DUEL 2 NEWSLETTER
Date : 12/01/2011 Duedate: 12/14/2011
JHANS ARENA
DM-36 TURN-645
This Weeks Top Honors
THE DUELMASTER IS
IRINA JINZ
MIDDLE WAY 17 (612)
(36-7446) [23-11-0,123]
Chartered Recognition Leader Unchartered Recognition Leader
IRINA JINZ VIPER
MIDDLE WAY 17 (612) SERPENTS HOLD (629)
(36-7446) [23-11-0,123] (36-7544) [1-0-0,23]
Popularity Leader This Weeks Favorite
KOLLY LIGGIT POLECAT PONCHO
MIDDLE WAY 17 (612) MIDNIGHT GREMLINS (631)
(36-7461) [14-12-0,109] (36-7554) [2-0-0,19]
THE CURRENT TOP TEAM
MIDDLE WAY 17 (612)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. SERPENTS HOLD (629) 48
2. MIDDLE WAY 17 (612) 12 MIDDLE WAY 17 (612)
3. SKATE DRAGONS (500) 0 Unchartered Team
4. MIDNIGHT GREMLINS (631) -1
SERPENTS HOLD (629)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*SERPENTS HOLD (629) 3 0 0 100 1/ 1 MIDDLE WAY 17 (612) 8 7 0
2- 3 SKATE DRAGONS (500) 66 34 6 66.0 2/ 0*SERPENTS HOLD (629) 3 0 0
3/ 2*MIDNIGHT GREMLINS (631) 3 2 0 60.0 3/ 3*MIDNIGHT GREMLINS (631) 3 2 0
4/ 4 MIDDLE WAY 17 (612) 216 190 8 53.2 4- 2 SKATE DRAGONS (500) 3 2 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 689): WHISKEY of BOOZE (Papa Bear, mgr.)
DM 2 NIANIA (turn 571): BIG BIRD of THE FUNNY FARM (Buri, mgr.)
DM 3 OSKSI (turn 694): FENRIS of AESIR (Buri, mgr.)
DM 4 JHELUM (turn 666): POSITION IS EMPTY
DM 5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.)
DM 6 TRANSEL (turn 685): KAIARI of SOUL STRIPPERS II (Savory Jack, mgr.)
DM 7 BONSUR (turn 293): NIKKI NAILS of TOOL SHED (Leprechaun, mgr.)
DM 10 KOLACT (turn 678): WILD THINGS of BACON MAKIN' (Sherlock, mgr.)
DM 18 TALCAMA (turn 679): JAMESON of RYAN'S HENCHMEN (Leprechaun, mgr.)
DM 21 SUNSET (turn 678): BLAKSKUL of GRIM FANDANGO (Stik, mgr.)
DM 36 JHANS (turn 644): IRINA JINZ of MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 633): UNCUT HARE of HOLMES ON THE RANGE (Sherlock, mgr.)
DM 39 XOCHITHLAN (turn 292): THE FALLEN ONE of DARQUE ANGELS (Master Darque, mgr.)
DM 42 RODEKI (turn 626): ARMORED ECHO of COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 577): TACK TACK of SERPENTS HOLD 2 (Khisanth, mgr.)
DM 54 TROCAR (turn 274): WERE BEAR of FERAL LEGION (Seraphim, mgr.)
DM 59 ILLIS (turn 267): FAIRYFIRE of IMPROVED ILLUSION (Master Darque, mgr.)
DM 62 VALAMANTIS (turn 523): INFERNO of DISASTERS (Papa Bear, mgr.)
DM 72 DRAGONHEAD (turn 243): NAEFAN ORDH of MIDDLE WAY 9 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 571): RUGEN THE JELLYFISH of HANNAH'S PALS (The Upright Man)
Top Teams
---------
DM 1 MORDANT (turn 689): CLUELESS (Sherlock, mgr.)
DM 2 NIANIA (turn 571): HAMOI TONG (Froot E. Bowl, mgr.)
DM 3 OSKSI (turn 694): STATE OF MIND (Marma Duke, mgr.)
DM 4 JHELUM (turn 666): DOGS OF WAR (Jorja, mgr.)
DM 5 KALTOS (turn 690): THE MIDDLE WAY 5 (Jorja, mgr.)
DM 6 TRANSEL (turn 685): SOUL STRIPPERS II (Savory Jack, mgr.)
