Date   : 06/25/2004    Duedate: 07/08/2004


DM-40    TURN-443

This Weeks Top Honors


(40-3778) [14-5-0,94]

Chartered Recognition Leader   Unchartered Recognition Leader

CRUEL PET NAMES (381)          
(40-3778) [14-5-0,94]          

Popularity Leader              This Weeks Favorite

LEADFOOT                       LEADFOOT
TACO GODS (152)                TACO GODS (152)
(40-3516) [12-6-0,83]          (40-3516) [12-6-0,83]



Team Name                  Point Gain  Chartered Team
1. CRUEL PET NAMES (381)       19
2. BEYOND THE PALE (337)       19      TACO GODS (152)
3. PLAYER'S BAR (354)          15      Unchartered Team
4. NEUROMANCERS (404)           0
5. SUNNYLAND (382)              0       (79)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 OF WOLF AND MAN 8 (347)   12   6  0 66.7   1/ 1 TACO GODS (152)           7  4 0
 2- 2 BATTLE SCHOOL (407)       31  24  4 56.4   2/ 4 BEYOND THE PALE (337)     6  6 1
 3- 4 THE DISC (411)            57  46  2 55.3   3/ 6 CRUEL PET NAMES (381)     5  2 0
 4/ 5 TACO GODS (152)          487 403 29 54.7   4- 5 NEUROMANCERS (404)        4  4 0
 5/ 6 CRUEL PET NAMES (381)     59  55  2 51.8   5/ 7 PLAYER'S BAR (354)        2  0 0
 6- 7 SUNNYLAND (382)           33  34  2 49.3   6- 2 BATTLE SCHOOL (407)       2  3 1
 7- 8 NEUROMANCERS (404)        19  26  3 42.2   7- 3 THE DISC (411)            2  8 0
 8/ 9 BEYOND THE PALE (337)    320 494 11 39.3   8- 8 OF WOLF AND MAN 8 (347)   1  0 0
 9/10 PLAYER'S BAR (354)        25  41  4 37.9   9-10 SUNNYLAND (382)           0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
                                   Andorian Edition

Aruak City:

     "First, gather information," Adeolar muttered.  It was one of the basic rules
that the more information you had relevant to your problem, the better your chance
was of solving it.  She frowned at her gilt-framed magic mirror, twisting a lock of
hair thoughtfully as she considered how to make best use of it.  It was still
working, after a fashion, but the reddish film tainting the glass was stronger.  It
confused the images, and she suspected that it also indicated something more
dangerous than misreading a scene: that the spell which it embodied was being
contaminated by blood magic, as well.  Contaminated, and maybe distorted, maybe even
subverted.  Did she dare use the mirror spell now?
     Did she dare NOT use it?  She needed information to plan her campaign against
Khaldren.  She shook her head and wiped at the red-tinged glass once more.  She would
just have to--
     She glanced over her shoulder as Segallion Sundancer, one of her warriors,
looked into the room.  His countrywoman Nila was with him.
     "Nila and I were wondering if we could help, ma'am.  You being a sun priestess,
and us being temple staff of the Sun Temple on Korvant Isle, well, we thought we
might be... compatible."
     "Oh.  Hmm."  Adie frowned, her fingers automatically going to one of her curls
and twisting it as she considered the possibilities.  The worship of the sun as
