Date   : 12/05/2008    Duedate: 12/18/2008


DM-40    TURN-559

This Weeks Top Honors


(40-4244) [21-28-1,93]

Chartered Recognition Leader   Unchartered Recognition Leader

BEYOND THE PALE (337)          
(40-4244) [21-28-1,93]         

Popularity Leader              This Weeks Favorite

DACEANA LINZ                   GRUNT 5
BEYOND THE PALE (337)          MEDAL OF HONOR G1 (439)
(40-4244) [21-28-1,93]         (40-4285) [7-4-1,53]



Team Name                  Point Gain  Chartered Team
1. BEYOND THE PALE (337)       29
2. MEDAL OF HONOR G1 (439)     12      MEDAL OF HONOR G1 (439)
3. GUARDIANS II (247)           0      Unchartered Team

                                       FLOYD'S FALLACY (401)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 MEDAL OF HONOR G1 (439)   43  26  5 62.3   1/ 3 BEYOND THE PALE (337)     9  6 2
 2- 2 GUARDIANS II (247)        61  72  5 45.9   2- 1 GUARDIANS II (247)        7  3 0
 3/ 3 BEYOND THE PALE (337)    598 762 23 44.0   3/ 2 MEDAL OF HONOR G1 (439)   5  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #18 ]H[ + ---:--- + ]H[ +


     Herlas enjoyed scrying.  True, it wasn't totally reliable as a way to gather
information, but there were compensations.  To be able to direct his vision anywhere
within a range of fifty or a hundred miles, to skim it above the landscape like a
bird, ah!  It was almost as good as flying.  And one thing this government job had
given him was enough money to buy the very best scrying crystals.
     He paused with his hand on the sphere, reminded by the word "crystal" and a sort
of twinge of concern.  Should he keep an eye on Crystal Fireblade?  She was by way of
being his partner in this, and the night was full of dangers, and he had been around
Korneth long enough to have a better idea how his mind worked....  No, the lady would
consider his watching her, however well-intentioned, to be prying.  Best to leave
that for some later discussion, or a certainty of immediate danger.
     He forced thought of the woman out of his mind and placed the crystal ball on
its working stand, polishing it carefully to remove any fingerprints or specks of
dust.  Amazing how much distortion you could get from little things like that.  He
admired the perfect crystal for a moment, then smiled, flexed his fingers, and
muttered the spell to activate it.
     Andor at night, seen from above.  Rings of light around the palace, Korneth
didn't stint on the oil for the watchlights.  A few lamps along the main streets and
in the courtyards of the best inns.  Mostly a carpet of textured darkness threaded
with the silver of moon-reflecting water.  By day or night, the view from above was
always breathtaking.  But personal indulgence was not his concern at the present.
     He muttered an addendum to the spell, altering what he saw and how he saw it.
Concentrations of magic, that's what he was looking for now.  The view shifted to
shades of gray.  A gossamer ring of lavender, barely visible, marked the outer watch-
spell of the palace.  No spark to indicate that the golem-king was active; it must
have been shut down for the night.  That made sense; as long as it was active,
someone had to be providing power to it.  Some golems were self-powered, eating just
as real people did to provide them with energy, but Herlas knew that this one was not
that sophisticated.  Barely good enough to do the job, and no frills at all.  He felt
contempt; he was no specialist in golem construction, but even he could have done a
better one.  Oh, well.
     No magicians other than himself here in Andor.  That always surprised him.
There had used to be other mages here.  But even a magician who wasn't using his
powers would show up at this range, and there was nothing.  Had Korneth ordered them
killed, or driven off in some way?  Wouldn't that have been too obvious?  No, maybe
not, after all, he himself hadn't noticed their absence until he went looking for
them.  He shrugged, uneasy, and widened his search.  There were bound to be other
magicians somewhere, Fratsfa and, if he could see that far, Zensu, and probably
scattered around the countryside.  Of course, any of them who was paying attention
would feel his scry-spell pass, but that shouldn't cause alarm, magicians did this
kind of thing all the time, to keep an eye on the competition.
     He set his viewpoint moving in widening circles like a soaring bird.  His mouth
twitched in amused recollection.  The first time he'd tried this, he had kept the
circles tight and moved too fast; it had made him so dizzy that he'd fallen on his
face.  Well, he'd been young.  He knew better now.
     The landscape opened before him like a shadowy map.  Andor, the river.  Straight
south to start with, to the northern end of the Daggerspine Mountains.  Few people
lived in that rock land, but there were some, and he recalled... had there not been a
Lord Montar, an independent ruler back before the formation of the Andorian League;
rumor said his only son had taken up the study of magic.  And the castle would still
be there.  Somewhere around... there?  A blank spot?  How odd.  He should probe it
more deeply--  No, he should not.  At least, not now.  Thirty or even twenty years
ago, he would have dropped his current survey to pursue that puzzle, but he had
learned a few things since then.  Finish one job before starting another.  He could
come back to that blank spot later.  Maybe it was some kind of old static defense
around Montar's castle, in which case it wouldn't go away.  And if it did disappear,
that would tell him something in itself.
     Sweep through the western arc of his range--these things were generally easier
if done clockwise, for some reason.  Tarrgir, with a faint smudge of magic hanging
over it like smoke.  North, the mouth of the river, Kati-Tei, the bay.  East.  Forest
there, dark but webbed with faint light.  The forest always showed that blue-lavender
web, he had never figured out why.  But there were bright sparks within it.
Magicians or magical creatures of some kind.  He would have to focus on one and dive
his viewpoint as close as possible to work out which, and it didn't matter.  Whatever
he was looking for, it wouldn't be in the Shewish Forest.
     Through the southeast quadrant, across Fratsfa and back toward the mountains.
Ah!  Fratsfa looked like a bed of hot coals under the spell.  This must be where the
magicians of Andor had gone.  He narrowed his focus, trying for more detail.  Many
different power signatures, most of them low in energy or skill but, as he had
learned the hard way, not to be ignored.  When magic was involved, a strong
motivation could make up for a lot.  He adjusted his spell to scan them more closely.
     Hmm.  A typical unsorted population of magicians, this.  Mostly self-absorbed
and not particularly good or evil.  A few, even on this quick examination, made him
uneasy, and when he was younger, he would have dropped everything to challenge--  But
not now.  Now he had work to do.
     A stronger signature, the strongest he could detect in Fratsfa, and one he
recognized:  Fandil of Ardivent.  He'd never actually met the man, in fact, he had
avoided doing so because of their different orientations, but he would not be
mistaken in identifying him.  Odd to find Fandil up here, he usually stayed closer to
Ardivent.  But given the circumstances and Herlas's present intentions, perhaps the
old mage would make a valuable ally.  Perhaps he should contact--
     It was like running at top speed and going head-first into a wall.  The scrying
crystal shattered.  Where had the barricade come from?  Herlas groped for his mental
balance and failed to find it, collapsing among the shards of crystal,

