DUEL 2 NEWSLETTER

Date   : 07/18/2008    Duedate: 07/31/2008

ZENSU ARENA

DM-40    TURN-549

This Weeks Top Honors

THE DUELMASTER IS

NORM THE GNOME
GUARDIANS II (247)
(40-2377) [12-3-2,106]

Chartered Recognition Leader   Unchartered Recognition Leader

NORM THE GNOME                 DAY TURNER
GUARDIANS II (247)             MEDAL OF HONOR G1 (439)
(40-2377) [12-3-2,106]         (40-4279) [4-2-0,55]

Popularity Leader              This Weeks Favorite

DACEANA LINZ                   TAHKASIS
BEYOND THE PALE (337)          GUARDIANS II (247)
(40-4244) [17-22-1,75]         (40-2665) [2-6-0,28]

THE CURRENT TOP TEAM

MEDAL OF HONOR G1 (439)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. GUARDIANS II (247)          48
2. MEDAL OF HONOR G1 (439)     24      MEN OF 1,000 FACES (420)
3. MEN OF 1,000 FACES (420)    24      Unchartered Team
4. NEUROMANCERS (404)           0
5. BEYOND THE PALE (337)      -32      MEDAL OF HONOR G1 (439)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 MEN OF 1,000 FACES (420)  58  25  6 69.9   1/ 1*MEDAL OF HONOR G1 (439)   8  6 2
 2/ 2*MEDAL OF HONOR G1 (439)   16   9  4 64.0   2/ 3 MEN OF 1,000 FACES (420)  7  3 2
 3- 3 NEUROMANCERS (404)        56  45  6 55.4   3/ 2 BEYOND THE PALE (337)     6  8 0
 4/ 4 BEYOND THE PALE (337)    570 740 21 43.5   4/ 5 GUARDIANS II (247)        4  4 0
 5/ 5 GUARDIANS II (247)        46  67  4 40.7   5- 4 NEUROMANCERS (404)        2  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #8 ]H[ + ---:--- + ]H[ +

On the shores of a lake:

     Senator Sedalia and Gissanniah stood side by side on the shore and looked
around.  Across the water, along the shore each wah, at the woods behind them.
Mostly pine woods, where the forest on the Isle had been mostly broadleaf trees.
     "So, we're not on the Isle anymore, are we?"
     Sedalia shook his head.  "No.  Ah, do you feel that you should, perhaps, have a
small black dog at this point?"
     "What?"  She turned to stare at him.  "Why would I have a dog with me?"
     "Ah.  Well... just a passing thought," the senator said.  "But I do wonder if
we're still even in the same world as the Isle.  Well, we must be, so maybe I should
say, are we still in the same world as... Andor.  Iaye.  The places from which we
have come."
     "That might take some finding out."  Gissanniah looked around again, then
gestured to the left.  "Let's get moving and see what we can find out."
     Sedalia looked and shrugged.  Nothing to distinguish one direction from another,
so what difference did it make which way they went?  "Why not?" he said.

Tarrgir:

     Fandil stared at the man--he claimed to be an officer in a fire-control company-
-in shock and consternation.  "You didn't even TRY to put it out?"
     "Why should we?" the fireman answered.  "That 'military academy' was a hotbed of
beast-men and elves, agents of oppression of the true people of Convincia.  No skin
off OUR nose if they burned down."
     "But... fellow citizens of the Andorian League--"
     "That's a joke!"
     "But--"
     Lenpro put a hand on Fandil's arm.  "Leave it, my friend.  This man will have
good reasons for his position, and argument never changed anyone's mind."
     "But--"
     "The so-called 'Andorian League' is run by the elves and the beast-men," the
fireman said.  His tone was deadly serious.  "They set up a whole GUILD of spies and
assassins to enforce their rule and tried to persuade all us true humans that being
an assassin--that SCUM--was 'noble' and worthy of admiration!  What can you think
about people like that except that they're sick and wicked?"  He gestured at the
smoking remains of the military academy.  "So we're cleaning them out, and high
time."
     Fandil seemed incapable of response, which Lenpro decided was just as well.  The
old mage was a exceptionally idealistic man, and he believed in the Andorian League.
Lenpro believed in the League--or some form of union--also, but he was, he hoped,
honest enough to admit its flaws and inequities.  The League had been conceived as a
counter to the Delarquan Federation, but these days he thought people forgot that it
was not THE counter, not the only possible workable response.  And in a way, this
man's grievances were valid, or at least had elements of truth in them.  The king and
many of the highest lords had elven blood, a lot of it in some cases, and the Aruaki
did seem to be, at the least, very prominent in the military, besides occupying a
large and fertile territory within the League lands.  Add to that the Assassins'
Guild, the blackest blot on the Andorian culture, and he could see how it would look
to a normal human who spent most of his time working on a farm.  And with the total
disinterest shown by the king and the central government in recent problems....  He
sighed.  "I see where you're coming from," he said to the fireman, "but I don't think
the violence of your actions is going to do you much good in the long run."  He held
up his hand to stop the man's protest.  "In the end, violence may be necessary--who
can tell UNTIL the end?  But this is the beginning, and it's a bad precedent to set.
People will see this as bloody rebellion rather than rational protest."
     "The only people we care about are--"
     "What if the Delarquans or the Karnhorns come pouring over the borders to 'quell
turmoil that might spill over into their lands'?" Lenpro asked.  "If you've destroyed
the military, who will you call on for defense?"
     "Oh."  The fireman was silent for several minutes, obviously considering the new
angle.  Eventually he said, "We don't need to worry about the Delarquans, they'd have
to come through Ardivent and the Aruaki Clanholds to reach us.  But the Karnhorns...
might be a problem.  Huh.  Maybe we'd better think about this."
     "Do," Lenpro said.  "And remember that you COULD turn on your Aruaki and elven
allies later and destroy them--an act worthy of any assassin!  But if you destroy
them first, they'll never be allies."
     "We'll think about this," the fireman said again.
     "Do."  Lenpro took Fandil's arm and drew him away before he could make any of
the protests that were visibly forming in his mind.

Andor:

     Herlas cast his spell of convincing illusion on the golem-king, and it was a
good one if he said so himself.  Not that he would say it; for the first time in a
life that had contained many questionable and self-serving acts, he was deeply
ashamed of his work.  He wasn't sure why; he was not, after all, some kind of wild
patriot.  Was he?  Why had Korneth insisted on parading this fake king through the
streets of Andor?  Herlas had to be part of the parade in order to stay close to the
target for his spell, and it made him uncomfortable.  People lined the streets, but
there was no cheering.  No catcalls, either, just sober silence.  Or sullen silence.
Maybe some of them did believe they were seeing the king, but that didn't make them
happy.  The king was a stranger, hadn't been in Andor for years, and had done nothing
for 'his' country during those years.  Why should they be glad to see him?
     The golem rode in a carriage, waving occasionally but attempting nothing more.
Herlas had advised that minimalist stance; the golem just wouldn't have been
convincing if it had tried to smile.  Odd, really.  There were plenty of golems
around these days that couldn't be told from true-born people, so why hadn't Korneth
gotten one of the better ones?  Did he WANT to be found out?
     "That is not the king."  The voice was low, positive, dangerous.
     Herlas's hands twitched on the reins of the horse he was riding just behind the
carriage, but he managed (he hoped) a suitably casual air as he glanced to the side.
Damn.  Lady Protector Sir Crystal Fireblade, a royal knight.  He hadn't realized she
was in town.  Did Korneth know?  More important, what was he, Herlas, going to do?
The lady knight had a formidable reputation and had been pledged to serve the king
directly as his protector.  Hundreds of different calculations of the odds of this or
that tumbled through the mage's brain.  Finally he shrugged.  "No.  I argued against
this display, but..."
     "Where IS the king?"
     "I don't know.  I asked, early on.  Didn't get a clear answer, and... it was
made clear to me that I shouldn't ask again."
     A faint, ladylike snort.  "Probably not."  She was silent for a moment.  "I went
with the king to the Isle--some time ago.  He vanished.  Completely vanished.  I have
been hunting for him since then, on the Isle and in other places that can be reached
from there.  At first, there were rumors that he might have passed through.  Nothing
I could trace.  Then fewer rumors, then none.  Finally I came back."  Her voice was
bitter, and still dangerous.
     "I have heard some people say--whisper--that the king has sought his own
happiness in some other dimension where he can still have his princess wife with
him," Herlas offered.
     "If that should be true, I think the less of him for it," she snapped.  "It
isn't a king's business to seek his own happiness, especially at the expense of his
responsibilities to his people."
     Herlas did not say that such a sense of responsibility was hard to imagine.
Once it would have been, but lately he was beginning to wonder.  Still, if the king
truly was gone--or dead--and without heirs, what was there left?  "What do you
propose to do?" he asked.
     "It was not the king's intention to abandon Andoria, on that last trip to the
Isle," she said slowly.  "Mind you don't let your illusion slip!"
     Herlas adjusted it hastily.
     "So I think someone persuaded him--I do not know what means might have been
used, but it could have been done, I think--and whisked him away.  That person, I
will find."  Her hand clenched on the reins of her mount.  "Oh, yes, I will find him.
Or HER, if it was--"
     It was Herlas's turn to give warning.  The Grey Witch had ears everywhere.  "Do
not mention that person!"
     She took a deep breath and let it out slowly.  "Yes.  No names without proof."
     "And no vengeance without proof."  Gods, the irony that HE, Herlas of Zensu,
should be the one to argue prudence and fair dealing!  "And what good will it do
Andoria, when your vengeance has fallen on the deserving party?"
     "What?"
     "Who will be king then?  Or will the League fall apart and be subject to the
attacks of its neighbors--many of whom do not love it."
     "I hadn't thought beyond--  I don't know who will take the throne," the lady
knight said.  After a moment, she added, "We're facing a civil war, aren't we?"
     "I think so, yes.  That is why, one reason why, I have gone along with this
travesty."  He gestured at the golem.  "It buys a little time."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 597): ONEWOLF of WOLFBROTHERS (Doc Steele, mgr.)
 DM  14 TOBIR (turn 597): STEWART of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 590): DONDRIC of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 586): MORLIN POOLE of KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 586): KEG STAND of BARHOPPERS (Apex, mgr.)
 DM  26 CALEAM (turn 583): CALONYMUS of STEEL CRUSADE (Cassius Calvata, mgr.)
 DM  30 IAYE (turn 579): STONE COLD of WRESTLEMANIACS (Crip, mgr.)
 DM  40 ZENSU (turn 548): CHUCK ELVIS of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 539): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 530): BANNIR PARK of BLUVALLEY WARRIORS (Jorja, mgr.)
 DM  52 FRATSFA (turn 245): PAINFUL PANSY of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 432): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 199): TRYPTOPHAN of SUPERIOR FORCES (Manager, mgr.)
ADM 105 ANDORAK (turn 482): JOHN BOBBIT of DEATH BY STUPIDITY (The Sentinel, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 298): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 597): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 587): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 590): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 586): MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 586): BARHOPPERS II (Apex, mgr.)
 DM  26 CALEAM (turn 583): ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 579): RED DOG GANG (Jojra, mgr.)
 DM  40 ZENSU (turn 548): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 539): WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 530): THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 245): BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  63 AMEN-TEI (turn 432): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 199): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 482): SUPERIOR FORCES (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 596): CHIEF SITTING BULL of BULLDOGS (Kennelworth, mgr.)
                               DELIA'S GONE of ELFQUEST (Armalias, mgr.)
 DM  14 TOBIR (turn 597): STEWART of OTAGO HIGHLANDERS (The Mun, mgr.)
                          GINKOR of THE DOGHOUSE (Jorja, mgr.)
 DM  24 ZORPUNT (turn 586): MORLIN POOLE of KRILL CAVALRY (Jorja, mgr.)
 DM  26 CALEAM (turn 583): CALONYMUS of STEEL CRUSADE (Cassius Calvata, mgr.)
                           IRIS of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 578): WORLD CHUMPS of THE A'S -- LOSERS II (Malaquar, mgr.)
                         WINDSONG of RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 547): PARTICLE MAN of NEUROMANCERS (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 530): BANNIR PARK of BLUVALLEY WARRIORS (Jorja, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     A Convicted Assassin?  Surely there are worthier foes.

