DUEL 2 NEWSLETTER Date : 06/25/2004 Duedate: 07/08/2004 ZENSU ARENA DM-40 TURN-443 This Weeks Top Honors THE DUELMASTER IS SQUISH THE GERBIL CRUEL PET NAMES (381) (40-3778) [14-5-0,94] Chartered Recognition Leader Unchartered Recognition Leader SQUISH THE GERBIL POSITION IS EMPTY CRUEL PET NAMES (381) (40-3778) [14-5-0,94] Popularity Leader This Weeks Favorite LEADFOOT LEADFOOT TACO GODS (152) TACO GODS (152) (40-3516) [12-6-0,83] (40-3516) [12-6-0,83] THE CURRENT TOP TEAM TACO GODS (152) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. CRUEL PET NAMES (381) 19 2. BEYOND THE PALE (337) 19 TACO GODS (152) 3. PLAYER'S BAR (354) 15 Unchartered Team 4. NEUROMANCERS (404) 0 5. SUNNYLAND (382) 0 (79) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1 OF WOLF AND MAN 8 (347) 12 6 0 66.7 1/ 1 TACO GODS (152) 7 4 0 2- 2 BATTLE SCHOOL (407) 31 24 4 56.4 2/ 4 BEYOND THE PALE (337) 6 6 1 3- 4 THE DISC (411) 57 46 2 55.3 3/ 6 CRUEL PET NAMES (381) 5 2 0 4/ 5 TACO GODS (152) 487 403 29 54.7 4- 5 NEUROMANCERS (404) 4 4 0 5/ 6 CRUEL PET NAMES (381) 59 55 2 51.8 5/ 7 PLAYER'S BAR (354) 2 0 0 6- 7 SUNNYLAND (382) 33 34 2 49.3 6- 2 BATTLE SCHOOL (407) 2 3 1 7- 8 NEUROMANCERS (404) 19 26 3 42.2 7- 3 THE DISC (411) 2 8 0 8/ 9 BEYOND THE PALE (337) 320 494 11 39.3 8- 8 OF WOLF AND MAN 8 (347) 1 0 0 9/10 PLAYER'S BAR (354) 25 41 4 37.9 9-10 SUNNYLAND (382) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ + Andorian Edition Aruak City: "First, gather information," Adeolar muttered. It was one of the basic rules that the more information you had relevant to your problem, the better your chance was of solving it. She frowned at her gilt-framed magic mirror, twisting a lock of hair thoughtfully as she considered how to make best use of it. It was still working, after a fashion, but the reddish film tainting the glass was stronger. It confused the images, and she suspected that it also indicated something more dangerous than misreading a scene: that the spell which it embodied was being contaminated by blood magic, as well. Contaminated, and maybe distorted, maybe even subverted. Did she dare use the mirror spell now? Did she dare NOT use it? She needed information to plan her campaign against Khaldren. She shook her head and wiped at the red-tinged glass once more. She would just have to-- "Ma'am?" She glanced over her shoulder as Segallion Sundancer, one of her warriors, looked into the room. His countrywoman Nila was with him. "Nila and I were wondering if we could help, ma'am. You being a sun priestess, and us being temple staff of the Sun Temple on Korvant Isle, well, we thought we might be... compatible." "Oh. Hmm." Adie frowned, her fingers automatically going to one of her curls and twisting it as she considered the possibilities. The worship of the sun as performed in the western Karian states was not at all like that of her own tradition, but it might work. It might, at least, be worth trying. "Perhaps," she said finally. "Let's set it up this way: I'll start on my own, and if I don't need your help, you keep out of it-- It's too dangerous to mix in if you aren't needed," she added sternly as Segallion opened his mouth to protest. "But you be READY, and if I need help, I'll signal you." Maybe she would, but maybe not. It WAS dangerous, and neither gladiator had achieved Shelia Greywand's immortality yet. But she understood the need to be helpful, and she might not have to make use of their aid. When both gladiators nodded agreement, she turned back to her mirror. Carefully, with every aspect of the spell observed meticulously--something that wasn't necessary under better times, because spells were normally all of a piece and could "take a hint," as it were--she began the incantation that would activate the mirror. The surface shimmered crimson silver, glittering and trembling. This was NOT the normal behavior of a mirror spell! It felt as