performed in the western Karian states was not at all like that of her own tradition,
but it might work.  It might, at least, be worth trying.  "Perhaps," she said
finally.  "Let's set it up this way:  I'll start on my own, and if I don't need your
help, you keep out of it--  It's too dangerous to mix in if you aren't needed," she
added sternly as Segallion opened his mouth to protest.  "But you be READY, and if I
need help, I'll signal you."  Maybe she would, but maybe not.  It WAS dangerous, and
neither gladiator had achieved Shelia Greywand's immortality yet.  But she understood
the need to be helpful, and she might not have to make use of their aid.
     When both gladiators nodded agreement, she turned back to her mirror.
Carefully, with every aspect of the spell observed meticulously--something that
wasn't necessary under better times, because spells were normally all of a piece and
could "take a hint," as it were--she began the incantation that would activate the
mirror.  The surface shimmered crimson silver, glittering and trembling.  This was
NOT the normal behavior of a mirror spell!  It felt as though she was trying to lift
a great weight with her mind.  She had never thought of the veil between HERE and
THERE as a weight before....
     Abruptly the glass cleared, or nearly so, a reddish film remained.  And there
was risen Krael as she had seen it before.  But this time she was not interested in
the general view.  It was an accepted law of magic that for every strength a magician
or wizard had, there was a corresponding weakness.  Khaldren had come into the
present from Krael, and somewhere in that city she hoped to find a clue to his power
and his weakness.
     There was the ancient city, mud-stained and battered by the centuries it had
spent sunk beneath the Trier.  There the survivors, moving about their tasks which
seemed inexplicable but must be linked in some way to Khaldren.  She selected one of
the better-dressed men and began to follow him through the ruins.  His course was
erratic, she thought at first it was to avoid the obstacles presented by the city's
decrepit state.  But he climbed over the mound of rubble that represented a fallen
wall, and splashed through a knee-deep pool of water and mud.  There were easier ways
to get from one point to another, so why...?
     The man met up with another, handed over a... she couldn't see what, a crystal
of some sort, and sat down on a stone to wring out the hem of his robe.  The other
man set off across the rubble.  With a cold shock, Adie realized that the movement of
these men, and others in Krael, were themselves parts of a spell.
     What kind of spell would be produced by somatic components on such a scale?  A
very powerful one....  Were the other "risen cities" involved in this?  Celestinvael
had been mentioned, and Old Valamantis.  Adie turned her mirror-sight to the south.
     She was marginally aware that behind her the two gladiators began to dance and

