DUEL 2 NEWSLETTER

Date   : 06/19/2004    Duedate: 07/16/2004

XOCHITHLAN ARENA

DM-39    TURN-196

This Weeks Top Honors

THE DUELMASTER IS

DUCK TAPE
DUCKS UNLIMITED (143)
(39-3283) [12-9-2,117]

Chartered Recognition Leader   Unchartered Recognition Leader

DUCK TAPE                      POSITION IS EMPTY
DUCKS UNLIMITED (143)          
(39-3283) [12-9-2,117]         

Popularity Leader              This Weeks Favorite

MYRON NAGEL                    DUCK TAPE
THE MIDDLE WAY (385)           DUCKS UNLIMITED (143)
(39-3316) [27-21-0,111]        (39-3283) [12-9-2,117]

THE CURRENT TOP TEAM

ATMAN PROJECT (391)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DARQUE ANGELS (402)         36
2. THE MIDDLE WAY (385)        29      CRIMINAL ELEMENT (379)
3. DUCKS UNLIMITED (143)       17      Unchartered Team
4. CRIMINAL ELEMENT (379)      13
5. BEDOUIN KNIGHTS (294)        7      SONS OF FEANOR (430)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*CHEAP SHOTS (426)         35   5  0 87.5   1/ 1 ATMAN PROJECT (391)       7  7 0
 2/ 2 CRIMINAL ELEMENT (379)   142  94  8 60.2   2/ 3 CRIMINAL ELEMENT (379)    7  8 1
 3/ 0 DARQUE ANGELS (402)       44  32  4 57.9   3/ 4 THE MIDDLE WAY (385)      7  8 0
 4/ 3 WITLESS WONDERS (419)     44  33  1 57.1   4/ 5 DUCKS UNLIMITED (143)     5  2 0
 5/ 0 BEDOUIN KNIGHTS (294)     33  27  2 55.0   5/ 0 DARQUE ANGELS (402)       4  1 0
 6/ 4 DUCKS UNLIMITED (143)    120  99  9 54.8   6- 2*CHEAP SHOTS (426)         3  1 0
 7/ 5 THE MIDDLE WAY (385)     135 159  7 45.9   7/ 0 BEDOUIN KNIGHTS (294)     2  3 0
 8/ 6 ATMAN PROJECT (391)       44  59  3 42.7   8/ 6 WITLESS WONDERS (419)     2  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                                   HAMMERZ HERALD
             Death Fest Dada Data Edition/Diabolical Delarq Declaration
                                      by Hammer

         Behold, they belch out [insults] with their mouths; swords [of sarcasm,
ridicule, slander, and lies] are in their lips, for who, they think, hear us? --
Psalms 59:7  Amplified Bible

     Sensational News about Hammer negotiating the Re-Opening of Delarq Tor DM 58 as
a Slow Arena "Prize Package" for the DM 59 Death Fest Illis Iron Stable Award Winners
was spreading all across the Delarq Federation quicker than Dragon Fire!!!!!
     Delarq Tor DM 58 would be Re-Opened as a Slow Arena by the Gladiatorial
Commission as a Special Prize Awarded to the Illis Iron Stable Award Winners on the
following conditions:
     1.  At least 20 of the stables entered in the DM 59 Delarq Death Fest beginning
July 29th Must Complete a Minimum of 67 of a possible 75 fights over the course of 15
rounds
     2.  At least 20 of those Iron Stable Managers Must Enter a New Team Roll Up into
DM 58 Delarq Tor Without Cannibalizing Any of Their Active Stables
     3.  A Minimum of 15 Stables are Required to Remain Active Each Cycle for the
First Six Months to Ensure Exclusive Competition for the Duel Master and Team Awards
[Free Fights!] Without Any Other Stables Being Allowed to Enter the Newly Re-Opened
DM 58 Slow Arena [Until the First Six Months Have Expired in May 2006].
     Hammer was Alerting the entire Delarq Federation Regular and Slow Arenas; as
well as the Andorian and Free Blades Slow Arenas; Extending to Every Manager from
Newbie to Jaded Veteran His Personal Invitation to Compete in the DM 59 Delarq Death
Fest; with the Understanding that Delarq Tor DM 58 would be Re-Opened as a Slow Arena
[If More Than Enough Managers Would Compete for the Opportunity to Re-Open Delarq
Tor!]; Thus Carving a New Chapter in the Alastari Historical Archives; While
Fulfilling Their Own Delarq Dueling Destiny!
     One of the things Hammer enjoyed most about Hosting/Promoting New Contests
Was/Is the Transformation/Enlargement of the Chosen Arena Site; Especially
Anticipating the New Stable Names/Managers Who Answer the Call to Cross Blades and
Match Wits in a Hammer Hosted/Sponsored Contest.
     Offering 25 points to each Death Fest competitor who writes a minimum 15
paragraph Team Spotlight [including their Stable Name and Managerial Alias]; while
Highlighting a Storyline of their own choosing as they Answer the Call to Cross
Blades and Match Wits in a Hammer Sponsored Slow Arena Contest; would be One of
Hammer's Most Anticipated Aspects of Hosting the Delarq Death Fest in DM 59.
     It would be Interesting to see Who was able to Write their Spotlight and Email
it in a Format that would NOT be Cut Off by HAL; plus Who would be able to Submit
their Hand Written [or Typed] Spotlight in Time for the RSI Typist to have Time to
Type It into the DM 59 T-172 Newsletter; Otherwise, those 25 points would be
Forfeited Due to the Fact that Hammer and Other Interested Persons would be Deprived
of the Pleasure of the Potential Entertainment of Reading Countless Team Spotlights
on the Opening Round of the Delarq Death Fest [because of Missing or Partial Team
Spotlights!].
     Hammer also was Interested in Who would have the Foresight to Place Their Stable
on Team Maintenance or Warrior Maintenance to Ensure Their Stable Would NOT Miss a
Death Fest Round; thus Forfeiting Both an Additional 25 points for fighting 67 of a
possible 75 fights over the course of 15 rounds AND the Opportunity to Start a New
Stable in Delarq Tor DM 58 as an Illis Iron Stable Award Winner; Once the Death Fest
Contest Concluded in August 2005 and Qualified Managers were Listed with the
Gladiatorial Commission to Send RSI a New Team Roll Up to Register a New Stable in DM
58 Delarq Tor:
     Thus Qualifying those New Stables to Compete in the Rookies 2005 Fall Mailer
Tourney Before Competing in the Historic First Turn of the Newly Re-Opened Delarq Tor
DM 58 Slow Arena on November 3rd 2005.
     Hammer Had Done His Best to Send Out the Call for the Devious, the Diabolical,
the Dangerous and the Down Challenging to Cross Blades and Match Wits in Competition
for the Top 10 Prize Categories and Illis Iron Stable Award [Where Everyone Wins the
Right to Compete in the Newly Re-Opened Delarq Tor DM 58 Slow Arena on November 3rd
2005] All Sanctioned by the Gladiatorial Commission!
     Delarq Tor DM 58 Awaits Those Who are Brave Enough to Endure the Delarq Death
Fest in DM 59 [Beginning July 29th 2004 T-172; Concluding August 25th 2005 T-186] By
Completing a Minimum of 67 Fights Out of a Possible 75 Fights Over the Course of 15
Rounds of Dastardly Delarq Dog-Fighting!

