DUELMASTERS NEWSLETTER

Date   : 04/24/2004    Duedate: 05/21/2004

XOCHITHLAN ARENA

DM-39    TURN-194

This Weeks Top Honors

THE DUELMASTER IS

SKULK
CHEAP SHOTS (426)
(39-3603) [7-0-0,112]

Chartered Recognition Leader   Unchartered Recognition Leader

MYRON NAGEL                    SKULK
THE MIDDLE WAY (385)           CHEAP SHOTS (426)
(39-3316) [25-21-0,100]        (39-3603) [7-0-0,112]

Popularity Leader              This Weeks Favorite

MYRON NAGEL                    ULRIK VORN
THE MIDDLE WAY (385)           THE MIDDLE WAY (385)
(39-3316) [25-21-0,100]        (39-3556) [11-10-1,54]

THE CURRENT TOP TEAM

CHEAP SHOTS (426)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. CHEAP SHOTS (426)           32
2. CRIMINAL ELEMENT (379)      21      CRIMINAL ELEMENT (379)
3. ATMAN PROJECT (391)         19      Unchartered Team
4. WITLESS WONDERS (419)      -15
5. THE MIDDLE WAY (385)       -19      CHEAP SHOTS (426)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*CHEAP SHOTS (426)         35   5  0 87.5   1/ 1*CHEAP SHOTS (426)        12  1 0
 2/ 2 CRIMINAL ELEMENT (379)   137  89  8 60.6   2/ 2 ATMAN PROJECT (391)       5  4 0
 3/ 3 WITLESS WONDERS (419)     43  31  1 58.1   3/ 5 CRIMINAL ELEMENT (379)    5 10 1
 4/ 4 THE MIDDLE WAY (385)     129 155  7 45.4   4/ 4 THE MIDDLE WAY (385)      5 10 1
 5/ 5 ATMAN PROJECT (391)       40  53  3 43.0   5/ 3 WITLESS WONDERS (419)     4  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +

Near Fratsfa:

     Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye.  Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney.  This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
     "I don't remember a castle on that hill," one sailor muttered, squinting at the
shore.  "And I was along here just last week...."
     "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed.  "And a week is certainly not long enough to build one!"
     "There was one...eight hundred years ago," a voice murmured behind her.
     The statuesque manager glanced back at her gladiatress, Nasty Nasturtium.  The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not.  The
thought of having a warrior that old was unsettling.  "You're sure, Nasty?"
     The elfin blonde nodded firmly.  "Yes, my mother told me about it--one of her
brothers helped to bring the castle down.  The Castle of Storms, that was its name, a
place of the darkest arts.  It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
     Lady Fern glanced at the sky automatically.  It WAS getting cloudy, but that
was, must be, coincidence.  After all, changeable weather was common at this time of
year.
     "That wasn't on Khaldren's list."  The short, stocky man removed his bowler and
extended a hand to Lady Fern.  "Raoul, Lord Protector In Gerfel We Trust."
     "Kennelworth has spoken of you," Lady Fern admitted.  "But what do you know of
this Castle of Storms?"
     "Not a thing, doll.  But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
     "This Khaldren is...?" Nasturtium asked.
     "A wizard who escaped the sinking of Krael," Raoul explained.  "He wants to
bring Krael forward in time, or back from the dead, or something.  And other places
he knows about from that era."
     "That would take a great magic," Nasturtium protested.  "With the Arcanum in the
current low state, it should not be possible."
     "Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll.  She seems to think that'd do it for him."
     The elf recoiled.  "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep.  This must be stopped!"
     "Well, I'm taking the warning to Lady Sheila--"
     "She can do nothing, even if she would," Nasturtium snapped.  "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve!  Not soon enough, anyway."
     "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on.  "And until he's stopped, we will
fight everything he brings up from the past."
     "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be
easy."

Valamantis:

     Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis.  But the port city was not as he had expected.  There was
always bustle, but now...it reminded him of a disturbed anthill.  And where had those
towers on the landward side come from?  They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
     "It's Old Valamantis," Arenamistress Sitalva said grimly.  "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there.  But understanding why doesn't help us now.  The oldest levels of Old
Valamantis," she said grimly, "were Folstrom.  NOBODY wants to see the Folstrom loose
in the world again."
     "Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...?  Surely Ahringol won't release their souls because of a spell and some
blood."
     Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm.  "We'll find out, when the city stabilizes.  The
Silver Mage says sometime in the next week and a half or two weeks.  But we can see
people moving around in there.  And even if they're zombies, it isn't going to be
good."

