DUEL 2 NEWSLETTER
Date : 12/01/2011 Duedate: 12/14/2011
CLIFFHOME ARENA
DM-38 TURN-634
This Weeks Top Honors
THE DUELMASTER IS
FAITH
ZOMBIE SQUAD (434)
(38-4894) [16-12-0,111]
Chartered Recognition Leader Unchartered Recognition Leader
FAITH KORGOTH
ZOMBIE SQUAD (434) BARBARIA (440)
(38-4894) [16-12-0,111] (38-4939) [6-0-0,72]
Popularity Leader This Weeks Favorite
BASKERVILLE PIG BASKERVILLE PIG
HOLMES ON THE RANGE (433) HOLMES ON THE RANGE (433)
(38-4884) [15-15-0,73] (38-4884) [15-15-0,73]
THE CURRENT TOP TEAM
HOLMES ON THE RANGE (433)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. ZOMBIE SQUAD (434) 62
2. APOCALYPSE (242) 24HOLMES ON THE RANGE (433)
3. BARBARIA (440) 6 Unchartered Team
4. KAOS (437) 0
5. TEAM FLOYD (99) 0 BARBARIA (440)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*BARBARIA (440) 6 0 0 100 1/ 2 HOLMES ON THE RANG (433) 9 3 0
2/ 2 HOLMES ON THE RANG (433) 80 64 0 55.6 2/ 3 ZOMBIE SQUAD (434) 6 2 0
3- 3 TEAM FLOYD (99) 325 269 19 54.7 3/ 1 JINDA-BAN (198) 5 10 0
4/ 4 APOCALYPSE (242) 209 247 22 45.8 4/ 4 APOCALYPSE (242) 4 6 2
5/ 6 ZOMBIE SQUAD (434) 43 52 4 45.3 5/ 6*BARBARIA (440) 2 0 0
6/ 5 JINDA-BAN (198) 666 871 19 43.3 6- 5 TEAM FLOYD (99) 2 3 0
7- 7*KAOS (437) 3 5 0 37.5 7- 7*KAOS (437) 1 0 0
8/ 0*PILLAR OF KINGS (411) 4 8 0 33.3 8/ 0*PILLAR OF KINGS (411) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 689): WHISKEY of BOOZE (Papa Bear, mgr.)
DM 2 NIANIA (turn 571): BIG BIRD of THE FUNNY FARM (Buri, mgr.)
DM 3 OSKSI (turn 694): FENRIS of AESIR (Buri, mgr.)
DM 4 JHELUM (turn 666): POSITION IS EMPTY
DM 5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.)
DM 6 TRANSEL (turn 685): KAIARI of SOUL STRIPPERS II (Savory Jack, mgr.)
DM 7 BONSUR (turn 293): NIKKI NAILS of TOOL SHED (Leprechaun, mgr.)
DM 10 KOLACT (turn 678): WILD THINGS of BACON MAKIN' (Sherlock, mgr.)
DM 18 TALCAMA (turn 679): JAMESON of RYAN'S HENCHMEN (Leprechaun, mgr.)
DM 21 SUNSET (turn 678): BLAKSKUL of GRIM FANDANGO (Stik, mgr.)
DM 36 JHANS (turn 644): IRINA JINZ of MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 633): UNCUT HARE of HOLMES ON THE RANGE (Sherlock, mgr.)
DM 39 XOCHITHLAN (turn 292): THE FALLEN ONE of DARQUE ANGELS (Master Darque, mgr.)
DM 42 RODEKI (turn 626): ARMORED ECHO of COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 577): TACK TACK of SERPENTS HOLD 2 (Khisanth, mgr.)
DM 54 TROCAR (turn 274): WERE BEAR of FERAL LEGION (Seraphim, mgr.)
DM 59 ILLIS (turn 267): FAIRYFIRE of IMPROVED ILLUSION (Master Darque, mgr.)
DM 62 VALAMANTIS (turn 523): INFERNO of DISASTERS (Papa Bear, mgr.)
DM 72 DRAGONHEAD (turn 243): NAEFAN ORDH of MIDDLE WAY 9 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 571): RUGEN THE JELLYFISH of HANNAH'S PALS (The Upright Man)
Top Teams
---------
DM 1 MORDANT (turn 689): CLUELESS (Sherlock, mgr.)
DM 2 NIANIA (turn 571): HAMOI TONG (Froot E. Bowl, mgr.)
DM 3 OSKSI (turn 694): STATE OF MIND (Marma Duke, mgr.)
DM 4 JHELUM (turn 666): DOGS OF WAR (Jorja, mgr.)
DM 5 KALTOS (turn 690): THE MIDDLE WAY 5 (Jorja, mgr.)
