DUEL 2 NEWSLETTER

Date   : 12/07/2006    Duedate: 12/20/2006

JHANS ARENA

DM-36    TURN-523

This Weeks Top Honors

THE DUELMASTER IS

OBSIDIAN
VOW TO DESTROY (601)
(36-7135) [10-5-2,111]

Chartered Recognition Leader   Unchartered Recognition Leader

OBSIDIAN                       TAISHI CI
VOW TO DESTROY (601)           DYNASTY WARRIORS (600)
(36-7135) [10-5-2,111]         (36-7114) [4-2-0,25]

Popularity Leader              This Weeks Favorite

OBSIDIAN                       OBSIDIAN
VOW TO DESTROY (601)           VOW TO DESTROY (601)
(36-7135) [10-5-2,111]         (36-7135) [10-5-2,111]

THE CURRENT TOP TEAM

ENGINES 'O' DEATH (72)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. ENGINES 'O' DEATH (72)      25
2. SPACE WOLVES (523)          23      VOW TO DESTROY (601)
3. VOW TO DESTROY (601)        19      Unchartered Team
4. ERRATA (490)                17
5. DYNASTY WARRIORS (600)      16      ENGINES 'O' DEATH (72)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 ACT OF MALICE (257)      105  86 10 55.0   1/ 1*ENGINES 'O' DEATH (72)    8  7 1
 2/ 4*ENGINES 'O' DEATH (72)     8   7  1 53.3   2/ 2 SPACE WOLVES (523)        7  5 2
 3/ 0 VOW TO DESTROY (601)      31  28  7 52.5   3/ 5 ERRATA (490)              4  3 0
 4/ 2 BABES (416)              268 254 11 51.3   4/ 4 BABES (416)               3  3 0
 5/ 5*DYNASTY WARRIORS (600)    12  14  0 46.2   5/ 7*DYNASTY WARRIORS (600)    3  3 0
 6/ 6 SPACE WOLVES (523)        59  75  6 44.0   6/ 0 VOW TO DESTROY (601)      2  0 1
 7/ 7 ERRATA (490)              61  82  4 42.7   7- 3 ACT OF MALICE (257)       2  0 0
 8/ 8*AARDVARK HAMMERZ (599)    10  18  3 35.7   8/ 8*AARDVARK HAMMERZ (599)    1  7 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                                    JHANS JOURNAL
                                   The Second 523
                               by Hammer the WordSmith

"The sheep that are My own hear and are listening to My voice; and I know them, and
they follow Me." -- St John 10:27 Amplified

     Hammer intently studied the Blood Sucker and the Nurse as they continued to
train under his watchful eye.  These were raw recruits for certain in more ways than
one, but they did possess a somewhat eerie sense of potential about them that could
not be ignored by the veteran manager.
     The lifestyle of the Nurse had not really prepared her for the rigorous
existence of an arena gladiator.  The Blood Sucker was too much of a wild card at the
present time to place him on the AARDVARK HAMMERZ active roster.  What choice was to
be made was the lesser of two evils.  Hammer was up for a challenge that did not
include babysitting the Blood Sucker.  There was the matter of proper nutrition and
further training to bring forth the necessary discipline to transform the Blood
Sucker into the deadly combat gladiator that was needed in the veteran manager's
stable.  Besides, it was an advantage to have such a creature lurking in the shadows
as a backup weapon.
     In the end it turned out to be a No Brainer!  Hammer chose the nurse as the new
replacement for his DM 36 stable because of her tenacity and daring in bringing the
vials of blood to the Blood Sucker without fear or regard for her own life and well
being.  Hammer made the decision and summoned the dispatch riders to bear the
registration paperwork to the Gladiatorial Commission.  Now it was time to increase
the training for NURSE JHANS HAMMER to be prepared for the Tempe Facer Rookie
Tourney!

