DUEL 2 NEWSLETTER Date : 05/25/2004 Duedate: 06/07/2004 KATI-TEI ARENA DM-41 TURN-434 This Weeks Top Honors THE DUELMASTER IS TORA HAMLIN WANDERERS (329) (41-3983) [15-5-1,103] Chartered Recognition Leader Unchartered Recognition Leader TORA HAMLIN SADISTA FAIRBORNE WANDERERS (329) MEMPHIS MAFIA (360) (41-3983) [15-5-1,103] (41-4006) [7-2-0,70] Popularity Leader This Weeks Favorite TORA HAMLIN S&M&MS WANDERERS (329) LOOD FOOD (367) (41-3983) [15-5-1,103] (41-4103) [1-3-0,9] THE CURRENT TOP TEAM GLAD TO MEAT YOU (370) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. GLAD TO MEAT YOU (370) 63 2. BIRDS (286) 50 BIRDS (286) 3. HELTER SKELTER (350) 18 Unchartered Team 4. WANDERERS (329) 17 5. THAT'S MY BUSH! (373) 16 GLAD TO MEAT YOU (370) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 3*GLAD TO MEAT YOU (370) 20 12 0 62.5 1/ 6*GLAD TO MEAT YOU (370) 9 1 0 2/ 1*THAT'S MY BUSH! (373) 15 10 1 60.0 2/ 1*MEMPHIS MAFIA (360) 9 6 1 3/ 2*MEMPHIS MAFIA (360) 24 19 2 55.8 3/ 2*THAT'S MY BUSH! (373) 9 6 0 4/ 5 BIRDS (286) 61 60 4 50.4 4/ 3 WANDERERS (329) 7 8 0 5- 6*FLOYD'S BATTLEAXE (315) 1 1 0 50.0 5/ 7*HELPLESS ANIMALS (362) 5 4 0 6/ 7*HELPLESS ANIMALS (362) 14 15 0 48.3 6/ 9*HELTER SKELTER (350) 4 7 0 7/ 8 WANDERERS (329) 300 339 7 46.9 7/ 5*OLD SCHOOL (368) 4 11 0 8/ 9*WOLF PACK (361) 12 14 1 46.2 8/ 4*LOOD FOOD (367) 3 5 0 9/12*HELTER SKELTER (350) 10 16 0 38.5 9/13 BIRDS (286) 3 8 0 10/11*LOOD FOOD (367) 11 20 0 35.5 10-11*FLOYD'S BATTLEAXE (315) 1 0 0 11/13*OLD SCHOOL (368) 10 30 0 25.0 11/12*WOLF PACK (361) 1 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The North Woods #3 ]H[ + ---:--- + ]H[ + In the woods north of North Fork: Neddie Ogil, late of North Fork, felt his ribs gingerly. Faking his death to become a "ghost spy" was all well and good, but that had been a little too close to the real thing for comfort. He looked around at the trees and then scowled down at his companion. "Do you have any idea where we are?" The Visiting Orc (one of several, this one called Geroge) (Orcs can't spell) grinned back up at him. Geroge was short, but nearly as broad as he was tall, definitely nobody to mess with outside the strictly regulated arena. "Relax," he growled. Everything he said came out as a growl; he had a voice like a sack full of gravel. "I may not be a hotshot Shew tracker, but I know these woods. We ain't lost." "Okay, then," Neddie said, shifting ground, "where are we going?" "North," Geroge answered promptly. "Not a problem. You can always tell which way's north by which side of the trees got moss on 'em." Neddie glanced around and sighed. Of the six trees nearest to them, two had no moss, one had moss all the way around and the other three each had moss on one side...but not the same one side. "I don't think that's going to work, Geroge. How about if we just find the road and use it for a while?" The orc looked horrified. "We can't use the road! We're SPIES. Spies NEVER use the road." "Okay, we'll use the road, and people won't realize we're spies. A deceit, which is what spies do, right? Lead us to the road." "Uh...the road. Right. You want the road. Um...." "We ARE lost, aren't we?" "No, we're right HERE! It's just...the road is...lost," the orc admitted. Neddie sighed again. He would never, not in a million years, have imagined that scouting and spying on