DUEL 2 NEWSLETTER Date : 12/24/2011 Duedate: 01/20/2012 XOCHITHLAN ARENA DM-39 TURN-294 This Weeks Top Honors THE DUELMASTER IS THE FALLEN ONE DARQUE ANGELS (402) (39-3416) [17-14-2,110] Chartered Recognition Leader Unchartered Recognition Leader THE FALLEN ONE POSITION IS EMPTY DARQUE ANGELS (402) (39-3416) [17-14-2,110] Popularity Leader This Weeks Favorite FALLON GRIMM ISRAFEL THE MIDDLE WAY (385) DARQUE ANGELS (402) (39-3847) [20-12-0,89] (39-3809) [5-0-0,61] THE CURRENT TOP TEAM DARQUE ANGELS (402) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE MIDDLE WAY (385) 49 2. DARQUE ANGELS (402) 36 KIWI CONNECTION (449) 3. DINO SORES! (459) 3 Unchartered Team 4. KIWI CONNECTION (449) -26 FLYING CIRCUS (142) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0 KIWI CONNECTION (449) 111 48 10 69.8 1/ 1 DARQUE ANGELS (402) 14 1 0 2/ 1 DARQUE ANGELS (402) 97 56 7 63.4 2/ 3 THE MIDDLE WAY (385) 9 5 0 3/ 2 DINO SORES! (459) 33 33 1 50.0 3/ 2 DINO SORES! (459) 5 10 0 4/ 3 THE MIDDLE WAY (385) 369 396 11 48.2 4/ 0 KIWI CONNECTION (449) 1 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===SLOW ARENA NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 343): NORM QUESHA of MIDDLE WAY 11 (Jorja, mgr.) DM 28 MORYA (turn 340): PYRITE of STEEL AND SILK (Michael Eldritch, mgr.) DM 31 CHIMLEVTAL (turn 338): PANCAKES of KAOS II (Grimm, mgr.) DM 39 XOCHITHLAN (turn 293): THE FALLEN ONE of DARQUE ANGELS (Master Darque, mgr.) DM 45 STORMCROWE (turn 315): ROSELYN of DARQUE FORCES (Master Darque, mgr.) DM 47 TEMPLE OF ABARSIS (turn 310): EUREKA PRIDE of ALASKAN PIPELINE (Storm Lord) DM 50 SNOWBOUND (turn 296): RED ALERT of PUBLIC ENEMY (Pec Killer, mgr.) DM 52 FRATSFA (turn 290): ZOUM LA BOUSE of BLOOD AND GUTS! (Le Pentarque, mgr.) DM 54 TROCAR (turn 275): WERE BEAR of FERAL LEGION (Seraphim, mgr.) DM 59 ILLIS (turn 268): HARVEY of IMPROVED ILLUSION (Master Darque, mgr.) DM 71 KYR'TERR (turn 244): DIANGELIQUE of DARQUE FORCES V (Master Darque, mgr.) DM 72 DRAGONHEAD (turn 244): NAEFAN ORDH of MIDDLE WAY 9 (Jorja, mgr.) DM 73 ERINIKA (turn 245): BBIAB of H8 2 TXT (Sherlock, mgr.) DM 83 TELORINTHE (turn 60): VODI of OLLIS HEROES (Omega, mgr.) DM 106 CRYSALIS (turn 242): MOSGIEL of OTAGO HIGHLANDERS (The Mun, mgr.) Top Teams --------- DM 8 ARKERS (turn 343): MIDDLE WAY 11 (Jorja, mgr.) DM 28 MORYA (turn 340): DODGE BULLETS (Jorja, mgr.) DM 31 CHIMLEVTAL (turn 338): AVENGERS (Huckle Cat?, mgr.) DM 39 XOCHITHLAN (turn 293): DARQUE ANGELS (Master Darque, mgr.) DM 45 STORMCROWE (turn 315): DARQUE FORCES (Master Darque, mgr.) DM 47 TEMPLE OF ABARSIS (turn 310): PALINDROMES (Assurnasirbanipal, mgr.) DM 50 SNOWBOUND (turn 296): POSITION IS EMPTY DM 52 FRATSFA (turn 290): WAH CHING (Pec Killer, mgr.) DM 54 TROCAR (turn 275): FERAL LEGION (Seraphim, mgr.) DM 59 ILLIS (turn 268): IMPROVED ILLUSION (Master Darque, mgr.) DM 71 KYR'TERR (turn 244): THE ZOO (Jorja, mgr.) DM 72 DRAGONHEAD (turn 244): BASH BROS SOCCER (Assurnasirbanipal, mgr.) DM 73 ERINIKA (turn 245): H8 2 TXT (Sherlock, mgr.) DM 83 TELORINTHE (turn 60): OLDIES (Coach, mgr.) DM 106 CRYSALIS (turn 242): SPARF! et al (Crip, mgrs.) Recent Graduates ---------------- DM 28 MORYA (turn 340): PYRITE of STEEL AND SILK (Michael Eldritch, mgr.) DM 47 TEMPLE OF ABARSIS (turn 310): RACECAR of PALINDROMES (Assurnasirbanipal) AGOSERIS of WARHAMMERS (Coyote, mgr) (turn 309): TNT of PALINDROMES (Assurnasirbanipal, mgr.) DM 50 SNOWBOUND (turn 294): NASTY NES of PUBLIC ENEMY (Pec