                                      SPY REPORT

     Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, 
I, Novgorodny Vir, return once again!  ACT OF MALICE after a sorry 0-0-0 might want 
to consider abandoning the sands and taking up singing the 'Can't fight no more' 
blues!  Say what you will about blind luck and dirty fighting, but SPACE WOLVES will 
tell you 59-75-6 is nothing to laugh at...  Practice pays for BLOOD THIRSTER, who 
pummelled CAPTURED ORC, to pocket 15 points.  Win some, lose some.  Speaking of 
which, COME ON was winsome, after beating NO GODLING HAMMER and seeing him lose 7 
points.  Duelmaster HELIX PRIME from SPACE WOLVES is going for the gold, as he Dark 
Arena Challenged DARK ARENA's SPYMASTER.  Ooh, the excitement!  Those who hoped for a 
new Duelmaster were disappointed by SPYMASTER, of DARK ARENA, who despite a 0-0-0 
couldn't overcome JHANS' Number 1.  Word has it one team in JHANS is taking speech 
lessons to try to bore their opponent to death.  I'll bet it works.   
     And how sociable are JHANS' warriors?  Come, let us see.   
     Ah, the duel!  The roar of the oppenent, the smell of the crowd!  SPYMASTER in 
the Dark Arena wasn't enough for HELIX PRIME of SPACE WOLVES.  Maybe that certain 
serving girl(?) at Lucas Lounge will be!  Oh hard!  that to strike a flame, the match 
itself must needs be wasting!   
     Leave me now, you base fools!  As the seasons change, and the creatures of the 
wild change also, so do I feel a yearning to leave this place.  Can anything compare 
to the pleasure of writing Spyreports for JHANS?  On that giddy note I take my 
leave-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 OBSIDIAN 7135                10   5  2   111       VOW TO DESTROY (601)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-BLAIN 5907                    8   0  0    71       ACT OF MALICE (257)
-RAKAR 5307                   11   6  1    68       IRON TIGERS (484)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-ROSIE 7161                    8   3  1    60       BABES (416)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BLOOD THIRSTER 7199           5   0  2    50       VOW TO DESTROY (601)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-MORNGRIM THORTH 5902          6   6  0    41       ACT OF MALICE (257)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 AFTER 7118                    2   1  0    33       ERRATA (490)
-HATEMACHINE 7196              3   1  0    30       VOW TO DESTROY (601)
 COME ON 7143                  2   0  0    28       ERRATA (490)
 TAISHI CI 7114                4   2  0    25       DYNASTY WARRIORS (600)
-TENRISBLOOD 7186              3   1  0    25       VOW TO DESTROY (601)
 CAO CAO 7112                  3   3  0    24       DYNASTY WARRIORS (600)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SANDY 7194                    3   0  0    23       BABES (416)
 IRON MAN 591                  3   0  0    23       ENGINES 'O' DEATH (72)
 BROOKLYN 7028                 5   2  1    21       SPACE WOLVES (523)
 NO GODLING HAMMER 7084        4   2  1    16       AARDVARK HAMMERZ (599)
 STAGGER LEE 7223              1   0  0    15       ENGINES 'O' DEATH (72)
 DONG ZHUO 7111                1   5  0    14       DYNASTY WARRIORS (600)
 THE L WORD 7220               1   0  0    11       SPACE WOLVES (523)
-GUAN YU 7113                  2   2  0     9       DYNASTY WARRIORS (600)
-PANG DE 7115                  2   2  0     9       DYNASTY WARRIORS (600)
-AERON FIREBORN 7101           1   1  0     9       SPACE WOLVES (523)
 THE MAD CYCLONE 589           2   1  0     8       ENGINES 'O' DEATH (72)
 LADY TEASE HAMMER 7086        1   5  0     8       AARDVARK HAMMERZ (599)
 LADY DEATH HAMMER 7085        1   5  0     8       AARDVARK HAMMERZ (599)
 LADY SLICE HAMMER 7087        1   5  0     8       AARDVARK HAMMERZ (599)
-PUSS N BOOTS 7165             0   1  0     7       ERRATA (490)
 SUSIE 7193                    0   1  0     7       BABES (416)
 100 PERCENT FREE 7218         1   0  0     3       SPACE WOLVES (523)
 TERMS 7221                    0   1  0     1       ERRATA (490)
 SOLOMON GRUNDY 7222           0   1  0     1       ENGINES 'O' DEATH (72)
 THE MISSION 7224              0   1  0     1       ENGINES 'O' DEATH (72)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
CAPTURED ORC 8         0  1 0   1                   BLOOD THIRSTER 7199   523 NONE    
SPYMASTER 22           0  1 0 DARK ARENA 0          HELIX PRIME 6344      523 NONE    
PALADIN 5410          13 20 2 ERRATA 490            HELIX PRIME 6344      522 NONE    
IAN 7122               0  1 0 SPACE WOLVES 523      DEFIANCE 6122         519 NONE    