the Black Kaliv would be like this.... On the Trier off northwestern Alastari: "We should be off Veastian now," Tindel said, studying the water, the sky, and the distant shore. "A little north, but not much, I think." "I don't see how you can be sure," his teammate Lockheart grumbled. Then, seeing that Tindel was about to explain--probably at great length--he raised a hand in surrender. "No doubt you're right. But what I really don't see is why we're going to help out these Karnhorns. And don't hand me the treaty nonsense. Everybody knows that treaty is as dead as yesterday's news." Tindel shrugged slightly. "Not the treaty," he agreed. "But Kurukar's setting up a blockade of all the eastern Karnhorn ports, and North Fork as well. You think Kurukar will STOP with them? Besides, if we're cut off from North Fork, where'll we get timbers for masts? Not to mention all the other timber needed for shipbuilding. And if Amen-Tei's shipbuilding industry is crippled, what'll that do to the rest of the city? And there's a lot of other trade that'll be crimped by a blockade, too." "Oh, gods, logical reasons. I knew you'd have some, and I hate logical reasons." There was no real heat in Lockheart's voice as he said it, though, and he peered through the early morning mist intently. "The rumors said sea monsters," he added, fingering the catapult-mounted harpoon. "You hear more about sea monsters than you see 'em." Tindel glanced down at his shorter companion. "And don't get too eager with that thing if we DO see one. Spearing a sea monster is a last resort kind of effort." Lockheart looked at him in exasperation. "I'm not completely stupid." He returned his attention to the distant shore. "So we're here, altruistically, to protect Convincia's trade?" He paused and then nodded. "If you say so. But how are we going to do it, just the two of us in this boat?" "We're logistical support for a mixed group of Karnhorns and North Forkers going against Kurukar. They're traveling by land, along the coast road. They can move faster with light loads than heavy ones, nobody knows for sure what things will be like--possible food stores and so on--north of North Fork, so we've got as much traveler's biscuit and dried meat as we can carry." Tindel squinted at the low, dark line of the shore. "We might pick up and drop off scouts, too." "And fight sea monsters when we meet 'em," Lockheart said, nodding. "Enough with the 'sea monsters'," Tindel snapped. "Meeting any kind of real sea monster is a one-in-a-million chance." "Then I wish I'd had a bet on." Lockheart swiveled the catapult to line the harpoon up with...something that was agitating the water ahead and to the side, about half way between them and the shore. Tindel snatched up his spyglass and studied the disturbance. It was not unmistakably a monster, but then again, it wasn't something normal out there, either. Definitely not something safe for a small boat, even if it was 'only' a whirlpool. He began to adjust the boat's course away from it. For a long moment, nothing seemed to happen to the obstacle. Something non- sentient, then, whatever it was, Tindel decided. But then the boil of water heaved higher, sank until it was almost gone, and finally split of a smaller version of itself which moved along a course parallel to the one Tindel had taken. It