Date   : 05/25/2004    Duedate: 06/07/2004


DM-41    TURN-434

This Weeks Top Honors


(41-3983) [15-5-1,103]

Chartered Recognition Leader   Unchartered Recognition Leader

WANDERERS (329)                MEMPHIS MAFIA (360)
(41-3983) [15-5-1,103]         (41-4006) [7-2-0,70]

Popularity Leader              This Weeks Favorite

TORA HAMLIN                    S&M&MS
WANDERERS (329)                LOOD FOOD (367)
(41-3983) [15-5-1,103]         (41-4103) [1-3-0,9]



Team Name                  Point Gain  Chartered Team
1. GLAD TO MEAT YOU (370)      63
2. BIRDS (286)                 50      BIRDS (286)
3. HELTER SKELTER (350)        18      Unchartered Team
4. WANDERERS (329)             17
5. THAT'S MY BUSH! (373)       16      GLAD TO MEAT YOU (370)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 3*GLAD TO MEAT YOU (370)    20  12  0 62.5   1/ 6*GLAD TO MEAT YOU (370)    9  1 0
 2/ 1*THAT'S MY BUSH! (373)     15  10  1 60.0   2/ 1*MEMPHIS MAFIA (360)       9  6 1
 3/ 2*MEMPHIS MAFIA (360)       24  19  2 55.8   3/ 2*THAT'S MY BUSH! (373)     9  6 0
 4/ 5 BIRDS (286)               61  60  4 50.4   4/ 3 WANDERERS (329)           7  8 0
 5- 6*FLOYD'S BATTLEAXE (315)    1   1  0 50.0   5/ 7*HELPLESS ANIMALS (362)    5  4 0
 6/ 7*HELPLESS ANIMALS (362)    14  15  0 48.3   6/ 9*HELTER SKELTER (350)      4  7 0
 7/ 8 WANDERERS (329)          300 339  7 46.9   7/ 5*OLD SCHOOL (368)          4 11 0
 8/ 9*WOLF PACK (361)           12  14  1 46.2   8/ 4*LOOD FOOD (367)           3  5 0
 9/12*HELTER SKELTER (350)      10  16  0 38.5   9/13 BIRDS (286)               3  8 0
10/11*LOOD FOOD (367)           11  20  0 35.5  10-11*FLOYD'S BATTLEAXE (315)   1  0 0
11/13*OLD SCHOOL (368)          10  30  0 25.0  11/12*WOLF PACK (361)           1  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ The North Woods #3 ]H[ + ---:--- + ]H[ +

In the woods north of North Fork:

     Neddie Ogil, late of North Fork, felt his ribs gingerly.  Faking his death to
become a "ghost spy" was all well and good, but that had been a little too close to
the real thing for comfort.  He looked around at the trees and then scowled down at
his companion.  "Do you have any idea where we are?"
     The Visiting Orc (one of several, this one called Geroge) (Orcs can't spell)
grinned back up at him.  Geroge was short, but nearly as broad as he was tall,
definitely nobody to mess with outside the strictly regulated arena.  "Relax," he
growled.  Everything he said came out as a growl; he had a voice like a sack full of
gravel.  "I may not be a hotshot Shew tracker, but I know these woods.  We ain't
     "Okay, then," Neddie said, shifting ground, "where are we going?"
     "North," Geroge answered promptly.  "Not a problem.  You can always tell which
way's north by which side of the trees got moss on 'em."
     Neddie glanced around and sighed.  Of the six trees nearest to them, two had no
moss, one had moss all the way around and the other three each had moss on one
side...but not the same one side.  "I don't think that's going to work, Geroge.  How
about if we just find the road and use it for a while?"
     The orc looked horrified.  "We can't use the road!  We're SPIES.  Spies NEVER
use the road."
     "Okay, we'll use the road, and people won't realize we're spies.  A deceit,
which is what spies do, right?  Lead us to the road."
     "Uh...the road.  Right.  You want the road.  Um...."
     "We ARE lost, aren't we?"
     "No, we're right HERE!  It's just...the road is...lost," the orc admitted.
     Neddie sighed again.  He would never, not in a million years, have imagined that
scouting and spying on the Black Kaliv would be like this....

