DUEL 2 NEWSLETTER

Date   : 09/12/2008    Duedate: 09/25/2008

ZENSU ARENA

DM-40    TURN-553

This Weeks Top Honors

THE DUELMASTER IS

CHUCK ELVIS
BEYOND THE PALE (337)
(40-4235) [25-22-0,113]

Chartered Recognition Leader   Unchartered Recognition Leader

CHUCK ELVIS                    POSITION IS EMPTY
BEYOND THE PALE (337)          
(40-4235) [25-22-0,113]        

Popularity Leader              This Weeks Favorite

DACEANA LINZ                   GRUNT 5
BEYOND THE PALE (337)          MEDAL OF HONOR G1 (439)
(40-4244) [19-24-1,85]         (40-4285) [3-2-1,27]

THE CURRENT TOP TEAM

MEDAL OF HONOR G1 (439)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. MEDAL OF HONOR G1 (439)     32
2. BEYOND THE PALE (337)       24      EXOTIC TASTES (397)
3. MEN OF 1,000 FACES (420)     0      Unchartered Team
4. EXOTIC TASTES (397)        -20
                                       FLOYD'S FALLACY (401)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 EXOTIC TASTES (397)       55  16  1 77.5   1/ 1 MEDAL OF HONOR G1 (439)   9  6 1
 2- 2 MEN OF 1,000 FACES (420)  61  25  7 70.9   2/ 2 BEYOND THE PALE (337)     8  7 0
 3/ 3 MEDAL OF HONOR G1 (439)   28  17  5 62.2   3/ 4 EXOTIC TASTES (397)       4  1 0
 4/ 4 BEYOND THE PALE (337)    582 748 21 43.8   4- 3 MEN OF 1,000 FACES (420)  2  0 1

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #13 ]H[ + ---:--- + ]H[ +

Andor:

     "I have never heard of this Korneth, or of Sengir," Crystal Fireblade said.
"Who is he that he should become king of the Andorian League?  What do you know of
him?"
     "Little more than you do.  He is as ambitious as any man I've ever seen," Herlas
said.  "Ruthless.  As to his background, nothing.  People who asked questions when he
first appeared... disappeared."
     The woman glanced at him, and her eyes reminded him of her name:  Fireblade.
"Did YOU try, magician?"
     "Yes.  I have never liked dealing with the unknown."
     "And yet, here you are.  Not disappeared."  One hand went to the hilt of her
sword.
     He looked away and shrugged.  Hoped his face wasn't red with the memory of that.
"It was a close thing, I think.  But he needed a magician he could control, and he...
decided he could control me."
     "How?"
     Now he was sure he was flushing, and it was all he could do not to hang his head
in shame.  But he kept his voice steady.  "Blackmail.  I have done things in the past
that I would not like made public--"
     "Why am I not surprised?"
     "Worse things than just... indiscretions and bending of the rules.  Things I
bitterly regret, now, when it's too late to not-do them.  Things that, well, would
make it laughable for ME to be trying to do the right thing now, if it weren't for
the fact that no one else seems willing or able."
     Fireblade's eyebrows rose.  "And you know what is the 'right thing' to do now?"
     "Gods, I wish!  I'm hoping you've got a clue here, Lady.  But at the least, I
will take Korneth with me, if I go down.  I have already done what I can to insure
that."
     She made a sharp gesture with one hand, to dismiss his statement.  Or so he
thought.  Until he noticed Korneth approaching.  He went hot with embarrassment
again.  How many years had it been since he'd made such an amateur's mistake as not
watching who was around him?
     When Korneth reined his mount around to ride beside the magician, Herlas said,
"I'm not sure this parade was a good idea."
     "You think not?  But there were people beginning to wonder if the king was dead,
you know.  It is necessary for a people to have confidence in the existence of its
leader."
     Herlas wondered if the mocking undertone in Korneth's voice was intentional.
"It may give them a belief in his continued existence," he said, "but it hardly
inspires confidence in his fitness to rule."
     "It just reminds them of how little has been done for the League as a whole in
the past few years," Fireblade added.
     Korneth smiled.  It was his smile that had first warned Herlas that this man
was... unusual.  An old woman he had known when he was a child, a servant in his
family's house, had once described such a smile as 'someone who's sharing a joke with
seven devils, and so full of himself he doesn't believe anyone will catch him out'.
Did Korneth honestly think everyone was too stupid to figure out that he was up to no
good?  Or did he just not care?  Herlas heard Crystal Fireblade catch her breath
sharply beside him.  She saw it, too, so he wasn't just imagining things.
     "Perhaps it's just as well," Korneth said.  "Let people once realize that the
king--who has no heir--is no longer fit to rule, and they will look with more favor
on a new dynasty."  He raised a finger, and two men clad all in black, one in a
nobleman's silk and velvet, the other in the plainest of plebian garb, drew near.
Assassins.  "A new dynasty that is prepared to maintain itself and rule with a firm
hand and a sharp blade.  It will be like... the old days."  He smiled again and
spurred his horse forward, but the assassins stayed behind.