didn't come any closer than a hundred yards, didn't actually threaten the boat at all, but it stayed with them. "Watchdog," Tindel muttered. "Maybe not dangerous itself, but if we've got any enemies out here...." "I don't see how anything under the water could communicate with another ship, or with anyone on the shore," Lockheart protested. Before his companion could answer, he added, "Okay, magic. You know, I could get to where I really, really hate magic." Somewhere between North Fork and Kurukar: "If we've got North Forkers along," Norpramine growled, "where are they?" "Scouting," Zarthynes said briskly. "They're good at it. And they know these woods a lot better than any of us from Veastian do." Nhavarl, also from Veastian, moved a little closer to Norpramine and Zarthynes. "If there are any," he said quietly. "We haven't seen anyone but the Shew, Gabaldan. Maybe the people of North Fork figure they can just sit this one out." "There are warriors from North Fork," Zarthynes said firmly. He wished he could feel as sure of it as he sounded, but this was no time to raise doubts about their allies. And Gabaldan had said there would be warriors from North Fork involved. "It doesn't really matter," Jack Wolfspider said. "We can do it alone if we have to." "We just hope we won't have to," Nhavarl finished. DUELMASTER'S COLUMN Notes from the arena champ. Okay, here's the plan, Sadista. We'll gather up several other gladiators and BEAT UP THE INSURANCE AGENTS. You'll notice they never WARN us that our policies are about to expire. Oh, no, that would be too EASY. I want this chair upholstered with insurance agent. Or at least an insurance agent footstool. Tora Hamlin SPY REPORT Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the clash and bustle of the weekly KATI-TEI games. Former top team MEMPHIS MAFIA was unseated this week as GLAD TO MEAT YOU moved up from 6th ranking to take the top spot with a 5-0-0 record for the round. Fortune did not smile upon LOOD FOOD this time out who this turn suffered a fall into 8th position in the wake of a 0-4-0 round. Warriors--remember that glory waits always around the corner! Witness how this week GLAD TO MEAT YOU went 5-0-0 to move up 5 in the rankings. Not for nothing has TORA HAMLIN in the past laid claim to the Duelmaster's throne, and this week she's proven hers combat skill yet again. Would you believe that over half of the old women in KATI-TEI seem to feel that they could fight better than you gladiators? But come now, let us look deeper into the maze of contention and crossed blades that is city KATI-TEI. My inside sources tell me that the team to beat in KATI-TEI these days is MEMPHIS MAFIA. At least, most blades in town are looking to avoid them. Methinks more than a few here could name the guild it was that spent the better part of last week avoiding MEMPHIS MAFIA. Indeed it was GLAD TO MEAT YOU. Loose talk at the arena has reached my ears and it but confirms the knowledge that many fighters are after BETHANNE GRACE. Watch your back! A match that raised a few eyebrows at the games this week, it seems that OSTRICH posted a challenge against the more highly recognized WHIPPED TOPPING. The results, you ask? Well, the firebrand OSTRICH overcame WHIPPED TOPPING. Remember warriors, this is the discipline of steel. I can not but