DUEL 2 NEWSLETTER

Date   : 05/14/2004    Duedate: 05/27/2004

ZENSU ARENA

DM-40    TURN-440

This Weeks Top Honors

THE DUELMASTER IS

FRY GUY
TACO GODS (152)
(40-3655) [18-10-0,117]

Chartered Recognition Leader   Unchartered Recognition Leader

FRY GUY                        POSITION IS EMPTY
TACO GODS (152)                
(40-3655) [18-10-0,117]        

Popularity Leader              This Weeks Favorite

TERIS                          DRAXLER
BEYOND THE PALE (337)          OF WOLF AND MAN 8 (347)
(40-3895) [21-31-1,97]         (40-3294) [7-4-0,40]

THE CURRENT TOP TEAM

THE DISC (411)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE DISC (411)              52
2. BATTLE SCHOOL (407)         50      OF WOLF AND MAN 8 (347)
3. TACO GODS (152)             14      Unchartered Team
4. BEYOND THE PALE (337)        3
5. WIMPS MOST FOWL (355)        0      ON FROZEN POND (386)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0 OF WOLF AND MAN 8 (347)   11   6  0 64.7   1/ 2 THE DISC (411)           10  5 0
 2/ 1 THE DISC (411)            55  38  2 59.1   2- 1 WIMPS MOST FOWL (355)     7  2 0
 3/ 0 BATTLE SCHOOL (407)       29  21  3 58.0   3/ 0 BATTLE SCHOOL (407)       5  0 0
 4- 2 WIMPS MOST FOWL (355)    377 288 18 56.7   4/ 3 THAT 80'S METAL (394)     4  5 0
 5/ 3 THAT 80'S METAL (394)     93  74  1 55.7   5/ 5 BEYOND THE PALE (337)     4 11 0
 6/ 0 TACO GODS (152)          480 399 29 54.6   6/ 4 SUNNYLAND (382)           2  1 0
 7/ 4 SUNNYLAND (382)           33  33  2 50.0   7/ 0 TACO GODS (152)           1  1 0
 8/ 5 BEYOND THE PALE (337)    314 488 10 39.2   8/ 0 OF WOLF AND MAN 8 (347)   0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
                                   Andorian Edition

Aruak City:

     "First, gather information," Adeolar muttered.  It was one of the basic rules 
that the more information you had relevant to your problem, the better your chance 
was of solving it.  She frowned at her gilt-framed magic mirror, twisting a lock of 
hair thoughtfully as she considered how to make best use of it.  It was still 
working, after a fashion, but the reddish film tainting the glass was stronger.  It 
confused the images, and she suspected that it also indicated something more 
dangerous than misreading a scene: that the spell which it embodied was being 
contaminated by blood magic, as well.  Contaminated, and maybe distorted, maybe even 
subverted.  Did she dare use the mirror spell now?
     Did she dare NOT use it?  She needed information to plan her campaign against 
Khaldren.  She shook her head and wiped at the red-tinged glass once more.  She would 
just have to--
     "Ma'am?"
     She glanced over her shoulder as Segallion Sundancer, one of her warriors, 
looked into the room.  His countrywoman Nila was with him.
     "Nila and I were wondering if we could help, ma'am.  You being a sun priestess, 
and us being temple staff of the Sun Temple on Korvant Isle, well, we thought we 
might be... compatible."
     "Oh.  Hmm."  Adie frowned, her fingers automatically going to one of her curls 
and twisting it as she considered the possibilities.  The worship of the sun as 
performed in the western Karian states was not at all like that of her own tradition, 
but it might work.  It might, at least, be worth trying.  "Perhaps," she said 
finally.  "Let's set it up this way:  I'll start on my own, and if I don't need your 
help, you keep out of it--  It's too dangerous to mix in if you aren't needed," she 
added sternly as Segallion opened his mouth to protest.  "But you be READY, and if I 
need help, I'll signal you."  Maybe she would, but maybe not.  It WAS dangerous, and 
neither gladiator had achieved Shelia Greywand's immortality yet.  But she understood 
the need to be helpful, and she might not have to make use of their aid.
     When both gladiators nodded agreement, she turned back to her mirror.  
Carefully, with every aspect of the spell observed meticulously--something that 
wasn't necessary under better times, because spells were normally all of a piece and 
could "take a hint," as it were--she began the incantation that would activate the 
mirror.  The surface shimmered crimson silver, glittering and trembling.  This was 
NOT the normal behavior of a mirror spell!  It felt as though she was trying to lift 
a great weight with her mind.  She had never thought of the veil between HERE and 
THERE as a weight before....
     Abruptly the glass cleared, or nearly so, a reddish film remained.  And there 
was risen Krael as she had seen it before.  But this time she was not interested in 
the general view.  It was an accepted law of magic that for every strength a magician 
or wizard had, there was a corresponding weakness.  Khaldren had come into the 
present from Krael, and somewhere in that city she hoped to find a clue to his power 
and his weakness.
     There was the ancient city, mud-stained and battered by the centuries it had 
spent sunk beneath the Trier.  There the survivors, moving about their tasks which 
seemed inexplicable but must be linked in some way to Khaldren.  She selected one of 
the better-dressed men and began to follow him through the ruins.  His course was 
erratic, she thought at first it was to avoid the obstacles presented by the city's 
decrepit state.  But he climbed over the mound of rubble that represented a fallen 
wall, and splashed through a knee-deep pool of water and mud.  There were easier ways 
to get from one point to another, so why...?
     The man met up with another, handed over a... she couldn't see what, a crystal 
of some sort, and sat down on a stone to wring out the hem of his robe.  The other 
man set off across the rubble.  With a cold shock, Adie realized that the movement of 
these men, and others in Krael, were themselves parts of a spell.
     What kind of spell would be produced by somatic components on such a scale?  A 
very powerful one....  Were the other "risen cities" involved in this?  Celestinvael 
had been mentioned, and Old Valamantis.  Adie turned her mirror-sight to the south.
     She was marginally aware that behind her the two gladiators began to dance and 
chant.

