Date   : 01/29/2005    Duedate: 02/25/2005


DM-39    TURN-204

This Weeks Top Honors


(39-3594) [16-7-1,110]

Chartered Recognition Leader   Unchartered Recognition Leader

HOMEY CIDE                     MAGUA
(39-3594) [16-7-1,110]         (39-3673) [1-2-1,26]

Popularity Leader              This Weeks Favorite

ULRIK VORN                     ULRIK VORN
THE MIDDLE WAY (385)           THE MIDDLE WAY (385)
(39-3556) [15-16-1,81]         (39-3556) [15-16-1,81]



Team Name                  Point Gain  Chartered Team
1. CEBUANO HAMMERZ (428)       34
2. CRIMINAL ELEMENT (379)      28      CRIMINAL ELEMENT (379)
3. THE MIDDLE WAY (385)        18      Unchartered Team
4. MY UNDOING (432)            13
5. SOCIETY OF SIN (434)         5      CEBUANO HAMMERZ (428)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 CRIMINAL ELEMENT (379)   165 110  9 60.0   1/ 1 CRIMINAL ELEMENT (379)   10  5 1
 2/ 0*CEBUANO HAMMERZ (428)      3   2  0 60.0   2/ 2 THE MIDDLE WAY (385)      9  6 1
 3- 2 WITLESS WONDERS (419)     60  41  2 59.4   3/ 6*MY UNDOING (432)          4 11 4
 4- 3 DARQUE ANGELS (402)       59  45  5 56.7   4- 5 DUCKS UNLIMITED (143)     3  1 1
 5- 4 DUCKS UNLIMITED (143)    131 105 11 55.5   5- 3 WITLESS WONDERS (419)     3  1 1
 6/ 5 THE MIDDLE WAY (385)     157 176  8 47.1   6/ 0*CEBUANO HAMMERZ (428)     3  2 0
 7/ 6*MY UNDOING (432)           4  11  4 26.7   7- 4 DARQUE ANGELS (402)       3  7 1
 8/ 0*SOCIETY OF SIN (434)       0   1  0  0.0   8/ 0*SOCIETY OF SIN (434)      0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

             + ]H[ + ---:--- + ]H[ A Darque Tale #1 ]H[ + ---:--- + ]H[ +

In the Spirit Land:

     Magic operated differently in the Spirit Land than it did in the everyday world.
In some ways, it was much better here; the decay of the Arcanum of Ghea did not reach
this place, or was less advanced here.  Master Darque floated along with little
effort, easily keeping pace with his two servants.  But in other ways...it was
strange.  There were nuances, almost flavors, in the magical currents that permeated
the Spirit Land which were unlike any others he had encountered, even in the demonic
realm of his birth.  They tempted him to explore, which would be unwise at this time.
Better to nail down the strange sigil before the details faded from his mind.  And
they WOULD fade, he could sense them trying to even now, as though the sigil itself
was a living thing that struggled to escape.  He tightened his mental grip on it,
ignoring the flashes of...not pain, exactly, but something that a fully human wizard
might experience as pain.  Heat and light and a cutting edge, but his half-demon
nature created a wall of glass between those flashes and his mind.  His thin mouth
curved in a smile.  He would not be defeated by a mere sigil!
     Behind him, Sidon panted.  Or maybe it was Tyre.  "Have to stop and rest, boss!"
     "No point," the other dwarf said.  He sounded strained but wasn't breathing
hard.  "I've heard about this place.  Things aren't real here, sort of.  Can't eat or
drink, and we're not really breathing, even, I bet, just panting 'cause we think we
     "That is true, Sidon.  We move air in and out because it feels right to do it,
and because we can't talk otherwise, but our bodies derive no benefit from it."
Darque glanced around at his followers.  "You cannot rest until we exit the Spirit
Land, Tyre.  Then, yes, you will be truly tired.  Here...you just know you SHOULD be
tired, and so you believe it."  He shook his head.  "That is unwise.  You can die of
an illusion, if you believe in it."
     Tyre scowled.  "I'm not really tired now?  But we've been running...it must've
been miles!"
     "Fewer miles than if we'd stayed in the daylight world, isn't it?" Sidon asked.
"That's why we CAME this way."
     "We would have been days on the road if we'd stayed on horseback," Darque
confirmed.  He barely repressed a shudder.  Such a crude way to travel!
     As though sensing his distraction, the sigil fixed in his memory shivered and
began to fray around the edges.  He turned his will upon it and clarified the image,
wrestling with the slippery thing.  It was outrageous that a mere thing should resist
so, and exceedingly clever, as well.  Once he had the sigil firmly bound to magical
parchment, so that he didn't have to watch it constantly, he would find out who had
created such a tricky symbol.  That skill, that ability to imbue a symbol with
pseudo-life, would be a useful addition to his repertoire.
     "Maybe we should break our journey at Rocanis?" Sidon said.  "Get out of the
Spirit Land, rest, eat, drink, then return to complete the journey.  That way we
won't be totally wiped out when we get to Xochithlan."
     Darque frowned.  It would mean lost time.  A wasted hour or two, at the least.
Working with ordinary mortals had many such tedious interludes, but...there were
compensations.  Neither Sidon nor Tyre would even think of challenging his authority,
a loyalty he could not have expected from any demonic entity.  An hour or two
occasionally was not a bad price to pay for loyalty.  He turned his head to agree.
And was knocked seven feet sideways by something charging into him.
     He whirled.  His protective spells prevented damage, but such an attack was 
still not to be tolerated.  He spared an irritated thought for his bodyguards.  He
could hear them fighting now, but had they been paying attention, had they seen the
attack coming and warned him?  No, they'd been complaining!  He'd deal with them
later.  For now--
     What were these things?  There were a half dozen of them, and they seemed to be
a blend of human and animal, with the heads of animals--horses, bulls, dogs.
Ferocious, apparently fearless in combat, but their attack was strictly physical.
Easy meat, even with the reduction in available power due to the decay of the
Arcanum.  (Not that HE was dependent on the Arcanum for his power, but the magical
field of Ghea was the medium of transmission as well as the source of power in this
world.)  He slew a horse-headed figure with his first blast of power.  By all the
devils in hell, it felt GOOD to use his power freely!  Not to worry about alerting
the Grey Witch to his presence, or antagonizing fellow managers by killing off their
cherished warriors, or getting himself into political problems with the humans of
Ghea who were understandably afraid of someone so different and so much more powerful
than they.  He turned a bull-head into a torch.  How could anyone burn here when all
biological processes were in stasis?  But the bull-headed creature flamed.  A third
creature, eyes rolling in the horse's head, moved back, circling him.
     There had been six, where were...?  Ah, Sidon and Tyre had each accounted for
one and were now moving in a dog-head.  These two were the only ones left standing.
     "Hold!" Master Darque commanded.  Everyone froze in place.  To the creature in
front of him, he said, "We will let you live if you will serve me."
     The creature's nostrils flared, showing red in the murky light.  "You intrude!"
The words were mangled by the creature's mouth but understandable.  "You have entered
where the living may not come, unless they have the passwords, and you gave no