though she was trying to lift a great weight with her mind. She had never thought of the veil between HERE and THERE as a weight before.... Abruptly the glass cleared, or nearly so, a reddish film remained. And there was risen Krael as she had seen it before. But this time she was not interested in the general view. It was an accepted law of magic that for every strength a magician or wizard had, there was a corresponding weakness. Khaldren had come into the present from Krael, and somewhere in that city she hoped to find a clue to his power and his weakness. There was the ancient city, mud-stained and battered by the centuries it had spent sunk beneath the Trier. There the survivors, moving about their tasks which seemed inexplicable but must be linked in some way to Khaldren. She selected one of the better-dressed men and began to follow him through the ruins. His course was erratic, she thought at first it was to avoid the obstacles presented by the city's decrepit state. But he climbed over the mound of rubble that represented a fallen wall, and splashed through a knee-deep pool of water and mud. There were easier ways to get from one point to another, so why...? The man met up with another, handed over a... she couldn't see what, a crystal of some sort, and sat down on a stone to wring out the hem of his robe. The other man set off across the rubble. With a cold shock, Adie realized that the movement of these men, and others in Krael, were themselves parts of a spell. What kind of spell would be produced by somatic components on such a scale? A very powerful one.... Were the other "risen cities" involved in this? Celestinvael had been mentioned, and Old Valamantis. Adie turned her mirror-sight to the south. She was marginally aware that behind her the two gladiators began to dance and chant. Near Ardivent: Master Cho, former manager of the Bluvalley Warriors of Ardivent and Chan Chi Monastery of Khalhums, sipped his wine and nodded approval. "Very good. Quite drinkable, in fact." Fandil, former manager of the Fandils, laughed and poured wine into his own cup. "Like you wouldn't drink it anyway, you old bandit?" He sobered. "What brings you down from the mountains, Cho? The rumors about Celestinvael?" The ancient city lay in the forested no-man's-land between Ardivent and the Delarquan Federation, and woodsmen had been bringing tales of marvels and minor disasters for weeks now. That it was a matter for concern, a matter that would bear watching, was undeniable, but Fandil had seen nothing to indicate that it was urgent. "Celestinvael is enough to worry about," Master Cho answered, nodding, "and it is indirectly what brought me here. If you think about what the city was like in its last days...! But my immediate concern is young Adeolar up in Aruak City." "I may be retired," old Fandil said stiffly, "but I'm not COMPLETELY out of touch, Cho! Adeolar is a very competent woman, and Kennelworth is not worried about her--he'd have mentioned it in his last letter. She can handle anything she's likely to meet." "No doubt... one on one. But that fool Khaldren has invoked and involved wizards from a dozen centuries. Not all of them will work together--as well try to get cats to run in step! But some will, and can she handle two, or six, or ten, if they're all working together?" "Ah." Fandil was silent for several minutes, stroking his beard slowly as his mind raced. "Ah. That could be... bad. Very bad." He set his wine cup down carefully. "You're quite right. We'll have to assist her, or at least be ready to do so. Now?" "What better time?" * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.) DM 11 ARUAK CITY (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 491): I ATE MY WORM of I BENT MY WOOKIE (The Muffin Man, mgr.) DM 22 SOLVEN (turn 484): TERMINATOR of SAVAGE HEARTS 2 (Silver Stroke, mgr.) DM 24 ZORPUNT (turn 480): CROCONAW of