  ***** Consult the DM 59 T-171 Newsletter Team Spotlight by Hammer for a Complete
                Listing of Death Fest Rules/Prize Allocations! *****

The New Merriam-Webster Dictionary Definitions:
     Dada:  A movement in art and literature based on deliberate irrationality and
negation of traditional artistic values.
     Data:  Factual information (as measurements or statistics) used as a basis for
reasoning, discussion, or calculation.
     Diabolical:  Devilish, Fiendish.
     Declaration:  To make known formally or explicitly.

     "May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer/Death Fest Host/
Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension Family in
DM 28

          + ]H[ + ---:--- + ]H[ The Dark Federation #5 ]H[ + ---:--- + ]H[ +

Rodeki:

     There were just the four of them, or five if you counted Adabemis & Balmador as
two separate people, which Sue E. Syde didn't.  Not much of an army to arrest a
governor.  And just because "Princess Tirisha wants it done."  What did the woman
expect them to DO?  It was beginning to look like Adabemis & Balmador wasn't the only
crazy person around.  She glanced at her companions and wondered if there was any
point in commenting on this.  Not to the Dwarf with his two personalities, although
if one or the other didn't happen to like Tirisha....  No, not to him, or them.  And
she had a good idea that Captain Shirivien already knew it and didn't care, at least,
not enough to run counter to Tirisha's commands.  And her teammate Rob A. Ree...she
shook her head.  Better just to keep quiet for now.
     The streets of Rodeki were quiet, too.  Very few people were out, and they were
keeping close to the sides of buildings and fading down alleys at first sight of the
group from Xochithlan.  Expecting trouble, Sue guessed.
     The governor's palace in Rodeki was not as impressive as Sue had expected.
Large, yes, but so...ordinary.  It looked more like an office building than it did a
palace.  It was built against the side of the mountain that closed in Rodeki on the
north, maybe even built back into the mountain, and it went up three stories with a
sort of tower climbing higher back along the slope.  There were no majestic pillars,
no statues in niches (no niches), and only one balcony.  And it was grubby.  The
stone might have been light-colored originally, but years of the smelter smoke that
sometimes filled the valley had turned it blotched dark brown and sooty black.
Tirisha wasn't going to like this place at all; Sue E. Syde couldn't imagine her
living in it.
     But that wasn't today's problem.  Today's problem was taking it away from
Governor Milvares.  Who wasn't likely to be taken by surprise....
     One side of the big double door opened as the gladiators and Sirivien started up
the steps.  She didn't recognize the man who came out--a Kannar, late middle age,
looked like a man used to wielding authority.  It might be the governor himself.
When they were close enough to hear him without shouting, he said, "Why have you come
here?"
     The gladiators instinctively looked toward Captain Shirivien.  "On the order of
our lady, Princess Tirisha of Xochithlan," he said.  "She has commanded us to arrest
Governor Milvares."
     "On what grounds?"  The man's voice was still calm, but there was steel in it.
     Shirivien hesitated.  "The Princess has not offered us explanation.  It is not
our place to question, only to obey."
     A voice from overhead said, "We could drop things on them from here, even though
we don't have proper stuff like boiling lead."
     Sue glanced up.  There was a short woman in a Dwarven helmet on the balcony.
     A tall man in arena-issue mail came up behind her.  "Not yet, Gate Witch."  He
added something that the people on the steps couldn't hear, but the Dwarven woman
grinned and punched him on the arm.
     The man in the doorway reclaimed their attention, saying, "Your princess would
be better served if the people around her asked for explanations and offered advice.
She would be wise to return to Xochithlan."
     "Are you threatening Princess Tirisha?" Adabemis or Balmador demanded.
     "No, I'm offering her sound advice.  It would be a good move for her to leave
Rodeki.  She has no place here."
     "It sounds like a threat to ME."  That was definitely Balmador, the more hostile
of the two personalities.
     "If you think in terms of threats," the man said, "all things sound like
threats."
     Balmador opened his mouth to make a retort, but She and Shirivien moved in on
him from either side, and Sue put a hand over his mouth.
     "Your advice may be good," she said, "but we have our orders."
     The man made a sort of half bow and stepped back, pulling the door closed behind
him.
     From the balcony, Gate Witch said, "NOW can we drop things on them, John?"
     "I thought you were looking forward to fighting them in the halls," the man
