Date   : 03/17/2006    Duedate: 03/30/2006


DM-40    TURN-488

This Weeks Top Honors


(40-4146) [13-5-0,109]

Chartered Recognition Leader   Unchartered Recognition Leader

DRIZZT                         POISON
(40-4146) [13-5-0,109]         (40-4180) [3-1-0,55]

Popularity Leader              This Weeks Favorite

BLOOD BATH                     POISON
(40-1748) [13-8-0,94]          (40-4180) [3-1-0,55]



Team Name                  Point Gain  Chartered Team
1. DI$C0MBU1@TED (396)         69
2. BEYOND THE PALE (337)       34      PHILANTHROPISTS (211)
3. PHILANTHROPISTS (211)       26      Unchartered Team
4. LETHAL LEGION (429)          4
5. WICKED (416)                 0      DI$C0MBU1@TED (396)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*DI$C0MBU1@TED (396)        5   0  0  100   1/ 1 PHILANTHROPISTS (211)    14  1 0
 2- 1*WICKED (416)               1   0  0  100   2/ 2 BEYOND THE PALE (337)     6  9 0
 3/ 2 PHILANTHROPISTS (211)     73  30  0 70.9   3/ 0*DI$C0MBU1@TED (396)       5  0 0
 4/ 3*LETHAL LEGION (429)        5   6  0 45.5   4/ 3*LETHAL LEGION (429)       4  2 0
 5/ 4 BEYOND THE PALE (337)    415 603 15 40.8   5- 4*WICKED (416)              1  0 0
 6- 5*PUPPY POWER (427)          0   1  0  0.0   6- 5*PUPPY POWER (427)         0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Mountains of Night #12 ]H[ + ---:--- + ]H[ +

Somewhere Else:

     Force the monster into the wheel?  Tankesh looked at the waterwheel dubiously.
It was bigger than the monster, true, half again as tall, but it looked spindly.  It
would break.  Dwarves were supposed to be smart, didn't they realize that when the
red-hot monster hit the wheel and the cold underground river, there would be an
explosion?  Steam would fill the cave, at the least, and ballistic bits of wheel,
too, probably.  Deadly.  These dwarves might be willing to throw their lives away to
save their compatriots...which wasn't a bad reason, now that he thought about it.
And he had the Greywand's promise of resurrection, but he didn't want to die.  Very
unpleasant, dying and being resurrected.  And the fact that he was even thinking
that, when his duty was clear before him, was a sign that he'd been on the road too
long.  He needed time back in Aruak City to relax and unwind, with nothing more to
worry about than whether to order a red wine or a white one.
     Well, tomorrow for that.  For now, a monster to kill.  "Force it into the
wheel," the dwarf had said.  There was nothing alive on this side of the cave except
the monster and himself, so the job would be all his.  He balanced on the balls of
his feet, sword in hand, watching the monster move.  It was shifting back and forth,
glaring at the dwarves across the river, growling and sometimes roaring.  Afraid of
the water, he realized.  That would make it harder to force the thing toward the
river and the wheel.  But if--
     Aha!  It stepped on patch of mud and loose pebbles, skidding slightly, and off
balance.  He lunged at it with a yell, which brought its head around toward him.
Gods!  What an ugly thing, not even a mother could love that face.  The universe
would be better off without that face in it.
     Naturally, the monster did not agree, and it spread its arms wide, bellowing.
And skidded again, again only slightly, but enough to make a difference.  His lunge
at its chest was a feint, not that he was sure the monster could recognize it as
such, and at the last moment he shifted his line and hamstrung it.  Dark fluid
spurted out of the wound, and it bellowed again, thrashed its arms around (he barely
avoided being knocked across the cavern by one fist), staggered, and half-fell
     Into the wheel.
     There was a flash of light and a complete absence of sound, even the roar of the
water thrashing through the wheel going silent.  The monster's mouth gaped open, but
if it screamed, there was no sound that reached Tankesh.  It was a dream-like moment,
he seemed suspended in time and space, the monster suspended likewise, and the wheel
turning between them.
     Between?  But the monster was still on this side of the river, he could see
that.  The dwarves on the other side were all running flat out for the tunnels he
could see in the far wall.  Amazing how much he could see from here.  Must be some
kind of spell.  He'd have to ask Adie about it when he saw her next.
     Then the wheel spun, strobed, and the suspended moment ended as he crashed into
the wall behind him.  In the last instant before darkness replaced light, he saw that
the monster was simply...not there.