     "Passwords!  I never heard of passwords for the Spirit Land."  Master Darque
considered declaring--rightly--that he went wherever he wanted, and gave no passwords
to anybody.  But his lust for knowledge was greater than his annoyance.  "Since when
have passwords been required?"
     "Since...we began to ask for them."  The creature sounded uncertain, and its
ears flicked back and forth.
     "We don't measure your kind of time here."  It was the dog-head between Sidon
and Tyre.  "There were things done here that should not have been.  Now there are
     "And you do not know the passwords," the horse-head said.  "So you must not be
     "Where do I learn the--"
     "You are not a proper person to have passwords for the realm of the spirits.
You are a Demon Lord.  You have your own realm.  Don't trouble ours!"
     A demon realm?  Naturally, there were many demonic planes...but the nuances in
this thing's voice hinted at new possibilities.  Master Darque studied it for a
moment in silence.  This was a commoner of its kind and unlikely to know much that
would be of use.  He could force the little it did know, but it wouldn't be worth the
effort, or the ill-will.  And you could catch more flies with honey, perhaps.  "We
did not know that passwords were needed," he said.  "We simply wished to make use of
this shortcut from one place in the daylight world to another.  If you could aid us
in completing that journey, we will cease to trouble you.  If not..." he shrugged,
and lightning crackled at his fingertips.
     The two remaining creatures consulted each other with glances.  The dog-head
said, "Where do you wish to go?"
     Another silent consultation.  "It is not far."  The horse-head jerked its muzzle
in what might be the direction of Xochithlan.  "We will accompany you there and see
you back into your world.  You will not enter our realm again unless you have the
     "Done."  Darque checked the sigil, which was still firmly in the grip of his
will.  "The three of us to Xochithlan, and we won't trouble you again."
     It was impossible to read an expression on the non-human faces, but the
creatures nodded their agreement.  "We must hold hands," the horse-head said.  "I
will lead the way, then the three of you, and finally Darg.  We will take you in the
fastest way."  It paused and looked off to the side, then turned back to him.  "It
would be best if you shut your eyes."
     Master Darque frowned, suspicion flaring.
     The creature was better at reading human, or half-demon, expressions than he was
at reading a horse's face.  "Because we will be traveling very fast.  You will become
     They all joined hands as directed.  Darque saw that his two bodyguards had their
eyes shut.  Probably just as well, if there really WAS a danger of dizziness.  He was
not subject to it, himself, and he kept his eyes open.
     The horse-head looked at Darque, shrugged, and then leaped forward.  Everyone's
feet left the ground.  The dun-colored ferns, knee high on his two dwarves, dry and
matted so that they sent up puffs of choking dust whenever they were stepped on,
raced away behind them.  The reddish-brown sky shaded toward purple.  A hilltop,
crowned by a free-standing gateway formed of three massive stones sped beneath them.
The Spirit Land analog of the gate on Spirit Ridge above Rocanis.  Where had they
gotten those stones, in this place?  He could see nothing but a rolling floor of drab
plants, no rocks anywhere.  He began to shrug and thought better of it.  Sidon was
gripping his other hand, and the dwarf's palm was sweaty; Darque didn't want to know
what would happen if Sidon lost hold.
     Another feature emerged from the murky horizon, another gateway, this one also
on a hilltop.  But this appeared to be carved from a single stone, and from above,
Darque could see that the stone was cracked.  It did not meet the description he'd
had of the gateway at Xochithlan, and just as well; it looked unstable.  Their guide
didn't aim down toward it, which agreed with Darque's conclusion that this was not
the exit portal they sought.
     The air around their speeding group thickened into haze, curdled into clouds
that were about six feet across, more or less spherical, and moving in a spiral
pattern.  Horse-head angled higher to clear them, but the clouds followed them up.
Wind came with them.  The clouds jostled against the string of people.  They weren't 
vapor, more like pillows filled with the same acrid dust as the ferns.
     Revenge of the ferns?  Master Darque fought down a laugh that might have been a
little hysterical.  In a rational world, such things would not be possible.  But
here...who could know?  He was tempted to use magic against them, but what KIND of
magic?  They were not weather as his spells understood weather.  His eyes narrowed as
he extended his senses into the magical range.  There were magical currents in this
whirlwind.  He touched one of the strands of magic with his mind.
     The sigil renewed its efforts to escape his memory, requiring most of his
attention.  And the strand he had touched lashed out like a whip, driving the winds
to greater speeds.  Horse-head wailed as they were all sucked lower.  The dust-filled
clouds pressed around them.  Horse-head's hand slipped out of his grip.  Darque
tightened his grip on Sidon's hand in reflex.  He had a very clear images of himself
and the two dwarves being sucked down to...the ground, perhaps.  But perhaps not.
This was a place where things were not orthodox.
     The clouds vanished just in time for him to see the carved and damaged gateway
he had glimpsed moments ago.  The whirlwind was drawing them toward it.

