DUEL 2 NEWSLETTER

Date   : 12/24/2011    Duedate: 01/20/2012

XOCHITHLAN ARENA

DM-39    TURN-294

This Weeks Top Honors

THE DUELMASTER IS

THE FALLEN ONE
DARQUE ANGELS (402)
(39-3416) [17-14-2,110]

Chartered Recognition Leader   Unchartered Recognition Leader

THE FALLEN ONE                 POSITION IS EMPTY
DARQUE ANGELS (402)            
(39-3416) [17-14-2,110]        

Popularity Leader              This Weeks Favorite

FALLON GRIMM                   ISRAFEL
THE MIDDLE WAY (385)           DARQUE ANGELS (402)
(39-3847) [20-12-0,89]         (39-3809) [5-0-0,61]

THE CURRENT TOP TEAM

DARQUE ANGELS (402)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE MIDDLE WAY (385)        49
2. DARQUE ANGELS (402)         36      KIWI CONNECTION (449)
3. DINO SORES! (459)            3      Unchartered Team
4. KIWI CONNECTION (449)      -26
                                       FLYING CIRCUS (142)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0 KIWI CONNECTION (449)    111  48 10 69.8   1/ 1 DARQUE ANGELS (402)      14  1 0
 2/ 1 DARQUE ANGELS (402)       97  56  7 63.4   2/ 3 THE MIDDLE WAY (385)      9  5 0
 3/ 2 DINO SORES! (459)         33  33  1 50.0   3/ 2 DINO SORES! (459)         5 10 0
 4/ 3 THE MIDDLE WAY (385)     369 396 11 48.2   4/ 0 KIWI CONNECTION (449)     1  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                              ---===SLOW ARENA NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 343): NORM QUESHA of MIDDLE WAY 11 (Jorja, mgr.)
 DM  28 MORYA (turn 340): PYRITE of STEEL AND SILK (Michael Eldritch, mgr.)
 DM  31 CHIMLEVTAL (turn 338): PANCAKES of KAOS II (Grimm, mgr.)
 DM  39 XOCHITHLAN (turn 293): THE FALLEN ONE of DARQUE ANGELS (Master Darque, mgr.)
 DM  45 STORMCROWE (turn 315): ROSELYN of DARQUE FORCES (Master Darque, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 310): EUREKA PRIDE of ALASKAN PIPELINE (Storm Lord)
 DM  50 SNOWBOUND (turn 296): RED ALERT of PUBLIC ENEMY (Pec Killer, mgr.)
 DM  52 FRATSFA (turn 290): ZOUM LA BOUSE of BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  54 TROCAR (turn 275): WERE BEAR of FERAL LEGION (Seraphim, mgr.)
 DM  59 ILLIS (turn 268): HARVEY of IMPROVED ILLUSION (Master Darque, mgr.)
 DM  71 KYR'TERR (turn 244): DIANGELIQUE of DARQUE FORCES V (Master Darque, mgr.)
 DM  72 DRAGONHEAD (turn 244): NAEFAN ORDH of MIDDLE WAY 9 (Jorja, mgr.)
 DM  73 ERINIKA (turn 245): BBIAB of H8 2 TXT (Sherlock, mgr.)
 DM  83 TELORINTHE (turn 60): VODI of OLLIS HEROES (Omega, mgr.)
 DM 106 CRYSALIS (turn 242): MOSGIEL of OTAGO HIGHLANDERS (The Mun, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 343): MIDDLE WAY 11 (Jorja, mgr.)
 DM  28 MORYA (turn 340): DODGE BULLETS (Jorja, mgr.)
 DM  31 CHIMLEVTAL (turn 338): AVENGERS (Huckle Cat?, mgr.)
 DM  39 XOCHITHLAN (turn 293): DARQUE ANGELS (Master Darque, mgr.)
 DM  45 STORMCROWE (turn 315): DARQUE FORCES (Master Darque, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 310): PALINDROMES (Assurnasirbanipal, mgr.)
 DM  50 SNOWBOUND (turn 296): POSITION IS EMPTY
 DM  52 FRATSFA (turn 290): WAH CHING (Pec Killer, mgr.)
 DM  54 TROCAR (turn 275): FERAL LEGION (Seraphim, mgr.)
 DM  59 ILLIS (turn 268): IMPROVED ILLUSION (Master Darque, mgr.)
 DM  71 KYR'TERR (turn 244): THE ZOO (Jorja, mgr.)
 DM  72 DRAGONHEAD (turn 244): BASH BROS SOCCER (Assurnasirbanipal, mgr.)
 DM  73 ERINIKA (turn 245): H8 2 TXT (Sherlock, mgr.)
 DM  83 TELORINTHE (turn 60): OLDIES (Coach, mgr.)
 DM 106 CRYSALIS (turn 242): SPARF! et al (Crip, mgrs.)

