DUEL 2 NEWSLETTER Date : 02/26/2005 Duedate: 03/25/2005 XOCHITHLAN ARENA DM-39 TURN-205 This Weeks Top Honors THE DUELMASTER IS POSITION IS EMPTY Chartered Recognition LeaderUnchartered Recognition Leader POSITION IS EMPTY MAGUA MY UNDOING (432) (39-3673) [1-3-1,22] Popularity Leader This Weeks Favorite ULRIK VORN QUIA RAYNE THE MIDDLE WAY (385) THE MIDDLE WAY (385) (39-3556) [16-16-1,90] (39-3636) [5-11-0,28] THE CURRENT TOP TEAM CRIMINAL ELEMENT (379) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. CEBUANO HAMMERZ (428) 34 2. DUCKS UNLIMITED (143) 31 CRIMINAL ELEMENT (379) 3. CRIMINAL ELEMENT (379) 21 Unchartered Team 4. DARQUE ANGELS (402) 12 5. THE MIDDLE WAY (385) 10 CEBUANO HAMMERZ (428) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 CRIMINAL ELEMENT (379) 169 111 9 60.4 1/ 1 CRIMINAL ELEMENT (379) 11 4 1 2/ 2*CEBUANO HAMMERZ (428) 6 4 1 60.0 2/ 2 THE MIDDLE WAY (385) 9 6 1 3/ 4 DARQUE ANGELS (402) 60 45 6 57.1 3/ 6*CEBUANO HAMMERZ (428) 6 4 1 4/ 5 DUCKS UNLIMITED (143) 133 108 11 55.2 4/ 4 DUCKS UNLIMITED (143) 5 4 1 5/ 6 THE MIDDLE WAY (385) 160 178 8 47.3 5/ 7 DARQUE ANGELS (402) 2 4 2 6/ 7*MY UNDOING (432) 4 16 4 20.0 6/ 3*MY UNDOING (432) 2 13 2 7- 8*SOCIETY OF SIN (434) 0 1 0 0.0 7- 8*SOCIETY OF SIN (434) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ A Darque Tale #2 ]H[ + ---:--- + ]H[ + Master Darque extended his magical awareness again. The same magical currents he had sensed before were still present and were, unmistakably, guiding the whirlwind that was drawing them toward the ruined Gateway. He could defeat the mage who had generated those currents, but not the force of this lawless wind. And without the guidance, who knew what the wind would do? He glanced over his shoulder. Sidon was still with him, gripping his hand desperately, and Tyre was trailing behind from Sidon's other hand. Both dwarves had their eyes shut. Darque snorted; as though that would save them from the possible disasters! The dog-headed demon was gone from the tail of their line, as the horse-headed one was from the front. No loss there. The creatures had not been helpful, and the demon lords be thanked, they were not his responsibility. Let whoever had sent for them worry about their survival. Best to let this wind, under guidance, get them safely down. Or wherever. Then he would deal with the fool who thought to coerce HIM. A fool, at least, in his choice of target, Darque amended. The man was obviously no fool when it came to the manipulation of magical energy. Which would make destroying him all the more satisfying. They were very near the ground now, matted ferns racing by below them and cracked arch looming ahead. He could see, now, that the arch had been "mended" by the application of some sort of reddish plaster. A temporary mend, but it must make the Gate viable for the present, or what would be the point of all this effort? The working magician was not visible, however. Which must mean he was operating from the other side of the Gate. Master Darque was grudgingly impressed. That took knowledge and skill. Too bad for the magician in question that he didn't have the wisdom to know when NOT to act. The wind swept them to and through the Gate and then died. The two dwarves dropped to the ground with grunts of surprise, but Darque was prepared for that and his own magic supported him. He took no time to look around but focused immediately on the foolish magician. A tall, gaunt man, red-bearded, eyes blazing green from a dark, hooded cloak. The man held a naked sword in front of him, point downward, and the blade dripped blood. Naturally, to power such a spell in this time magical turmoil, blood sacrifice would have been the most reliable source. "Who has dared to interfere with me?" Master Darque kept his face impassive but tried to probe the magician's mind with his own power. Blocked. No surprise, but still unwelcome. "Raigavor, called the Unholy, lately in the service of the King of Trocar." The mage bared his teeth. It might have been meant for a smile, but then again, it might not. "I have no interest in you, only in the sigil you have captured." Ah! His instinct, then, had been correct. The sigil was important. "Do you think you can wrest it from ME?" The mage bared his teeth again. "I have compelled stronger demon lords than you. But no, I shall not attempt it. At this time. I had in mind more of an... alliance. Temporary, I have no doubt, but still, I think