Iaye:

     The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again.  Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
     It had.
     Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point.  He wasn't sure what he
had expected, but not this.
     Krael stood above the water, but not as it must once have looked.  Many of the
taller buildings showed broken tops, and all was slimed with mud and weed.  Here and
there, decaying wrecks lay in the streets or even on the roofs of houses.  The smell
of dead fish was obvious even from a mile away.  Krael LOOKED like a city that had
spent centuries under water.  The people who moved among those ruins didn't.  There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred.  But they looked...normal.
Alive.  And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
     And they seemed to take the whole situation for granted.  They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
up.
     That was the most unnerving thing of all.

Xochithlan:

     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

Zuwayza:

     Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets.  The foundation of the city, Vekhirn knew, went back to the days
before the first humans.  There were Folstrom traces, but there was also something
older.  Maybe more than one something.  And they were all stirring.  Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
     And in other ways, or for other causes, as well.  The court wizard had sensed a
new feeling in the people of the old city.  Harder.  Crueler, perhaps.  Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance.  The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off.  Whatever the cause for the change of heart, blood had been
spilled.  And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.

Aruak City:

     Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers.  Nothing she was Seeing was good.  Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working.  There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were.  Blood magic, used to
excess, tainted everything.  There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own.  And
no one, so far, seemed able to stop him.
     She would have to take steps herself.

            + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ +

Dal Shang:

     From the top tier of the arena, you could see a long way out to sea, because the
arena was built on a cliff above the harbor.  So was a lot of the rest of Dal Shang,
but except for the governor's palace, it mostly wasn't as high as the arena.
     Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost
that beleaguered arena, was sitting on the top tier brooding.  The arena was
shrinking faster than a pool of water in the desert.  Promising warriors who were
looking for a career in the arena were not looking in THIS arena.  Fourteen active
warriors last time, and two of them had been retiring by way of a Dark Arena
appearance.  His own team, even, had gone inactive!  Something had to be done, but he
had no idea what.  Even the fans had deserted Dal Shang arena.
     With a sigh, he turned away from the empty arena to look out to sea.  And so he
saw the waters of the lake heave as though they were boiling, and a new--or very
old--island rise like a black reef no more than five miles off shore.  Five miles is
too far away to see the details, but there was something disturbingly regular about
the broken ridgeline of that island.  Like buildings....

A note for the people of the Free Cities and Lirith Kai:

     Some people say that if you get rid of magic, the world will be much simpler.
Some people say that the destabilization of the Arcanum will get rid of magic.  Ha!
High Magic, the stuff that highly educated wizards do, falters as the Arcanum
weakens.  But there are other kinds of magic.  Older.  Cruder.  Less vulnerable.
There's Blood Magic.  Spilling blood releases power.  The more blood, the more power.
     And a very powerful wizard of several centuries ago, Khaldren of Krael, who
decided that he didn't want to die when the city around him was dying, has come to
the present.  He's made a spell to bring Krael back from ruins, and he's tied it to
Blood Magic.
     But there's more blood being spilled around Alastari than he realized, and a lot
of Lost Cities that want to live again.  If you have some old ruins near your house,
and there's an arena where people are bleeding and dying, you've got trouble coming.
This is now your story, too.

            + ]H[ + ---:--- + ]H[ Out of the Past #6 ]H[ + ---:--- + ]H[ +
                                   Delarquan Edition

Valamantis:

     Ka D'Argo looked at his crew of "explorers" and shrugged.  They were a motley
bunch, drawn from several teams, managers, and arenas, people he'd found passing
through Valamantis on their way from one place to another.  Mostly from the arenas
where they were fighting--most of them were still in Basic--to some holiday spot for
a week's recreation.  Most people assumed that gladiators always stayed home,
practicing relentlessly, but that was the way to dull your edge, not improve it.  He
glanced at Arenamistress Sitalva, but she shook her head slightly.  It was his show,
apparently.
     He took a breath and began.  "You see the towers of Old Valamantis, raised by
blood sorcery."
     Everyone turned to look.
     Smeds of The Black Company, Mordant, sniffed dismissively.  "Second class
stonework," he declared.  The Dwarf's gesture took in needle-thin towers webbed
together with bridges like dreams.  "Not really stonework at all; that's built with
magic.  Was built with magic in the beginning."
     "Stupid," agreed Shamu (The Watchmen, Cliffhome).  The two Dwarves nodded at
each other.  "Unreliable.  Not like good honest stones that stay up whether you're
paying attention to them or not."
     Goblin (The Taken, Kaltos) frowned at the no-longer-ruined city.  "You mean
somebody's got to pay attention to that all the time, or it falls down?" he asked in
a voice like gravel grinding together.
     "Not EXACTLY," murmured Lavender Lance (Colour Guards, Illis).  Quickly, before
the two Dwarves could protest, she added, "In principle, yes, quite possibly.  But
nothing is EVER that simple.  What I've heard--I'm no mage, but there's always talk
of magic on Illis, you understand--is that a spell can be put into a THING, like,
well...like the sound is in a bell, maybe.  Or like the light is in a candle.  Under
the right circumstances, it comes out without anybody having to think about it right
THEN, and it keeps on existing as long as the circumstances last.  I suppose I'm
explaining that very BADLY, but--"
     "But we follow it well enough," Sputter (Joka Masher, Dwes Eg, Lord Protector)
finished.  "So there might be a THING that we could break and the towers would fall
down, hmm?"
     "Bringing the towers down again might be a good thing," Ka D'Argos interjected,
"but it won't solve the problem here, even if we could find the right spell-holders
to destroy.  That won't get rid of the people."
     "Zombies," Groblin growled contemptuously.
     "Not entirely," Sitalva said.  "We haven't gone into the old city, but we've
watched it closely, and there are some people who don't appear to be undead."
     "How can you tell?" Smeds demanded.  "Just because somebody's not falling apart
doesn't mean he isn't a NEW zombie."
     "There are live and potent Folstrom wizards in the old city," a new voice said.
The pleasant tenor seemed to come out of empty air but was quickly followed by a man
in a dark blue robe spangled with silver stars, his hair bound back from his youthful
face by a silver band.  He bowed slightly.  "Tensekai," he introduced himself, "known 
here as the Silver Mage.  Bringing down the towers without first destroying the
Folstrom would be futile, a waste of energy.  And not easy, either, as the spells
that uphold the towers are well guarded.  The important thing is that this situation,
unnatural and abominable as it is, gives us a chance to undo a great error out of the
past.  We can destroy the Folstrom this time, rather than merely driving them off."
     "Correct me if I'm wrong," Lavender Lance murmured, batting her eyelashes at the
mage, "but I HAVE read a little history.  I thought the Folstrom weren't destroyed
because it wasn't possible?  They were too strong for the Forces of Good to bring
them down completely."
     Tensekai nodded unhappily.  "That's true.  But we've had three millennia to
study further.  We have new arts and new allies to bring to the battle this time."
     "And what might the Folstrom have learned in three thousand years?" Ka D'Argos
asked.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 494): SMEDS of THE BLACK COMPANY (Darkfist, mgr.)
 DM   2 NIANIA (turn 379): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 498): FANDRAL of AESIR (Buri, mgr.)
 DM   4 JHELUM (turn 495): HUSBAND of DIFFERENT HATS (Assurnasirbanipal, mgr.)
 DM   5 KALTOS (turn 494): FRIED TWINKIE of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM   6 TRANSEL (turn 497): MEDUSA of BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 495): HOOSIER DADDY of FLOWER CHILDREN (Ebenezer Frothingslosh)
 DM  10 KOLACT (turn 490): VAPID VANNA of SPRINGBORN (Still, mgr.)
 DM  18 TALCAMA (turn 481): DALLAS of SUPERIOR FORCES 6N (Manager, mgr.)
 DM  21 SUNSET (turn 480): GLIMMOR of GRIM FANDANGO (Stik, mgr.)
 DM  36 JHANS (turn 454): KATHLEEN of BABES (Papa Bear, mgr.)
 DM  38 CLIFFHOME (turn 445): NUTCRACKER of ALL FINESSE (Mannequin, mgr.)
 DM  39 XOCHITHLAN (turn 193): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.)
 DM  42 RODEKI (turn 431): YANKEE DAN of CLOWNING AROUND (Assurnasirbanipal, mgr.)
 DM  51 TRICORUS (turn 380): APPLE of FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 180): MERGEN of THE BLACK COMPANY (Woelfe, mgr.)
 DM  59 ILLIS (turn 168): MACAULIFFE of THE EXPLORERS (Kellog, mgr.)
 DM  62 VALAMANTIS (turn 330): AKLAR of MITHRAL HALO (Barnabas, mgr.)
 DM  72 DRAGONHEAD (turn 145): 2 PHAT of VERMIN (Sultan, mgr.)
ADM 104 DARKHOLM (turn 373): MAHI MAHI of BIG MEAN FISH from TALCAMA (Big Wave Dave)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 494): KING'S TEN (?, mgr.)
 DM   2 NIANIA (turn 379): GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 498): THE NUKES (Fusion, mgr.)
 DM   4 JHELUM (turn 495): CLASSIC BLUES (Keldon Blackfang, mgr.)
 DM   5 KALTOS (turn 494): THE MIDDLE WAY 5 (Nick, mgr.)
 DM   6 TRANSEL (turn 497): BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 495): FLOWER CHILDREN (Ebenezer Frothingslosh, mgr.)
 DM  10 KOLACT (turn 490): THOROUGHBREDS (DRF, mgr.)
 DM  18 TALCAMA (turn 481): CENTER FOR OLDS (Suave, mgr.)
 DM  21 SUNSET (turn 480): COSMIC FREAK OUT (Floyd, mgr.)
 DM  36 JHANS (turn 454): THE FALLEN (Azrael, mgr.)
 DM  38 CLIFFHOME (turn 445): JINDA-BAN (Zin, mgr.)
 DM  39 XOCHITHLAN (turn 193): CHEAP SHOTS (?, mgr.)
 DM  42 RODEKI (turn 431): none
 DM  51 TRICORUS (turn 380): FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 180): PLAGUES (Abarsis, the Slaughter Priest, mgr.)
 DM  59 ILLIS (turn 168): COLOUR GUARDS (Captain Crayola, mgr.)
 DM  62 VALAMANTIS (turn 330): MITHRAL HALO (Barnabas, mgr.)
 DM  72 DRAGONHEAD (turn 145): X-POSSE (Savant, mgr.)
ADM 104 DARKHOLM (turn 373): BLACK PRIMER (