Killer, mgr.) DM 52 FRATSFA (turn 290): HOT STUFF of PYROMANIA (Marma Duke, mgr.) DM 59 ILLIS (turn 267): UNCLE FESTUS of TALL TALES (A-Sop, mgr.) DM 72 DRAGONHEAD (turn 243): ROMOR SAITH of MIDDLE WAY 9 (Jorja, mgr.) SPY REPORT Well, what are you looking at, XOCHITHLAN? Ain't you never seen Snide Clemens before? Ah, shaddup and listen to my news. Of course, we're all terribly impressed to see ROSEANN SARMIN win a fight and gain 20 points, terribly. Tsk, tsk, TERROR-DACTYL beat WOXTON and WOXTON lost 16 points. You're breakin' my heart. And if variety is the spice of life, XOCHITHLAN may be getting bland, as THE FALLEN ONE stays top dog in the city. Kickbacks and bribes, kickbacks and bribes, how else do you think some of these guys win their fights? Skill? Ha! Well, let's take a look at some more misdeeds of you miserable sword-boys. Ah, now we come to my favorite part, where we see all the guys who are dead and gone, and get to see if their team cared. Titanium shields and bamboo daggers, guess what brave team is developing these kinds of weapons? What does the XOCHITHLAN arena have in common with the inns? It's just as comfortable to sleep in either place. Ha ha ha ha! Just wait 'till next time I show up here, I won't be so nice! So nyaaah! Paste this one in your scrapbooks, you'll need the kindling come this winter-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME THE FALLEN ONE 3416 17 14 2 110 DARQUE ANGELS (402) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME IPSWICH 3839 16 6 0 106 KIWI CONNECTION (449) -ASQUITH 3843 13 6 1 100 KIWI CONNECTION (449) CHAMPIONS W L K POINTS TEAM NAME FALLON GRIMM 3847 20 12 0 89 THE MIDDLE WAY (385) RATA 3844 11 6 1 85 KIWI CONNECTION (449) MALICE 3704 9 1 2 69 DARQUE ANGELS (402) CHALLENGER ADEPTS W L K POINTS TEAM NAME BLACK GUARD 3667 9 6 0 65 DARQUE ANGELS (402) ISRAFEL 3809 5 0 0 61 DARQUE ANGELS (402) ADEPTS W L K POINTS TEAM NAME UDARN VOYL 3872 11 6 0 56 THE MIDDLE WAY (385) TANK-LOSAURUS 3876 11 3 0 44 DINO SORES! (459) TERROR-DACTYL 3875 7 7 0 44 DINO SORES! (459) MASSEY 3848 8 4 1 43 KIWI CONNECTION (449) BETTINA CHIM 3880 8 4 0 39 THE MIDDLE WAY (385) SOVEREIGN 3893 4 0 0 35 DARQUE ANGELS (402) CHALLENGER INITIATES W L K POINTS TEAM NAME STEG-O-SORE 3873 5 9 1 26 DINO SORES! (459) TRI-SORE-A-TOPS 3879 5 5 0 26 DINO SORES! (459) SPELL-A-SAURUS 3886 5 5 0 25 DINO SORES! (459) INITIATES W L K POINTS TEAM NAME WOXTON 3859 4 5 0 23 KIWI CONNECTION (449) ROSEANN SARMIN 3894 1 0 0 20 THE MIDDLE WAY (385) ULRIK VENN 3892 2 2 0 18 THE MIDDLE WAY (385) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS We salute the tourney-fighting Ducks. How we miss them! -- Jorja and the Middle Way P.S. No, really, we liked those Ducks. An Elite Assassin has nothing on a gladiator, which makes you wonder. But I suppose it's the difference in the way each of us normally works. After all, a gladiator has no use for stealth, and he'd BETTER not be using poison, either. -- Fallon Grimm Israfel -- That's embarrassing. -- Bettina Chim I wouldn't mind the Rirorni Janissary so much, except that he keeps GRINNING all the time. It makes me wonder what he smokes in his barracks. -- Udarn Voyl P.S. Okay, I would mind him, because he's Rirorni and I'm an elf. But other than that, it's the ass-licking grin that gets to me. Sovereign -- That figures. -- Ulrik Venn LAST WEEK'S FIGHTS BLACK GUARD was devastated by FALLON GRIMM in a 1 minute mismatched Challenge fight. ISRAFEL viciously