Near Ardivent:

     Master Cho, former manager of the Bluvalley Warriors of Ardivent and Chan Chi 
Monastery of Khalhums, sipped his wine and nodded approval.  "Very good.  Quite 
drinkable, in fact."
     Fandil, former manager of the Fandils, laughed and poured wine into his own cup.  
"Like you wouldn't drink it anyway, you old bandit?"  He sobered.  "What brings you 
down from the mountains, Cho?  The rumors about Celestinvael?"  The ancient city lay 
in the forested no-man's-land between Ardivent and the Delarquan Federation, and 
woodsmen had been bringing tales of marvels and minor disasters for weeks now.  That 
it was a matter for concern, a matter that would bear watching, was undeniable, but 
Fandil had seen nothing to indicate that it was urgent.
     "Celestinvael is enough to worry about," Master Cho answered, nodding, "and it 
is indirectly what brought me here.  If you think about what the city was like in its 
last days...!  But my immediate concern is young Adeolar up in Aruak City."
     "I may be retired," old Fandil said stiffly, "but I'm not COMPLETELY out of 
touch, Cho!  Adeolar is a very competent woman, and Kennelworth is not worried about 
her--he'd have mentioned it in his last letter.  She can handle anything she's likely 
to meet."
     "No doubt... one on one.  But that fool Khaldren has invoked and involved 
wizards from a dozen centuries.  Not all of them will work together--as well try to 
get cats to run in step!  But some will, and can she handle two, or six, or ten, if 
they're all working together?"
     "Ah."  Fandil was silent for several minutes, stroking his beard slowly as his 
mind raced.  "Ah.  That could be... bad.  Very bad."  He set his wine cup down 
carefully.  "You're quite right.  We'll have to assist her, or at least be ready to 
do so.  Now?"
     "What better time?"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 243): RANCID WAIF of HAPLESS WAIF (Berylstar, mgr.)
 DM  11 ARUAK CITY (turn 488): NIXIE SEASPRITE of SCARLET KNIGHTS (Talon Warsmith)
 DM  14 TOBIR (turn 488): I ATE MY WORM of I BENT MY WOOKIE (The Muffin Man, mgr.)
 DM  22 SOLVEN (turn 481): SKEEMER of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 477): CROCONAW of WATER DECK (Destitute Noble, mgr.)
 DM  25 LYRATILAN (turn 477): SOVEREYN of CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 478): AMEE of HEADBANGERS (Sablon-O-Vlad, mgr.)
 DM  30 IAYE (turn 473): GAZELLE HOUND of DOG DAY AFTERNOON (Poison Ivy, mgr.)
 DM  40 ZENSU (turn 439): SUSAN STO HELIT of THE DISC (Technogeek, mgr.)
 DM  41 KATI-TEI (turn 432): TORA HAMLIN of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 425): ZACK of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 ARADI (turn 337): THORNE of FA CHING (DeGotti, mgr.)
 DM  63 AMEN-TEI (turn 326): ELENA of SITTIN' ON ACES (Generalissimo Puerco, mgr.)
