DUEL 2 NEWSLETTER

Date   : 04/22/2008    Duedate: 05/05/2008

KATI-TEI ARENA

DM-41    TURN-534

This Weeks Top Honors

THE DUELMASTER IS

RAMBLING OX
WANDERERS (329)
(41-4280) [23-16-1,92]

Chartered Recognition Leader   Unchartered Recognition Leader

RAMBLING OX                    LADY GRACE HAMMER
WANDERERS (329)                TEMPLARZ HAMMERZ (395)
(41-4280) [23-16-1,92]         (41-4355) [5-2-1,48]

Popularity Leader              This Weeks Favorite

RAMBLING OX                    GHETTO DEFENDANT
WANDERERS (329)                RADIO CLASH (394)
(41-4280) [23-16-1,92]         (41-4351) [8-4-1,46]

THE CURRENT TOP TEAM

WANDERERS (329)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. WANDERERS (329)             39
2. RADIO CLASH (394)           17      RADIO CLASH (394)
3. THE PLAGUE (93)              0      Unchartered Team
4. TEMPLARZ HAMMERZ (395)     -29
                                       TEMPLARZ HAMMERZ (395)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 RADIO CLASH (394)         22  14  2 61.1   1/ 3 WANDERERS (329)           7  8 0
 2/ 2*TEMPLARZ HAMMERZ (395)    18  17  3 51.4   2/ 2 RADIO CLASH (394)         6  3 0
 3- 3 THE PLAGUE (93)          242 239 17 50.3   3/ 1*TEMPLARZ HAMMERZ (395)    6  9 0
 4/ 4 WANDERERS (329)          553 570 13 49.2   4- 4 THE PLAGUE (93)           0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #3 ]H[ + ---:--- + ]H[ +

     They walked down the street as though nothing bad was expected.  It was hard to
do, not to peer too closely into alleys and doorways, not to draw his sword and hold
it at the ready.  Not the hardest thing Sedalia had ever done, there had been--
Well, this wasn't the time to delve into the past.  But not easy.  It seemed to him
that the White Tower had eyes that were boring into the back of his head, also.  He
wanted to turn and look, but did not.  Again, not an easy thing.  He huffed a laugh
at his thoughts.  When had things worth doing ever been easy?
     Gissanniah jabbed an elbow at him and hissed.
     Sedalia nodded slightly and moved his hand, casually, as though he wasn't
thinking about it, to rest on the hilt of his sword.  Without turning his head, he
cataloged all the obstacles he could see.  Trash cans and indistinct debris--the mist
had thickened and might be hiding anything--an old couch with someone sleeping on it,
something that might have been ancestral to a junkyard dog, lurking in an alley and
breathing... flame?  And, abruptly, half a dozen armed men.
     "Dacoits," Gissanniah said.  She sounded disgusted.  "Either of us could handle
them alone, but why waste the time?  You take the ones on the right, I'll get the
ones on the left."
     "Works for me," the senator murmured.  A sudden thrust, a sidestep and kick to
the knee, slash and recover.  "Nothing but daggers and clubs!  Pointless--"
     "Then they must be meant to distract us from something worse," his companion
countered, dealing with her own dacoits as easily.
     "A thrilling prospect I would be willing to forego."  Sedalia wiped his sword
blade clean on the shirt of one of his opponents and squinted into the fog.  "What
will it be, I wonder?  Lord Protectors driven by their oath?"
     Gissanniah shrugged, inspected her own sword to make sure it was clean, and
sheathed it.  "It could be monsters," she said.  "This whole place is rotten with
magic, so I assume getting some monsters here would be easy."
     Reminded of the maybe-dog he'd seen earlier, Sedalia looked around.  No sign of
it now.  Or of what he had thought was a body on the discarded couch.  "Wasn't there
someone on that--?"
     "Maybe, I don't remember, but if there was, well, I'm not surprised he left.
Let's go down this side street.  It doesn't look so obvious."
     "Certainly it would be the course of decision and good sense to leave," Sedalia
said, "but I thought him dead.  He looked dead."
     "Appearances can be deceiving, especially in a fog like this.  Directions, too."
Gissanniah hesitated, turning in place in search of landmarks at what had become an
intersection of two streets.
     Sedalia motioned her to silence and pointed down one leg of the fork.  Leaning
close, he murmured directly into her ear, "I think the ferry is that way, but be as
quiet as you can.  I want to discover whether we're being followed."
     They walked quickly for what felt like half an hour, no sound but their
footsteps disturbing the fog.  No footsteps behind them.  Sounds that might be the
wind, except that there was no wind.  A distant, anonymous murmur of city life.  A
bell tolling the hour.  Somewhere ahead of them, the mournful foghorn whistle of the
ferry.
     "Dagnabit.  We're going to miss today's boat," Sedalia said.  He was still
speaking softly, but the absence of footsteps behind them was reassuring.
     "Would they even let us on it?" Gissanniah asked.  "I seem to recall some kind
of security measures--guards checking people on and off."
     "Blast it, you're right.  I'd forgotten."  Sedalia hesistated.  It hadn't been
age that made him forget.  No, it couldn't have been.  "I've had a lot on my mind,"
he said.  "I suppose we might be able to bluff--  No, of course not.  If they're
looking for us, they'll have magic to help.  But there are other boats on the Isle.
I've seen them.  An excursion barge, I remember taking a ride on that years ago.
Fishing boats.  We'll just have to--"
     "I was down on the waterfront yesterday afternoon, after we talked to that
Master," Gissanniah said.  "I did see a couple of boats, little ones, but they were
tied to the dock, and people were talking about some kind of monsters being active in
the lake."  She paused as the narrow street they were on joined a wider one and
looked carefully both ways.  Jerked back, hissing.  "Guards--some kind of City Watch,
poking around into every doorway."
     "They may not be looking for us.  Were I the Master of the White Tower, I would
not want the situation--loyal Andorians not premitted to see the king!--made public."
     "He could've lied to them about why we're to be stopped," Gissanniah argued,
looking back along their route for some alternate path.  "And even if they aren't
looking for us particularly, so what?  There doesn't seem to be much of anybody else
out right now, maybe us being here would be suspicious in itself."
     "Just a fountain of good cheer this morning, aren't you?" Sedalia muttered.
"And guards or watchmen or whatever deemed capable of handling the populace of
Talahya--such a high proportion of lord protectors... I wouldn't want to figght them
if it could be avoided.  Even if we won, there'd be delay.  Publicity.  Rumors."  He
shuddered.  "If we do meet guards, can't avoid them," the senator said, "remember
this--give me a chance to talk to them and I can tie them in knots."
     Gissanniah laughed.  "I believe it!  Look, this alley seems like it might go
through."
     "Excellent!  Lead me to it!"