                                   Recent Graduates
                                  -----------------
 DM   3 OSKSI (turn 498): FANDRAL of AESIR (Buri, mgr.)
              (turn 497): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.)
 DM   4 JHELUM (turn 494): CHASM OF IGNORANCE of UTOPIA RELIGIOSO (Neon Necromancer)
 DM   7 BONSUR (turn 495): HOOSIER DADDY of FLOWER CHILDREN (Ebenezer Frothingslosh)
                           JERICO of MORGAN'S BOYS (A-Sop, mgr.)
 DM  18 TALCAMA (turn 481): DALLAS of SUPERIOR FORCES 6N (Manager, mgr.)
 DM  21 SUNSET (turn 480): GLIMMOR of GRIM FANDANGO (Stik, mgr.)
               (turn 479): KITTY CHOWDER of CARNAGE CANARIES (C. Canary, mgr.)
 DM  38 CLIFFHOME (turn 445): NUTCRACKER of ALL FINESSE (Mannequin, mgr.)
                  (turn 444): HARI CANE of JINDA-BAN (Zin, mgr.)
 DM  62 VALAMANTIS (turn 330): AKLAR of MITHRAL HALO (Barnabas, mgr.)
                   (turn 329): DAWNRACER of MITHRAL HALO (Barnabas, mgr.)