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 303): GOLDENEYE of BONDAGE (Spawn, mgr.)
 DM  11 ARUAK CITY (turn 607): JON FLUTE of KRILL CAVALRY (Jorja, mgr.)
 DM  14 TOBIR (turn 607): WHOLE MUTT of THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 600): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 596): SOLDIER 8 of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 596): TRELLIN XISS of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 593): SOLDIER 23 of MEDAL OF HONOR F7 (The Anarchist, mgr)
 DM  30 IAYE (turn 589): BROTHER J.J. of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 558): NORM THE GNOME of GUARDIANS II (Twig, mgr.)
 DM  41 KATI-TEI (turn 549): RAISE THE ABYSS of THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 540): ISSARIES of THE TASKMASTERS (Blueface, mgr.)
 DM  52 FRATSFA (turn 250): SIZZLING SUNFLOWER of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 439): CRUZIA GARDETT of WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 204): MESSY MONGREL of DOGS OF WAR (Omega, mgr.)
ADM 105 ANDORAK (turn 492): SNAKE CHARMER of KELLUMBO'S KIDS (Detective Kellumbo)

                                      Top Teams
 DM   8 ARKERS (turn 303): GENERALS (?, mgr.)
 DM  11 ARUAK CITY (turn 607): PUBLIC ENEMIES (?, mgr.)
 DM  14 TOBIR (turn 607): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 600): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 596): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 596): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 593): MEDAL OF HONOR F7 (The Anarchist, mgr)
 DM  30 IAYE (turn 589): RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 558): GUARDIANS II (Twig, mgr.)
 DM  41 KATI-TEI (turn 549): THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 540): BLUVALLEY WARRIORS (Jorja, mgr.)
 DM  52 FRATSFA (turn 250): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 439): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 204): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 492): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 303): ROCK GLAS HUT FUN of ORCISH IDIOMS (Slugbait, mgr.)
               (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
                           CRIMSON MIST of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 606): BARK of BULLDOGS (Kennelworth, mgr.)
 DM  25 LYRATILAN (turn 595): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  30 IAYE (turn 588): MAD CARMENCITA of RED DOG GANG (Jorja, mgr.)