subdued TANK-LOSAURUS in a action packed 4 minute Challenge battle. THE FALLEN ONE overpowered RATA in a 1 minute mismatched Title duel. IPSWICH devastated ELITE ASSASSIN in a exciting 1 minute one-sided fight. MALICE devastated MASSEY in a 1 minute uneven brawl. BETTINA CHIM savagely defeated SPELL-A-SAURUS in a 2 minute brutal struggle. WOXTON was devastated by TERROR-DACTYL in a 1 minute one-sided competition. UDARN VOYL handily defeated TRI-SORE-A-TOPS in a 1 minute uneven melee. SOVEREIGN won victory over STEG-O-SORE in a 1 minute novice vs. expert upset duel. ULRIK VENN luckily beat RIRORNI WOMAN in a 5 minute novice's fight. ROSEANN SARMIN handily defeated RIRORNI WOMAN in a 1 minute one-sided bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |BASHING ATTACK 5 PARRY-RIPOSTE 1 - 0 - 0 100 | |TOTAL PARRY 4 SLASHING ATTACK 11 - 4 - 1 73 | |STRIKING ATTACK 3 WALL OF STEEL 16 - 8 - 0 67 | |SLASHING ATTACK 2 TOTAL PARRY 24 - 14 - 0 63 | |LUNGING ATTACK 2 AIMED BLOW 3 - 2 - 0 60 | |WALL OF STEEL 2 STRIKING ATTACK 16 - 11 - 0 59 | |PARRY-RIPOSTE 1 LUNGING ATTACK 1 - 1 - 0 50 | |AIMED BLOW 0 BASHING ATTACK 21 - 24 - 1 47 | |PARRY-LUNGE 0 PARRY-STRIKE 0 - 0 - 0 0 | |PARRY-STRIKE 0 PARRY-LUNGE 0 - 0 - 0 0 | Turn 294 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 1 - 0 BASHING ATTACK 2 - 3 2 WALL OF STEEL SLASHING ATTACK 2 - 0 STRIKING ATTACK 1 - 2 2 LUNGING ATTACK TOTAL PARRY 3 - 1 AIMED BLOW 0 - 0 2 STRIKING ATTACK LUNGING ATTACK 1 - 1 PARRY-LUNGE 0 - 0 2 SLASHING ATTACK WALL OF STEEL 1 - 1 PARRY-STRIKE 0 - 0 2 BASHING ATTACK 1 TOTAL PARRY TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL THE FALLEN ONE 3416 17 14 2 110 DARQUE ANGELS (402) LUNGING ATTACK IPSWICH 3839 16 6 0 106 KIWI CONNECTION (449) STRIKING ATTACK FALLON GRIMM 3847 20 12 0 89 THE MIDDLE WAY (385) SLASHING ATTACK MALICE 3704 9 1 2 69 DARQUE ANGELS (402) BASHING ATTACK UDARN VOYL 3872 11 6 0 56 THE MIDDLE WAY (385) TOTAL PARRY TANK-LOSAURUS 3876 11 3 0 44 DINO SORES! (459) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is FALLON GRIMM 3847. The most popular warrior this turn was ISRAFEL 3809. The ten other most popular fighters were SPELL-A-SAURUS 3886, IPSWICH 3839, FALLON GRIMM 3847, THE FALLEN ONE 3416, MALICE 3704, BETTINA CHIM 3880, TERROR-DACTYL 3875, UDARN VOYL 3872, SOVEREIGN 3893, and STEG-O-SORE 3873. The least popular fighter this week was ULRIK VENN 3892. The other ten least popular fighters were TRI-SORE-A-TOPS 3879, WOXTON 3859, MASSEY 3848, BLACK GUARD 3667, RATA 3844, TANK-LOSAURUS 3876, ROSEANN SARMIN 3894, STEG-O-SORE 3873, SOVEREIGN 3893, and UDARN VOYL 3872. The following warriors will travel to AD after next turn: THE FALLEN ONE (39-3416) DARQUE ANGELS (402) NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, several additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. CIRBANE (3-3841) SORCERY COVENANT (52) MADE A COMBO (62-3896) WON AT POOL (401) TAKANOHANA (77-2569) SUMO BASHO (369) PAIN PART 1 (82-11616) LUROCIANS XIV (1687) 1101 (82-17779) MEDAL OF HONOR AA1 (2722) PUD 135 (82-22036) PUDS AGAIN 8 (3496) AMISTUM (82-26415) LBA: SPEILBURG FANS2 (4268) MORE COWBELL! (82-29315) BLAH TEAM 8 (4781) SILVER (82-30503) SUPERIOR FORCES 7402 (5001) HYPERMUX (82-32647) 121604Q (5387) BOND, JAMES BOND (82-36725) A VIEW TO A KILL (6066) R'AKA (82-37859) THE DREADLANDS (6285) PRISONER 007 (82-41051) DUNGEON CELL (6855) SPARKLY (82-41405) 012006E (6911) SEATTLE SLEW (82-41468) SUPERIOR HORSES II (6923) CATHARI (82-42267) 4604 SUPERIOR FORCES (7065) COFFEE GROUNDS (82-45801) ABSTRACTION (7691) Congrats to the grads. -- Green Eyes NAME CHANGE-O-RAMA The crowd was surprisingly orderly, but it was still a crowd, and the Commission clerk, Algernon, looked at it uneasily. Whenever this many people came together to petition for something, it meant trouble. For him, anyway. Records to be altered. Altering records was Bad. It made Extra Work. His assistant clerk leaned close and whispered, "If it weren't for gladiators, we wouldn't have jobs. Smile at them and ask what they want." Algernon closed his eyes briefly. Looking at this crowd made him dizzy. They were all wearing black and white stripes. Like a herd of zebras, except that zebras didn't carry swords. Then he took a deep breath and managed a smile. "What... ah, what can I do for you?" "We want new names," the first gladiator said. There was a number on the front of his shirt: 0381. He thumped the number with his thumb. "This here isn't a name--" "We want REAL names!" That voice came from farther back in the crowd. "Yeah! We've paid our dues," another shouted, "and we've EARNED real names!" One from the very back yelled, "I want to be called Tom." All the others turned to look at him. Algernon couldn't see him, but apparently those looks were accusing. Well, he could understand that, "Tom" was such a... common name. "My mom called me Tom," the voice in the back protested. "It's a good name." "It isn't the name you put on the petition," 0381 said. "We talked about this. We got our manager's agreement. You get the name on the petition." "But--!" Algernon didn't really want to keep staring at all these stripes while they argued. He picked up the petition. "These names are the ones you want?" 0381 turned back. "Yes." "It's a lot of trouble, and when other people see that YOU are getting name changes, THEY are going to want them--" Seeing the gladiators beginning to frown... and finger their weapons, he went on quickly, "So I figure we might as well make it a complete deal. A Name-Change-O-Rama. Everyone who wants a name change can petition for it. Get it all over with at once." He glanced at the petition, shuddered slightly, and passed it to his clerk. "We'll announce it, proclaim it, even, and you will get the names on this petition. And others will get the names THEY think they should have had, too." He paused. "And I think I'll get a new name, I'm tired of being an Algernon...." * * * * * Warrior and team name changes will be accepted during the month of February. If you have names you want to change, please contact Customer Service. -- RSI BLOODGAMES at the WINTER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Winter FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: DM 96: for Face-to-Face attendees, with turn-by-turn strategies, and DM 97: for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds. For DM 97, warriors may not change their strategy from round to round (to make it fair for those who could not attend the F-t-F). There will be no DA challenges. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three surviving gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into A.D. Astute managers will note that this means a slim, but possible chance that a warrior designed from scratch will survive the Bloodgames, win one of the top three places, and go on to glory in A.D. That warrior could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!