DUEL 2 NEWSLETTER
Date : 05/10/2014 Duedate: 06/06/2014
XOCHITHLAN ARENA
DM-39 TURN-325
This Weeks Top Honors
THE DUELMASTER IS
ISRAFEL
DARQUE ANGELS (402)
(39-3809) [15-2-0,117]
Chartered Recognition Leader Unchartered Recognition Leader
ISRAFEL POSITION IS EMPTY
DARQUE ANGELS (402)
(39-3809) [15-2-0,117]
Popularity Leader This Weeks Favorite
BLACK GUARD BLACK GUARD
DARQUE ANGELS (402) DARQUE ANGELS (402)
(39-3667) [16-11-0,102] (39-3667) [16-11-0,102]
THE CURRENT TOP TEAM
DARQUE ANGELS (402)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. CHAOS WARRIORS (474) 35
2. DARQUE ANGELS (402) 32 DARQUE ANGELS (402)
3. CHUCK'S PINUPS (469) 14 Unchartered Team
4. PARKLAND (473) 9
5. OPHIDIAN ORDER (328) 0 CHAOS WARRIORS (474)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*CHAOS WARRIORS (474) 4 1 0 80.0 1/ 1 DARQUE ANGELS (402) 15 0 0
2/ 2 DARQUE ANGELS (402) 140 73 10 65.7 2/ 2 CHUCK'S PINUPS (469) 5 1 0
3- 3 OPHIDIAN ORDER (328) 143 112 6 56.1 3/ 0*CHAOS WARRIORS (474) 4 1 0
4/ 4 CHUCK'S PINUPS (469) 158 145 5 52.1 4- 4 OPHIDIAN ORDER (328) 1 0 0
5/ 5 THE MIDDLE WAY (385) 435 482 12 47.4 5/ 5*PARKLAND (473) 1 5 0
6/ 1*PARKLAND (473) 1 5 0 16.7 6/ 3 THE MIDDLE WAY (385) 1 14 0
7- 6*THE GODS (270) 0 4 0 0.0 7- 6*THE GODS (270) 0 4 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===SLOW ARENA NEWS===---
Duelmasters
-----------
DM 8 ARKERS (turn 373): CLYDE D'CLUB of PEASANT REBELLION (Nomad, mgr.)
DM 28 MORYA (turn 371): TRAVEL of EXPENSE ACCOUNT (Finance Manager, mgr.)
DM 31 CHIMLEVTAL (turn 369): MALICE of ASSASSINATION (Ghab, mgr.)
DM 39 XOCHITHLAN (turn 324): ISRAFELof DARQUE ANGELS (Master Darque, mgr.)
DM 45 STORMCROWE (turn 346): BENEZIA of DARQUE FORCES (Master Darque, mgr)
DM 47 NORTH FORK (turn 340): WITCHCRAZE of DARQUE FORCES (Master Darque, mgr.)
DM 50 SNOWBOUND (turn 327): KINGU of MESOPOTAMIA (Var, mgr.)
DM 52 FRATSFA (turn 321): SUN QIAN of WAH CHING (Pec Killer, mgr.)
DM 54 TROCAR (turn 306): QUI GONG of ASIAN INVASION (Pec Killer, mgr.)
DM 59 ILLIS (turn 299): RATTLER of SERPENTS HOLD (Khisanth, mgr.)
DM 71 KYR'TERR (turn 275): HAUGHA RYDE of THE ZOO (Jorja, mgr.)
DM 72 DRAGONHEAD (turn 275): KID FUNKY FRIED of DEADLY RAGE (Var, mgr.)
DM 73 ERINIKA (turn 276): URSULA ZAROFF of MIDDLE WAY 18 (Jorja, mgr.)
DM 83 TELORINTHE (turn 91): LUMP of BAD SIGNS (Dark Oracle, mgr.)
DM 106 CRYSALIS (turn 273): BALLIOL BLACKMOON of DRAGONBANE GUILD (Nomad, mgr.)
Top Teams
---------
DM 8 ARKERS (turn 373): WEIRD ALCHEMY (La Guillotine, mgr.)
DM 28 MORYA (turn 371): EXPENSE ACCOUNT (Finance Manager, mgr.)
DM 31 CHIMLEVTAL (turn 369): WHAMMO & THUDDA 4U! (La Guillotine, mgr.)
DM 39 XOCHITHLAN (turn 324): DARQUE ANGELS (Master Darque, mgr.)
DM 45 STORMCROWE (turn 346): DARQUE FORCES (Master Darque, mgr.)
