DUEL 2 NEWSLETTER

Date   : 07/15/2008    Duedate: 07/28/2008

KATI-TEI ARENA

DM-41    TURN-540

This Weeks Top Honors

THE DUELMASTER IS

RAMBLING OX
WANDERERS (329)
(41-4280) [28-17-1,114]

Chartered Recognition Leader   Unchartered Recognition Leader

RAMBLING OX                    EDWARD DAHLGREN
WANDERERS (329)                MEDAL OF HONOR H3 (397)
(41-4280) [28-17-1,114]        (41-4381) [3-2-0,28]

Popularity Leader              This Weeks Favorite

RAMBLING OX                    EDWARD DAHLGREN
WANDERERS (329)                MEDAL OF HONOR H3 (397)
(41-4280) [28-17-1,114]        (41-4381) [3-2-0,28]

THE CURRENT TOP TEAM

WANDERERS (329)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. WANDERERS (329)             73
2. TEMPLARZ HAMMERZ (395)      10      RADIO CLASH (394)
3. THE PLAGUE (93)              0      Unchartered Team
4. MEDAL OF HONOR H3 (397)    -10
5. RADIO CLASH (394)          -33      MEDAL OF HONOR H3 (397)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2 RADIO CLASH (394)         32  22  2 59.3   1/ 1 WANDERERS (329)          10  5 1
 2/ 1*MEDAL OF HONOR H3 (397)   14  11  1 56.0   2/ 5 TEMPLARZ HAMMERZ (395)    6  9 1
 3- 3 THE PLAGUE (93)          255 248 17 50.7   3/ 2*MEDAL OF HONOR H3 (397)   6  9 0
 4/ 4 WANDERERS (329)          572 581 14 49.6   4- 4 THE PLAGUE (93)           5  3 0
 5/ 5 TEMPLARZ HAMMERZ (395)    31  34  4 47.7   5/ 3 RADIO CLASH (394)         5  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #8 ]H[ + ---:--- + ]H[ +

On the shores of a lake:

     Senator Sedalia and Gissanniah stood side by side on the shore and looked
around.  Across the water, along the shore each wah, at the woods behind them.
Mostly pine woods, where the forest on the Isle had been mostly broadleaf trees.
     "So, we're not on the Isle anymore, are we?"
     Sedalia shook his head.  "No.  Ah, do you feel that you should, perhaps, have a
small black dog at this point?"
     "What?"  She turned to stare at him.  "Why would I have a dog with me?"
     "Ah.  Well... just a passing thought," the senator said.  "But I do wonder if
we're still even in the same world as the Isle.  Well, we must be, so maybe I should
say, are we still in the same world as... Andor.  Iaye.  The places from which we
have come."
     "That might take some finding out."  Gissanniah looked around again, then
gestured to the left.  "Let's get moving and see what we can find out."
     Sedalia looked and shrugged.  Nothing to distinguish one direction from another,
so what difference did it make which way they went?  "Why not?" he said.

Tarrgir:

     Fandil stared at the man--he claimed to be an officer in a fire-control company-
-in shock and consternation.  "You didn't even TRY to put it out?"
     "Why should we?" the fireman answered.  "That 'military academy' was a hotbed of
beast-men and elves, agents of oppression of the true people of Convincia.  No skin
off OUR nose if they burned down."
     "But... fellow citizens of the Andorian League--"
     "That's a joke!"
     "But--"
     Lenpro put a hand on Fandil's arm.  "Leave it, my friend.  This man will have
good reasons for his position, and argument never changed anyone's mind."
     "But--"
     "The so-called 'Andorian League' is run by the elves and the beast-men," the
fireman said.  His tone was deadly serious.  "They set up a whole GUILD of spies and
assassins to enforce their rule and tried to persuade all us true humans that being
an assassin--that SCUM--was 'noble' and worthy of admiration!  What can you think
about people like that except that they're sick and wicked?"  He gestured at the
smoking remains of the military academy.  "So we're cleaning them out, and high
time."
     Fandil seemed incapable of response, which Lenpro decided was just as well.  The
old mage was a exceptionally idealistic man, and he believed in the Andorian League.
Lenpro believed in the League--or some form of union--also, but he was, he hoped,
honest enough to admit its flaws and inequities.  The League had been conceived as a
counter to the Delarquan Federation, but these days he thought people forgot that it
was not THE counter, not the only possible workable response.  And in a way, this
man's grievances were valid, or at least had elements of truth in them.  The king and
many of the highest lords had elven blood, a lot of it in some cases, and the Aruaki
did seem to be, at the least, very prominent in the military, besides occupying a
large and fertile territory within the League lands.  Add to that the Assassins'
Guild, the blackest blot on the Andorian culture, and he could see how it would look
to a normal human who spent most of his time working on a farm.  And with the total
disinterest shown by the king and the central government in recent problems....  He
sighed.  "I see where you're coming from," he said to the fireman, "but I don't think
the violence of your actions is going to do you much good in the long run."  He held
up his hand to stop the man's protest.  "In the end, violence may be necessary--who
can tell UNTIL the end?  But this is the beginning, and it's a bad precedent to set.
People will see this as bloody rebellion rather than rational protest."
     "The only people we care about are--"
     "What if the Delarquans or the Karnhorns come pouring over the borders to 'quell
turmoil that might spill over into their lands'?" Lenpro asked.  "If you've destroyed
the military, who will you call on for defense?"
     "Oh."  The fireman was silent for several minutes, obviously considering the new
angle.  Eventually he said, "We don't need to worry about the Delarquans, they'd have
to come through Ardivent and the Aruaki Clanholds to reach us.  But the Karnhorns...
might be a problem.  Huh.  Maybe we'd better think about this."
     "Do," Lenpro said.  "And remember that you COULD turn on your Aruaki and elven
allies later and destroy them--an act worthy of any assassin!  But if you destroy
them first, they'll never be allies."
     "We'll think about this," the fireman said again.
     "Do."  Lenpro took Fandil's arm and drew him away before he could make any of
the protests that were visibly forming in his mind.

