DUELMASTERS NEWSLETTER

Date   : 04/02/2004    Duedate: 04/15/2004

ZENSU ARENA

DM-40    TURN-437

This Weeks Top Honors

THE DUELMASTER IS

CMOT DIBBLER
THE DISC (411)
(40-4011) [15-1-1,132]

Chartered Recognition Leader   Unchartered Recognition Leader

CMOT DIBBLER                   POSITION IS EMPTY
THE DISC (411)                 
(40-4011) [15-1-1,132]         

Popularity Leader              This Weeks Favorite

SIANNA                         ARNIE EL SHEW
BEYOND THE PALE (337)          BEYOND THE PALE (337)
(40-3914) [26-16-1,95]         (40-3930) [7-26-1,48]

THE CURRENT TOP TEAM

WIMPS MOST FOWL (355)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE DISC (411)              35
2. SUNNYLAND (382)             12      THE DISC (411)
3. APES OF WRATH (408)          0      Unchartered Team
4. THAT 80'S METAL (394)       -4
5. WIMPS MOST FOWL (355)       -6      SATURATION BLACK (210)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 THE DISC (411)            45  33  2 57.7   1/ 1 WIMPS MOST FOWL (355)    11  4 1
 2/ 2 WIMPS MOST FOWL (355)    370 286 18 56.4   2/ 2 THE DISC (411)            9  5 0
 3/ 3 THAT 80'S METAL (394)     89  69  1 56.3   3/ 3 BEYOND THE PALE (337)     5 10 1
 4- 5*APES OF WRATH (408)        4   4  1 50.0   4/ 4 THAT 80'S METAL (394)     4  5 0
 5/ 0 SUNNYLAND (382)           31  32  2 49.2   5/ 0 SUNNYLAND (382)           1  0 0
 6/ 7 BEYOND THE PALE (337)    310 477 10 39.4   6- 8*APES OF WRATH (408)       0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +

Near Fratsfa:

     Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye.  Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney.  This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
     "I don't remember a castle on that hill," one sailor muttered, squinting at the
shore.  "And I was along here just last week...."
     "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed.  "And a week is certainly not long enough to build one!"
     "There was one...eight hundred years ago," a voice murmured behind her.
     The statuesque manager glanced back at her gladiatress, Nasty Nasturtium.  The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not.  The
thought of having a warrior that old was unsettling.  "You're sure, Nasty?"
     The elfin blonde nodded firmly.  "Yes, my mother told me about it--one of her
brothers helped to bring the castle down.  The Castle of Storms, that was its name, a
place of the darkest arts.  It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
     Lady Fern glanced at the sky automatically.  It WAS getting cloudy, but that
was, must be, coincidence.  After all, changeable weather was common at this time of
year.
     "That wasn't on Khaldren's list."  The short, stocky man removed his bowler and
extended a hand to Lady Fern.  "Raoul, Lord Protector In Gerfel We Trust."
     "Kennelworth has spoken of you," Lady Fern admitted.  "But what do you know of
this Castle of Storms?"
     "Not a thing, doll.  But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
     "This Khaldren is...?" Nasturtium asked.
     "A wizard who escaped the sinking of Krael," Raoul explained.  "He wants to
bring Krael forward in time, or back from the dead, or something.  And other places
he knows about from that era."
     "That would take a great magic," Nasturtium protested.  "With the Arcanum in the
current low state, it should not be possible."
     "Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll.  She seems to think that'd do it for him."
     The elf recoiled.  "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep.  This must be stopped!"
     "Well, I'm taking the warning to Lady Sheila--"
     "She can do nothing, even if she would," Nasturtium snapped.  "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve!  Not soon enough, anyway."
     "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on.  "And until he's stopped, we will
fight everything he brings up from the past."
     "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be
easy."