DM 6 TRANSEL (turn 685): SOUL STRIPPERS II (Savory Jack, mgr.)
DM 7 BONSUR (turn 293): POSITION IS EMPTY
DM 10 KOLACT (turn 678): THE CLUB (Buri, mgr.)
DM 18 TALCAMA (turn 679): CENTER FOR OLDS (Suave, mgr.)
DM 21 SUNSET (turn 678): OMINOUS REIGN (Archaic Elf, mgr.)
DM 36 JHANS (turn 644): MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 633): JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 292): DARQUE ANGELS (Master Darque, mgr.)
DM 42 RODEKI (turn 626): COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 577): DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 274): TRADERS OF TROCAR (Jorja, mgr.)
DM 59 ILLIS (turn 267): IMPROVED ILLUSION (Master Darque, mgr.)
DM 62 VALAMANTIS (turn 523): MIDDLE WAY 10 (Jorja, mgr.)
DM 72 DRAGONHEAD (turn 243): BASH BROS SOCCER (Assurnasirbanipal, mgr.)
ADM 104 DARKHOLM (turn 571) STREET PIZZA et al (The Upright Man, mgr.)
Recent Graduates
-----------------
DM 5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.)
DM 6 TRANSEL (turn 684): FAINTLY FRANNIE of PSYCHO SQUAD (Jorja, mgr.)
DM 7 BONSUR (turn 293): LUAU LILA of BEACH BABES (Jorja, mgr.)
(turn 292): FATALITY of BRUTAL LEGION (Seraphim, mgr.)
DM 18 TALCAMA (turn 679): JAMESON of RYAN'S HENCHMEN (Leprechaun, mgr.)
DM 21 SUNSET (turn 677): ZOLDIVAR of GREDAN (The Plansman, mgr.)
DM 39 XOCHITHLAN (turn 291): QUITA ROSALA of THE MIDDLE WAY (Jorja, mgr.)
DM 42 RODEKI (turn 625): DORSAL FINN of NATIONAL GEOGRAPHIC (Crip, mgr.)
DM 51 TRICORUS (turn 577): TACK TACK of SERPENTS HOLD 2 (Khisanth, mgr.)
WHY of QUESTIONS (Sherlock, mgr.)
(turn 576): WHO of QUESTIONS (Sherlock, mgr.)
DM 54 TROCAR (turn 273): ALBERT of KIWI CONNECTI0N (The Mun, mgr.)
DM 59 ILLIS (turn 267): UNCLE FESTER of TALL TALES (A-Sop, mgr.)
DM 72 DRAGONHEAD (turn 243): ROMOR SAITH of MIDDLE WAY 9 (Jorja, mgr.)
SPY REPORT
Hail CLIFFHOME! Warriors of the arena, prepare to be praised and blamed for
your deeds. It seems the training can make the difference, as JINDA-BAN is pushed
out of top team by HOLMES ON THE RANGE, who came from 2nd with a 3-1-0 this turn.
The ZOMBIE SQUAD guild has had a 4-0-0 turn and deserves to be watched in the future.
You never know where this kind of thing can lead. And let's see, WRATH fought
KEVSILESSA KIRO and gained 25 points and contributed to APOCALYPSE's 2-3-1.
KEVSILESSA KIRO has lost to WRATH, falling 21 points, while helping make JINDA-BAN a
1-4-0 turn. And not without some honor, FAITH now claims the title and throne of
Duelmaster of CLIFFHOME. Can someone confirm a rumor for me? I hear the top team
makes their losing fighters do dishes at The Choking Ogre until they win. Maybe?
The crowd's roar, the smell of iron and leather, mixed with sweat, what more
could a warrior ask of life? Well, besides that. TEAM FLOYD has cause to stand
tall, as they were CLIFFHOME's most avoided team. A smart manager knows this is a
team to beat. And avoiding TEAM FLOYD more than any other team we find BARBARIA.
CLIFFHOME, are we going to accept, or respect this sort of thing?
We only live a short time in this world, so why not take a sharp blade, and
shave it close? Is it really true that CLIFFHOME has more dishwashers per capita
that fighters? Just thought I'd ask...