 DM  71 KYR'TERR (turn 145): TOMB of SHADOW GOLD (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 373): MONICA VIRTUESHIELD of KNIGHTS OF VIRTUE from ARUAK CITY
                            (JRK, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 243): LA PENTARCHIE (The Pentalque, mgr.)
 DM  11 ARUAK CITY (turn 488): GERFEL'S FRIENDS (Generalissimo Puerco, mgr.)
 DM  14 TOBIR (turn 488): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 481): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 477): KRILL CAVALRY (Leeta, mgr.)
 DM  25 LYRATILAN (turn 477): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 478): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 473): RED DOG GANG (Leeta, mgr.)
 DM  40 ZENSU (turn 439): none
 DM  41 KATI-TEI (turn 432): MEMPHIS MAFIA (Bookie, mgr.)
 DM  46 ARDIVENT (turn 425): HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): OHIO (Berylstar, mgr.)
 DM  60 ARADI (turn 337): HIT ME WITH... (PTFT, mgr.)
 DM  63 AMEN-TEI (turn 326): WAYFARERS (Leeta, mgr.)
 DM  71 KYR'TERR (turn 145): CASTLE BLACK (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 373): SUNNYDALE, etc. (LHI, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 243): RANCID WAIF of HAPLESS WAIF (Berylstar, mgr.)
                           NIGHT BLACK of PHANTOM FORCES 2 (The Catalyst, mgr.)
                           TAISHO of YAKUZA (Sensei Jan, mgr.)
               (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 488): STEEL MONKEY of VELVET GREEN (Manray, Marquis
                               d'Frothingslosh, mgr.)
                               B.B. KING of THE BLUES (Keldon Blackfang, mgr.)
 DM  14 TOBIR (turn 487): HYDE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 480): MAXIMUS of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 476): KID ROCK of THE MC5 (Street Legal, mgr.)
 DM  25 LYRATILAN (turn 476): XYLZ AREE of THE MIDDLE WAY 4 (Leeta, mgr.)
 DM  26 CALEAM (turn 478): DIESEL of WARCKERS (Papaiz, mgr.)
               (turn 477): SAPPER of SHERWOOD FOREST (Papaiz, mgr.)
                           OMNIBOOK 500 of AT WORK (The Muffin Man, mgr.)
 DM  30 IAYE (turn 472): CHERKO of RED DOG GANG (Leeta, mgr.)
                         BLOODY MOUTH of BLOOD OATH (Ganolus Oakleaf, mgr.)
 DM  40 ZENSU (turn 439): SUSAN STO HELIT of THE DISC (Technogeek, mgr.)
                          SIANNA of BEYOND THE PALE (Leeta, mgr.)
 DM  46 ARDIVENT (turn 424): DODGER of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 ARADI (turn 337): THORNE of FA CHING (DeGotti, mgr.)
              (turn 336): MICHAEL J'EH FOX of INGRATE WHITE NORTH (Crazy Canuck)
                          THE AYL'M'ER of 4000 BLOWS (Nuln, mgr.)
                          QUICKSAND of NATURAL DISASTERS (Soultaker, mgr.)
 DM  71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)