                                   Recent Graduates
                                   ----------------
 DM  28 MORYA (turn 340): PYRITE of STEEL AND SILK (Michael Eldritch, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 310): RACECAR of PALINDROMES (Assurnasirbanipal)
                                      AGOSERIS of WARHAMMERS (Coyote, mgr)
                          (turn 309): TNT of PALINDROMES (Assurnasirbanipal, mgr.)
 DM  50 SNOWBOUND (turn 294): NASTY NES of PUBLIC ENEMY (Pec Killer, mgr.)
 DM  52 FRATSFA (turn 290): HOT STUFF of PYROMANIA (Marma Duke, mgr.)
 DM  59 ILLIS (turn 267): UNCLE FESTUS of TALL TALES (A-Sop, mgr.)
 DM  72 DRAGONHEAD (turn 243): ROMOR SAITH of MIDDLE WAY 9 (Jorja, mgr.)

                                      SPY REPORT

     Well, what are you looking at, XOCHITHLAN?  Ain't you never seen Snide Clemens 
before?  Ah, shaddup and listen to my news.  Of course, we're all terribly impressed 
to see ROSEANN SARMIN win a fight and gain 20 points, terribly.  Tsk, tsk, 
TERROR-DACTYL beat WOXTON and WOXTON lost 16 points.  You're breakin' my heart.  And 
if variety is the spice of life, XOCHITHLAN may be getting bland, as THE FALLEN ONE 
stays top dog in the city.  Kickbacks and bribes, kickbacks and bribes, how else do 
you think some of these guys win their fights?  Skill?  Ha!   
     Well, let's take a look at some more misdeeds of you miserable sword-boys.   
     Ah, now we come to my favorite part, where we see all the guys who are dead and 
gone, and get to see if their team cared.  Titanium shields and bamboo daggers, guess 
what brave team is developing these kinds of weapons?   
     What does the XOCHITHLAN arena have in common with the inns?  It's just as 
comfortable to sleep in either place.  Ha ha ha ha!  Just wait 'till next time I show 
up here, I won't be so nice!  So nyaaah!  Paste this one in your scrapbooks, you'll 
need the kindling come this winter-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 THE FALLEN ONE 3416          17  14  2   110       DARQUE ANGELS (402)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 IPSWICH 3839                 16   6  0   106       KIWI CONNECTION (449)
-ASQUITH 3843                 13   6  1   100       KIWI CONNECTION (449)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 FALLON GRIMM 3847            20  12  0    89       THE MIDDLE WAY (385)
 RATA 3844                    11   6  1    85       KIWI CONNECTION (449)
 MALICE 3704                   9   1  2    69       DARQUE ANGELS (402)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 BLACK GUARD 3667              9   6  0    65       DARQUE ANGELS (402)
 ISRAFEL 3809                  5   0  0    61       DARQUE ANGELS (402)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 UDARN VOYL 3872              11   6  0    56       THE MIDDLE WAY (385)
 TANK-LOSAURUS 3876           11   3  0    44       DINO SORES! (459)
 TERROR-DACTYL 3875            7   7  0    44       DINO SORES! (459)
 MASSEY 3848                   8   4  1    43       KIWI CONNECTION (449)
 BETTINA CHIM 3880             8   4  0    39       THE MIDDLE WAY (385)
 SOVEREIGN 3893                4   0  0    35       DARQUE ANGELS (402)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 STEG-O-SORE 3873              5   9  1    26       DINO SORES! (459)
 TRI-SORE-A-TOPS 3879          5   5  0    26       DINO SORES! (459)
 SPELL-A-SAURUS 3886           5   5  0    25       DINO SORES! (459)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 WOXTON 3859                   4   5  0    23       KIWI CONNECTION (449)
 ROSEANN SARMIN 3894           1   0  0    20       THE MIDDLE WAY (385)
 ULRIK VENN 3892               2   2  0    18       THE MIDDLE WAY (385)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

We salute the tourney-fighting Ducks.  How we miss them! -- Jorja and the Middle Way
P.S.  No, really, we liked those Ducks.

An Elite Assassin has nothing on a gladiator, which makes you wonder.  But I suppose
it's the difference in the way each of us normally works.  After all, a gladiator has
no use for stealth, and he'd BETTER not be using poison, either. -- Fallon Grimm

Israfel -- That's embarrassing. -- Bettina Chim

I wouldn't mind the Rirorni Janissary so much, except that he keeps GRINNING all the
time.  It makes me wonder what he smokes in his barracks. -- Udarn Voyl
P.S.  Okay, I would mind him, because he's Rirorni and I'm an elf.  But other than
that, it's the ass-licking grin that gets to me.