replied.  "If you drop things on them now, they'll never make it into the halls.
Which might not be a bad thing, when one comes to think about it...."
     "Spoilsport!"  Both gladiators on the balcony withdrew, and pulled that door
shut behind them also.
     Rob A. Ree, whose many flaws did not include major stupidity, looked at the
closed door of the palace, and at the windows on either side, which were fifteen feet
above the ground in front of them and barred, and said, "Anybody got a pocket
battering ram?"
     "I thought we were supposed to be able to just walk in," Adabemis added.  "Now
what?"

            + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
                                   Delarquan Edition

Old Valamantis:

     The group of gladiators moved toward the edge of the risen city as slowly and
carefully as they would have approached a sleeping dragon... that maybe wasn't
sleeping after all.  There was a partial wall separating the buildings from the
countryside around them, but it must be outside the area of effect, because it was
not in good condition.  There were gaps and fallen stones, even trees growing between
them where the ages had trapped dirt.
     Smeds of Mordant patted one of the stones thoughtfully.  "Honest stonework
here," he murmured.
     "And more recent than the ruins," Shamu of Cliffhome agreed.  "Six hundred
years, I'd say."  He glanced at Smeds, and the other Dwarf nodded agreement.
     "Built just before the most recent Chaos War," the Silver Mage said, "to keep
things in the ruins from getting out.  Brought down by that war, at least in part.
But..." he touched several stones lightly and smiled a little, "not completely
useless even now and against this enemy.  Honest stonework, as you say, but there is
a barrier spell bound within the stones, and it remains."
     "If the spell is still working, why are we worrying about the ruins?" Smeds of
Mordant demanded.
     "Because the spell will not keep working much longer."  Tensekai frowned across
the wall into the city.  "It was a good wall and a good spell, but it won't hold
Folstrom forever.  Nothing--"  He stopped and looked uncomfortable.
     "You were going to say that nothing will hold the Folstrom forever?" Sputter of
Dwes Eg asked.
     Tensekai shrugged.  "No absolute statement like that should be trusted, but I
can honestly say that nothing we've found so far, except raw Chaos, will stop them.
We have new spells, of course, but what was there to test them on?  We don't know."
     "Yes, okay, but what are we supposed to be DOING here, then?" Lavender Lance of
Illis asked.
     "You must observe," the Silver Mage answered promptly.  "And I must go with you,
because there are some things ONLY a mage can observe.  If we can find the keystone
of the spell that holds the towers up, we could destroy it, yes, and it might be a
good thing to do so, but the towers are just a symptom.  There are more dangerous
things in Old Valamantis than just the towers."
     "Those things being?" Smeds cut in.
     "The wizards, obviously," Lavender Lance snapped.
     "Again, just a symptom," Tensekai said.  "Dangerous, yes, very dangerous,
but...."
     Ka D'Argo, who had never been described as stupid, even by his enemies, nodded
slightly.  "The wizards in Old Valamantis were resurrected along with the city," he
said slowly.  "You think there might be some way for them to reach other wizards,
other Folstrom, of THIS time, don't you?  That's what we have to prevent."
     Tensekai nodded.
     "How?" Smeds demanded.
     "I'm not sure," the Silver Mage admitted.  "Killing the resurrected wizards
might do it."
     "But you don't think that's enough, do you?" Goblin said.
     "No.  I think we'll have to destroy the old city again," Tensekai answered.
"And that won't be easy with all the blood that's been spilled there.  Not when blood
magic is at its strongest, as now."
     "But it can be done?" Smeds asked.
     "To get rid of bloodstains, soak in cold water and hand-wash," Lavender Lance
muttered.
     Tensekai turned toward her slowly, eyes wide.  "WHAT did you say?"
     The Illisni gladiator backed up a couple of steps in the face of his intensity.
"It's how you get bloodstains out of cloth.  Soak it in cold water--"
     "Yes!"  The mage stared around almost feverishly.  "We'll need a LOT of cold
water...."
     "Ice," Smeds suggested.  "From the mountains above Khalhums.  Dwarves can do
that."  He glanced at Shamu, who nodded.  "We're on it."  The two Dwarves stepped
aside, muttering together about sledges and sawdust.
     "If the wizards now in Old Valamantis realize we're trying to... quench the
blood magic, they'll move to stop us," Ka D'Argo said.  "So securing the arena and a
route of access will be our job."
     "And if any wizards get killed in the process..." Goblin bared his fangs, "too
bad for them."

