DUEL 2 NEWSLETTER Date : 04/21/2017 Duedate: 05/18/2017 XOCHITHLAN ARENA DM-39 TURN-362 This Weeks Top Honors THE DUELMASTER IS POOPS THROUGH DIAPER BASH BROS BABY (461) (39-3891) [12-4-0,110] Chartered Recognition Leader Unchartered Recognition Leader POOPS THROUGH DIAPER MAWRIE RAWSH BASH BROS BABY (461) BIG LAKE LUMBER (483) (39-3891) [12-4-0,110] (39-4153) [1-3-0,32] Popularity Leader This Weeks Favorite LOUD TOYS DOESN'T SLEEP BASH BROS BABY (461) BASH BROS BABY (461) (39-4069) [17-13-0,85] (39-4182) [7-2-0,75] THE CURRENT TOP TEAM BASH BROS BABY (461) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. BASH BROS BABY (461) 68 2. BOOK OF THOMAS (479) 9 BASH BROS BABY (461) 3. DUCKS UNLIMITED (143) 0 Unchartered Team 4. WORLD BLADES 8 (466) 0 5. PARKLAND (473) 0 BIG LAKE LUMBER (483) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 2 DUCKS UNLIMITED (143) 253 167 15 60.2 1/ 3 BASH BROS BABY (461) 12 3 0 2/ 4 BASH BROS BABY (461) 75 59 5 56.0 2/ 1 BOOK OF THOMAS (479) 9 6 1 3/ 3 BOOK OF THOMAS (479) 46 38 4 54.8 3/ 4*BIG LAKE LUMBER (483) 7 6 0 4/ 1*BIG LAKE LUMBER (483) 12 10 0 54.5 4/ 2 ANYWAYUSLICEIT (475) 6 9 1 5/ 5 ANYWAYUSLICEIT (475) 119 115 8 50.9 5- 5 PARKLAND (473) 4 6 0 6- 6 PARKLAND (473) 59 71 2 45.4 6- 7 DUCKS UNLIMITED (143) 1 0 1 7- 7 WORLD BLADES 8 (466) 10 19 0 34.5 7- 6 WORLD BLADES 8 (466) 1 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Busy, busy, busy, lots of things happening in XOCHITHLAN this turn, and let's start with a look at some of the teams. It seems the training can make the difference, as BOOK OF THOMAS is pushed out of top team by BASH BROS BABY, who came from 3rd with a 5-0-0 this turn. And let's see, POOPS THROUGH DIAPER fought BOTTLE ROCKET and gained 23 points and contributed to BASH BROS BABY's 5-0-0. BOTTLE ROCKET has lost to POOPS THROUGH DIAPER, falling 17 points, while helping make BOOK OF THOMAS a 3-2-1 turn. This week's Duelmaster bout was between ARENAMASTER XORON and our Duelmaster SUPERSLICE, making a Dark Arena Challenge. The crowds were amazed this turn, as ARENAMASTER XORON killed the Duelmaster, SUPERSLICE, leaving ANYWAYUSLICEIT in mourning. This incredible death has allowed, I might add, POOPS THROUGH DIAPER from BASH BROS BABY to ascend to the throne of Duelmaster, and I hear DARK ARENA is not happy. Can someone confirm a rumor for me? I hear the top team makes their losing fighters do dishes at The Warty Toad until they win. Maybe? I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher friend of mine assures me this is true. I also notice that the PARKLAND stable was the most avoided team this turn. Come on XOCHITHLAN, what are you afraid of? And guess who avoided PARKLAND stable the most? Believe it or not, it was BASH BROS BABY. Anyone surprised? The most challenged warrior this turn was ANYWAYUSLICEIT's warrior PROPHESLICE. More fighters