                                     PERSONAL ADS

Jhans Juveniles -- If I had the time and something profound to say I would write a
more meaningful P-ad.  Now Baphomet will have to fill up some space! -- Hammer/
Minister of War

10 November 2006
     The Quest of the Best has come to an end.  Dark Knight Toker, host of the Quest,
wants to proclaim the Ultimate Victor and give a listing of prize winners.
     Lady Fern and her Flower Girls of the Consortium are the Ultimate Victors of the
Quest.  Well fought and there's nothing like coming from behind to leave us all in
the dust.  Can't wait to see you defend your title! (wink)
     Here is a complete list of managers who placed in prize positions:

1)  Lady Fern, mgr. Flower Girls
2)  Le Pentarque, mgr. Blood & Guts!
3)  Crip, mgr. Otto's Parts
4)  D.K. Heathen Hatebred, mgr. Odin's Chosen
5)  Ghab, mgr. Assassin Nation
6)  Fanthayne, mgr. Dark Raiders
7)  D.K. Toker, mgr. Silver Knights

8)  D.K. Wasby, mgr. Bronze Knights
9)  The Expatriate, mgr. Bleak Legion
10) Still the Distilled, mgr. Springborne Fair

     Thanks to all that had the gall to show up, but I really want to thank the
managers that had the mettle to survive and not run when they started getting their
butt handed to them.
                                                           Respect to All.
                                                           Quest #1 host,
                                                           Dark Knight Toker

14 November 2006
                                      A Tale of
                        Fusion Confusion Delusion Revolution
                                     as told by
                                Hammer the WordSmith