     "I don't understand any of this," Ghost Dancer said.  He stepped into the circle
with the old shaman.  "Why are we following these people?"
     Uncle Wolf did not look up from the patterns he was drawing in the dirt around
the circle.  They were meaningless to Ghost Dancer, who had barely begun his training
as a shaman.  "Because one of them is in possession of a master sigil.  I mean to
have it from him, one way or another."
     "What's a--"  The world twisted around them as the circle rotated.  Ghost Dancer
waited until he was sure they were done moving.  "What's a master sigil?"  The dust
which seemed to permeate the Spirit Land lately made him sneeze.  "And why do you
want it?"
     The old man turned to look at him.  His eyes gleamed as yellow as those of the
predator for whom he was named.  "You are not ready to know what a master sigil is,"
he said.  "It is a key to gates you are not ready to open.  As to why I want it..."
he shrugged, "I am ready and beyond ready for those gates."  He stepped out of the
circle into the dry brown ferns of the Spirit Land.  "You are here with me because it
is my duty to teach you all you can learn, and because I may need another pair of
hands in the tasks ahead."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

 DM   1 MORDANT (turn 513): GOOEYDUCK of LAB EXPERIMENTS (The Mun, mgr.)
 DM   2 NIANIA (turn 398): PROWESS of KNOT WHOLE (Sultan, mgr.)
 DM   3 OSKSI (turn 518): WOLF SPIDER of SIMPLY DESSERTS (Sweet Tooth, mgr.)
 DM   4 JHELUM (turn 514): DREAMER of DREAMERS (Sleepy, mgr.)
 DM   5 KALTOS (turn 513): FREDERICK DOUGLASS of I'M HISTORY (Zalgor Prigg, mgr.)
 DM   6 TRANSEL (turn 517): STEAL SHANK of DARK PENNACLE (Dincuru Feadagnor, mgr.)
 DM   7 BONSUR (turn 514): BENDER of BLADES OF ICE (Lord Andarus, mgr.)
 DM  10 KOLACT (turn 509): LADY DIVAN of SPRINGBORN (Still, mgr.)
 DM  18 TALCAMA (turn 500): MEET DEATH of INANIMATE TOFU (Talon Volksie, mgr.)
 DM  21 SUNSET (turn 499): MINOS of SONS OF SATAN (Damion, mgr.)
 DM  36 COSMOWORLD (turn 473): TIMBER LION of WOLFCATS (Ultraist, mgr.)
 DM  38 CLIFFHOME (turn 464): BOB, ETERNAL, of SANDS OF TIME (The Muffin Man, mgr.)
 DM  39 XOCHITHLAN (turn 203): HOMEY CIDE of CRIMINAL ELEMENT (Fizban, mgr.)
 DM  42 RODEKI (turn 450): BOZO of CLOWNING AROUND (Assurnasirbanipal, mgr.)
 DM  51 TRICORUS (turn 399): HANNAH of AMAZON ELITE (Doc Miracle, mgr.)
 DM  54 TROCAR (turn 190): DAROSHTAN of TRADERS OF TROCAR (Jinda, mgr.)
 DM  59 ILLIS (turn 178): LONDON QUIREBOY of CHAPEL ROCK (Crip, mgr.)
 DM  62 VALAMANTIS (turn 349): BUS of PUBLIC TRANSIT (Assurnasirbanipal, mgr.)
 DM  72 DRAGONHEAD (turn 155): ORPHAN of X-POSSE (Savant, mgr.)
ADM 104 DARKHOLM (turn 392): DARK GUMBY of WASTELAND II from BONSUR (The Muffin Man)