     The two gladiators stopped in another alley, leaning on the wall and panting.
Behind them, well behind, dogs barked.  But other than dogs and City Guards, there
had been no signs of life.
     "This is eerie," Gissanniah muttered.  "I've always heard that Talahya is packed
like fish in a tin, but we haven't seen ANYONE in the past couple of hours."
     "True.  Many possibilities occur to me," Sedalia said.  "All the way from
'Everyone's gone to the tourney' up to 'We've been shunted into a pocket universe
without other inhabitants'.  I could use some lunch," he added, "and a beer or two."
He straightened away from the wall and dusted off his suit, which was the worse for
fences climbed and alleys negotiated with more haste than care.  "This is
ridiculous."
     "Which part?"
     "Being trapped on the Isle.  We can't get anywhere near the waterfront, much
less the ferry dock.  When did Talahya become a cage?"
     "Maybe it's been one all along and nobody noticed."
     The senator grunted skeptically.  "Somebody would have noticed.  This has to be
recent."  He straightened his tie.  "We should keep moving.  We might get lucky."
     "As if!"  Gissanniah started to brush back her hair, then froze.  "That might be
it!"
     "What?  Surely you don't think Debby Tonte can help us?  A charming young lady,
true, but not a practical person--"
     "Lirin Kiv--"
     "The arena has been closed."
     "Yes, I know, Free Blades is using it now.  But I remember hearing that Lirin
Kiv, the town, had its own ferry.  Maybe it still does.  Of course, it might be
watched, too."
     "It won't hurt to look.  We're accomplishing nothing here," Senator Sedalia
said.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 295): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 591): CHIEF SITTING BULL of BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 591): MOLYNEUX of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 584): JEROME of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 580): MITCHELL PAIGE of MEDAL OF HONOR A3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 580): KEG STAND of BARHOPPERS (Apex, mgr.)
 DM  26 CALEAM (turn 577): MOLDRAUN of GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 573): KLINK of THE A'S -- LOSERS II (Malaquar, mgr.)
 DM  40 ZENSU (turn 542): ELDA MAINZ of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 533): RAMBLING OX of WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 524): CUTTER of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 242): BYRON of SITTEES (Barnabas, mgr.)
 DM  63 AMEN-TEI (turn 426): ATRION of THE EXILED ONES (Darklock, mgr.)
 DM  71 KYR'TERR (turn 196): AYE OF THE NEEDLE of HAZAARDS OF CLONGING (Crip, mgr.)
ADM 105 ANDORAK (turn 476): AXLY HIMSELF of GERFEL'S FRIENDS (Generalissimo Puerco)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 295): SMITHSONIAN (Curator, mgr.)
 DM  11 ARUAK CITY (turn 591): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 591): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 584): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 580): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 580): MASTERS OF SIN (Sin, mgr.)
 DM  26 CALEAM (turn 577): ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 573): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 542): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 533): TEMPLARZ HAMMERZ (Hammer, mgr.)
 DM  46 ARDIVENT (turn 524): THE BEARS II (Papa Bear, mgr.)
 DM  52 FRATSFA (turn 242): FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 426): THE EXILED ONES (Darklock, mgr.)
 DM  71 KYR'TERR (turn 196): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 476): SUPERIOR FORCES (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  11 ARUAK CITY (turn 591): SLEDGE of NEVERWAKE (Doc Steeke, mgr.)
                   (turn 590): SELIA STORM of KRILL CAVALRY (Jorja, mgr.)
                               SAFFRON SKUNK of ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 590): ABBOTT of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 584): JACKSON OF KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 580): MITCHELL PAIGE of MEDAL OF HONOR A3 (The Anarchist, mgr.)
 DM  26 CALEAM (turn 576): UP-CHUCKY of STEEL CRUSADE (Cassius Calvata, mgr.)
 DM  30 IAYE (turn 573): KLINK of THE A'S -- LOSERS II (Malaquar, mgr.)
 DM  46 ARDIVENT (turn 524): CADDO SCOT of BLUVALLEY WARRIORS (Jorja, mgr.)
                 (turn 523): NIVIX of INFERNAL LORDS (DeGotti, mgr.)
 DM  52 FRATSFA (turn 242): PAS DE QUARTIER of BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  71 KYR'TERR (turn 196): I OF THE KNEE DOLL of HAZAARDS OF CLONGING (Crip, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     This IS a plot.  I have to fight dwarves every time I turn around!  I can't do
it, I feel like I'm beating up on a kid.