     The fires had looked bad from ground level.  From the roof of an apothecary's
shop, Huw decided that things looked much worse.  He was closer to the fires, for one
thing, as the shop was farther down the street than his earlier vantage.  Bigger,
hotter, closer fires.  Huw didn't think he was a coward, but he didn't think he was a
fool, either, and he began to suspect that this skinny little man who was leading him
across the roofs was a raving idiot.  If the man was afraid of monsters, clearly
heights had no terrors for him, and he leaped from roof-beam to gable, shingles to
tiles to slippery slates, with a heedless abandon that made cold sweat run down the
gladiator's back.
     But the roofs did provide a temporarily clear pathway through the fiery regions.
The key word being "temporary."  Huw hoped the little mage knew where they were
going, because he was lost.  From up here, and with the fires, the familiar streets
were different.  Strange.  Streets in hell.
     A building on the other side of the street they were following suddenly exploded
into flame.  Burning debris pinwheeled into the air.  Huw ducked behind a chimney
stack as fiery chunks of...something rained down onto his roof.
     Followed by Tankesh, battered and only half conscious, landing with a thump and
a grunt and starting to slide down the slates toward the eaves and the street.

        + ]H[ + ---:--- + ]H[ The Mountains of Night #13 ]H[ + ---:--- + ]H[ +

Near Zensu:

     Crystal's blade made a clean strike, killing the lizard man instantly.  She
shifted her attention to the next in line, marginally aware that Raoul was being just
as effective at the other end.  Warned by his companion's demise, the second lizard
managed to parry her first blow.  His movements were slow, though his body language
projected desperation.  She hesitated a moment, contemplating asking him to
     That was a mistake.  Slow with cold he might be, but the lizard was no coward
and no fool.  He threw himself toward her right, and the one behind him came toward
her left; they would box her between them if they could.
     If the lizards had been able to move faster, the tactic might have worked.  But
they could not move faster, and Crystal Fireblade had been a warrior all her adult
life, trained in a hard school.  She feinted, gliding farther to her right to draw
the lizard man that way, waited until his slow reactions had turned him.  Then a
shift to the left, drawing her blade across him in a disemboweling slash.  Farther
left, hamstringing the second lizard man just as Raoul beheaded it from behind.
     The two gladiators faced each other over the body of their last opponent.
     "These can't have been all that was following us, doll," Raoul said.  He picked
up a handful of leaves from the forest floor and began to wipe his blade.  "They were
brave enough, and in the summer they'd probably have been a serious threat, but...
here and now?"  He shook his head.  "I bet they didn't come after us on their own,
either.  Someone stirred 'em up and threw them at us."
     Crystal nodded.  That was her thought, too.  These lizards had no reason that
she could imagine to be here at all, much less to have tracked them and attacked
them.  They were just tools, and the wrong tools for the job.  "They were looking
behind themselves," she recalled, "as though whoever was driving them wasn't far
     Raoul nodded.  "You said it, doll.  Killing these lizards was necessary.
Getting my hands on the man who put them here will be a pleasure."
     "He--whoever--might be close behind."
     Without further consultation, they separated again and faded into what cover
there was, crossing the shallow stream and drifting silently along the backtrail.
     A human male was walking along the trail left by the lizards, poking at the dead
leaves with a carved staff and muttering under his breath.  He seemed young, in his
twenties, maybe, and he was weedy and unappealing, with a weak chin and close-set
eyes.  If he weren't a mage, he would be negligible, but that was a magician's staff
he was carrying, and those were definitely mystic symbols embroidered on his robe.  A
mage, but also a fool who had to advertise lest someone overlook him.  It was easy to
assume that such a twerp wouldn't be a good mage, but dangerous.  She had known
twerps who could do a lot of damage with magic.
     She slid smoothly in behind him and noted that Raoul was coming in just as
silently on the twerp's other side.  They nodded at each other and stepped out.
Raoul pounced on the magician, and Crystal grabbed his staff, easily pulling it out
of his grip.
     The young mage squawked and thrashed ineffectively.  After a moment, he seemed
to remember his art and said, "I am a mage!  I can turn you into toads if you don't
let me go AT ONCE!"
     "Turning people into toads isn't easy," Raoul said, "and with the Arcanum so
depleted, I don't think you can do it.  I'm willing to take that chance, anyway."
     "And as a knight in direct service to His Majesty the King of Andoria," Crystal
added, "I command you to tell us your name and your purpose in being here."
     "The king won't matter once Lord Hermes has taken hold!" the twerp answered.  He
spoke with an air of bravado that rang false on Crystal's ear.
     She could see Raoul's fingers tightening where he held the magician by the back
of the neck.  She shared his outrage, but they needed information.  "That may or may
not happen," she said coldly, "but you won't be alive to see it."
     The young mage rolled his eyes, white-rimmed with fear, and made a wordless
whinnying sound.  He pried at Raoul's fingers, to no effect.
     Crystal raised an eyebrow.  "Oh, you have something to say?"  She nodded at
Raoul.  "Let him talk."
     Raoul shook him a little.  "It's your life on the line," he growled, "so make it