challenged him than challenged the Duelmaster! A coward dies a thousand deaths, a brave man only once. Wise men know this to be true. ANYWAYUSLICEIT made what looks to be a tough decision this turn, as they sent PARRY-SLICE, with a record of 20-13-1, to PARRY-SLICE death. Farewell, his. We'd like to remind certain teams not to rob the graves of their enemies. You know who you are; and it's considered rude. Thought for the day, a new sword shines bright, but the notched sword sings the sweetest. Well, I'm burning daylight here in XOCHITHLAN and I've a long road ahead of me. Happy Trails. Until you see my quill in XOCHITHLAN again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME POOPS THROUGH DIAPER 3891 12 4 0 110 BASH BROS BABY (461) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -PEKING DUCK 3632 34 11 0 157 DUCKS UNLIMITED (143) DANGEROUS TOYS 4100 14 8 1 93 BASH BROS BABY (461) CHAMPIONS W L K POINTS TEAM NAME LOUD TOYS 4069 17 13 0 85 BASH BROS BABY (461) BOTTLE ROCKET 4157 11 3 1 85 BOOK OF THOMAS (479) -DAISY 4059 14 10 0 79 PARKLAND (473) DOESN'T SLEEP 4182 7 2 0 75 BASH BROS BABY (461) CHALLENGER ADEPTS W L K POINTS TEAM NAME COLLYWOBBLES 4170 11 3 1 60 BOOK OF THOMAS (479) NOT THE MOM CRY 3888 13 19 1 59 BASH BROS BABY (461) EUNUCH 4097 11 7 0 59 ANYWAYUSLICEIT (475) -SWAN 4061 12 12 0 57 PARKLAND (473) ADEPTS W L K POINTS TEAM NAME DIAMOND DUST 4198 5 1 0 45 BOOK OF THOMAS (479) -BRUNEI 3924 6 5 0 43 WORLD BLADES 8 (466) -MERE 4114 5 6 0 43 PARKLAND (473) -DAISY DUCK 4150 8 7 1 41 DUCKS UNLIMITED (143) -MANILA 3923 3 2 0 35 WORLD BLADES 8 (466) CHALLENGER INITIATES W L K POINTS TEAM NAME -DUCK DYNASTY 4168 4 1 0 33 DUCKS UNLIMITED (143) PROPHESLICE 4201 3 2 1 33 ANYWAYUSLICEIT (475) MAWRIE RAWSH 4153 1 3 0 32 BIG LAKE LUMBER (483) OLD GLORY 4199 4 2 2 28 BOOK OF THOMAS (479) PAHM LEIER 4207 2 0 0 26 BIG LAKE LUMBER (483) STRATOSPHERE 4197 4 1 0 25 BOOK OF THOMAS (479) INITIATES W L K POINTS TEAM NAME -BROOK 4202 2 0 0 17 PARKLAND (473) -CLIFF 4172 1 5 0 17 PARKLAND (473) -FERNANDO 4050 1 4 0 13 WORLD BLADES 8 (466) INITIATES W L K POINTS TEAM NAME BRAIN STOEN 4204 2 1 0 12 BIG LAKE LUMBER (483) KIMBO SLICE 4206 0 2 0 2 ANYWAYUSLICEIT (475) KEHVEN TOWER 4208 0 1 0 1 BIG LAKE LUMBER (483) -DUCK BOOTS 4187 0 1 0 1 DUCKS UNLIMITED (143) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? SHAMAN'S ASSISTA 0 0 0 OLD GLORY 4199 362 NONE PARRY-SLICE 4078 20 14 1 ANYWAYUSLICEIT 475 CAPTIVE GIANT 362 NONE SUPERSLICE 4074 16 8 1 ANYWAYUSLICEIT 475 ARENAMASTER XORO 362 NONE JEHTRO DAVICK 4155 2 1 0 BIG LAKE LUMBER 483 DAISY DUCK 4150 360 KGNT CHAMBARD 4151 2 2 0 BIG LAKE LUMBER 483 PROPHESLICE 4201 361 LEA 4113 4 5 0 PARKLAND 473 COLLYWOBBLES 4170 358 NOT REVENGED PERSONAL ADS LAST WEEK'S FIGHTS SUPERSLICE was dealt death by ARENAMASTER XORON in a 1 minute Dark Arena fight. PARRY-SLICE was barely slain