DUEL 2 NEWSLETTER Date : 12/05/2008 Duedate: 12/18/2008 ZENSU ARENA DM-40 TURN-559 This Weeks Top Honors THE DUELMASTER IS DACEANA LINZ BEYOND THE PALE (337) (40-4244) [21-28-1,93] Chartered Recognition Leader Unchartered Recognition Leader DACEANA LINZ POSITION IS EMPTY BEYOND THE PALE (337) (40-4244) [21-28-1,93] Popularity Leader This Weeks Favorite DACEANA LINZ GRUNT 5 BEYOND THE PALE (337) MEDAL OF HONOR G1 (439) (40-4244) [21-28-1,93] (40-4285) [7-4-1,53] THE CURRENT TOP TEAM BEYOND THE PALE (337) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. BEYOND THE PALE (337) 29 2. MEDAL OF HONOR G1 (439) 12 MEDAL OF HONOR G1 (439) 3. GUARDIANS II (247) 0 Unchartered Team FLOYD'S FALLACY (401) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 MEDAL OF HONOR G1 (439) 43 26 5 62.3 1/ 3 BEYOND THE PALE (337) 9 6 2 2- 2 GUARDIANS II (247) 61 72 5 45.9 2- 1 GUARDIANS II (247) 7 3 0 3/ 3 BEYOND THE PALE (337) 598 762 23 44.0 3/ 2 MEDAL OF HONOR G1 (439) 5 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Andorian Succession #18 ]H[ + ---:--- + ]H[ + Andor: Herlas enjoyed scrying. True, it wasn't totally reliable as a way to gather information, but there were compensations. To be able to direct his vision anywhere within a range of fifty or a hundred miles, to skim it above the landscape like a bird, ah! It was almost as good as flying. And one thing this government job had given him was enough money to buy the very best scrying crystals. He paused with his hand on the sphere, reminded by the word "crystal" and a sort of twinge of concern. Should he keep an eye on Crystal Fireblade? She was by way of being his partner in this, and the night was full of dangers, and he had been around Korneth long enough to have a better idea how his mind worked.... No, the lady would consider his watching her, however well-intentioned, to be prying. Best to leave that for some later discussion, or a certainty of immediate danger. He forced thought of the woman out of his mind and placed the crystal ball on its working stand, polishing it carefully to remove any fingerprints or specks of dust. Amazing how much distortion you could get from little things like that. He admired the perfect crystal for a moment, then smiled, flexed his fingers, and muttered the spell to activate it. Andor at night, seen from above. Rings of light around the palace, Korneth didn't stint on the oil for the watchlights. A few lamps along the main streets and in the courtyards of the best inns. Mostly a carpet of textured darkness threaded with the silver of moon-reflecting water. By day or night, the view from above was always breathtaking. But personal indulgence was not his concern at the present. He muttered an addendum to the spell, altering what he saw and how he saw it. Concentrations of magic, that's what he was looking for now. The view shifted to shades of gray. A gossamer ring of lavender, barely visible, marked the outer watch- spell of the palace. No spark to indicate that the golem-king was active; it must have been shut down for the night. That made sense; as long as it was active, someone had to be providing power to it. Some golems were self-powered, eating just as real people did to provide them with energy, but Herlas knew that this one was not that sophisticated. Barely good enough to do the job, and no frills at all. He felt contempt; he was no specialist in golem construction, but even he could have done a better one. Oh, well. No magicians other than himself here in Andor. That always surprised him. There had used to be other mages here. But even a magician who wasn't using his powers would show up at this range, and there was nothing. Had Korneth ordered them killed, or driven off in some way? Wouldn't that have been too obvious? No, maybe not, after all, he himself hadn't noticed their absence until he went looking for them. He shrugged, uneasy, and widened his search. There were bound to be other magicians somewhere, Fratsfa and, if he could see that far, Zensu, and probably scattered around the countryside. Of course, any of them who was paying attention would feel his scry-spell pass, but that shouldn't cause alarm, magicians did this kind of thing all the time, to keep an eye on the competition. He set his viewpoint