DUELMASTERS NEWSLETTER Date : 07/08/2003 Duedate: 07/21/2003 KATI-TEI ARENA DM-41 TURN-412 This Weeks Top Honors THE DUELMASTER IS ZEPHYRE WANDERERS (329) (41-3917) [18-12-0,105] Chartered Recognition Leader Unchartered Recognition Leader ZEPHYRE POSITION IS EMPTY WANDERERS (329) (41-3917) [18-12-0,105] Popularity Leader This Weeks Favorite LORONA PENGUIN WANDERERS (329) BIRDS (286) (41-3892) [18-23-0,86] (41-3951) [4-0-0,39] THE CURRENT TOP TEAM WANDERERS (329) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. WANDERERS (329) 33 2. CAER SIDHE (116) 9 CAER SIDHE (116) 3. BIRDS (286) 8 Unchartered Team 4. READY AND ABLE (333) 7 (-1) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 CAER SIDHE (116) 31 14 2 68.9 1/ 2 WANDERERS (329) 8 7 0 2/ 2 BIRDS (286) 29 23 2 55.8 2/ 1 BIRDS (286) 7 8 0 3/ 4 READY AND ABLE (333) 10 10 0 50.0 3/ 3 CAER SIDHE (116) 3 0 0 4/ 5 WANDERERS (329) 238 293 4 44.8 4/ 5 READY AND ABLE (333) 3 0 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Andorians Abroad #9 ]H[ + ---:--- + ]H[ + Iaye and beyond: Goff's boat was not what they'd expected. Raoul admitted to himself that the big manager had looked like someone who would own a rowboat for the fishing. But this...was a worthy vessel. It had a mast and sails--probably all with technical names, not that Raoul cared. It was a trim vessel and fit to cross the Trier, which was what counted. It actually had a crew of two who did things to the sails, took them up and down, changed their angle, and so on. Sailor stuff. They seemed to enjoy what they were doing, but as far as he was concerned, a boat was transportation, and that was all. "How far is it to Istoreth?" Raoul asked. "A hundred twenty-five, maybe a hundred fifty miles, I haven't measured." Goff shrugged. "The wind's against us, it always is this time of year, but even so, it shouldn't take more than a few days." Istoreth: "But this is the goods!" Peranis protested. He knew his voice was getting shrill, but he couldn't help it. These S'varni were maddening. They didn't CARE. "With this book," he urged, trying to speak more calmly, even though this was the third of the city's princes he'd made his pitch to, "you'd have the entire Andorian intelligence network under your hand, and the power to coerce many of the Andorian lords into obedience, as well." Lord Haluren, a FARMER, for the gods' sake, the Sealord and the Spelllord having already turned him down, shrugged. "Why would I want the Andorian intelligence network? Would it bring rain in season, or prevent the malformed births of sheep and cattle?" "But..." Peranis swallowed, "but you could sell it to the Osksi, if nothing else! They'd give you a good price for it, more than I'm asking." "Sell it to the Osksi yourself, then," Haluren advised. "I understand the winds are favorable for sailing to Osksi at this season. Have a good trip." Peranis found himself outside the door, with no clear notion of what he was going to do next. His dreams of wealth and power were not materializing. The Black Book WAS valuable, but if he couldn't find a buyer...he wasn't sure that he could use that information safely himself. Certainly not from a base in Andoria. There were enough assassins left that his survival would be measured in days, weeks at the most, once he made his first approach. Probably not in Osksi, either. They were the enemies of Andoria, but they had their own code of honor and nothing but disgust for a traitor, which is how they'd see him. He reconsidered his original plan, to take the Book to the Karnhorns, then shook his head. Better to leave them out of it. They had no honor at all, and if someone--Kaliv Jhuizkhal of Kurukar, for example-- decided he wanted the Black Book, he would simply order Peranis' death and take it. Which meant staying in Skaithvarn. But not in Istoreth, apparently. Well, there