On the Trier off northwestern Alastari:

     "We should be off Veastian now," Tindel said, studying the water, the sky, and
the distant shore.  "A little north, but not much, I think."
     "I don't see how you can be sure," his teammate Lockheart grumbled.  Then,
seeing that Tindel was about to explain--probably at great length--he raised a hand
in surrender.  "No doubt you're right.  But what I really don't see is why we're
going to help out these Karnhorns.  And don't hand me the treaty nonsense.  Everybody
knows that treaty is as dead as yesterday's news."
     Tindel shrugged slightly.  "Not the treaty," he agreed.  "But Kurukar's setting
up a blockade of all the eastern Karnhorn ports, and North Fork as well.  You think
Kurukar will STOP with them?  Besides, if we're cut off from North Fork, where'll we
get timbers for masts?  Not to mention all the other timber needed for shipbuilding.
And if Amen-Tei's shipbuilding industry is crippled, what'll that do to the rest of
the city?  And there's a lot of other trade that'll be crimped by a blockade, too."
     "Oh, gods, logical reasons.  I knew you'd have some, and I hate logical
reasons."  There was no real heat in Lockheart's voice as he said it, though, and he
peered through the early morning mist intently.  "The rumors said sea monsters," he
added, fingering the catapult-mounted harpoon.
     "You hear more about sea monsters than you see 'em."  Tindel glanced down at his
shorter companion.  "And don't get too eager with that thing if we DO see one.
Spearing a sea monster is a last resort kind of effort."
     Lockheart looked at him in exasperation.  "I'm not completely stupid."  He
returned his attention to the distant shore.  "So we're here, altruistically, to
protect Convincia's trade?"  He paused and then nodded.  "If you say so.  But how are
we going to do it, just the two of us in this boat?"
     "We're logistical support for a mixed group of Karnhorns and North Forkers going
against Kurukar.  They're traveling by land, along the coast road.  They can move
faster with light loads than heavy ones, nobody knows for sure what things will be
like--possible food stores and so on--north of North Fork, so we've got as much
traveler's biscuit and dried meat as we can carry."  Tindel squinted at the low, dark
line of the shore.  "We might pick up and drop off scouts, too."
     "And fight sea monsters when we meet 'em," Lockheart said, nodding.
     "Enough with the 'sea monsters'," Tindel snapped.  "Meeting any kind of real sea
monster is a one-in-a-million chance."
     "Then I wish I'd had a bet on."  Lockheart swiveled the catapult to line the
harpoon up with...something that was agitating the water ahead and to the side, about
half way between them and the shore.
     Tindel snatched up his spyglass and studied the disturbance.  It was not
unmistakably a monster, but then again, it wasn't something normal out there, either.
Definitely not something safe for a small boat, even if it was 'only' a whirlpool.
He began to adjust the boat's course away from it.
     For a long moment, nothing seemed to happen to the obstacle.  Something non-
sentient, then, whatever it was, Tindel decided.  But then the boil of water heaved
higher, sank until it was almost gone, and finally split of a smaller version of
itself which moved along a course parallel to the one Tindel had taken.  It didn't
come any closer than a hundred yards, didn't actually threaten the boat at all, but
it stayed with them.
     "Watchdog," Tindel muttered.  "Maybe not dangerous itself, but if we've got any
enemies out here...."
     "I don't see how anything under the water could communicate with another ship,
or with anyone on the shore," Lockheart protested.  Before his companion could
answer, he added, "Okay, magic.  You know, I could get to where I really, really hate

Somewhere between North Fork and Kurukar:

     "If we've got North Forkers along," Norpramine growled, "where are they?"
     "Scouting," Zarthynes said briskly.  "They're good at it.  And they know these
woods a lot better than any of us from Veastian do."
     Nhavarl, also from Veastian, moved a little closer to Norpramine and Zarthynes.
"If there are any," he said quietly.  "We haven't seen anyone but the Shew, Gabaldan.
Maybe the people of North Fork figure they can just sit this one out."
     "There are warriors from North Fork," Zarthynes said firmly.  He wished he could
feel as sure of it as he sounded, but this was no time to raise doubts about their
allies.  And Gabaldan had said there would be warriors from North Fork involved.
     "It doesn't really matter," Jack Wolfspider said.  "We can do it alone if we
have to."
     "We just hope we won't have to," Nhavarl finished.

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Okay, here's the plan, Sadista.  We'll gather up several other gladiators and
BEAT UP THE INSURANCE AGENTS.  You'll notice they never WARN us that our policies are
about to expire.  Oh, no, that would be too EASY.  I want this chair upholstered with
insurance agent.  Or at least an insurance agent footstool.