moving in widening circles like a soaring bird. His mouth twitched in amused recollection. The first time he'd tried this, he had kept the circles tight and moved too fast; it had made him so dizzy that he'd fallen on his face. Well, he'd been young. He knew better now. The landscape opened before him like a shadowy map. Andor, the river. Straight south to start with, to the northern end of the Daggerspine Mountains. Few people lived in that rock land, but there were some, and he recalled... had there not been a Lord Montar, an independent ruler back before the formation of the Andorian League; rumor said his only son had taken up the study of magic. And the castle would still be there. Somewhere around... there? A blank spot? How odd. He should probe it more deeply-- No, he should not. At least, not now. Thirty or even twenty years ago, he would have dropped his current survey to pursue that puzzle, but he had learned a few things since then. Finish one job before starting another. He could come back to that blank spot later. Maybe it was some kind of old static defense around Montar's castle, in which case it wouldn't go away. And if it did disappear, that would tell him something in itself. Sweep through the western arc of his range--these things were generally easier if done clockwise, for some reason. Tarrgir, with a faint smudge of magic hanging over it like smoke. North, the mouth of the river, Kati-Tei, the bay. East. Forest there, dark but webbed with faint light. The forest always showed that blue-lavender web, he had never figured out why. But there were bright sparks within it. Magicians or magical creatures of some kind. He would have to focus on one and dive his viewpoint as close as possible to work out which, and it didn't matter. Whatever he was looking for, it wouldn't be in the Shewish Forest. Through the southeast quadrant, across Fratsfa and back toward the mountains. Ah! Fratsfa looked like a bed of hot coals under the spell. This must be where the magicians of Andor had gone. He narrowed his focus, trying for more detail. Many different power signatures, most of them low in energy or skill but, as he had learned the hard way, not to be ignored. When magic was involved, a strong motivation could make up for a lot. He adjusted his spell to scan them more closely. Hmm. A typical unsorted population of magicians, this. Mostly self-absorbed and not particularly good or evil. A few, even on this quick examination, made him uneasy, and when he was younger, he would have dropped everything to challenge-- But not now. Now he had work to do. A stronger signature, the strongest he could detect in Fratsfa, and one he recognized: Fandil of Ardivent. He'd never actually met the man, in fact, he had avoided doing so because of their different orientations, but he would not be mistaken in identifying him. Odd to find Fandil up here, he usually stayed closer to Ardivent. But given the circumstances and Herlas's present intentions, perhaps the old mage would make a valuable ally. Perhaps he should contact-- It was like running at top speed and going head-first into a wall. The scrying crystal shattered. Where had the barricade come from? Herlas groped for his mental balance and failed to find it, collapsing among the shards of crystal, * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 303): GOLDENEYE of BONDAGE (Spawn, mgr.) DM 11 ARUAK CITY (turn 607): JON FLUTE of KRILL CAVALRY (Jorja, mgr.) DM 14 TOBIR (turn 607): WHOLE MUTT of THE DOGHOUSE (Jorja, mgr.) DM 22 SOLVEN (turn 600): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 596): SOLDIER 8 of MEDAL OF HONOR F3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 596): TRELLIN XISS of THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 593): SOLDIER 23 of MEDAL OF HONOR F7 (The Anarchist, mgr) DM 30 IAYE (turn 589): BROTHER J.J. of LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 558): NORM THE GNOME of GUARDIANS II (Twig, mgr.) DM 41 KATI-TEI (turn 549): RAISE THE ABYSS of THE PLAGUE (Reaper, mgr.) DM 46 ARDIVENT (turn 540): ISSARIES of THE TASKMASTERS (Blueface, mgr.) DM 52 FRATSFA (turn 250): SIZZLING SUNFLOWER of FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 439): CRUZIA GARDETT of WAYFARERS (Jorja, mgr.) DM 71 