                                      Top Teams
 DM   1 MORDANT (turn 513): MANNEQUIN'S BEST (Mannequin, mgr.)
 DM   2 NIANIA (turn 398): THE GOLDEN FISH (Nick, mgr.)
 DM   3 OSKSI (turn 518): OUR HIGHEST HONOR (The Anarchist, mgr.)
 DM   4 JHELUM (turn 514): PURPLE AND GOLD (Zalgor Prigg, mgr.)
 DM   5 KALTOS (turn 513): I'M HISTORY (Zalgor Prigg, mgr.)
 DM   6 TRANSEL (turn 517): BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 514): WASTELAND II (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 509): TERRAPIN STATION (Floyd, mgr.)
 DM  18 TALCAMA (turn 500): PENTARCHIE-18 (The Pentalque, mgr.)
 DM  21 SUNSET (turn 499): none
 DM  36 COSMOWORLD (turn 473): KAMIKAZI (Turtle, mgr.)
 DM  38 CLIFFHOME (turn 464): BOY O'S (Papa Bear, mgr.)
 DM  39 XOCHITHLAN (turn 203): CRIMINAL ELEMENT (Fizban, mgr.)
 DM  42 RODEKI (turn 450): COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 399): DARK HORSEMEN (Nick, mgr.)
 DM  54 TROCAR (turn 190): TRADERS OF TROCAR (Jinda, mgr.)
 DM  59 ILLIS (turn 178): SEA DOGS (One-Armed Bandit, mgr.)
 DM  62 VALAMANTIS (turn 349): MIDDLE WAY 10 (Nick, mgr.)
 DM  72 DRAGONHEAD (turn 155): X-POSSE (Savant, mgr.)
ADM 104 DARKHOLM (turn 392): ODD SQUAD, etc. (Doc Steele, mgr.)

                                   Recent Graduates
 DM   1 MORDANT (turn 513): GOOEYDUCK of LAB EXPERIMENTS (The Mun, mgr.)
 DM   2 NIANIA (turn 398): FORMIDABLE of KNOT WHOLE (Sultan, mgr.)
                           YELLOW PIKE of THE GOLDEN FISH (Nick, mgr.)
 DM   3 OSKSI (turn 517): DEWEY of GAMES LIBRARY (Nick, mgr.)
                          FROSTY of THE NUKES (Fusion, mgr.)
 DM   6 TRANSEL (turn 516): THIRD OMEN of DARK PANTHEON (Doc Steele, mgr.)
 DM  18 TALCAMA (turn 499): MARY of SHEPHERDS (Assurnasirbanipal, mgr.)
 DM  21 SUNSET (turn 499): MINOS of SONS OF SATAN (Damion, mgr.)
                           I SEE SOUNDS of COSMIC FREAK OUT (Floyd, mgr.)
               (turn 498): GINA TAILIA of FEVER PITCH (Alfredo Frothingslosh, mgr.)
 DM  36 COSMOWORLD (turn 473): DONNA of BABES (Papa Bear, mgr.)
 DM  38 CLIFFHOME (turn 462): KORRIBIE of JINDA-BAN (Nick, mgr.)
 DM  59 ILLIS (turn 177): SVAD BONEGRIN of DAMAGE INC. (Tripwire, mgr.)
                          SLIPPERY NIPPLE of HANGOVERS (Crip, mgr.)
                          FLAMING DRAMBUIE of HANGOVERS (Crip, mgr.)
 DM  62 VALAMANTIS (turn 349): BUS of PUBLIC TRANSIT (Assurnasirbanipal, mgr.)
 DM  72 DRAGONHEAD (turn 155): CANNONBALL of X-POSSE (Savant, mgr.)