Valamantis:

     Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis.  But the port city was not as he had expected.  There was
always bustle, but now...it reminded him of a disturbed anthill.  And where had those
towers on the landward side come from?  They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
     "It's Old Valamantis," Arenamistress Sitalva said grimly.  "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there.  But understanding why doesn't help us now.  The oldest levels of Old
Valamantis," she said grimly, "were Folstrom.  NOBODY wants to see the Folstrom loose
in the world again."
     "Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...?  Surely Ahringol won't release their souls because of a spell and some
blood."
     Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm.  "We'll find out, when the city stabilizes.  The
Silver Mage says sometime in the next week and a half or two weeks.  But we can see
people moving around in there.  And even if they're zombies, it isn't going to be
good."

Iaye:

     The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again.  Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
     It had.
     Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point.  He wasn't sure what he
had expected, but not this.
     Krael stood above the water, but not as it must once have looked.  Many of the
taller buildings showed broken tops, and all was slimed with mud and weed.  Here and
there, decaying wrecks lay in the streets or even on the roofs of houses.  The smell
of dead fish was obvious even from a mile away.  Krael LOOKED like a city that had
spent centuries under water.  The people who moved among those ruins didn't.  There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred.  But they looked...normal.
Alive.  And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
     And they seemed to take the whole situation for granted.  They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
up.
     That was the most unnerving thing of all.

Xochithlan:

     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

Zuwayza:

     Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets.  The foundation of the city, Vekhirn knew, went back to the days
before the first humans.  There were Folstrom traces, but there was also something
older.  Maybe more than one something.  And they were all stirring.  Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
     And in other ways, or for other causes, as well.  The court wizard had sensed a
new feeling in the people of the old city.  Harder.  Crueler, perhaps.  Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance.  The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off.  Whatever the cause for the change of heart, blood had been
spilled.  And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.

Aruak City:

     Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers.  Nothing she was Seeing was good.  Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working.  There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were.  Blood magic, used to
excess, tainted everything.  There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own.  And
no one, so far, seemed able to stop him.
     She would have to take steps herself.

            + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ +

Dal Shang:

     From the top tier of the arena, you could see a long way out to sea, because the
arena was built on a cliff above the harbor.  So was a lot of the rest of Dal Shang,
but except for the governor's palace, it mostly wasn't as high as the arena.
     Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost
that beleaguered arena, was sitting on the top tier brooding.  The arena was
shrinking faster than a pool of water in the desert.  Promising warriors who were
looking for a career in the arena were not looking in THIS arena.  Fourteen active
warriors last time, and two of them had been retiring by way of a Dark Arena
appearance.  His own team, even, had gone inactive!  Something had to be done, but he
had no idea what.  Even the fans had deserted Dal Shang arena.
     With a sigh, he turned away from the empty arena to look out to sea.  And so he
saw the waters of the lake heave as though they were boiling, and a new--or very
old--island rise like a black reef no more than five miles off shore.  Five miles is
too far away to see the details, but there was something disturbingly regular about
the broken ridgeline of that island.  Like buildings....

A note for the people of the Free Cities and Lirith Kai:

     Some people say that if you get rid of magic, the world will be much simpler.
Some people say that the destabilization of the Arcanum will get rid of magic.  Ha!
High Magic, the stuff that highly educated wizards do, falters as the Arcanum
weakens.  But there are other kinds of magic.  Older.  Cruder.  Less vulnerable.
There's Blood Magic.  Spilling blood releases power.  The more blood, the more power.
     And a very powerful wizard of several centuries ago, Khaldren of Krael, who
decided that he didn't want to die when the city around him was dying, has come to
the present.  He's made a spell to bring Krael back from ruins, and he's tied it to
Blood Magic.
     But there's more blood being spilled around Alastari than he realized, and a lot
of Lost Cities that want to live again.  If you have some old ruins near your house,
and there's an arena where people are bleeding and dying, you've got trouble coming.
This is now your story, too.

     It's all a plot, and probably a dark one.  Where is Daylight Savings time when
you need it?

