DUEL 2 NEWSLETTER Date : 01/29/2005 Duedate: 02/25/2005 XOCHITHLAN ARENA DM-39 TURN-204 This Weeks Top Honors THE DUELMASTER IS HOMEY CIDE CRIMINAL ELEMENT (379) (39-3594) [16-7-1,110] Chartered Recognition Leader Unchartered Recognition Leader HOMEY CIDE MAGUA CRIMINAL ELEMENT (379) MY UNDOING (432) (39-3594) [16-7-1,110] (39-3673) [1-2-1,26] Popularity Leader This Weeks Favorite ULRIK VORN ULRIK VORN THE MIDDLE WAY (385) THE MIDDLE WAY (385) (39-3556) [15-16-1,81] (39-3556) [15-16-1,81] THE CURRENT TOP TEAM CRIMINAL ELEMENT (379) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. CEBUANO HAMMERZ (428) 34 2. CRIMINAL ELEMENT (379) 28 CRIMINAL ELEMENT (379) 3. THE MIDDLE WAY (385) 18 Unchartered Team 4. MY UNDOING (432) 13 5. SOCIETY OF SIN (434) 5 CEBUANO HAMMERZ (428) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 CRIMINAL ELEMENT (379) 165 110 9 60.0 1/ 1 CRIMINAL ELEMENT (379) 10 5 1 2/ 0*CEBUANO HAMMERZ (428) 3 2 0 60.0 2/ 2 THE MIDDLE WAY (385) 9 6 1 3- 2 WITLESS WONDERS (419) 60 41 2 59.4 3/ 6*MY UNDOING (432) 4 11 4 4- 3 DARQUE ANGELS (402) 59 45 5 56.7 4- 5 DUCKS UNLIMITED (143) 3 1 1 5- 4 DUCKS UNLIMITED (143) 131 105 11 55.5 5- 3 WITLESS WONDERS (419) 3 1 1 6/ 5 THE MIDDLE WAY (385) 157 176 8 47.1 6/ 0*CEBUANO HAMMERZ (428) 3 2 0 7/ 6*MY UNDOING (432) 4 11 4 26.7 7- 4 DARQUE ANGELS (402) 3 7 1 8/ 0*SOCIETY OF SIN (434) 0 1 0 0.0 8/ 0*SOCIETY OF SIN (434) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ A Darque Tale #1 ]H[ + ---:--- + ]H[ + In the Spirit Land: Magic operated differently in the Spirit Land than it did in the everyday world. In some ways, it was much better here; the decay of the Arcanum of Ghea did not reach this place, or was less advanced here. Master Darque floated along with little effort, easily keeping pace with his two servants. But in other ways...it was strange. There were nuances, almost flavors, in the magical currents that permeated the Spirit Land which were unlike any others he had encountered, even in the demonic realm of his birth. They tempted him to explore, which would be unwise at this time. Better to nail down the strange sigil before the details faded from his mind. And they WOULD fade, he could sense them trying to even now, as though the sigil itself was a living thing that struggled to escape. He tightened his mental grip on it, ignoring the flashes of...not pain, exactly, but something that a fully human wizard might experience as pain. Heat and light and a cutting edge, but his half-demon nature created a wall of glass between those flashes and his mind. His thin mouth curved in a smile. He would not be defeated by a mere sigil! Behind him, Sidon panted. Or maybe it was Tyre. "Have to stop and rest, boss!" "No point," the other dwarf said. He sounded strained but wasn't breathing hard. "I've heard about this place. Things aren't real here, sort of. Can't eat or drink, and we're not really breathing, even, I bet, just panting 'cause we think we should." "That is true, Sidon. We move air in and out because it feels right to do it, and because we can't talk otherwise, but our bodies derive no benefit from it." Darque glanced around at his followers. "You cannot rest until we exit the Spirit Land, Tyre. Then, yes, you will be truly tired. Here...you just know you SHOULD be tired, and so you believe it." He shook his head. "That is unwise. You can die of an illusion, if you believe in it." Tyre