we might profitably work together to master the sigil and employ it." Darque was tempted. This mage apparently new what the sigil was, or meant, or did, which would save a lot of research. But could he be trusted? The idea of an alliance between two people, neither of whom could trust the other, was amusing. He inclined his head slightly. "Let us discuss the possibilities, then." Behind him, Sidon said, "Where are we?" Tyre added, "This looks like a damned cemetery!" "And so it is," Raigavor said. "The ancient necropolis of the lords of Trocar." He drew a cloth out of his robe and began to wipe down his blade. "People have not been buried here--not formally, at least--for centuries. But they still die here... often." Darque did glance around now, and it was as his bodyguards said: tombs and grave-markers, but they were much battered by time and the elements, as was the re- broken arch behind them. One low tomb lay between himself and the magician like a table of black marble. Or an altar. On it lay...what was left of a human body. Impossible now to tell if it had been a man or a woman, for there were no clothes, and the flesh and part of the bones had been consumed as by a fire. Blood magic, without a doubt. "Trocar lies that way," Raigavor said. "We can talk in comfort in my tower." Again the teeth were bared; Darque was almost certain that it was meant as a smile this time. "On your own ground, prepared and steeped in your own power? I think not." "I maintain spells against unauthorized entry and attacks from without, but I shall shut down the spells that prevent unauthorized departure." When Darque did not answer immediately, Raigavor added, "You hold the sigil. If I kill you, it is lost, and I cannot take it from you by force while you live. At this time, anyway. You are safe enough." Darque sneered within his own mind. Such a taunt might move a human to almost any foolishness, but he was demon born. He knew that there was no safety but what he carved for himself, and he did not care what a human thought of his courage. Still, what he said about the sigil was true enough, and he seemed desperate enough to get it that he probably could be trusted. For now. The half-demon nodded. "Very well. Let us go there." Raigavor had a carpet for transport. Darque hadn't seen a flying carpet in years. Most mages considered it a toy for dilettantes. But perhaps that very simplicity was a strength now; it might be easier to keep a carpet flying properly than most transportation spells; he knew that teleportation, for one, had achieved a state of deep unreliability. And this was an obedient carpet, for now. Their course was eastward across the necropolis to the cliff that bordered the valley of the Selwin River. When they were high enough to give a broad view of the landscape, Darque fixed the location of the necropolis in his mind. You never knew when you might need a graveyard for spell components and suitable locations, and one so rich in years and powers, and yet unattended by guardians, was worth remembering. He grabbed quickly at the sigil as it attempted to get away while his attention was divided. Below the long line of the cliff, the Selwin glittered blue in the sunlight. Metallic blue, and the lake was almost purple. Darque glanced up quickly. Water reflected the color of the sky, so where had these colors come from? The sky was gray, typical of a winter day on the Rirorni Plains, but there was an iridescent shimmer that came and went. Some kind of magical effect, Darque realized. Damned odd. If he didn't have to pay attention to the sigil, he would investigate it simply to find out what was causing it and what it could be used for. From the front of the carpet, Raigavor said, "It's part of the current instability of the Arcanum. And the Materium as well." This time when he bared his teeth there was no suggestion that it might be a smile. "It's that witch on the Isle, meddling. May the Hounds of Nurgol eat her soul!" The carpet began to slant downward toward a small island at the head of the lake. + ]H[ + ---:--- + ]H[ A Darque Tale #3 ]H[ + ---:--- + ]H[ + In the Spirit Land: Ghost Dancer followed Uncle Wolf out of the circle, wrinkling his nose at the sharp mustiness of the ferns crushed under his feet with every step. He was pretty sure that if he sneezed, he would annoy the old shaman, and given Wolf's mood, he wanted to avoid that. He glanced back over his shoulder. The circle