                                        Tora Hamlin

                                      SPY REPORT

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly KATI-TEI games.  Former top team MEMPHIS MAFIA was 
unseated this week as GLAD TO MEAT YOU moved up from 6th ranking to take the top spot 
with a 5-0-0 record for the round.  Fortune did not smile upon LOOD FOOD this time 
out who this turn suffered a fall into 8th position in the wake of a 0-4-0 round.  
Warriors--remember that glory waits always around the corner!  Witness how this week 
GLAD TO MEAT YOU went 5-0-0 to move up 5 in the rankings.  Not for nothing has TORA 
HAMLIN in the past laid claim to the Duelmaster's throne, and this week she's proven 
hers combat skill yet again.  Would you believe that over half of the old women in 
KATI-TEI seem to feel that they could fight better than you gladiators?   
     But come now, let us look deeper into the maze of contention and crossed blades 
that is city KATI-TEI.  My inside sources tell me that the team to beat in KATI-TEI 
these days is MEMPHIS MAFIA.  At least, most blades in town are looking to avoid 
them.  Methinks more than a few here could name the guild it was that spent the 
better part of last week avoiding MEMPHIS MAFIA.  Indeed it was GLAD TO MEAT YOU.  
Loose talk at the arena has reached my ears and it but confirms the knowledge that 
many fighters are after BETHANNE GRACE.  Watch your back!  A match that raised a few 
eyebrows at the games this week, it seems that OSTRICH posted a challenge against the 
more highly recognized WHIPPED TOPPING.  The results, you ask?  Well, the firebrand 
OSTRICH overcame WHIPPED TOPPING.  Remember warriors, this is the discipline of 
steel.  I can not but mention with disdain the name of BOTOX BARBIE who this week 
posted a challenge to a warrior a full 14 points below in the rankings.  I thought 
BOTOX BARBIE showed great skill and promise when it was bested by SWAN.  All right, 
so I slept through it!  Big deal!   
     Vendettas.  Bloodied blades and broken spears.  Indeed the city has seen more 
than its fair share of red in recent times.  My hearty congratulations GREW SOME 
GRUE, for thy revenge upon RHAYNE, slayer of thy fallen comrade.  Next time she will 
know better, eh?  Fate is a fickle mistress.  She showers the miserable with fortune 
but sets enemies against the victorious.  Remember this!   
     If it were not for my skills as a spy I would have been mugged three times 
already in KATI-TEI.  Nice atmosphere you have here!  Ahh, but I can hear the spires 
of a far off city calling to me.  I must away!  Till we meet again, remember:  a 
turtle walks slow, hides head in a shell, and harms no one; a lion runs to slay its 
prey.-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TORA HAMLIN 3983             15   5  1   103       WANDERERS (329)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 MARS 3989                    11   5  0    84       WANDERERS (329)
 SADISTA FAIRBORNE 4006        7   2  0    70       MEMPHIS MAFIA (360)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 OSTRICH 3970                  9   9  0    65       BIRDS (286)
 PORTERHOUSE ARREST 4059       5   1  0    62       GLAD TO MEAT YOU (370)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 JEHU 3963                    13  13  1    53       WANDERERS (329)
 BETHANNE GRACE 3984          11   9  1    46       WANDERERS (329)
 RUBIX CUBESTEAK 4061          6   0  0    44       GLAD TO MEAT YOU (370)
 WHIPPED TOPPING 4045          4   3  0    43       LOOD FOOD (367)
 PISTONS MCGUIRE 3926          5   1  0    37       HELTER SKELTER (350)
 HOLY SCHLITZ 4052             4   4  0    34       OLD SCHOOL (368)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 JEALOUSY 4007                 5   4  0    31       MEMPHIS MAFIA (360)
-YELLOW BRICK TOAD 4018        3   2  0    31       HELPLESS ANIMALS (362)
 CHICKEN TIGHT JEANS 4080      4   2  0    30       GLAD TO MEAT YOU (370)
-FERRETOLOGY 4019              4   1  0    28       HELPLESS ANIMALS (362)
 OSPRY 3988                    3   6  1    28       BIRDS (286)
 EGGS OVERLY EASY 4044         2   4  0    28       LOOD FOOD (367)
 SATURN 3990                   5  11  0    26       WANDERERS (329)
 KING FISHER 4005              2   4  0    26       BIRDS (286)
 GREW SOME GRUE 4124           2   0  0    26       OLD SCHOOL (368)
-MR. SALTY 4072                3   1  0    25       LOOD FOOD (367)
 FROG OF WAR 4085              3   2  0    24       HELPLESS ANIMALS (362)
-LOVE U LONG TIME 3545         1   0  0    24       FLOYD'S BATTLEAXE (315)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 RHAYNE 4009                   6   3  2    23       MEMPHIS MAFIA (360)
 DISCOMFORT ZONE 4090          3   2  0    23       THAT'S MY BUSH! (373)
 FROTHAHOLIC 4112              4   0  0    22       MEMPHIS MAFIA (360)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-LION RINGER 4014              3   1  1    22       WOLF PACK (361)
 THE VEAL DEAL 4104            2   1  0    21       GLAD TO MEAT YOU (370)
 MISUNDERESTIMATED 4086        2   3  0    20       THAT'S MY BUSH! (373)
 BOTOX BARBIE 3928             2   2  0    20       HELTER SKELTER (350)
 BIFF RULES 4015               4   2  0    19       WOLF PACK (361)
 SWAN 4107                     1   1  0    18       BIRDS (286)
 GREAT BARRIER BEEF 4111       2   1  0    16       GLAD TO MEAT YOU (370)
 BIG GULP 4047                 1   6  0    15       LOOD FOOD (367)
-MAID IN JAPAN 3541            0   1  0    15       FLOYD'S BATTLEAXE (315)
 FEDERAL CUFFLINK 4087         4   1  0    14       THAT'S MY BUSH! (373)
 FALCON 4004                   0   3  0    13       BIRDS (286)
 TERRIERS 4088                 3   2  1    12       THAT'S MY BUSH! (373)
 SALEM'S OCELOT 4084           3   2  0    11       HELPLESS ANIMALS (362)
 BARRIFFS 4089                 3   2  0    11       THAT'S MY BUSH! (373)
-MINI-MANNY 4106               1   1  0    11       WOLF PACK (361)
 S&M&MS 4103                   1   3  0     9       LOOD FOOD (367)
 STICKER SHOCK 4121            1   1  0     7       HELTER SKELTER (350)
 REX X 4114                    0   3  0     3       HELTER SKELTER (350)
 CRAZY PIERRE 4125             0   1  0     2       OLD SCHOOL (368)
 LUPUS CANIVORA 4122           0   2  0     2       WOLF PACK (361)
 BLUE SARAN WRAP 4126          0   1  0     1       OLD SCHOOL (368)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
FROTH'RELLA 4098       2  4 0 MEMPHIS MAFIA 360     BLACK ORC 20          434 NONE    
HERBIE 4109            0  5 0 OLD SCHOOL 368        STONE GOLEM 26        434 NONE    
TURBO PLEASE-BOX 4049  1  4 0 OLD SCHOOL 368        TERRIERS 4088         431         
PRYOR ON FIRE 4110     1  3 0 OLD SCHOOL 368        RHAYNE 4009           433 JUST REV