scowled. "I'm not really tired now? But we've been running...it must've been miles!" "Fewer miles than if we'd stayed in the daylight world, isn't it?" Sidon asked. "That's why we CAME this way." "We would have been days on the road if we'd stayed on horseback," Darque confirmed. He barely repressed a shudder. Such a crude way to travel! As though sensing his distraction, the sigil fixed in his memory shivered and began to fray around the edges. He turned his will upon it and clarified the image, wrestling with the slippery thing. It was outrageous that a mere thing should resist so, and exceedingly clever, as well. Once he had the sigil firmly bound to magical parchment, so that he didn't have to watch it constantly, he would find out who had created such a tricky symbol. That skill, that ability to imbue a symbol with pseudo-life, would be a useful addition to his repertoire. "Maybe we should break our journey at Rocanis?" Sidon said. "Get out of the Spirit Land, rest, eat, drink, then return to complete the journey. That way we won't be totally wiped out when we get to Xochithlan." Darque frowned. It would mean lost time. A wasted hour or two, at the least. Working with ordinary mortals had many such tedious interludes, but...there were compensations. Neither Sidon nor Tyre would even think of challenging his authority, a loyalty he could not have expected from any demonic entity. An hour or two occasionally was not a bad price to pay for loyalty. He turned his head to agree. And was knocked seven feet sideways by something charging into him. He whirled. His protective spells prevented damage, but such an attack was still not to be tolerated. He spared an irritated thought for his bodyguards. He could hear them fighting now, but had they been paying attention, had they seen the attack coming and warned him? No, they'd been complaining! He'd deal with them later. For now-- What were these things? There were a half dozen of them, and they seemed to be a blend of human and animal, with the heads of animals--horses, bulls, dogs. Ferocious, apparently fearless in combat, but their attack was strictly physical. Easy meat, even with the reduction in available power due to the decay of the Arcanum. (Not that HE was dependent on the Arcanum for his power, but the magical field of Ghea was the medium of transmission as well as the source of power in this world.) He slew a horse-headed figure with his first blast of power. By all the devils in hell, it felt GOOD to use his power freely! Not to worry about alerting the Grey Witch to his presence, or antagonizing fellow managers by killing off their cherished warriors, or getting himself into political problems with the humans of Ghea who were understandably afraid of someone so different and so much more powerful than they. He turned a bull-head into a torch. How could anyone burn here when all biological processes were in stasis? But the bull-headed creature flamed. A third creature, eyes rolling in the horse's head, moved back, circling him. There had been six, where were...? Ah, Sidon and Tyre had each accounted for one and were now moving in a dog-head. These two were the only ones left standing. So. "Hold!" Master Darque commanded. Everyone froze in place. To the creature in front of him, he said, "We will let you live if you will serve me." The creature's nostrils flared, showing red in the murky light. "You