DUEL 2 NEWSLETTER Date : 06/22/2004 Duedate: 07/05/2004 KATI-TEI ARENA DM-41 TURN-436 This Weeks Top Honors THE DUELMASTER IS SADISTA FAIRBORNE MEMPHIS MAFIA (360) (41-4006) [8-3-0,98] Chartered Recognition Leader Unchartered Recognition Leader SADISTA FAIRBORNE WHIPPED TOPPING MEMPHIS MAFIA (360) LOOD FOOD (367) (41-4006) [8-3-0,98] (41-4045) [6-3-0,66] Popularity Leader This Weeks Favorite MARS RHAYNE WANDERERS (329) MEMPHIS MAFIA (360) (41-3989) [12-6-0,74] (41-4009) [7-4-2,36] THE CURRENT TOP TEAM MEMPHIS MAFIA (360) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. MEMPHIS MAFIA (360) 53 2. THE FORSAKEN (374) 45 MEMPHIS MAFIA (360) 3. OLD SCHOOL (368) 8 Unchartered Team 4. LOOD FOOD (367) 7 5. CLAN BATTLEAXE (232) 7 THE FORSAKEN (374) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0*THE FORSAKEN (374) 3 1 2 75.0 1/ 3 MEMPHIS MAFIA (360) 8 5 0 2- 1*THAT'S MY BUSH! (373) 19 11 2 63.3 2- 1*GLAD TO MEAT YOU (370) 7 1 0 3- 2*GLAD TO MEAT YOU (370) 22 13 0 62.9 3- 2*THAT'S MY BUSH! (373) 7 3 1 4/ 3 MEMPHIS MAFIA (360) 30 21 2 58.8 4/ 4 WANDERERS (329) 6 9 0 5/ 0 READY AND ABLE (333) 11 10 0 52.4 5/ 7 BIRDS (286) 5 7 1 6- 4*BLITZKRIEG (359) 12 12 3 50.0 6/ 5*LOOD FOOD (367) 4 6 0 7/ 6 BIRDS (286) 63 65 5 49.2 7/ 6 OLD SCHOOL (368) 4 10 1 8- 7*HELPLESS ANIMALS (362) 14 15 0 48.3 8/ 0*THE FORSAKEN (374) 3 1 2 9/ 8 WANDERERS (329) 303 346 7 46.7 9/10 CLAN BATTLEAXE (232) 2 0 0 10- 9*WOLF PACK (361) 12 14 1 46.2 10- 9*HELTER SKELTER (350) 2 2 0 11/10 CLAN BATTLEAXE (232) 122 148 12 45.2 11/ 0 READY AND ABLE (333) 1 0 0 12/11*LOOD FOOD (367) 15 22 0 40.5 12-12*WOLF PACK (361) 1 1 0 13-12*HELTER SKELTER (350) 10 16 0 38.5 13- 8*HELPLESS ANIMALS (362) 1 1 0 14/13 OLD SCHOOL (368) 13 36 1 26.5 14-13*BLITZKRIEG (359) 1 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The North Woods #5 ]H[ + ---:--- + ]H[ + Somewhere between North Fork and Kurukar: It was hot in the woods, stuffy, humid. Even on this "road" the sky was invisible. The trees met above the track in a way that would have been more appropriate in a rain forest. What light seeped through was dull and directionless. Captain Zarthynes had gone off to consult with the Shew, Gabaldan, about something, leaving Jack Wolfspider, Nhavarl, and Norpramine to continue on their own. "Although how Zarthynes thinks he's going to FIND Gabaldan in this muck is more than I can guess," Norpramine muttered. "I'm not even sure what direction we're going!" "North northeast," Nhavarl answered promptly. When his companions looked disbelieving, he shrugged. "I just know. It's a gift." "So long as it gets us to Kurukar, I don't care how he does it," Jack Wolfspider said. He whacked at a vine that dangled into their path. It was unnecessary, they could have passed it easily on either side, but as an expression of attitude...well, none of them were arguing with Jack today. Norpramine, in the lead, paused and raised a hand to stop the other two. "Something up ahead--more light coming through." "A clearing," Nhavarl said. The Rirorni nodded and moved up beside the Med. "Good! I get claustrophobic with all these trees and no sky." Jack came up on Norpramine's other side. "You can hear someone...cutting wood with an axe, I think. No, chopping back brush. We're probably coming onto a plantation." "Karnhorn?" Jack shrugged. "Maybe, maybe not. The Harkene tribes in this area plant, sometimes. And we're not right up to Kurukar's territory." "Best we stay out of