            + ]H[ + ---:--- + ]H[ Out of the Past #8 ]H[ + ---:--- + ]H[ +
                                   Delarquan Edition

Old Valamantis:

     Smeds of Mordant and Shamu of Cliffhome, both Dwarves, drew off to the side from
the rest of the group.  Harvesting and transporting tons of ice from the peaks above
Khalhums was the kind of technical problem they relished, a true Dwarven sort of
problem.  Let the others worry about fighting resurrected wizards.
     "Can we quarry ice like stone?" Smeds wondered.  "There's always heat associated
with breaking rock, what if it melts the ice?"
     "It'd only melt some," Shamu guessed, "and we could stand that, especially if it
made things go a little faster.  And there are plenty of Dwarves in Khalhums who'd be
glad of a little work these days."
     "Closing the arena didn't close down the town!" Smeds protested.
     "Up to a point," Shamu agreed, squinting into the distance.  With the heat and
humidity over the Feyranse basin, the mountains weren't visible, but any Dwarf could
sense them.  Why, they probably weren't much more than a hundred miles away!  Well,
no more than two hundred, anyway.  "But how are we going to HAUL all that ice down
here before it melts?"
     "Wagons.  One thing that did drop to a trickle in the last couple of years is
trade through the mountains," Smeds answered.  "I've got friends up there, and I've
heard.  There are LOTS of carters eager for a load."
     "Right, and woodcutters in Caer who'd be glad to supply sawdust to pack it in, I
bet." Shamu agreed.  "We can do this!"

     "But I don't know ANYTHING about magic!" Lavender Lance of Illis was protesting,
again.
     "That's all right, I know lots about magic," Tensekai the Silver Mage said.  He
patted her back in what he hoped was a soothing manner.  "You've got something just
as good in a situation like this:  you're a lucky guesser.  Between my knowledge and
your luck, we should do well.  Now..." he glanced around at the other gladiators, Ka
D'Argo, Sputter, and Goblin, "you do all understand the plan?"
     "Kill everybody in Old Valamantis who isn't us," Goblin answered promptly.
     Ka D'Argo suppressed a sigh and glanced sideways at the gladiator from Kaltos.
To Tensekai, he said, "We're to secure the Bloodgames arena and a corridor of
approach, hold it till the ice gets here, keeping the wizards out."
     "It's the part about keeping the wizards out that worries me," Sputter of Dwes
Eg muttered.  "Easy to SAY that, but they're WIZARDS.  How are we supposed to stop
them?"

Xochithlan:

     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

     "But I don't trust gladiators!" King Feyen protested.  "Why should I give them
this important job?"
     "Because no one else will take it," Chancellor Leldys said.  "The merchants will
not set their guards to clearing the road, each one fears that the others will hold
back men and attack those who strip their Houses of defense."
     "The army, then," Feyen said.  "What do I pay them for, anyway?"
     "You pay them to defend Xochithlan and your dynasty, Sire.  We dare not set the
army to the task of clearing the road, thus leaving the palace defenses understrength
now, when your half-brother Ferhis is showing his teeth.  An army could be lost in
that Forest...or could change allegiance to avoid going into it.  No, gladiators are
your best resource for this.  Set them to clearing the Forest back from the road so
that we can resume our regular coming and going with the rest of the Federation--"
     The king scowled and stroked his thin mustache.  "I notice there hasn't been any
problem with THEM getting in contact with us--the Shagair."
     The chancellor shrugged.  "Their methods are not something I would recommend.
To use the old magic so freely...dangerous.  Very dangerous.  And surely you don't
want to see the Shagair as our only contact with the rest of the world!"
     "Well, they ARE our kin."
     "I have kin I wouldn't trust.  And the Shagairn ideas of what constitutes proper
payment for the Rirorni War Debt is not...."
     "Not something we can pay.  I know."  Feyen sighed.  "Oh, all right, we'll ask
the gladiators to clear the road.  Land grants for every ten-mile stretch cleared to
a bow-shot back on each side...."
     The chancellor blanched.  "Land grants?  Sire, you can't go handing out land as
though it was an endless resource!  You--"
     "SMALL landgrants, Leldys.  I am NOT an idiot, you know.  If you're thinking of
the unfortunate incident with the oryx and the lotus tank, I assure you that it was
all Tirisha's doing!"
     "And I believe you, of course," the chancellor murmured.  "But things would be
so much easier, Sire, if you had an heir--"
     "I am NOT going to get married just to make things easier for you," Feyen cut
in.  "There's plenty of time.  Let's think about getting the road cleared first."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 497): WISPER of SWEORDMASTERS (Mannequin, mgr.)
 DM   2 NIANIA (turn 383): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 502): HARALDUR of AESIR (Buri, mgr.)
 DM   4 JHELUM (turn 498): MARCH MADNESS of SPORTZ! (Guardian, mgr.)
 DM   5 KALTOS (turn 497): FRIED TWINKIE of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM   6 TRANSEL (turn 501): SERENGETI of BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 493): HOLY BULL of THOROUGHBREDS (DRF, mgr.)
 DM  18 TALCAMA (turn 485): HIS PROCTOLOGIST of DOC STEELE FAN CLUB (PTFT, mgr.)
 DM  21 SUNSET (turn 484): MAINE COON CAT of MEOW MIX (Sylvester Frothingslosh, mgr.)
 DM  36 JHANS (turn 458): PINK BEAR of LITTLE GIRLS LIKE... (Shocking Toad, mgr.)
 DM  38 CLIFFHOME (turn 449): STEVEN SCIMITAR of EAGLES CLAW (Talon Volksie, mgr.)
 DM  39 XOCHITHLAN (turn 195): DUCK TAPE of DUCKS UNLIMITED (Crip, mgr.)
 DM  42 RODEKI (turn 435): GUNSLINGER of KING'S KREW (King Ralph, mgr.)
 DM  51 TRICORUS (turn 384): APPLE of FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 182): MOUSETRAP of USELESS TOOLS (Crip, mgr.)
 DM  59 ILLIS (turn 170): HOFFA WITH HAIR of IMPROVED ILLUSION (Phantasm, mgr.)
 DM  62 VALAMANTIS (turn 333): BET OR NOT DIE of SRETSAMLEUD (Phat Phat, mgr.)
 DM  72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)
ADM 104 DARKHOLM (turn 377): SLEEPLESS PARANOIA of PARENTHOOD from DWES EG (TUM)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 497): THE BLACK COMPANY (Darkfist, mgr.)
 DM   2 NIANIA (turn 383): GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 502): none
 DM   4 JHELUM (turn 498): ORCCON THUGS (DMobster, mgr.)
 DM   5 KALTOS (turn 497): THE TAKEN (Silver Stroke, mgr.)
 DM   6 TRANSEL (turn 501): BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 499): SUGAR AND SPICE (Mannequin, mgr.)
 DM  10 KOLACT (turn 493): DEVIL'S ADVOCATE (Assamite, mgr.)
 DM  18 TALCAMA (turn 485): BURN N' PILLAGE (Jolly, mgr.)
 DM  21 SUNSET (turn 484): CARNAGE CANARIES (Carnage Canary, mgr.)
 DM  36 JHANS (turn 458): SUICIDAL DREAMS (Bookie, mgr.)
 DM  38 CLIFFHOME (turn 449): DENNY'S BKFAST (T'Loi, mgr.)
 DM  39 XOCHITHLAN (turn 195): ATMAN PROJECT (Kosmos, mgr.)
 DM  42 RODEKI (turn 435): COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 384): FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 182): THE MUPPETS (Keldon Blackfang, mgr.)
 DM  59 ILLIS (turn 170): ISLANDERS (Nick, mgr.)
 DM  62 VALAMANTIS (turn 333): MIDDLE WAY 10 (Nick, mgr.)
 DM  72 DRAGONHEAD (turn 147): X-POSSE (Savant, mgr.)
ADM 104 DARKHOLM (turn 377): BLACK PRIMERS, etc. (Doc Steele, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   1 MORDANT (turn 497): WISPER of SWEORDMASTERS (Mannequin, mgr.)
                (turn 496): SMEDS of THE BLACK COMPANY (Darkfist, mgr.)
 DM   4 JHELUM (turn 498): MARCH MADNESS of SPORTZ! (Guardian, mgr.)
 DM   7 BONSUR (turn 499): PTI of WASTELAND II (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 492): VAPID VANNA of SPRINGBORN (Still, mgr.)
 DM  21 SUNSET (turn 483): MR. TWISTER of IRONIC TAILS (Mr. Twister, mgr.)
 DM  36 JHANS (turn 457): KATHLEEN of BABES (Papa Bear, mgr.)
 DM  38 CLIFFHOME (turn 448): UHLEK of DARK TOADS (TigToad, mgr.)
 DM  39 XOCHITHLAN (turn 194): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.)
 DM  42 RODEKI (turn 435): ANN ARTICHOKE of DELVERS (Nick, mgr.)
                           YANKEE DAN of CLOWNING AROUND (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 182): MERGEN of THE BLACK COMPANY (Woelfe, mgr.)
 DM  72 DRAGONHEAD (turn 147): 2 PHAT of VERMIN (Sultan, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Here we are, heading North for the summer again.  SO nice of Tammy Faye to throw
that fight my way.  No complaints here, except perhaps, my oh my, this arena is
shrinking away into nothingness.  But we should be at least able to stick around for
the summer.
     Here's a little bit of troubleshooting advice.  If it's supposed to move, and
doesn't, give it a squirt of oil.  If it is not supposed to move, and does, then give
it a little bit of me.