mention with disdain the name of BOTOX BARBIE who this week posted a challenge to a warrior a full 14 points below in the rankings. I thought BOTOX BARBIE showed great skill and promise when it was bested by SWAN. All right, so I slept through it! Big deal! Vendettas. Bloodied blades and broken spears. Indeed the city has seen more than its fair share of red in recent times. My hearty congratulations GREW SOME GRUE, for thy revenge upon RHAYNE, slayer of thy fallen comrade. Next time she will know better, eh? Fate is a fickle mistress. She showers the miserable with fortune but sets enemies against the victorious. Remember this! If it were not for my skills as a spy I would have been mugged three times already in KATI-TEI. Nice atmosphere you have here! Ahh, but I can hear the spires of a far off city calling to me. I must away! Till we meet again, remember: a turtle walks slow, hides head in a shell, and harms no one; a lion runs to slay its prey.-- Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME TORA HAMLIN 3983 15 5 1 103 WANDERERS (329) CHAMPIONS W L K POINTS TEAM NAME MARS 3989 11 5 0 84 WANDERERS (329) SADISTA FAIRBORNE 4006 7 2 0 70 MEMPHIS MAFIA (360) CHALLENGER ADEPTS W L K POINTS TEAM NAME OSTRICH 3970 9 9 0 65 BIRDS (286) PORTERHOUSE ARREST 4059 5 1 0 62 GLAD TO MEAT YOU (370) ADEPTS W L K POINTS TEAM NAME JEHU 3963 13 13 1 53 WANDERERS (329) BETHANNE GRACE 3984 11 9 1 46 WANDERERS (329) RUBIX CUBESTEAK 4061 6 0 0 44 GLAD TO MEAT YOU (370) WHIPPED TOPPING 4045 4 3 0 43 LOOD FOOD (367) PISTONS MCGUIRE 3926 5 1 0 37 HELTER SKELTER (350) HOLY SCHLITZ 4052 4 4 0 34 OLD SCHOOL (368) CHALLENGER INITIATES W L K POINTS TEAM NAME JEALOUSY 4007 5 4 0 31 MEMPHIS MAFIA (360) -YELLOW BRICK TOAD 4018 3 2 0 31 HELPLESS ANIMALS (362) CHICKEN TIGHT JEANS 4080 4 2 0 30 GLAD TO MEAT YOU (370) -FERRETOLOGY 4019 4 1 0 28 HELPLESS ANIMALS (362) OSPRY 3988 3 6 1 28 BIRDS (286) EGGS OVERLY EASY 4044 2 4 0 28 LOOD FOOD (367) SATURN 3990 5 11 0 26 WANDERERS (329) KING FISHER 4005 2 4 0 26 BIRDS (286) GREW SOME GRUE 4124 2 0 0 26 OLD SCHOOL (368) -MR. SALTY 4072 3 1 0 25 LOOD FOOD (367) FROG OF WAR 4085 3 2 0 24 HELPLESS ANIMALS (362) -LOVE U LONG TIME 3545 1 0 0 24 FLOYD'S BATTLEAXE (315) INITIATES W L K POINTS TEAM NAME RHAYNE 4009 6 3 2 23 MEMPHIS MAFIA (360) DISCOMFORT ZONE 4090 3 2 0 23 THAT'S MY BUSH! (373) FROTHAHOLIC 4112 4 0 0 22 MEMPHIS MAFIA (360) INITIATES W L K POINTS TEAM NAME -LION RINGER 4014 3 1 1 22 WOLF PACK (361) THE VEAL DEAL 4104 2 1 0 21 GLAD TO MEAT YOU (370) MISUNDERESTIMATED 4086 2 3 0 20 THAT'S MY BUSH! (373) BOTOX BARBIE 3928 2 2 0 20 HELTER SKELTER (350) BIFF RULES 4015 4 2 0 19 WOLF PACK (361) SWAN 4107 1 1 0 18 BIRDS (286) GREAT BARRIER BEEF 4111 2 1 0 16 GLAD TO MEAT YOU (370) BIG GULP 4047 1 6 0 15 LOOD FOOD (367) -MAID IN JAPAN 3541 0 1 0 15 FLOYD'S BATTLEAXE (315) FEDERAL CUFFLINK 4087 4 1 0 14 THAT'S MY BUSH! (373) FALCON 4004 0 3 0 13 BIRDS (286) TERRIERS 4088 3 2 1 12 THAT'S MY BUSH! (373) SALEM'S OCELOT 4084 3 2 0 11 HELPLESS ANIMALS (362) BARRIFFS 4089 3 2 0 11 THAT'S MY BUSH! (373) -MINI-MANNY 4106 1 1 0 11 WOLF PACK (361) S&M&MS 4103 1 3 0 9 LOOD FOOD (367) STICKER SHOCK 4121 1 1 0 7 HELTER SKELTER (350) REX X 4114 0 3 0 3 HELTER SKELTER (350) CRAZY PIERRE 4125 0 1 0 2 OLD SCHOOL (368) LUPUS CANIVORA 4122 0 2 0 2 WOLF PACK (361) BLUE SARAN WRAP 4126 