     SomeWhere Beyond ElseWhere and ElseWhen a hooded figure brooded upon the
lingering wisps of memory from days gone by.
     From the howling sands to the sanding howls the streams of thought bubbled and
flowed, winding endlessly entwined within the darkest recesses and lightest resources
of the learned and unlearned disciplines of managerial mayhem and manipulation.
     Nameless faces and faceless names floated in the swirling mists of madness
embalmed within the memories of one who knew he did not know how far reaching the
influences [both positive and negative] had rooted and flowered in the march of time
and energy expended in the historical markings of gladiatorial essence and excellence
experience.
     The tamed and the untamed coupled with the named and the unnamed resources that
spilt their sweat and blood on the sands of arenas both known and unknown had
metamorphosed into the dreamings and the schemings of the fadings of jadings and
paradings [in both public and private] amongst the elite and the indiscreet
posturings and babblings of managers becoming legends in their own minds and times.
     Hammer pondered upon beginnings and the seemingly endless myriad of endings
possibly possible among the interspersed and intertwined impossible possibilities
presently past and future.
     Echoing and reechoing in the vast depths and countless compartments along the
corridors of his mind, Hammer played and replayed the glories shared and dared in the
sixty-plus stabled arena on fabled Noblish Island DM 93.
     The training had been all too brief, but the competition generated by the multi
faceted personages inhabiting DM 93 and the sheer multitude of numbers had forever
instilled themselves in the heart and soul of the veteran manager [Hammer]; insomuch
that the migration to Niatoli Island DM 33 triggered the desire to emulate the glory
and the grandeur of the spectacle of stables vying for recognition from among the
virtually numberless no-name newbies making names for themselves as they numbered
their stables and accomplishments for all to see and behold, to the song and the
sound of the sight of clashing cold cruel steel simmering the flesh of gallant
gladiators consumed by the gory and the glory of crossing blades with the superior
and the inferior within the interior of Greywand's Global Gladiatorial Galaxy.
     Far far ago and long long away had many abandoned hope for a return to the
reminiscences revered by so many managers; predating even the generations of
gladiators graduating from Noblish Island and the years of yore and gore and
gallantry before.
     Rumblings and mumblings of a renovation rejuvenating the reflexes of managers
numbed by the numberless trysts of tourney tarnished stables began revolutionizing
the very fabric of time and space and time-honored tradition throughout the ranks of
visionary newbies and volatile veterans alike and dislike.
     History was being shaken to the core of the gore as glory and grandeur responded
to the revelry reverie revelations and reveille revolutionizing the creation of a new
arena in the making; populated by No-Tourney Warriors and Full Stable Participants
pledging to forge a new vision version of "The Fiercest and Best" for crossing blades
and crosser banter in the personal ads and team spotlight tomes.
     Now was the time for Hammer to emerge and once again merge his talent among the
gifted and grifted; answering the call to assemble the drifted [and to directly
divulge and converge with the dozens] for the destiny of destructive denizens
determined to build a new legacy upon the all-but-forgotten ashes of the old and
olden legends of times lost.
         [TIME JUMP]
     Hammer sifted the sands in the dead of night in the desert reaches [located
SomeWhere BeYond ElseWhere and ElseWhen] to discover 5 gladiators not tourney worthy,
yet interesting enough to begin their careers in a No-Tourney Arena!
     "They need not be dispatched to the Dark Arena," the veteran manager mused as he
sorted through paperwork long discarded and vaguely forgotten, "because there is
nothing like a good Blood Feud to provide inspiration for writing personal ads in the
arena newsletter! Besides, there are times when the replacement for a warrior wounded
mortally on the arena sands fares much better than the one exchanged from Torch
Light!"
     Fights by Torch Light were certainly deemed unnecessary as Hammer had already
deduced that a number of determined stables would undoubtedly congregate with High
Octane Warriors under the guidance of Higher Octane Managers to populate and
depopulate the new No-Tourney Arena currently under construction in DM 81.
     Fortunately his feeble foray into the desert would yield somewhat suitable
candidates for the newfound purposes Hammer had in mind.
     From among the candidates to be found Hammer would be rewarded in time by
BLOODFEUDS and REPLACEMENT WARRIORS aplenty!
     Deep into the night Hammer searched and searched until five not-so-promising
stables were uncovered in the waning hours before dawn.
     Ripper discards were scattered far and wide, but this was not the time or the
hour to let sentimental views cloud the issue at hand.  Future events would lend
themselves to a suitable Ripper replacement, especially with the prospects Hammer was
now sorting for his selection decision to dispatch to the Gladiatorial Commission for
processing.
     Most managers have the luxury of selecting the best group [or discarding the
worst group!] Hammer had the novelty of rounding up the castaways from the New
Stables paperwork accumulated long ago from Maximillian's Morya Madness contest in DM
28 that were deemed below inferior as contest prizes [and thus banished from sight!]
     Hammer scrutinized and agonized over which group of gladiators were worth the
sacks of gold coins he was prepared to release to the Gladiatorial Commission for
fees to MAINTENANCE his new stable in the No-Tourney Arena.
     After what seemed like long hours passing by, Hammer discarded one and then
another group of hopefuls.  After lengthy debate a third was cast aside.  Deciding
between the final two groups found Hammer going back to interview the rejected
candidates time and time again [until a final decision was made that Hammer could
live with and his new stable could die with!] before the final quirks were hammered