DM 47 NORTH FORK (turn 340): GARBAGE PAIL KIDS (Kharadmon, mgr.)
DM 50 SNOWBOUND (turn 327): LIFE IMPACTS (Smitty, mgr.)
DM 52 FRATSFA (turn 321): IRON CATHEDRAL (Dameon Darkheart, mgr.)
DM 54 TROCAR (turn 306): TRADERS OF TROCAR (Jorja, mgr.)
DM 59 ILLIS (turn 299): ELDER GODS (Var, mgr.)
DM 71 KYR'TERR (turn 275): OUTER GODS (Var, mgr.)
DM 72 DRAGONHEAD (turn 275): BASH BROS ROADSIDE (Assurnasirbanipal, mgr.)
DM 73 ERINIKA (turn 275): MIDDLE WAY 18 (Jorja, mgr.)
DM 83 TELORINTHE (turn 91): CHAPEL OF GHOULS (Var, mgr.)
DM 106 CRYSALIS (turn 273): CHUCK'S PINUPS (Chuck, mgr.)
Recent Graduates
----------------
DM 8 ARKERS (turn 373): PORT-A-FORTRESS of THE CHOSEN (Longshot, mgr.)
DM 31 CHIMLEVTAL (turn 369): MALICE of ASSASSINATION (Ghab, mgr.)
DM 39 XOCHITHLAN (turn 323): MALICE of DARQUE ANGELS (Master Darque, mgr.)
DM 47 NORTH FORK (turn 340): MANDORALLEN of PAWN OF PROPHECY (Gentleben, mgr.)
(turn 339): PETIT JARDINIA of LES TURFISTES (Le Pentarque, mgr.)
NORM of CHEERS (Otis, mgr.)
DM 52 FRATSFA (turn 321): SINISTER SAINT of IRON CATHEDRAL (Dameon Darkheart, mgr.)
DM 59 ILLIS (turn 299): RATTLER of SERPENTS HOLD (Khisanth, mgr.)
JOHNNY APPLESEED (A-Sop, mgr.)
(turn 298): CHAGUA KORBIN of ISLANDERS (Jorja, mgr.)
DM 71 KYR'TERR (turn 274): MUSHROOM of PIZZA TOPPINGS (Warlock, mgr.)
DM 72 DRAGONHEAD (turn 275): VIRUS of BASH BROS MICROSOFT (Assurnasirbanipal, mgr.)
DM 73 ERINIKA (turn 275): WONTON NOT NOW of PALINDROMES (Assurnasirbanipal, mgr.)
DM 83 TELORINTHE (turn 90): CUSTODIAN of OLDIES (Coach, mgr.)
SPY REPORT
Good day, in XOCHITHLAN a quiet thief gets rich, but a quiet spymaster gets
poor. So bring me ale and harken to my tidbits of news. On their very first turn,
CHAOS WARRIORS had a 4-1-0, and with this kind of luck or skill, should do well.
Welcome to XOCHITHLAN. And let's see, SOVEREIGN fought SALOME TORENE and gained 10
points and contributed to DARQUE ANGELS' 5-0-0. SALOME TORENE has lost to SOVEREIGN,
falling 6 points, while helping make THE MIDDLE WAY a 0-5-0 turn. The attempts to
dethrone the Duelmaster have failed, and ISRAFEL remains XOCHITHLAN's top warrior for
another turn. Can someone confirm a rumor for me? I hear the top team makes their
losing fighters do dishes at The Welcome Wench until they win. Maybe?
He who challenges well, fights well. He who avoids without cause, shall lose
for good reasons. My mama told me that one. I also notice that the OPHIDIAN ORDER
stable was the most avoided team this turn. Come on XOCHITHLAN, what are you afraid
of? And avoiding OPHIDIAN ORDER more than any other team we find CHAOS WARRIORS.
XOCHITHLAN, are we going to accept, or respect this sort of thing? BERNIE DEXTER of
CHUCK'S PINUPS had better have a good reason for challenging down 13 points in a
challenge which she won. I thought BERNIE DEXTER showed great skill and promise when
she defeated WOVERN YANSY. All right, so I slept through it! Big deal!
The Dark Arena is for those who cannot win, not who cannot lose with grace.
Dignity in life or death is the warrior's creed. Is it really true that XOCHITHLAN
has more dishwashers per capita that fighters? Just thought I'd ask...