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 485): STEEL MONKEY of VELVET GREEN (Manray, Marquis
                               d'Frothingslosh, mgr.)
 DM  14 TOBIR (turn 485): HYDE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 478): KANGAROO KATE of THE ZOO (Leeta, mgr.)
 DM  24 ZORPUNT (turn 474): CANE TOAD of AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 474): ABSOLUCIOUN of CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 475): WOOLLY LOCO of POISONOUS PUGILISTS (Poison Ivy, mgr.)
 DM  30 IAYE (turn 470): GAZELLE HOUND of DOG DAY AFTERNOON (Poison Ivy, mgr.)
 DM  40 ZENSU (turn 436): CMOT DIBBLER of THE DISC (Technogeek, mgr.)
 DM  41 KATI-TEI (turn 429): MARS of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 422): PURPLE SASH of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 189): SALVATION of PIECES OF EIGHT (Rascally Rabbit, mgr.)
 DM  60 ARADI (turn 334): GUMMI GHOUL of THE UPSTARTS III (Anti, mgr.)
 DM  63 AMEN-TEI (turn 323): ELENA of SITTIN' ON ACES (Generalissimo Puerco, mgr.)
 DM  71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)
ADM 105 ANDORAK (turn 370): MONICA VIRTUESHIELD of KNIGHTS OF VIRTUE from ARUAK CITY
                            (JRK, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 242): LA PENTARCHIE (The Pentalque, mgr.)
 DM  11 ARUAK CITY (turn 485): MORAL FIBER (Nunzio Frothingslosh, mgr.)
 DM  14 TOBIR (turn 485): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 478): THE DEMOCRATS (Al Gore, mgr.)
 DM  24 ZORPUNT (turn 474): AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 474): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 475): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 470): RED DOG GANG (Goff, mgr.)
 DM  40 ZENSU (turn 436): WIMPS MOST FOWL (Wimpy, mgr.)
 DM  41 KATI-TEI (turn 429): none
 DM  46 ARDIVENT (turn 422): HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 189): ASSASSIN NATION (Ghab, mgr.)
 DM  60 ARADI (turn 334): FA CHING (DeGotti, mgr.)
 DM  63 AMEN-TEI (turn 323): SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 144): CASTLE BLACK (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 370): TOTEM, etc. (The Sentinel, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
               (turn 241): MELTDOWN of X-FORCE (Savant, mgr.)
 DM  11 ARUAK CITY (turn 485): CONNOR MACLEOD of SCARLET KNIGHTS II (Talon Warsmith)
 DM  22 SOLVEN (turn 477): BEAR MARKET of THE DEMOCRATS (Al Gore, mgr.)
                           ROBERT BYRD of THE DEMOCRATS (Al Gore, mgr.)
 DM  24 ZORPUNT (turn 474): CANE TOAD of AUSSIE KILLERS (THawk, mgr.)
                (turn 473): TRISHA WINGFOOT of KRILL CAVALRY (Leeta, mgr.)
 DM  25 LYRATILAN (turn 473): NOLAN ORGEL of THE MIDDLE WAY 4 (Leeta, mgr.)
 DM  41 KATI-TEI (turn 428): PELICAN of BIRDS (JE, mgr.)
 DM  46 ARDIVENT (turn 422): OLLIE FUNT of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 188): RED EYE of ASSASSIN NATION (Ghab, mgr.)
 DM  60 ARADI (turn 334): LIGHTNING IX of DEATH STUDS VII (Death Stud, mgr.)
              (turn 333): BLACKBURST of FA CHING (DeGotti, mgr.)
                          THUNDRA of FA CHING (DeGotti, mgr.)
                          SIR ZESTALOT of 4000 BLOWS (Nuln, mgr.)
 DM  71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)
                 (turn 143): PIYA of THAI INQUISITION (?, mgr.)