                                    Rambling Ox

     This stupid Ox has got to get over his fixation on height as a valid criterion
in determining who can and cannot be fought.  Otherwise it will be a continual
handicap for him, and we actually wish him moderately well.

                                     Goban Steelsinger,
                                          Dwarf of Khalhums

                                      SPY REPORT

     Hail and well met warriors of KATI-TEI!  Know me for who I am, Zontani Sharp 
Eyes, Spymaster extraordinaire of all Alastari.  Former top team TEMPLARZ HAMMERZ was 
unseated this week as WANDERERS moved up from 3rd ranking to take the top spot with a 
4-1-0 record for the round.  VALARELLE caught the eye of many in the gladiatorial 
commission as she skillfully bested HOLY WATER HAMMER and was awarded 17 points in 
recognition.  In one of the week's more notable duels, VALARELLE put down HOLY WATER 
HAMMER, causing her to lose 14 points of recognition in the process.  Although 
VIRGINAL CONCUBINE made a valiant effort, it did not suffice to topple the reign of 
victorious RAMBLING OX.  No confirmation, but my sources claim that the top team has 
gained their position using magical aids.  Charmed weapons perhaps?   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.   
     Vendettas.  Bloodied blades and broken spears.  Indeed the city has seen more 
than its fair share of red in recent times.  Fate is a fickle mistress.  She showers 
the miserable with fortune but sets enemies against the victorious.  Remember this!   
     A thought before I go.  Each warrior practices one style, but must not the wise 
manager learn the secrets of them all?  Sadly warriors, now longer can I keep thy 
company nor savor the ale of thy fine city.  Depart I must and soon!  Till next we 
meet remember - the pen is mightier than the sword, but a maul is a different 
story!-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 RAMBLING OX 4280             23  16  1    92       WANDERERS (329)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 GUNS OF BRIXTON 4348          9   3  1    71       RADIO CLASH (394)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-EYES THAT BURN 4339           7   4  0    65       THE PLAGUE (93)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-RAISE THE ABYSS 4331          9   5  0    53       THE PLAGUE (93)
 LADY GRACE HAMMER 4355        5   2  1    48       TEMPLARZ HAMMERZ (395)
 GHETTO DEFENDANT 4351         8   4  1    46       RADIO CLASH (394)
 TERRINDAR 4340                6  12  0    36       WANDERERS (329)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 VALARELLE 4365                5   4  0    33       WANDERERS (329)
-BREAK STUFF 4344              4   3  0    32       THE PLAGUE (93)
 SIR HAMMER HAMMER 4352        3   4  1    31       TEMPLARZ HAMMERZ (395)
 STANLOY MEDAR 4369            6   1  0    28       WANDERERS (329)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 JANIE JONES 4349              5   7  0    22       RADIO CLASH (394)
-TRINITY REBORN 4337           5   6  0    21       THE PLAGUE (93)
 COMMUNION HAMMER 4356         5   2  0    21       TEMPLARZ HAMMERZ (395)
 GOTHELCINA 4376               2   2  0    18       WANDERERS (329)
 HOLY WATER HAMMER 4354        4   3  1    16       TEMPLARZ HAMMERZ (395)
 SIR KNIGHT HAMMER 4353        1   6  0     9       TEMPLARZ HAMMERZ (395)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Ghetto Defendant -- If your bathtub is in the ghetto, I am not surprised. --
Valarelle