Near Ardivent:

     Master Cho, former manager of the Bluvalley Warriors of Ardivent and Chan Chi
Monastery of Khalhums, sipped his wine and nodded approval.  "Very good.  Quite
drinkable, in fact."
     Fandil, former manager of the Fandils, laughed and poured wine into his own cup.
"Like you wouldn't drink it anyway, you old bandit?"  He sobered.  "What brings you
down from the mountains, Cho?  The rumors about Celestinvael?"  The ancient city lay
in the forested no-man's-land between Ardivent and the Delarquan Federation, and
woodsmen had been bringing tales of marvels and minor disasters for weeks now.  That
it was a matter for concern, a matter that would bear watching, was undeniable, but
Fandil had seen nothing to indicate that it was urgent.
     "Celestinvael is enough to worry about," Master Cho answered, nodding, "and it
is indirectly what brought me here.  If you think about what the city was like in its
last days...!  But my immediate concern is young Adeolar up in Aruak City."
     "I may be retired," old Fandil said stiffly, "but I'm not COMPLETELY out of
touch, Cho!  Adeolar is a very competent woman, and Kennelworth is not worried about
her--he'd have mentioned it in his last letter.  She can handle anything she's likely
to meet."
     "No doubt... one on one.  But that fool Khaldren has invoked and involved
wizards from a dozen centuries.  Not all of them will work together--as well try to
get cats to run in step!  But some will, and can she handle two, or six, or ten, if 
they're all working together?"
     "Ah."  Fandil was silent for several minutes, stroking his beard slowly as his
mind raced.  "Ah.  That could be... bad.  Very bad."  He set his wine cup down
carefully.  "You're quite right.  We'll have to assist her, or at least be ready to
do so.  Now?"
     "What better time?"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.)
 DM  11 ARUAK CITY (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 491): I ATE MY WORM of I BENT MY WOOKIE (The Muffin Man, mgr.)
 DM  22 SOLVEN (turn 484): TERMINATOR of SAVAGE HEARTS 2 (Silver Stroke, mgr.)
 DM  24 ZORPUNT (turn 480): CROCONAW of WATER DECK (Destitute Noble, mgr.)
                              Frothingslosh, mgr.)
 DM  26 CALEAM (turn 481): FLIMSY of WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 476): DARK CHOCOLATE of RED DOG GANG (Leeta, mgr.)
 DM  40 ZENSU (turn 442): LEADFOOT of TACO GODS (The Oracle, mgr.)
 DM  41 KATI-TEI (turn 435): MARS of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 428): BERKE of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 192): STRING BEAN JEAN of THE FURIOUS FIVE (Generalissimo
                            Puerco, mgr.)
 DM  60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.)
 DM  63 AMEN-TEI (turn 329): LOCKHEART of SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 147): CHEROKEE of CHIEFS' ELITE (Matrix, mgr.)
                            (JRK, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 245): TEN TON TOGAS (Keldon Blackfang, mgr.)
 DM  11 ARUAK CITY (turn 491): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 491): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 480): WATER DECK (Destitute Noble, mgr.)
 DM  25 LYRATILAN (turn 480): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 481): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 476): LOVE LETTERS (The Sentinel, mgr.)
 DM  40 ZENSU (turn 442): TACO GODS (The Oracle, mgr.)
 DM  41 KATI-TEI (turn 435): GLAD TO MEAT YOU (Alfredo Frothingslosh, mgr.)
 DM  46 ARDIVENT (turn 428): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 192): ASSASSIN NATION (Ghab, mgr.)
 DM  60 LOOPHOLES (turn 340): WILD CARDS (Snotman, mgr.)
 DM  63 AMEN-TEI (turn 329): SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 147): CHIEFS' ELITE (Matrix, mgr.)
ADM 105 ANDORAK (turn 376): RISEN FROM THE DEAD (LHI, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.)
                           GREY FOX of A.K.A. (?, mgr.)
 DM  11 ARUAK CITY (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.)
                               SKYWISE of ELFQUEST (Armalias, mgr.)
                   (turn 490): DOG-TIRED of BULLDOGS (Kennelworth, mgr.)
 DM  22 SOLVEN (turn 484): KANGAROO KATE of THE ZOO (Leeta, mgr.)
               (turn 483): RUMSFELD of THE REPUBLICANS (The Judge, mgr.)
 DM  40 ZENSU (turn 441): TERIS of BEYOND THE PALE (Leeta, mgr.)
 DM  41 KATI-TEI (turn 434): TORA HAMLIN of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 427): ZACK of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.)
                  (turn 339): TRIPLICATE THUNDER of WILD CARDS (Snotman, mgr.)
                              LORD OF THE O RINGS of WILD CARDS (Snotman, mgr.)
                              BRAK of THE UNDERWORLD (Proximo, mgr.)
 DM  71 KYR'TERR (turn 146): TOMB of SHADOW GOLD (Shadowgate, mgr.)