Duck Tape
Ducks Unlimited

                                      SPY REPORT

     Much has changed in XOCHITHLAN since last I was here.  Never fear, Olaf Modeen 
adapts to many situations, as do all successful fighters.  Phhbltt!  Too much 
drinking and too little dodging gave CHEAP SHOTS a 0-0-0!  I got a good laugh out of 
it!  THE MIDDLE WAY showed XOCHITHLAN what they were made of as they fought with a 
vengeance to walk off with 4-1-0.  What's with BREY KINENTER?  It actually beat THE 
MIDDLE WAY's GIB HOLGIN, and walked away with 17 more points from the fight.  Major 
screwup at ATMAN PROJECT.  POINT ZERO lost 13 points to DUCK A L'ORANGE.  Some new 
strategies, perhaps?  Maybe POINT ZERO will provide more easy wins...  XOCHITHLAN has 
a Duelmaster who doesn't sit back and get lazy.  It challenged CRIMINAL ELEMENT's 
LAHRS ENNY (16-15-0), which should prove (ahem!) interesting.  LAHRS ENNY was 
reminded on the sands why DUCK TAPE is Duelmaster.  I suppose you want to hear some 
rumors and dirty gossip about your fellow fighters?  Tough!   
     No matter the time or place, men will always duel.  XOCHITHLAN thinks CRIMINAL 
ELEMENT and their 142-94-8 is too much!  If at first you don't succeed, give up...  
Management must be dealin', as the boys at DUCKS UNLIMITED ain't reelin'!  CRIMINAL 
ELEMENT's mad!  How well I know the feeling of being the most challenged warrior, 
ULRIK VORN!  Don't make idle boasts, they may come back to haunt you.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Is it my imagination, or are fighters getting 
younger every day?  To die so young, so gloriously!   
     Well, I'm pretty much through.  You guys need to get back practicing.  All work 
and no play makes Olaf a dull fighter.  Work and play no fighter dull Olaf.  
Olaffighterwork and no play.  Time for my medication, so I'll leave now.  Practice, 
practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 DUCK TAPE 3283               12   9  2   117       DUCKS UNLIMITED (143)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-SKULK 3603                    7   0  0   112       CHEAP SHOTS (426)
 MYRON NAGEL 3316             27  21  0   111       THE MIDDLE WAY (385)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MISS CON DUCK 2344           16  17  1    95       DUCKS UNLIMITED (143)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 LAHRS ENNY 3400              16  15  0    89       CRIMINAL ELEMENT (379)
 HOMEY CIDE 3594              10   5  1    85       CRIMINAL ELEMENT (379)
 ANGELOST 3415                11   5  1    82       DARQUE ANGELS (402)
 DAMOK 3538                   11  12  0    76       WITLESS WONDERS (419)
 OUTLAW STAR 3550              8   3  0    75       DARQUE ANGELS (402)
 NAJENA 3413                  10   6  1    74       DARQUE ANGELS (402)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 FAISEL THE WISE 2580          7   3  0    62       BEDOUIN KNIGHTS (294)
-SMIRK 3606                    7   1  0    60       CHEAP SHOTS (426)
 ULRIK VORN 3556              12  11  1    59       THE MIDDLE WAY (385)
 LUMINOUS NIGHT 3340          10  13  1    57       ATMAN PROJECT (391)
-HOT AIR DUCK 3451             9   5  0    57       DUCKS UNLIMITED (143)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-CHUCKLE 3602                  8   1  0    54       CHEAP SHOTS (426)
-EYE RAISE 3604                7   0  0    54       CHEAP SHOTS (426)
 ABDUL THE VICIOUS 2521        6   4  0    51       BEDOUIN KNIGHTS (294)
 SHIFTING LION 3427            7   3  1    45       ATMAN PROJECT (391)
 THE FALLEN ONE 3416           8   8  2    44       DARQUE ANGELS (402)
 HABIB THE SLOW 2589           3   0  1    44       BEDOUIN KNIGHTS (294)
 WARRIOR NO 3417               6   5  0    38       ATMAN PROJECT (391)
-IGNORE 3605                   6   3  0    35       CHEAP SHOTS (426)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 DUCK A L'ORANGE 3607          2   4  0    33       DUCKS UNLIMITED (143)
 ABU THE TRICKY 2524           4   8  0    30       BEDOUIN KNIGHTS (294)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 KAHR, JACK 3637               3   2  1    23       CRIMINAL ELEMENT (379)
 BREY KINENTER 3650            2   1  0    23       CRIMINAL ELEMENT (379)
 GIB HOLGIN 3611               3   7  0    16       THE MIDDLE WAY (385)
 QUIA RAYNE 3636               1   6  0    16       THE MIDDLE WAY (385)
-TYSON 3592                    0   2  0    16       WITLESS WONDERS (419)
 POINT ZERO 3638               3   1  0    14       ATMAN PROJECT (391)
 ETRIGAN 3596                  2   2  0    14       DARQUE ANGELS (402)
-CLEO 3570                     0   1  0     9       WITLESS WONDERS (419)
 ZED ARLEN 3653                1   1  0     7       THE MIDDLE WAY (385)
 SOLL I. TARRY 3652            1   1  0     4       CRIMINAL ELEMENT (379)
 CAVE WOMAN 3651               0   2  0     2       ATMAN PROJECT (391)
 NELA THE FIERCE 2980          0   1  0     1       BEDOUIN KNIGHTS (294)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
YOLANA X 3631          2  5 1 THE MIDDLE WAY 385    KAHR, JACK 3637       194         