                                     PERSONAL ADS

Whipped Topping -- Bad name!  I TRIED to whip you, but you kept slithering away. --
Bethanne Grace

Rubix Cubesteak -- Oog, next time hold the onions. -- Saturn

Khalhums Dwarf?  I couldn't even see the little bugger down there. -- Mars

Ostrich -- You know WHY you woke up disoriented?  Because the orderlies play this
game with the wheeled stretcher and spin you around several times before loading you
into the bed, that's why.  Buncha sadists. -- Jehu

Bookie -- (frowning fiercely)  See that you do!  We NEED personals here. -- Leeta
P.S.  Anything you write is that much more than we had before.

6 May 2004
                                     DEATH FEST

     The ferocious ghosts of former glories whispered across the wind swept sands of
DM 59; agonizing incessantly due to the diminutive demise of the Delarq arena known
as Illis.
     Tattered banners and forgotten memories wailed in the wind for a dynamic death
march to dawn once more upon the blood stained sands of the Delarq slow arena.
     The distant call crying for  a declaration of restoration amidst the ruin of the
all but forgotten Delarq arena carried to the far corners of Alastari; drawing the
Devious, the Diabolical, the Dangerous and the Down Challenging to cross blades and
wage warfare among an assemblage of new stables managed by the Known and Unknown;
willing to spill fresh blood, while carving their destiny during 15 Rounds of contest
driven combat to be known as the "Illis Incredibly Diabolical Delarq Death Fest".
     A lone cloaked figure huddled by lamplight in a remote outpost near the
crossroads of ElseWhere and ElseWhen; feverishly formulating the foundational

framework for the dawning of the Delarq Death Fest in DM 59, complete with
Gladiatorial Commission sanctioned prizes to promote the growing thirst for a Delarq
Slow Arena Death Festival.