out and pen put to paper to process the prospective puny stable with the Gladiatorial
Commission.
     The only solace gained from the painful process was the knowledge that other
managers would be less tempted to run stables in DM 81 populated by their tourney-
worthy warriors [under the penalty of death imposed and enforced upon tourney
experienced gladiators by the Committee being formed to police and regulate such
matters!] as sworn to and signed in good faith by each registering manager.
         [TIME JUMP]
     Hammer had worked long and hard to find suitable candidates for his stable and
now it was time to begin their training.  The paperwork had been dispatched for
registration with the Gladiatorial Commission and now was the hour in which
preparation was paramount!
     Dispatch riders had arrived with the news that Considerable Bounty was being
offered as incentive rewards to those managers sending new stables to the No-Tourney
Arena.
     Hammer realized this would Up the Ante [causing greater pause in the managerial
community for selecting suitable stables!] as the creative competition was certain to
escalate and produce Serious Sword Slinging Stables Staining the Arena Sands Red!
     Obviously a serious upgrade in the quality of competition migrating to the No-
Tourney Arena in DM 81 would definitely work in favor of Hammer; enormously
increasing the death toll percentage potential amongst the ranks of his new start-up
stable in DM 81 [Sands Running Red and Blood Feuds Running Rampant as Undoubtedly
Expected!]
     Hammer observed the futility of his new warriors training [as well as they could
for what they were made from!] while recent memories came to the forefront of his
mind!
     When the paperwork was nearly completed and names were selected for each
Gladiator, Hammer decided to name the stable according to what he had discovered in
the darkness while searching during the dismal hours of the desert night.
     These warriors would probably be more well suited to fight by Torch Light had
they fallen into the possession of most other managers!
     Paper Warriors better suited to confronting Dark Arena Monsters [rather than
being fed to the Gladiatorial Lions certain to be populating the regular No-Tourney
Arena!]
     Specimens blatantly better suited for feeding upon agitated armadillo ants than
for striving to attain recognition and fame in the No-Tourney Arena [or any arena!]
     Thus was AARDVARK HAMMERZ birthed and born for Greatness or Disgrace!
         [TIME JUMP]
     Dispatch riders on winged steeds brought the news Hammer had been awaiting!
     Not since the days of training on Noblish Island in DM 93 had Hammer encountered
such collective enthusiasm for crossing blades in a selected arena such as DM 81
[recalling the time Hammer generated a gathering of newbies to transfer to Niatoli
Island in DM 33 to match wits and cross blades with the assembling veterans upon
graduation!]
     The Consortium had represented the veterans well in DM 33 with the SWEETNESS
stable managed by Sweety Pie.  Now the good news had arrived that The Consortium was
seen registering a stable named LIFE IMPACTS in the No-Tourney Arena!
     Former alliance mates Darque and Kat had reportedly registered DARQUE AGES and
KATHOUSE with the Gladiatorial Commission.
     Morya Madness combatant LePentarque from DM 28 had registered LA PENTARCHIE and
longtime fixture Drake in North Fork DM 47 [recently returned from a lengthy hiatus]
had been lured by the competition to register DRAKE'S HARDWARE.
     Deke [at the helm of DOC LEGRAND'S LAB] was instrumental in promoting the No-
Tourney Arena by repeatedly negotiating terms with the Gladiatorial Commission.
Others had laid the groundwork before him, but Deke raised the banner and carried it
the final distance [Supported by Countless Managers too numerous to mention!] Salute
Yourselves for Your Efforts are Most Graciously Applauded throughout Alastari!
     Apex had signed in with CAROLINA BLUE as had Ghab with ASSASSIN NATION.
     Another familiar name was found on the rolls as DeGotti registered CULT OF
BACCHUS followed by DOOM KNIGHTS managed by Blackstorm.
     Also on the rolls to be noted were AS SEEN ON TV II managed by Indimar and
RAGNAROK'S WOLVES by none other than ragnorokwolf.
     Nomad had signed on with PHANTOM REGIMENT and Silas followed suit with
GRIFFONRAWL MMA.
     Another notable signature was that of MasterBeru with CHILDHOOD HEROES and a
penchant for scribing Team Spotlights [A Plus in Any Arena!]
     Detective Kellumbo had followed the clues and was observed enroute to
registering a yet unannounced stable [such are the ways of sleuthhounds and such!]
     Rumor had it that the manager known as Roadkill was on his way to register a
stable after his namesake and Slugbait was close behind [obliviously lost in
thought!]
     Finally [in no particular disorder!] managers Grimm, Woody, Terminator, Den and
Bill were also seen elbowing their way through the gathering registration crowd to
officially announce their participation in the No-Tourney Arena.
     COUNTLESS OTHER MANAGERS were known to be pondering the consequences of sending
stables to a No-Tourney Arena and had yet to make the commitment public knowledge as
to their intentions.
     Howbeit the Gladiatorial Commission was reportedly swamped with requests for New
Stable Registration Forms [whether for the Tempe Facer or No-Tourney Arena was
anybody's guess at the present time!]
     Judging from the furtive figures darting and ducking in the shadows and
alleyways throughout Alastari [as well as those huddled in taverns or communicating
with one another by various means available!] the success of such a No-Tourney Arena
was Ballooning far Beyond the Expectations of the Promoters and Petitioners Bar None!
     HAMMER WAS UNDERSTANDABLY ENTHUSED BEYOND MEASURE BECAUSE the No-Tourney Arena
had the Best Potential for attracting and assembling a congregation of competitors
rivaling the numbers of Noblish Island from days gone by!
       JANUARY 2007 MARKS THE BEGINNING of a Journey where both Newbies and Veterans
join together in a Historic Assemblage Celebrating the Crossing of Blades between
some of the Best Managed Stables in all of Alastari [Known and Unknown!]
                 "May Your Blades Be Sharp and Your Wits Sharper"
                                               Hammer
                                          Minister of War