of power that had brought them here was a structure of ochre light. It reminded him of a gazebo he had seen on one of the Moryan lord's estates. As he watched, it faded and winked out, leaving them with nothing but ferns in all directions. It would be very easy to get lost here. Easy, but not necessary. He looked at the Spirit Land through a shaman's eyes and saw more than ferns. There were places of power here, and they showed--when you were close enough--as pillars of light. And even when you weren't close enough to a given power spot to see it, there were the light-lines. A web of lines, some bright and some dim, that linked the power places, the gates, and other locations he didn't understand. If you had some experience, you could read the web of light-lines as a map and follow them wherever you wanted to go. The circle they'd come through was such a point of light, though fading now. But a strand of energy stretched out from it into the murky distance. That beam was ochre also, but mottled with orange and brown, and lumpy, as Ghost Dancer had never seen before. It wasn't very bright. It made him uneasy. He looked at Uncle Wolf. The old man was turning slowly in place, scanning the horizon. "Is this our guide?" Ghost Dancer asked. Wolf glanced at the dirty-looking trail of light. "Yes." He shouldered his pack. "And we'd better be quick about it. Once the sigil leaves the Spirit Land, it will be harder to track." Ghost Dancer stopped when Uncle Wolf did, and lowered his pack to the ground as Uncle Wolf did. There was no tiredness in the Spirit Land, just as there was no hunger and thirst. But their bodies were still living bodies, and if they'd worked so hard in the real world, they would be tired. Probably hungry and thirsty, too, but that was a different problem. If the old shaman said that stopping to "rest" would help them keep on, then Ghost Dancer would do it. But he would rather have kept moving till they got to...wherever they were going. He wanted to be DONE with the Spirit Land for a while. There was something about it this time that was different, even if he couldn't put his finger on the difference. Not that it was bothering Wolf. Nothing bothered the old shaman. There were times, this was one of them, when Ghost Dancer found it impossible to imagine that his mentor had ever been a young man, or uncertain, or afraid. It made him hard to live up to. "I'm a little worried about Morya," Ghost Dancer said. "You mentioned 'dimensional disturbances' as maybe happening there because of this, because of whatever is going on with the Arcanum and the sigil and everything. What if no one there knows how to handle...?" "I left instructions with Young Joan," the manager said. "And Amelia and Billy Lilly will be coming to stand by there. Morya will be fine. And if it isn't fine, there wouldn't be much we could do anyway." Ghost Dancer was surprised to hear the names of his teammates who had graduated. It had been a long time ago. He'd forgotten. And what could they do? But Uncle Wolf's manner was...firm. The old man's body language said that he didn't want to hear questions. Wolf stood. "Time to go--" The still air of the Spirit Land swirled, sucking up a column of dust in front of them, then calmed. The dust condensed into two forms. They were roughly human- shaped, but one had the head of a dog, the other a bull's head. They wore loose pants and belted jackets of natural-colored wool, faintly tan, and they held halberds. The bull said, "It is too much. It is more than enough. We will not have the Spirit Land treated as a hallway between one place and another place. It is without respect." Wolf's eyebrows came down in a scowl. "I have the proper passwords to enter. I am an accredited shaman. What I choose to do here or elsewhere is my own concern." "It isn't you, not especially," the dog said. (Ghost Dancer expected to see it wag a tail.) "Others do it who are not shamans. They have no appreciation. They don't even understand what the Spirit Land IS. It must be stopped." "And you must set an example," the bull added. Wolf looked around elaborately. "An example for whom? Ghost Dancer? I assure you that he understands the purpose and the protocols of the Spirit Land." "There was another." The bull indicated the fading strand of light they were following. "That one, a time since. He had no courtesy, only force. He challenged the Rules. He caused three of our number to be dissipated. And