DUEL 2 NEWSLETTER

Date   : 12/01/2011    Duedate: 12/14/2011

JHANS ARENA

DM-36    TURN-645

This Weeks Top Honors

THE DUELMASTER IS

IRINA JINZ
MIDDLE WAY 17 (612)
(36-7446) [23-11-0,123]

Chartered Recognition Leader   Unchartered Recognition Leader

IRINA JINZ                     VIPER
MIDDLE WAY 17 (612)            SERPENTS HOLD (629)
(36-7446) [23-11-0,123]        (36-7544) [1-0-0,23]

Popularity Leader              This Weeks Favorite

KOLLY LIGGIT                   POLECAT PONCHO
MIDDLE WAY 17 (612)            MIDNIGHT GREMLINS (631)
(36-7461) [14-12-0,109]        (36-7554) [2-0-0,19]

THE CURRENT TOP TEAM

MIDDLE WAY 17 (612)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. SERPENTS HOLD (629)         48
2. MIDDLE WAY 17 (612)         12      MIDDLE WAY 17 (612)
3. SKATE DRAGONS (500)          0      Unchartered Team
4. MIDNIGHT GREMLINS (631)     -1
                                       SERPENTS HOLD (629)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*SERPENTS HOLD (629)        3   0  0  100   1/ 1 MIDDLE WAY 17 (612)       8  7 0
 2- 3 SKATE DRAGONS (500)       66  34  6 66.0   2/ 0*SERPENTS HOLD (629)       3  0 0
 3/ 2*MIDNIGHT GREMLINS (631)    3   2  0 60.0   3/ 3*MIDNIGHT GREMLINS (631)   3  2 0
 4/ 4 MIDDLE WAY 17 (612)      216 190  8 53.2   4- 2 SKATE DRAGONS (500)       3  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 689): WHISKEY of BOOZE (Papa Bear, mgr.)
 DM   2 NIANIA (turn 571): BIG BIRD of THE FUNNY FARM (Buri, mgr.)
 DM   3 OSKSI (turn 694): FENRIS of AESIR (Buri, mgr.)
 DM   4 JHELUM (turn 666): POSITION IS EMPTY
 DM   5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.)
 DM   6 TRANSEL (turn 685): KAIARI of SOUL STRIPPERS II (Savory Jack, mgr.)
 DM   7 BONSUR (turn 293): NIKKI NAILS of TOOL SHED (Leprechaun, mgr.)
 DM  10 KOLACT (turn 678): WILD THINGS of BACON MAKIN' (Sherlock, mgr.)
 DM  18 TALCAMA (turn 679): JAMESON of RYAN'S HENCHMEN (Leprechaun, mgr.)
 DM  21 SUNSET (turn 678): BLAKSKUL of GRIM FANDANGO (Stik, mgr.)
 DM  36 JHANS (turn 644): IRINA JINZ of MIDDLE WAY 17 (Jorja, mgr.)
 DM  38 CLIFFHOME (turn 633): UNCUT HARE of HOLMES ON THE RANGE (Sherlock, mgr.)
 DM  39 XOCHITHLAN (turn 292): THE FALLEN ONE of DARQUE ANGELS (Master Darque, mgr.)
 DM  42 RODEKI (turn 626): ARMORED ECHO of COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 577): TACK TACK of SERPENTS HOLD 2 (Khisanth, mgr.)
 DM  54 TROCAR (turn 274): WERE BEAR of FERAL LEGION (Seraphim, mgr.)
 DM  59 ILLIS (turn 267): FAIRYFIRE of IMPROVED ILLUSION (Master Darque, mgr.)
 DM  62 VALAMANTIS (turn 523): INFERNO of DISASTERS (Papa Bear, mgr.)
 DM  72 DRAGONHEAD (turn 243): NAEFAN ORDH of MIDDLE WAY 9 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 571): RUGEN THE JELLYFISH of HANNAH'S PALS (The Upright Man)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 689): CLUELESS (Sherlock, mgr.)
 DM   2 NIANIA (turn 571): HAMOI TONG (Froot E. Bowl, mgr.)
 DM   3 OSKSI (turn 694): STATE OF MIND (Marma Duke, mgr.)
 DM   4 JHELUM (turn 666): DOGS OF WAR (Jorja, mgr.)
 DM   5 KALTOS (turn 690): THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 685): SOUL STRIPPERS II (Savory Jack, mgr.)
 DM   7 BONSUR (turn 293): POSITION IS EMPTY
 DM  10 KOLACT (turn 678): THE CLUB (Buri, mgr.)
 DM  18 TALCAMA (turn 679): CENTER FOR OLDS (Suave, mgr.)
 DM  21 SUNSET (turn 678): OMINOUS REIGN (Archaic Elf, mgr.)
 DM  36 JHANS (turn 644): MIDDLE WAY 17 (Jorja, mgr.)
 DM  38 CLIFFHOME (turn 633): JINDA-BAN (Jorja, mgr.)
 DM  39 XOCHITHLAN (turn 292): DARQUE ANGELS (Master Darque, mgr.)
 DM  42 RODEKI (turn 626): COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 577): DARK HORSEMEN (Jorja, mgr.)
 DM  54 TROCAR (turn 274): TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 267): IMPROVED ILLUSION (Master Darque, mgr.)
 DM  62 VALAMANTIS (turn 523): MIDDLE WAY 10 (Jorja, mgr.)
 DM  72 DRAGONHEAD (turn 243): BASH BROS SOCCER (Assurnasirbanipal, mgr.)
ADM 104 DARKHOLM (turn 571) STREET PIZZA et al (The Upright Man, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.)
 DM   6 TRANSEL (turn 684): FAINTLY FRANNIE of PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 293): LUAU LILA of BEACH BABES (Jorja, mgr.)
               (turn 292): FATALITY of BRUTAL LEGION (Seraphim, mgr.)
 DM  18 TALCAMA (turn 679): JAMESON of RYAN'S HENCHMEN (Leprechaun, mgr.)
 DM  21 SUNSET (turn 677): ZOLDIVAR of GREDAN (The Plansman, mgr.)
 DM  39 XOCHITHLAN (turn 291): QUITA ROSALA of THE MIDDLE WAY (Jorja, mgr.)
 DM  42 RODEKI (turn 625): DORSAL FINN of NATIONAL GEOGRAPHIC (Crip, mgr.)
 DM  51 TRICORUS (turn 577): TACK TACK of SERPENTS HOLD 2 (Khisanth, mgr.)
                             WHY of QUESTIONS (Sherlock, mgr.)
                 (turn 576): WHO of QUESTIONS (Sherlock, mgr.)
 DM  54 TROCAR (turn 273): ALBERT of KIWI CONNECTI0N (The Mun, mgr.)
 DM  59 ILLIS (turn 267): UNCLE FESTER of TALL TALES (A-Sop, mgr.)
 DM  72 DRAGONHEAD (turn 243): ROMOR SAITH of MIDDLE WAY 9 (Jorja, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     I couldn't let the Enemy Saboteur take the title, could I?  One of you others, a
Skate Dragon, maybe, hurry on up here to cover this position, okay?