                                      SPY REPORT

     Hail and well met warriors of XOCHITHLAN!  Know me for who I am, Zontani Sharp 
Eyes, Spymaster extraordinaire of all Alastari.  Did only my eyes note the 3-1-0 
record which ATMAN PROJECT managed to post this round?  I don't doubt that such a 
record will draw challengers!  KAHR, JACK caught the eye of many in the gladiatorial 
commission as he skillfully bested YOLANA X and was awarded 13 points in recognition. 
In one of the week's more notable duels, POINT ZERO put down QUIA RAYNE, causing her 
to lose 8 points of recognition in the process.  Who here was not present for the 
title fight this week as SKULK boldly TV challenged TAMMY FAYE in order to strive for 
the Duelmasters honors?  This time victory fell to the grasp of the usurper.  All 
hail SKULK, Duelmaster of XOCHITHLAN!  Heed this!  A seer has warned that if exactly 
6 die in duels this week, the whole city shall perish!  Just remember...5 or 7!   
     But come now, let us look deeper into the maze of contention and crossed blades 
that is city XOCHITHLAN.  My inside sources tell me that the team to beat in 
XOCHITHLAN these days is CRIMINAL ELEMENT.  At least, most blades in town are looking 
to avoid them.  If you didn't look down dark alleys you'd have been hard pressed to 
find any of CHEAP SHOTS last week.  Busy avoiding CRIMINAL ELEMENT?  Loose talk at 
the arena has reached my ears and it but confirms the knowledge that many fighters 
are after MYRON NAGEL.  Watch your back!  A match that raised a few eyebrows at the 
games this week, it seems that WARRIOR NO posted a challenge against the more highly 
recognized CHUCKLE.  The results, you ask?  Well, the firebrand WARRIOR NO was beat 
by CHUCKLE.  Remember warriors, this is the discipline of steel.   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Dark alleys may hide both secrets and assassins.  
In the arena there is only the brightness of steel.  Keep vigil always!   
     If it were not for my skills as a spy I would have been mugged three times 
already in XOCHITHLAN.  Nice atmosphere you have here!  Ahh, but I can hear the 
spires of a far off city calling to me.  I must away!  Till next we meet remember - 
the pen is mightier than the sword, but a maul is a different story!-- Zontani Sharp 
Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SKULK 3603                    7   0  0   112       CHEAP SHOTS (426)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MYRON NAGEL 3316             25  21  0   100       THE MIDDLE WAY (385)
 TAMMY FAYE 3520              15   6  0    97       WITLESS WONDERS (419)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 LAHRS ENNY 3400              15  14  0    83       CRIMINAL ELEMENT (379)
 DAMOK 3538                   10  11  0    73       WITLESS WONDERS (419)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SMIRK 3606                    7   1  0    60       CHEAP SHOTS (426)
 HOMEY CIDE 3594               8   5  1    58       CRIMINAL ELEMENT (379)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ULRIK VORN 3556              11  10  1    54       THE MIDDLE WAY (385)
 CHUCKLE 3602                  8   1  0    54       CHEAP SHOTS (426)
-EYE RAISE 3604                7   0  0    54       CHEAP SHOTS (426)
 LUMINOUS NIGHT 3340           9  12  1    48       ATMAN PROJECT (391)
 KAHR, JACK 3637               3   0  1    39       CRIMINAL ELEMENT (379)
 SHIFTING LION 3427            6   2  1    35       ATMAN PROJECT (391)
 IGNORE 3605                   6   3  0    35       CHEAP SHOTS (426)
 WARRIOR NO 3417               5   4  0    35       ATMAN PROJECT (391)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 POINT ZERO 3638               2   0  0    23       ATMAN PROJECT (391)
-TYSON 3592                    0   2  0    16       WITLESS WONDERS (419)
 GIB HOLGIN 3611               2   6  0    12       THE MIDDLE WAY (385)
 BREY KINENTER 3650            1   0  0    11       CRIMINAL ELEMENT (379)
-CLEO 3570                     0   1  0     9       WITLESS WONDERS (419)
 QUIA RAYNE 3636               0   5  0     5       THE MIDDLE WAY (385)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
SPOKEN SECRET 3634     2  1 1 ATMAN PROJECT 391     YOLANA X 3631         193         
A. SALT 3610           2  5 0 CRIMINAL ELEMENT 379  SWAMP TROLL 27        194 NONE    
STREET SCUM 3633       1  2 0 CRIMINAL ELEMENT 379  SPOKEN SECRET 3634    191 NONE    
YOLANA X 3631          2  5 1 THE MIDDLE WAY 385    KAHR, JACK 3637       194         