must be someone, some prince of a small kingdom who would like to increase his power. Maybe a prince with a daughter he could marry. Yes, that had appeal. With renewed confidence in his glorious future, the assassin set out for the waterfront. He would find a boat to take him south along the peninsula, to one of the other kingdoms. + ]H[ + ---:--- + ]H[ Andorians Abroad #10 ]H[ + ---:--- + ]H[ + Zuwayza or Somewhere Else: "Ah, you are awake then?" The voice seemed unreasonably cheerful, given the way Tankesh's head was pounding. It was speaking Akhaddic...of a sort. Understandable, since it was speaking slowly, or maybe the odd accent was becoming more familiar. He opened his eyes cautiously. He was in a dimly lit room, on a sort of divan or daybed such as the Karnhorns used. The walls were pale above, and something simple and dark below, painted plaster, maybe. Plainer than the walls in any upper class Karnhorn house he'd seen. A two-branched candlestick of bronze provided the light. The man sitting beside him and holding the candlestick had the expected dark, hawk-nosed face, typical Karnhorn. But he was wearing an unfamiliar sort of headgear, a cap like an inverted flowerpot, of black patterned with gold, and he had a swathe of green cloth twisted around the base of it. "Where...?" "In the house of Taran in'Dalbi, a merchant, and fortunate for you that you occurred here, and not in the hands of some worshipper of bloody Jakarran. We see few Elves here in Wazara, and most view them with deep suspicion. Taran is a more cosmopolitan man, however, why, he has even been to Ys! He knows well that an Elf is just a man, and not some dark spirit come to work harm." The man's mouth twitched between mustache and pointed beard. "Very fortunate you are. For if you had been received next door, in the house of Zaldin in'Varash, you might be stretched on an altar by now!" Tankesh frowned and tried to heave himself up on one elbow. The room shimmied around him alarmingly, but he could see his sword lying on a side table, which told him that he wasn't a prisoner here. Wherever "here" was. "Where?" he demanded again. "Ah, of course. I was forgetting for a moment that you are a...Visitor. Wazara, as I said, capital of Valkoril. This is one of the most famous ports on the Middle Sea, the last port on the Southern Shore before one comes to the Pillars of the Sun." "Visitor?" "From another time, or another world." The man waved one hand negligently. "I am no philosopher to probe into such details, but a mere physician. But you are not the first Visitor to come to Valkoril of late, nor even the first to visit Golden Wazara, so once he had recovered from the shock of your arrival, Taran understood what was happening." "More'n I do," Tankesh muttered. "This is your first experience at Traveling? Then it is no wonder you are confused, especially if you have known no other Travelers." The physician tapped his knee thoughtfully with the fingers of one hand, then nodded. "Very well, then, let me see if I can explain--so far as my understanding goes. The worlds that sprang forth from the First Cause are as numerous as the grains of sand in Southern Waste, as like and as different from each other as such grains may be. When the wind swirls over the Waste, grains of sand may strike one another, move from one place to lie in different company, whatever metaphor you wish." His fingers flicked in a dismissing gesture. "At such times of contact, Travel becomes possible, by will or by chance-- in your case, I assume that it must have been chance." He raised an eyebrow inquiringly. Tankesh started to nod and thought better of it. "Yes. The woman with me, what happened to her?" The man shrugged. "When you fell, you lost your grip on her hand. At once, the road that you had Traveled together split. I do not know