                                      SPY REPORT

     Hail XOCHITHLAN!  Warriors of the arena, prepare to be praised and blamed for 
your deeds.  MY UNDOING stable has parlayed this turn's 1-4-1 into a 3 space move up 
the rankings.  This brings them up to 3rd place.  Good work, guys!  On their very 
first turn, CEBUANO HAMMERZ had a 3-2-0, and with this kind of luck or skill, should 
do well.  Welcome to XOCHITHLAN.  And let's see, MAGUA fought SHAMAN'S ASSISTANT and 
gained 17 points and contributed to MY UNDOING's 1-4-1.  QUIA RAYNE has lost to KAHR, 
JACK, falling 2 points, while helping make THE MIDDLE WAY a 2-3-1 turn.  The attempts 
to dethrone the Duelmaster have failed, and HOMEY CIDE remains XOCHITHLAN's top 
warrior for another turn.  By the way, was that our Duelmaster that I saw last night, 
cramped under the table at The Welcome Wench?   
     He who challenges well, fights well.  He who avoids without cause, shall lose 
for good reasons.  My mama told me that one.  I also notice that the DUCKS UNLIMITED 
stable was the most avoided team this turn.  Come on XOCHITHLAN, what are you afraid 
of?  And avoiding DUCKS UNLIMITED more than any other team we find MY UNDOING.  
XOCHITHLAN, are we going to accept, or respect this sort of thing?  The most 
challenged warrior this turn was THE MIDDLE WAY's warrior OPARA PERSI.  More fighters 
challenged her than challenged the Duelmaster!  In a brave attempt, SLEAZA from MY 
UNDOING challenged up 18 points to fight OPARA PERSI from the THE MIDDLE WAY stable.  
SLEAZA perhaps got hers just desserts, seeing as she was beat by OPARA PERSI and 
ended up with 5 recognition points.   
     The Dark Arena is for those who cannot win, not who cannot lose with grace.  
Dignity in life or death is the warrior's creed.  CRIMINAL ELEMENT has lost SOLL I. 
TARRY to the arena in the sky, but they don't seem to be worried.  What do you expect 
from 5-5-0?  Congratulations go out to CRIMINAL ELEMENT, with MANN SLAUGHTER 
revenging a bloodfeud against DAFORCE of MY UNDOING.  A brave warrior does not carry 
a red shield, he has nothing to cover or hide when the fight is over.  Consider well. 
     I like this place, XOCHITHLAN, the taverns have old wine, and young serving 
girls.  Who could ask for more?  Well, I'm burning daylight here in XOCHITHLAN and 
I've a long road ahead of me.  Happy Trails.  Until you see my quill in XOCHITHLAN 
again, farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HOMEY CIDE 3594              16   7  1   110       CRIMINAL ELEMENT (379)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-OUTLAW STAR 3550             11   6  1    99       DARQUE ANGELS (402)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-HOT AIR DUCK 3451            12   6  0    90       DUCKS UNLIMITED (143)
-DAMOK 3538                   14  15  0    89       WITLESS WONDERS (419)
 ULRIK VORN 3556              15  16  1    81       THE MIDDLE WAY (385)
-TYSON 3592                    5   3  0    77       WITLESS WONDERS (419)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 KAHR, JACK 3637               8   5  1    66       CRIMINAL ELEMENT (379)
-THE FALLEN ONE 3416          11  10  2    57       DARQUE ANGELS (402)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-DUCK A L'ORANGE 3607          4   6  0    48       DUCKS UNLIMITED (143)
 ZED ARLEN 3653                8   2  1    42       THE MIDDLE WAY (385)
-ETRIGAN 3596                  6   3  0    41       DARQUE ANGELS (402)
-COWTOWN SNIPER 3660           5   1  1    40       WITLESS WONDERS (419)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 QUIA RAYNE 3636               5  10  0    32       THE MIDDLE WAY (385)
 MANN SLAUGHTER 3688           2   0  1    27       CRIMINAL ELEMENT (379)
-PEKING DUCK 3632              3   1  0    26       DUCKS UNLIMITED (143)
 MAGUA 3673                    1   2  1    26       MY UNDOING (432)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 OPARA PERSI 3670              4   1  0    24       THE MIDDLE WAY (385)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-ANUDDA BLOUD 3659             3   3  0    18       WITLESS WONDERS (419)
 DAFORCE 3671                  2   1  2    11       MY UNDOING (432)
-BLACK GUARD 3667              2   3  0    11       DARQUE ANGELS (402)
-DAFFY DUCK 3668               1   0  1    11       DUCKS UNLIMITED (143)
 HINGATULI HAMMER 3661         1   0  0    10       CEBUANO HAMMERZ (428)
 MS D. MEENER 3696             1   0  0    10       CRIMINAL ELEMENT (379)
 KAWI HAMMER 3642              1   0  0    10       CEBUANO HAMMERZ (428)
-CLEO 3570                     0   1  0     9       WITLESS WONDERS (419)
 CURLY 3674                    1   2  1     8       MY UNDOING (432)
 SLEAZA 3672                   0   3  0     5       MY UNDOING (432)
 PEDRO HAMMER 3643             1   0  0     3       CEBUANO HAMMERZ (428)
 LIONEL HAMMER 3639            0   1  0     1       CEBUANO HAMMERZ (428)
 KARLO LENCH 3703              0   1  0     1       THE MIDDLE WAY (385)
 FLAMMA 3697                   0   1  0     1       MY UNDOING (432)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
SHAMAN'S ASSISTANT 6   0  1 0   1                   MAGUA 3673            204 NONE    
BASURA 1 3640          0  1 0 CEBUANO HAMMERZ 428   CAPTIVE GIANT 21      204 NONE    
SOLL I. TARRY 3652     5  5 0 CRIMINAL ELEMENT 379  ZED ARLEN 3653        204         
THUG 3676              1  1 0 CRIMINAL ELEMENT 379  DAFORCE 3671          203 JUST REV
GIB HOLGIN 3611        6 10 0 THE MIDDLE WAY 385    COWTOWN SNIPER 3660   202         
INDILLA JASSE 3695     0  1 0 THE MIDDLE WAY 385    DAFFY DUCK 3668       203         
OZMA 3675              0  2 0 MY UNDOING 432        MANN SLAUGHTER 3688   203         
STICH-U-UP 3684        0  1 0 SOCIETY OF SIN 434    BLACK ORC BRIGAND 25  204 NONE    