                                    Chuck Elvis

                                      SPY REPORT

     It's me, The Unknown Spymaster here with my bag to give you the news on last 
week's fights.  GUARDIANS II is no joke as it posted a 4-0-0 week advancing from 5th 
place to 4th place.  Hey everybody, watch out for GRUNT 3, who flew up 23 points in 
the rankings after mashing DANGEROUS CRIMINAL like a melon.  Keep your eye on this 
guy.  And falling like a basher in the top ten was DACEANA LINZ, who dropped 10 
points after a disappointing (to say the least) bout with BELA LUGOSI.  It's a proud 
day for the GUARDIANS II stable, as their warrior, NORM THE GNOME, ascended the 
Duelmaster's throne.  Can you believe they are paying me 10 gold to deliver this 
stuff?   
     Here is other news that is of note.  Here's a song for you:  Who's afraid of the 
big, bad GUARDIANS II?  Big bad GUARDIANS II.  Big bad GUARDIANS II.  ZENSU's afraid 
of the big bad GUARDIANS II.  Tra la la la la!  Okay, so I may not be funny, but 
catch MEN OF 1,000 FACES' act in the arena.  Those acrobats seem to be fairly deft at 
running from GUARDIANS II.  Well dang howdy, but if challenges were votes, DACEANA 
LINZ would be president.  Although it may be a contest she doesn't want to win.  In a 
touching display by a 'touched' warrior, TAHKASIS went after TERILEE LINZ, who was 
higher by 18 points.  Well, when the dust settled, TAHKASIS subdued TERILEE LINZ.   
     Being a spy is great--other people die and you spend the rest of the day 
drinking to their memory.  Better tanked than dead!  Ask not the elves for counsel, 
for they will say both yes and no.  Silly buggers, eh?   
     I think I had better cut this one short.  It's been nice chatting to those of 
you whom I have not offended yet.  C'mon, Leadfoot, let's make some tracks.  Its been 
real, and its been fun, but it hasn't been real fun...-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 NORM THE GNOME 2377          12   3  2   106       GUARDIANS II (247)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-LON CHANEY JR. 4116          16   3  2   146       MEN OF 1,000 FACES (420)
 BELA LUGOSI 4114             12   6  0    93       MEN OF 1,000 FACES (420)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 CHUCK ELVIS 4235             23  20  0    89       BEYOND THE PALE (337)
-TINY GREENLEAF 2393           7   4  1    85       GUARDIANS II (247)
 DACEANA LINZ 4244            17  22  1    75       BEYOND THE PALE (337)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 CHRISTOPHER LEE 4139          6   2  2    65       MEN OF 1,000 FACES (420)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 DAY TURNER 4279               4   2  0    55       MEDAL OF HONOR G1 (439)
 GRUNT 3 4277                  4   1  1    50       MEDAL OF HONOR G1 (439)
 GRUNT 5 4278                  4   1  2    44       MEDAL OF HONOR G1 (439)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TAHKASIS 2665                 2   6  0    28       GUARDIANS II (247)
-CLAUDE RAINS 4283             2   0  1    26       MEN OF 1,000 FACES (420)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 LADY TIFF 2666                5   3  0    24       GUARDIANS II (247)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 TERILEE LINZ 4273             6   4  0    22       BEYOND THE PALE (337)
-PETER CUSHING 4280            2   1  0    18       MEN OF 1,000 FACES (420)
-ABSOLUTE ZERO 4031            1   3  0    14       NEUROMANCERS (404)
 BECKER MAINZ 4284             1   3  0    11       BEYOND THE PALE (337)
 SLOWBURN 4282                 1   1  0    10       GUARDIANS II (247)
 GRUNT 4 4275                  2   3  0     9       MEDAL OF HONOR G1 (439)
-GRUNT 5 4285                  1   0  1     7       MEDAL OF HONOR G1 (439)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
CADDIS DEANE 4272       6  3 0 BEYOND THE PALE 337  CHRISTOPHER LEE 4139  547   
CLORIS DEANE 4288       0  1 0 BEYOND THE PALE 337  GRUNT 5 4285          548   
DA1 4276                1  2 0 MEDAL OF HONOR G 439 CLAUDE RAINS 4283     547   

                                     PERSONAL ADS

Chuck Elvis -- Well I am going to try you again....  I think I can take you, even
with double the fights as me.  Just maybe I can get those blue suede shoes as well.
I think I would look good in them. :) -- A determined dwarf

All -- I think this may be my last chance to show what I can do....  My boss is
losing patience with me and my style.  If not, I will go back to shining my
stablemates' weapons  and armor. -- Tahkasis