sight, regardless," Norpramine said after a moment. "No going out into the sunlight." Nhavarl sighed. "We take no chances," Jack said harshly. "This is too important." The trail they were following didn't cooperate but ran straight to the clearing. The three gladiators stood just inside the cover of the trees for a moment, watching people hoe some crop that came waist-high and was almost bushy. They weren't farmers themselves and had no idea what the crop might be. Not that it mattered. Other farm workers were hacking brush along the edges of the clearing, none of them on the side of the clearing where the trail crossed. "We'll have to leave the trail to go around." Norpramine sighed. "We'll probably get lost." "We can do this," Jack said quietly. He turned and moved into the forest. Which rapidly became swampy. "We WILL get lost," Nhavarl wailed, grabbing a branch for support while he pulled one foot out of knee-deep muck. "I can keep track of north, but that won't be enough! There aren't any PATHS through here." + ]H[ + ---:--- + ]H[ The North Woods #6 ]H[ + ---:--- + ]H[ + On the Trier off northwestern Alastari: Lockheart looked back at the pursuing ship from Kurukar again. It was closer. And moving in fast. "Isn't there anything else we can do to move faster?" he asked. "You could jump overboard." Lockheart glanced at his teammate quickly. Tindel seemed quite serious. Tindel grinned. "It'd lighten the ship," he explained, "and that would help our speed. Of course, it wouldn't help YOU much, but there isn't anything else we can spare...." "That isn't funny, Tindel!" Tindel shrugged. "Better hang onto something now," he warned, indicating the water ahead of them with a slant of his head. "I think we can get through there, but I'm not sure, and if we hit a bar, the jolt could throw you overboard." Lockheart grabbed the nearest rope with both hands. "What about the Kurukarns?" He looked back uneasily. "They're picking up a lot of speed, and they're getting really close. What if they ram us before we reach the shallows?" "Then we're in trouble. There's always a risk somewhere." He slammed them onto another course suddenly, his small boat almost skidding on the water, then slammed the tiller back the other way. Lockheart, hanging a lot closer to the water than he really wanted to, saw something dark not far below the surface, ahead of them, then to the side, and then behind. It seemed more like the mud-bar--if that's what it was--moving around them than vice versa. He could hear the drummer setting the rowing rhythm on the Kurukarn boat behind them, had been hearing it without paying attention for several minutes, but now it suddenly changed, slowing. Someone with a megaphone was screaming orders. Tindel swerved their boat again. Someone on the bow of the other ship yelled and shook a fist at them. Lockheart grinned and considered tossing a rude gesture their way as the warship slowed and turned sideways. The oars on one side began to churn up muddy water. The warship's progress slowed noticeably. Lockheart whooped. This was going to work! The Kurukarn ship glided another few yards and then stopped. The rowers flailed, stirring up pure mud. Lockheart grinned. And nearly fell overboard when Tindel's boat struck a bar, too. Tindel cursed. "Grab one of those poles and try to push us off!" He busied himself with sail and steering oar. "What's the rush?" Lockheart asked, lowering the pole over the