DUEL 2 NEWSLETTER
Date : 07/04/2025 Duedate: 07/31/2025
XOCHITHLAN ARENA
DM 39 TURN 469
This Week's Top Honors
THE DUELMASTER IS
BLACK N'BLUE
WILDCATS (2)
(39-424) [17-7-1,117]
Chartered Recognition Leader Unchartered Recognition Leader
BLACK N'BLUE ARCHAMBEAU
WILDCATS (2) FAR TRAVELERS (502)
(39-424) [17-7-1,117] (39-4444) [7-1-1,62]
Popularity Leader This Week's Favorite
FORMULA SHORTAGE CHALAMET
BASH BROS BABY (461) FAR TRAVELERS (502)
(39-4388) [21-12-1,99] (39-4443) [3-3-0,22]
THE CURRENT TOP TEAM
WILDCATS (2)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. WILDCATS (2) 13
2. JUST ADD COFFEE (504) 10 DUCKS UNLIMITED (143)
3. THE MIDDLE WAY (385) 3 Unchartered Team
4. DUCKS UNLIMITED (143) 1
5. FAR TRAVELERS (502) -1 JUST ADD COFFEE (504)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*JUST ADD COFFEE (504) 4 1 0 80.0 1/ 1 WILDCATS (2) 11 3 0
2/ 1*FAR TRAVELERS (502) 14 4 1 77.8 2/ 2 BASH BROS BABY (461) 9 4 0
3/ 2 DUCKS UNLIMITED (143) 351 240 21 59.4 3/ 3*FAR TRAVELERS (502) 5 3 0
4/ 4 BASH BROS BABY (461) 327 259 15 55.8 4/ 4 THE MIDDLE WAY (385) 3 4 0
5/ 5 THE MIDDLE WAY (385) 604 753 15 44.5 5/ 0*JUST ADD COFFEE (504) 1 0 0
6- 6 TROLLHEIM (501) 36 46 0 43.9 6- 6*FEAR FACTORY (455) 1 0 0
7/ 7 WILDCATS (2) 65 84 6 43.6 7- 5 TROLLHEIM (501) 1 9 0
8- 8*FEAR FACTORY (455) 2 3 0 40.0 8/ 8 DUCKS UNLIMITED (143) 0 2 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Good day, friends and fiends, welcome to your friendly neighborhood spyreport.
I doubt XOCHITHLAN will ever be the same. The BASH BROS BABY guild has had a 3-1-0
turn and deserves to be watched in the future. You never know where this kind of
thing can lead. And let's see, FEVERED fought ARCHAMBEAU and gained 16 points and
contributed to BASH BROS BABY's 3-1-0. ARCHAMBEAU has lost to FEVERED, falling 8
points, while helping make FAR TRAVELERS a 1-1-0 turn. Defending his title for
another turn, BLACK N'BLUE kept BASH BROS BABY's warrior, FORMULA SHORTAGE, from
claiming the throne. Tell me, is nothing sacred? I have heard from unimpeachable
sources that The Dripping Blade uses trolls in their stew. Talk about gristle!
He who challenges well, fights well. He who avoids without cause, shall lose
for good reasons. My mama told me that one. I also notice that the TROLLHEIM stable
was the most avoided team this turn. Come on XOCHITHLAN, what are you afraid of?
And guess who avoided TROLLHEIM stable the most? Believe it or not, it was BASH BROS
BABY. Anyone surprised?
The Dark Arena is for those who cannot win, not who cannot lose with grace.
Dignity in life or death is the warrior's creed. A brave warrior does not carry a
red shield, he has nothing to cover or hide when the fight is over. Consider well.
Remember, blood on the purple robe does not change it from a purple robe. Dare
to fight bravely. Always good to rest in XOCHITHLAN, but never good to wear out my
welcome. Look for me in future turns. Until the sun next rises and my pen sets to
paper-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
BLACK N'BLUE 424 17 7 1 117 WILDCATS (2)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
CRYING 4412 16 6 0 100 BASH BROS BABY (461)
FORMULA SHORTAGE 4388 21 12 1 99 BASH BROS BABY (461)
CHAMPIONS W L K POINTS TEAM NAME
DRUG MOM 4421 14 9 1 89 BASH BROS BABY (461)
FEVERED 4427 16 6 1 85 BASH BROS BABY (461)
-CUDDLEBUG 4428 10 7 0 75 TROLLHEIM (501)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
ARCHAMBEAU 4444 7 1 1 62 FAR TRAVELERS (502)
APPLE CORE 4372 9 33 0 60 THE MIDDLE WAY (385)
ADEPTS W L K POINTS TEAM NAME
BEERSHEBA CHANG 4416 9 16 0 55 THE MIDDLE WAY (385)
-MUGWORT 4433 9 7 0 35 TROLLHEIM (501)
CHALLENGER INITIATES W L K POINTS TEAM NAME
INSTANT HUMAN 4466 4 0 0 33 JUST ADD COFFEE (504)
ANCHOR 2086 4 3 0 32 WILDCATS (2)
-PETERBALD 4473 2 2 0 32 WILDCATS (2)
-TRULO 4445 4 0 0 31 FAR TRAVELERS (502)
INITIATES W L K POINTS TEAM NAME
CHALAMET 4443 3 3 0 22 FAR TRAVELERS (502)
-SILKIE 4461 2 5 0 22 TROLLHEIM (501)
CHANGLE 4484 3 1 0 19 WILDCATS (2)
-REYKJA 4454 2 5 0 17 TROLLHEIM (501)
TSUB 4483 2 2 0 13 WILDCATS (2)
-STONE ED 4469 1 4 0 7 TROLLHEIM (501)
-DA1 3834 1 0 0 7 FEAR FACTORY (455)
MALLARD DUCK 4486 0 2 0 2 DUCKS UNLIMITED (143)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
DARKWING DUCK 4349 13 11 0 DUCKS UNLIMITED 143 FORMULA SHORTAGE 4388 466
PERSONAL ADS
Reykja -- No win for you! -- Peterbald
Stone Ed -- No win for you! -- Tsub
Drug Mon -- Stay off the Drugs! Not good for you -- Black N'Blue
Chalamet -- Well thats one way to win.. I guess -- Anchor
Mallard Duck -- Ugh, that was a horrible learn for me. Not sure I will be around much
longer. -- Changle
LAST WEEK'S FIGHTS
MALLARD DUCK was devastated by CHALAMET in a 2 minute mismatched Challenge fight.