0 1 0 1 OLD SCHOOL (368) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? FROTH'RELLA 4098 2 4 0 MEMPHIS MAFIA 360 BLACK ORC 20 434 NONE HERBIE 4109 0 5 0 OLD SCHOOL 368 STONE GOLEM 26 434 NONE TURBO PLEASE-BOX 4049 1 4 0 OLD SCHOOL 368 TERRIERS 4088 431 PRYOR ON FIRE 4110 1 3 0 OLD SCHOOL 368 RHAYNE 4009 433 JUST REV PERSONAL ADS Whipped Topping -- Bad name! I TRIED to whip you, but you kept slithering away. -- Bethanne Grace Rubix Cubesteak -- Oog, next time hold the onions. -- Saturn Khalhums Dwarf? I couldn't even see the little bugger down there. -- Mars Ostrich -- You know WHY you woke up disoriented? Because the orderlies play this game with the wheeled stretcher and spin you around several times before loading you into the bed, that's why. Buncha sadists. -- Jehu Bookie -- (frowning fiercely) See that you do! We NEED personals here. -- Leeta P.S. Anything you write is that much more than we had before. 6 May 2004 DEATH FEST The ferocious ghosts of former glories whispered across the wind swept sands of DM 59; agonizing incessantly due to the diminutive demise of the Delarq arena known as Illis. Tattered banners and forgotten memories wailed in the wind for a dynamic death march to dawn once more upon the blood stained sands of the Delarq slow arena. The distant call crying for a declaration of restoration amidst the ruin of the all but forgotten Delarq arena carried to the far corners of Alastari; drawing the Devious, the Diabolical, the Dangerous and the Down Challenging to cross blades and wage warfare among an assemblage of new stables managed by the Known and Unknown; willing to spill fresh blood, while carving their destiny during 15 Rounds of contest driven combat to be known as the "Illis Incredibly Diabolical Delarq Death Fest". A lone cloaked figure huddled by lamplight in a remote outpost near the crossroads of ElseWhere and ElseWhen; feverishly formulating the foundational framework for the dawning of the Delarq Death Fest in DM 59, complete with Gladiatorial Commission sanctioned prizes to promote the growing thirst for a Delarq Slow Arena Death Festival. Delarq Death Fest Opening Round debuts the first turn immediately following the Summer 2004 F2F Tourney and continues through the completion of 15 consecutive rounds. Death Fest points are Won or Lost ONLY in the DM 59 Delarq Slow Arena [Tourneys DO NOT Add or Subtract from the Death Fest Point Scoring System]: Death Fest Scoring Format: Win =3D +2 pts Loss =3D -1 pt Kill =3D +5 pts [in addition to +2 pts for Win] Death =3D -3 pts [in addition to 1 pt for Loss] Dark Arena Kill =3D +10 pts [in addition to +2 pts for Win] Dark Arena Death =3D -5 pts [in addition to 1 pt for Loss] Revenged Blood Feud =3D +5 pts [successful Revenged Blood Feud provides Death Fest contestants the opportunity to cancel out 3 pts for Death and 1 pt for Loss; while gaining +1 pt overall for the Revenged Blood Feud in addition to the +2 pts for Win] DEATH FEST PRIZES will be awarded to the Top Ten Death Fest Stables on the basis of Total Points*** accumulated during the 15 rounds of competition as follows: 1. Favorite Weapon Knowledge for 1 (one) warrior ranked Initiate or higher on the Final Round to be revealed by RSI to each of the Top Ten Death Fest Stables 2. Renaming of Dark Arena Monsters and NPCs [yet to be determined