intrude!" The words were mangled by the creature's mouth but understandable. "You have entered where the living may not come, unless they have the passwords, and you gave no password." "Passwords! I never heard of passwords for the Spirit Land." Master Darque considered declaring--rightly--that he went wherever he wanted, and gave no passwords to anybody. But his lust for knowledge was greater than his annoyance. "Since when have passwords been required?" "Since...we began to ask for them." The creature sounded uncertain, and its ears flicked back and forth. "We don't measure your kind of time here." It was the dog-head between Sidon and Tyre. "There were things done here that should not have been. Now there are passwords." "And you do not know the passwords," the horse-head said. "So you must not be here." "Where do I learn the--" "You are not a proper person to have passwords for the realm of the spirits. You are a Demon Lord. You have your own realm. Don't trouble ours!" A demon realm? Naturally, there were many demonic planes...but the nuances in this thing's voice hinted at new possibilities. Master Darque studied it for a moment in silence. This was a commoner of its kind and unlikely to know much that would be of use. He could force the little it did know, but it wouldn't be worth the effort, or the ill-will. And you could catch more flies with honey, perhaps. "We did not know that passwords were needed," he said. "We simply wished to make use of this shortcut from one place in the daylight world to another. If you could aid us in completing that journey, we will cease to trouble you. If not..." he shrugged, and lightning crackled at his fingertips. The two remaining creatures consulted each other with glances. The dog-head said, "Where do you wish to go?" "Xochithlan." Another silent consultation. "It is not far." The horse-head jerked its muzzle in what might be the direction of Xochithlan. "We will accompany you there and see you back into your world. You will not enter our realm again unless you have the passwords." "Done." Darque checked the sigil, which was still firmly in the grip of his will. "The three of us to Xochithlan, and we won't trouble you again." It was impossible to read an expression on the non-human faces, but the creatures nodded their agreement. "We must hold hands," the horse-head said. "I will lead the way, then the three of you, and finally Darg. We will take you in the fastest way." It paused and looked off to the side, then turned back to him. "It would be best if you shut your eyes." Master Darque frowned, suspicion flaring. The creature was better at reading human, or half-demon, expressions than he was at reading a horse's face. "Because we will be traveling very fast. You will become dizzy." They all joined hands as directed. Darque saw that his two bodyguards had their eyes shut. Probably just as well, if there really WAS a danger of dizziness. He was not subject to it, himself, and he kept his eyes open. The horse-head looked at Darque, shrugged, and then leaped forward. Everyone's feet left the ground. The dun-colored ferns, knee high on his two dwarves, dry and matted so that they sent up puffs of choking dust whenever they were stepped on, raced away behind them. The reddish-brown sky shaded toward purple. A hilltop, crowned by a free-standing gateway formed of three massive stones sped beneath them. The Spirit