DM 7 BONSUR (turn 293): POSITION IS EMPTY
DM 10 KOLACT (turn 678): THE CLUB (Buri, mgr.)
DM 18 TALCAMA (turn 679): CENTER FOR OLDS (Suave, mgr.)
DM 21 SUNSET (turn 678): OMINOUS REIGN (Archaic Elf, mgr.)
DM 36 JHANS (turn 644): MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 633): JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 292): DARQUE ANGELS (Master Darque, mgr.)
DM 42 RODEKI (turn 626): COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 577): DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 274): TRADERS OF TROCAR (Jorja, mgr.)
DM 59 ILLIS (turn 267): IMPROVED ILLUSION (Master Darque, mgr.)
DM 62 VALAMANTIS (turn 523): MIDDLE WAY 10 (Jorja, mgr.)
DM 72 DRAGONHEAD (turn 243): BASH BROS SOCCER (Assurnasirbanipal, mgr.)
ADM 104 DARKHOLM (turn 571) STREET PIZZA et al (The Upright Man, mgr.)
Recent Graduates
-----------------
DM 5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.)
DM 6 TRANSEL (turn 684): FAINTLY FRANNIE of PSYCHO SQUAD (Jorja, mgr.)
DM 7 BONSUR (turn 293): LUAU LILA of BEACH BABES (Jorja, mgr.)
(turn 292): FATALITY of BRUTAL LEGION (Seraphim, mgr.)
DM 18 TALCAMA (turn 679): JAMESON of RYAN'S HENCHMEN (Leprechaun, mgr.)
DM 21 SUNSET (turn 677): ZOLDIVAR of GREDAN (The Plansman, mgr.)
DM 39 XOCHITHLAN (turn 291): QUITA ROSALA of THE MIDDLE WAY (Jorja, mgr.)
DM 42 RODEKI (turn 625): DORSAL FINN of NATIONAL GEOGRAPHIC (Crip, mgr.)
DM 51 TRICORUS (turn 577): TACK TACK of SERPENTS HOLD 2 (Khisanth, mgr.)
WHY of QUESTIONS (Sherlock, mgr.)
(turn 576): WHO of QUESTIONS (Sherlock, mgr.)
DM 54 TROCAR (turn 273): ALBERT of KIWI CONNECTI0N (The Mun, mgr.)
DM 59 ILLIS (turn 267): UNCLE FESTER of TALL TALES (A-Sop, mgr.)
DM 72 DRAGONHEAD (turn 243): ROMOR SAITH of MIDDLE WAY 9 (Jorja, mgr.)
DUELMASTER'S COLUMN
Notes from the arena champ.
I couldn't let the Enemy Saboteur take the title, could I? One of you others, a
Skate Dragon, maybe, hurry on up here to cover this position, okay?
Irina Jinz
SPY REPORT
Hail JHANS! Warriors of the arena, prepare to be praised and blamed for your
deeds. On their very first turn, SERPENTS HOLD had a 3-0-0, and with this kind of
luck or skill, should do well. Welcome to JHANS. And let's see, VIPER fought
SANFORD'S OTHER SON and gained 23 points and contributed to SERPENTS HOLD's 3-0-0.
SANFORD'S OTHER SON has lost to VIPER, falling 17 points, while helping make MIDNIGHT
GREMLINS a 1-2-0 turn. The attempts to dethrone the Duelmaster have failed, and
IRINA JINZ remains JHANS' top warrior for another turn. By the way, was that our
Duelmaster that I saw last night, cramped under the table at Lucas Lounge?
The crowd's roar, the smell of iron and leather, mixed with sweat, what more
could a warrior ask of life? Well, besides that. SKATE DRAGONS has cause to stand
tall, as they were JHANS' most avoided team. A smart manager knows this is a team to
beat. And avoiding SKATE DRAGONS more than any other team we find MIDNIGHT GREMLINS.
JHANS, are we going to accept, or respect this sort of thing? The most challenged
warrior this turn was MIDDLE WAY 17's warrior GORAN KOBLINZ. More fighters
challenged him than challenged the Duelmaster!
We only live a short time in this world, so why not take a sharp blade, and
shave it close? Is it really true that JHANS has more dishwashers per capita that
fighters? Just thought I'd ask...
I like this place, JHANS, the taverns have old wine, and young serving girls.