I like this place, CLIFFHOME, the taverns have old wine, and young serving
girls. Who could ask for more? Well, I'm burning daylight here in CLIFFHOME and
I've a long road ahead of me. Happy Trails. Until you see my quill in CLIFFHOME
again, farewell-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
FAITH 4894 16 12 0 111 ZOMBIE SQUAD (434)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
THE COWS AFOOT 4882 21 9 0 105 HOLMES ON THE RANGE (433)
-WHAT'S A VOLKSIE? 4563 10 2 0 93 TEAM FLOYD (99)
WRATH 3821 14 8 0 92 APOCALYPSE (242)
CHAMPIONS W L K POINTS TEAM NAME
UNCUT HARE 4886 17 13 0 87 HOLMES ON THE RANGE (433)
VONSITAN KORV 4915 11 14 0 81 JINDA-BAN (198)
-EAGLE'S CLAW 4345 10 2 1 77 TEAM FLOYD (99)
BASKERVILLE PIG 4884 15 15 0 73 HOLMES ON THE RANGE (433)
KEVSILESSA KIRO 4875 17 15 1 72 JINDA-BAN (198)
KORGOTH 4939 6 0 0 72 BARBARIA (440)
LION'S MANE 4885 12 18 0 69 HOLMES ON THE RANGE (433)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
MORINDEL SALM 4876 16 16 1 65 JINDA-BAN (198)
-STABBING EASTWARD 4562 6 2 2 57 TEAM FLOYD (99)
ADEPTS W L K POINTS TEAM NAME
TROKRESSA SALM 4967 4 5 0 53 JINDA-BAN (198)
-MELLOW LEDBETTER 4561 6 2 0 49 TEAM FLOYD (99)
ARGONATH 4602 4 5 0 44 PILLAR OF KINGS (411)
CHALLENGER INITIATES W L K POINTS TEAM NAME
LOGRANAL MAUR 4954 8 7 2 33 JINDA-BAN (198)
GRRR 4971 2 0 0 32 ZOMBIE SQUAD (434)
INITIATES W L K POINTS TEAM NAME
HORSEMAN 3898 5 6 2 23 APOCALYPSE (242)
-FIR TAININ 4974 1 0 0 19 KAOS (437)
KOBE 4973 1 0 0 17 ZOMBIE SQUAD (434)
WALKER 4983 1 0 0 15 ZOMBIE SQUAD (434)
INITIATES W L K POINTS TEAM NAME
SCOURGE 4981 1 0 1 14 APOCALYPSE (242)
AFFLICTION 3945 2 3 1 10 APOCALYPSE (242)
FAMINE 3959 1 2 0 5 APOCALYPSE (242)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
CONVICTED THIEF 0 0 0 SCOURGE 4981 634 NONE
STARDOG CATCHER 4959 1 2 0 TEAM FLOYD 99 HORSEMAN 3898 633
PERSONAL ADS
Floyd -- Not the welcome back you wanted, I imagine. Hope he wasn't a long term
warrior. I was aiming for the arms, but his head kept getting in the way. Good luck
on the Blood Feud. -- Horseman
All -- It's been some time (10 + years), but I'm back for a while, at least. Good to
see Jinda Ban still here, and team Floyd making a return as well. Looking forward to
the fights. Luck to all. -- Preacher, mgr Apocalypse
Uncut Hare -- Damned rabbit. -- Kevsilessa Kiro
P.S. Yes, okay, I know a hare is not a rabbit, but it's close enough for horseshoes.
Which will stop you bouncing around so damned fast.
Wrath -- When I was growing up, my tutors told me I should never surrender to Wrath.
I have remembered that. -- Vonsitan Korv
Faith -- Okay, I will *try* to believe, but it comes hard. -- Morindel Salm
Baskerville Pig -- Drat. -- Trokressa Salm
Stabbing Eastward -- I suppose I should be glad to have survived that! -- Logranal
Maur, trying to remember to turn to the north or south if pressed....
LAST WEEK'S FIGHTS
UNCUT HARE was devastated by FAITH in a 1 minute mismatched Title fight.
THE COWS AFOOT won victory over VONSITAN KORV in a 2 minute expert's battle.
KEVSILESSA KIRO was demolished by WRATH in a 1 minute uneven fight.
MORINDEL SALM was viciously subdued by BASKERVILLE PIG in a 2 minute contest.
KORGOTH devastated ARGONATH in a 1 minute uneven brawl.
LION'S MANE overpowered LOGRANAL MAUR in a crowd pleasing 1 minute one-sided struggle.
TROKRESSA SALM overpowered FRATSFA SLAVE in a 2 minute uneven melee.
HORSEMAN was viciously subdued by GRRR in a 2 minute gruesome duel.
FAMINE was overpowered by KOBE in a 1 minute uneven duel.
AFFLICTION was overpowered by WALKER in a 1 minute one-sided fight.
