DUEL 2 NEWSLETTER

Date   : 03/18/2022    Duedate: 04/14/2022

XOCHITHLAN ARENA

DM-39    TURN-426

This Weeks Top Honors

THE DUELMASTER IS

SICKNESS
BASH BROS BABY (461)
(39-4242) [33-15-0,138]

Chartered Recognition Leader   Unchartered Recognition Leader

SICKNESS                       POSITION IS EMPTY
BASH BROS BABY (461)           
(39-4242) [33-15-0,138]        

Popularity Leader              This Weeks Favorite

APPLE BLOSSOM                  BLAZE REGICIDE
THE MIDDLE WAY (385)           JUSTICE OF STEEL (494)
(39-4109) [21-21-0,129]        (39-4329) [14-14-0,101]

THE CURRENT TOP TEAM

BASH BROS BABY (461)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BOOK OF THOMAS (479)        48
2. THE MIDDLE WAY (385)        26      BIONIC MAN (490)
3. BIONIC MAN (490)             6      Unchartered Team
4. JUSTICE OF STEEL (494)       4
5. BASH BROS BABY (461)        -2      SAINT-TROPEZ BOY (205)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 BIONIC MAN (490)          42  18  2 70.0   1/ 1 BASH BROS BABY (461)     10  4 1
 2/ 2 BASH BROS BABY (461)     225 177 10 56.0   2/ 2 THE MIDDLE WAY (385)      9  6 0
 3/ 3 BOOK OF THOMAS (479)     157 124 14 55.9   3/ 3 BOOK OF THOMAS (479)      5  5 1
 4/ 5 THE MIDDLE WAY (385)     550 632 14 46.5   4/ 4 BIONIC MAN (490)          2  3 0
 5- 6*ALFREDO'S LADIES (497)    20  24  2 45.5   5/ 6 JUSTICE OF STEEL (494)    0  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Just 3 more turns and I'll be gone.  At that point, I will likely have enough PP's to 
have graduated 5 times.  It is highly likely I'll be at least temporarily retired, but 
with immortality and a chaotic manager like Assur, who knows if I might not get the 
call to fight again some day.

In the mean time...  Hide your children...

I bring...