     Delarq Death Fest Opening Round debuts the first turn immediately following the
Summer 2004 F2F Tourney and continues through the completion of 15 consecutive
     Death Fest points are Won or Lost ONLY in the DM 59 Delarq Slow Arena [Tourneys
DO NOT Add or Subtract from the Death Fest Point Scoring System]:

Death Fest Scoring Format:
Win =3D +2 pts
Loss =3D -1 pt
Kill =3D +5 pts [in addition to +2 pts for Win]
Death =3D -3 pts [in addition to 1 pt for Loss]
Dark Arena Kill =3D +10 pts [in addition to +2 pts for Win]
Dark Arena Death =3D -5 pts [in addition to 1 pt for Loss]
Revenged Blood Feud =3D +5 pts [successful Revenged Blood Feud provides Death Fest
contestants the opportunity to cancel out 3 pts for Death and 1 pt for Loss; while
gaining +1 pt overall for the Revenged Blood Feud in addition to the +2 pts for Win]

    DEATH FEST PRIZES will be awarded to the Top Ten Death Fest Stables on the basis
of Total Points*** accumulated during the 15 rounds of competition as follows:

1.  Favorite Weapon Knowledge for 1 (one) warrior ranked Initiate or higher on the
Final Round to be revealed by RSI to each of the Top Ten Death Fest Stables
2.  Renaming of Dark Arena Monsters and NPCs [yet to be determined according to how
many DA Monsters and NPCs are available in DM 59 for Renaming]
3.  The Top Five Death Fest Stables will receive New Team Rollup Certificates as
follows:  1st (10), 2nd (8), 3rd (6), 4th (4) and 5th (2)
4.  Renaming Illis Arena for 6 months plus Receiving 6 months Free Play courtesy of
RSI will be awarded to the manager of the 1st Place Death Fest Stable
5.  Discussions are underway regarding a possible Special Award granted to the Illis
Iron Stable qualifiers who compete in 67 of a possible 75 fights during the course of
the 15 consecutive rounds of the Death Fest [Key Factor is How Many (?) stables will
be competing in the Death Fest without drawing away participation by current managers
in the remaining slow arenas!]  Therefore, it is important for all managers entering
stables in DM 59 for the upcoming Death Fest to contact RSI as soon as possible
regarding their participation in this contest so that a Final Ruling on the proposed
Illis Iron Stable Award can be issued by RSI.

***TieBreaker is determined on the Final Round by the DM 59 Newsletter Recognition
Rankings.  The stable with the Highest Ranked Active Gladiator is granted the
decision.  [Example: Warrior A and Warrior B are both listed in the Recognition
Rankings with 87 pts; however, because Warrior A is listed in the Recognition
Rankings ahead of Warrior B, then Warrior A is granted the TieBreaker Decision for
His/Her stable!]

     Opening Round Team Spotlight Bonus [minimum 15 paragraphs!]  Each Delarq Death
Fest competitor who writes a Team Spotlight featuring their Stable (Name) and
Managerial Alias [Gladiatorial Names Optional] in regards to competing in the Delarq
Death Fest will receive 25 pts added to His/Her opening round score.
     Illis Iron Stable Bonus [in addition to the proposed award awaiting RSI
approval!]  Any manager whose stable competes in at least 67 of the possible 75
fights during the 15 rounds of Death Fest receives 25 points added to His/Her final
overall score [this allows each stable the cushion of missing one round of
competition; plus up to 3 additional fights due to waiting for replacement rollups
from Deaths suffered either in Tourneys or during the Death Fest contest in DM 59
over the course of 15 rounds of competition!]

Delarq Death Fest
Hosted by Hammer
[Who Else?]

25 May 2004
                                 TEN TURNS OF HELL:
                        The KLK Capture The Flag Competition

In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition.  The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:)  We are announcing this contest early to allow managers time to prep.