KYR'TERR (turn 204): MESSY MONGREL of DOGS OF WAR (Omega, mgr.) ADM 105 ANDORAK (turn 492): SNAKE CHARMER of KELLUMBO'S KIDS (Detective Kellumbo) Top Teams --------- DM 8 ARKERS (turn 303): GENERALS (?, mgr.) DM 11 ARUAK CITY (turn 607): PUBLIC ENEMIES (?, mgr.) DM 14 TOBIR (turn 607): ALL THE MUN'S MEN (The Mun, mgr.) DM 22 SOLVEN (turn 600): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 596): KRILL CAVALRY (Jorja, mgr.) DM 25 LYRATILAN (turn 596): THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 593): MEDAL OF HONOR F7 (The Anarchist, mgr) DM 30 IAYE (turn 589): RED DOG GANG (Jorja, mgr.) DM 40 ZENSU (turn 558): GUARDIANS II (Twig, mgr.) DM 41 KATI-TEI (turn 549): THE PLAGUE (Reaper, mgr.) DM 46 ARDIVENT (turn 540): BLUVALLEY WARRIORS (Jorja, mgr.) DM 52 FRATSFA (turn 250): ZERO (Ice Man, mgr.) DM 63 AMEN-TEI (turn 439): 1949 YANKEES (Papa Bear, mgr.) DM 71 KYR'TERR (turn 204): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 492): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 303): ROCK GLAS HUT FUN of ORCISH IDIOMS (Slugbait, mgr.) (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.) CRIMSON MIST of BLOOD RITES (Wretch, mgr.) DM 11 ARUAK CITY (turn 606): BARK of BULLDOGS (Kennelworth, mgr.) DM 25 LYRATILAN (turn 595): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.) DM 30 IAYE (turn 588): MAD CARMENCITA of RED DOG GANG (Jorja, mgr.) SPY REPORT Thankyouthankyou. It's great for me, The Unknown Spymaster to be back in ZENSU. Hope you enjoy the show. Oh, who am I kidding? I already got paid! We now have a new top team for all of you guys to dogpile on. BEYOND THE PALE now holds the crown and they are betting they can keep it. Hey everybody, watch out for GRUNT 5, who flew up 15 points in the rankings after mashing TERILEE LINZ like a melon. Keep your eye on this guy. And falling like a basher in the top ten was GRUNT 4, who dropped 3 points after a disappointing (to say the least) bout with DACEANA LINZ. Try as hard as the GUARDIANS II stable might, they were unable to find their warrior (and ex-Duelmaster) NORM THE GNOME before this week's fights. It's a proud day for the BEYOND THE PALE stable, as their warrior, DACEANA LINZ, ascended the Duelmaster's throne. 4 out of 5 gladiators surveyed protect the body, so try and avoid aiming at that location. Let's dig a little deeper into what's happening in the ZENSU arena. Death is kind of like a new puppy: he's always around wanting to play. (Ha Zontani, how's that for a wise saying?). Here's some advice: warriors with little wit and will may encounter problems on the trail to the Isle. Well, that wasn't too bad; Alarond told me that the people in ZENSU have no sense of humor. Or maybe that they were senseless. C'mon, Leadfoot, let's make some tracks. Hasta la bye-bye. (Loud choruses of 'Beat it, ya bum!')-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME DACEANA LINZ 4244 21 28 1 93 BEYOND THE PALE (337) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -NORM THE GNOME 2377 16 3 2 154 GUARDIANS II (247) -TINY GREENLEAF 2393 11 4 1 112 GUARDIANS II (247) -DAY TURNER 4279 8 6 0 100 MEDAL OF HONOR G1 (439) -GRUNT 3 4277 10 3 2 94 MEDAL OF HONOR G1 (439) CHAMPIONS W L K POINTS TEAM NAME -GRUNT 5 4278 10 3 2 90 MEDAL OF HONOR G1 (439) CHALLENGER ADEPTS W L K POINTS TEAM NAME GRUNT 4 4275 7 8 0 60 MEDAL OF HONOR G1 (439) ADEPTS W L K POINTS TEAM NAME GRUNT 5 4285 7 4 1 53 MEDAL OF HONOR G1 (439) CALHOUN DEANE 4294 8 2 0 48 BEYOND THE PALE (337) -LADY TIFF 2666 7 5 0 48 GUARDIANS II (247) TERILEE LINZ 4273 12 8 0 44 BEYOND THE PALE (337) CHALLENGER INITIATES W L K POINTS TEAM NAME -SLOWBURN 4282 5 1 1 27 GUARDIANS II (247) INITIATES W L K POINTS TEAM NAME CORBIE LEK 4295 2 0 1 23 BEYOND THE PALE (337) MADELINE MAINZ 4296 2 0 1 22 BEYOND THE PALE (337) -TAHKASIS 2665 3 9 0 18 GUARDIANS II (247) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS Norm the Gnome -- That business with the ribbon bows in your beard is new, isn't it? Unusual, but as long as the bows are small, rather appealing. And, of course, the combed-and-braided business is very attractive. -- Daceana Linz Grunt 4 -- Oh, it's you. -- Terilee Linz Tahkasis -- Really, I wasn't laughing. Well, not at YOU, anyway. But did you see the way the steward came hurrying