DUEL 2 NEWSLETTER Date : 05/21/2009 Duedate: 06/03/2009 CLIFFHOME ARENA DM-38 TURN-577 This Weeks Top Honors THE DUELMASTER IS TORCHLIGHT KID U.A.K. (92) (38-4820) [10-0-2,105] Chartered Recognition Leader Unchartered Recognition Leader TORCHLIGHT KID GURU GNU U.A.K. (92) HILLTOP GURUS (424) (38-4820) [10-0-2,105] (38-4784) [5-1-0,74] Popularity Leader This Weeks Favorite REDD CORVAIT JITNEY JOHNNY JINDA-BAN (198) JINDA-BAN (198) (38-4760) [22-19-0,95] (38-4825) [2-1-1,16] THE CURRENT TOP TEAM U.A.K. (92) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. U.A.K. (92) 38 2. HILLTOP GURUS (424) 27 U.A.K. (92) 3. JINDA-BAN (198) 15 Unchartered Team HILLTOP GURUS (424) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0*HILLTOP GURUS (424) 13 2 0 86.7 1/ 1 U.A.K. (92) 11 2 0 2/ 1 U.A.K. (92) 364 309 19 54.1 2/ 2 JINDA-BAN (198) 5 10 1 3/ 2 JINDA-BAN (198) 540 722 12 42.8 3/ 0*HILLTOP GURUS (424) 2 0 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===DELARQUAN REGIONAL NEWS===--- Duelmasters ----------- DM 1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.) DM 2 NIANIA (turn 505): GALLORDIN of THE GOLDEN FISH (Jorja, mgr.) DM 3 OSKSI (turn 629): KOVARAMANN VOTH of GAMES LIBRARY (Jorja, mgr.) DM 5 KALTOS (turn 624): FELISSA HURM of THE MIDDLE WAY 5 (Jorja, mgr.) DM 6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.) DM 7 BONSUR (turn 627): HIERONYMUS ZIGG of SENTINELS (Nomad, mgr.) DM 10 KOLACT (turn 617): DEIMOS of THE MOONDOGS (Jorja, mgr.) DM 18 TALCAMA (turn 613): DOT DOT DOT of CENTER FOR OLDS (Suave, mgr.) DM 21 SUNSET (turn 612): LEAD INSTRUCTOR of LIGHT BRIGADE (Woody, mgr.) DM 36 JHANS (turn 584): BAM BAM THE IMP of HOUSE OF RATS (?, mgr.) DM 38 CLIFFHOME (turn 576): TORCHILIGHT KID of U.A.K. (Otis the Drunk, mgr.) DM 39 XOCHITHLAN (turn 259): D'URVILLE of KIWI CONNECTION (The Mun, mgr.) DM 42 RODEKI (turn 560): CHATTY CABALIST of DUNGEON CELL (One Armed Bandit, mgr.) DM 51 TRICORUS (turn 511): CARGO of SEA DOGS (One Armed Bandit, mgr.) DM 54 TROCAR (turn 246): KORASIM of TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.) DM 72 DRAGONHEAD (turn 210): UM-PAH of ONE MAN BAND (Allegro, mgr.) ADM 104 DARKHOLM (turn 505): SUPER BUM of FLAT BROKE (The Muffin Man, mgr.) Top Teams --------- DM 1 MORDANT (turn 623): SEA DOGS (One Armed Bandit, mgr.) DM 2 NIANIA (turn 505): PEANUT BUTTER FUDGE (Gavin, Rule, mgr.) DM 3 OSKSI (turn 629): GAMES LIBRARY (Jorja, mgr.) DM 5 KALTOS (turn 624): THE MIDDLE WAY 5 (Jorja, mgr.) DM 6 TRANSEL (turn 624): PSYCHO SQUAD (Jorja, mgr.) DM 7 BONSUR (turn 627): SENTINELS (Nomad, mgr.) DM 10 KOLACT (turn 617): THE MOONDOGS (Jorja, mgr.) DM 18 TALCAMA (turn 613): SEA DOGS (One Armed Bandit, mgr.) DM 21 SUNSET (turn 612): MONADIC TRIBE (Nomad, mgr.) DM 36 JHANS (turn 584): GIRLS GIRLS GIRLS (Non?, mgr.) DM 38 CLIFFHOME (turn 576): U.A.K. (Otis the Drunk, mgr.) DM 39 XOCHITHLAN (turn 259): KIWI CONNECTION (The Mun, mgr.) DM 42 RODEKI (turn 560): COLOR ME SUAVE (Suave, mgr.) DM 51 TRICORUS (turn 511): DARK HORSEMEN (Jorja, mgr.) DM 54 TROCAR (turn 246): TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 234): ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 461): DEATH MOB (Jakari, mgr.) DM 72 DRAGONHEAD (turn 210): ONE MAN BAND (Allegro, mgr.) ADM 104 DARKHOLM (turn 505) 0729205R et al (The Muffin Man, mgr.) Recent Graduates ----------------- DM 1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.) WAYWARD SON of MANNEQUIN'S BEST (Mannequin, mgr.) DM 6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.) DM 10 KOLACT (turn 616): JOLEEN KRUZ of THE MOONDOGS (Jorja, mgr.) DM 18 TALCAMA (turn 612): BLUE MOON of RUN AND HYDE (Jekyll, mgr.) HEXALUS of VINCERE AUT MORI (Toker, mgr.) DM 21 SUNSET (turn 612): LAGERKVIST of LITERATE LOONS (?, mgr.) DM 38 CLIFFHOME (turn 575): RUNNA DAMILL of U.A.K. (Otis the Drunk, mgr.) DM 59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.) DM 62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.) (turn 460): EVANDER GILL of MIDDLE WAY 10 (Jorja, mgr.) SPY REPORT It is I, Novgorodny Vir, Spymaster of Spymasters. Look on my work, ye mighty, and despair! Practice pays for ZAG, who pummelled PERSISTENT BEGGAR, to pocket 16 points. UTANO certainly had a baffled expression on his face, after