                                     PERSONAL ADS

Myron Nagel -- Do realize you have been the foe in each of my last four fights?  Not
your last four, just mine.  And the results seem to be getting worse. -- Miss Con
Duck

Tammy Faye -- Sorry, even I can't hold your makeup together. -- Duck Tape

Ulrik Vorn -- I am the one.  Did you see me out there?  Nothing fancy.  Just get the
job done!  Say!  Where are my skills. -- Hot Air Duck

Quia Rayne -- Well, someone eventually had to win one. -- Duck A L'Orange

Miss Con Duck -- You'll have to con duck yourself better on the sands if you want to
get out of here alive! -- Myron Nagel

Hot Air Duck -- (furiously)  Go stick your head in a pipe! -- Ulrik Vorn, sore loser

Duck A L'Orange -- Oh...DARN!  That's HORRID.  Taken down by a quacker.... -- Quia
Rayne

Brey Kinenter -- You do know that you're handicapped when you meet something that
will only bend, right? -- Gib Holguin, feeling bendy

Point Zero -- (aggrieved look)  With a name like that, you should be LOSING,
shouldn't you? -- Zed Arlen
P.S.  Yes, I know, my teammates keep telling me, with a name like Zed, I'm going to
come in last....  But I don't have to believe them!

25 May 2004
                                 TEN TURNS OF HELL:
                        The KLK Capture The Flag Competition

In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition.  The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:)  We are announcing this contest early to allow managers time to prep.

Rules:
     -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
     -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
     -- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
     -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
     -- If you hold your own flag on an inactive warrior you receive NO POINTS that
turn.
     -- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
warrior.
     -- Scoring as follows for each turn:
          2 pts -- possession of your own team flag
          1 pt -- possession any other flag
          1 pt -- for each win
          1 pt -- for each kill
          1 pt -- for each award you receive in the newsletter
     -- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
     -- Tie-Breaker goes to the team that had the most points from flags.
     -- If still tied the tie-breaker will be the team that had the most points from
kills.  (It's the Delarq way.)
     -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)

Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
       DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*

* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.

     How's that for paying out? (grin)  Even if you think that it's all about the TC,
these prizes should be enough to draw you in.  (You know who you are.)
     I hope to see friend and foe alike come to Jhans.  Legion, Froths, and all the
others...this is your personal invite.  Can you win?  Can you survive 10 turns of
Hell in Jhans?
     Note:  Special thanks to RSI for helping make this contest possible.  Thanks
guys!

Bookie
KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life

16 June 2004
                             Death Fest Begins July 29/DM 59 T-172

     "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the 
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena 
exclusively for a period of six months to those Death Fest contestants who fight 
their stables at least 67 times out of a possible 75 during the 15 rounds of Death 
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable 
Award at the conclusion of the Death Fest and those qualifying managers send a New 
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other 
arenas where they have active stables!"
     Hammer felt a certain sense of satisfaction as he studied the ghoulish grin 
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once 
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission 
papers authenticating the arrangement agreed upon by the two parties presiding.
     "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied 
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow 
Arena with at least 20 New Stables by the Managers who fight their stables at least 
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the 
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables 
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables 
Active each cycle. That is a fair bargain for the opportunity to battle for the 
Duelmaster Throne each of those six months before Other New Stables are allowed to 
enter Delarq Tor."
     This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new 
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 
fights out of a possible 75; then for the price of running a stable in a Regular 
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part 
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow 
Arena on November 3rd, 2005.
     Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron 
Stable Award Winners enough time to be registered with the Gladiatorial Commission; 
whereupon they would be able to submit a New Team Roll Up to the GC to start a New 
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall 
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor 
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
     Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part 
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by 
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by 
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death 
Fest Designation for which Top Ten Finishers re-name which characters!]
     Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena 
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to 
the Profits to be made by the local Illis business merchants and surrounding 
community from the Anticipated Influx into Illis by the Veteran and Newbie 
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
     Nor could Hammer conceal his jubilation regarding the Call Across Alistari being 
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the 
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to 
Fulfill their Delarq Dueling Destiny!
     REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to 
those who write a minimum 15 paragraph Team Spotlight [including Stable Name & 
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL 
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and 
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye 
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
     "May Your Blades Be Sharp and Your Wits Sharper!"  -- Hammer/Death Fest 
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension 
Family in DM 28