30 November 2006
NEED A TURF WAR ALLIANCE??  Master Beru, Wretch, Reaper, and Xoan have come together
to form an Alliance for the TURF WAR in DM47 with no regards for experience in
competitions or even the game.  If you want to enjoy the thrills of the competition,
we have space for up to three more managers.  Contact Master Beru at
d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army
of Darkness.  If you are interested, we need to move quickly, since the contest
starts in January and there are a few requirements to meet to participate.  May your
blades find the chinks in your enemy's armor. -- Master Beru

6 December 2006
ANNOUNCING THE NO-TOURNAMENT ARENA (81)

As an American I honor my cultural heritage by stealing any good idea.  This idea was
originally proposed by Lord Xiang in November 2005.  RSI will be opening the arena
(81) for teams willing to sign the following pledge:

*  I pledge that I will not send warriors from this arena to a Tournament, nor will I
   use a Tournament prize on a warrior from this arena.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

The following are the rules for joining this No-Tournament arena
1.  No tournament play for warriors in this arena (Dead tournament or otherwise).
2.  One team per manager.
3.  Teams start with new rollup (or a zero fight equivalent team is transferred into
    this arena.)
4.  No tourney prizes allowed to modify warriors in the arena.
5.  Twenty teams required, per RSI.
6.  Waivers are required to allow self-regulation on tourney ban, granting RSI
    authority to Dark Arena any warrior that participates in a Tournament (until the
    warrior is dead).
7.  Rotating council to enforce tourney ban and maintain arena integrity.

The main purpose of the Player Committee is to maintain fair play in the arena:
*  Warriors that participate in Tournaments will be sent to the Dark Arena until they
   are dead.  This means that the Player Committee has the power to send another
   player's warrior to the Dark Arena
*  Managers that abuse the rules of the Arena may be banned/transferred from the
   Arena.

The player with the most votes for Chairman will fill slot 1 [Chairperson] and that
term expires end of March 2007.
The player with the most votes overall will fill slot 5 and that term expires end of
November 2007.
The player with the second most votes overall will fill slot 4 and that term expires
end of September 2007.
The player with the third most votes overall will fill slot 3 and that term expires
end of November 2007.
The player with the fourth most votes overall will fill slot 2 and that term expires
end of May 2007.

During the month that the chairperson's term expires the Player Committee will select
one of the remaining 4 players to be the next chairperson.  During the month that any
member's term expires the arena will vote for a different player to join the Players'
Committee.

If you want to be a candidate for the player committee:
1.  Post a message in the Duel2 Forum at
    http://www.reality.com/duel2/modules.php?name=Forums
2.  E-Mail Deke at DekeYoung@Comcast.NET
3.  Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81]

There are 4 steps to joining this arena
1) Send in a new team rollup to RSI with the following pledge taped/stapled to the
rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the
following form.

No-Tournament Arena (81)
*  I pledge that I will not send warriors from this team to a Tournament, nor will I
   use a Tournament prize on a warrior from this team.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

[Sign your name here ..............................................................]

2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament
   Arena thread
   http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid=
   94ebf69603ccaf5c7dbf1b19da799732
3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name
4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team
   name and intent to join Arena 81 and abide by the Arena rules.

     RSI will be processing overviews for this arena as soon as you send them into
RSI.
     The first turn will run in January 2007.  This will be a normal speed arena.
     While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory.
The intent is that players that run turns will run a full team.  One warrior teams
are discouraged and will a topic for the Player Committee to resolve.
     I also encourage players to join the Duel2 Yahoo Group for faster updates and
feedback.  http://games.groups.yahoo.com/group/duel/

There are already 29 managers already committed to the project
x    Apex = CAROLINA BLUE -- Cf PC -- Cf PCC
x    Bill (I think this is the same person) = CLUB CUTTHROAT
x    Blackstorm = DARK ENCLAVE -- Cf PC
     Master Darque = DARQUE AGES
x    DeGotti = CULT OF BACCHUS
x    Deke = DOC LEGRAND'S LAB
     Den = BIG LAKE OUTCASTS
x    Drake = DRAKE'S HARDWARE -- Cf PC
     Ghab = ASSASSIN NATION
     Grimm = FURRY FURY
     Hammer = AARDVARK HAMMERZ
     Ikillu = BATTLE GRUNTS
x    Indimar = AS SEEN ON TV II
x    Kat = KATHOUSE
x    Kellumbo = KELLUMBO'S KIDS
x    Le Pentarque = LA PENTARCHIE
x    Master Beru = CHILDHOOD HEROES -- Cf PC
x    Nomad = DRAGONBANE GUILD
     Nuln = RED IRON KNIGHTS
x    Pauly = ALE HOUSE MERCS
     Ragnarokwolf = RAGNAROK'S WOLVES
x    Rillon = THE DRAUGS
x    Roadkill = STREET WALKERS
     Seraphim = LEGION OF SOLITUDE
     Silas = GRIFFONRAWL MMA
     SlugBait = ORCS HATE PHYSICS
x    Terminator = WARMASTERS
x    The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC
     Woody