side. When it hit the mud, it released an amazing stink. "It isn't like they're any better off than we-- Oh, shit." Their pursuers, seeing that the Convincian boat had grounded, too, were climbing out of their own vessel and floundering through the mud and shallow water. It would have been funny to watch, if they hadn't all been carrying cutlasses. * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.) DM 11 ARUAK CITY (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 491): I ATE MY WORM of I BENT MY WOOKIE (The Muffin Man, mgr.) DM 22 SOLVEN (turn 484): TERMINATOR of SAVAGE HEARTS 2 (Silver Stroke, mgr.) DM 24 ZORPUNT (turn 480): CROCONAW of WATER DECK (Destitute Noble, mgr.) DM 25 LYRATILAN (turn 480): WRATH OF DOOM of REDSANDSBLACKDEATH (Cosmo Frothingslosh, mgr.) DM 26 CALEAM (turn 481): FLIMSY of WARCKERS (Papaiz, mgr.) DM 30 IAYE (turn 476): DARK CHOCOLATE of RED DOG GANG (Leeta, mgr.) DM 40 ZENSU (turn 442): LEADFOOT of TACO GODS (The Oracle, mgr.) DM 41 KATI-TEI (turn 435): MARS of WANDERERS (Leeta, mgr.) DM 46 ARDIVENT (turn 428): BERKE of DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 192): STRING BEAN JEAN of THE FURIOUS FIVE (Generalissimo Puerco, mgr.) DM 60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.) DM 63 AMEN-TEI (turn 329): LOCKHEART of SAFE HAVEN (Keldon Blackfang, mgr.) DM 71 KYR'TERR (turn 147): CHEROKEE of CHIEFS' ELITE (Matrix, mgr.) ADM 105 ANDORAK (turn 376): MONICA VIRTUESHIELD of KNIGHTS OF VIRTUE from ARUAK CITY (JRK, mgr.) Top Teams --------- DM 8 ARKERS (turn 245): TEN TON TOGAS (Keldon Blackfang, mgr.) DM 11 ARUAK CITY (turn 491): BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 491): THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 480): WATER DECK (Destitute Noble, mgr.) DM 25 LYRATILAN (turn 480): CHAUCERS WORDS (Berylstar, mgr.) DM 26 CALEAM (turn 481): WARCKERS (Papaiz, mgr.) DM 30 IAYE (turn 476): LOVE LETTERS (The Sentinel, mgr.) DM 40 ZENSU (turn 442): TACO GODS (The Oracle, mgr.) DM 41 KATI-TEI (turn 435): GLAD TO MEAT YOU (Alfredo Frothingslosh, mgr.) DM 46 ARDIVENT (turn 428): DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 192): ASSASSIN NATION (Ghab, mgr.) DM 60 LOOPHOLES (turn 340): WILD CARDS (Snotman, mgr.) DM 63 AMEN-TEI (turn 329): SAFE HAVEN (Keldon Blackfang, mgr.) DM 71 KYR'TERR (turn 147): CHIEFS' ELITE (Matrix, mgr.) ADM 105 ANDORAK (turn 376): RISEN FROM THE DEAD (LHI, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.) GREY FOX of A.K.A. (?, mgr.) DM 11 ARUAK CITY (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.) SKYWISE of ELFQUEST (Armalias, mgr.) (turn 490): DOG-TIRED of BULLDOGS (Kennelworth, mgr.) DM 22 SOLVEN (turn 484): KANGAROO KATE of THE ZOO (Leeta, mgr.) (turn 483): RUMSFELD of THE REPUBLICANS (The Judge, mgr.) DM 40 ZENSU (turn 441): TERIS of BEYOND THE PALE (Leeta, mgr.) DM 41 KATI-TEI (turn 434): TORA HAMLIN of WANDERERS (Leeta, mgr.) DM 46 ARDIVENT (turn 427): ZACK of HARDTIMESINBABYLON (Technogeek, mgr.) DM 52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.) DM 60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.) (turn 339): TRIPLICATE THUNDER of WILD CARDS (Snotman, mgr.) LORD OF THE O RINGS of WILD CARDS (Snotman, mgr.) BRAK of THE UNDERWORLD (Proximo, mgr.) DM 71 KYR'TERR (turn 146): TOMB of SHADOW GOLD (Shadowgate, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. You've got to get your head out of the sand if you want to beat me, Ostrich. I'm not some