losing to REDD CORVAIT and losing 9 points in the process! BENT FENDER found out that CLIFFHOME isn't a democracy. You've gotta be the best to be Duelmaster here! So who was the warrior seen charging into immovable walls and challenging dead trees? Someone's got a basic problem... And how sociable are CLIFFHOME's warriors? Come, let us see. Ah, the duel! The roar of the oppenent, the smell of the crowd! Never one to advocate diplomacy and restraint, I was pleased to see JINDA-BAN retaliate against U.A.K. in bloodfeud! Ask not a spymaster for counsel, for he will pontificate long after you have fallen into an unconscious stupor. All good things must come to an end. My fingers tire and I fear my incessant prattling may cause unfair judgement upon my impeccable character. Do not despair! I shall return!-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME TORCHLIGHT KID 4820 10 0 2 105 U.A.K. (92) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME REDD CORVAIT 4760 22 19 0 95 JINDA-BAN (198) CHAMPIONS W L K POINTS TEAM NAME BENT FENDER 4702 8 66 0 90 JINDA-BAN (198) GURU GNU 4784 5 1 0 74 HILLTOP GURUS (424) UTANO 4821 7 3 1 72 U.A.K. (92) CHALLENGER ADEPTS W L K POINTS TEAM NAME KARTIKAYA 4761 14 23 1 66 JINDA-BAN (198) ADEPTS W L K POINTS TEAM NAME LUM BUSBY 4822 7 2 0 43 JINDA-BAN (198) CHALLENGER INITIATES W L K POINTS TEAM NAME LOGOS 4781 4 1 0 24 HILLTOP GURUS (424) INITIATES W L K POINTS TEAM NAME -SCARLET MONK 4780 4 0 0 20 HILLTOP GURUS (424) JITNEY JOHNNY 4825 2 1 1 16 JINDA-BAN (198) ZAG 4828 1 0 0 16 U.A.K. (92) ZIG 4827 1 0 0 15 U.A.K. (92) BERTHA 4826 1 0 0 13 U.A.K. (92) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? WHEELIE JUNE 4819 4 6 0 JINDA-BAN 198 UTANO 4821 574 JUST REVENGED ITORI 4824 1 1 0 U.A.K. 92 JITNEY JOHNNY 4825 575 PERSONAL ADS Hal has been misbehaving, and many personals sent in good time have not arrived. They should show up next time. Well, we hope they'll show up next time. For now, our apologies. -- the Editor 29 April 09 Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out of DM 33 Niatoli Island, back after a relatively long layoff. I come back to my arena to find only two other teams there. Terrible! I'm calling on all you managers out there who have inactive teams in Niatoli to put them back in the game. Also, anyone else who wants to come check out our little island are welcome. Good food and a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and his band of Ravaged Queens. Great fun. Come one, come all! 4 May 09 Players of Duel 2: RSI wants to try, in a few arenas, a system that rewards role-play and general arena involvement. Our thoughts at this time are as follows, and feedback is earnestly solicited: 1. What to reward. a. Spotlights--they don't have to be involved and lengthy storylines, and in fact, my own inclination is to say: anything game related and original (i,e,, not a reprint), maybe set a minimum length. I use TOGS here as my model--half a column as formatted for the newsletter, and we don't judge the quality of the writing (so long as the editor isn't grossed out), just the intent to make a positive contribution. b. A dm column where one is "due." Again, no judgment on quality of writing, should be dm-related, and I would say (this is just me) a minimum length of maybe five lines. c. Personals. More than just "you suck," or "good fight." How much more doesn't really concern me, and quality, other than "not offensive to the editor," should not be an issue. We don't want to encourage participation and then muzzle it. d. It has been suggested that a reward point or two be offered for running a full team. We could include this, but my own inclination would be to say that there would be no points for this, but that those who don't make a clear effort on this (accidents happen, so maybe something like "when the three-turn total of fights is below twelve"?) aren't eligible for points on any turn until they get it back up to a full team. 2. How to reward it. a. We've been thinking nebulously about some kind of point system, obviously, as an example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points here for what takes more effort, but some points for any effort. This is in no way final! But some way to