WATER DECK (Destitute Noble, mgr.) DM 25 LYRATILAN (turn 480): WRATH OF DOOM of REDSANDSBLACKDEATH (Cosmo Frothingslosh, mgr.) DM 26 CALEAM (turn 481): FLIMSY of WARCKERS (Papaiz, mgr.) DM 30 IAYE (turn 476): DARK CHOCOLATE of RED DOG GANG (Leeta, mgr.) DM 40 ZENSU (turn 442): LEADFOOT of TACO GODS (The Oracle, mgr.) DM 41 KATI-TEI (turn 435): MARS of WANDERERS (Leeta, mgr.) DM 46 ARDIVENT (turn 428): BERKE of DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 192): STRING BEAN JEAN of THE FURIOUS FIVE (Generalissimo Puerco, mgr.) DM 60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.) DM 63 AMEN-TEI (turn 329): LOCKHEART of SAFE HAVEN (Keldon Blackfang, mgr.) DM 71 KYR'TERR (turn 147): CHEROKEE of CHIEFS' ELITE (Matrix, mgr.) ADM 105 ANDORAK (turn 376): MONICA VIRTUESHIELD of KNIGHTS OF VIRTUE from ARUAK CITY (JRK, mgr.) Top Teams --------- DM 8 ARKERS (turn 245): TEN TON TOGAS (Keldon Blackfang, mgr.) DM 11 ARUAK CITY (turn 491): BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 491): THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 480): WATER DECK (Destitute Noble, mgr.) DM 25 LYRATILAN (turn 480): CHAUCERS WORDS (Berylstar, mgr.) DM 26 CALEAM (turn 481): WARCKERS (Papaiz, mgr.) DM 30 IAYE (turn 476): LOVE LETTERS (The Sentinel, mgr.) DM 40 ZENSU (turn 442): TACO GODS (The Oracle, mgr.) DM 41 KATI-TEI (turn 435): GLAD TO MEAT YOU (Alfredo Frothingslosh, mgr.) DM 46 ARDIVENT (turn 428): DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 192): ASSASSIN NATION (Ghab, mgr.) DM 60 LOOPHOLES (turn 340): WILD CARDS (Snotman, mgr.) DM 63 AMEN-TEI (turn 329): SAFE HAVEN (Keldon Blackfang, mgr.) DM 71 KYR'TERR (turn 147): CHIEFS' ELITE (Matrix, mgr.) ADM 105 ANDORAK (turn 376): RISEN FROM THE DEAD (LHI, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.) GREY FOX of A.K.A. (?, mgr.) DM 11 ARUAK CITY (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.) SKYWISE of ELFQUEST (Armalias, mgr.) (turn 490): DOG-TIRED of BULLDOGS (Kennelworth, mgr.) DM 22 SOLVEN (turn 484): KANGAROO KATE of THE ZOO (Leeta, mgr.) (turn 483): RUMSFELD of THE REPUBLICANS (The Judge, mgr.) DM 40 ZENSU (turn 441): TERIS of BEYOND THE PALE (Leeta, mgr.) DM 41 KATI-TEI (turn 434): TORA HAMLIN of WANDERERS (Leeta, mgr.) DM 46 ARDIVENT (turn 427): ZACK of HARDTIMESINBABYLON (Technogeek, mgr.) DM 52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.) DM 60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.) (turn 339): TRIPLICATE THUNDER of WILD CARDS (Snotman, mgr.) LORD OF THE O RINGS of WILD CARDS (Snotman, mgr.) BRAK of THE UNDERWORLD (Proximo, mgr.) DM 71 KYR'TERR (turn 146): TOMB of SHADOW GOLD (Shadowgate, mgr.) SPY REPORT Hail and well met warriors of ZENSU! Know me for who I am, Zontani Sharp Eyes, Spymaster extraordinaire of all Alastari. There were bitter words at BATTLE SCHOOL's guildhouse after a 0-0-0 showing this week which dropped the stable into 6th. Dark Arena anyone? Warriors--remember that glory waits always around the corner! Witness how this week CRUEL PET NAMES went 2-1-0 to move up 3 in the rankings. TAB caught the eye of many in the gladiatorial commission as it skillfully bested BLONDE GRENADE and was awarded 15 points in recognition. In one of the week's more notable duels, JENIPHER put down SQUASH THE SNAKE, causing it to lose 6 points of recognition in the process. This time victory fell to the grasp of the usurper. All hail SQUISH THE GERBIL, Duelmaster of ZENSU! Informants "close" to the city champion have told me that he never fights without pantyhose on beneath his armor. Watch out! I have been in deep conclave with my spies who watched all that has recently transpired. Indeed there is much I would report. I saw one fighter that warriors avoided when this week's challenge seeking began. BATTLE SCHOOL is feared. This much I can say. If you didn't look down dark alleys you'd have been hard pressed to find any