Land analog of the gate on Spirit Ridge above Rocanis. Where had they gotten those stones, in this place? He could see nothing but a rolling floor of drab plants, no rocks anywhere. He began to shrug and thought better of it. Sidon was gripping his other hand, and the dwarf's palm was sweaty; Darque didn't want to know what would happen if Sidon lost hold. Another feature emerged from the murky horizon, another gateway, this one also on a hilltop. But this appeared to be carved from a single stone, and from above, Darque could see that the stone was cracked. It did not meet the description he'd had of the gateway at Xochithlan, and just as well; it looked unstable. Their guide didn't aim down toward it, which agreed with Darque's conclusion that this was not the exit portal they sought. The air around their speeding group thickened into haze, curdled into clouds that were about six feet across, more or less spherical, and moving in a spiral pattern. Horse-head angled higher to clear them, but the clouds followed them up. Wind came with them. The clouds jostled against the string of people. They weren't vapor, more like pillows filled with the same acrid dust as the ferns. Revenge of the ferns? Master Darque fought down a laugh that might have been a little hysterical. In a rational world, such things would not be possible. But here...who could know? He was tempted to use magic against them, but what KIND of magic? They were not weather as his spells understood weather. His eyes narrowed as he extended his senses into the magical range. There were magical currents in this whirlwind. He touched one of the strands of magic with his mind. The sigil renewed its efforts to escape his memory, requiring most of his attention. And the strand he had touched lashed out like a whip, driving the winds to greater speeds. Horse-head wailed as they were all sucked lower. The dust-filled clouds pressed around them. Horse-head's hand slipped out of his grip. Darque tightened his grip on Sidon's hand in reflex. He had a very clear images of himself and the two dwarves being sucked down to...the ground, perhaps. But perhaps not. This was a place where things were not orthodox. The clouds vanished just in time for him to see the carved and damaged gateway he had glimpsed moments ago. The whirlwind was drawing them toward it. "I don't understand any of this," Ghost Dancer said. He stepped into the circle with the old shaman. "Why are we following these people?" Uncle Wolf did not look up from the patterns he was drawing in the dirt around the circle. They were meaningless to Ghost Dancer, who had barely begun his training as a shaman. "Because one of them is in possession of a master sigil. I mean to have it from him, one way or another." "What's a--" The world twisted around them as the circle rotated. Ghost Dancer waited until he was sure they were done moving. "What's a master sigil?" The dust which seemed to permeate the Spirit Land lately made him sneeze. "And why do you want it?" The old man turned to look at him. His eyes gleamed as yellow as those of the predator for whom he was named. "You are not ready to know what a master sigil is," he said. "It is a key to gates you are not ready to open. As to why I want it..." he shrugged, "I am ready and beyond ready for those gates." He stepped out of the circle into the dry brown ferns of the Spirit Land. "You are here with me because it is my duty to teach you all you can learn, and because I may need another pair of hands in the tasks ahead." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===DELARQUAN REGIONAL NEWS===--- Duelmasters ----------- DM 1 MORDANT (turn 513): GOOEYDUCK of LAB EXPERIMENTS (The Mun, mgr.) DM 2 NIANIA (turn 398): PROWESS of KNOT WHOLE (Sultan, mgr.) DM 3 OSKSI (turn 518): WOLF SPIDER of SIMPLY DESSERTS (Sweet Tooth, mgr.) DM 4 JHELUM (turn 514): DREAMER of DREAMERS (Sleepy, mgr.) DM 5 KALTOS (turn 513): FREDERICK DOUGLASS of I'M HISTORY (Zalgor Prigg, mgr.) DM 6 TRANSEL (turn 517): STEAL SHANK of DARK PENNACLE (Dincuru Feadagnor, mgr.) DM 7 BONSUR (turn 514): BENDER of BLADES OF ICE (Lord Andarus, mgr.) DM 10 KOLACT (turn 509): LADY DIVAN of SPRINGBORN (Still, mgr.) DM 18 TALCAMA (turn 500): MEET DEATH of INANIMATE TOFU (Talon Volksie, mgr.) DM 21 SUNSET (turn 499): MINOS of SONS OF SATAN (Damion, mgr.) DM 36 COSMOWORLD (turn 473): TIMBER LION of WOLFCATS (Ultraist, mgr.) DM 38 CLIFFHOME (turn 464): BOB, ETERNAL, of SANDS OF TIME (The Muffin Man, mgr.) DM 39 XOCHITHLAN (turn 203): HOMEY CIDE of CRIMINAL ELEMENT (Fizban, mgr.) DM 42 RODEKI (turn 450): BOZO of CLOWNING AROUND (Assurnasirbanipal, mgr.) DM 51 TRICORUS (turn 399): HANNAH of AMAZON ELITE (Doc Miracle, mgr.) DM 54 TROCAR (turn 190): DAROSHTAN of TRADERS OF TROCAR (Jinda, mgr.) DM 59 ILLIS (turn 178): LONDON QUIREBOY of CHAPEL ROCK (Crip, mgr.) DM 62 VALAMANTIS (turn 349): BUS of PUBLIC TRANSIT (Assurnasirbanipal, mgr.) DM 72 DRAGONHEAD (turn 155): ORPHAN of X-POSSE (Savant, mgr.) ADM 104 DARKHOLM (turn 392): DARK GUMBY of WASTELAND II from BONSUR (The Muffin Man) Top Teams --------- DM 1 MORDANT (turn 513): MANNEQUIN'S BEST (Mannequin, mgr.) DM 2 NIANIA (turn 398): THE GOLDEN FISH (Nick, mgr.) DM 3 OSKSI (turn 518): OUR HIGHEST HONOR (The Anarchist, mgr.) DM 4 JHELUM (turn 514): PURPLE AND GOLD (Zalgor Prigg, mgr.) DM 5 KALTOS (turn 513): I'M HISTORY (Zalgor Prigg, mgr.) DM 6 TRANSEL (turn 517): BATTLE BEASTS (Sensei Jan, mgr.) DM 7 BONSUR (turn 514): WASTELAND II (The Muffin Man, mgr.) DM 10 KOLACT (turn 509): TERRAPIN STATION (Floyd, mgr.) DM 18 TALCAMA (turn 500): PENTARCHIE-18 (The Pentalque, mgr.) DM 21 SUNSET (turn 499): none DM 36 COSMOWORLD (turn 473): KAMIKAZI (Turtle, mgr.) DM 38 CLIFFHOME (turn 464): BOY O'S (Papa Bear, mgr.) DM 39 XOCHITHLAN (turn 203): CRIMINAL ELEMENT (Fizban, mgr.) DM 42 RODEKI (turn 450): COLOR ME SUAVE (Suave, mgr.) DM 51 TRICORUS (turn 399): DARK HORSEMEN (Nick, mgr.) DM 54 TROCAR (turn 190): TRADERS OF TROCAR (Jinda, mgr.) DM 59 ILLIS (turn 178): SEA DOGS (One-Armed Bandit, mgr.) DM 62 VALAMANTIS (turn 349): MIDDLE WAY 10 (Nick, mgr.) DM 72 DRAGONHEAD (turn 155): X-POSSE (Savant, mgr.) ADM 104 DARKHOLM (turn 392): ODD SQUAD, etc. (Doc Steele, mgr.) Recent Graduates ----------------- DM 1 MORDANT (turn 513): GOOEYDUCK of LAB EXPERIMENTS (The Mun, mgr.) DM 2 NIANIA (turn 398): FORMIDABLE of KNOT WHOLE (Sultan, mgr.) YELLOW PIKE of THE GOLDEN FISH (Nick, mgr.) DM 3 OSKSI (turn 517): DEWEY of GAMES LIBRARY (Nick, mgr.) FROSTY of THE NUKES (Fusion, mgr.) DM 6 TRANSEL (turn 516): THIRD OMEN of DARK PANTHEON (Doc Steele, mgr.) DM 18 TALCAMA (turn 499): MARY of SHEPHERDS (Assurnasirbanipal, mgr.) DM 21 SUNSET (turn 499): MINOS of SONS OF SATAN (Damion, mgr.) I SEE SOUNDS of COSMIC FREAK OUT (Floyd, mgr.) (turn 498): GINA TAILIA of FEVER PITCH (Alfredo