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
ZENSU brutes like you, you'd be grouchy, too.  Of course, we're all terribly 
impressed to see SUSAN STO HELIT win a fight and gain 16 points, terribly.  Tsk, tsk, 
FRATSFA SLAVE beat OLD BIDDY and OLD BIDDY lost 12 points.  You're breakin' my heart. 
CMOT DIBBLER TV challenged JOPHAN for ZENSU's Title this turn, and guess what 
happened?  And if variety is the spice of life, ZENSU may be getting bland, as CMOT 
DIBBLER stays top dog in the city.  The Victory Tavern, humph!  I've tasted better 
ale at mortuaries.  Where do they get this stuff?  From ZENSU's trash dumps?   
     Well, let's take a look at some more misdeeds of you miserable sword-boys.  
What's the big D?  TACO GODS was the most avoided team?  Bunch of lily livered... 
grumble... mumble... curse...  And it looks like WIMPS MOST FOWL avoided them the 
most this turn.  What a pack of would be losers, if you ask me.  Hmph.  Ooh, I'm 
frightfully impressed, SUSAN STO HELIT was this turn's most challenged warrior.  
Watch that ego swell, sports fans.   
     Some people like volunteer work in the hospitals.  I volunteer for ZENSU's 
morgue.  More variety.  It's about time BLONDE GRENADE got beat for picking on 
warriors like TWO FLOWER.  Bravo, THE DISC.  See you at The Victory Tavern.  We're 
all going to die in the end, so why worry if the fate catches up with you sooner that 
later?   
     What does the ZENSU arena have in common with the inns?  It's just as 
comfortable to sleep in either place.  Ha ha ha ha!  Phlllt!  Just had to do that 
before I leave the fine city of ZENSU.  I feel much better now.  Glad to see the back 
of this place-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CMOT DIBBLER 4011            15   1  1   132       THE DISC (411)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SUSAN STO HELIT 4013         10   6  0   122       THE DISC (411)
 JOPHAN 3846                  18  47  0   101       BEYOND THE PALE (337)
 CRAZY LOON 3961              11   9  2    96       WIMPS MOST FOWL (355)
 SIANNA 3914                  26  16  1    95       BEYOND THE PALE (337)
 DANZIG 3954                  15   5  0    95       THAT 80'S METAL (394)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 TERIS 3895                   20  29  1    90       BEYOND THE PALE (337)
 JIMMY CRICKET 3744           11  13  0    81       SUNNYLAND (382)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 TURKEY LURKEY 4003           11   5  0    53       WIMPS MOST FOWL (355)
 SCOOTER 3985                 11   7  0    52       WIMPS MOST FOWL (355)
 ARNIE EL SHEW 3930            7  26  1    48       BEYOND THE PALE (337)
 OLD BIDDY 4035               10   3  0    41       WIMPS MOST FOWL (355)
 TWO FLOWER 4068               4   1  0    40       THE DISC (411)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-B 3746                        5   6  0    33       SUNNYLAND (382)
 DUCKY LUCKY 4048              5   4  0    29       WIMPS MOST FOWL (355)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BLONDE GRENADE 4069           2   3  1    14       BEYOND THE PALE (337)
-NOBBY 4081                    1   0  0     8       THE DISC (411)
 MOTLEY CRUE 4075              1   3  0     7       THAT 80'S METAL (394)
-IRON MAIDEN 3872              1   4  0     7       THAT 80'S METAL (394)
 SEAMSTRESS 4083               0   1  0     1       THE DISC (411)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
CHUNKY MONKEY 3983     4  4 1 APES OF WRATH 408     CRAZY LOON 3961       435         
INEPT ASSASSIN 4080    1  1 0 THE DISC 411          BLONDE GRENADE 4069   436 JUST REV

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
GREAT WHITE 4082       1  1 0 THAT 80'S METAL 394   MORDANT DESERTER 2    437 NONE    
SAVATAGE 4051          1  3 0 THAT 80'S METAL 394   ODYSSEUS 4014         433 NOT REVE

                                     PERSONAL ADS

Arnie -- I just had to do it.  I need the skills.  Rest assured, I'll be back again
for some more. -- Turkey Lurkey

Veteran Mercenary -- This is the first time I have learned this many skills from one
of you guys.  Thanks. -- Crazy Loon

Userous -- I hate you.  I hate you.  I hate you. -- Ducky Lucky

Two Flower -- Not a fair match up for you.  Sorry you had to lose your undefeated
status. -- Old Biddy

Dangerous -- This time I beat you.  How come no skills to speak of?