X  = 17 Team Rollups received by RSI as of 29 November 2006
Cf = Candidate for
PC = Player Committee
PCC = Player Committee Chairperson

     Deke Young will not be part of the inaugural Player Committee, maybe later once
the Arena direction has been developed.
     Any questions can be directed to DekeYoung@Comcast.NET
     I will track Awards in Arena 81, which will be posted on a web site and included
in the following turn's newsletter.

The Honor of Sunset Award:
     The first team to reach 10 Team Kills.  In the case that there is more than one
team that achieves 10 Team Kills on the same turn, I will pay the Award to the team
with the most kills.  If two or more teams are tied for Team Kills, I will prolong
the contest until one team has the most Kills in the Arena (it does not have to be
one of the teams that first reached 10 Team Kills.)

The Race to Victory Award:
     The first team to reach 75 Team Wins.  In the case that there is more than one
team that reaches 75 Team wins on the same turn, I will pay the Award to the team
with the most wins.  If two or more teams are tied for Team Wins, I will prolong the
contest until one team has the most wins in the Arena (it does not have to be one of
the teams that first reached 75 Team Wins.)

The Commitment to Change Award:
     The first team to reach 125 Team Fights.  In the case that there is more than
one team that reaches 125 Team Fights on the same turn, I will pay the Award to the
team with the most fights.  If two or more teams are tied for Team Fights, I will
prolong the contest until one team has the most fights in the Arena (it does not have
to be one of the teams that first reached 125 Team Fights.)  I hope I never give out
this award {figure it out on your own.}

The Team Advancement Award:
     The first team to graduate 5 warriors to ADM.  In the case that there is more
than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the
first team to graduate 6 warriors.  In the case that there is more than 1 team that
graduates 6 warriors on the same turn, I will pay the Award to the first team to
graduate 7 warriors, and so on.

The Iron Throne Award:
     The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11.

The Stylemaster Award.
     The first team to hold the Stylemaster Award in 7 different styles, STARTING ON
TURN 11.  If two teams obtain Stylemaster Awards in 7 styles on the same turn, the
goal will be increased to 8 Styles.

Team Recognition Points:  The total recognition points for all warriors in the arena
The Iron Throne Ledger:  We will track who has been the Duelmaster every turn in
     Arena history.
Iron Throne Counter:  The total number of times a team has been the Duelmaster.
Composite Team Stylemaster awards:  The number of times a team has had any of the 10
     Stylemasters.  Having 2 Stylemasters = 2 points that turn.
Challenge win percentage:  How often your warriors win when they challenge.
Challenge Defender rate:  How often your warriors win when they WERE challenged.
Team Invitations:  Number of warriors graduated to ADM.
Team Graduation Rate:  Total team fights/Graduated Warriors.
Team Kill Percentage:  Total of team Kills/Team Fights
Team Death Percentage:  Total of Team Deaths/Team Fights
Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena
     will be counted as not-revenged.)  You only get credit for one successful
     BloodFeud per death (though I encourage you to BloodFeud all 4 turns.)
Current Win Streaks:  Warriors that have gone the most turns without losing or
     missing a turn.
Team Yahtzee counter:  Number of times a team has gone 5-0 in a turn.
Team Bagel counter:  Number of times a team has fought without a win.
Team Dark Arena counter:  Number of times each team has used the Dark Arena.
The Most Feared (avoided) Team counter:  Number of turns that team was the most
     avoided team.