                                          -- Sickness

                                      SPY REPORT

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly XOCHITHLAN games.  My praise to BOOK OF THOMAS for 
their 4-1-1 week this time out.  Indeed, it was a skillfully fought round deserving 
of notice!  BASNIVAN caught the eye of many in the gladiatorial commission as it 
skillfully bested CAPTURED NOMAD and was awarded 20 points in recognition.  In one of 
the week's more notable duels, CELIA DUNCAN put down LIFE CHANGES, causing him to 
lose 12 points of recognition in the process.  As is fitting, the most sought after 
warrior on the challenge boards this week was none other than Duelmaster SICKNESS 
himself.  This time out BLAZE REGICIDE made his bid for the throne as he challenged 
SICKNESS in an all out contest of skill for possession of the title!  Although BLAZE 
REGICIDE made a valiant effort, it did not suffice to topple the reign of victorious 
SICKNESS.  Informants "close" to the city champion have told me that he never fights 
without pantyhose on beneath his armor.  Watch out!   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.  XOCHITHLAN, city of gladiators!  
Mighty among the names of thy guilds is BIONIC MAN, a guild shunned and avoided by 
many in the weekly duels.  Methinks more than a few here could name the guild it was 
that spent the better part of last week avoiding BIONIC MAN.  Indeed it was BASH BROS 
BABY.  Give RIGHT HIP (3) credit for his courage.  Did you note how he challenged 
APPLE BLOSSOM despite the 30 point difference in their rankings?  In the end RIGHT 
HIP (3) was subdued by APPLE BLOSSOM, a "sharp" reminder that higher recognition is 
an indication of greater skill.  Still, it was a worthy bout!   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Dark alleys may hide both secrets and assassins.  
In the arena there is only the brightness of steel.  Keep vigil always!   
     The girls are as pretty in XOCHITHLAN as ever I remembered them....and the 
fighters as ugly!  Don't let your reputation slip!  More than a sharp eye must I 
keep, indeed a stout pair of legs must I keep as well!  The endless paths of Alastari 
await me!  Till next we meet remember - the pen is mightier than the sword, but a 
maul is a different story!-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SICKNESS 4242                33  15  0   138       BASH BROS BABY (461)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 APPLE BLOSSOM 4109           21  21  0   129       THE MIDDLE WAY (385)
 MITRAL VALVE 4287            16   4  0   110       BIONIC MAN (490)
 ZENAKU 4280                   9   3  0   104       BOOK OF THOMAS (479)
 BLAZE REGICIDE 4329          14  14  0   101       JUSTICE OF STEEL (494)
 CELIA DUNCAN 4299            12   7  0    96       THE MIDDLE WAY (385)
 DROOL BABY 4243              19  29  0    92       BASH BROS BABY (461)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 RIGHT HIP (3) 4289           11   5  1    89       BIONIC MAN (490)
 ZEB ARN 4257                 14  27  0    83       THE MIDDLE WAY (385)
 LIFE CHANGES 4273            18  18  1    76       BASH BROS BABY (461)
-LASIC SURGERY 4290            6   6  0    75       BIONIC MAN (490)
 FORTIFIED 4274               12   3  0    70       BOOK OF THOMAS (479)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 EXPENSES 4294                12   9  0    59       BASH BROS BABY (461)
 ZOE ALBETA 4296              11  14  0    59       THE MIDDLE WAY (385)
 ASCENSION 4293                5   3  1    59       BOOK OF THOMAS (479)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-IMPLANTS 4288                 5   1  0    59       BIONIC MAN (490)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-LAURA DERN 4367               6   2  1    55       ALFREDO'S LADIES (497)
 TAKIDOR 4314                  5   4  2    53       BOOK OF THOMAS (479)
-HEARING AID 4291              4   2  1    49       BIONIC MAN (490)
-3000 MILES AWAY 4345          4   1  1    47       BASH BROS BABY (461)
 BASNIVAN 4344                 6   2  1    45       BOOK OF THOMAS (479)
 YENTAL ZEEVE 4298             7  16  0    38       THE MIDDLE WAY (385)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-KHARATEESKA 4323              4   5  2    33       JUSTICE OF STEEL (494)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-OLGA KORBUT 4371              4   5  0    23       ALFREDO'S LADIES (497)
-BRITNEY SPEARS 4366           4   3  0    17       ALFREDO'S LADIES (497)
-ROMIR THE SECOND 4322         2   2  0    11       JUSTICE OF STEEL (494)
-HAELDEN 4324                  1   3  0     6       JUSTICE OF STEEL (494)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
CAPTURED NOMAD          0  0 0                      BASNIVAN 4344         426  NONE

                                     PERSONAL ADS

Sickness, I've had enough of you! I want your spot. (But maybe not your valve.) -- 
Mitral Valve

Go bionic! -- Smitty

We salute the tourney participant. -- we who walk the Middle Way

Right Hip (3) -- You're on your third right hip?  How many legs have you got? -- Apple 
Blossom

Mitral Valve -- You are an amazing pumper.  Good gaskets, too. -- Celia Duncan

Drool Bably -- You're just a big baby.  Suck it up. -- Zeb Arn

Ascension -- Shouldn't you be, I dunno, more advanced in some way, if you're ascended? 
-- Zoe Albeta

The Hidden Archer was hiding in the stands.  I didn't think I was going to get him, 
but I did. -- Yental Zeeve

                                  LAST WEEK'S FIGHTS

RIGHT HIP (3) was viciously subdued by APPLE BLOSSOM in a 2 minute Challenge fight.
BLAZE REGICIDE lost to SICKNESS in a 6 minute expert's Challenge Title battle.
ZENAKU overpowered ELITE ASSASSIN in a 3 minute mismatched duel.
MITRAL VALVE devastated FORTIFIED in a exciting 1 minute bloody one-sided fight.
LIFE CHANGES was devastated by CELIA DUNCAN in a 1 minute one-sided duel.
ZEB ARN was unbelievably bested by DROOL BABY in a 3 minute master's match.
EXPENSES was overcome by ZOE ALBETA in a 2 minute gruesome expert's melee.
TAKIDOR vanquished NATIVE LOOTER in a 1 minute uneven fight.
ASCENSION vanquished YENTAL ZEEVE in a 1 minute one-sided fight.
BASNIVAN executed CAPTURED NOMAD in a 2 minute gory one-sided melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|WALL OF STEEL                    4         PARRY-LUNGE        1 -   0 -  0     100  |
|AIMED BLOW                       2         TOTAL PARRY       15 -   4 -  0      79  |
|PARRY-STRIKE                     2         PARRY-RIPOSTE      6 -   4 -  0      60  |
|LUNGING ATTACK                   2         PARRY-STRIKE      14 -  10 -  1      58  |
|STRIKING ATTACK                  2         SLASHING ATTACK    8 -   7 -  2      53  |
|TOTAL PARRY                      2         AIMED BLOW        10 -   9 -  0      53  |
|PARRY-RIPOSTE                    1         STRIKING ATTACK   13 -  15 -  0      46  |
|SLASHING ATTACK                  1         BASHING ATTACK     6 -   7 -  0      46  |
|BASHING ATTACK                   1         WALL OF STEEL     17 -  23 -  0      43  |
|PARRY-LUNGE                      0         LUNGING ATTACK    10 -  14 -  1      42  |