whether she would return to the world where your journey began, or go on to some other on her own." Someone tapped on the door to the room. The doctor rose at once and crossed to it, opening it a hands' breadth. "What news, Taran?" "The worst, Russem! We must get rid of the fellow at once!" The man in the hallway had a gasping voice, or in the grip of strong emotion. "Zaldin's pet astrologer has worked out that there was an Occurrence, and he knows I must be harboring a Visitor!" "Say rather, he suspects it, Taran. But you are correct, the Visitor cannot remain here any longer, unless he wishes to decorate an altar to Jakarran." The doctor glanced over his shoulder at Tankesh. "We have neither the knowledge nor the power to return you to your original world, but we shall send you to one who may help. But you must go at once, without delay--" A deep drumming sound echoed through the house. "That will be the Sultan's men--or the Temple Guards, even!--at the door," the merchant muttered. "I dare not refuse them entry." + ]H[ + ---:--- + ]H[ Andorians Abroad #11 ]H[ + ---:--- + ]H[ + Sailing to Skaithvarn: The wind dropped at the end of the first day and didn't pick up the next morning as expected. The ship just sat still in the water--as far as Raoul and Jeri could tell--with its sails flapping limply. "In a logical world," Jeri muttered, "if the wind stopped blowing AGAINST us, we'd be able to make progress." Raoul grinned. "Not much logic here, doll!" He glanced toward Goff and sobered. "I just wish he'd stop looking so worried...." Berdan, the ex-assassin, who had vanished into his cabin as the wind dropped, now reappeared. He had some sort of small brass box in his hand. "We're in trouble," he announced quietly. Before the Fratsfan could elaborate on that, Goff came toward them from the steering area, and he looked more worried than Berdan. "We're in trouble," he said. "We're lost--" "How can we be lost?" Jeri demanded, her voice rising. She looked around anxiously. The water looked much the same in every direction. The sky had the kind of thin, milky overcast that turned it to a sheet of glaring white, with no one direction obviously brighter than another. "The Trier's not that wide, can't we just sail west until we come to Skaithvarn, and then figure out whether we're north or south of Istoreth?" "Tell me which way's west, and I'll do it--even if I have to row," Goff said. "Ah." Berdan nodded and held out his brass box, which they could now see was a compass. Or had been a compass. The needle under the glass dome swung lazily around and around, though the ship was not moving. "I presume your ship's compass is now as useless as this?" "Yeah," Goff admitted. "It--" There was a sort of ripple in the air, not something to be seen, but only felt as a shiver across their skin. The compass needle whirled and steadied, indicating north as being to the right of the ship. A breeze from the north ruffled the surface of the water. Goff's two crew members leaped to adjust the sails. "Can you explain any of this?" Raoul asked. "No, but it's happened before," Goff said grimly. "There've been reports of this kind of thing--becalmed and the compass doesn't work, then eventually the wind and the north come back. And some ships have been lost entirely, like maybe they never did get their bearings back--" "And KNOWING this, you still set out to sail to Skaithvarn? Are you CRAZY?" Jeri demanded. "What should we do, cower in our houses and wait for the Grey Witch to make everything safe again?" the manager demanded. "One ship in twenty, maybe, has reported losing the north for a while. Only one in...a hundred, or maybe more has failed to come back. It's a gamble, but heck, LIFE is a gamble." One of the crewmen had climbed to the very top of the mast and was examining the horizons with a spyglass. "Land ahead!" he reported. "Looks like the Volarbyn okay!" At Raoul's questioning glance, Goff said, "Highlands just north of Istoreth." "Ship coming from the north," the lookout added. "I don't recognize her shape...." He continued to stare northward through the spyglass. "And that's the flip side of the problem," Goff said as he headed for the steering area. "Somebody getting lost from the Other Side, wherever that is. Sometimes they act like pirates. We may have a fight on our hands." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 232): DOMINO of BONDAGE (Spawn, mgr.) DM 11 ARUAK CITY (turn 466): TALIA GREENBOLT of KNIGHTS OF VIRTUE (JRK, mgr.) DM 14 TOBIR (turn 465): TIGER JIM of THE DOGHOUSE (Leeta, mgr.) DM 22 SOLVEN (turn 458): SARGENT SUGAR of SWEET MARINES (General Snookums, mgr.) DM 24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.) DM 25 LYRATILAN (turn 455): GLORY of DARKENED PRIDE (Sylvester Frothingslosh, mgr.) DM 26 CALEAM (turn 455): R'AKA of THE DREADLANDS (LHI, mgr.) DM 30 IAYE (turn 451): VALLISNERIA of THE GREENHOUSE (Generalissimo Puerco, mgr.) DM 40 ZENSU (turn 417): KLUMSY TUMBLES of CARNIVAL (Carny, mgr.) DM 41 KATI-TEI (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.) DM 46 ARDIVENT (turn 403): VEERS of HARDTIMESINBABYLON (Technogeek, mgr.) DM 52 FRATSFA (turn 180): MERADI of KING AND COUNTRY (Generalissimo Puerco, mgr.) DM 60 ARADI (turn 314): CROW of SHADOW SIGNS (Shadowgate, mgr.) DM 63 AMEN-TEI (turn 305): WANDERING JO of WAYFARERS (Schendirk, mgr.) DM 71 KYR'TERR (turn 134): KING TEC of DARQUE FORCES (Master Darque, mgr.) ADM 105 ANDORAK (turn 351): PRIMUS BOUND of SUPERIOR FORCES from ZENSU (Manager) Top Teams --------- DM 8 ARKERS (turn 232): BONDAGE (Spawn, mgr.) DM 11 ARUAK CITY (turn 466): KNIGHTS OF VIRTUE (JRK, mgr.) DM 14 TOBIR (turn 465): THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 458): KELLUMBO'S KIDS (Detective Kellubmo, mgr.) DM 24 ZORPUNT (turn 455): THE ASININE (Philthy Phil, mgr.) DM 25 LYRATILAN (turn 455): CHAUCERS WORDS (Berylstar, mgr.) DM 26 CALEAM (turn 455): HEADBANGERS (Sablon-O-Vlad, mgr.) DM 30 IAYE (turn 451): CARNIVAL (Carny, mgr.) DM 40 ZENSU (turn 417): BEYOND THE PALE (Graciela, mgr.) DM 41 KATI-TEI (turn 411): BIRDS (JE, mgr.) DM 46 ARDIVENT (turn 403): DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 180): OTTO'S PARTS (Crip, mgr.) DM 60 ARADI (turn 314): SHADOW SIGNS (Shadowgate, mgr.) DM 63 AMEN-TEI (turn 305): WAYFARERS (Schendirk, mgr.) DM 71 KYR'TERR (turn 134): none ADM 105 ANDORAK (turn 351): BOXES, etc. (Doc Steele, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 232): DOMINO of BONDAGE (Spawn, mgr.) BETHUNES of LA PENTARCHIE (The Pentalque, mgr.) (turn 231): WEIRD WILLIAM of LA PENTARCHIE (The Pentalque, mgr.) DM 11 ARUAK CITY (turn 465): THE ARDIVENTI CHEF of GERFEL'S FRIENDS (Generalissimo Puerco, mgr.) HITCHING POST of KRILL CAVALRY (Leeta, mgr.) PIOTR WYSMYK of 'CROSSED UP (Dr. Mabuse, mgr.) DM 14 TOBIR (turn 465): TIGER JIM of THE DOGHOUSE (Leeta, mgr.) (turn 464): BEAVIS of THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 458): DEAF SMITH of THE ZOO (Morris, mgr.) (turn 457): MAJOR MUFFINS of SWEET MARINES (General Snookums, mgr.) SANDY of WOMEN OF REALITY (THawk, mgr.) DM 24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.) DM 26 CALEAM (turn 454): DEADMAN of HEADBANGERS (Sablon-O-Vlad, mgr.) DM 30 IAYE (turn 451): FUNKY ELVIS of TRIP OUT (Angus, mgr.) DM 41 KATI-TEI (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.) DM 60 ARADI (turn 314): BAKY PARFUM of OGRES ARE US (Ghoti, mgr.) DM 63 AMEN-TEI (turn 304): MIDNIGHT RAMBLER of WAYFARERS (Schendirk, mgr.) DM 71 KYR'TERR (turn 134): CENTURION of 2ND ARCTIC GUARDS (Yukon Cornelius, mgr.) BARRETT of DARQUE FORCES IV (Master Darque, mgr.) (turn 133): BEER of STUFF I BROUGHT (Yukon Cornelius, mgr.) SPY REPORT