Who could ask for more? It's been nice chatting with you, until we meet again, keep
your swords sharp and your hammers heavy. Until you see my quill in JHANS again,
farewell-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
IRINA JINZ 7446 23 11 0 123 MIDDLE WAY 17 (612)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
KOLLY LIGGIT 7461 14 12 0 109 MIDDLE WAY 17 (612)
CHAMPIONS W L K POINTS TEAM NAME
-JEDI MIND TRICK 6673 5 0 0 78 SKATE DRAGONS (500)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
CHESTER GRELL 7472 14 9 0 62 MIDDLE WAY 17 (612)
ADEPTS W L K POINTS TEAM NAME
-NIMROD'S SON 6776 5 0 2 45 SKATE DRAGONS (500)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-GRIND MASTER 6709 4 1 0 29 SKATE DRAGONS (500)
INITIATES W L K POINTS TEAM NAME
VIPER 7544 1 0 0 23 SERPENTS HOLD (629)
POLECAT PONCHO 7554 2 0 0 19 MIDNIGHT GREMLINS (631)
HILDRETH LAMONT 7521 3 4 0 13 MIDDLE WAY 17 (612)
SERPENTITO 7542 1 0 0 13 SERPENTS HOLD (629)
VENOM 7529 1 0 0 12 SERPENTS HOLD (629)
SANFORD'S OTHER SON 7557 1 1 0 4 MIDNIGHT GREMLINS (631)
GORAN KOBLINZ 7559 0 2 0 2 MIDDLE WAY 17 (612)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
LEFTOVER RECIPE 7555 0 1 0 MIDNIGHT GREMLIN 631 BLACK ORC 645 NONE
PERSONAL ADS
We offer a hearty and relieved welcome to Midnight Gremlins and Skate Dragons, new
come or returned to take some of the edge off the echo here. -- the Middle Way
To the Convicted Assassin, I say, Bah! Rather smugly, too. -- Kolly Liggit
Jedi Mind Trick? It seems to ME like that's a dirty trick! -- Chester Grell
Chester -- Mainly because YOU don't have a mind. -- Kolly
Grind Master -- Whew! Wind sprints for me. -- Hildreth Lamont
Polecat Poncho -- That was a very strange experience. Can I rethink this? -- Goran
Koblinz
LAST WEEK'S FIGHTS
LEFTOVER RECIPE was butchered by BLACK ORC in a 1 minute bloody Dark Arena fight.
IRINA JINZ vanquished CONVICTED ASSASSIN in a exciting 1 minute uneven Title battle.
KOLLY LIGGIT savagely defeated KUNG-FU MASTER in a crowd pleasing 2 minute duel.
CHESTER GRELL overpowered CAPTURED ORC in a 1 minute one-sided fight.
HILDRETH LAMONT was viciously subdued by POLECAT PONCHO in a 2 minute brawl.
SANFORD'S OTHER SON was devastated by VIPER in a 1 minute mismatched match.
GORAN KOBLINZ was overpowered by VENOM in a 1 minute uneven melee.
SERPENTITO vanquished MORDANT DESERTER in a 1 minute uneven duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 6 WALL OF STEEL 2 - 0 - 0 100 |
|AIMED BLOW 4 LUNGING ATTACK 5 - 0 - 1 100 |
|PARRY-RIPOSTE 1 AIMED BLOW 9 - 1 - 0 90 |
|PARRY-LUNGE 0 TOTAL PARRY 2 - 1 - 0 67 |
|PARRY-STRIKE 0 STRIKING ATTACK 26 - 17 - 0 60 |
|LUNGING ATTACK 0 PARRY-STRIKE 4 - 4 - 0 50 |
|SLASHING ATTACK 0 PARRY-RIPOSTE 0 - 1 - 0 0 |
|BASHING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 |
|TOTAL PARRY 0 SLASHING ATTACK 0 - 0 - 0 0 |
|WALL OF STEEL 0 BASHING ATTACK 0 - 1 - 0 0 |
Turn 645 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 3 - 1 PARRY-LUNGE 0 - 0 5 STRIKING ATTACK
STRIKING ATTACK 4 - 2 PARRY-STRIKE 0 - 0 4 AIMED BLOW
PARRY-RIPOSTE 0 - 1 1 LUNGING ATTACK
LUNGING ATTACK 0 - 0 1 TOTAL PARRY
SLASHING ATTACK 0 - 0
BASHING ATTACK 0 - 0
TOTAL PARRY 0 - 0
WALL OF STEEL 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK IRINA JINZ 7446 23 11 0 123 MIDDLE WAY 17 (612)
Note: Warriors have a winning record and are an Adept or Above.