by CAPTIVE GIANT in a 2 minute Dark Arena battle. BRAIN STOEN was overpowered by PROPHESLICE in a 1 minute mismatched Bloodfeud duel. BOTTLE ROCKET was overpowered by POOPS THROUGH DIAPER in a 1 minute Title fight. DANGEROUS TOYS devastated ENEMY ARCHER in a 1 minute uneven brawl. LOUD TOYS overpowered EUNUCH in a 1 minute one-sided struggle. COLLYWOBBLES was viciously subdued by DOESN'T SLEEP in a 2 minute gory competition. NOT THE MOM CRY unbelievably bested MAWRIE RAWSH in a 2 minute gruesome uneven melee. DIAMOND DUST vanquished RIRORNI JANISSARY in a 1 minute uneven fight. OLD GLORY slaughtered SHAMAN'S ASSISTANT in a exciting 1 minute one-sided fight. STRATOSPHERE overpowered KEHVEN TOWER in a 1 minute one-sided fight. PAHM LEIER demolished KIMBO SLICE in a crowd pleasing 1 minute mismatched competition. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |BASHING ATTACK 5 PARRY-STRIKE 16 - 7 - 1 70 | |LUNGING ATTACK 4 AIMED BLOW 19 - 12 - 1 61 | |PARRY-STRIKE 3 PARRY-LUNGE 3 - 2 - 0 60 | |AIMED BLOW 2 TOTAL PARRY 9 - 7 - 0 56 | |SLASHING ATTACK 2 BASHING ATTACK 32 - 25 - 3 56 | |STRIKING ATTACK 2 LUNGING ATTACK 17 - 14 - 0 55 | |TOTAL PARRY 1 STRIKING ATTACK 11 - 17 - 1 39 | |PARRY-LUNGE 0 PARRY-RIPOSTE 5 - 8 - 1 38 | |PARRY-RIPOSTE 0 WALL OF STEEL 2 - 4 - 0 33 | |WALL OF STEEL 0 SLASHING ATTACK 2 - 7 - 0 22 | Turn 362 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: BASHING ATTACK 4 - 1 PARRY-LUNGE 0 - 0 4 BASHING ATTACK PARRY-STRIKE 2 - 1 PARRY-RIPOSTE 0 - 0 2 LUNGING ATTACK AIMED BLOW 1 - 1 STRIKING ATTACK 0 - 2 2 TOTAL PARRY LUNGING ATTACK 2 - 2 TOTAL PARRY 0 - 1 2 AIMED BLOW SLASHING ATTACK 1 - 1 WALL OF STEEL 0 - 0 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK POOPS THROUGH DIAPER 3891 12 4 0 110 BASH BROS BABY (461) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW DANGEROUS TOYS 4100 14 8 1 93 BASH BROS BABY (461) BASHING ATTACK LOUD TOYS 4069 17 13 0 85 BASH BROS BABY (461) PARRY-STRIKE DIAMOND DUST 4198 5 1 0 45 BOOK OF THOMAS (479) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is LOUD TOYS 4069. The most popular warrior this turn was DOESN'T SLEEP 4182. The ten other most popular fighters were MAWRIE RAWSH 4153, PROPHESLICE 4201, POOPS THROUGH DIAPER 3891, DANGEROUS TOYS 4100, LOUD TOYS 4069, NOT THE MOM CRY 3888, DIAMOND DUST 4198, OLD GLORY 4199, PAHM LEIER 4207, and STRATOSPHERE 4197. The least popular fighter this week was KEHVEN TOWER 4208. The other ten least popular fighters were EUNUCH 4097, BOTTLE ROCKET 4157, BRAIN STOEN 4204, KIMBO SLICE 4206, COLLYWOBBLES 4170, STRATOSPHERE 4197, PAHM LEIER 4207, OLD GLORY 4199, DIAMOND DUST 4198, and NOT THE MOM CRY 3888. The following warriors have traveled to AD after fighting this turn: SUPERSLICE (39-4074) ANYWAYUSLICEIT (475) PARRY-SLICE (39-4078) ANYWAYUSLICEIT (475) BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!