     -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
     -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
     -- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
     -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
     -- If you hold your own flag on an inactive warrior you receive NO POINTS that
     -- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
     -- Scoring as follows for each turn:
          2 pts -- possession of your own team flag
          1 pt -- possession any other flag
          1 pt -- for each win
          1 pt -- for each kill
          1 pt -- for each award you receive in the newsletter
     -- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
     -- Tie-Breaker goes to the team that had the most points from flags.
     -- If still tied the tie-breaker will be the team that had the most points from
kills.  (It's the Delarq way.)
     -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)

Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
       DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*

* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.

     How's that for paying out? (grin)  Even if you think that it's all about the TC,
these prizes should be enough to draw you in.  (You know who you are.)
     I hope to see friend and foe alike come to Jhans.  Legion, Froths, and all the
others...this is your personal invite.  Can you win?  Can you survive 10 turns of
Hell in Jhans?
     Note:  Special thanks to RSI for helping make this contest possible.  Thanks

KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life

                                  LAST WEEK'S FIGHTS

FROTH'RELLA was butchered by BLACK ORC in a 1 minute bloody Dark Arena fight.
HERBIE was dispatched by STONE GOLEM in a 3 minute gruesome Dark Arena battle.
GREW SOME GRUE subdued RHAYNE in a dull 5 minute Bloodfeud fight.
PISTONS MCGUIRE devastated OSPRY in a 1 minute one-sided Challenge contest.
HOLY SCHLITZ was defeated by RUBIX CUBESTEAK in a 1 minute Challenge match.
OSTRICH devastated WHIPPED TOPPING in a 1 minute one-sided Challenge duel.
EGGS OVERLY EASY was bested by BETHANNE GRACE in a 2 minute Challenge match.
CHICKEN TIGHT JEANS devastated SATURN in a 7 minute one-sided Challenge competition.
BIFF RULES outwaited TERRIERS in a 9 minute gruesome Challenge duel.
BOTOX BARBIE was defeated by SWAN in a 1 minute Challenge duel.
GREAT BARRIER BEEF won victory over S&M&MS in a 3 minute novice's Challenge fight.
REX X was unbelievably bested by BARRIFFS in a 4 minute novice's Challenge bout.
THE VEAL DEAL devastated BIG GULP in a 1 minute mismatched Challenge conflict.
TORA HAMLIN demolished SADISTA FAIRBORNE in a 1 minute mismatched Title match.
MARS overpowered M. CHARDINEE in a 1 minute mismatched conflict.
JEHU was overpowered by PORTERHOUSE ARREST in a 1 minute one-sided duel.
FEDERAL CUFFLINK lost to KING FISHER in a 1 minute fray.
JEALOUSY overpowered FRATSFAN NOBLE in a 1 minute mismatched brawl.
FALCON was devastated by DISCOMFORT ZONE in a 1 minute one-sided fight.
MISUNDERESTIMATED subdued SALEM'S OCELOT in a 2 minute novice's bout.
FROG OF WAR overpowered BLUE SARAN WRAP in a 1 minute mismatched fight.
FROTHAHOLIC unbelievably bested CRAZY PIERRE in a 3 minute novice's contest.
STICKER SHOCK defeated LUPUS CANIVORA in a popular 1 minute novice's duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                  10         WALL OF STEEL     31 -  13 -  3      70  |
|TOTAL PARRY                      7         BASHING ATTACK    24 -  19 -  1      56  |
|SLASHING ATTACK                  4         STRIKING ATTACK   12 -  11 -  1      52  |
|BASHING ATTACK                   4         TOTAL PARRY       28 -  27 -  0      51  |
|WALL OF STEEL                    4         PARRY-STRIKE      22 -  25 -  1      47  |
|PARRY-STRIKE                     4         AIMED BLOW        16 -  21 -  1      43  |
|PARRY-LUNGE                      3         LUNGING ATTACK    33 -  46 -  3      42  |
|AIMED BLOW                       3         SLASHING ATTACK   12 -  19 -  0      39  |
|STRIKING ATTACK                  3         PARRY-LUNGE        9 -  17 -  0      35  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      2 -   6 -  0      25  |