pushover. Mars SPY REPORT It's me, The Unknown Spymaster, back to give you this week's Spy Report. Sit back in your seats and we'll have more fun than a barrel of Zontanis. We now have a new top team for all of you guys to dogpile on. MEMPHIS MAFIA now holds the crown and they are betting they can keep it. It was a tough week for HELPLESS ANIMALS, to drop 5 places in the rankings. Call it luck at the right time or bribes in the right hands, but the new team THE FORSAKEN scored a 3-1-2 record this week. Hey everybody, watch out for WHIPPED TOPPING, who flew up 18 points in the rankings after mashing OSTRICH like a melon. Keep your eye on this beast. Ya know, some days it doesn't pay to walk out on the sands. OSTRICH was defeated by WHIPPED TOPPING and drops 14 points. In front of all the crowds, SADISTA FAIRBORNE took the Duelmaster's crown for hers own. I give the bum two weeks. Can you believe they are paying me 10 gold to deliver this stuff? But enough of that bunch, let's get on to the wimps who like to avoid battle! Did you hear that GLAD TO MEAT YOU was most avoided team this week? Well, knowing the personal hygiene of GLAD TO MEAT YOU's warriors, I'm not surprised! And you guys like to boo me? Well, unsling your rasberries, cause MEMPHIS MAFIA beats feet every time GLAD TO MEAT YOU smiles at them. Try farming, eh? Well dang howdy, but if challenges were votes, JEHU would be president. Although it may be a contest he doesn't want to win. Being a spy is great--other people die and you spend the rest of the day drinking to their memory. Better tanked than dead! Proving again that KATI-TEI is not rated G, OSPRY of the BIRDS slew the warrior BIG GULP in a rather bloody bout. Let's look for a bloodfeud. Knowing when to use the right tactics at the proper time is a very important step on the road to Duelmaster. Well, that wasn't too bad; Alarond told me that the people in KATI-TEI have no sense of humor. Or maybe that they were senseless. Okay, so I may not be the world's best comedian, but then you guys aren't the world's best warriors. Its been fun, and I'm sure you enjoyed it (boos). Now that I've got you worked up for Snide Clemens, I'll be leaving-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME SADISTA FAIRBORNE 4006 8 3 0 98 MEMPHIS MAFIA (360) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -KIAR JUN 3656 16 1 0 106 CLAN BATTLEAXE (232) CHAMPIONS W L K POINTS TEAM NAME -DISCOMBOBULATE 3730 8 1 1 83 CLAN BATTLEAXE (232) MARS 3989 12 6 0 74 WANDERERS (329) CHALLENGER ADEPTS W L K POINTS TEAM NAME WHIPPED TOPPING 4045 6 3 0 66 LOOD FOOD (367) JEALOUSY 4007 7 4 0 65 MEMPHIS MAFIA (360) -PORTERHOUSE ARREST 4059 5 1 0 62 GLAD TO MEAT YOU (370) ADEPTS W L K POINTS TEAM NAME JEHU 3963 13 15 1 55 WANDERERS (329) HOLY SCHLITZ 4052 6 4 1 53 OLD SCHOOL (368) DIRK 3786 6 2 0 53 READY AND ABLE (333) BETHANNE GRACE 3984 12 10 1 51 WANDERERS (329) OSTRICH 3970 9 11 0 48 BIRDS (286) -RUBIX CUBESTEAK 4061 6 0 0 44 GLAD TO MEAT YOU (370) EGGS OVERLY EASY 4044 3 5 0 42 LOOD FOOD (367) -CHICKEN TIGHT JEANS 4080 5 2 0 39 GLAD TO MEAT YOU (370) OSPRY 3988 4 7 2 38 BIRDS (286) -PISTONS MCGUIRE 3926 5 1 0 37 HELTER SKELTER (350) RHAYNE 4009 7 4 2 36 MEMPHIS MAFIA (360) CHALLENGER INITIATES W L K POINTS TEAM NAME -THE VEAL DEAL 4104 3 1 0 33 GLAD TO MEAT YOU (370) -YELLOW BRICK TOAD 4018 3 2 0 31 HELPLESS ANIMALS (362) SATURN 3990 5 13 0 28 WANDERERS (329) -FERRETOLOGY 4019 4 1 0 28 HELPLESS ANIMALS (362) -MISUNDERESTIMATED 4086 3 3 0 28 THAT'S MY BUSH! (373) -RING LEADER 4099 3 0 0 27 BLITZKRIEG (359) -MR. SALTY 4072 3 1 0 25 LOOD FOOD (367) -BARRIFFS 4089 4 2 0 24 THAT'S MY BUSH! (373) -FROG OF WAR 4085 3 2 0 24 HELPLESS ANIMALS (362) ARRIVED 3787 2 0 0 24 CLAN BATTLEAXE (232) INITIATES W L K POINTS TEAM NAME -FEDERAL CUFFLINK 4087 5 1 0 23 THAT'S MY BUSH! (373) GREW SOME GRUE 4124 3 1 0 23 OLD SCHOOL (368) -FROTHAHOLIC 4112 4 0 0 22 MEMPHIS MAFIA (360) -LION RINGER 4014 3 1 1 22 WOLF PACK (361) CUTIE MCWHISKERS 4128 2 0 0 22 MEMPHIS MAFIA (360) -TERRIERS 4088 4 2 2 21 THAT'S MY BUSH! (373) -DISCOMFORT ZONE 4090 3 3 0 21 THAT'S MY BUSH! (373) FALCON 4004 1 4 0 21 BIRDS (286) -BOTOX BARBIE 3928 2 2 0 20 HELTER SKELTER (350) -BIFF RULES 4015 4 2 0 19 WOLF PACK (361) -SWAN 4107 1 1 0 18 BIRDS (286) INITIATES W L K POINTS TEAM NAME -KING FISHER 4005 2 5 0 17 BIRDS (286) -BARNICLE BILL 4000 2 2 1 13 BLITZKRIEG (359) DEMADRED 4092 1 0 1 12 THE FORSAKEN (374) -SALEM'S OCELOT 4084 3 2 0 11 HELPLESS ANIMALS (362) RAHVIN 4094 1 0 1 11 THE FORSAKEN (374) -MINI-MANNY 4106 1 1 0 11 WOLF PACK (361) SAMMUEL 4091 1 0 0 11 THE FORSAKEN (374) -BATAAN 4001 2 2 1 9 BLITZKRIEG (359) -S&M&MS 4103 1 3 0 9 LOOD FOOD (367) -BDYY 3997 2 2 0 8 BLITZKRIEG (359) -GREAT BARRIER BEEF 4111 2 2 0 8 GLAD TO MEAT YOU (370) -STICKER SHOCK 4121 1 1 0 7 HELTER SKELTER (350) -TALON 3743 0 3 0 7 READY AND ABLE (333) -FROTHENSTEIN 4100 1 2 0 5 BLITZKRIEG (359) -REX X 4114 0 3 0 3 HELTER SKELTER (350) BLUE SARAN WRAP 4126 0 3 0 3 OLD SCHOOL (368) -LUPUS CANIVORA 4122 0 2 0 2 WOLF PACK (361) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? THE HONEST MERCHAN 10 0 1 0 1 HOLY SCHLITZ 4052 436 NONE FODDER 4093 0 1 0 THE FORSAKEN 374 DARK CHAMPION 24 436 NONE BIG GULP 4047 2 7 0 LOOD FOOD 367 OSPRY 3988 436 CRAZY PIERRE 4125 0 3 0 OLD SCHOOL 368 DEMADRED 4092 436 PRYOR ON FIRE 4110 1 3 0 OLD SCHOOL 368 RHAYNE 4009 433 REVENGED JALLOUSIE 4135 0 1 0 WANDERERS 329 RAHVIN 4094 436 PERSONAL ADS Chicken Tight Jeans -- I don't care, you're a freak. I loathe freaks. -- Saturn P.S. And your mother dresses you funny. Eggs Overly Easy -- (primly) Not for me, thanks just the same. -- Bethanne Grace Jealousy -- Wow, you really ARE cruel as the grave! -- Jehu P.S. I teach you three skills, and THAT is all you offer by way of a tip? Sadista Fairborne -- Experience counts. -- Tora Hamlin P.S. One, two, three.... 25 May 2004 TEN TURNS OF HELL: The KLK Capture The Flag Competition In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I am proud to announce the KLK Capture The Flag Competition. The competition will be held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already). :) We are announcing this contest early to allow managers time to prep. Rules: -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your team's 'flag' (he is your initial flag defender). -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn 463 is the turn scoring will begin. -- Fights involving flags are winners-take-all and a warrior can carry as many flags as he can win. -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their original team's lowest ranked warrior. -- If you hold your own flag on an inactive warrior you receive NO POINTS that turn. -- If a warrior graduates to AD holding flags starting on the next turn those flags will be defended by the lowest ranked warrior on the team of the graduating warrior. -- Scoring as follows for each turn: 2 