according to how many DA Monsters and NPCs are available in DM 59 for Renaming] 3. The Top Five Death Fest Stables will receive New Team Rollup Certificates as follows: 1st (10), 2nd (8), 3rd (6), 4th (4) and 5th (2) 4. Renaming Illis Arena for 6 months plus Receiving 6 months Free Play courtesy of RSI will be awarded to the manager of the 1st Place Death Fest Stable 5. Discussions are underway regarding a possible Special Award granted to the Illis Iron Stable qualifiers who compete in 67 of a possible 75 fights during the course of the 15 consecutive rounds of the Death Fest [Key Factor is How Many (?) stables will be competing in the Death Fest without drawing away participation by current managers in the remaining slow arenas!] Therefore, it is important for all managers entering stables in DM 59 for the upcoming Death Fest to contact RSI as soon as possible regarding their participation in this contest so that a Final Ruling on the proposed Illis Iron Stable Award can be issued by RSI. ***TieBreaker is determined on the Final Round by the DM 59 Newsletter Recognition Rankings. The stable with the Highest Ranked Active Gladiator is granted the decision. [Example: Warrior A and Warrior B are both listed in the Recognition Rankings with 87 pts; however, because Warrior A is listed in the Recognition Rankings ahead of Warrior B, then Warrior A is granted the TieBreaker Decision for His/Her stable!] Opening Round Team Spotlight Bonus [minimum 15 paragraphs!] Each Delarq Death Fest competitor who writes a Team Spotlight featuring their Stable (Name) and Managerial Alias [Gladiatorial Names Optional] in regards to competing in the Delarq Death Fest will receive 25 pts added to His/Her opening round score. Illis Iron Stable Bonus [in addition to the proposed award awaiting RSI approval!] Any manager whose stable competes in at least 67 of the possible 75 fights during the 15 rounds of Death Fest receives 25 points added to His/Her final overall score [this allows each stable the cushion of missing one round of competition; plus up to 3 additional fights due to waiting for replacement rollups from Deaths suffered either in Tourneys or during the Death Fest contest in DM 59 over the course of 15 rounds of competition!] Delarq Death Fest Hosted by Hammer [Who Else?] 25 May 2004 TEN TURNS OF HELL: The KLK Capture The Flag Competition In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I am proud to announce the KLK Capture The Flag Competition. The competition will be held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already). :) We are announcing this contest early to allow managers time to prep. Rules: -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your team's 'flag' (he is your initial flag defender). -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn 463 is the turn scoring will begin. -- Fights involving flags are winners-take-all and a warrior can carry as many flags as he can win. -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their original team's lowest ranked warrior. -- If you hold your own flag on an inactive warrior you receive NO POINTS that turn. -- If a warrior graduates to AD holding flags starting on the next turn those flags will be defended by the lowest ranked warrior on the team of the graduating warrior. -- Scoring as follows for each