                                    Irina Jinz

                                      SPY REPORT

     Hail JHANS!  Warriors of the arena, prepare to be praised and blamed for your 
deeds.  On their very first turn, SERPENTS HOLD had a 3-0-0, and with this kind of 
luck or skill, should do well.  Welcome to JHANS.  And let's see, VIPER fought 
SANFORD'S OTHER SON and gained 23 points and contributed to SERPENTS HOLD's 3-0-0.  
SANFORD'S OTHER SON has lost to VIPER, falling 17 points, while helping make MIDNIGHT 
GREMLINS a 1-2-0 turn.  The attempts to dethrone the Duelmaster have failed, and 
IRINA JINZ remains JHANS' top warrior for another turn.  By the way, was that our 
Duelmaster that I saw last night, cramped under the table at Lucas Lounge?   
     The crowd's roar, the smell of iron and leather, mixed with sweat, what more 
could a warrior ask of life?  Well, besides that.  SKATE DRAGONS has cause to stand 
tall, as they were JHANS' most avoided team.  A smart manager knows this is a team to 
beat.  And avoiding SKATE DRAGONS more than any other team we find MIDNIGHT GREMLINS. 
JHANS, are we going to accept, or respect this sort of thing?  The most challenged 
warrior this turn was MIDDLE WAY 17's warrior GORAN KOBLINZ.  More fighters 
challenged him than challenged the Duelmaster!   
     We only live a short time in this world, so why not take a sharp blade, and 
shave it close?  Is it really true that JHANS has more dishwashers per capita that 
fighters?  Just thought I'd ask...   
     I like this place, JHANS, the taverns have old wine, and young serving girls.  
Who could ask for more?  It's been nice chatting with you, until we meet again, keep 
your swords sharp and your hammers heavy.  Until you see my quill in JHANS again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 IRINA JINZ 7446              23  11  0   123       MIDDLE WAY 17 (612)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 KOLLY LIGGIT 7461            14  12  0   109       MIDDLE WAY 17 (612)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-JEDI MIND TRICK 6673          5   0  0    78       SKATE DRAGONS (500)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 CHESTER GRELL 7472           14   9  0    62       MIDDLE WAY 17 (612)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-NIMROD'S SON 6776             5   0  2    45       SKATE DRAGONS (500)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-GRIND MASTER 6709             4   1  0    29       SKATE DRAGONS (500)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 VIPER 7544                    1   0  0    23       SERPENTS HOLD (629)
 POLECAT PONCHO 7554           2   0  0    19       MIDNIGHT GREMLINS (631)
 HILDRETH LAMONT 7521          3   4  0    13       MIDDLE WAY 17 (612)
 SERPENTITO 7542               1   0  0    13       SERPENTS HOLD (629)
 VENOM 7529                    1   0  0    12       SERPENTS HOLD (629)
 SANFORD'S OTHER SON 7557      1   1  0     4       MIDNIGHT GREMLINS (631)
 GORAN KOBLINZ 7559            0   2  0     2       MIDDLE WAY 17 (612)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
LEFTOVER RECIPE 7555    0  1 0 MIDNIGHT GREMLIN 631 BLACK ORC             645  NONE