Turn 434 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    3 -  1     AIMED BLOW         1 -  2         3  WALL OF STEEL  
BASHING ATTACK     3 -  1     LUNGING ATTACK     2 -  8         3  BASHING ATTACK 
WALL OF STEEL      3 -  1     PARRY-RIPOSTE      0 -  0         3  LUNGING ATTACK 
TOTAL PARRY        5 -  2     STRIKING ATTACK    0 -  3         1  PARRY-LUNGE    
PARRY-LUNGE        2 -  1                                       1  PARRY-STRIKE   
PARRY-STRIKE       2 -  2     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    TORA HAMLIN 3983           15   5  1  103 WANDERERS (329)
BASHING ATTACK   MARS 3989                  11   5  0   84 WANDERERS (329)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-STRIKE     WHIPPED TOPPING 4045        4   3  0   43 LOOD FOOD (367)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is TORA HAMLIN 3983.  The most popular warrior this 
turn was S&M&MS 4103.  The ten other most popular fighters were REX X 4114, HERBIE 

The least popular fighter this week was SATURN 3990.  The other ten least popular 
fighters were GREW SOME GRUE 4124, RHAYNE 4009, BIFF RULES 4015, BLUE SARAN WRAP 

The following warriors will travel to AD after next turn:


                  MAIL-IN TOURNEY XXXVII

FRESHMEN TOURNEY                       W  L  K         TEAM NAME            
SKOWIE 3780 (13-3-0)                   5  3  1         SPRINGFIELD XIII     

CHALLENGERS TOURNEY                    W  L  K         TEAM NAME            
ARTEMIS 3675 (12-8-1)                  4  3  0         LADY OF THE MOON     
SELENE 3676 (12-5-0)                   4  3  0         LADY OF THE MOON     

CHAMPIONS TOURNEY                      W  L  K         TEAM NAME            
JEHAN 2262 (11-8-2)                    4  3  0         FLAGG'S FIVE         
NYPD 3886 (12-5-0)                     4  3  0         FLAGG'S FIVE         

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
OSTRICH 3970 (8-7-0)                   2  3  0         BIRDS                

INITIATES TOURNEY                      W  L  K         TEAM NAME            
YELLOW BRICK TOAD 4018 (3-1-0)         6  3  0         HELPLESS ANIMALS     

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
PISTONS MCGUIRE 3926 (3-1-0)          10  3  0         HELTER SKELTER       
HERGROM 4069 (2-1-0)                   5  3  0         CHAZZARIUM           
PORTERHOUSE ARREST 4059 (3-1-0)        5  3  0         GLAD TO MEAT YOU     
BOTOX BARBIE 3928 (2-0-0)              4  3  0         HELTER SKELTER       
RUBIX CUBESTEAK 4061 (4-0-0)           4  3  0         GLAD TO MEAT YOU     
LION RINGER 4014 (3-1-1)               3  3  0         WOLF PACK            
RONNY HANNA 4071 (2-1-0)               3  3  0         CHAZZARIUM           
BIFF RULES 4015 (3-1-0)                1  3  0         WOLF PACK            
CHICK MAGNATE 4070 (0-3-0)             1  3  0         CHAZZARIUM           
CHICKEN TIGHT JEANS 4080 (3-1-0)       1  3  0         GLAD TO MEAT YOU     
WHITE RABBIT 3994 (3-1-0)              1  3  0         WONDERLAND           

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
SWAN 4107 (0-0-0)                      1  3  0         BIRDS                

ADM FOOLS TOURNEY                      W  L  K         TEAM NAME            
MATA HARI 3812 (34-23-0)               1  3  0         FIST OF FIVE         

FRESHMEN FOOLS TOURNEY                 W  L  K         TEAM NAME            
PELICAN 3949 (15-6-0)                  0  3  0         BIRDS                

ADEPTS FOOLS TOURNEY                   W  L  K         TEAM NAME            
RICK EMMETT 3932 (0-0-0)               1  3  0         METAL GODS           

INITIATES FOOLS TOURNEY                W  L  K         TEAM NAME            
OSPRY 3988 (3-4-1)                     2  3  0         BIRDS                

APPRENTICES FOOL TOURNEY               W  L  K         TEAM NAME            
EGGS OVERLY EASY 4044 (1-3-0)          2  3  0         LOOD FOOD            
KING FISHER 4005 (1-3-0)               2  3  0         BIRDS                
FALCON 4004 (0-1-0)                    1  3  0         BIRDS                
FERRETOLOGY 4019 (3-1-0)               1  3  0         HELPLESS ANIMALS     
TORCH MY MONKEY 4067 (1-2-0)           1  3  0         CHAZZARIUM           
BARNICLE BILL 4000 (2-1-1)             0  3  0         BLITZKRIEG