turn: 2 pts -- possession of your own team flag 1 pt -- possession any other flag 1 pt -- for each win 1 pt -- for each kill 1 pt -- for each award you receive in the newsletter -- You may enter as many teams as you like (per RSI rules) but each team is its own entry. -- Tie-Breaker goes to the team that had the most points from flags. -- If still tied the tie-breaker will be the team that had the most points from kills. (It's the Delarq way.) -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd (based on highest point totals) Prizes: (what you've been waiting on) 1st -- 3 know favorites potions* DA warrior named after winning manager 2nd -- 2 know favorites potions* 3rd -- 1 know favorites potion* * These are full favorite potions (weapon, rhythms and tactics) and can only be used on warriors with at least 4 FE. How's that for paying out? (grin) Even if you think that it's all about the TC, these prizes should be enough to draw you in. (You know who you are.) I hope to see friend and foe alike come to Jhans. Legion, Froths, and all the others...this is your personal invite. Can you win? Can you survive 10 turns of Hell in Jhans? Note: Special thanks to RSI for helping make this contest possible. Thanks guys! Bookie KLK Alliance Director Jhans' Board of Tourism Warden of the Froth Circle (grin) D.R.C. 4 Life LAST WEEK'S FIGHTS FROTH'RELLA was butchered by BLACK ORC in a 1 minute bloody Dark Arena fight. HERBIE was dispatched by STONE GOLEM in a 3 minute gruesome Dark Arena battle. GREW SOME GRUE subdued RHAYNE in a dull 5 minute Bloodfeud fight. PISTONS MCGUIRE devastated OSPRY in a 1 minute one-sided Challenge contest. HOLY SCHLITZ was defeated by RUBIX CUBESTEAK in a 1 minute Challenge match. OSTRICH devastated WHIPPED TOPPING in a 1 minute one-sided Challenge duel. EGGS OVERLY EASY was bested by BETHANNE GRACE in a 2 minute Challenge match. CHICKEN TIGHT JEANS devastated SATURN in a 7 minute one-sided Challenge competition. BIFF RULES outwaited TERRIERS in a 9 minute gruesome Challenge duel. BOTOX BARBIE was defeated by SWAN in a 1 minute Challenge duel. GREAT BARRIER BEEF won victory over S&M&MS in a 3 minute novice's Challenge fight. REX X was unbelievably bested by BARRIFFS in a 4 minute novice's Challenge bout. THE VEAL DEAL devastated BIG GULP in a 1 minute mismatched Challenge conflict. TORA HAMLIN demolished SADISTA FAIRBORNE in a 1 minute mismatched Title match. MARS overpowered M. CHARDINEE in a 1 minute mismatched conflict. JEHU was overpowered by PORTERHOUSE ARREST in a 1 minute one-sided duel. FEDERAL CUFFLINK lost to KING FISHER in a 1 minute fray. JEALOUSY overpowered FRATSFAN NOBLE in a 1 minute mismatched brawl. FALCON was devastated by DISCOMFORT ZONE in a 1 minute one-sided fight. MISUNDERESTIMATED subdued SALEM'S OCELOT in a 2 minute novice's bout. FROG OF WAR overpowered BLUE SARAN WRAP in a 1 minute mismatched fight. FROTHAHOLIC unbelievably bested CRAZY PIERRE in a 3 minute novice's contest. STICKER SHOCK defeated LUPUS CANIVORA in a popular 1 minute novice's duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 10 WALL OF STEEL 31 - 13 - 3 70 | |TOTAL PARRY 7 BASHING ATTACK 24 - 19 - 1 56 | |SLASHING ATTACK 4 STRIKING ATTACK 12 - 11 - 1 52 | |BASHING ATTACK 4 TOTAL PARRY 28 - 27 - 0 51 | |WALL OF STEEL 4 PARRY-STRIKE 22 - 25 - 1 47 | |PARRY-STRIKE 