out to announce the start of our fight and slipped on that patch of ice? I guessed he wasn't hurt except in the dignity, because he had all that padding to land on, but I couldn't help laugh at seeing him take a prat- fall. He's such a pompous ass. -- Calhoun Deane Who is this Mordant Deserter who claims, at a mere 5'7", to be a Shew when I, a full seven feet tall, make no such claim despite my Shewish mum? Answer me this! -- Corbie Lek P.S. Of course I hit him several times, the pushy little wretch. That he died of it just shows how flimsy he was. I have a great dislike of thieves. -- Madeline Mainz Norm -- I don't do leatherwork myself, but I can put you in touch with a great suedesman who could do a cushion for the throne. And the shoes, of course, are yours. -- Chuck Elvis Our congratulations to those Zensovians who dared the tourney. -- Jorja and Beyond the Pale LAST WEEK'S FIGHTS DACEANA LINZ devastated GRUNT 4 in a action packed 1 minute mismatched Title fight. CALHOUN DEANE savagely defeated THE USEROUS MERCHANT in a 2 minute brutal melee. TERILEE LINZ was savagely defeated by GRUNT 5 in a crowd pleasing 3 minute duel. MADELINE MAINZ overpowered MORDANT DESERTER in a 1 minute one-sided fight. CORBIE LEK devastated PERSISTENT BEGGAR in a 1 minute uneven brawl. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 3 WALL OF STEEL 2 - 0 - 1 100 | |STRIKING ATTACK 1 TOTAL PARRY 10 - 4 - 1 71 | |BASHING ATTACK 1 SLASHING ATTACK 14 - 7 - 1 67 | |WALL OF STEEL 1 AIMED BLOW 7 - 4 - 1 64 | |TOTAL PARRY 1 BASHING ATTACK 11 - 7 - 0 61 | |AIMED BLOW 0 STRIKING ATTACK 6 - 4 - 0 60 | |PARRY-LUNGE 0 LUNGING ATTACK 25 - 17 - 1 60 | |PARRY-STRIKE 0 PARRY-RIPOSTE 2 - 2 - 0 50 | |PARRY-RIPOSTE 0 PARRY-STRIKE 0 - 0 - 0 0 | |SLASHING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 | Turn 559 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: STRIKING ATTACK 1 - 0 AIMED BLOW 0 - 0 4 LUNGING ATTACK BASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 2 SLASHING ATTACK WALL OF STEEL 1 - 0 PARRY-STRIKE 0 - 0 1 AIMED BLOW LUNGING ATTACK 2 - 1 PARRY-RIPOSTE 0 - 0 1 STRIKING ATTACK SLASHING ATTACK 0 - 0 1 BASHING ATTACK TOTAL PARRY 0 - 1 1 PARRY-RIPOSTE 1 TOTAL PARRY TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK GRUNT 5 4285 7 4 1 53 MEDAL OF HONOR G1 (439) BASHING ATTACK CALHOUN DEANE 4294 8 2 0 48 BEYOND THE PALE (337) TOTAL PARRY TERILEE LINZ 4273 12 8 0 44 BEYOND THE PALE (337) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is DACEANA LINZ 4244. The most popular warrior this turn was GRUNT 5 4285. The ten other most popular fighters were CALHOUN DEANE 4294, DACEANA LINZ 4244, MADELINE MAINZ 4296, CORBIE LEK 4295, GRUNT 4 4275, TERILEE LINZ 4273, 0, 0, 0, and 0. The least popular fighter this week was TERILEE LINZ 4273. The other ten least popular fighters were GRUNT 4 4275, CORBIE LEK 4295, MADELINE MAINZ 4296, DACEANA LINZ 4244, CALHOUN DEANE 4294, GRUNT 5 4285, 0, 0, 0, and 0. WINTER FACE-TO-FACE IN SUNNY ARIZONA! Our next Winter FTF will be held in Tempe, Arizona, January 16-18, 2009. It will be held at the Fiesta Resort in Tempe, AZ at 2100 South Priest Drive, Tempe, 85282 (480-967-1441). Rooms are only $139.00 per night, 1-2 occupancy. There is a free 24-hour shuttle from the airport, free parking, free high-speed wireless internet in all guest rooms. There is a fitness center with cardiovascular and weight-lifting equipment, a heated swimming pool and jacuzzi, with poolside beverage delivery. They have a bustling happy hour in the Kachina lounge, with complimentary hors d'oeuvres. There are tons of restaurants nearby at the Mall, a Denny's across the street, and several fast food options nearby as well, as well as a restaurant in the hotel with room service. If you arrive early or stay late, don't forget that there is excellent golfing in the Phoenix area, with several championship courses nearby. Winter is an excellent time to explore Arizona with a trip to the Grand Canyon or Sedona or any of our other scenic sites across the state. Hotel info: http://www.fiestainnresort.com The rooms are blocked--ask for the "Reality Simulations" room block. The tournament information sheet will be out imminently. We hope you're all looking forward to the tournament and that we will see you there!