Zensu -- The diggers are hard at work on Zensu's grave again.  If we don't get some
more teams here, we will be dead and gone. -- Wimpy

Susan Sto Helit -- Remind me never to accept and EAT a sausage (onna stick) before
the fights. -- Jophan

Turkey Lurkey -- That was too much "lurkey" and not enough "turkey" for me. -- Arnie
El (disappointed and aching) Shew

Inept Assassin -- Gee, you're blond, too! -- Blonde Grenade

Veteran Mercenary?  Not much. -- Sianna

But Kung Fu is not my "thing."  Do I look like an aimed blow? -- Teris

Two Flower -- What's a photo? -- Blonde Grenade
P.S.  I'm smaller than a bombshell, see?

Scooter -- Skills I can do. -- Arnie

3 March 2004
                   MONGO'S MARDI GRAS MADNESS DUELMASTERS AUCTION

     Mongo, aka Matt McIntosh and ex-Warden of the Dark Circle, is auctioning off his
entire collection of Duelmasters warriors and stables.  Don't miss out on this chance
to own some fantastic warriors!  There are ADM warriors available in every class from
Primus to Freshmen, as well as over a dozen Basic stables.
     Does a Slasher with +4 attack, +4 decisiveness, +3 initiative and +2 riposte
sound good?  How about a Lunger who received the benefit of a TC prize, has TVed
three times after graduating--and still hasn't maxed out his skills!?  How about a
Striker in the Freshmen class who has decisiveness for a favorite learn and the MAUL
for a favorite weapon!?
     Or perhaps you prefer playing in Basic.  Then how does a stable with four Adept
class warriors who have a combined record of 41-19-9 sound?  Or maybe a stable with
three 21-Will warriors?  Or perhaps a stable with four Initiates and a Rookie who
have a combined record of 23-6-1?
     The quality of the lots is excellent.  All you need to view and bid on the lots
is go to:
          http://members.aol.com/jvmerlino/mardigras.html
     If you want to be on the mailing list to receive regular updates on the auction,
just send an e-mail to JVMerlino@aol.com. Merlin, aka John Merlino and also an ex-
Warden of the Dark Circle, will be running this auction for me.  I just moved to New
Orleans and am likely currently stumbling around the French Quarter...because it's
Mardi Gras!  So I have named my auction in honor of this occasion.
     The auction will start on Saturday, March 13th, 2004, and will continue for
several weeks.  But you should get your bids in early if you want your best chance at
owning any of these fantastic warriors and stables.
     Many thanks to all for your interest and your bids,