Frothingslosh, mgr.) DM 36 COSMOWORLD (turn 473): DONNA of BABES (Papa Bear, mgr.) DM 38 CLIFFHOME (turn 462): KORRIBIE of JINDA-BAN (Nick, mgr.) DM 59 ILLIS (turn 177): SVAD BONEGRIN of DAMAGE INC. (Tripwire, mgr.) SLIPPERY NIPPLE of HANGOVERS (Crip, mgr.) FLAMING DRAMBUIE of HANGOVERS (Crip, mgr.) DM 62 VALAMANTIS (turn 349): BUS of PUBLIC TRANSIT (Assurnasirbanipal, mgr.) DM 72 DRAGONHEAD (turn 155): CANNONBALL of X-POSSE (Savant, mgr.) SPY REPORT Hail XOCHITHLAN! Warriors of the arena, prepare to be praised and blamed for your deeds. MY UNDOING stable has parlayed this turn's 1-4-1 into a 3 space move up the rankings. This brings them up to 3rd place. Good work, guys! On their very first turn, CEBUANO HAMMERZ had a 3-2-0, and with this kind of luck or skill, should do well. Welcome to XOCHITHLAN. And let's see, MAGUA fought SHAMAN'S ASSISTANT and gained 17 points and contributed to MY UNDOING's 1-4-1. QUIA RAYNE has lost to KAHR, JACK, falling 2 points, while helping make THE MIDDLE WAY a 2-3-1 turn. The attempts to dethrone the Duelmaster have failed, and HOMEY CIDE remains XOCHITHLAN's top warrior for another turn. By the way, was that our Duelmaster that I saw last night, cramped under the table at The Welcome Wench? He who challenges well, fights well. He who avoids without cause, shall lose for good reasons. My mama told me that one. I also notice that the DUCKS UNLIMITED stable was the most avoided team this turn. Come on XOCHITHLAN, what are you afraid of? And avoiding DUCKS UNLIMITED more than any other team we find MY UNDOING. XOCHITHLAN, are we going to accept, or respect this sort of thing? The most challenged warrior this turn was THE MIDDLE WAY's warrior OPARA PERSI. More fighters challenged her than challenged the Duelmaster! In a brave attempt, SLEAZA from MY UNDOING challenged up 18 points to fight OPARA PERSI from the THE MIDDLE WAY stable. SLEAZA perhaps got hers just desserts, seeing as she was beat by OPARA PERSI and ended up with 5 recognition points. The Dark Arena is for those who cannot win, not who cannot lose with grace. Dignity in life or death is the warrior's creed. CRIMINAL ELEMENT has lost SOLL I. TARRY to the arena in the sky, but they don't seem to be worried. What do you expect from 5-5-0? Congratulations go out to CRIMINAL ELEMENT, with MANN SLAUGHTER revenging a bloodfeud against DAFORCE of MY UNDOING. A brave warrior does not carry a red shield, he has nothing to cover or hide when the fight is over. Consider well. I like this place, XOCHITHLAN, the taverns have old wine, and young serving girls. Who could ask for more? Well, I'm burning daylight here in XOCHITHLAN and I've a long road ahead of me. Happy Trails. Until you see my quill in XOCHITHLAN again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME HOMEY CIDE 3594 16 7 1 110 CRIMINAL ELEMENT (379) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -OUTLAW STAR 3550 11 6 1 99 DARQUE ANGELS (402) CHAMPIONS W L K POINTS TEAM NAME -HOT AIR DUCK 3451 12 6 0 90 DUCKS UNLIMITED (143) -DAMOK 3538 14 15 0 89 WITLESS WONDERS (419) ULRIK VORN 3556 15 16 1 81 THE MIDDLE WAY (385) -TYSON 3592 5 3 0 77 WITLESS WONDERS (419) CHALLENGER ADEPTS W L K POINTS TEAM NAME KAHR, JACK 3637 8 5 1 66 CRIMINAL ELEMENT (379) -THE FALLEN ONE 3416 11 10 2 57 DARQUE ANGELS (402) ADEPTS W L K POINTS TEAM NAME -DUCK A L'ORANGE 3607 4 6 0 48 DUCKS UNLIMITED (143) ZED ARLEN 3653 8 2 1 42 THE