he was only the latest of many. It must stop. If you must travel from one place to another within your own realm, then do it THERE." The old shaman nodded. "That is a reasonable request. But I must catch the one who left that trail, and if he is in the Spirit Land, then I must pursue him here." "He is not here anymore," the dog said. "The Red Wizard sucked him out. Near the Iron Bones, that was." "Iron Bones. The necropolis near Trocar. My thanks for that news. And the Red Wizard." Wolf sighed, looking older than Ghost Dancer had ever seen. "I could wish not to deal with a Red Wizard just now, but if I must, I must." He lifted his pack. "May we go to Iron Bones through this land?" "No. You can see it, you have the eyes for that." The dog sounded disapproving. "The matrix has been distorted. We have closed that area until it can be realigned. You must go on your own ground." It pointed off to the side. "You can exit there." Wolf looked, and sighed again. "Rocanis is a long way from Trocar. The man I seek may well be gone from there by the time we can reach--" "You cannot go through our Spirit Land," the bull said. "No." "The man you seek said that he was going as far as Dead Trees," the dog added. "If you miss him at Iron Bones, you can look for him there." "Dead Trees? All the way to Xochithlan. Damn. Very well, so be it." Wolf gestured for Ghost Dancer to head toward the familiar line of pillars that marked the Spirit Ridge gate from this side. He inclined his head toward the two creatures; it was almost a bow. "Good fortune attend your efforts." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===DELARQUAN REGIONAL NEWS===--- Duelmasters ----------- DM 1 MORDANT (turn 515): DARK HELM of BLOOD OF THE SPIDER (DeGotti, mgr.) DM 2 NIANIA (turn 401): NELLISTHA of THE GOLDEN FISH (Nick, mgr.) DM 3 OSKSI (turn 520): SUNBURN of SIMPLY DESSERTS (Sweet Tooth, mgr.) DM 4 JHELUM (turn 516): ARCANE RAIDER of THE MOTHERSHIP 5 (Floyd, mgr.) DM 5 KALTOS (turn 515): JOHN TYLER of I'M HISTORY (Zalgor Prigg, mgr.) DM 6 TRANSEL (turn 519): SATAN CLAUS of HOLIDAY HORRORS (The Dark One, mgr.) DM 7 BONSUR (turn 517): GOKU of WASTELAND II (The Muffin Man, mgr.) DM 10 KOLACT (turn 511): QUIFF of QUBIT (Sultan, mgr.) DM 18 TALCAMA (turn 503): BULMA of WASTELAND (The Muffin Man, mgr.) DM 21 SUNSET (turn 502): RONALD REAGAN of SONS OF SATAN (Damion, mgr.) DM 36 COSMOWORLD (turn 476): SANDPAPER CONDOM of MEMPHIS MAFIA II (Talon Darkhart) DM 38 CLIFFHOME (turn 467): DARK TYPHLOSION of FIRE DECK (Destitute Noble, mgr.) DM 39 XOCHITHLAN (turn 204): HOMEY CIDE of CRIMINAL ELEMENT (Fizban, mgr.) DM 42 RODEKI (turn 453): RONALD MCDONALD of CLOWNING AROUND (Assurnasirbanipal) DM 51 TRICORUS (turn 402): HANNAH of AMAZON ELITE (Doc Miracle, mgr.) DM 54 TROCAR (turn 191): DAROSHTAN of TRADERS OF TROCAR (Jinda, mgr.) DM 59 ILLIS (turn 179): DUFF of ISLANDERS (Nick, mgr.) DM 62 VALAMANTIS (turn 351): ALTA CHESS of MIDDLE WAY 10 (Nick, mgr.) DM 72 DRAGONHEAD (turn 156): ORPHAN of X-POSSE (Savant, mgr.) ADM 104 DARKHOLM (turn 395): WHIRLING WORD of 4-LETTER WORDS from CAER (TUM, mgr.) Top Teams --------- DM 1 MORDANT (turn 515): SWEORDMASTERS (Mannequin, mgr.) DM 2 NIANIA (turn 401): THE GOLDEN FISH (Nick, mgr.) DM 3 OSKSI (turn 520): OUR HIGHEST HONOR (The Anarchist, mgr.) DM 4 JHELUM (turn 516): LOTHLORIEN (Mithrandir, mgr.) DM 5 KALTOS (turn 515): I'M HISTORY (Zalgor Prigg, mgr.) DM 6 TRANSEL (turn 519): HOLIDAY HORRORS (The Dark One, mgr.) DM 7 BONSUR (turn 517): UNDER JOLLY ROGER (Huckle Cat, mgr.) DM 10 KOLACT (turn 511): TERRAPIN STATION (Floyd, mgr.) DM 18 TALCAMA (turn 503): WASTELAND (The Muffin Man, mgr.) DM 21 SUNSET (turn 502): GRIM FANDANGO (Stik, mgr.) DM 36 COSMOWORLD (turn 476): HELTER SKELTER (Cosmo, mgr.) DM 38 CLIFFHOME (turn 467): JINDA-BAN (Nick, mgr.) DM 39 XOCHITHLAN (turn 204): CRIMINAL ELEMENT (Fizban, mgr.) DM 42 RODEKI (turn 453): FLAGG'S FIVE (Flagg, mgr.) DM 51 TRICORUS (turn 402): AMAZON ELITE (Doc Miracle, mgr.) DM 54 TROCAR (turn 191): TRADERS OF TROCAR (Jinda, mgr.) DM 59 ILLIS (turn 179): SEA DOGS (One-Armed Bandit, mgr.) DM 62 VALAMANTIS (turn 351): MIDDLE WAY 10 (Nick, mgr.) DM 72 DRAGONHEAD (turn 156): X-POSSE (Savant, mgr.) ADM 104 DARKHOLM (turn 395): ODD SQUAD, etc. (Doc Steele, mgr.) Recent Graduates ----------------- DM 1 MORDANT (turn 514): AEGLOS of SWEORDMASTERS (Mannequin, mgr.) DM 3 OSKSI (turn 519): GREEN BEAN of VEGGIES (Assurnasirbanipal, mgr.) DM 4 JHELUM (turn 516): DREAMER of DREAMERS (Sleepy, mgr.) DM 5 KALTOS (turn 514): FREDERICK DOUGLASS of I'M HISTORY (Zalgor Prigg, mgr.) MANUTE BOL of LARGE LOSERS (The Muffin Man, mgr.) DM 10 KOLACT (turn 510): CYCLONE of THUNDERSTRIKERS (Zeus, mgr.) DM 18 TALCAMA (turn 503): LE PAIN DLG of PENTARCHIE-18 (The Pentalque, mgr.) (turn 502): BRICKTOP of WASTELAND (The Muffin Man, mgr.) DM 21 SUNSET (turn 502): RONALD REAGAN of SONS OF SATAN (Damion, mgr.) (turn 501): POISON BEAK (21-5827) CARNAGE CANARIES (147) DM 36 COSMOWORLD (turn 475): KERRY BEAR of BLITZKRIEG (Polarius, mgr.) KILL'EM KREPP of ANARKYSTS (Iver, mgr.) DM 39 XOCHITHLAN (turn 204): HOMEY CIDE of CRIMINAL ELEMENT (Fizban, mgr.) DM 42 RODEKI (turn 453): RONALD MCDONALD of CLOWNING AROUND (Assurnasirbanipal) DM 51 TRICORUS (turn 402): HANNAH of AMAZON ELITE (Doc Miracle, mgr.) DM 62 VALAMANTIS (turn 350): TRAIN of PUBLIC TRANSIT (Assurnasirbanipal, mgr.) DM 72 DRAGONHEAD (turn 155): CANNONBALL of X-POSSE (Savant, mgr.) SPY REPORT Well, what are you looking at, XOCHITHLAN? Ain't you never seen Snide Clemens before? Ah, shaddup and listen to my news. CEBUANO HAMMERZ turned their 3-2-1 turn into a 3rd place rank in the listings this turn. Any better than this, and you get put on hit lists. Of course, we're all terribly impressed to see KASALIGAN HAMMER win a fight and gain 15 points, terribly. Tsk, tsk, DUCK A L'ORANGE beat ZED ARLEN and ZED ARLEN lost 8 points. You're breakin' my heart. And if variety is the spice of life, XOCHITHLAN may be getting bland, as HOMEY CIDE stays top dog in the city. The Welcome Wench, humph! I've tasted better ale at mortuaries. Where do they get this stuff? From XOCHITHLAN's trash dumps? Well, let's take a look at some more misdeeds of you miserable sword-boys. What's the big D? CEBUANO HAMMERZ was the most avoided team? Bunch of lily livered... grumble... mumble... curse... And who led the way in this mass act of cowardice? Let's see, well, whatcha know? It was DUCKS UNLIMITED. Ha ha ha ha! Ooh, I'm frightfully impressed, ULRIK VORN was this turn's most challenged warrior. Watch that ego swell, sports fans. Some people like volunteer work in the hospitals. I volunteer for XOCHITHLAN's morgue. More variety. It's about time DAFFY DUCK got beat for picking on warriors like OPARA PERSI. Bravo, THE MIDDLE WAY. See you at The Welcome Wench. Titanium shields and bamboo daggers, guess what brave team is developing these kinds of weapons? What does the XOCHITHLAN arena have in common with the inns? It's just as comfortable to sleep in either place. Ha ha ha ha! Well, I've had enough of this drivel, and I'm sure you have too. Off like a dirty shirt of padded leather. Paste this one in your scrapbooks, you'll need the kindling come this winter-- Snide Clemens CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -OUTLAW STAR 3550 11 6 1 99 DARQUE ANGELS (402) CHAMPIONS W L K POINTS TEAM NAME ULRIK VORN 3556 16 16 1 90 THE MIDDLE WAY (385) HOT AIR DUCK 3451 12 7 0 90 DUCKS UNLIMITED (143) CHALLENGER ADEPTS W L K POINTS TEAM NAME KAHR, JACK 3637 8 6 1 60 CRIMINAL ELEMENT (379) DUCK A L'ORANGE 3607 5 6 0 60 DUCKS UNLIMITED (143) -THE FALLEN ONE 3416 11 10 2 57 DARQUE ANGELS (402) ADEPTS W L K POINTS TEAM NAME -ETRIGAN 3596 6 3 0 41 DARQUE ANGELS (402) ZED ARLEN 3653 8 3 1 34 THE MIDDLE WAY (385) PEKING DUCK 3632 4 1 0 34 DUCKS UNLIMITED (143) CHALLENGER INITIATES W L K POINTS TEAM NAME OPARA PERSI 3670 5 1 0 32 THE MIDDLE WAY (385) CHALLENGER INITIATES W L K POINTS TEAM NAME MANN SLAUGHTER 3688 3 0 1 32 CRIMINAL ELEMENT (379) QUIA RAYNE 3636 5 11 0 28 THE MIDDLE WAY (385) INITIATES W L K POINTS TEAM NAME MAGUA 3673 1 3 1 22 MY UNDOING (432) HINGATULI HAMMER 3661 2 0 0 19 CEBUANO HAMMERZ (428) KAWI HAMMER 3642 2 0 1 18 CEBUANO HAMMERZ (428) MS D. MEENER 3696 2 0 0 18 CRIMINAL ELEMENT (379) DAFFY DUCK 3668 1 1 1 17 DUCKS UNLIMITED (143) KASALIGAN HAMMER 3707 1 0 0 15 CEBUANO HAMMERZ (428) DAFORCE 3671 2 2 2 12 MY UNDOING (432) MALICE 3704 1 0 1 12 DARQUE ANGELS (402) -BLACK GUARD 3667 2 3 0 11 DARQUE ANGELS (402) CURLY 3674 1 3 1 9 MY UNDOING (432) MATT RISIDE 3705 1 0 0 9 CRIMINAL ELEMENT (379) KARLO LENCH 3703 1 1 0 6 THE MIDDLE WAY (385) SLEAZA 3672 0 4 0 6 MY UNDOING (432) PEDRO HAMMER 3643 1 1 0 4 CEBUANO HAMMERZ (428) FLAMMA 3697 0 2 0 2 MY UNDOING (432) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? LIONEL HAMMER 3639 0 2 0 CEBUANO HAMMERZ 428 MALICE 3704 205 SOLL I. TARRY 3652 5 5 0 CRIMINAL ELEMENT 379 