Mongo

5 March 2004
Style Masters Symposium
Hosted by Hammer

     The years have slipped by and many DM Managers have come and gone since the last
Hammer's Handbook was compiled and printed.
     There is now a stirring within me to begin writing and editing yet another
Handbook with a distribution date sometime in 2005.
     This Handbook will be made available via Email with a possibility of burning the
info to a CD for distribution.
     Special arrangements will be made to provide the information via printed page to
those contributors who are serving sentences behind bars.
     The working title of this new Handbook is "Style Masters Symposium Hosted by
Hammer".
     Distribution of this Handbook is projected to be MAINLY for those DM Managers
who contribute information/articles to Hammer by June 2004.
     Informative and entertaining articles should focus on insights regarding Any or
All 10 Style Masters for both the Basic and ADM arenas as well as Tourney
competition.
     Articles focusing on Weapons/Armor are also encouraged for inclusion.
     Whether you are a Newbie Manager without a clue or a Jaded Veteran; everyone has
discovered something about this gaming experience that is both Insightful and
Entertaining.
     Email Your Articles to HammerDM@fastermail.com or send them via Diplo to either
Flower Hammerz (372) in DM 28 or Casino Hammerz (576) in DM 33.
     Length and Content of the Style Masters Symposium Hosted by Hammer will be
Determined by the Quality and Quantity of Contributors Combined with the Literary
Efforts of Hammer who is currently overseas for an indefinite period of time.
     Articles Contributed for this Project should be of Sufficient Length and Content
to Warrant being Included to Receive the Finished Document when Hammer has completed
this literary work to His satisfaction.
     Managers contributing articles are also requested to include a DM Bio of
Themselves along with any Notable Successes and/or Failures during Their DM Career in
Basic, ADM and/or Tourney Play.
     A listing of Active Stables would also be Helpful for Anyone Seeking to Reply to
Contributors via Diplo, Email or Snailmail.
     May Your Blades Be Sharp And Your Wits Sharper!
     -- Hammer of Flower Hammerz (372) DM 28 and Casino Hammerz (576) DM 33

18 March 2004
St. Valentine's Day Massacre Update

     We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre
kill contest in DM 36 is off to a great start.  We are also pleased to announce that
in addition to the 10 team rollups we are also able to offer the renaming of a dark
arena warrior as a prize to the manager with the most kills.  The contest is only 2
turns old and is still wide open.  There are currently 5 managers tied with one kill
each.  Anything can still happen so hurry up and get into the arena.
     On a personal note, no other alliances have entered the arena in force to
challenge the kLk dominance.  We were expecting The Firm to put up a fight for their
supposed home arena.  But, they were a no show.  Guess they proved what they are
really made of.  *evil grin*
     Perhaps another alliance would like to step in to give us a challenge.  We are
throwing down the gauntlet.  Perhaps the Chaos Inc. boys I keep hearing about would
like to step in and challenge the kLk for arena dominance.  If you don't show up,
Chaos, don't feel bad.  FAR better managers than you have been invited into Jhans but
have chosen to pass on the offer.
     So if you consider yourself worthy to compete, like fierce competition, and
enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM
36.  We're already planning our next contest, "Capture the Flag," and have a
storyline being actively worked on in the arena.  Whatever you like about DM you can
find it in JHANS.

Bookie
mgr. of Suicidal Dreams
and Director Jhans Board of Tourism
kLk Alliance

27 March 2004
     This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks.  He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days!  Welcome CHEETO!!

27 March 2004
     Has anyone seen it in print that the "Goat" is leaving the "Cartel"?  There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed.  To
obtain the desired effect of any agenda only key personnel can be used.  The "Goat"
is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for."  I hope this stops the confusion.
-- Goat

                                  LAST WEEK'S FIGHTS

TWO FLOWER devastated BLONDE GRENADE in a 1 minute mismatched Bloodfeud fight.
CMOT DIBBLER vanquished JOPHAN in a 1 minute brutal uneven Challenge Title battle.
SUSAN STO HELIT overpowered SIANNA in a 1 minute mismatched Challenge duel.
CRAZY LOON devastated TERIS in a 1 minute one-sided Challenge fight.
TURKEY LURKEY subdued ARNIE EL SHEW in a 2 minute Challenge competition.
DANZIG bested KHALHUMS DWARF in a unpopular 4 minute veteran's duel.
JIMMY CRICKET overpowered SCOOTER in a popular 1 minute gruesome mismatched brawl.
OLD BIDDY was outwaited by FRATSFA SLAVE in a 11 minute duel.
DUCKY LUCKY lost to AMBITIOUS GUARD in a 3 minute duel.
GREAT WHITE was slain by MORDANT DESERTER in a 2 minute novice's fight.
MOTLEY CRUE overcame SEAMSTRESS in a 1 minute novice's bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         TOTAL PARRY       22 -  13 -  0      63  |
|PARRY-RIPOSTE                    4         SLASHING ATTACK   17 -  13 -  4      57  |
|STRIKING ATTACK                  3         STRIKING ATTACK   24 -  20 -  1      55  |
|TOTAL PARRY                      3         PARRY-RIPOSTE     15 -  14 -  1      52  |
|SLASHING ATTACK                  1         AIMED BLOW         5 -   5 -  1      50  |
|AIMED BLOW                       1         WALL OF STEEL     10 -  11 -  0      48  |
|BASHING ATTACK                   1         LUNGING ATTACK    34 -  41 -  2      45  |
|WALL OF STEEL                    1         PARRY-LUNGE        2 -   5 -  1      29  |
|PARRY-LUNGE                      0         PARRY-STRIKE       2 -   6 -  0      25  |
|PARRY-STRIKE                     0         BASHING ATTACK     2 -  11 -  1      15  |