Janie Jones -- Ah!  It's pleasant to have such an attentive student.  We should do
this again.  Or perhaps we should get together somewhere other than in the arena? --
Terrindar

Holy Water Hammer -- I suppose I should have been suspicious when your support crew
positioned the waterwheel and flume to feed into the arena.  I'm just too trusting.
-- Gothelcina

Sir Knight Hammer -- An interesting match.  Let's avoid it in the future, even though
we still have mirror records. -- Stanloy Medar

                                  LAST WEEK'S FIGHTS

RAMBLING OX devastated VIRGINAL CONCUBINE in a 1 minute mismatched Title fight.
GUNS OF BRIXTON vanquished LADY GRACE HAMMER in a 1 minute uneven battle.
TERRINDAR was subdued by GHETTO DEFENDANT in a 2 minute fight.
SIR HAMMER HAMMER was vanquished by AMBITIOUS GUARD in a 1 minute mismatched brawl.
HOLY WATER HAMMER was overpowered by VALARELLE in a 1 minute one-sided fight.
COMMUNION HAMMER bested FRIENDLY CONSTABLE in a 3 minute brawl.
JANIE JONES slimly lost to STANLOY MEDAR in a 3 minute fight.
SIR KNIGHT HAMMER was devastated by GOTHELCINA in a 1 minute mismatched match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|PARRY-LUNGE                      3         TOTAL PARRY        4 -   1 -  0      80  |
|AIMED BLOW                       2         SLASHING ATTACK   12 -   3 -  1      80  |
|PARRY-STRIKE                     2         AIMED BLOW        12 -   7 -  0      63  |
|LUNGING ATTACK                   1         WALL OF STEEL      9 -   6 -  0      60  |
|STRIKING ATTACK                  1         LUNGING ATTACK     8 -   7 -  0      53  |
|WALL OF STEEL                    1         PARRY-LUNGE       17 -  15 -  2      53  |
|PARRY-RIPOSTE                    1         PARRY-STRIKE       7 -   7 -  0      50  |
|SLASHING ATTACK                  1         BASHING ATTACK     4 -   4 -  1      50  |
|BASHING ATTACK                   1         STRIKING ATTACK    5 -   6 -  0      45  |
|TOTAL PARRY                      0         PARRY-RIPOSTE      7 -   9 -  0      44  |

Turn 534 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     PARRY-LUNGE        1 -  2         3  PARRY-LUNGE    
LUNGING ATTACK     1 -  0     PARRY-RIPOSTE      0 -  1         2  AIMED BLOW     
STRIKING ATTACK    1 -  0     SLASHING ATTACK    0 -  1         1  STRIKING ATTACK
WALL OF STEEL      1 -  0     BASHING ATTACK     0 -  1         1  PARRY-RIPOSTE  
PARRY-STRIKE       1 -  1     TOTAL PARRY        0 -  0         1  SLASHING ATTACK
                                                                1  LUNGING ATTACK 
                                                                1  BASHING ATTACK 
                                                                1  PARRY-STRIKE   