                                      SPY REPORT

     Thankyouthankyou.  It's great for me, The Unknown Spymaster to be back in ZENSU. 
Hope you enjoy the show.  Oh, who am I kidding?  I already got paid!  We now have a 
new top team for all of you guys to dogpile on.  BEYOND THE PALE now holds the crown 
and they are betting they can keep it.  Hey everybody, watch out for GRUNT 5, who 
flew up 15 points in the rankings after mashing TERILEE LINZ like a melon.  Keep your 
eye on this guy.  And falling like a basher in the top ten was GRUNT 4, who dropped 3 
points after a disappointing (to say the least) bout with DACEANA LINZ.  Try as hard 
as the GUARDIANS II stable might, they were unable to find their warrior (and 
ex-Duelmaster) NORM THE GNOME before this week's fights.  It's a proud day for the 
BEYOND THE PALE stable, as their warrior, DACEANA LINZ, ascended the Duelmaster's 
throne.  4 out of 5 gladiators surveyed protect the body, so try and avoid aiming at 
that location.   
     Let's dig a little deeper into what's happening in the ZENSU arena.   
     Death is kind of like a new puppy:  he's always around wanting to play.  (Ha 
Zontani, how's that for a wise saying?).  Here's some advice:  warriors with little 
wit and will may encounter problems on the trail to the Isle.   
     Well, that wasn't too bad; Alarond told me that the people in ZENSU have no 
sense of humor.  Or maybe that they were senseless.  C'mon, Leadfoot, let's make some 
tracks.  Hasta la bye-bye.  (Loud choruses of 'Beat it, ya bum!')-- The Unknown 

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 DACEANA LINZ 4244            21  28  1    93       BEYOND THE PALE (337)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-NORM THE GNOME 2377          16   3  2   154       GUARDIANS II (247)
-TINY GREENLEAF 2393          11   4  1   112       GUARDIANS II (247)
-DAY TURNER 4279               8   6  0   100       MEDAL OF HONOR G1 (439)
-GRUNT 3 4277                 10   3  2    94       MEDAL OF HONOR G1 (439)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-GRUNT 5 4278                 10   3  2    90       MEDAL OF HONOR G1 (439)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 GRUNT 4 4275                  7   8  0    60       MEDAL OF HONOR G1 (439)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 GRUNT 5 4285                  7   4  1    53       MEDAL OF HONOR G1 (439)
 CALHOUN DEANE 4294            8   2  0    48       BEYOND THE PALE (337)
-LADY TIFF 2666                7   5  0    48       GUARDIANS II (247)
 TERILEE LINZ 4273            12   8  0    44       BEYOND THE PALE (337)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-SLOWBURN 4282                 5   1  1    27       GUARDIANS II (247)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 CORBIE LEK 4295               2   0  1    23       BEYOND THE PALE (337)
 MADELINE MAINZ 4296           2   0  1    22       BEYOND THE PALE (337)
-TAHKASIS 2665                 3   9  0    18       GUARDIANS II (247)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Norm the Gnome -- That business with the ribbon bows in your beard is new, isn't it?
Unusual, but as long as the bows are small, rather appealing.  And, of course, the
combed-and-braided business is very attractive. -- Daceana Linz

Grunt 4 -- Oh, it's you. -- Terilee Linz

Tahkasis -- Really, I wasn't laughing.  Well, not at YOU, anyway.  But did you see
the way the steward came hurrying out to announce the start of our fight and slipped
on that patch of ice?  I guessed he wasn't hurt except in the dignity, because he had
all that padding to land on, but I couldn't help laugh at seeing him take a prat-
fall.  He's such a pompous ass. -- Calhoun Deane

Who is this Mordant Deserter who claims, at a mere 5'7", to be a Shew when I, a full
seven feet tall, make no such claim despite my Shewish mum?  Answer me this! --
Corbie Lek
P.S.  Of course I hit him several times, the pushy little wretch.  That he died of it
just shows how flimsy he was.