So why do I have this bag over my head? Because I am The Unknown Spymaster and I'm going to give you a spy report!. We now have a new top team for all of you guys to dogpile on. WANDERERS now holds the crown and they are betting they can keep it. Hey everybody, watch out for ZEPHYRE, who flew up 23 points in the rankings after mashing AFRICAN GREY like a melon. Keep your eye on this gal. And falling like a basher in the top ten was AFRICAN GREY, who dropped 18 points after a disappointing (to say the least) bout with ZEPHYRE. Unlike most arenas, GWYN AP NUDD managed to get his challenge off against the 18-15-0 FOOTSORE. Going for the gusto and coming up with aught but bloody knuckles was WANDERERS' FOOTSORE, who was turned away from the Duelmastership by GWYN AP NUDD. Advice to bashers--never force anything, just get a bigger halberd! But enough of that bunch, let's get on to the wimps who like to avoid battle! Did you hear that WANDERERS was most avoided team this week? Well, knowing the personal hygiene of WANDERERS' warriors, I'm not surprised! Okay, so I may not be funny, but catch CAER SIDHE's act in the arena. Those acrobats seem to be fairly deft at running from WANDERERS. Being a spy is great--other people die and you spend the rest of the day drinking to their memory. Better tanked than dead! Here's some advice: warriors with little wit and will may encounter problems on the trail to the Isle. Well, that wasn't too bad; Alarond told me that the people in KATI-TEI have no sense of humor. Or maybe that they were senseless. Well, there goes another Spy Report. Good luck in next week's fights. Hasta la bye-bye. (Loud choruses of 'Beat it, ya bum!')-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME ZEPHYRE 3917 18 12 0 105 WANDERERS (329) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME FARMER'S GIRL 3884 19 29 1 99 WANDERERS (329) FOOTSORE 3910 18 16 0 97 WANDERERS (329) CHAMPIONS W L K POINTS TEAM NAME LORONA 3892 18 23 0 86 WANDERERS (329) AFRICAN GREY 3317 11 5 1 83 BIRDS (286) ADEPTS W L K POINTS TEAM NAME -DONAL MAC AVERA 1209 9 0 2 54 CAER SIDHE (116) DIRK 3786 5 2 0 48 READY AND ABLE (333) PENGUIN 3951 4 0 0 39 BIRDS (286) CHALLENGER INITIATES W L K POINTS TEAM NAME -ARTHUR AP ARVON 1214 4 3 0 27 CAER SIDHE (116) PELICAN 3949 3 3 0 27 BIRDS (286) JACANA 3324 3 8 1 25 BIRDS (286) INITIATES W L K POINTS TEAM NAME -GWYDION AP ARAWN 1215 2 1 0 13 CAER SIDHE (116) OSTRICH 3970 1 0 0 11 BIRDS (286) -TALON 3743 0 3 0 7 READY AND ABLE (333) JEHU 3963 1 3 0 6 WANDERERS (329) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? MIDL OFTHE ROAD 3873 13 34 0 WANDERERS 329 JEHAN 2262 408 NOT REVE PERSONAL ADS Gwyn ap Nudd -- And you trampled the crops when you rode by, too. -- Farmer's Girl African Grey -- I'm allergic to parrots. -- Lorona P.S. Okay, so I didn't mention this before. I just discovered it, or deduced it, or whatever. Dumb assassin. -- Zephyre The Concubine was fun, until she got picky about her Virginal status. Then she was a bore. -- Footsore Jacana -- What'd you go squawking in my ear for? How can I fight when some bird is squawking in my ear? -- Jehu Gwyn ap Nudd -- Have the Frothingsloshers considered a modification of the contest, suitable for Andorian arenas? Such as, you LOSE a bottle if you kill? -- Schendirk and Leeta Oh, right, I should mention that I got sick of the paperwork for this team and pushed the job off onto Leeta. She'll be the manager of record now, but I'm still going to meddle. -- Schendirk 26 June 2003 All -- Would you be willing to proxy my lunger Ganglare at the Face-to-Face? He's fighting in the champions tourney. Thanks. Write: Michael Rogers #25335-013, PO Box 6000, Florence, Co 81226 -- Skullagrim STOP THINKING TOGS!!!!! It's here. Well, almost here anyway. We're looking at a start date of the first turn in Aradi (DM 60) following