     We will create a web page just for Arena 81 category leaders.
     Hope to see you there. -- Deke

                                  LAST WEEK'S FIGHTS

HELIX PRIME butchered SPYMASTER in a 1 minute Dark Arena fight.
OBSIDIAN viciously subdued RIRORNI ADVENTURER in a 4 minute veteran's Title duel.
BLOOD THIRSTER assassinated CAPTURED ORC in a 1 minute bloody mismatched duel.
AFTER overpowered LADY SLICE HAMMER in a 1 minute bloody one-sided fight.
COME ON viciously subdued NO GODLING HAMMER in a 2 minute gory duel.
TAISHI CI devastated PERSISTENT BEGGAR in a 1 minute mismatched match.
SANDY overcame DONG ZHUO in a action packed 1 minute fight.
BROOKLYN viciously subdued LADY TEASE HAMMER in a action packed 3 minute duel.
LADY DEATH HAMMER was overpowered by CAO CAO in a 1 minute uneven duel.
THE MAD CYCLONE outlasted SUSIE in a dull 21 minute gory novice's fight.
IRON MAN overpowered TERMS in a crowd pleasing 1 minute one-sided match.
100 PERCENT FREE outwaited THE MISSION in a tiresome 14 minute novice's contest.
THE L WORD overpowered SOLOMON GRUNDY in a 1 minute gory mismatched conflict.
STAGGER LEE won victory over EMBEZZLING SCRIBE in a 1 minute amateur's bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   4         PARRY-LUNGE        2 -   0 -  0     100  |
|WALL OF STEEL                    3         AIMED BLOW        13 -   1 -  0      93  |
|SLASHING ATTACK                  3         TOTAL PARRY       19 -  10 -  0      66  |
|STRIKING ATTACK                  3         WALL OF STEEL     11 -   6 -  1      65  |
|TOTAL PARRY                      3         STRIKING ATTACK   12 -   9 -  2      57  |
|PARRY-RIPOSTE                    3         LUNGING ATTACK    13 -  10 -  4      57  |
|AIMED BLOW                       2         SLASHING ATTACK    7 -  11 -  1      39  |
|LUNGING ATTACK                   2         BASHING ATTACK     4 -  10 -  1      29  |
|PARRY-LUNGE                      0         PARRY-STRIKE       0 -   1 -  0       0  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      0 -  11 -  0       0  |

Turn 523 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     BASHING ATTACK     1 -  3         3  TOTAL PARRY    
LUNGING ATTACK     2 -  0     PARRY-LUNGE        0 -  0         3  LUNGING ATTACK 
WALL OF STEEL      3 -  0     PARRY-STRIKE       0 -  0         2  WALL OF STEEL  
SLASHING ATTACK    2 -  1     PARRY-RIPOSTE      0 -  3         2  SLASHING ATTACK
STRIKING ATTACK    2 -  1                                       1  STRIKING ATTACK
TOTAL PARRY        2 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    OBSIDIAN 7135              10   5  2  111 VOW TO DESTROY (601)
STRIKING ATTACK  BLOOD THIRSTER 7199         5   0  2   50 VOW TO DESTROY (601)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is OBSIDIAN 7135.  The most popular warrior this turn 
was OBSIDIAN 7135.  The ten other most popular fighters were BROOKLYN 7028, COME ON 
7143, BLOOD THIRSTER 7199, DONG ZHUO 7111, TERMS 7221, THE L WORD 7220, AFTER 7118, 
TAISHI CI 7114, SANDY 7194, and LADY TEASE HAMMER 7086.

The least popular fighter this week was SUSIE 7193.  The other ten least popular 
fighters were THE MAD CYCLONE 589, 100 PERCENT FREE 7218, THE MISSION 7224, SOLOMON 
GRUNDY 7222, LADY DEATH HAMMER 7085, LADY SLICE HAMMER 7087, IRON MAN 591, NO GODLING 
HAMMER 7084, STAGGER LEE 7223, and CAO CAO 7112.

The following warriors have traveled to AD after fighting this turn:

HELIX PRIME (36-6344) SPACE WOLVES (523)

                            JANUARY FACE-TO-FACE IN TEMPE!

Our next winter FTF will be held in Tempe, Arizona, January 12-14, 2007.  It will be 
held at the Embassy Suites Hotel in Tempe, Arizona (480-894-7444), the same hotel as 
last year by popular request.  Room rates are $149.00 per night, 1-4 occupancy, which 
includes full cooked breakfast, complimentary manager's reception (yes, really!), free 
airport shuttle, free parking, high speed internet (for extra charge), fitness center, 
jacuzzi, and pool.  The rooms are blocked--please make your reservation by December 15 
before the block is released!  (This is prime season for Phoenix, and several people 
were unable to book rooms last year because they waited too long.)  Look for 
transportation info in the tournament information sheet.  We hope you're all looking 
forward to it and that we will see you there!