I have a great dislike of thieves. -- Madeline Mainz

Norm -- I don't do leatherwork myself, but I can put you in touch with a great
suedesman who could do a cushion for the throne.  And the shoes, of course, are
yours. -- Chuck Elvis

Our congratulations to those Zensovians who dared the tourney. -- Jorja and Beyond
the Pale

                                  LAST WEEK'S FIGHTS

DACEANA LINZ devastated GRUNT 4 in a action packed 1 minute mismatched Title fight.
CALHOUN DEANE savagely defeated THE USEROUS MERCHANT in a 2 minute brutal melee.
TERILEE LINZ was savagely defeated by GRUNT 5 in a crowd pleasing 3 minute duel.
MADELINE MAINZ overpowered MORDANT DESERTER in a 1 minute one-sided fight.
CORBIE LEK devastated PERSISTENT BEGGAR in a 1 minute uneven brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         WALL OF STEEL      2 -   0 -  1     100  |
|STRIKING ATTACK                  1         TOTAL PARRY       10 -   4 -  1      71  |
|BASHING ATTACK                   1         SLASHING ATTACK   14 -   7 -  1      67  |
|WALL OF STEEL                    1         AIMED BLOW         7 -   4 -  1      64  |
|TOTAL PARRY                      1         BASHING ATTACK    11 -   7 -  0      61  |
|AIMED BLOW                       0         STRIKING ATTACK    6 -   4 -  0      60  |
|PARRY-LUNGE                      0         LUNGING ATTACK    25 -  17 -  1      60  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      2 -   2 -  0      50  |
|PARRY-RIPOSTE                    0         PARRY-STRIKE       0 -   0 -  0       0  |
|SLASHING ATTACK                  0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 559 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    1 -  0     AIMED BLOW         0 -  0         4  LUNGING ATTACK 
BASHING ATTACK     1 -  0     PARRY-LUNGE        0 -  0         2  SLASHING ATTACK
WALL OF STEEL      1 -  0     PARRY-STRIKE       0 -  0         1  AIMED BLOW     
LUNGING ATTACK     2 -  1     PARRY-RIPOSTE      0 -  0         1  STRIKING ATTACK
                              SLASHING ATTACK    0 -  0         1  BASHING ATTACK 
                              TOTAL PARRY        0 -  1         1  PARRY-RIPOSTE  
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  GRUNT 5 4285                7   4  1   53 MEDAL OF HONOR G1 (439)
BASHING ATTACK   CALHOUN DEANE 4294          8   2  0   48 BEYOND THE PALE (337)
TOTAL PARRY      TERILEE LINZ 4273          12   8  0   44 BEYOND THE PALE (337)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DACEANA LINZ 4244.  The most popular warrior this 
turn was GRUNT 5 4285.  The ten other most popular fighters were CALHOUN DEANE 4294, 
4273,  0,  0,  0, and  0.

The least popular fighter this week was TERILEE LINZ 4273.  The other ten least 
popular fighters were GRUNT 4 4275, CORBIE LEK 4295, MADELINE MAINZ 4296, DACEANA 
LINZ 4244, CALHOUN DEANE 4294, GRUNT 5 4285,  0,  0,  0, and  0.

                        WINTER FACE-TO-FACE IN SUNNY ARIZONA!

Our next Winter FTF will be held in Tempe, Arizona, January 16-18, 2009.  It will be 
held at the Fiesta Resort in Tempe, AZ at 2100 South Priest Drive, Tempe, 85282
(480-967-1441).  Rooms are only $139.00 per night, 1-2 occupancy.  There is a free 
24-hour shuttle from the airport, free parking, free high-speed wireless internet
in all guest rooms.  There is a fitness center with cardiovascular and weight-lifting 
equipment, a heated swimming pool and jacuzzi, with poolside beverage delivery.  They 
have a bustling happy hour in the Kachina lounge, with complimentary hors d'oeuvres.
There are tons of restaurants nearby at the Mall, a Denny's across the street, and 
several fast food options nearby as well, as well as a restaurant in the hotel with 
room service.  

If you arrive early or stay late, don't forget that there is excellent golfing in 
the Phoenix area, with several championship courses nearby.  Winter is an excellent 
time to explore Arizona with a trip to the Grand Canyon or Sedona or any of our 
other scenic sites across the state.  

Hotel info:  http://www.fiestainnresort.com

The rooms are blocked--ask for the "Reality Simulations" room block.  

The tournament information sheet will be out imminently.  We hope you're all looking 
forward to the tournament and that we will see you there!