MIDDLE WAY (385) -ETRIGAN 3596 6 3 0 41 DARQUE ANGELS (402) -COWTOWN SNIPER 3660 5 1 1 40 WITLESS WONDERS (419) CHALLENGER INITIATES W L K POINTS TEAM NAME QUIA RAYNE 3636 5 10 0 32 THE MIDDLE WAY (385) MANN SLAUGHTER 3688 2 0 1 27 CRIMINAL ELEMENT (379) -PEKING DUCK 3632 3 1 0 26 DUCKS UNLIMITED (143) MAGUA 3673 1 2 1 26 MY UNDOING (432) INITIATES W L K POINTS TEAM NAME OPARA PERSI 3670 4 1 0 24 THE MIDDLE WAY (385) INITIATES W L K POINTS TEAM NAME -ANUDDA BLOUD 3659 3 3 0 18 WITLESS WONDERS (419) DAFORCE 3671 2 1 2 11 MY UNDOING (432) -BLACK GUARD 3667 2 3 0 11 DARQUE ANGELS (402) -DAFFY DUCK 3668 1 0 1 11 DUCKS UNLIMITED (143) HINGATULI HAMMER 3661 1 0 0 10 CEBUANO HAMMERZ (428) MS D. MEENER 3696 1 0 0 10 CRIMINAL ELEMENT (379) KAWI HAMMER 3642 1 0 0 10 CEBUANO HAMMERZ (428) -CLEO 3570 0 1 0 9 WITLESS WONDERS (419) CURLY 3674 1 2 1 8 MY UNDOING (432) SLEAZA 3672 0 3 0 5 MY UNDOING (432) PEDRO HAMMER 3643 1 0 0 3 CEBUANO HAMMERZ (428) LIONEL HAMMER 3639 0 1 0 1 CEBUANO HAMMERZ (428) KARLO LENCH 3703 0 1 0 1 THE MIDDLE WAY (385) FLAMMA 3697 0 1 0 1 MY UNDOING (432) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? SHAMAN'S ASSISTANT 6 0 1 0 1 MAGUA 3673 204 NONE BASURA 1 3640 0 1 0 CEBUANO HAMMERZ 428 CAPTIVE GIANT 21 204 NONE SOLL I. TARRY 3652 5 5 0 CRIMINAL ELEMENT 379 ZED ARLEN 3653 204 THUG 3676 1 1 0 CRIMINAL ELEMENT 379 DAFORCE 3671 203 JUST REV GIB HOLGIN 3611 6 10 0 THE MIDDLE WAY 385 COWTOWN SNIPER 3660 202 INDILLA JASSE 3695 0 1 0 THE MIDDLE WAY 385 DAFFY DUCK 3668 203 OZMA 3675 0 2 0 MY UNDOING 432 MANN SLAUGHTER 3688 203 STICH-U-UP 3684 0 1 0 SOCIETY OF SIN 434 BLACK ORC BRIGAND 25 204 NONE PERSONAL ADS The Fallen One -- That was fun. I love kicking people when they're down. What better time? -- Ulrik Vorn P.S. Especially a Rirorni. Magua -- You're taking a chance there, boy! What if I was a bloodthirsty elf like Ulrik? Oh, wait, I am an elf.... Well, I'm not bloodthirsty anyway. -- Zed Arlen Curly -- Undoing? It looks more like you're undone! -- Quia Rayne Black Guard -- The black armor and weapons bit is very...impressive, makes a strong statement, but don't you think it would be better if you were effective with them? -- Opara Persi Daffy Duck -- (despairing wail) -- Ghost of Indilla Jasse Magua -- Are you suggesting I start a fad for some special kind of drink? Hmm. Are there licensing fees, do I get PAID for this? I'll think about it. -- Opara Persi 12 January 2005 On Jhans turn number 476 (due on Feb. 16, 2005) the Second Annual kLk St. Valentine's Massacre Kill Contest will begin. The rules are simple; the team with the most kills on the last turn wins. Last year's winner was Shocking Toad. Can he repeat? Could DOOMcorps crush all challengers? Will the kLk prevail? Or will you be the independent manager to show that alliances aren't all that? Come on to Jhans and let's find out! Prizes are: 1st. Renaming of a Dark Arena monster and five roll-up certificates or $25.00 deposited in your account. 