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
The overall popularity leader is KOLLY LIGGIT 7461. The most popular warrior this
turn was POLECAT PONCHO 7554. The ten other most popular fighters were KOLLY LIGGIT
7461, IRINA JINZ 7446, CHESTER GRELL 7472, VIPER 7544, VENOM 7529, HILDRETH LAMONT
7521, SANFORD'S OTHER SON 7557, SERPENTITO 7542, LEFTOVER RECIPE 7555, and GORAN
KOBLINZ 7559.
The least popular fighter this week was GORAN KOBLINZ 7559. The other ten least
popular fighters were LEFTOVER RECIPE 7555, SERPENTITO 7542, SANFORD'S OTHER SON
7557, HILDRETH LAMONT 7521, VENOM 7529, VIPER 7544, CHESTER GRELL 7472, IRINA JINZ
7446, KOLLY LIGGIT 7461, and POLECAT PONCHO 7554.
A DM TWELVE DAYS OF CHRISTMAS
12 political points a'pumpin'
11 TVs a'workin'
10 free duels of credit
9 ABs to challenge
8 criticals a'connectin'
7 scums a'dyin'
6 skills a'maxin'
5 A.D. invites
4 lucky warriors
3 size on replacement
2 proxied TCs
And a quarterstaff from a pear tree.
May your days be merry,
And your wins be often.
The Consortium
MAIL-IN TOURNEY LII
PRIMUS TOURNEY W L K TEAM NAME
BLONDIE 5723 (106-69-1) 1 4 0 BABES
CONTENDERS TOURNEY W L K TEAM NAME
BURNT 2443 (78-60-0) 1 4 0 THE HURT
ELIGIBLES TOURNEY W L K TEAM NAME
SPEKTER 4921 (53-41-0) 3 3 0 KARNIVORZ
ADM TOURNEY W L K TEAM NAME
KYRA 7316 (39-13-1) 5 3 0 BABES
TANNY 7429 (24-13-0) 0 2 0 SERPENTS HOLD
CHALLENGERS TOURNEY W L K TEAM NAME
JACK MONTGOMERY 7258 (0-0-0) 3 3 0 MEDAL OF HONOR B7
ADEPTS TOURNEY W L K TEAM NAME
DEAD GOLDFISH 6419 (2-2-0) 2 3 0 RAW SEWAGE
INITIATES TOURNEY W L K TEAM NAME
SLITHER 7441 (1-0-0) 2 3 0 SERPENTS HOLD 2
APPRENTICES TOURNEY W L K TEAM NAME
ANIMAL MOTHER 7476 (0-0-0) 7 3 0 FULL METAL JACKET
DENMON 7494 (2-0-0) 4 3 0 PHILANTHROPISTS 2
LASER LON 7502 (0-0-0) 0 1 0 DEAD PRECISION TOOLS
ROOKIES TOURNEY W L K TEAM NAME
SIDEWINDER 7534 (0-0-0) 4 3 1 SERPENTS HOLD
SERPENTITO 7542 (0-0-0) 2 3 0 SERPENTS HOLD
VIPER 7544 (0-0-0) 2 3 0 SERPENTS HOLD
FAELANDALAN 7487 (0-0-0) 0 2 0 FROM THE SHADOW
DEAD CHALLENGERS TOURNEY W L K TEAM NAME
MANICOUAGAN 4966 (9-4-0) 6 3 0 QUEBEC
DEAD CHAMPIONS TOURNEY W L K TEAM NAME
ROOT BEER SLAM 3097 (7-3-0) 1 3 0 FIZZIN' OUT
BLOODGAMES at the WINTER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Winter FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
DM 96: for Face-to-Face attendees, with turn-by-turn strategies, and
DM 97: for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker
before they're over. It's a dangerous sport intended only for the tough and spirited.
The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even
at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.
For DM 97, warriors may not change their strategy from round to round (to make it fair
for those who could not attend the F-t-F). There will be no DA challenges.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at
the hotel. The Bloodgames will process at the FTF with the regular tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three surviving
gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any
special training required to qualify those three warriors for Advanced Duelmasters
combat will be conducted before transfer into A.D. Astute managers will note that
this means a slim, but possible chance that a warrior designed from scratch will
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.
That warrior could be yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!