keep track of who is contributing and how much, and as non- subjective as possible; this would be noted as each newsletter would be proofed. A way to clearly identify who's sending in what would help, but I can work it out by referring to the warrior listings if I have to. b. But, assuming a point system, do the rewards, whatever they end up being, go to the player who achieves a certain point total? Is this calculated per turn, or as a running total over as many turns as it takes to reach that point? Or to the player with the highest total on any given turn? What about ties? c. What do the points get the player? The current thought is X points gets a free fight, probably replacing the "Popularity Leader's" free fight in the relevant arena. That suggests only one player getting a role-play free fight on any given turn. Is this enough to encourage the newsletter participation we're hoping for? Should we convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in some other way entirely? 3. Where it happens. The current thought is, try it in four arenas: one in each region, and one slow arena. Who picks the arenas in question? I'd be inclined to rule out those that are doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but is that wise? Or even fair? Darned if I know. Places where it is NOT currently intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as current candidates, too? If this seems to work well enough to be worth the effort, should we consider extending it to more, eventually to all non-transfer, arenas? This is not a "someday down the line we might" concept. We want to do this, and SOON. Your feedback would be appreciated, for, against, changes, anything. You can email me directly at jputney zianet com (make sure it says DM in the subject line) or send a diplo to scribe, any arena. the Scribe P.S. Staff members not to be eligible for role-playing free fights. 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS UTANO was devastated by REDD CORVAIT in a 1 minute mismatched Challenge fight. TORCHLIGHT KID viciously subdued BENT FENDER in a 1 minute uneven Title battle. GURU GNU vanquished KARTIKAYA in a 1 minute gory mismatched brawl. LUM BUSBY defeated AMBITIOUS GUARD in a crowd pleasing 1 minute match. JITNEY JOHNNY was unbelievably bested by LOGOS in a popular 2 minute bloody duel. BERTHA overpowered MORDANT DESERTER in a 1 minute mismatched brawl. ZIG defeated EMBEZZLING SCRIBE in a 1 minute beginner's melee. ZAG vanquished PERSISTENT BEGGAR in a 1 minute uneven duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 2 PARRY-STRIKE 1 - 0 - 0 100 | |STRIKING ATTACK 2 BASHING ATTACK 11 - 0 - 2 100 | |BASHING ATTACK 2 WALL OF STEEL 7 - 1 - 0 88 | |TOTAL PARRY 2 STRIKING ATTACK 8 - 2 - 0 80 | |PARRY-STRIKE 1 AIMED BLOW 3 - 1 - 0 75 | |PARRY-RIPOSTE 1 PARRY-LUNGE 7 - 3 - 1 70 | |PARRY-LUNGE 1 SLASHING ATTACK 10 - 5 - 0 67 | |LUNGING ATTACK 1 LUNGING ATTACK 14 - 9 - 1 61 | |SLASHING ATTACK 0 PARRY-RIPOSTE 3 - 7 - 0 30 | |WALL OF STEEL 0 TOTAL PARRY 1 - 19 - 0 5 | Turn 577 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 2 - 0 PARRY-LUNGE 0 - 1 3 TOTAL PARRY PARRY-STRIKE 1 - 0 LUNGING ATTACK 0 - 1 2 STRIKING ATTACK PARRY-RIPOSTE 1 - 0 SLASHING ATTACK 0 - 0 1 BASHING ATTACK STRIKING ATTACK 2 - 0 TOTAL PARRY 0 - 2 1 PARRY-RIPOSTE BASHING ATTACK 2 - 0 WALL OF STEEL 0 - 0 1 PARRY-LUNGE 1 PARRY-STRIKE 1 LUNGING ATTACK 1 AIMED BLOW TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME BASHING ATTACK TORCHLIGHT KID 4820 10 0 2 105 U.A.K. (92) PARRY-RIPOSTE REDD CORVAIT 4760 22 19 0 95 JINDA-BAN (198) STRIKING ATTACK GURU GNU 4784 5 1 0 74 HILLTOP GURUS (424) PARRY-LUNGE UTANO 4821 7 3 1 72 U.A.K. (92) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is REDD CORVAIT 4760. The most popular warrior this turn was JITNEY JOHNNY 4825. The ten other most popular fighters were TORCHLIGHT KID 4820, GURU GNU 4784, LUM BUSBY 4822, ZAG 4828, REDD CORVAIT 4760, LOGOS 4781, BERTHA 4826, ZIG 4827, UTANO 4821, and BENT FENDER 4702. The least popular fighter this week was KARTIKAYA 4761. The other ten least popular fighters were BENT FENDER 4702, UTANO 4821, ZIG 4827, BERTHA 4826, LOGOS 4781, REDD CORVAIT 4760, ZAG 4828, LUM BUSBY 4822, GURU GNU 4784, and TORCHLIGHT KID 4820.