BLACK N'BLUE savagely defeated FORMULA SHORTAGE in a 2 minute veteran's Title melee.
CRYING unbelievably bested RIRORNI OFFICER in a popular 13 minute contest.
FEVERED overpowered ARCHAMBEAU in a 2 minute bloody mismatched match.
DRUG MOM vanquished APPLE CORE in a 1 minute mismatched fight.
BEERSHEBA CHANG beat ANCHOR in a 4 minute brawl.
INSTANT HUMAN handily defeated TSUB in a 1 minute gruesome uneven fight.
CHANGLE vanquished RIRORNI DESERTER in a popular 1 minute uneven duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 3 PARRY-STRIKE 5 - 1 - 0 83 |
|BASHING ATTACK 3 PARRY-LUNGE 6 - 3 - 0 67 |
|PARRY-LUNGE 2 TOTAL PARRY 13 - 7 - 0 65 |
|TOTAL PARRY 2 PARRY-RIPOSTE 8 - 5 - 0 62 |
|PARRY-RIPOSTE 1 BASHING ATTACK 20 - 15 - 1 57 |
|WALL OF STEEL 1 AIMED BLOW 12 - 13 - 1 48 |
|LUNGING ATTACK 1 LUNGING ATTACK 11 - 14 - 1 44 |
|SLASHING ATTACK 1 WALL OF STEEL 11 - 17 - 0 39 |
|PARRY-STRIKE 0 SLASHING ATTACK 11 - 17 - 1 39 |
|STRIKING ATTACK 0 STRIKING ATTACK 3 - 8 - 0 27 |
Turn 469 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 3 - 0 BASHING ATTACK 1 - 2 3 BASHING ATTACK
PARRY-RIPOSTE 1 - 0 PARRY-STRIKE 0 - 0 2 WALL OF STEEL
WALL OF STEEL 1 - 0 LUNGING ATTACK 0 - 1 2 TOTAL PARRY
PARRY-LUNGE 1 - 1 SLASHING ATTACK 0 - 1 1 PARRY-RIPOSTE
TOTAL PARRY 1 - 1 STRIKING ATTACK 0 - 0 1 LUNGING ATTACK
1 SLASHING ATTACK
1 AIMED BLOW
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
WALL OF STEEL BLACK N'BLUE 424 17 7 1 117 WILDCATS (2)
TOTAL PARRY CRYING 4412 16 6 0 100 BASH BROS BABY (461)
BASHING ATTACK FORMULA SHORTAGE 4388 21 12 1 99 BASH BROS BABY (461)
PARRY-RIPOSTE FEVERED 4427 16 6 1 85 BASH BROS BABY (461)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is FORMULA SHORTAGE 4388. The most popular warrior
this turn was CHALAMET 4443. The ten other most popular fighters were BLACK N'BLUE
424, FORMULA SHORTAGE 4388, CHANGLE 4484, FEVERED 4427, DRUG MOM 4421, INSTANT HUMAN
4466, MALLARD DUCK 4486, ARCHAMBEAU 4444, APPLE CORE 4372, and BEERSHEBA CHANG 4416.
The least popular fighter this week was CRYING 4412. The other ten least popular
fighters were TSUB 4483, ANCHOR 2086, BEERSHEBA CHANG 4416, APPLE CORE 4372,
ARCHAMBEAU 4444, MALLARD DUCK 4486, INSTANT HUMAN 4466, DRUG MOM 4421, FEVERED 4427,
and CHANGLE 4484.
SUMMER BLOODGAMES 2025
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel
Bloodgames (DM 98): Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel
Bloodgames (DM 99): All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Weds August 13
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day
schedule. The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, a few additional warriors graduated
from regular DM arenas (including closed arenas) since the last tournament.
THUMBSCREW (2-2622) IN COLD BLOOD (329)
CALEB DELGADO (17-8016) VOID CONJURERS (642)
JACK RABBIT (47-4814) ROYAL FLUSH (48)
POISON OAK (47-9449) BASH BROS PARK (766)
REPAIR (72-6819) BASH BROS FENCE (784)
MANAGER'S WARRIOR (82-37963) SUPERIOR FORCES 5705 (6304)
QUEST FOR FIRE (82-43478) ROOKIE MAIDEN 12 (7288)
PROPHET'S SONG (84-3573) ROOKIE QUEEN 29 (695)
DON'T TREAD (84-18515) ROOKIE METALLICA 10 (3282)
HERO OF THE DAY (84-18564) ROOKIE METALLICA 20 (3292)
ROZCO (84-47629) ERRTWO (8232)
KNIFE (85-11459) ERR 9 (2101)
VORTEX (85-35731) 7ERR (6519)
SAVANNAH BABY (85-39619) BUKKA & MCTELL (3871)
LOKKE (85-44417) RELENTLESS 11 (8101)
PANDEMONIUM (85-50106) STEELE RISING 1 (9143)
ANOMALY (86-24847) MUTANT ALLIANCE (4540)
Congrats to the grads. -- Green Eyes