                                      SPY REPORT

     Good day, friends and fiends, welcome to your friendly neighborhood spyreport.  
I doubt ZENSU will ever be the same.  It seems the training can make the difference, 
as WIMPS MOST FOWL is pushed out of top team by THE DISC, who came from 2nd with a 
4-1-0 this turn.  And let's see, NOBBY fought KROKUS and gained 15 points and 
contributed to THE DISC's 4-1-0.  KROKUS has lost to NOBBY, falling 13 points, while 
helping make THAT 80'S METAL a 1-2-0 turn.  This turn SUSAN STO HELIT challenged 
TERIS in what was ZENSU's Title bout.  Defending hers title for another turn, SUSAN 
STO HELIT kept BEYOND THE PALE's warrior, TERIS, from claiming the throne.  By the 
way, was that our Duelmaster that I saw last night, cramped under the table at The 
Victory Tavern?   
     The crowd's roar, the smell of iron and leather, mixed with sweat, what more 
could a warrior ask of life?  Well, besides that.  I also notice that the WIMPS MOST 
FOWL stable was the most avoided team this turn.  Come on ZENSU, what are you afraid 
of?  And guess who avoided WIMPS MOST FOWL stable the most?  Believe it or not, it 
was SUNNYLAND.  Anyone surprised?  Well, sports fans, take notice that TERIS from 
BEYOND THE PALE was ZENSU's most challenged warrior this turn.   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  A brave warrior does not carry a red shield, he has nothing to cover or 
hide when the fight is over.  Consider well.   
     Remember, blood on the purple robe does not change it from a purple robe.  Dare 
to fight bravely.  It's been nice chatting with you, until we meet again, keep your 
swords sharp and your hammers heavy.  Until you see my quill in ZENSU again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 FRY GUY 3655                 18  10  0   117       TACO GODS (152)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 TERIS 3895                   21  31  1    97       BEYOND THE PALE (337)
 JIMMY CRICKET 3744           13  14  0    94       SUNNYLAND (382)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 CASSIUS 3978                  8   2  1    89       BATTLE SCHOOL (407)
 DANZIG 3954                  15   8  0    87       THAT 80'S METAL (394)
-LEADFOOT 3516                11   4  0    77       TACO GODS (152)
-SCOOTER 3985                 13   7  0    71       WIMPS MOST FOWL (355)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-TURKEY LURKEY 4003           13   5  0    59       WIMPS MOST FOWL (355)
-MINISTRY 3993                 5   2  0    58       TACO GODS (152)
 TWO FLOWER 4068               6   2  0    57       THE DISC (411)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-OLD BIDDY 4035               12   3  0    52       WIMPS MOST FOWL (355)
 ARNIE EL SHEW 3930            7  29  1    51       BEYOND THE PALE (337)
 PERRY 4032                    5   1  0    48       BATTLE SCHOOL (407)
 DRAXLER 3294                  7   4  0    40       OF WOLF AND MAN 8 (347)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-B 3746                        5   6  0    33       SUNNYLAND (382)
-DUCKY LUCKY 4048              6   5  0    32       WIMPS MOST FOWL (355)
 NOBBY 4081                    4   0  0    31       THE DISC (411)
 MOTLEY CRUE 4075              3   4  0    31       THAT 80'S METAL (394)
 WALLY 4033                    3   2  0    24       BATTLE SCHOOL (407)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BRUTUS 4050                   3   1  0    22       BATTLE SCHOOL (407)
 SALANIO 4054                  2   0  1    21       BATTLE SCHOOL (407)
 SANITARIUM 4058               1   1  0    16       TACO GODS (152)
 BLONDE GRENADE 4069           3   5  1    15       BEYOND THE PALE (337)
-OTRAR 3292                    4   2  0    14       OF WOLF AND MAN 8 (347)
 VENITARI 4093                 1   0  0    11       THE DISC (411)
 KROKUS 4084                   2   1  0    10       THAT 80'S METAL (394)
-IRON MAIDEN 3872              1   4  0     7       THAT 80'S METAL (394)
 JENIPHER 4091                 0   2  0     2       BEYOND THE PALE (337)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
PU 4092                0  1 0 THE DISC 411          SPYMASTER 22          440 NONE    
INEPT ASSASSIN 4080    1  1 0 THE DISC 411          BLONDE GRENADE 4069   436 REVENGED

                                     PERSONAL ADS

Susan Sto Helit -- Well, we're both out of here today!  Good. -- Sianna

Old Biddy -- I figure you must be somebody's mother, and it was just mother's day, so 
I should be nice to you, yes? -- Arnie El Shew

Motley Crue -- Yuck. -- Blonde Grenade
P.S.  Sorry to be so brief, but we've got communications problems.