ZED ARLEN 3653 204 THUG 3676 1 1 0 CRIMINAL ELEMENT 379 DAFORCE 3671 203 JUST REV DUCK BLIND 3677 0 1 0 DUCKS UNLIMITED 143 KAWI HAMMER 3642 205 GIB HOLGIN 3611 6 10 0 THE MIDDLE WAY 385 COWTOWN SNIPER 3660 202 INDILLA JASSE 3695 0 1 0 THE MIDDLE WAY 385 DAFFY DUCK 3668 203 JUST REV OZMA 3675 0 2 0 MY UNDOING 432 MANN SLAUGHTER 3688 203 PERSONAL ADS Dezi Arlez -- (You Love Lucy) Magua not waste Zedi time again...soon... (singing merrily) "Ooooh there ain't no Thugs on meee...Nooo there ain't no Thugs on meee...Ozma mighta been mugged by one of them Thugs, but I gave one the death penalty!" Crime just don't pay. -- Daforce "Peking Duck ducks out of the path" of my attack. Quck! -- Sleaza Quia -- ...owwwwww...wise guy, eh? -- Curly Mann Slaughter -- Your mudering Ozma (it was premeditated; don't deny it) has noticeably incrased the chances of Your Undoing. Soll I. Tarry -- Oh... SHOOT. I really didn't intend to send you to a solitary grave. But that's life and death in the arena. -- Zed Arlen P.S. You know, if you'd been wearing armor, you might have survived. Sleaza -- Do yourself back up again. That's indecent. -- Opara Persi Homey Cide -- Did anyone ever tell you that your name should have been "Homely" and not "Homey"? Just wondered. -- Ulrik Vorn P.S. You're much too short. Kahr, Jack -- Have you ever considered buying your own carriage? -- Quia Rayne P.S. Wait till you see what mine does when you get your horses up to a trot. Ha! Thought you'd gotten a bargain, didn't you? Kawi Hammer -- Wait! I was just getting set to demonstrate my skilled blow! Wait! Come back! -- Karlo Lench Darque -- Your story "pulled me right in." When's #2! -- Snark, Undoing Ceguano -- Ohhhhh... wiseguy-hammer, eh? -- Curly, Undoing Xochithlan Daily headlines -- "Mass absenteeism follow quadruple Undoings!" Mann Slaughter -- Repeat after me: "I will not avoid my Undoing." -- Daforce Pedro -- Thanks for the workout. -- Flamma, Undoing Hammerz "on the move" -- Nice entrance! -- Snarky Persi-cat -- I thought Magua said you're a drunk, so I sampled your... uhmm (dirty smirk)... company. But you're so different when you're desperate (maybe I misunderstood Magua's English...). -- Sleaza, Undoing Sham-man -- Unnuhstan Magua! Society of Sin -- Yeah, Xochithlan's Killer night life usually takes newcomers' breath away! -- Snarky 31 January 2005 My fellow duelists I come before you bearing a sad and unfortunate message. Several months ago our group, the Vendetta Cartel, had lost contact with one of our friends. Since he was in contact or correspondence on an almost daily basis there was concern amongst us. With some research two of our members discovered why contact was lost with him. On November 10, 2004, Richard Hammes was taken from us in a senseless act of violence during a robbery attempt at a friend's store where he sometimes worked. He was watching the store so his friend could go home to tend to his son who had taken ill. You may have known Rich as Abarsis, The Slaughter Priest ; richh10 on the RT; or gameogre on the Duel2 messageboard. You may not have known that he spent 13 years serving the United States in the Navy. Rich dearly loved this game and all it encompassed. He may not have been the best or most experienced manager but he loved to interact with others and was quick to offer advice whenever anyone asked for help. He was always kind and gracious and tried to strengthen our game, often by helping new players feel welcome or give them a chance to compete. With his prolific posting I know that I am simply speaking the obvious about what he did for our game. Many, like me, were drawn to him, perhaps for his kind nature or his sense of humor, and it appears he lived his life as he played this game. Always willing to help or do right by others. I realize that he had many friends outside the VC so I will include the link to the news story in case any of his other friends would like to know more of what happened. We're all dealt a hand in life but it's not the strength of the hand you're dealt but rather how you play it that really matters. Rich played his hand to the very best of his human ability and for this I admire him greatly. I know we all choose to like or dislike managers but I believe deep down we are all good and decent, in this game, and will drop party (alliance) lines and will show the proper respect. http://www.signonsandiego.com/uniontrib/20041112/news_7m12clerk.html Rich was taken