                                     PERSONAL ADS

Gib -- Thank you.  You say the sweetest things! -- Eye Raise (with a cute little 
"masculine" wink)

My, my, Lahrs Enny; I guess you really wanted that win?  Sorry, Bud; but I'm not 
ready to let you charitably win.  Go try to rob someone else. -- Skulk

Quia Rayne -- You are my whipping post.  I enjoy smacking you around, Bimbo. -- 
Ignore

Luminous Night -- That was enlightening and not as difficult as I would have thought.  
Sorry, pal.  (Heh, heh) -- Chuckle (nearly guffawing)

Aw, shucks, Shifting Lion, ain't that too bad?  You're being thrown to the dogs. -- 
Smirk

Rirorni -- I like horses, and I like horsemen, but I like wins best. -- Eye Raise (if 
you only knew...)

Life is so sweet! -- All us Cheap Shots

Tammy Faye -- We want something you've got, and it doesn't start with "C." -- The 
Cheap Shot Cruel Crew

Homey Cide -- Ha!  "Homey" doesn't cut it when you're out to commit a cide.  When 
it's homey, it's nothing more than domestic violence, which hardly counts. -- Myron 
Nagel

Ignore -- By rights, I shouldn't be writing YOU a personal at all, but we have our 
rules. -- Quia Rayne

Khar, Jack -- But... but... that was MY chariot! -- Gib Holguin

Damok -- Your refusal to beg for mercy just PROVES your witlessness, because I HAVE 
no mercy, and....  Oh.  If you knew that, I suppose you wouldn't be TOTALLY witless, 
would you?  Well, it's probably just a fluke! -- Ulrik Vorn

Spoken Secret -- Oh, sh...oot.  I was sure it was me who'd died and I was about to 
protest the lack of a replacement rollup when I realized that the very lack proved it 
wasn't.  I'm really sorry about that, aiming right arm and kept getting your chest 
instead.  Maybe I need to aim for the LEGS or something.  Anyway, fare you well in 
whatever next life you encounter. -- Yolana X
P.S.  But any secret that would be spoken is automatically lost, isn't it?

Jimbo -- I can't speak for the Commission, but having seen a lot of good ideas 
discussed and then dropped lead me to advise you not to hold your breath on this one. 
-- Nick, The Middle Way

Most challenged, eh?  Everyone wants a chance to bask in the light of my superiority. 
-- Myron Nagel

Eye Raise -- Tidlies that wink?  That could be worht a little in a sideshow. -- Gib 
Holguin

27 March 2004

     This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks.  He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days!  Welcome CHEETO!!

27 March 2004
     Has anyone seen it in print that the "Goat" is leaving the "Cartel"?  There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed.  To
obtain the desired effect of any agenda only key personnel can be used.  The "Goat"
is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for."  I hope this stops the confusion.
-- Goat

8 April 2004
CLICK (KLK) -- Remember, you asked for it.  Chaos is coming....

14 April 2004
CHAOS Inc. proudly announces our newest member, Silver Stroke.  He becomes the
seventh brother of Chaos.  We shall indeed be better for his joining.

                                  LAST WEEK'S FIGHTS

A. SALT was butchered by SWAMP TROLL in a 1 minute bloody Dark Arena fight.
SKULK vanquished TAMMY FAYE in a 1 minute uneven Challenge Title battle.
LAHRS ENNY was subdued by MYRON NAGEL in a 1 minute expert's Challenge fight.
HOMEY CIDE was bested by DAMOK in a popular 3 minute Challenge fight.
WARRIOR NO was outlasted by CHUCKLE in a unpopular 14 minute Challenge competition.
SMIRK unbelievably bested ULRIK VORN in a crowd pleasing 3 minute Challenge fight.
KAHR, JACK executed YOLANA X in a 1 minute mismatched Challenge brawl.
LUMINOUS NIGHT savagely defeated IGNORE in a dull 19 minute gruesome melee.
SHIFTING LION vanquished GIB HOLGIN in a 1 minute one-sided duel.
QUIA RAYNE was vanquished by POINT ZERO in a 1 minute one-sided duel.
BREY KINENTER defeated LONG-RANGE ARCHERS in a 3 minute beginner's match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   3         TOTAL PARRY       25 -   8 -  0      76  |
|TOTAL PARRY                      3         BASHING ATTACK    27 -  11 -  2      71  |
|PARRY-STRIKE                     3         STRIKING ATTACK   26 -  14 -  1      65  |
|STRIKING ATTACK                  3         WALL OF STEEL     14 -  13 -  1      52  |
|AIMED BLOW                       2         AIMED BLOW         6 -   7 -  1      46  |
|WALL OF STEEL                    2         PARRY-RIPOSTE      7 -   9 -  0      44  |
|LUNGING ATTACK                   2         PARRY-STRIKE      13 -  18 -  2      42  |
|PARRY-LUNGE                      1         PARRY-LUNGE        6 -   9 -  0      40  |
|PARRY-RIPOSTE                    1         LUNGING ATTACK     9 -  20 -  1      31  |
|SLASHING ATTACK                  0         SLASHING ATTACK    3 -  16 -  0      16  |