All -- Tahkasis is right.  I seem to have awful luck with her style.  I figure I will
try her one more time, and see if she can turn it around.  I would have already given
up on her if she didn't learn almost three skills a fight...oh well, back to the
drawing board. -- Twig, manager Guardians II

Peter Cushing -- Wow, a man who can last!  Gotta like that.  Put your best face on
and meet me at the gate and we'll do dinner and dancing. -- Terilee Linz

Chuck may be looking for "worthier foes," but I am content with a victory over the
Venomous Concubine. -- Daceana Linz

Beggars!  Bah. -- Becker Mainz

Grunt 5 -- Well, that was a short career. -- Ghost of Cloris Deane

17 July 2008
All -- Many of you know me and many more don't, but I will be scarce for a few
months.  I am relocating, so look for my presence online!  As my will, so mote it
be! -- Abraxis

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances 
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

BELA LUGOSI devastated DACEANA LINZ in a 1 minute mismatched Challenge fight.
CHRISTOPHER LEE vanquished GRUNT 5 in a 1 minute uneven Challenge battle.
TAHKASIS savagely defeated TERILEE LINZ in a action packed 2 minute Challenge fight.
CHUCK ELVIS was devastated by NORM THE GNOME in a 1 minute one-sided Title fight.
DAY TURNER demolished CAPTURED ORC in a action packed 1 minute mismatched competition.
GRUNT 3 overpowered DANGEROUS CRIMINAL in a 1 minute one-sided struggle.
LADY TIFF bested BECKER MAINZ in a 2 minute competition.
GRUNT 4 was defeated by SLOWBURN in a action packed 2 minute beginner's melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         PARRY-RIPOSTE      3 -   1 -  0      75  |
|SLASHING ATTACK                  3         SLASHING ATTACK   14 -   6 -  3      70  |
|AIMED BLOW                       2         PARRY-LUNGE        2 -   1 -  0      67  |
|TOTAL PARRY                      2         AIMED BLOW        12 -   6 -  1      67  |
|PARRY-RIPOSTE                    1         PARRY-STRIKE       5 -   3 -  0      63  |
|BASHING ATTACK                   1         TOTAL PARRY       12 -   9 -  0      57  |
|PARRY-LUNGE                      0         BASHING ATTACK     9 -   8 -  0      53  |
|PARRY-STRIKE                     0         STRIKING ATTACK    1 -   1 -  1      50  |
|STRIKING ATTACK                  0         LUNGING ATTACK    13 -  15 -  1      46  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   0 -  0       0  |

Turn 549 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     LUNGING ATTACK     2 -  3         4  LUNGING ATTACK 
PARRY-RIPOSTE      1 -  0     PARRY-LUNGE        0 -  0         3  SLASHING ATTACK
SLASHING ATTACK    2 -  1     PARRY-STRIKE       0 -  0         2  BASHING ATTACK 
TOTAL PARRY        1 -  1     STRIKING ATTACK    0 -  0         2  AIMED BLOW     
                              BASHING ATTACK     0 -  1     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   NORM THE GNOME 2377        12   3  2  106 GUARDIANS II (247)
AIMED BLOW       BELA LUGOSI 4114           12   6  0   93 MEN OF 1,000 FACES (420)
BASHING ATTACK   CHUCK ELVIS 4235           23  20  0   89 BEYOND THE PALE (337)
SLASHING ATTACK  GRUNT 3 4277                4   1  1   50 MEDAL OF HONOR G1 (439)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DACEANA LINZ 4244.  The most popular warrior this 
turn was TAHKASIS 2665.  The ten other most popular fighters were GRUNT 4 4275, 
BECKER MAINZ 4284, DAY TURNER 4279, GRUNT 3 4277, BELA LUGOSI 4114, CHRISTOPHER LEE 
4139, NORM THE GNOME 2377, LADY TIFF 2666, TERILEE LINZ 4273, and CHUCK ELVIS 4235.

The least popular fighter this week was GRUNT 5 4278.  The other ten least popular 
fighters were DACEANA LINZ 4244, SLOWBURN 4282, CHUCK ELVIS 4235, TERILEE LINZ 4273, 
LADY TIFF 2666, NORM THE GNOME 2377, CHRISTOPHER LEE 4139, BELA LUGOSI 4114, GRUNT 3 
4277, and DAY TURNER 4279.