                                     PERSONAL ADS

The Fallen One -- That was fun.  I love kicking people when they're down.  What
better time? -- Ulrik Vorn
P.S.  Especially a Rirorni.

Magua -- You're taking a chance there, boy!  What if I was a bloodthirsty elf like
Ulrik?  Oh, wait, I am an elf....  Well, I'm not bloodthirsty anyway. -- Zed Arlen

Curly -- Undoing?  It looks more like you're undone! -- Quia Rayne

Black Guard -- The black armor and weapons bit is very...impressive, makes a strong
statement, but don't you think it would be better if you were effective with them? --
Opara Persi

Daffy Duck -- (despairing wail) -- Ghost of Indilla Jasse

Magua -- Are you suggesting I start a fad for some special kind of drink?  Hmm.  Are
there licensing fees, do I get PAID for this?  I'll think about it. -- Opara Persi

12 January 2005
On Jhans turn number 476 (due on Feb. 16, 2005) the Second Annual kLk St. Valentine's
Massacre Kill Contest will begin.  The rules are simple; the team with the most kills
on the last turn wins.  Last year's winner was Shocking Toad.  Can he repeat?  Could
DOOMcorps crush all challengers?  Will the kLk prevail?  Or will you be the
independent manager to show that alliances aren't all that?  Come on to Jhans and
let's find out!
     Prizes are:  1st.  Renaming of a Dark Arena monster and five roll-up
                        certificates or $25.00 deposited in your account.
                  2nd.  Renaming of a Stand-In monster.
     Come on and celebrate the Delarquan way!

15 January 2005
     BR 4 is upon us!  First turn is due on 1/29/05.  Many thanks to RSI for helping
supply a great prize for the winner and those who meet the 90% endurance criteria.
     Winning prize:  6 months free play, a +1 bonus potion, a limited damage potion,
a favorites knowledge potion, a minor stat-switch prize, and renaming a Dark Arena
     Endurance prizes:  a +1 bonus potion to all teams that fight 90% of the possible
fights during the contest.
     For details, visit Talcama's newletter or http://www.geocities.com/assurnasir/br4
     To join, simply bring a team to DM 18, announce your entry in the personals, and
follow the very simple rule of not avoiding!