                                      SPY REPORT

     Hail and well met warriors of ZENSU!  Know me for who I am, Zontani Sharp Eyes, 
Spymaster extraordinaire of all Alastari.  There were bitter words at BATTLE SCHOOL's 
guildhouse after a 0-0-0 showing this week which dropped the stable into 6th.  Dark 
Arena anyone?  Warriors--remember that glory waits always around the corner!  Witness 
how this week CRUEL PET NAMES went 2-1-0 to move up 3 in the rankings.  TAB caught 
the eye of many in the gladiatorial commission as it skillfully bested BLONDE GRENADE 
and was awarded 15 points in recognition.  In one of the week's more notable duels, 
JENIPHER put down SQUASH THE SNAKE, causing it to lose 6 points of recognition in the 
process.  This time victory fell to the grasp of the usurper.  All hail SQUISH THE 
GERBIL, Duelmaster of ZENSU!  Informants "close" to the city champion have told me 
that he never fights without pantyhose on beneath his armor.  Watch out!   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.  I saw one fighter that warriors 
avoided when this week's challenge seeking began.  BATTLE SCHOOL is feared.  This 
much I can say.  If you didn't look down dark alleys you'd have been hard pressed to 
find any of CRUEL PET NAMES last week.  Busy avoiding BATTLE SCHOOL?  Mighty fighters 
cannot but expect competition from those below.  ARNIE EL SHEW take warning!  You 
have more than a few enemies in ZENSU.   
     What warrior does not hone his years, impatiently waiting for the moment of his 
foe's mortality?  Fate is a fickle mistress.  She showers the miserable with fortune 
but sets enemies against the victorious.  Remember this!   
     A thought before I go.  Each warrior practices one style, but must not the wise 
manager learn the secrets of them all?  Ahh, but I can hear the spires of a far off 
city calling to me.  I must away!  Till we meet again, remember:  a turtle walks 
slow, hides head in a shell, and harms no one; a lion runs to slay its prey.-- 
Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SQUISH THE GERBIL 3778       14   5  0    94       CRUEL PET NAMES (381)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-PHILLIP THE BIRD 3708        11   7  0    96       CRUEL PET NAMES (381)
-LIQUID ANGER 3474            11   7  0    95       PLAYER'S BAR (354)
-CASSIUS 3978                  9   2  2    95       BATTLE SCHOOL (407)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-JIMMY CRICKET 3744           13  15  0    88       SUNNYLAND (382)
 LEADFOOT 3516                12   6  0    83       TACO GODS (152)
-MINISTRY 3993                 7   2  0    78       TACO GODS (152)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-CONCRETE SHOES 3364          10  12  3    65       PLAYER'S BAR (354)
-TRIANGLE MAN 4000             5   1  0    63       NEUROMANCERS (404)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ARNIE EL SHEW 3930            7  32  1    54       BEYOND THE PALE (337)
-TWO FLOWER 4068               6   4  0    54       THE DISC (411)
 HUMP THE CAMEL 3903           6   8  0    53       CRUEL PET NAMES (381)
-DRAXLER 3294                  8   4  0    51       OF WOLF AND MAN 8 (347)
-PERRY 4032                    6   1  0    50       BATTLE SCHOOL (407)
-OUATE LE PHOQUE 3902          7   7  0    40       CRUEL PET NAMES (381)
-SANITARIUM 4058               3   1  0    37       TACO GODS (152)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-B 3746                        5   6  0    33       SUNNYLAND (382)
-NOBBY 4081                    5   1  0    30       THE DISC (411)
 JENIPHER 4091                 3   2  1    27       BEYOND THE PALE (337)
 TAB 3475                      2   0  0    25       PLAYER'S BAR (354)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-WHITE NOISE 4030              1   1  0    22       NEUROMANCERS (404)
-WAVES 4098                    1   0  0    21       TACO GODS (152)
 BLONDE GRENADE 4069           4   7  1    20       BEYOND THE PALE (337)
-ABSOLUTE ZERO 4031            1   1  0    19       NEUROMANCERS (404)
-WALLY 4033                    3   3  0    18       BATTLE SCHOOL (407)
 SQUASH THE SNAKE 4002         3   1  0    15       CRUEL PET NAMES (381)
-BRUTUS 4050                   3   2  0    15       BATTLE SCHOOL (407)
-OTRAR 3292                    4   2  0    14       OF WOLF AND MAN 8 (347)
-SALANIO 4054                  2   1  1     8       BATTLE SCHOOL (407)
-VENITARI 4093                 2   1  0     7       THE DISC (411)
 O. POSTE 4107                 1   0  0     7       BEYOND THE PALE (337)
-TURBO 4097                    0   1  0     1       TACO GODS (152)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
ESME 4095              0  2 0 THE DISC 411          JENIPHER 4091         442         

                                     PERSONAL ADS

Leadfoot -- Keep the pedal to the metal and there's no telling where you can go. --
P.S.  Head-first into a tree, as likely as not.

Triangle Man -- I don't seem to be able to get my mind around three corners.  It's
so, um, angular, you know?  Confusing. -- Arnie El Shew

White Noise -- You're loud.  If I'd been trying to think, I wouldn't have been able
to. -- Blonde Grenade

Esme -- Well, the thing is, you're an elf.  And I'm a Shew.  So it was obvious. --