                                     PERSONAL ADS

We offer a hearty and relieved welcome to Midnight Gremlins and Skate Dragons, new
come or returned to take some of the edge off the echo here. -- the Middle Way

To the Convicted Assassin, I say, Bah!  Rather smugly, too. -- Kolly Liggit

Jedi Mind Trick?  It seems to ME like that's a dirty trick! -- Chester Grell

Chester -- Mainly because YOU don't have a mind. -- Kolly

Grind Master -- Whew!  Wind sprints for me. -- Hildreth Lamont

Polecat Poncho -- That was a very strange experience.  Can I rethink this? -- Goran
Koblinz

                                  LAST WEEK'S FIGHTS

LEFTOVER RECIPE was butchered by BLACK ORC in a 1 minute bloody Dark Arena fight.
IRINA JINZ vanquished CONVICTED ASSASSIN in a exciting 1 minute uneven Title battle.
KOLLY LIGGIT savagely defeated KUNG-FU MASTER in a crowd pleasing 2 minute duel.
CHESTER GRELL overpowered CAPTURED ORC in a 1 minute one-sided fight.
HILDRETH LAMONT was viciously subdued by POLECAT PONCHO in a 2 minute brawl.
SANFORD'S OTHER SON was devastated by VIPER in a 1 minute mismatched match.
GORAN KOBLINZ was overpowered by VENOM in a 1 minute uneven melee.
SERPENTITO vanquished MORDANT DESERTER in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  6         WALL OF STEEL      2 -   0 -  0     100  |
|AIMED BLOW                       4         LUNGING ATTACK     5 -   0 -  1     100  |
|PARRY-RIPOSTE                    1         AIMED BLOW         9 -   1 -  0      90  |
|PARRY-LUNGE                      0         TOTAL PARRY        2 -   1 -  0      67  |
|PARRY-STRIKE                     0         STRIKING ATTACK   26 -  17 -  0      60  |
|LUNGING ATTACK                   0         PARRY-STRIKE       4 -   4 -  0      50  |
|SLASHING ATTACK                  0         PARRY-RIPOSTE      0 -   1 -  0       0  |
|BASHING ATTACK                   0         PARRY-LUNGE        0 -   0 -  0       0  |
|TOTAL PARRY                      0         SLASHING ATTACK    0 -   0 -  0       0  |
|WALL OF STEEL                    0         BASHING ATTACK     0 -   1 -  0       0  |

Turn 645 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         3 -  1     PARRY-LUNGE        0 -  0         5  STRIKING ATTACK
STRIKING ATTACK    4 -  2     PARRY-STRIKE       0 -  0         4  AIMED BLOW     
                              PARRY-RIPOSTE      0 -  1         1  LUNGING ATTACK 
                              LUNGING ATTACK     0 -  0         1  TOTAL PARRY    
                              SLASHING ATTACK    0 -  0     
                              BASHING ATTACK     0 -  0     
                              TOTAL PARRY        0 -  0     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  IRINA JINZ 7446            23  11  0  123 MIDDLE WAY 17 (612)
Note: Warriors have a winning record and are an Adept or Above.