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 267): INOCHI of YAKUZA (Sensei Jan, mgr.)
 DM  14 TOBIR (turn 536): LITTLE DEVIL of PLAYPEN (KAT, mgr.)
 DM  22 SOLVEN (turn 529): BLIZZARD of JUST CHILLIN (Mr. Freeze, mgr.)
 DM  24 ZORPUNT (turn 525): KING BROWN SNAKE of AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 525): RICK O'SHEA of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 523): WARBRIDE of VORTEX (Lord Xiang, mgr.)
 DM  30 IAYE (turn 518): STEINBACH of THE A'S -- LOSERS II (Malaquar, mgr.)
 DM  40 ZENSU (turn 487): DRIZZT of PHILANTHROPISTS (Aragorn, mgr.)
 DM  41 KATI-TEI (turn 479): 5 GOT PICKED of 072905R (The Muffin Man, mgr.)
 DM  46 ARDIVENT (turn 469): 8-BALL of INFERNAL LORDS (DeGotti, mgr.)
 DM  52 FRATSFA (turn 215): INSOLENT IRIS of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 ARADI (turn 385): FALCON XLI of DEATH STUDS VII (Death Stud, mgr.)
 DM  63 AMEN-TEI (turn 373): ROADBLOCK of WAYFARERS (Leeta, mgr.)
 DM  71 KYR'TERR (turn 169): I OF THE KNEE DOLL of HAZAARDS OF CLONING (Crip, mgr.)
ADM 105 ANDORAK (turn 421): ZEBRAWOOD of ACTION TOYS from KATI-TEI (Papaiz, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 267): ORCISH IDIOMS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 536): LETHAL HERITAGE (Lord Xiang, mgr.)
 DM  14 TOBIR (turn 536): PLAYPEN (KAT, mgr.)
 DM  22 SOLVEN (turn 529): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 525): MONEY PIT (Papaiz, mgr.)
 DM  25 LYRATILAN (turn 525): ERRATA (JE, mgr.)
 DM  26 CALEAM (turn 523): GOLDEN CANYON (Leeta, mgr.)
 DM  30 IAYE (turn 518): THE A'S -- LOSERS II (Malaquar, mgr.)
 DM  40 ZENSU (turn 487): PHILANTHROPISTS (Aragorn, mgr.)
 DM  41 KATI-TEI (turn 479): WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 469): CYNICAL DELUSIONS (Eclipse, mgr.)
 DM  52 FRATSFA (turn 215): BLOOD AND GUTS! (The Pentalque, mgr.)
 DM  60 ARADI (turn 385): CRAZY CREEPS (Crazy Creepster, mgr.)
 DM  63 AMEN-TEI (turn 373): WAYFARERS (Leeta, mgr.)
 DM  71 KYR'TERR (turn 169): NIGHTHAWKS (Savant, mgr.)
ADM 105 ANDORAK (turn 420): THE LAST STRAW V (Doc Steele, mgr.)

                                   Recent Graduates
 DM  11 ARUAK CITY (turn 535): BIG LOU of MANIC MARVELS (Barnabas, mgr.)
 DM  22 SOLVEN (turn 528): BROOKS AND DUNN of THE REPUBLICANS (The Judge, mgr.)
 DM  24 ZORPUNT (turn 525): KING BROWN SNAKE of AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 525): RICK O'SHEA of FUNKY FOLK (Papa Bear, mgr.)
                  (turn 524): MENTAL of ERRATA (JE, mgr.)
 DM  26 CALEAM (turn 522): BOUNCER of GOLDEN CANYON (Leeta, mgr.)
 DM  46 ARDIVENT (turn 469): VECORDIUS of CYNICAL DELUSIONS (Eclipse, mgr.)
 DM  60 ARADI (turn 384): ASSHE-MASTER of 4000 BLOWS (Nuln, mgr.)
                          PRETTY BOY of RED DOG GANG (Spot, mgr.)
 DM  71 KYR'TERR (turn 168): SHAVED MONKEY of SECOND CHANCES (Papaiz, mgr.)