16 June 2004
                             Death Fest Begins July 29/DM 59 T-172

     "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the 
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena 
exclusively for a period of six months to those Death Fest contestants who fight 
their stables at least 67 times out of a possible 75 during the 15 rounds of Death 
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable 
Award at the conclusion of the Death Fest and those qualifying managers send a New 
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other 
arenas where they have active stables!"
     Hammer felt a certain sense of satisfaction as he studied the ghoulish grin 
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once 
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission 
papers authenticating the arrangement agreed upon by the two parties presiding.
     "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied 
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow 
Arena with at least 20 New Stables by the Managers who fight their stables at least 
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the 
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables 
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables 
Active each cycle. That is a fair bargain for the opportunity to battle for the 
Duelmaster Throne each of those six months before Other New Stables are allowed to 
enter Delarq Tor."
     This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new 
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 
fights out of a possible 75; then for the price of running a stable in a Regular 
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part 
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow 
Arena on November 3rd, 2005.
     Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron 
Stable Award Winners enough time to be registered with the Gladiatorial Commission; 
whereupon they would be able to submit a New Team Roll Up to the GC to start a New 
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall 
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor 
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
     Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part 
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by 
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by 
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death 
Fest Designation for which Top Ten Finishers re-name which characters!]
     Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena 
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to 
the Profits to be made by the local Illis business merchants and surrounding 
community from the Anticipated Influx into Illis by the Veteran and Newbie 
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
     Nor could Hammer conceal his jubilation regarding the Call Across Alistari being 
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the 
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to 
Fulfill their Delarq Dueling Destiny!
     REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to 
those who write a minimum 15 paragraph Team Spotlight [including Stable Name & 
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL 
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and 
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye 
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]

     "May Your Blades Be Sharp and Your Wits Sharper!"  -- Hammer/Death Fest 
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension 
Family in DM 28

                                  LAST WEEK'S FIGHTS

HUMP THE CAMEL bested ARNIE EL SHEW in a crowd pleasing 3 minute Challenge fight.
TAB vanquished BLONDE GRENADE in a 1 minute brutal uneven Challenge battle.
LEADFOOT was luckily beaten by SQUISH THE GERBIL in a 4 minute master's Title duel.
SQUASH THE SNAKE was savagely defeated by JENIPHER in a 3 minute novice's fight.
O. POSTE bested PERSISTENT BEGGAR in a unpopular 4 minute novice's duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      3         SLASHING ATTACK   12 -   2 -  1      86  |
|LUNGING ATTACK                   2         TOTAL PARRY       23 -   7 -  0      77  |
|STRIKING ATTACK                  1         WALL OF STEEL     14 -   9 -  1      61  |
|WALL OF STEEL                    1         STRIKING ATTACK   17 -  15 -  0      53  |
|AIMED BLOW                       1         PARRY-LUNGE        1 -   1 -  0      50  |
|BASHING ATTACK                   1         PARRY-RIPOSTE     11 -  13 -  0      46  |
|PARRY-LUNGE                      0         AIMED BLOW         7 -  10 -  1      41  |
|PARRY-STRIKE                     0         LUNGING ATTACK    16 -  25 -  0      39  |
|PARRY-RIPOSTE                    0         BASHING ATTACK     4 -   8 -  1      33  |
|SLASHING ATTACK                  0         PARRY-STRIKE       1 -   4 -  0      20  |

Turn 443 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    1 -  0     AIMED BLOW         0 -  1         5  LUNGING ATTACK 
TOTAL PARRY        3 -  0     PARRY-LUNGE        0 -  0         1  TOTAL PARRY    
WALL OF STEEL      1 -  0     PARRY-STRIKE       0 -  0         1  AIMED BLOW     
                              PARRY-RIPOSTE      0 -  0         1  PARRY-RIPOSTE  
                              LUNGING ATTACK     0 -  2         1  WALL OF STEEL  
                              SLASHING ATTACK    0 -  0         1  SLASHING ATTACK
                              BASHING ATTACK     0 -  1         1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      SQUISH THE GERBIL 3778     14   5  0   94 CRUEL PET NAMES (381)
LUNGING ATTACK   LEADFOOT 3516              12   6  0   83 TACO GODS (152)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LEADFOOT 3516.  The most popular warrior this turn 
was LEADFOOT 3516.  The ten other most popular fighters were ARNIE EL SHEW 3930, 
CAMEL 3903, BLONDE GRENADE 4069, O. POSTE 4107,  0, and  0.

The least popular fighter this week was O. POSTE 4107.  The other ten least popular 
3778, SQUASH THE SNAKE 4002, JENIPHER 4091, ARNIE EL SHEW 3930, LEADFOOT 3516,  0, 
and  0.