Sovereign -- That figures. -- Ulrik Venn

                                  LAST WEEK'S FIGHTS

BLACK GUARD was devastated by FALLON GRIMM in a 1 minute mismatched Challenge fight.
ISRAFEL viciously subdued TANK-LOSAURUS in a action packed 4 minute Challenge battle.
THE FALLEN ONE overpowered RATA in a 1 minute mismatched Title duel.
IPSWICH devastated ELITE ASSASSIN in a exciting 1 minute one-sided fight.
MALICE devastated MASSEY in a 1 minute uneven brawl.
BETTINA CHIM savagely defeated SPELL-A-SAURUS in a 2 minute brutal struggle.
WOXTON was devastated by TERROR-DACTYL in a 1 minute one-sided competition.
UDARN VOYL handily defeated TRI-SORE-A-TOPS in a 1 minute uneven melee.
SOVEREIGN won victory over STEG-O-SORE in a 1 minute novice vs. expert upset duel.
ULRIK VENN luckily beat RIRORNI WOMAN in a 5 minute novice's fight.
ROSEANN SARMIN handily defeated RIRORNI WOMAN in a 1 minute one-sided bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   5         PARRY-RIPOSTE      1 -   0 -  0     100  |
|TOTAL PARRY                      4         SLASHING ATTACK   11 -   4 -  1      73  |
|STRIKING ATTACK                  3         WALL OF STEEL     16 -   8 -  0      67  |
|SLASHING ATTACK                  2         TOTAL PARRY       24 -  14 -  0      63  |
|LUNGING ATTACK                   2         AIMED BLOW         3 -   2 -  0      60  |
|WALL OF STEEL                    2         STRIKING ATTACK   16 -  11 -  0      59  |
|PARRY-RIPOSTE                    1         LUNGING ATTACK     1 -   1 -  0      50  |
|AIMED BLOW                       0         BASHING ATTACK    21 -  24 -  1      47  |
|PARRY-LUNGE                      0         PARRY-STRIKE       0 -   0 -  0       0  |
|PARRY-STRIKE                     0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 294 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     BASHING ATTACK     2 -  3         2  WALL OF STEEL  
SLASHING ATTACK    2 -  0     STRIKING ATTACK    1 -  2         2  LUNGING ATTACK 
TOTAL PARRY        3 -  1     AIMED BLOW         0 -  0         2  STRIKING ATTACK
LUNGING ATTACK     1 -  1     PARRY-LUNGE        0 -  0         2  SLASHING ATTACK
WALL OF STEEL      1 -  1     PARRY-STRIKE       0 -  0         2  BASHING ATTACK 
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    THE FALLEN ONE 3416        17  14  2  110 DARQUE ANGELS (402)
LUNGING ATTACK   IPSWICH 3839               16   6  0  106 KIWI CONNECTION (449)
STRIKING ATTACK  FALLON GRIMM 3847          20  12  0   89 THE MIDDLE WAY (385)
SLASHING ATTACK  MALICE 3704                 9   1  2   69 DARQUE ANGELS (402)
BASHING ATTACK   UDARN VOYL 3872            11   6  0   56 THE MIDDLE WAY (385)
TOTAL PARRY      TANK-LOSAURUS 3876         11   3  0   44 DINO SORES! (459)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is FALLON GRIMM 3847.  The most popular warrior this 
turn was ISRAFEL 3809.  The ten other most popular fighters were SPELL-A-SAURUS 3886, 
IPSWICH 3839, FALLON GRIMM 3847, THE FALLEN ONE 3416, MALICE 3704, BETTINA CHIM 3880, 
TERROR-DACTYL 3875, UDARN VOYL 3872, SOVEREIGN 3893, and STEG-O-SORE 3873.

The least popular fighter this week was ULRIK VENN 3892.  The other ten least popular 
fighters were TRI-SORE-A-TOPS 3879, WOXTON 3859, MASSEY 3848, BLACK GUARD 3667, RATA 
3844, TANK-LOSAURUS 3876, ROSEANN SARMIN 3894, STEG-O-SORE 3873, SOVEREIGN 3893, and 
UDARN VOYL 3872.

The following warriors will travel to AD after next turn:

THE FALLEN ONE (39-3416) DARQUE ANGELS (402)

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament.  