Istoreth, Skaithvarn:

     Whatever spell was on the city of Istoreth to make it perfect and beautiful did
not extend to the waterfront.  It was simply a working waterfront.  Prosperous, busy,
noisy with the shouts of venders and the cries of gulls, odorous with the stink of
ancient fish.  The gladiators could see vessels that hailed from ports all around the
glacier-fed lake that was the Trier Sea.  Gissanniah began to count them off in her
mind, dragonheaded ships from Snowbound, Karnhorn ships with two or three banks of
slave rowers, white-sailed Andorian ships, intricately painted hulls of the elves of
Ardivent, so many more, as a way to avoid looking at the blot of darkness anchored in
the center of the harbor.
     It was the shape of a ship, as large as any other there, dead black so that it
drank any light that fell on it.  A tall mast rose from the center but seemed too
slender to support sails against any earthly wind.  No oars were visible.  All the
normal ships appeared to be shrinking away from it toward the edges of the harbor.
     "That is your task," the Istorene High Magician said, nodding toward the Black
Ship.  The gladiators noted that he didn't look directly at it.  "We want that gone
from our harbor, gone from our waters entirely.  Make it so.  If you can."
     Senator Sedalia took a deep breath, paused for a moment, and then said, "It's a
challenge, no doubt about it.  We'll do what we can."
     Gissanniah just restrained herself from hitting him.  What could they do?  What
could gladiatorial skills or political savvy do against that blot on the Trier?
     Sedalia turned to the mage.  "Tell us what you know of this ship," he said.
"Since you sought demons rather than marines to rid yourself of it, I presume it's
magical in nature?"
     "Magical, and of the darkest nature.  Demonic, almost certainly.  It comes from
Kurukar, where the accursed kaliv has opened the Darkest Door."
     Sedalia nodded.  "We have heard rumors and unconfirmed reports of the kaliv's
activities," he admitted.  "We get little news out of Aradi now, but there is a hint
that a Chaos Lord there is considering the use of his special skills against
Kurukar."
     "No!"  The Istorene faced them squarely, which he had not done till now, and his
eyes were full of lightning while sparks leapt from the points of his mustache.
"There must be no unleashing of Chaos magic against the demonic forces, or the whole
world might be unmade!"

        + ]H[ + ---:--- + ]H[ The Andorian Succession #14 ]H[ + ---:--- + ]H[ +

Andor:

     Herlas glanced at the assassins out of the corner of his eye.  The one in silk
had a slight smile; the one who looked like a peasant had no expression at all.  Both
were staying close, right on the edge of earshot distance, as in "maybe they can hear
what we say, and maybe not."  If he had been Korneth, the Zensovian would have picked
the assassins with the best hearing he could find and had them at just such a
distance.  After all, they'd been trained to double as spies in the old days when the
kings of Andoria had protected their guild.  Which meant no talking private with
Fireblade during the rest of this parade.  And would the assassins keep with them
afterward?  If Korneth's trust in him had fallen that far, Herlas figured it might be
time to put his ultimate contingency plan into motion.
     He slid his glance toward the redhaired Lady Knight riding beside him.  She
raised an eyebrow, then glanced toward the assassins and shook her head slightly.
What, did she think him such a fool that he would talk where he could be overheard?
He reined in annoyance.  He'd been a big enough fool over this business already, why
might she not fear he would continue so?  Why was it the only interesting women he'd
met could see that he was a fool and a blackguard?  It was enough to depress a man.
     The parade which had seemed endless looped back to the palace and ended.  Lady
Knight Fireblade made another tiny, cryptic gesture and just... rode off!  What did
she mean by it?  Why did he care?  He'd been playing out a lone hand so far, why did
he suddenly yearn for an ally?  Herlas shook his head, hoping to shake out strange
notions, glanced at his assassin shadows, and rode toward the lodge on the edge of
the palace grounds where he was currently living.
                    *****     ***     *****     ***     *****
     Crystal Fireblade knocked on his door just after full dark.  The front door, and
she knocked openly.  Herlas looked past her gray-cloaked form into the rainy
darkness, then nodded.  "Did anyone follow you?"
     "I think not, though it's difficult to be sure."  She shrugged out of the cloak
which had concealed her mail, the hood that had covered her flame-colored hair.  "We
must take action of some kind, and soon," she said.  "You know that."  At his nod,
she went on, "Have you thought what kind of action?  The lost king must be replaced,
and this Korneth of Sengir must be eliminated.  But who the first, how the second?"
     "Alonj of Fratsfa for the first," Herlas said.  He indicated two chairs drawn up
to his fire, welcome on this wet night.  The Convincians will accept him as a
legitimate ruler, the Fratsfan will accept no one else.  The Baron of Ardivent is too
far away, and nobody knows which way the Clanholds of the Aruaki will go these days,
they are too disorganized within themselves."
     "Raltumas?"
     "Not of immediate concern.  The defection of Aradi has weakened them, and they
were never as coherent as other parts of the League."
     "And what of Korneth?  He will block any attempt to put Alonj--or anyone other
than himself--on the throne.  It is my feeling that he will be hard to dispose of."
     "Mine, too.  There were those assassins early today, a rather pointed message, I
thought."
     "Yes.  Where are they now?"  Fireblade glanced around as though she expected to
see them in some corner of the room.
     Herlas smiled.  "Posted in quite likely places, watching intently and seeing...
very little.  Bats or whatever moves around at night.  If those two are all Korneth
set to watching me, as I hope because he can't have many at his call yet, then we are
safe enough for now.  Later... probably not."
     Crystal Fireblade frowned.  "Should we leave Andor, get to where he can't spy on
us, do you think?"
     The magician got up and began pacing, tapping his fingers against each other
behind his back.  After several minutes, he said, "No, I don't think so.  True, we're
at risk of spying if we remain here, but once we move away from the center of the
action, we would need to find spies ourselves or lose touch with what's going on.  My
feeling is that we need to know what is going on here, at least until we've dealt
with Korneth."
     "I take your point, but what about Alonj of Fratsfa?  Not only do we--or
someone--have to tell him that he must take over governance of the League, he must be
protected.  Korneth is surely as able as we are to see that Alonj is the obvious
replacement for the vanished king."
     Herlas barked a laugh.  "Have you met Alonj's Adantri wife?  I have, and I would
not want to be an assassin trying to get past her!"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 300): ZIP of Z GLADIATORS (Mr. Zee, mgr.)
 DM  11 ARUAK CITY (turn 601): ONEWOLF of WOLFBROTHERS (Doc Steele, mgr.)
 DM  14 TOBIR (turn 601): WESTON of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 594): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): ASH LEELA of MINGALOIDS (Barnabas, mgr.)
 DM  25 LYRATILAN (turn 590): STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 587): DRALION of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): FRANKLINS TOWER of THE WARLOCKS (Malaquar, mgr.)
 DM  40 ZENSU (turn 552): WHIPPED WEASEL of EXOTIC TASTES (Soultaker, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 534): DECEPTIVE DELILA of THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 247): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 436): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 486): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 300): BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 601): KRILL CAVALRY (Jorja, mgr.)
 DM  14 TOBIR (turn 601): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 594): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 590): FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 587): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 552): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 543): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 534): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 247): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 463): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): POSITION IS EMPTY
ADM 105 ANDORAK (turn 486): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  11 ARUAK CITY (turn 600): SMUSH of NEVERWAKE (Doc Steele, mgr.)
                               SLY APPARITION of IMMORTALS (Dartor, mgr.)
 DM  22 SOLVEN (turn 594): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): FRANKLINS TOWER of THE WARLOCKS (Malaquar, mgr.)
 DM  40 ZENSU (turn 552): BELA LUGOSI of MEN OF 1,000 FACES (Mad Max, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)