                                      SPY REPORT

     Hail ZENSU!  Warriors of the arena, prepare to be praised and blamed for your 
deeds.  On their very first turn, DI$C0MBU1@TED had a 5-0-0, and with this kind of 
luck or skill, should do well.  Welcome to ZENSU.  And let's see, DELLIS LINZ fought 
THE USEROUS MERCHANT and gained 18 points and contributed to BEYOND THE PALE's 3-2-0. 
Defending his title for another turn, DRIZZT kept BEYOND THE PALE's warrior, O. 
POSTE, from claiming the throne.  By the way, was that our Duelmaster that I saw last 
night, cramped under the table at The Victory Tavern?   
     The crowd's roar, the smell of iron and leather, mixed with sweat, what more 
could a warrior ask of life?  Well, besides that.   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  A brave warrior does not carry a red shield, he has nothing to cover or 
hide when the fight is over.  Consider well.   
     I like this place, ZENSU, the taverns have old wine, and young serving girls.  
Who could ask for more?  Always good to rest in ZENSU, but never good to wear out my 
welcome.  Look for me in future turns.  Until you see my quill in ZENSU again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 DRIZZT 4146                  13   5  0   109       PHILANTHROPISTS (211)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 CRAZY TRAIN 1750             14   7  0   101       PHILANTHROPISTS (211)
 BLOOD BATH 1748              13   8  0    94       PHILANTHROPISTS (211)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 O. POSTE 4107                15  31  1    81       BEYOND THE PALE (337)
 PARANOID 1747                16   4  0    77       PHILANTHROPISTS (211)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SLACK JAW 4147               17   2  0    63       PHILANTHROPISTS (211)
 DARRON LINZ 4159              7   8  0    62       BEYOND THE PALE (337)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 POISON 4180                   3   1  0    55       LETHAL LEGION (429)
 DELLIS LINZ 4157              6  10  0    48       BEYOND THE PALE (337)
 DURNIS 4172                   4   2  0    41       BEYOND THE PALE (337)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TILARIN 4171                  5   1  1    31       BEYOND THE PALE (337)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 FRAIL FREDDY 3879             1   0  0    16       DI$C0MBU1@TED (396)
 DEVILISH ANGEL 3883           1   0  0    16       DI$C0MBU1@TED (396)
-SLICE 4182                    1   1  0    15       LETHAL LEGION (429)
 STUBBY 3880                   1   0  0    15       DI$C0MBU1@TED (396)
 NOMAD 3881                    1   0  0    15       DI$C0MBU1@TED (396)
-PLAGUE 4179                   1   1  0    10       LETHAL LEGION (429)
-FABALA 4064                   1   0  0    10       WICKED (416)
 ODDBALL 3882                  1   0  0     7       DI$C0MBU1@TED (396)
-JUNKYARD DOG 4170             0   1  0     7       PUPPY POWER (427)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?

                                     PERSONAL ADS

Drizzt -- When the announcer says your name, I keep mistaking it for a bug doing the
kamikaze thing into a bug-light.  So I'm not really ready for the fight.  It's the
pits. -- O. Poste the Unready

Paranoid -- (hissing)  You may think you've won, that you're on top of everything,
but we're going to GET YOU.  Every shadow, every alley, MIGHT contain a minion.
Bwahaha.  Did your coffee taste a little STRANGE this morning?  Oh, you say coffee
ALWAYS tastes strange?  Bwahaha.  Sooner or later, we're going to GET you. -- Darron

Poison -- The steward should've checked your blades.  It took me so LONG to recover
from that, I just KNOW the blades were poisoned. -- Dellis Linz

It was just the total pose, I couldn't BELIEVE anybody could be that, uh, vacant.
Granted, it probably makes it easier for your manager to get you into the arena,
but...just incredible.  Which means I was so busy not crediting your, ah, shall we
say "lack of urgency" that I wasn't fighting.  Sorry. -- Durnis
P.S.  But I did learn a lot by watching the way you twitched now and then.  Subtle
stuff, but *I* have the brains to handle subtle.