Danzig -- Good.  I wanted that win.  I collect them. -- Teris

Nobby -- They expect me to TOUCH you? -- Jenipher

6 May 2004
                                     DEATH FEST

     The ferocious ghosts of former glories whispered across the wind swept sands of
DM 59; agonizing incessantly due to the diminutive demise of the Delarq arena known
as Illis.
     Tattered banners and forgotten memories wailed in the wind for a dynamic death
march to dawn once more upon the blood stained sands of the Delarq slow arena.
     The distant call crying for  a declaration of restoration amidst the ruin of the
all but forgotten Delarq arena carried to the far corners of Alastari; drawing the
Devious, the Diabolical, the Dangerous and the Down Challenging to cross blades and
wage warfare among an assemblage of new stables managed by the Known and Unknown;
willing to spill fresh blood, while carving their destiny during 15 Rounds of contest
driven combat to be known as the "Illis Incredibly Diabolical Delarq Death Fest".
     A lone cloaked figure huddled by lamplight in a remote outpost near the
crossroads of ElseWhere and ElseWhen; feverishly formulating the foundational
framework for the dawning of the Delarq Death Fest in DM 59, complete with
Gladiatorial Commission sanctioned prizes to promote the growing thirst for a Delarq
Slow Arena Death Festival.

     Delarq Death Fest Opening Round debuts the first turn immediately following the
Summer 2004 F2F Tourney and continues through the completion of 15 consecutive
rounds.
     Death Fest points are Won or Lost ONLY in the DM 59 Delarq Slow Arena [Tourneys
DO NOT Add or Subtract from the Death Fest Point Scoring System]:

Death Fest Scoring Format:
Win =3D +2 pts
Loss =3D -1 pt
Kill =3D +5 pts [in addition to +2 pts for Win]
Death =3D -3 pts [in addition to 1 pt for Loss]
Dark Arena Kill =3D +10 pts [in addition to +2 pts for Win]
Dark Arena Death =3D -5 pts [in addition to 1 pt for Loss]
Revenged Blood Feud =3D +5 pts [successful Revenged Blood Feud provides Death Fest
contestants the opportunity to cancel out 3 pts for Death and 1 pt for Loss; while
gaining +1 pt overall for the Revenged Blood Feud in addition to the +2 pts for Win]

    DEATH FEST PRIZES will be awarded to the Top Ten Death Fest Stables on the basis
of Total Points*** accumulated during the 15 rounds of competition as follows:

1.  Favorite Weapon Knowledge for 1 (one) warrior ranked Initiate or higher on the
Final Round to be revealed by RSI to each of the Top Ten Death Fest Stables
2.  Renaming of Dark Arena Monsters and NPCs [yet to be determined according to how
many DA Monsters and NPCs are available in DM 59 for Renaming]
3.  The Top Five Death Fest Stables will receive New Team Rollup Certificates as
follows:  1st (10), 2nd (8), 3rd (6), 4th (4) and 5th (2)
4.  Renaming Illis Arena for 6 months plus Receiving 6 months Free Play courtesy of
RSI will be awarded to the manager of the 1st Place Death Fest Stable
5.  Discussions are underway regarding a possible Special Award granted to the Illis
Iron Stable qualifiers who compete in 67 of a possible 75 fights during the course of
the 15 consecutive rounds of the Death Fest [Key Factor is How Many (?) stables will
be competing in the Death Fest without drawing away participation by current managers
in the remaining slow arenas!]  Therefore, it is important for all managers entering
stables in DM 59 for the upcoming Death Fest to contact RSI as soon as possible
regarding their participation in this contest so that a Final Ruling on the proposed
Illis Iron Stable Award can be issued by RSI.

***TieBreaker is determined on the Final Round by the DM 59 Newsletter Recognition
Rankings.  The stable with the Highest Ranked Active Gladiator is granted the
decision.  [Example: Warrior A and Warrior B are both listed in the Recognition
Rankings with 87 pts; however, because Warrior A is listed in the Recognition
Rankings ahead of Warrior B, then Warrior A is granted the TieBreaker Decision for
His/Her stable!]

     Opening Round Team Spotlight Bonus [minimum 15 paragraphs!]  Each Delarq Death
Fest competitor who writes a Team Spotlight featuring their Stable (Name) and
Managerial Alias [Gladiatorial Names Optional] in regards to competing in the Delarq
Death Fest will receive 25 pts added to His/Her opening round score.
     Illis Iron Stable Bonus [in addition to the proposed award awaiting RSI
approval!]  Any manager whose stable competes in at least 67 of the possible 75
fights during the 15 rounds of Death Fest receives 25 points added to His/Her final
overall score [this allows each stable the cushion of missing one round of
competition; plus up to 3 additional fights due to waiting for replacement rollups
from Deaths suffered either in Tourneys or during the Death Fest contest in DM 59
over the course of 15 rounds of competition!]