the Fall Mail-In. This should give everyone sufficient time to study the new ultra-improved T#%S IV rules and prep accordingly. So without further ado, here is your handy-dandy guide to winning your very own Golden Scrod (and some other very cool prizes to be announced officially before the start of the tourney that must not be named): 1. Each T#%S team consists of two managers. After the tourney starts, there will be no switching partners whatsoever, so choose your partners wisely. T#%S IV will last for 13 turns, so pick a partner you can stand for 6 months or so. The only team I know of so far is last TOGS winners: Ganolus Oakleaf/Hombre of Blood Related/Thieves Guild. Hey, this is fun! 2. The T#%S entry fee is 2 team setups per manager. This means 4 setups per T#%S team. This entry fee is required before the start of the tourney with no exceptions being made. This is to ensure that nobody gets screwed if a team or manager decides to back out early. To pay the entry fee either: a) send $10 cash/check/money order/ or whatever to me personally at: Andy Salveson 6812 Romanzo Way Elk Grove, CA 95758 b) get RSI to send me 2 team setup gift certificates. Sorry, no credit cards and no old teams you have lying around will be accepted. 3. T#%S point system: 10 points for winning on your up-challenge against another T#%S warrior. 7 points for winning on your even challenge of another T#%S warrior. 7 points for winning on another T#%S warriors challenge. 7 points for winning a random matchup against another T#%S warrior. 4 points for winning on your down-challenge of another T#%S warrior. 4 points for winning a random matchup against a non-T#%S warrior. Do not fight your team mate, you will not get any points. Also, you will not get any points if you challenge or get challenged by a non-T#%S team, so use your avoids wisely if you think someone is out to get you. 10 points for being the Duelmaster. This is in addition to all points listed above and will begin turn 1, so prep accordingly. 5 points for every spotlight written by any team member, 1 per manager per turn. The minimum length of a spotlight to receive points is 1/2 column in the newsletter (that's 31 lines-each line 85 characters across) and I will be completely firm on this. In addition to the length criteria, spotlights will not be given points if they are in any way plagiarized or if they are not Duelmasters or fantasy related. I will be the sole judge of this. If you're unsure if I will judge something to be Duelmasters or fantasy related, then e-mail me before you write the spotlight and ask me. I reserve the right to take points away from a spotlight after they are given if I judge at a later time that the spotlight has been plagiarized. -5 points per manager per turn every time a manager does not at least write one personal ad. -5 points for being the team that avoided the most. If you participated in TOGS III, you'll notice some slight changes in the points structure. The main things are points for random match ups against non T#%S warriors, bonus points for being the Duelmaster, new spotlight criteria, and no points given for being the most avoided team. 4. I already mentioned this, but T#%S IV will start the first turn in arena 60 after the Fall Mail-In runs and it will last for 13 turns. There will not be a Survivor format this time around, meaning no eliminations. I will still be doing the multipliers at the end, however. This means that all points accumulated by a team on turns 10 and 11 will be multiplied by 1.5 and all points accumulated by each team on turns 12 and 13 will be multiplied by 2. 