                                  LAST WEEK'S FIGHTS

DUCK TAPE bested LAHRS ENNY in a 2 minute master's Challenge Title fight.
MISS CON DUCK was savagely defeated by MYRON NAGEL in a 2 minute Challenge melee.
LUMINOUS NIGHT lost to DAMOK in a popular 1 minute gory master's Challenge brawl.
WARRIOR NO was demolished by ULRIK VORN in a 1 minute Challenge competition.
DUCK A L'ORANGE vanquished POINT ZERO in a 1 minute mismatched Challenge fight.
CAVE WOMAN was overpowered by QUIA RAYNE in a 1 minute mismatched Challenge brawl.
HOMEY CIDE won victory over NAJENA in a action packed 2 minute duel.
ANGELOST vanquished RIRORNI OFFICER in a 2 minute uneven fight.
OUTLAW STAR vanquished ABDUL THE VICIOUS in a 1 minute one-sided fight.
FAISEL THE WISE beat SHIFTING LION in a 5 minute gory melee.
THE FALLEN ONE defeated ABU THE TRICKY in a 4 minute match.
KAHR, JACK was demolished by HABIB THE SLOW in a 1 minute mismatched competition.
GIB HOLGIN was devastated by BREY KINENTER in a 1 minute one-sided battle.
ETRIGAN bested SOLL I. TARRY in a 2 minute amateur's bout.
ZED ARLEN overcame NELA THE FIERCE in a 2 minute beginner's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  6         TOTAL PARRY       23 -   8 -  0      74  |
|PARRY-STRIKE                     5         BASHING ATTACK    28 -  10 -  2      74  |
|BASHING ATTACK                   4         STRIKING ATTACK   26 -  18 -  0      59  |
|WALL OF STEEL                    4         WALL OF STEEL     14 -  12 -  1      54  |
|LUNGING ATTACK                   3         PARRY-LUNGE        6 -   7 -  0      46  |
|AIMED BLOW                       3         AIMED BLOW         8 -  10 -  1      44  |
|PARRY-LUNGE                      1         PARRY-STRIKE      14 -  21 -  2      40  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE      5 -  10 -  0      33  |
|TOTAL PARRY                      1         LUNGING ATTACK     7 -  17 -  1      29  |
|PARRY-RIPOSTE                    1         SLASHING ATTACK    3 -  12 -  0      20  |

Turn 196 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     PARRY-STRIKE       1 -  4         3  BASHING ATTACK 
LUNGING ATTACK     3 -  0     AIMED BLOW         0 -  3         3  PARRY-STRIKE   
SLASHING ATTACK    1 -  0     PARRY-RIPOSTE      0 -  1         2  STRIKING ATTACK
TOTAL PARRY        1 -  0                                       1  PARRY-LUNGE    
BASHING ATTACK     3 -  1                                       1  LUNGING ATTACK 
STRIKING ATTACK    3 -  3                                       1  TOTAL PARRY    
WALL OF STEEL      2 -  2     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   DUCK TAPE 3283             12   9  2  117 DUCKS UNLIMITED (143)
PARRY-LUNGE      MYRON NAGEL 3316           27  21  0  111 THE MIDDLE WAY (385)
PARRY-STRIKE     LAHRS ENNY 3400            16  15  0   89 CRIMINAL ELEMENT (379)
LUNGING ATTACK   ANGELOST 3415              11   5  1   82 DARQUE ANGELS (402)
STRIKING ATTACK  OUTLAW STAR 3550            8   3  0   75 DARQUE ANGELS (402)
TOTAL PARRY      FAISEL THE WISE 2580        7   3  0   62 BEDOUIN KNIGHTS (294)
AIMED BLOW       ABDUL THE VICIOUS 2521      6   4  0   51 BEDOUIN KNIGHTS (294)
WALL OF STEEL    SHIFTING LION 3427          7   3  1   45 ATMAN PROJECT (391)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MYRON NAGEL 3316.  The most popular warrior this 
turn was DUCK TAPE 3283.  The ten other most popular fighters were DAMOK 3538, NAJENA 
3413, MYRON NAGEL 3316, ANGELOST 3415, QUIA RAYNE 3636, SHIFTING LION 3427, ETRIGAN 
3596, DUCK A L'ORANGE 3607, HOMEY CIDE 3594, and ABU THE TRICKY 2524.

The least popular fighter this week was NELA THE FIERCE 2980.  The other ten least 
popular fighters were GIB HOLGIN 3611, KAHR, JACK 3637, FAISEL THE WISE 2580, ABDUL 
THE VICIOUS 2521, CAVE WOMAN 3651, POINT ZERO 3638, WARRIOR NO 3417, BREY KINENTER 
3650, MISS CON DUCK 2344, and LAHRS ENNY 3400.

The following warriors will travel to AD after next turn:

MISS CON DUCK (39-2344) DUCKS UNLIMITED (143)