2nd. Renaming of a Stand-In monster. Come on and celebrate the Delarquan way! Azrael 15 January 2005 BR 4 is upon us! First turn is due on 1/29/05. Many thanks to RSI for helping supply a great prize for the winner and those who meet the 90% endurance criteria. Winning prize: 6 months free play, a +1 bonus potion, a limited damage potion, a favorites knowledge potion, a minor stat-switch prize, and renaming a Dark Arena creature. Endurance prizes: a +1 bonus potion to all teams that fight 90% of the possible fights during the contest. For details, visit Talcama's newletter or http://www.geocities.com/assurnasir/br4 To join, simply bring a team to DM 18, announce your entry in the personals, and follow the very simple rule of not avoiding! LAST WEEK'S FIGHTS BASURA 1 was viciously butchered by CAPTIVE GIANT in a 1 minute Dark Arena fight. STICH-U-UP was murdered by BLACK ORC BRIGAND in a 1 minute Dark Arena melee. DAFORCE was demolished by MANN SLAUGHTER in a 2 minute bloody uneven Bloodfeud fight. SOLL I. TARRY was barely slain by ZED ARLEN in a 2 minute Challenge fight. SLEAZA was defeated by OPARA PERSI in a 2 minute amateur's Challenge match. HOMEY CIDE bested ULRIK VORN in a crowd pleasing 3 minute veteran's Title duel. KAHR, JACK overpowered QUIA RAYNE in a popular 1 minute gruesome mismatched brawl. MAGUA slaughtered SHAMAN'S ASSISTANT in a 1 minute gruesome uneven duel. CURLY was defeated by HINGATULI HAMMER in a 2 minute beginner's duel. PEDRO HAMMER outlasted FLAMMA in a dull 13 minute novice's fight. KAWI HAMMER overpowered KARLO LENCH in a 1 minute one-sided fight. LIONEL HAMMER was demolished by MS D. MEENER in a 1 minute mismatched competition. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |BASHING ATTACK 4 PARRY-LUNGE 5 - 2 - 2 71 | |STRIKING ATTACK 4 WALL OF STEEL 23 - 13 - 2 64 | |WALL OF STEEL 2 TOTAL PARRY 5 - 3 - 0 63 | |PARRY-STRIKE 2 LUNGING ATTACK 19 - 14 - 1 58 | |AIMED BLOW 2 BASHING ATTACK 23 - 17 - 1 58 | |LUNGING ATTACK 2 PARRY-STRIKE 16 - 14 - 1 53 | |SLASHING ATTACK 2 SLASHING ATTACK 5 - 5 - 0 50 | |PARRY-RIPOSTE 1 PARRY-RIPOSTE 4 - 5 - 0 44 | |TOTAL PARRY 1 STRIKING ATTACK 21 - 29 - 2 42 | |PARRY-LUNGE 1 AIMED BLOW 6 - 14 - 1 30 | Turn 204 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 1 - 0 AIMED BLOW 0 - 2 3 WALL OF STEEL TOTAL PARRY 1 - 0 PARRY-LUNGE 0 - 1 3 BASHING ATTACK WALL OF STEEL 2 - 0 LUNGING ATTACK 0 - 2 2 LUNGING ATTACK BASHING ATTACK 3 - 1 SLASHING ATTACK 0 - 2 1 PARRY-STRIKE PARRY-STRIKE 1 - 1 1 STRIKING ATTACK STRIKING ATTACK 2 - 2 1 SLASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME PARRY-STRIKE HOMEY CIDE 3594 16 7 1 110 CRIMINAL ELEMENT (379) BASHING ATTACK KAHR, JACK 3637 8 5 1 66 CRIMINAL ELEMENT (379) WALL OF STEEL ZED ARLEN 3653 8 2 1 42 THE MIDDLE WAY (385) Note: Warriors have a winning record and are an Adept or Above. FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME The overall popularity leader is ULRIK VORN 3556. The most popular warrior this turn was ULRIK VORN 3556. The ten other most popular fighters were HINGATULI HAMMER 3661, HOMEY CIDE 3594, BASURA 1 3640, MANN SLAUGHTER 3688, KAHR, JACK 3637, SOLL I. TARRY 3652, ZED ARLEN 3653, OPARA PERSI 3670, MAGUA 3673, and MS D. MEENER 3696. The least popular fighter this week was PEDRO HAMMER 3643. The other ten least popular fighters were FLAMMA 3697, LIONEL HAMMER 3639, KARLO LENCH 3703, DAFORCE 3671, KAWI HAMMER 3642, CURLY 3674, QUIA RAYNE 3636, SLEAZA 3672, STICH-U-UP 3684, and MS D. MEENER 3696. The following warriors will travel to AD after next turn: HOMEY CIDE (39-3594) CRIMINAL ELEMENT (379) FACE-TO-FACE TOURNEY XXXV CHAMPIONS TOURNEY W L K TEAM NAME GALILEO 1361 (11-2-0) 0 3 0 TRIPPIN' OUT APPRENTICES TOURNEY W L K TEAM NAME DAFFY DUCK 3668 (1-0-1) 3 3 0 DUCKS UNLIMITED ROOKIES TOURNEY W L K TEAM NAME DUCK BLIND 3677 (0-0-0) 2 3 0 DUCKS UNLIMITED