Thought for the day, a new sword shines bright, but the notched sword sings the
sweetest. Well, I'm burning daylight here in XOCHITHLAN and I've a long road ahead
of me. Happy Trails. Until you see my quill in XOCHITHLAN again, farewell-- Alarond
the Scribe
DUELMASTER W L K POINTS TEAM NAME
ISRAFEL 3809 15 2 0 117 DARQUE ANGELS (402)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
BLACK GUARD 3667 16 11 0 102 DARQUE ANGELS (402)
CHAMPIONS W L K POINTS TEAM NAME
SOVEREIGN 3893 12 4 0 88 DARQUE ANGELS (402)
MASTEMA 3896 8 2 1 84 DARQUE ANGELS (402)
BETTINA CHIM 3880 19 24 0 81 THE MIDDLE WAY (385)
SALOME TORENE 3908 15 12 0 78 THE MIDDLE WAY (385)
-ANACONDA 3382 11 3 0 78 OPHIDIAN ORDER (328)
HORVANTH IRNDE 3912 11 14 0 74 THE MIDDLE WAY (385)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
ULRIK VENN 3892 14 21 0 63 THE MIDDLE WAY (385)
-BLACK ADDER 3373 9 4 0 62 OPHIDIAN ORDER (328)
BERNIE DEXTER 4016 5 0 0 61 CHUCK'S PINUPS (469)
ADEPTS W L K POINTS TEAM NAME
-PORK RIND 3948 5 2 1 55 CHUCK'S PINUPS (469)
WOVERN YANSY 3934 9 13 1 41 THE MIDDLE WAY (385)
-PYTHON 3608 4 2 0 37 OPHIDIAN ORDER (328)
CHALLENGER INITIATES W L K POINTS TEAM NAME
DREW BARRYMORE 4041 4 1 0 29 CHUCK'S PINUPS (469)
INITIATES W L K POINTS TEAM NAME
-SKIN FLUTE 3943 1 1 0 12 CHUCK'S PINUPS (469)
CHAOS 99 4053 1 0 0 10 CHAOS WARRIORS (474)
CHAOS 101 4055 1 0 0 10 CHAOS WARRIORS (474)
KOKABIEL 4056 1 0 0 8 DARQUE ANGELS (402)
CHAOS 009 4052 1 0 0 8 CHAOS WARRIORS (474)
RIVER 4046 0 1 0 7 PARKLAND (473)
CHAOS 48 4051 1 0 0 6 CHAOS WARRIORS (474)
AERY 4043 1 1 0 4 PARKLAND (473)
CHAOS 36 4054 0 1 0 1 CHAOS WARRIORS (474)
-MARS 2225 0 1 0 1 THE GODS (270)
CWM 4044 0 1 0 1 PARKLAND (473)
SKY 4047 0 1 0 1 PARKLAND (473)
LEAF 4045 0 1 0 1 PARKLAND (473)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSONAL ADS
All -- In one turn, I accomplished three things. Firstly, I defeated a God, namely
Mars. Secondly, I became the unchartered recognition leader. Thirdly, Parkland has
top career honors for an unchartered team. Some people would take on airs, but
yippie-ki-yay! -- Aery
Welcome to Xochithlan.
All -- If anyone sends me a diplo, I would likely respond. -- Ranger, manager of
Parkland
Mastema -- That mean punch of yours--have you tried adding honey? That can take the
mean edge off it. -- Salome Torene
Sovereign -- But why would we WANT to go longer? -- Ulrik Venn
Malice -- There's a certain clerk in the Commission's office, I won't tell you his
name, but he can't play poker for beans, much less for silver. -- Horvanth Irnde
Black Guard -- Any time. -- Bettina Chim
One-four, and I got the win because I drew a standby. It's probably Jupiter
retrograde or something. -- Salome Torene
P.S. And, sorry, no personal personals tonight. Company in the house. Aagh. My
sister has some very strange relatives.
LAST WEEK'S FIGHTS
BERNIE DEXTER devastated WOVERN YANSY in a 1 minute mismatched Challenge fight.
ISRAFEL demolished HORVANTH IRNDE in a 1 minute one-sided Title melee.
BLACK GUARD savagely defeated BETTINA CHIM in a crowd pleasing 2 minute master's duel.
SOVEREIGN defeated SALOME TORENE in a 2 minute match.
MASTEMA devastated ULRIK VENN in a 1 minute uneven brawl.
DREW BARRYMORE overpowered AERY in a 1 minute one-sided struggle.
RIVER was devastated by CHAOS 101 in a 2 minute one-sided competition.
LEAF was handily defeated by CHAOS 99 in a 1 minute uneven melee.