of CRUEL PET NAMES last week. Busy avoiding BATTLE SCHOOL? Mighty fighters cannot but expect competition from those below. ARNIE EL SHEW take warning! You have more than a few enemies in ZENSU. What warrior does not hone his years, impatiently waiting for the moment of his foe's mortality? Fate is a fickle mistress. She showers the miserable with fortune but sets enemies against the victorious. Remember this! A thought before I go. Each warrior practices one style, but must not the wise manager learn the secrets of them all? Ahh, but I can hear the spires of a far off city calling to me. I must away! Till we meet again, remember: a turtle walks slow, hides head in a shell, and harms no one; a lion runs to slay its prey.-- Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME SQUISH THE GERBIL 3778 14 5 0 94 CRUEL PET NAMES (381) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -PHILLIP THE BIRD 3708 11 7 0 96 CRUEL PET NAMES (381) -LIQUID ANGER 3474 11 7 0 95 PLAYER'S BAR (354) -CASSIUS 3978 9 2 2 95 BATTLE SCHOOL (407) CHAMPIONS W L K POINTS TEAM NAME -JIMMY CRICKET 3744 13 15 0 88 SUNNYLAND (382) LEADFOOT 3516 12 6 0 83 TACO GODS (152) -MINISTRY 3993 7 2 0 78 TACO GODS (152) CHALLENGER ADEPTS W L K POINTS TEAM NAME -CONCRETE SHOES 3364 10 12 3 65 PLAYER'S BAR (354) -TRIANGLE MAN 4000 5 1 0 63 NEUROMANCERS (404) ADEPTS W L K POINTS TEAM NAME ARNIE EL SHEW 3930 7 32 1 54 BEYOND THE PALE (337) -TWO FLOWER 4068 6 4 0 54 THE DISC (411) HUMP THE CAMEL 3903 6 8 0 53 CRUEL PET NAMES (381) -DRAXLER 3294 8 4 0 51 OF WOLF AND MAN 8 (347) -PERRY 4032 6 1 0 50 BATTLE SCHOOL (407) -OUATE LE PHOQUE 3902 7 7 0 40 CRUEL PET NAMES (381) -SANITARIUM 4058 3 1 0 37 TACO GODS (152) CHALLENGER INITIATES W L K POINTS TEAM NAME -B 3746 5 6 0 33 SUNNYLAND (382) -NOBBY 4081 5 1 0 30 THE DISC (411) JENIPHER 4091 3 2 1 27 BEYOND THE PALE (337) TAB 3475 2 0 0 25 PLAYER'S BAR (354) INITIATES W L K POINTS TEAM NAME -WHITE NOISE 4030 1 1 0 22 NEUROMANCERS (404) -WAVES 4098 1 0 0 21 TACO GODS (152) BLONDE GRENADE 4069 4 7 1 20 BEYOND THE PALE (337) -ABSOLUTE ZERO 4031 1 1 0 19 NEUROMANCERS (404) -WALLY 4033 3 3 0 18 BATTLE SCHOOL (407) SQUASH THE SNAKE 4002 3 1 0 15 CRUEL PET NAMES (381) -BRUTUS 4050 3 2 0 15 BATTLE SCHOOL (407) -OTRAR 3292 4 2 0 14 OF WOLF AND MAN 8 (347) -SALANIO 4054 2 1 1 8 BATTLE SCHOOL (407) -VENITARI 4093 2 1 0 7 THE DISC (411) O. POSTE 4107 1 0 0 7 BEYOND THE PALE (337) -TURBO 4097 0 1 0 1 TACO GODS (152) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? ESME 4095 0 2 0 THE DISC 411 JENIPHER 4091 442 PERSONAL ADS Leadfoot -- Keep the pedal to the metal and there's no telling where you can go. -- Teris P.S. Head-first into a tree, as likely as not. Triangle Man -- I don't seem to be able to get my mind around three corners. It's so, um, angular, you know? Confusing. -- Arnie El Shew White Noise -- You're loud. If I'd been trying to think, I wouldn't have been able to. -- Blonde Grenade Esme -- Well, the thing is, you're an elf. And I'm a Shew. So it was obvious. -- Jenipher 16 June 2004 Death Fest Begins July 29/DM 59 T-172 "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena exclusively for a period of six months to those Death Fest contestants who fight their stables at least 67 times out of a possible 75 during the 15 rounds of Death Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable Award at the conclusion of the Death Fest and those qualifying managers send a New Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other arenas where they have active stables!" Hammer felt a certain sense of satisfaction as he studied the ghoulish grin spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission papers authenticating the arrangement agreed upon by the two parties presiding. "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow Arena with at least 20 New Stables by the Managers who fight their stables at least 67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables managed by the Illis Iron Stable Award Winners that there must be at least 15 stables Active each cycle. That is a fair bargain for the opportunity to battle for the Duelmaster Throne each of those six months before Other New Stables are allowed to enter Delarq Tor." This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 fights out of a possible 75; then for the price of running a stable in a Regular Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow Arena on November 3rd, 2005. Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron Stable Award Winners enough time to be registered with the Gladiatorial Commission; whereupon they would be able to submit a New Team Roll Up to the GC to start a New Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor right out of the gate with the November 3rd 2005 T-1 Debut Opening Round. Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death Fest Designation for which Top Ten Finishers re-name which characters!] Lord Na-Sul could not hide his delight at the prospects of Death being re- delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to the Profits to be made by the local Illis business merchants and surrounding community from the Anticipated Influx into Illis by the Veteran and Newbie Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest. Nor could Hammer conceal his jubilation regarding the Call Across Alistari being Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to Fulfill their Delarq Dueling Destiny! REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to those who write a minimum 15 paragraph Team Spotlight [including Stable Name & Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!] "May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer/Death Fest Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension Family in DM 28 LAST WEEK'S FIGHTS HUMP THE CAMEL bested ARNIE EL SHEW in a crowd pleasing 3 minute Challenge fight. TAB vanquished BLONDE GRENADE in a 1 minute brutal uneven Challenge battle. LEADFOOT was luckily beaten by SQUISH THE GERBIL in a 4 minute master's Title duel. SQUASH THE SNAKE was savagely defeated by JENIPHER in a 3 minute novice's fight. O. POSTE bested PERSISTENT BEGGAR in a unpopular 4 minute novice's duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 3 SLASHING ATTACK 12 - 2 - 1 86 | |LUNGING ATTACK 2 TOTAL PARRY 23 - 7 - 0 77 | |STRIKING ATTACK 1 WALL OF STEEL 14 - 9 - 1 61 | |WALL OF STEEL 1 STRIKING ATTACK 17 - 15 - 0 53 | |AIMED BLOW 1 PARRY-LUNGE 1 - 1 - 0 50 | |BASHING ATTACK 1 PARRY-RIPOSTE 11 - 13 - 0 46 | |PARRY-LUNGE 0 AIMED BLOW 7 - 10 - 1 41 | |PARRY-STRIKE 0 LUNGING ATTACK 16 - 25 - 0 39 | |PARRY-RIPOSTE 0 BASHING ATTACK 4 - 8 - 1 33 | |SLASHING ATTACK 0 PARRY-STRIKE 1 - 4 - 0 20 | Turn 443 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: STRIKING ATTACK 1 - 0 AIMED BLOW 0 - 1 5 LUNGING ATTACK TOTAL PARRY 3 - 0 PARRY-LUNGE 0 - 0 1 TOTAL PARRY WALL OF STEEL 1 - 0 PARRY-STRIKE 0 - 0 1 AIMED BLOW PARRY-RIPOSTE 0 - 0 1 PARRY-RIPOSTE LUNGING ATTACK 0 - 2 1 WALL OF STEEL SLASHING ATTACK 0 - 0 1 SLASHING ATTACK BASHING ATTACK 0 - 1 1 STRIKING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY SQUISH THE GERBIL 3778 14 5 0 94 CRUEL PET NAMES (381) LUNGING ATTACK LEADFOOT 3516 12 6 0 83 TACO GODS (152) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is LEADFOOT 3516. The most popular warrior this turn was LEADFOOT 3516. The ten other most popular fighters were ARNIE EL SHEW 3930, JENIPHER 4091, SQUASH THE SNAKE 4002, SQUISH THE GERBIL 3778, TAB 3475, HUMP THE CAMEL 3903, BLONDE GRENADE 4069, O. POSTE 4107, 0, and 0. The least popular fighter this week was O. POSTE 4107. The other ten least popular fighters were BLONDE GRENADE 4069, HUMP THE CAMEL 3903, TAB 3475, SQUISH THE GERBIL 3778, SQUASH THE SNAKE 4002, JENIPHER 4091, ARNIE EL SHEW 3930, LEADFOOT 3516, 0, and 0.