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
The overall popularity leader is KOLLY LIGGIT 7461.  The most popular warrior this 
turn was POLECAT PONCHO 7554.  The ten other most popular fighters were KOLLY LIGGIT 
7461, IRINA JINZ 7446, CHESTER GRELL 7472, VIPER 7544, VENOM 7529, HILDRETH LAMONT 
7521, SANFORD'S OTHER SON 7557, SERPENTITO 7542, LEFTOVER RECIPE 7555, and GORAN 
KOBLINZ 7559.

The least popular fighter this week was GORAN KOBLINZ 7559.  The other ten least 
popular fighters were LEFTOVER RECIPE 7555, SERPENTITO 7542, SANFORD'S OTHER SON 
7557, HILDRETH LAMONT 7521, VENOM 7529, VIPER 7544, CHESTER GRELL 7472, IRINA JINZ 
7446, KOLLY LIGGIT 7461, and POLECAT PONCHO 7554.

                            A DM TWELVE DAYS OF CHRISTMAS

          12 political points a'pumpin'
          11 TVs a'workin'
          10 free duels of credit
           9 ABs to challenge
           8 criticals a'connectin'
           7 scums a'dyin'
           6 skills a'maxin'
           5 A.D. invites
           4 lucky warriors
           3 size on replacement
           2 proxied TCs
          And a quarterstaff from a pear tree.

                                   May your days be merry,
                                   And your wins be often.

                                             The Consortium

                  MAIL-IN TOURNEY LII

PRIMUS TOURNEY                         W  L  K         TEAM NAME            
BLONDIE 5723 (106-69-1)                1  4  0         BABES                

CONTENDERS TOURNEY                     W  L  K         TEAM NAME            
BURNT 2443 (78-60-0)                   1  4  0         THE HURT             

ELIGIBLES TOURNEY                      W  L  K         TEAM NAME            
SPEKTER 4921 (53-41-0)                 3  3  0         KARNIVORZ            

ADM TOURNEY                            W  L  K         TEAM NAME            
KYRA 7316 (39-13-1)                    5  3  0         BABES                
TANNY 7429 (24-13-0)                   0  2  0         SERPENTS HOLD        

CHALLENGERS TOURNEY                    W  L  K         TEAM NAME            
JACK MONTGOMERY 7258 (0-0-0)           3  3  0         MEDAL OF HONOR B7    

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
DEAD GOLDFISH 6419 (2-2-0)             2  3  0         RAW SEWAGE           

INITIATES TOURNEY                      W  L  K         TEAM NAME            
SLITHER 7441 (1-0-0)                   2  3  0         SERPENTS HOLD 2      

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
ANIMAL MOTHER 7476 (0-0-0)             7  3  0         FULL METAL JACKET    
DENMON 7494 (2-0-0)                    4  3  0         PHILANTHROPISTS 2    
LASER LON 7502 (0-0-0)                 0  1  0  DEAD   PRECISION TOOLS      

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
SIDEWINDER 7534 (0-0-0)                4  3  1         SERPENTS HOLD        
SERPENTITO 7542 (0-0-0)                2  3  0         SERPENTS HOLD        
VIPER 7544 (0-0-0)                     2  3  0         SERPENTS HOLD        
FAELANDALAN 7487 (0-0-0)               0  2  0         FROM THE SHADOW      

DEAD CHALLENGERS TOURNEY               W  L  K         TEAM NAME            
MANICOUAGAN 4966 (9-4-0)               6  3  0         QUEBEC               

DEAD CHAMPIONS TOURNEY                 W  L  K         TEAM NAME            
ROOT BEER SLAM 3097 (7-3-0)            1  3  0         FIZZIN' OUT          

                        BLOODGAMES at the WINTER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Winter FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

     DM 96:  for Face-to-Face attendees, with turn-by-turn strategies, and 
     DM 97:  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All is 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker 
before they're over.  It's a dangerous sport intended only for the tough and spirited.  
The Arenamaster will be less likely to intercede on behalf of a dying warrior.  Even 
at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.  
For DM 97, warriors may not change their strategy from round to round (to make it fair 
for those who could not attend the F-t-F).  There will be no DA challenges.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at 
the hotel.  The Bloodgames will process at the FTF with the regular tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three surviving 
gladiators in each Bloodgames admission to the Advanced Duelmasters Games.  Any 
special training required to qualify those three warriors for Advanced Duelmasters 
combat will be conducted before transfer into A.D.  Astute managers will note that 
this means a slim, but possible chance that a warrior designed from scratch will 
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.  
That warrior could be yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!