                                      SPY REPORT

     Welcome ZENSU.  I, Olaf Modeen remember this place well.  Many the fights have I 
fought here.  The celebrations, the disappointments...  Some people say I ramble too 
much, I don't say anything relevant.  I repeat myself.  I ramble.  Well BEYOND THE 
PALE moved up 0, to 2nd.  What's with GRUNT 3?  He actually beat ZENSU's VENOMOUS 
CONCUBINE, and walked away with 16 more points from the fight.  Major screwup at 
BEYOND THE PALE.  CALHOUN DEANE lost 9 points to GRUNT 4.  Some new strategies, 
perhaps?  Maybe CALHOUN DEANE will provide more easy wins...  What a role model for 
ZENSU's young 'uns!  WHIPPED WEASEL becomes Duelmaster, but don't bother to fight no 
more!  I can barely restrain my enthusiam for BEYOND THE PALE's outstanding member, 
Duelmaster CHUCK ELVIS.  I suppose you want to hear some rumors and dirty gossip 
about your fellow fighters?  Tough!   
     Speaking of cowardly avoiders and unfair challenges...  The most avoided team 
was MEN OF 1,000 FACES.  Management must be dealin', as the boys at EXOTIC TASTES 
ain't reelin'!  MEN OF 1,000 FACES' mad!  What do people see in CHUCK ELVIS?  His 
25-22-0?  BEYOND THE PALE ain't talkin', but he's got 113 points.  GRILLED GRIZZLY 
expects the easy win by going 17 points down.  CHUCK ELVIS will find this a hard 
lesson!  Just who can GRILLED GRIZZLY beat?  I mean, the last matchup with 
lesser-ranked CHUCK ELVIS shoulda been a piece of cake!   
     There have been some calls to lengthen the time limit.  Do you want the fighters 
to walk away, or not?  Here's some advice:  study your opponent, master many skills, 
fight dirty.   
     Many other cities have retirement homes for aged warriors.  Any plans here?  All 
work and no play makes Olaf a dull fighter.  Work and play no fighter dull Olaf.  
Olaffighterwork and no play.  Time for my medication, so I'll leave now.  Practice, 
practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CHUCK ELVIS 4235             25  22  0   113       BEYOND THE PALE (337)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-LON CHANEY JR. 4116          16   3  2   146       MEN OF 1,000 FACES (420)
-WHIPPED WEASEL 3995          14   1  0   144       EXOTIC TASTES (397)
-MARINATED MUSSEL 4057        11   0  0   109       EXOTIC TASTES (397)
 BRAISED BUFFALO 3999         11   3  1    91       EXOTIC TASTES (397)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 GRILLED GRIZZLY 3891         14   3  0    88       EXOTIC TASTES (397)
 DACEANA LINZ 4244            19  24  1    85       BEYOND THE PALE (337)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 GRUNT 3 4277                  7   2  2    77       MEDAL OF HONOR G1 (439)
 DAY TURNER 4279               6   4  0    70       MEDAL OF HONOR G1 (439)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-CHRISTOPHER LEE 4139          6   2  2    65       MEN OF 1,000 FACES (420)
 GRUNT 5 4278                  7   2  2    59       MEDAL OF HONOR G1 (439)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 GRUNT 4 4275                  4   5  0    43       MEDAL OF HONOR G1 (439)
 TERILEE LINZ 4273             9   5  0    34       BEYOND THE PALE (337)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 GRUNT 5 4285                  3   2  1    27       MEDAL OF HONOR G1 (439)
-CLAUDE RAINS 4283             2   0  1    26       MEN OF 1,000 FACES (420)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 CALHOUN DEANE 4294            3   1  0    18       BEYOND THE PALE (337)
-PETER CUSHING 4280            2   1  0    18       MEN OF 1,000 FACES (420)
 BECKER MAINZ 4284             3   5  0    17       BEYOND THE PALE (337)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Marinated Mussel -- And very tasty, too, but it doesn't seem to agree with me.  I
can't imagine why, I'm just a marinating madman, so to speak.  I like 'em juicy,
every one, well, not the fried banana sandwiches, but everything else.  Mostly with
wine-based marinades. -- Chuck Elvis

Grunt 3 -- It must be a hard life gladiating for a manager who thinks little of your
possibilities, eh?  Else he would have allowed you a real name.  Still, even the
unpromising can bring pleasant surprises. -- Daceana Linz
P.S.  But you should pay attention more, I was demonstrating lots of skills that you
missed.

Grunt 5 -- Dacey can be charitable, but I don't feel that way at all.  Probably
because I lost, but still, charity is for women, right?  I think you're rude and a
totally ineffective conversationalist. -- Becker Mainz
P.S.  But you knew that and didn't care, right?  Well, I had to say something.