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  RAMBLING OX 4280           23  16  1   92 WANDERERS (329)
AIMED BLOW       GUNS OF BRIXTON 4348        9   3  1   71 RADIO CLASH (394)
SLASHING ATTACK  LADY GRACE HAMMER 4355      5   2  1   48 TEMPLARZ HAMMERZ (395)
PARRY-LUNGE      GHETTO DEFENDANT 4351       8   4  1   46 RADIO CLASH (394)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is RAMBLING OX 4280.  The most popular warrior this 
turn was GHETTO DEFENDANT 4351.  The ten other most popular fighters were TERRINDAR 
4340, JANIE JONES 4349, STANLOY MEDAR 4369, RAMBLING OX 4280, GUNS OF BRIXTON 4348, 
COMMUNION HAMMER 4356, GOTHELCINA 4376, VALARELLE 4365, LADY GRACE HAMMER 4355, and 
SIR HAMMER HAMMER 4352.

The least popular fighter this week was SIR KNIGHT HAMMER 4353.  The other ten least 
popular fighters were HOLY WATER HAMMER 4354, SIR HAMMER HAMMER 4352, LADY GRACE 
HAMMER 4355, VALARELLE 4365, GOTHELCINA 4376, COMMUNION HAMMER 4356, GUNS OF BRIXTON 
4348, RAMBLING OX 4280, STANLOY MEDAR 4369, and JANIE JONES 4349.

                                 THE STOMPING GROUNDS

The new all-basher arena will be in Seam, DM 20.  Only new teams (0FE) may 
participate.  The only rule is that all of your warriors must be bashers.

The first turn of the contest will be due on Monday, April 28.  It will be a slow 
turn-around arena.  If you wish to enter a team, please submit your new team and first 
turn strategies before then.  Only one team per manager, please.  

This arena will stay open indefinitely, providing there is interest (i.e., this is not 
a contest that runs a set number of turns, although there are prizes scheduled after 
the first 15 rounds).  For more information, see details in the first newsletter or on 
the forums. 

                                          -- RSI 

  Zeb Karan looked around the table at the rest of Dwes Eg's staff.  Arenamasters,

standby and Dark Arena warriors, stewards and infirmarians, even the maintenance crew.  
There was wine and beer on the side-table, even sandwiches, but no one was partaking.
      "Stop looking like your dog died," Lew Voth said.  He had once been the 
arenamaster of Sentern and had taken his turns overseeing the fights in Dwes Eg.  "We 
all knew this day would come.  When are they closing us down?"
      "Immediately after the tourney, according to the information I was given."
      "Short notice," Jame Rinvar, another arenamaster commented.
      "No offense intended, these things just creep up on people.  Tourneys make it 
worse, I suppose, all the new teams being entered."  Zeb grimaced.  "Some of the file 
cabinets have exploded from over-stuffing, you know, and it takes so long to run 
through all the registered gladiators to find those who are planning to fight on any 
given day that the day is OVER by the time we're ready to start."
      "Which is why they closed down Sentern, Cimmeriac, and Firehold," Lew pointed 
out.  "This is the same thing all over again."
      "Cycles," Jame said.  "Things happen, and then later they happen again.  We live 
with it.  And Dwes Eg did last for, what, eight and a half years before it reached the 
explosion point.  That isn't bad.  That's forever, speaking practically."
      "Eight or nine years is not forever--"
      "The only thing that's real is today, and maybe, up to a point, tomorrow.  I 
don't see a problem with this.  What are the new parameters, Zeb?"
      "Dwes Eg remains open, existing teams can run and can recruit new members.  BUT, 
no new teams will be accepted.  New teams will go into a new arena, DM 84, running its 
first turn on the seventh of May.  A regular two-week cycle."
      "So Dwes Eg isn't actually being closed, just closed to new teams.  Okay.  This 
works," Jame said again.  "Number 84... does this mean it'll be out at that Blackstone 
place?  Rotten weather half the year, but I suppose you could say that about any site.  
What about regional allegiance?"
      "None specified in the data I received.  Probably a personal-choice situation," 
Zeb said.
      "Transfers?" Lew asked.
      "I don't know about transfers IN," Zeb said, "but I'd guess yes, they would be 
allowed.  No transfers OUT, though.  None out of DM 82, for that matter.  Once you're 
in 82 or 84, the only way out is death or graduation."
      "That fairly describes most arenas," Jame said.  "Anyone who takes up the 
gladiatorial life has already accepted that."