Delarq Death Fest
Hosted by Hammer
[Who Else?]

                                  LAST WEEK'S FIGHTS

PU was butchered by SPYMASTER in a 1 minute Dark Arena fight.
SUSAN STO HELIT bested TERIS in a 1 minute veteran's Challenge duel.
TWO FLOWER handily defeated ARNIE EL SHEW in a 1 minute one-sided Challenge match.
NOBBY vanquished KROKUS in a 1 minute mismatched Challenge brawl.
SIANNA savagely defeated JIMMY CRICKET in a crowd pleasing 4 minute veteran's fight.
FRY GUY viciously subdued DANZIG in a 2 minute brutal master's Title fight.
CASSIUS devastated VETERAN MERCENARY in a 1 minute one-sided competition.
DRAXLER was unbelievably bested by PERRY in a action packed 6 minute gruesome duel.
BLONDE GRENADE was overpowered by MOTLEY CRUE in a 1 minute uneven duel.
WALLY overpowered SANITARIUM in a 1 minute one-sided fight.
BRUTUS handily defeated PERSISTENT BEGGAR in a 1 minute one-sided bout.
SALANIO demolished CONVICTED THIEF in a 1 minute mismatched match.
JENIPHER was handily defeated by VENITARI in a 1 minute one-sided contest.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|WALL OF STEEL                    4         PARRY-LUNGE        2 -   0 -  1     100  |
|LUNGING ATTACK                   3         TOTAL PARRY       23 -  12 -  0      66  |
|PARRY-RIPOSTE                    3         WALL OF STEEL     14 -  10 -  0      58  |
|STRIKING ATTACK                  3         STRIKING ATTACK   21 -  17 -  0      55  |
|TOTAL PARRY                      3         SLASHING ATTACK   12 -  10 -  2      55  |
|AIMED BLOW                       2         PARRY-RIPOSTE     14 -  14 -  0      50  |
|SLASHING ATTACK                  2         AIMED BLOW         5 -   6 -  0      45  |
|PARRY-LUNGE                      1         LUNGING ATTACK    24 -  31 -  0      44  |
|BASHING ATTACK                   1         BASHING ATTACK     3 -   8 -  1      27  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   4 -  0       0  |

Turn 440 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     PARRY-RIPOSTE      1 -  2         3  TOTAL PARRY    
PARRY-LUNGE        1 -  0     STRIKING ATTACK    1 -  2         3  LUNGING ATTACK 
SLASHING ATTACK    2 -  0     TOTAL PARRY        1 -  2         2  PARRY-RIPOSTE  
LUNGING ATTACK     2 -  1     PARRY-STRIKE       0 -  0         1  SLASHING ATTACK
WALL OF STEEL      2 -  2     BASHING ATTACK     0 -  1         1  AIMED BLOW     
                                                                1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  FRY GUY 3655               18  10  0  117 TACO GODS (152)
AIMED BLOW       CASSIUS 3978                8   2  1   89 BATTLE SCHOOL (407)
TOTAL PARRY      DANZIG 3954                15   8  0   87 THAT 80'S METAL (394)
STRIKING ATTACK  TWO FLOWER 4068             6   2  0   57 THE DISC (411)
WALL OF STEEL    DRAXLER 3294                7   4  0   40 OF WOLF AND MAN 8 (347)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is TERIS 3895.  The most popular warrior this turn was 
DRAXLER 3294.  The ten other most popular fighters were FRY GUY 3655, JIMMY CRICKET 
3744, CASSIUS 3978, BRUTUS 4050, NOBBY 4081, DANZIG 3954, MOTLEY CRUE 4075, WALLY 
4033, SALANIO 4054, and VENITARI 4093.

The least popular fighter this week was JENIPHER 4091.  The other ten least popular 
fighters were SANITARIUM 4058, BLONDE GRENADE 4069, PERRY 4032, KROKUS 4084, ARNIE EL 
SHEW 3930, PU 4092, TWO FLOWER 4068, TERIS 3895, VENITARI 4093, and SALANIO 4054.

The following warriors will travel to AD after next turn:

FRY GUY (40-3655) TACO GODS (152)

The following warriors have traveled to AD after fighting this turn:

SIANNA (40-3914) BEYOND THE PALE (337)
SUSAN STO HELIT (40-4013) THE DISC (411)