Grunt 4 -- I'm a woman, and I don't feel charitable at all, so that proves Becker
wrong, I guess.  Of course, I lost the fight, which does tend to sour the milk of
human kindness rather quickly. -- Terilee Linz

Ah, the Persistent Beggar.  Is he the same one every time?  That would be persistence
indeed!  Not that I could tell one dwarf from another if they switch off, even though
some of my best friends are dwarves, they all look alike to me.  Well, different
coloring, but they could just be dying their hair; I grant you that's more of an
elvish thing, but still. -- Calhoun Deane

Bela Lugosi -- I'll miss you.  Did I say that before?  It's still true. -- Chuck
Elvis
P.S.  Too bad I missed you at the wrong moment and you didn't miss me!

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

GRILLED GRIZZLY was devastated by CHUCK ELVIS in a 1 minute Challenge Title fight.
DACEANA LINZ slimly won victory over GRUNT 5 in a 2 minute uneven battle.
DAY TURNER was subdued by BRAISED BUFFALO in a action packed 1 minute fight.
GRUNT 3 bested VENOMOUS CONCUBINE in a popular 1 minute gory contest.
CALHOUN DEANE was demolished by GRUNT 4 in a 1 minute mismatched competition.
GRUNT 5 was unbelievably bested by TERILEE LINZ in a 5 minute fight.
BECKER MAINZ defeated OSKSI NOBLE in a 2 minute melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         PARRY-RIPOSTE      3 -   1 -  0      75  |
|SLASHING ATTACK                  2         SLASHING ATTACK   18 -   7 -  4      72  |
|BASHING ATTACK                   2         PARRY-LUNGE        2 -   1 -  0      67  |
|TOTAL PARRY                      1         AIMED BLOW        16 -   8 -  2      67  |
|AIMED BLOW                       1         TOTAL PARRY        9 -   8 -  0      53  |
|STRIKING ATTACK                  1         LUNGING ATTACK    21 -  19 -  1      53  |
|PARRY-LUNGE                      0         BASHING ATTACK    11 -  10 -  0      52  |
|PARRY-STRIKE                     0         PARRY-STRIKE       2 -   2 -  0      50  |
|PARRY-RIPOSTE                    0         STRIKING ATTACK    3 -   3 -  1      50  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   0 -  0       0  |

Turn 553 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

TOTAL PARRY        1 -  0     AIMED BLOW         0 -  1         5  LUNGING ATTACK 
LUNGING ATTACK     4 -  1     PARRY-LUNGE        0 -  0         3  SLASHING ATTACK
SLASHING ATTACK    1 -  1     PARRY-STRIKE       0 -  0         2  BASHING ATTACK 
BASHING ATTACK     1 -  1     PARRY-RIPOSTE      0 -  0         1  AIMED BLOW     
                              STRIKING ATTACK    0 -  1     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   CHUCK ELVIS 4235           25  22  0  113 BEYOND THE PALE (337)
LUNGING ATTACK   BRAISED BUFFALO 3999       11   3  1   91 EXOTIC TASTES (397)
SLASHING ATTACK  GRUNT 3 4277                7   2  2   77 MEDAL OF HONOR G1 (439)
AIMED BLOW       DAY TURNER 4279             6   4  0   70 MEDAL OF HONOR G1 (439)
TOTAL PARRY      TERILEE LINZ 4273           9   5  0   34 BEYOND THE PALE (337)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DACEANA LINZ 4244.  The most popular warrior this 
turn was GRUNT 5 4285.  The ten other most popular fighters were GRUNT 5 4278, 
DACEANA LINZ 4244, GRUNT 3 4277, BECKER MAINZ 4284, BRAISED BUFFALO 3999, GRUNT 4 
4275, CHUCK ELVIS 4235, DAY TURNER 4279, GRILLED GRIZZLY 3891, and CALHOUN DEANE 
4294.

The least popular fighter this week was TERILEE LINZ 4273.  The other ten least 
popular fighters were CALHOUN DEANE 4294, GRILLED GRIZZLY 3891, DAY TURNER 4279, 
CHUCK ELVIS 4235, GRUNT 4 4275, BRAISED BUFFALO 3999, BECKER MAINZ 4284, GRUNT 3 
4277, DACEANA LINZ 4244, and GRUNT 5 4278.