Turn 437 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    1 -  0     PARRY-RIPOSTE      1 -  3         3  LUNGING ATTACK 
STRIKING ATTACK    2 -  1     AIMED BLOW         0 -  1         3  PARRY-RIPOSTE  
TOTAL PARRY        2 -  1     PARRY-LUNGE        0 -  0         2  STRIKING ATTACK
LUNGING ATTACK     2 -  2     PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
                              BASHING ATTACK     0 -  1         1  SLASHING ATTACK
                              WALL OF STEEL      0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  CMOT DIBBLER 4011          15   1  1  132 THE DISC (411)
LUNGING ATTACK   SUSAN STO HELIT 4013       10   6  0  122 THE DISC (411)
SLASHING ATTACK  CRAZY LOON 3961            11   9  2   96 WIMPS MOST FOWL (355)
PARRY-RIPOSTE    SIANNA 3914                26  16  1   95 BEYOND THE PALE (337)
TOTAL PARRY      DANZIG 3954                15   5  0   95 THAT 80'S METAL (394)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SIANNA 3914.  The most popular warrior this turn was 
ARNIE EL SHEW 3930.  The ten other most popular fighters were CMOT DIBBLER 4011, 
JIMMY CRICKET 3744, TWO FLOWER 4068, SUSAN STO HELIT 4013, CRAZY LOON 3961, TURKEY 
LURKEY 4003, MOTLEY CRUE 4075, SCOOTER 3985, DUCKY LUCKY 4048, and SEAMSTRESS 4083.

The least popular fighter this week was OLD BIDDY 4035.  The other ten least popular 
fighters were DANZIG 3954, GREAT WHITE 4082, TERIS 3895, SIANNA 3914, JOPHAN 3846, 
BLONDE GRENADE 4069, SEAMSTRESS 4083, DUCKY LUCKY 4048, SCOOTER 3985, and MOTLEY CRUE 
4075.

The following warriors will travel to ADVANCED DUELMASTERS after next turn:

CMOT DIBBLER (40-4011) THE DISC (411)
JOPHAN (40-3846) BEYOND THE PALE (337)

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 14 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                           ABE SIMPSON (9-4453) SPRINGFIELD 
                            PB-LEAD (23-4385) ROCK-ETTS IV 
                      RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN 
                            CHIP (60-4413) RESCUE RANGERS 
                           SLAKE (82-12993) WORD OF THE DAY 
                          DIS-COMBOBULATE (63-2222) DIS-TEAM 
                        RETARD (68-7501) POLITICALLYINCORRECT 
                           DARKSIDE (22-2714) LOST SOULS 1 
                      ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES 
                         SMOOGIE (82-2247) STREET PIZZAD III 
                             ARATHEA (13-3318) THE ELITE 
                          PX (82-14364) SUPERIOR FORCES 1203 
                       MIKE, POWERFUL (82-7051) MIKE THE HUNTER 
                          DIS-FUNCTIONAL (63-2223) DIS-TEAM 

                                          -- Green Eyes