4 AIMED BLOW 16 - 21 - 1 43 | |PARRY-LUNGE 3 LUNGING ATTACK 33 - 46 - 3 42 | |AIMED BLOW 3 SLASHING ATTACK 12 - 19 - 0 39 | |STRIKING ATTACK 3 PARRY-LUNGE 9 - 17 - 0 35 | |PARRY-RIPOSTE 0 PARRY-RIPOSTE 2 - 6 - 0 25 | Turn 434 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: SLASHING ATTACK 3 - 1 AIMED BLOW 1 - 2 3 WALL OF STEEL BASHING ATTACK 3 - 1 LUNGING ATTACK 2 - 8 3 BASHING ATTACK WALL OF STEEL 3 - 1 PARRY-RIPOSTE 0 - 0 3 LUNGING ATTACK TOTAL PARRY 5 - 2 STRIKING ATTACK 0 - 3 1 PARRY-LUNGE PARRY-LUNGE 2 - 1 1 PARRY-STRIKE PARRY-STRIKE 2 - 2 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL TORA HAMLIN 3983 15 5 1 103 WANDERERS (329) BASHING ATTACK MARS 3989 11 5 0 84 WANDERERS (329) LUNGING ATTACK PORTERHOUSE ARREST 4059 5 1 0 62 GLAD TO MEAT YOU (370) FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME PARRY-STRIKE WHIPPED TOPPING 4045 4 3 0 43 LOOD FOOD (367) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is TORA HAMLIN 3983. The most popular warrior this turn was S&M&MS 4103. The ten other most popular fighters were REX X 4114, HERBIE 4109, TERRIERS 4088, CRAZY PIERRE 4125, BETHANNE GRACE 3984, PORTERHOUSE ARREST 4059, MISUNDERESTIMATED 4086, STICKER SHOCK 4121, PISTONS MCGUIRE 3926, and HOLY SCHLITZ 4052. The least popular fighter this week was SATURN 3990. The other ten least popular fighters were GREW SOME GRUE 4124, RHAYNE 4009, BIFF RULES 4015, BLUE SARAN WRAP 4126, FALCON 4004, FEDERAL CUFFLINK 4087, SADISTA FAIRBORNE 4006, BIG GULP 4047, CHICKEN TIGHT JEANS 4080, and WHIPPED TOPPING 4045. The following warriors will travel to AD after next turn: TORA HAMLIN (41-3983) WANDERERS (329) MAIL-IN TOURNEY XXXVII FRESHMEN TOURNEY W L K TEAM NAME SKOWIE 3780 (13-3-0) 5 3 1 SPRINGFIELD XIII CHALLENGERS TOURNEY W L K TEAM NAME ARTEMIS 3675 (12-8-1) 4 3 0 LADY OF THE MOON SELENE 3676 (12-5-0) 4 3 0 LADY OF THE MOON CHAMPIONS TOURNEY W L K TEAM NAME JEHAN 2262 (11-8-2) 4 3 0 FLAGG'S FIVE NYPD 3886 (12-5-0) 4 3 0 FLAGG'S FIVE ADEPTS TOURNEY W L K TEAM NAME OSTRICH 3970 (8-7-0) 2 3 0 BIRDS INITIATES TOURNEY W L K TEAM NAME YELLOW BRICK TOAD 4018 (3-1-0) 6 3 0 HELPLESS ANIMALS APPRENTICES TOURNEY W L K TEAM NAME PISTONS MCGUIRE 3926 (3-1-0) 10 3 0 HELTER SKELTER HERGROM 4069 (2-1-0) 5 3 0 CHAZZARIUM PORTERHOUSE ARREST 4059 (3-1-0) 5 3 0 GLAD TO MEAT YOU BOTOX BARBIE 3928 (2-0-0) 4 3 0 HELTER SKELTER RUBIX CUBESTEAK 4061 (4-0-0) 4 3 0 GLAD TO MEAT YOU LION RINGER 4014 (3-1-1) 3 3 0 WOLF PACK RONNY HANNA 4071 (2-1-0) 3 3 0 CHAZZARIUM BIFF RULES 4015 (3-1-0) 1 3 0 WOLF PACK CHICK MAGNATE 4070 (0-3-0) 1 3 0 CHAZZARIUM CHICKEN TIGHT JEANS 4080 (3-1-0) 1 3 0 GLAD TO MEAT YOU WHITE RABBIT 3994 (3-1-0) 1 3 0 WONDERLAND ROOKIES TOURNEY W L K TEAM NAME SWAN 4107 (0-0-0) 1 3 0 BIRDS ADM FOOLS TOURNEY W L K TEAM NAME MATA HARI 3812 (34-23-0) 1 3 0 FIST OF FIVE FRESHMEN FOOLS TOURNEY W L K TEAM NAME PELICAN 3949 (15-6-0) 0 3 0 BIRDS ADEPTS FOOLS TOURNEY W L K TEAM NAME RICK EMMETT 3932 (0-0-0) 1 3 0 METAL GODS INITIATES FOOLS TOURNEY W L K TEAM NAME OSPRY 3988 (3-4-1) 2 3 0 BIRDS APPRENTICES FOOL TOURNEY W L K TEAM NAME EGGS OVERLY EASY 4044 (1-3-0) 2 3 0 LOOD FOOD KING FISHER 4005 (1-3-0) 2 3 0 BIRDS FALCON 4004 (0-1-0) 1 3 0 BIRDS FERRETOLOGY 4019 (3-1-0) 1 3 0 HELPLESS ANIMALS TORCH MY MONKEY 4067 (1-2-0) 1 3 0 CHAZZARIUM BARNICLE BILL 4000 (2-1-1) 0 3 0 BLITZKRIEG