                        CIRBANE (3-3841) SORCERY COVENANT (52) 
                       MADE A COMBO (62-3896) WON AT POOL (401) 
                        TAKANOHANA (77-2569) SUMO BASHO (369) 
                     PAIN PART 1 (82-11616) LUROCIANS XIV (1687) 
                      1101 (82-17779) MEDAL OF HONOR AA1 (2722) 
                        PUD 135 (82-22036) PUDS AGAIN 8 (3496) 
                    AMISTUM (82-26415) LBA: SPEILBURG FANS2 (4268) 
                     MORE COWBELL! (82-29315) BLAH TEAM 8 (4781) 
                    SILVER (82-30503) SUPERIOR FORCES 7402 (5001) 
                          HYPERMUX (82-32647) 121604Q (5387) 
                 BOND, JAMES BOND (82-36725) A VIEW TO A KILL (6066) 
                        R'AKA (82-37859) THE DREADLANDS (6285) 
                     PRISONER 007 (82-41051) DUNGEON CELL (6855) 
                          SPARKLY (82-41405) 012006E (6911) 
                  SEATTLE SLEW (82-41468) SUPERIOR HORSES II (6923) 
                    CATHARI (82-42267) 4604 SUPERIOR FORCES (7065) 
                     COFFEE GROUNDS (82-45801) ABSTRACTION (7691) 

Congrats to the grads. -- Green Eyes

                                NAME CHANGE-O-RAMA

     The crowd was surprisingly orderly, but it was still a crowd, and the Commission 
clerk, Algernon, looked at it uneasily.  Whenever this many people came together to 
petition for something, it meant trouble.  For him, anyway.  Records to be altered.  
Altering records was Bad.  It made Extra Work.
     His assistant clerk leaned close and whispered, "If it weren't for gladiators, we 
wouldn't have jobs.  Smile at them and ask what they want."
     Algernon closed his eyes briefly.  Looking at this crowd made him dizzy.  They 
were all wearing black and white stripes.  Like a herd of zebras, except that zebras 
didn't carry swords.  Then he took a deep breath and managed a smile.  "What... ah, 
what can I do for you?"
     "We want new names," the first gladiator said.  There was a number on the front 
of his shirt:  0381.  He thumped the number with his thumb.  "This here isn't a 
name--"
     "We want REAL names!"  That voice came from farther back in the crowd.
     "Yeah!  We've paid our dues," another shouted, "and we've EARNED real names!"
     One from the very back yelled, "I want to be called Tom."
     All the others turned to look at him.
     Algernon couldn't see him, but apparently those looks were accusing.  Well, he 
could understand that, "Tom" was such a... common name.
     "My mom called me Tom," the voice in the back protested.  "It's a good name."
     "It isn't the name you put on the petition," 0381 said.  "We talked about this.  
We got our manager's agreement.  You get the name on the petition."
     "But--!"
     Algernon didn't really want to keep staring at all these stripes while they 
argued.  He picked up the petition.  "These names are the ones you want?"
     0381 turned back.  "Yes."
     "It's a lot of trouble, and when other people see that YOU are getting name 
changes, THEY are going to want them--"  Seeing the gladiators beginning to frown... 
and finger their weapons, he went on quickly, "So I figure we might as well make it a 
complete deal.  A Name-Change-O-Rama.  Everyone who wants a name change can petition 
for it.  Get it all over with at once."  He glanced at the petition, shuddered 
slightly, and passed it to his clerk.  "We'll announce it, proclaim it, even, and you 
will get the names on this petition.  And others will get the names THEY think they 
should have had, too."  He paused.  "And I think I'll get a new name, I'm tired of 
being an Algernon...."

                                  *   *   *   *   *  

     Warrior and team name changes will be accepted during the month of February.  If 
you have names you want to change, please contact Customer Service. -- RSI

                        BLOODGAMES at the WINTER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Winter FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

     DM 96:  for Face-to-Face attendees, with turn-by-turn strategies, and 
     DM 97:  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All is 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker 
before they're over.  It's a dangerous sport intended only for the tough and spirited.  
The Arenamaster will be less likely to intercede on behalf of a dying warrior.  Even 
at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.  
For DM 97, warriors may not change their strategy from round to round (to make it fair 
for those who could not attend the F-t-F).  There will be no DA challenges.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at 
the hotel.  The Bloodgames will process at the FTF with the regular tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three surviving 
gladiators in each Bloodgames admission to the Advanced Duelmasters Games.  Any 
special training required to qualify those three warriors for Advanced Duelmasters 
combat will be conducted before transfer into A.D.  Astute managers will note that 
this means a slim, but possible chance that a warrior designed from scratch will 
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.  
That warrior could be yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!