Turn 194 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     PARRY-STRIKE       1 -  2         3  BASHING ATTACK 
BASHING ATTACK     3 -  0     STRIKING ATTACK    1 -  2         3  PARRY-STRIKE   
TOTAL PARRY        2 -  1     PARRY-RIPOSTE      0 -  1         2  TOTAL PARRY    
AIMED BLOW         1 -  1     LUNGING ATTACK     0 -  2         1  PARRY-LUNGE    
WALL OF STEEL      1 -  1     SLASHING ATTACK    0 -  0         1  STRIKING ATTACK
                                                                1  LUNGING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   SKULK 3603                  7   0  0  112 CHEAP SHOTS (426)
PARRY-LUNGE      MYRON NAGEL 3316           25  21  0  100 THE MIDDLE WAY (385)
STRIKING ATTACK  TAMMY FAYE 3520            15   6  0   97 WITLESS WONDERS (419)
PARRY-STRIKE     LAHRS ENNY 3400            15  14  0   83 CRIMINAL ELEMENT (379)
TOTAL PARRY      SMIRK 3606                  7   1  0   60 CHEAP SHOTS (426)
LUNGING ATTACK   ULRIK VORN 3556            11  10  1   54 THE MIDDLE WAY (385)
WALL OF STEEL    SHIFTING LION 3427          6   2  1   35 ATMAN PROJECT (391)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MYRON NAGEL 3316.  The most popular warrior this 
turn was ULRIK VORN 3556.  The ten other most popular fighters were DAMOK 3538, BREY 
KINENTER 3650, LAHRS ENNY 3400, MYRON NAGEL 3316, HOMEY CIDE 3594, SMIRK 3606, SKULK 
3603, KAHR, JACK 3637, SHIFTING LION 3427, and POINT ZERO 3638.

The least popular fighter this week was IGNORE 3605.  The other ten least popular 
fighters were CHUCKLE 3602, LUMINOUS NIGHT 3340, WARRIOR NO 3417, QUIA RAYNE 3636, 
GIB HOLGIN 3611, YOLANA X 3631, TAMMY FAYE 3520, A. SALT 3610, POINT ZERO 3638, and 
SHIFTING LION 3427.

The following warriors will travel to ADVANCED DUELMASTERS after next turn:

TAMMY FAYE (39-3520) WITLESS WONDERS (419)

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 14 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                           ABE SIMPSON (9-4453) SPRINGFIELD 
                            PB-LEAD (23-4385) ROCK-ETTS IV 
                      RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN 
                            CHIP (60-4413) RESCUE RANGERS 
                           SLAKE (82-12993) WORD OF THE DAY 
                          DIS-COMBOBULATE (63-2222) DIS-TEAM 
                        RETARD (68-7501) POLITICALLYINCORRECT 
                           DARKSIDE (22-2714) LOST SOULS 1 
                      ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES 
                         SMOOGIE (82-2247) STREET PIZZAD III 
                             ARATHEA (13-3318) THE ELITE 
                          PX (82-14364) SUPERIOR FORCES 1203 
                       MIKE, POWERFUL (82-7051) MIKE THE HUNTER 
                          DIS-FUNCTIONAL (63-2223) DIS-TEAM 

                                          -- Green Eyes