An Embezzling Scribe.  Whoopee.  A five-foot-seven SHEWISH Embezzling Scribe.  Talk
about pathetic, this guy took the concept to new depths. -- Tilarin

22 February 2006
The Olympics have arrived!

The Mordanti Olympics, having been gone for six years, have returned to the Mordanti
Alliance, sponsored by Amicitia Primoris.  Teams have competed against each other for
recognition and notoriety four times in the past.  It is far past time for the fifth
Mordanti Olympics to be held.  The Mordanti Olympics shall be held in the Mordant
arena (DM-1) from May 1st (T544) through Oct 30 (T557).  There will be a
'registration period' lasting until T543, where teams will be allowed to register by
activating in Mordant and declaring their participation in the personals.  Rules will
be posted in the Mordant arena (DM-1) newsletter no later than T543, but shall be
available online before then.  An announcement will be made as to where they will be
posted.  Prizes will be awarded to the winners.

Lord Xiang
Amicitia Primoris

                                  LAST WEEK'S FIGHTS

DRIZZT bested O. POSTE in a action packed 2 minute master's Title fight.
CRAZY TRAIN demolished VETERAN MERCENARY in a popular 1 minute one-sided melee.
BLOOD BATH devastated CONVICTED ASSASSIN in a popular 1 minute one-sided contest.
PARANOID subdued DARRON LINZ in a crowd pleasing 3 minute gruesome competition.
SLACK JAW luckily beat POISON in a exciting 6 minute bloody struggle.
TILARIN overcame CULT MEMBER in a 1 minute fight.
DELLIS LINZ handily defeated THE USEROUS MERCHANT in a 1 minute uneven melee.
DURNIS vanquished CULT MEMBER in a action packed 1 minute gruesome one-sided duel.
FRAIL FREDDY overpowered PERSISTENT BEGGAR in a 2 minute one-sided fight.
STUBBY handily defeated PERSISTENT BEGGAR in a 1 minute one-sided bout.
NOMAD demolished PERSISTENT BEGGAR in a 2 minute mismatched match.
ODDBALL overcame MORDANT DESERTER in a 3 minute novice's contest.
DEVILISH ANGEL subdued EMBEZZLING SCRIBE in a crowd pleasing 1 minute novice's brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         SLASHING ATTACK    4 -   1 -  0      80  |
|WALL OF STEEL                    3         LUNGING ATTACK    25 -   8 -  0      76  |
|TOTAL PARRY                      3         AIMED BLOW        10 -   4 -  0      71  |
|STRIKING ATTACK                  3         PARRY-RIPOSTE      4 -   2 -  0      67  |
|AIMED BLOW                       2         WALL OF STEEL     16 -  13 -  1      55  |
|PARRY-RIPOSTE                    1         TOTAL PARRY       10 -  11 -  0      48  |
|BASHING ATTACK                   1         STRIKING ATTACK    8 -   9 -  0      47  |
|PARRY-LUNGE                      0         BASHING ATTACK     2 -   3 -  0      40  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   0 -  0       0  |
|SLASHING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 488 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     STRIKING ATTACK    1 -  2         3  WALL OF STEEL  
PARRY-RIPOSTE      1 -  0     PARRY-LUNGE        0 -  0         2  LUNGING ATTACK 
LUNGING ATTACK     3 -  0     PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
BASHING ATTACK     1 -  0     SLASHING ATTACK    0 -  0         2  STRIKING ATTACK
WALL OF STEEL      3 -  0                                       1  AIMED BLOW     
TOTAL PARRY        2 -  1                                       1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       DRIZZT 4146                13   5  0  109 PHILANTHROPISTS (211)
LUNGING ATTACK   CRAZY TRAIN 1750           14   7  0  101 PHILANTHROPISTS (211)
WALL OF STEEL    PARANOID 1747              16   4  0   77 PHILANTHROPISTS (211)
TOTAL PARRY      SLACK JAW 4147             17   2  0   63 PHILANTHROPISTS (211)
STRIKING ATTACK  POISON 4180                 3   1  0   55 LETHAL LEGION (429)
PARRY-RIPOSTE    DURNIS 4172                 4   2  0   41 BEYOND THE PALE (337)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is BLOOD BATH 1748.  The most popular warrior this turn 
was POISON 4180.  The ten other most popular fighters were DRIZZT 4146, PARANOID 
3879, DEVILISH ANGEL 3883, TILARIN 4171, and DELLIS LINZ 4157.

The least popular fighter this week was ODDBALL 3882.  The other ten least popular 
fighters were NOMAD 3881, O. POSTE 4107, SLACK JAW 4147, STUBBY 3880, DELLIS LINZ 
LINZ 4159.