from us all to soon and with so much left to offer the community around him. He spoke of a desire to run a contest on the Duel2 site which I hope to uphold in his name. Some of the people I have spoken with think it would be a nice gesture to do one final good act in Rich's name, though it could never match what he would've done within his community, for his community of San Diego. I hope that with this contest we might raise a little money to donate to an appropriate charity within San Diego in his name. In conclusion I send a message to Rich: "Rich, though I'm sure you gathered this I never really told you how much I admired you and what a friend I considered you. I thank you for being my voice of reason and always reminding me of why we both loved this game so much! You have taught me one final valuable lesson in learning more of you. There are things far more valuable in life than material possessions such as character and kindness. That nothing going on in your life means that you cannot find a way to be kind and giving to others. We always spoke of meeting someday and until we finally do know that you will live on in with me and the rest of your brothers and sisters in the Cartel: Master Darque, Kat, Bum, Sensei Jan, Maximillian, Hammer, Fizban, Firehawk, Phat Phat. You increased all of our enjoyment of this game, you were a true ambassador of Duelmasters, and the game will not be quite the same without you. A farewell battle cry from the ZalCon: 'Confusion to our enemies'. May your soul rest in peace, my friend." Should anyone wish to correspond about Rich feel free to contact myself, or anyone else within the Vendetta Cartel. Street Legal Jeff Bura The Death Squad(63) in Tobir or triumph1971@hotmail.com 31 January 2005 Be it known throughout Alastari that Hammer is no longer a member of the Vendetta Cartel alliance. A difference of opinion with another highly respected member of the VC due to my recent vocal actions in DM 47 can only be resolved by my resignation from the VC as of January 29, 2005. I leave of my own accord, in good standing with all members and with no hard feelings towards anyone in the Vendetta Cartel. There was a time when I felt that my membership in the VC made the alliance stronger. I know that my resignation today makes the Vendetta Cartel a stronger alliance with my absence. -- Hammer 1 February 2005 St. Valentine's Massacre update My apologies, the Kill Contest starting on turn 476 in Jhans will run for 10 (ten) turns ending on turn number 486. Azrael 5 February 2005 On behalf of the ILLUMINATI Confederation of Alliances (The kLk, CHAOS, Inc. and The Company of Brothers) I would like to express our sympathies concerning the tragic loss of Rich Hammes to both the DM community and to the real life world. Surely our loss has been Heaven's gain. -- Talon Darkhart, deeply sorrowful kLk God of War, Illuminati Alliance, Puppetmaster LAST WEEK'S FIGHTS MAGUA was bested by MANN SLAUGHTER in a 1 minute Bloodfeud fight. KAHR, JACK was devastated by ULRIK VORN in a 1 minute one-sided Challenge duel. PEKING DUCK luckily beat QUIA RAYNE in a action packed 3 minute Challenge fight. DAFFY DUCK was devastated by OPARA PERSI in a 1 minute one-sided Challenge fight. SLEAZA was demolished by HINGATULI HAMMER in a 1 minute Challenge competition. MS D. MEENER viciously subdued DAFORCE in a 1 minute brutal amateur's Challenge fight. FLAMMA was bested by KARLO LENCH in a 3 minute novice's Challenge competition. HOMEY CIDE viciously subdued HOT AIR DUCK in a 7 minute gruesome expert's melee. ZED ARLEN was vanquished by DUCK A L'ORANGE in a action packed 1 minute uneven fight. PEDRO HAMMER was savagely defeated by MATT RISIDE in a 1 minute novice's fight. KAWI HAMMER assassinated DUCK BLIND in a 1 minute one-sided match. LIONEL HAMMER was butchered by MALICE in a 1 minute brutal mismatched conflict. CURLY was demolished by KASALIGAN HAMMER in a 1 minute one-sided brawl. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |BASHING ATTACK 4 WALL OF STEEL 22 - 14 - 2 61 | |AIMED BLOW 4 TOTAL PARRY 6 - 4 - 0 60 | |STRIKING ATTACK 3 BASHING ATTACK 24 - 16 - 1 60 | |LUNGING ATTACK 3 LUNGING ATTACK 20 - 14 - 1 59 | |SLASHING ATTACK 3 PARRY-LUNGE 4 - 3 - 2 57 | |WALL OF STEEL 3 PARRY-STRIKE 14 - 13 - 1 52 | |PARRY-STRIKE 2 PARRY-RIPOSTE 5 - 5 - 0 50 | |TOTAL PARRY 2 SLASHING ATTACK 6 - 7 - 1 46 | |PARRY-RIPOSTE 1 STRIKING ATTACK 21 - 28 - 3 43 | |PARRY-LUNGE 1 AIMED BLOW 6 - 16 - 1 27 | Turn 205 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 1 - 0 LUNGING ATTACK 1 - 2 4 WALL OF STEEL BASHING ATTACK 3 - 1 SLASHING ATTACK 1 - 2 2 BASHING ATTACK STRIKING ATTACK 2 - 1 WALL OF STEEL 1 - 2 1 STRIKING ATTACK AIMED BLOW 2 - 2 PARRY-LUNGE 0 - 1 1 LUNGING ATTACK PARRY-STRIKE 1 - 1 1 SLASHING ATTACK TOTAL PARRY 1 - 1 1 TOTAL PARRY 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL HOT AIR DUCK 3451 12 7 0 90 DUCKS UNLIMITED (143) BASHING ATTACK KAHR, JACK 3637 8 6 1 60 CRIMINAL ELEMENT (379) TOTAL PARRY PEKING DUCK 3632 4 1 0 34 DUCKS UNLIMITED (143) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is ULRIK VORN 3556. The most popular warrior this turn was QUIA RAYNE 3636. The ten other most popular fighters were HOT AIR DUCK 3451, ULRIK VORN 3556, DUCK A L'ORANGE 3607, MATT RISIDE 3705, MS D. MEENER 3696, KASALIGAN HAMMER 3707, PEKING DUCK 3632, HINGATULI HAMMER 3661, KARLO LENCH 3703, and MALICE 3704. The least popular fighter this week was FLAMMA 3697. The other ten least popular fighters were CURLY 3674, LIONEL HAMMER 3639, DUCK BLIND 3677, PEDRO HAMMER 3643, ZED ARLEN 3653, DAFORCE 3671, SLEAZA 3672, DAFFY DUCK 3668, KAHR, JACK 3637, and MAGUA 3673. The following warriors have traveled to AD after fighting this turn: HOMEY CIDE (39-3594) CRIMINAL ELEMENT (379) Name-Change-O-Rama The winter tourney brought a lot of people to the Isle who didn't appear there normally. This included Commission employees. Half a dozen arenamasters regarded each other warily in the mirror behind the bar at the Pig in a Haystack. The Pig was obscure and mediocre, drawing few gladiators, which is what they had all been looking for. They saw gladiators every day. Most arenamaster were convinced that this was some kind of punishment. You could always pick out the arenamasters in a crowd. There were superficial differences: One of these had clearly Adantri features, one wore an eye-patch, two were female. But there were, in significant ways, alike. The same size, the same hair-trigger alertness, the same deadliness. The one-eyed man broke the ice, raising his beer mug in salute. "I'm Zrof One- Eye from Zukal. Sugar of Arvat--" One of the women bowed slightly. "I know Sugar. The rest of you...?" The Adantri matched his salute. "Dernal of Dayla Kiv." "Daiyla Kiv? Ah...." "No, without the 'I' in it. These damned bureaucrats can't spell, and they thought adding an unnecessary vowel was exotic." Disgust dripped from his voice. "Tell me about it!" another man growled in agreement. "Khagal of Niatoli, and what they do to the spelling of THAT simple word--!" "I thought Daiyla, I mean Dayla Kiv had a different name right now," Arenamistress Sugar said. "The arena, at least, because of a contest?" "Chavez Ravine." Dernal's tone was the one that substituted in polite company for spitting on the floor. Zrof blinked, taken aback by the bitterness. He wouldn't have minded a contest in Zukal, and damn what they called the place. "It's only temporary, though." "Temporary, shmiperary," another man muttered. He seemed well into his drinking, although, like all arenamasters, he carried his liquor well. "They do it all the time in Aradi. No reshpect. Go around changing thish, changing that. I wish I could change shome thingsh." He signalled the bartender for a refill. The second woman put her hand over his mug. "You've had enough, Harkon. Try the coffee, instead." "You should be mad, too, Ripplesh," Harkon said. "They're going to do shtuff like that in Jahnsh, aren't they?" Ripples Dorrigan shrugged. All the men paused, some with glasses half raised, to watch. "It's the way things are," she said. "Not much we can do about it." "You know," Khagal of Niatoli said, "maybe we could make a few changes. Fix the spelling of Arena 33, for one, change a few standby titles--" "The Commission hates changes." Dernal of Dayla Kiv topped up his glass and drained it gloomily. "Yes, but if we disguise it," Sugar of Arvat said, excited, "make it... maybe a general Name-Change-O-Rama! Then we could slip OUR changes through and no one would notice or mind." *-------*-------*-------*-------*-------*-------* By popular demand, we are holding a Name-Change-o-Rama during the month of March. If you wish to change the name of your warriors or teams, please contact RSI Customer Service. The charge for a name change is $1, unless you're in DOOMCorps, in which case you take your chances. (Just kidding, guys! *snicker*)