CWM was viciously subdued by CHAOS 48 in a 2 minute gruesome novice's duel.
SKY was viciously subdued by CHAOS 009 in a exciting 4 minute gruesome novice's fight.
CHAOS 36 was savagely defeated by KOKABIEL in a exciting 4 minute novice's fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|PARRY-STRIKE 4 PARRY-LUNGE 1 - 0 - 0 100 |
|TOTAL PARRY 4 STRIKING ATTACK 14 - 6 - 1 70 |
|AIMED BLOW 3 SLASHING ATTACK 25 - 16 - 2 61 |
|LUNGING ATTACK 3 WALL OF STEEL 8 - 6 - 0 57 |
|SLASHING ATTACK 2 AIMED BLOW 6 - 5 - 0 55 |
|WALL OF STEEL 2 LUNGING ATTACK 14 - 12 - 1 54 |
|PARRY-LUNGE 1 PARRY-RIPOSTE 6 - 7 - 0 46 |
|STRIKING ATTACK 1 BASHING ATTACK 4 - 5 - 0 44 |
|BASHING ATTACK 1 TOTAL PARRY 16 - 25 - 0 39 |
|PARRY-RIPOSTE 1 PARRY-STRIKE 1 - 3 - 0 25 |
Turn 325 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 PARRY-STRIKE 1 - 3 3 TOTAL PARRY
STRIKING ATTACK 1 - 0 TOTAL PARRY 1 - 3 3 LUNGING ATTACK
BASHING ATTACK 1 - 0 PARRY-RIPOSTE 0 - 1 2 WALL OF STEEL
AIMED BLOW 2 - 1 1 SLASHING ATTACK
LUNGING ATTACK 2 - 1 1 STRIKING ATTACK
SLASHING ATTACK 1 - 1 1 PARRY-RIPOSTE
WALL OF STEEL 1 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
SLASHING ATTACK ISRAFEL 3809 15 2 0 117 DARQUE ANGELS (402)
WALL OF STEEL BLACK GUARD 3667 16 11 0 102 DARQUE ANGELS (402)
TOTAL PARRY SOVEREIGN 3893 12 4 0 88 DARQUE ANGELS (402)
STRIKING ATTACK MASTEMA 3896 8 2 1 84 DARQUE ANGELS (402)
PARRY-RIPOSTE SALOME TORENE 3908 15 12 0 78 THE MIDDLE WAY (385)
LUNGING ATTACK BERNIE DEXTER 4016 5 0 0 61 CHUCK'S PINUPS (469)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is BLACK GUARD 3667. The most popular warrior this
turn was BLACK GUARD 3667. The ten other most popular fighters were CHAOS 009 4052,
KOKABIEL 4056, CHAOS 48 4051, CHAOS 36 4054, BERNIE DEXTER 4016, MASTEMA 3896,
ISRAFEL 3809, DREW BARRYMORE 4041, CHAOS 99 4053, and SOVEREIGN 3893.
The least popular fighter this week was LEAF 4045. The other ten least popular
fighters were RIVER 4046, AERY 4043, ULRIK VENN 3892, BETTINA CHIM 3880, HORVANTH
IRNDE 3912, WOVERN YANSY 3934, SKY 4047, CWM 4044, CHAOS 101 4055, and SALOME TORENE
3908.
MAIL-IN TOURNEY LVII
CHAMPIONS TOURNEY W L K TEAM NAME
MALICE 3704 (17-3-4) 2 3 0 DARQUE ANGELS
ADEPTS TOURNEY W L K TEAM NAME
DUCK WITH SWORDS 3726 (10-1-0) 3 3 0 DUCKS UNLIMITED
INITIATES TOURNEY W L K TEAM NAME
HOWARD THE DUCK 3845 (6-1-0) 1 3 0 DUCKS UNLIMITED
APPRENTICES TOURNEY W L K TEAM NAME
BERNIE DEXTER 4016 (3-0-0) 4 3 0 CHUCK'S PINUPS
DREW BARRYMORE 4041 (2-1-0) 2 3 0 CHUCK'S PINUPS
ROOKIES TOURNEY W L K TEAM NAME
LAME DUCK 4042 (0-0-0) 4 2 0 DEAD DUCKS UNLIMITED
RIVER 4046 (0-0-0) 2 3 0 PARKLAND
ADEPTS FOOLS TOURNEY W L K TEAM NAME
SCROOGE MCDUCK 3719 (9-5-0) 2 3 0 DUCKS UNLIMITED
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!