Turn 426 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     WALL OF STEEL      1 -  3         3  STRIKING ATTACK
PARRY-RIPOSTE      1 -  0     PARRY-LUNGE        0 -  0         2  AIMED BLOW     
SLASHING ATTACK    1 -  0                                       2  WALL OF STEEL  
BASHING ATTACK     1 -  0                                       1  TOTAL PARRY    
PARRY-STRIKE       1 -  1                                       1  PARRY-RIPOSTE  
LUNGING ATTACK     1 -  1                                       1  BASHING ATTACK 
STRIKING ATTACK    1 -  1                                       1  LUNGING ATTACK 
TOTAL PARRY        1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      SICKNESS 4242              33  15  0  138 BASH BROS BABY (461)
AIMED BLOW       MITRAL VALVE 4287          16   4  0  110 BIONIC MAN (490)
PARRY-RIPOSTE    ZENAKU 4280                 9   3  0  104 BOOK OF THOMAS (479)
STRIKING ATTACK  RIGHT HIP (3) 4289         11   5  1   89 BIONIC MAN (490)
PARRY-STRIKE     EXPENSES 4294              12   9  0   59 BASH BROS BABY (461)
LUNGING ATTACK   ASCENSION 4293              5   3  1   59 BOOK OF THOMAS (479)
SLASHING ATTACK  TAKIDOR 4314                5   4  2   53 BOOK OF THOMAS (479)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is APPLE BLOSSOM 4109.  The most popular warrior this 
turn was BLAZE REGICIDE 4329.  The ten other most popular fighters were ZEB ARN 4257, 
APPLE BLOSSOM 4109, MITRAL VALVE 4287, ZOE ALBETA 4296, BASNIVAN 4344, RIGHT HIP (3) 
4289, ZENAKU 4280, DROOL BABY 4243, ASCENSION 4293, and CELIA DUNCAN 4299.

The least popular fighter this week was SICKNESS 4242.  The other ten least popular 
fighters were YENTAL ZEEVE 4298, LIFE CHANGES 4273, EXPENSES 4294, FORTIFIED 4274, 
TAKIDOR 4314, CELIA DUNCAN 4299, ASCENSION 4293, DROOL BABY 4243, ZENAKU 4280, and 
RIGHT HIP (3) 4289.

The following warriors will travel to AD after next turn:

APPLE BLOSSOM (39-4109) THE MIDDLE WAY (385)

                                NAME CHANGE-O-RAMA

     Algernon, who had NOT gotten the name change he'd asked for, looked at the latest 
petitioner.  This was a typical gladiator, big, muscular, and scarred, with a frown.  
"Ah, what can I do for you?"
     "Name change.  I heard we can do that.  I'm tired of being Jane Doe."
     "I'd think you would be," Algernon said faintly.  "The Commission has actually 
been thinking about this.  It isn't FREE, mind you!  It takes money to run our office, 
you know, and we want to buy some goats--"
     "I don't care about goats!"  He made a crude suggestion about goats.
     "Or maybe chickens. Or bees--" Algernon took a quick step back at the look on the 
rough warrior's face. "Yes, a name change.  Right away, sir.  We can do that.  
Gladiators, teams, it will cost you two dollars to make a change--"
     "I had a talk with my manager.  He'll find the money.  I want to change my name 
to Jane Ralph.  I'm no doe!"  He thumped a fist on the counter.
     "Er, yes.  Jane Ralph.  Fill out this form, please."  He pushed the paper across 
the counter.  "The changes start on the 15th of April--that's the Ides, you know, and 
can be submitted through the end of May.  With the payment.  No change without the 
goat, ah, the gold."