SCOURGE easily killed CONVICTED THIEF in a 1 minute one-sided bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 6 AIMED BLOW 29 - 17 - 1 63 |
|SLASHING ATTACK 3 PARRY-RIPOSTE 6 - 4 - 0 60 |
|STRIKING ATTACK 2 STRIKING ATTACK 9 - 6 - 0 60 |
|BASHING ATTACK 2 BASHING ATTACK 6 - 6 - 1 50 |
|WALL OF STEEL 2 LUNGING ATTACK 7 - 8 - 0 47 |
|PARRY-LUNGE 2 SLASHING ATTACK 11 - 13 - 2 46 |
|LUNGING ATTACK 1 WALL OF STEEL 8 - 14 - 0 36 |
|PARRY-RIPOSTE 1 PARRY-LUNGE 1 - 3 - 1 25 |
|TOTAL PARRY 1 TOTAL PARRY 0 - 2 - 0 0 |
|PARRY-STRIKE 0 PARRY-STRIKE 0 - 0 - 0 0 |
Turn 634 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 1 - 0 SLASHING ATTACK 1 - 2 4 AIMED BLOW
STRIKING ATTACK 2 - 0 PARRY-LUNGE 0 - 2 2 SLASHING ATTACK
BASHING ATTACK 2 - 0 PARRY-STRIKE 0 - 0 2 WALL OF STEEL
AIMED BLOW 4 - 2 PARRY-RIPOSTE 0 - 1 1 LUNGING ATTACK
WALL OF STEEL 1 - 1 TOTAL PARRY 0 - 1 1 PARRY-RIPOSTE
1 BASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW FAITH 4894 16 12 0 111 ZOMBIE SQUAD (434)
LUNGING ATTACK THE COWS AFOOT 4882 21 9 0 105 HOLMES ON THE RANGE (433)
SLASHING ATTACK WRATH 3821 14 8 0 92 APOCALYPSE (242)
PARRY-RIPOSTE KEVSILESSA KIRO 4875 17 15 1 72 JINDA-BAN (198)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is BASKERVILLE PIG 4884. The most popular warrior this
turn was BASKERVILLE PIG 4884. The ten other most popular fighters were GRRR 4971,
LION'S MANE 4885, FAITH 4894, THE COWS AFOOT 4882, KORGOTH 4939, TROKRESSA SALM 4967,
WALKER 4983, SCOURGE 4981, VONSITAN KORV 4915, and WRATH 3821.
The least popular fighter this week was AFFLICTION 3945. The other ten least popular
fighters were FAMINE 3959, HORSEMAN 3898, LOGRANAL MAUR 4954, ARGONATH 4602,
KEVSILESSA KIRO 4875, UNCUT HARE 4886, KOBE 4973, MORINDEL SALM 4876, WRATH 3821, and
VONSITAN KORV 4915.
MAIL-IN TOURNEY LII
PRIMUS TOURNEY W L K TEAM NAME
BOB, ETERNAL, 4460 (146-46-1) 12 3 0 SANDS OF TIME
ELIGIBLES TOURNEY W L K TEAM NAME
CALIENTE 3263 (63-40-1) 5 3 1 TEAM FLOYD
FUGAZI 3565 (28-10-2) 0 2 0 TEAM FLOYD
INITIATES TOURNEY W L K TEAM NAME
NYNGORATH 4913 (2-0-0) 2 1 0 DEAD KAOS
KORGOTH 4939 (4-0-0) 5 3 0 BARBARIA
APPRENTICES TOURNEY W L K TEAM NAME
BUFFY 4966 (0-0-0) 5 2 1 DEAD ZOMBIE SQUAD
ROOKIES TOURNEY W L K TEAM NAME
NO BATHROOM 4948 (0-0-0) 11 3 0 BASH BROS PARK
GRRR 4971 (0-0-0) 7 3 0 ZOMBIE SQUAD
KOBE 4973 (0-0-0) 2 3 0 ZOMBIE SQUAD
HASTE FOOL 4931 (0-0-0) 0 2 0 PHILANTHROPISTS
DEAD CHALLENGERS TOURNEY W L K TEAM NAME
SUPERFLY 3200 (3-3-2) 5 3 0 TEAM FLOYD
FLAMING MOE 3112 (10-6-0) 2 3 0 TEAM FLOYD
DEAD APPRENTICES TOURNEY W L K TEAM NAME
ENGLISH 4929 (0-0-0) 6 3 0 PHILANTHROPISTS
BLOODGAMES at the WINTER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Winter FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
DM 96: for Face-to-Face attendees, with turn-by-turn strategies, and
DM 97: for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker
before they're over. It's a dangerous sport intended only for the tough and spirited.
The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even
at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.
For DM 97, warriors may not change their strategy from round to round (to make it fair
for those who could not attend the F-t-F). There will be no DA challenges.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at
the hotel. The Bloodgames will process at the FTF with the regular tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three surviving
gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any
special training required to qualify those three warriors for Advanced Duelmasters
combat will be conducted before transfer into A.D. Astute managers will note that
this means a slim, but possible chance that a warrior designed from scratch will
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.
That warrior could be yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!