                                  LAST WEEK'S FIGHTS

BASURA 1 was viciously butchered by CAPTIVE GIANT in a 1 minute Dark Arena fight.
STICH-U-UP was murdered by BLACK ORC BRIGAND in a 1 minute Dark Arena melee.
DAFORCE was demolished by MANN SLAUGHTER in a 2 minute bloody uneven Bloodfeud fight.
SOLL I. TARRY was barely slain by ZED ARLEN in a 2 minute Challenge fight.
SLEAZA was defeated by OPARA PERSI in a 2 minute amateur's Challenge match.
HOMEY CIDE bested ULRIK VORN in a crowd pleasing 3 minute veteran's Title duel.
KAHR, JACK overpowered QUIA RAYNE in a popular 1 minute gruesome mismatched brawl.
MAGUA slaughtered SHAMAN'S ASSISTANT in a 1 minute gruesome uneven duel.
CURLY was defeated by HINGATULI HAMMER in a 2 minute beginner's duel.
PEDRO HAMMER outlasted FLAMMA in a dull 13 minute novice's fight.
KAWI HAMMER overpowered KARLO LENCH in a 1 minute one-sided fight.
LIONEL HAMMER was demolished by MS D. MEENER in a 1 minute mismatched competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   4         PARRY-LUNGE        5 -   2 -  2      71  |
|STRIKING ATTACK                  4         WALL OF STEEL     23 -  13 -  2      64  |
|WALL OF STEEL                    2         TOTAL PARRY        5 -   3 -  0      63  |
|PARRY-STRIKE                     2         LUNGING ATTACK    19 -  14 -  1      58  |
|AIMED BLOW                       2         BASHING ATTACK    23 -  17 -  1      58  |
|LUNGING ATTACK                   2         PARRY-STRIKE      16 -  14 -  1      53  |
|SLASHING ATTACK                  2         SLASHING ATTACK    5 -   5 -  0      50  |
|PARRY-RIPOSTE                    1         PARRY-RIPOSTE      4 -   5 -  0      44  |
|TOTAL PARRY                      1         STRIKING ATTACK   21 -  29 -  2      42  |
|PARRY-LUNGE                      1         AIMED BLOW         6 -  14 -  1      30  |

Turn 204 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     AIMED BLOW         0 -  2         3  WALL OF STEEL  
TOTAL PARRY        1 -  0     PARRY-LUNGE        0 -  1         3  BASHING ATTACK 
WALL OF STEEL      2 -  0     LUNGING ATTACK     0 -  2         2  LUNGING ATTACK 
BASHING ATTACK     3 -  1     SLASHING ATTACK    0 -  2         1  PARRY-STRIKE   
PARRY-STRIKE       1 -  1                                       1  STRIKING ATTACK
STRIKING ATTACK    2 -  2                                       1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-STRIKE     HOMEY CIDE 3594            16   7  1  110 CRIMINAL ELEMENT (379)
BASHING ATTACK   KAHR, JACK 3637             8   5  1   66 CRIMINAL ELEMENT (379)
WALL OF STEEL    ZED ARLEN 3653              8   2  1   42 THE MIDDLE WAY (385)
Note: Warriors have a winning record and are an Adept or Above.

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
The overall popularity leader is ULRIK VORN 3556.  The most popular warrior this turn 
was ULRIK VORN 3556.  The ten other most popular fighters were HINGATULI HAMMER 3661, 
3652, ZED ARLEN 3653, OPARA PERSI 3670, MAGUA 3673, and MS D. MEENER 3696.

The least popular fighter this week was PEDRO HAMMER 3643.  The other ten least 
popular fighters were FLAMMA 3697, LIONEL HAMMER 3639, KARLO LENCH 3703, DAFORCE 
3671, KAWI HAMMER 3642, CURLY 3674, QUIA RAYNE 3636, SLEAZA 3672, STICH-U-UP 3684, 
and MS D. MEENER 3696.

The following warriors will travel to AD after next turn:


                 FACE-TO-FACE TOURNEY XXXV

CHAMPIONS TOURNEY                      W  L  K         TEAM NAME            
GALILEO 1361 (11-2-0)                  0  3  0         TRIPPIN' OUT         

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
DAFFY DUCK 3668 (1-0-1)                3  3  0         DUCKS UNLIMITED      

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
DUCK BLIND 3677 (0-0-0)                2  3  0         DUCKS UNLIMITED