                                  *   *   *   *   *  

     Warrior and team name changes will be accepted beginning April 15 and continuing 
throughout the month of May.  The cost will be $2 per name change.  All proceeds will 
be used to buy goats via Heifer International and will be matched up to $500.  
If you have names you want to change, please contact Customer Service. -- RSI

                                WINTER BLOODGAMES 2022

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in late April.  We also plan our usual Bloodgames arenas at the summer Face-
to-Face.  

For those of you who always wanted the chance to manage the 
last warrior standing alive upon the arena sands, your day has come.  At the end of 
the ten turns, even though several warriors, bruised and scarred, MAY yet live, only 
one will be crowned Champion of the Bloodgames.  And in this game mere survival counts 
for little.  A great general once said, "The object of battle is not to die for your 
cause, but to make your enemy die for his."  This general would have greatly enjoyed 
the Duelmasters Bloodgames.  Here are the particulars: 

  Slow Bloodgames (DM 95):    	Turn 1 is due Weds April 27 
                                Turns process every 28 days
	                        Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In this turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- DM 95 is due April 27 and will process on a 28-day 
schedule.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!

                              MY TAKE ON THE PARRY SLASH

I'm sure I'm not covering any new ground with my insights on the Wall of Steel. It is 
my best fighting style and a favorite. I have currently 3 in ADM, and about a half 
dozen active in the arenas with one currently undefeated and Duelmaster in DM 41. 

So a bit about my observations.  Like most defensive styles it seems to work best to 
run these guys offensively while they are young so I outfit them and run them like a 
slasher. They favor the initiative, parry and attack skills which sucks a bit in ADM 
because they lack in defense skill and since defense is king in the late game, Walls 
of Steel fall back into the pack quite a bit. It stinks but done right they can hold 
their own vs anyone except end game lungers and aimed blows who seem to be way OP at 
that level. 

Anyway, stats are important of course. Strength should at least be 9+ to get slashing 
weapons. Con can be lower; I have gotten away with a con of 7 because I run them fast 
and furious anyway so if they get out jumped or crit dodged and ripped then they go 
down easy. Most fights are over in minute 1 anyway. Size is a thing; smaller sizes 
would be nice but you have issues with damage if you go low size and strength less 
than 11. I have an upper limit of around 14 size and a lower one of 5 in my current 
crew. Wit is a no brainer: 15+ is almost mandatory but I am running one with a 13 that 
is doing ok but learning slows down to a crawl if you have less than 15. Will is super 
necessary so I try not to go below 15 here with a build. Speed isn't really a 
priority, so I often go as low as 3 here and they still do very well. More speed would 
be nice, but speed is a luxury and not a necessity. Deftness is nice, I won't run a 
WOS with less than a 13 here; my highest is 21 with a current ADM build.

Now how to run them. Well, minute one is offensive so I typically run 10-10-6 and then 
taper off to a high offensive effort and a low or moderate activity level. It seems 
that the majority of my ADM builds prefer a high-low pace. 

So a couple of current warrior builds to show off the style. 

     Midnight, currently in ADM -- 9-11(2)-10-17-15-3-21, about to start stat raises 
     but currently has ad masters in attack and initiative. 

     Ishmail currently in Home Guard -- 12-9-6-15-17-9-15, currently at 93 skills and 
     wont be stat raising for a minute.

     Average Joe in Mordant -- 11-11-14-13-13-9-13, painfully bad at learning and 
     definitely not recommended for the faint of heart.

     Beowulf in Seam -- 11-12-9-15-17-3-17, currently at 54 skills and near the top of 
     the arena. Has fallen on hard times of late because of diminishing returns on 
     skill learns. 

     Broken in Shadowspire -- 9-14-9-17-17-5-13, very new and probably going to be a 
     .500 warrior when it's all said and done because of the low speed and deftness 
     combo.

     Bender in DM 41 -- 9-7-14-17-17-3-17, currently undefeated and duelmaster, won't 
     last long but he started out as a tourney warrior and has gone at best 6-3 and 
     went 4-3 in this past mail-in as an adept.

So for anyone who doesn't know, a speed and deftness of 21 total is needed to get 
normal coordination and a combo of 28 is needed to get the "fights well with either 
hand" tag on your roll up. So not really relevant to the topic but just thought I'd 
throw that out there. I like to keep this total at the very least 18 to get slightly 
uncoordinated on all my builds because coordination is vital to defense and attack. 

Okay, that's my take on this fun style. If I have enlightened anyone then you are 
welcome, I hope I at least entertained everyone. Take it easy.  

                                          -- Eli