pts -- possession of your own team flag 1 pt -- possession any other flag 1 pt -- for each win 1 pt -- for each kill 1 pt -- for each award you receive in the newsletter -- You may enter as many teams as you like (per RSI rules) but each team is its own entry. -- Tie-Breaker goes to the team that had the most points from flags. -- If still tied the tie-breaker will be the team that had the most points from kills. (It's the Delarq way.) -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd (based on highest point totals) Prizes: (what you've been waiting on) 1st -- 3 know favorites potions* DA warrior named after winning manager 2nd -- 2 know favorites potions* 3rd -- 1 know favorites potion* * These are full favorite potions (weapon, rhythms and tactics) and can only be used on warriors with at least 4 FE. How's that for paying out? (grin) Even if you think that it's all about the TC, these prizes should be enough to draw you in. (You know who you are.) I hope to see friend and foe alike come to Jhans. Legion, Froths, and all the others...this is your personal invite. Can you win? Can you survive 10 turns of Hell in Jhans? Note: Special thanks to RSI for helping make this contest possible. Thanks guys! Bookie KLK Alliance Director Jhans' Board of Tourism Warden of the Froth Circle (grin) D.R.C. 4 Life 16 June 2004 Death Fest Begins July 29/DM 59 T-172 "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena exclusively for a period of six months to those Death Fest contestants who fight their stables at least 67 times out of a possible 75 during the 15 rounds of Death Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable Award at the conclusion of the Death Fest and those qualifying managers send a New Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other arenas where they have active stables!" Hammer felt a certain sense of satisfaction as he studied the ghoulish grin spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission papers authenticating the arrangement agreed upon by the two parties presiding. "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow Arena with at least 20 New Stables by the Managers who fight their stables at least 67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables managed by the Illis Iron Stable Award Winners that there must be at least 15 stables Active each cycle. That is a fair bargain for the opportunity to battle for the Duelmaster Throne each of those six months before Other New Stables are allowed to enter Delarq Tor." This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 fights out of a possible 75; then for the price of running a stable in a Regular Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow Arena on November 3rd, 2005. Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron Stable Award Winners enough time to be registered with the Gladiatorial Commission; whereupon they would be able to submit a New Team Roll Up to the GC to start a New Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor right out of the gate with the November 3rd 2005 T-1 Debut Opening Round. Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death Fest Designation for which Top Ten Finishers re-name which characters!] Lord Na-Sul could not hide his delight at the prospects of Death being re- delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to the Profits to be made by the local Illis business merchants and surrounding community from the Anticipated Influx into Illis by the Veteran and Newbie Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest. Nor could Hammer conceal his jubilation regarding the Call Across Alistari being Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to Fulfill their Delarq Dueling Destiny! REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to those who write a minimum 15 paragraph Team Spotlight [including Stable Name & Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!] "May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer/Death Fest Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension Family in DM 28 LAST WEEK'S FIGHTS FODDER was dealt death by DARK CHAMPION in a 2 minute Dark Arena fight. GREW SOME GRUE was bested by RHAYNE in a 2 minute novice vs. expert Bloodfeud duel. EGGS OVERLY EASY was subdued by BETHANNE GRACE in a 1 minute Challenge fight. WHIPPED TOPPING vanquished OSTRICH in a 1 minute gory mismatched Challenge brawl. JEALOUSY overpowered JEHU in a crowd pleasing 1 minute mismatched Challenge match. BIG GULP was slaughtered by OSPRY in a 1 minute mismatched Challenge fight. MARS was overpowered by SADISTA FAIRBORNE in a 1 minute mismatched Title brawl. DIRK overpowered FALCON in a 1 minute uneven melee. HOLY SCHLITZ slaughtered THE HONEST MERCHANT in a 1 minute gory uneven duel. SATURN lost to ARRIVED in a slow 6 minute duel. CUTIE MCWHISKERS overpowered FRIENDLY CONSTABLE in a 1 minute uneven match. BLUE SARAN WRAP was overpowered by SAMMUEL in a 2 minute one-sided fight. CRAZY PIERRE was murdered by DEMADRED in a 1 minute mismatched competition. RAHVIN butchered JALLOUSIE in a 1 minute one-sided battle. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 7 WALL OF STEEL 28 - 16 - 2 64 | |TOTAL PARRY 4 STRIKING ATTACK 14 - 12 - 2 54 | |BASHING ATTACK 3 TOTAL PARRY 31 - 28 - 0 53 | |WALL OF STEEL 3 BASHING ATTACK 23 - 22 - 1 51 | |STRIKING ATTACK 3 PARRY-STRIKE 24 - 24 - 1 50 | |AIMED BLOW 2 AIMED BLOW 18 - 22 - 3 45 | |PARRY-STRIKE 2 LUNGING ATTACK 37 - 50 - 4 43 | |PARRY-LUNGE 1 SLASHING ATTACK 14 - 20 - 0 41 | |PARRY-RIPOSTE 0 PARRY-RIPOSTE 2 - 5 - 0 29 | |SLASHING ATTACK 0 PARRY-LUNGE 7 - 19 - 0 27 | Turn 436 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 2 - 0 LUNGING ATTACK 3 - 4 4 LUNGING ATTACK BASHING ATTACK 2 - 1 STRIKING ATTACK 1 - 2 2 BASHING ATTACK WALL OF STEEL 2 - 1 PARRY-LUNGE 0 - 1 2 STRIKING ATTACK PARRY-STRIKE 1 - 1 PARRY-RIPOSTE 0 - 0 1 TOTAL PARRY TOTAL PARRY 2 - 2 SLASHING ATTACK 0 - 0 1 PARRY-STRIKE 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME BASHING ATTACK SADISTA FAIRBORNE 4006 8 3 0 98 MEMPHIS MAFIA (360) PARRY-STRIKE WHIPPED TOPPING 4045 6 3 0 66 LOOD FOOD (367) LUNGING ATTACK JEALOUSY 4007 7 4 0 65 MEMPHIS MAFIA (360) STRIKING ATTACK DIRK 3786 6 2 0 53 READY AND ABLE (333) WALL OF STEEL BETHANNE GRACE 3984 12 10 1 51 WANDERERS (329) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is MARS 3989. The most popular warrior this turn was FODDER 4093. The ten other most popular fighters were RHAYNE 4009, WHIPPED TOPPING 4045, JEALOUSY 4007, DIRK 3786, OSPRY 3988, HOLY SCHLITZ 4052, CUTIE MCWHISKERS 4128, BLUE SARAN WRAP 4126, DEMADRED 4092, and BETHANNE GRACE 3984. The least popular fighter this week was SATURN 3990. The other ten least popular fighters were ARRIVED 3787, JALLOUSIE 4135, CRAZY PIERRE 4125, FALCON 4004, MARS 3989, BIG GULP 4047, OSTRICH 3970, EGGS OVERLY EASY 4044, GREW SOME GRUE 4124, and RAHVIN 4094.