5. Prizes are yet to be determined, but I'll tell you what I know. There will be prizes given out each turn to whichever team scores the most combined points on a given turn. Tie breakers will go to the team with the most wins on that turn and then to the team with most overall points. I have asked RSI for the same prizes as last TOGS which were transferring any warrior to arena 60 and renaming Aradi for approximately 6 months, but we'll see what they come back with. I haven't decided how to split the prizes up, partly because I don't know how many teams will be entering yet, but I do know the prizes will be split among the top 3 teams at the end. I will announce the exact breakdown of everything when I know more. 6. And just like TOGS III, Death Stud and I will be the sole arbiters of any dispute that may arise. Whine all you like, but as Nuln told you last time, that's how it is. 7. M & RR Clause (go ahead, read between the capitals): I reserve the right to disallow entry to this tourney if you have a previous history of being a big fat mouth about everything. I think that pretty much covers it. I will be accepting team entries as of now and then posting them in the newsletters as I receive entry fees. Please feel free to e-mail me regarding any questions or comments at Ganolus@aol.com. So everyone don your best pair of leg warmers, hop on your favorite farm animal, and ride to Aradi for the 4th kinda-annual Tournament that must not be named for no apparent reason whatsoever, or T#%S IV, for short. See ya'll there! -- Ganolus Oakleaf, T#%S IV Commish LAST WEEK'S FIGHTS GWYN AP NUDD viciously subdued FOOTSORE in a 3 minute master's Challenge fight. AFRICAN GREY was handily defeated by ZEPHYRE in a 1 minute one-sided Title match. LORONA viciously subdued KUNG-FU MASTER in a 2 minute gory mismatched brawl. FARMER'S GIRL overpowered KHALHUMS DWARF in a 1 minute mismatched match. DIRK vanquished JACANA in a 1 minute mismatched fight. PENGUIN beat VISITING ORC in a popular 1 minute gruesome amateur's brawl. PELICAN vanquished JEHU in a 1 minute uneven duel. OSTRICH won victory over POLITE BEGGAR in a 2 minute gruesome beginner's fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 4 PARRY-LUNGE 1 - 0 - 0 100 | |PARRY-RIPOSTE 2 PARRY-RIPOSTE 11 - 5 - 0 69 | |SLASHING ATTACK 2 SLASHING ATTACK 17 - 8 - 1 68 | |PARRY-LUNGE 1 BASHING ATTACK 6 - 4 - 0 60 | |WALL OF STEEL 1 STRIKING ATTACK 17 - 17 - 2 50 | |LUNGING ATTACK 1 LUNGING ATTACK 4 - 4 - 0 50 | |BASHING ATTACK 1 WALL OF STEEL 5 - 6 - 0 45 | |AIMED BLOW 0 TOTAL PARRY 1 - 4 - 0 20 | |PARRY-STRIKE 0 PARRY-STRIKE 1 - 5 - 0 17 | |TOTAL PARRY 0 AIMED BLOW 0 - 0 - 0 0 | Turn 412 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 AIMED BLOW 0 - 0 4 STRIKING ATTACK PARRY-RIPOSTE 2 - 0 PARRY-STRIKE 0 - 0 2 SLASHING ATTACK SLASHING ATTACK 2 - 0 LUNGING ATTACK 0 - 1 1 WALL OF STEEL WALL OF STEEL 1 - 0 BASHING ATTACK 0 - 1 1 PARRY-RIPOSTE STRIKING ATTACK 2 - 2 TOTAL PARRY 0 - 0 1 BASHING ATTACK 1 TOTAL PARRY 1 PARRY-STRIKE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL ZEPHYRE 3917 18 12 0 105 WANDERERS (329) STRIKING ATTACK FOOTSORE 3910 18 16 0 97 WANDERERS (329) BASHING ATTACK AFRICAN GREY 3317 11 5 1 83 BIRDS (286) SLASHING ATTACK PENGUIN 3951 4 0 0 39 BIRDS (286) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is LORONA 3892. The most popular warrior this turn was PENGUIN 3951. The ten other most popular fighters were FOOTSORE 3910, LORONA 3892, FARMER'S GIRL 3884, OSTRICH 3970, ZEPHYRE 3917, DIRK 3786, PELICAN 3949, JACANA 3324, AFRICAN GREY 3317, and JEHU 3963. The least popular fighter this week was JEHU 3963. The other ten least popular fighters were AFRICAN GREY 3317, JACANA 3324, PELICAN 3949, DIRK 3786, ZEPHYRE 3917, OSTRICH 3970, FARMER'S GIRL 3884, LORONA 3892, FOOTSORE 3910, and PENGUIN 3951. The following warriors will travel to ADVANCED DUELMASTERS after next turn: ZEPHYRE (41-3917) WANDERERS (329) FARMER'S GIRL (41-3884) WANDERERS (329) The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn: GWYN AP NUDD (41-1210) CAER SIDHE (116)