Andor:

     Herlas cast his spell of convincing illusion on the golem-king, and it was a
good one if he said so himself.  Not that he would say it; for the first time in a
life that had contained many questionable and self-serving acts, he was deeply
ashamed of his work.  He wasn't sure why; he was not, after all, some kind of wild
patriot.  Was he?  Why had Korneth insisted on parading this fake king through the
streets of Andor?  Herlas had to be part of the parade in order to stay close to the
target for his spell, and it made him uncomfortable.  People lined the streets, but
there was no cheering.  No catcalls, either, just sober silence.  Or sullen silence.
Maybe some of them did believe they were seeing the king, but that didn't make them
happy.  The king was a stranger, hadn't been in Andor for years, and had done nothing
for 'his' country during those years.  Why should they be glad to see him?
     The golem rode in a carriage, waving occasionally but attempting nothing more.
Herlas had advised that minimalist stance; the golem just wouldn't have been
convincing if it had tried to smile.  Odd, really.  There were plenty of golems
around these days that couldn't be told from true-born people, so why hadn't Korneth
gotten one of the better ones?  Did he WANT to be found out?
     "That is not the king."  The voice was low, positive, dangerous.
     Herlas's hands twitched on the reins of the horse he was riding just behind the
carriage, but he managed (he hoped) a suitably casual air as he glanced to the side.
Damn.  Lady Protector Sir Crystal Fireblade, a royal knight.  He hadn't realized she
was in town.  Did Korneth know?  More important, what was he, Herlas, going to do?
The lady knight had a formidable reputation and had been pledged to serve the king
directly as his protector.  Hundreds of different calculations of the odds of this or
that tumbled through the mage's brain.  Finally he shrugged.  "No.  I argued against
this display, but..."
     "Where IS the king?"
     "I don't know.  I asked, early on.  Didn't get a clear answer, and... it was
made clear to me that I shouldn't ask again."
     A faint, ladylike snort.  "Probably not."  She was silent for a moment.  "I went
with the king to the Isle--some time ago.  He vanished.  Completely vanished.  I have
been hunting for him since then, on the Isle and in other places that can be reached
from there.  At first, there were rumors that he might have passed through.  Nothing
I could trace.  Then fewer rumors, then none.  Finally I came back."  Her voice was
bitter, and still dangerous.
     "I have heard some people say--whisper--that the king has sought his own
happiness in some other dimension where he can still have his princess wife with
him," Herlas offered.
     "If that should be true, I think the less of him for it," she snapped.  "It
isn't a king's business to seek his own happiness, especially at the expense of his
responsibilities to his people."
     Herlas did not say that such a sense of responsibility was hard to imagine.
Once it would have been, but lately he was beginning to wonder.  Still, if the king
truly was gone--or dead--and without heirs, what was there left?  "What do you
propose to do?" he asked.
     "It was not the king's intention to abandon Andoria, on that last trip to the
Isle," she said slowly.  "Mind you don't let your illusion slip!"
     Herlas adjusted it hastily.
     "So I think someone persuaded him--I do not know what means might have been
used, but it could have been done, I think--and whisked him away.  That person, I
will find."  Her hand clenched on the reins of her mount.  "Oh, yes, I will find him.
Or HER, if it was--"
     It was Herlas's turn to give warning.  The Grey Witch had ears everywhere.  "Do
not mention that person!"
     She took a deep breath and let it out slowly.  "Yes.  No names without proof."
     "And no vengeance without proof."  Gods, the irony that HE, Herlas of Zensu,
should be the one to argue prudence and fair dealing!  "And what good will it do
Andoria, when your vengeance has fallen on the deserving party?"
     "What?"
     "Who will be king then?  Or will the League fall apart and be subject to the
attacks of its neighbors--many of whom do not love it."
     "I hadn't thought beyond--  I don't know who will take the throne," the lady
knight said.  After a moment, she added, "We're facing a civil war, aren't we?"
     "I think so, yes.  That is why, one reason why, I have gone along with this
travesty."  He gestured at the golem.  "It buys a little time."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 597): ONEWOLF of WOLFBROTHERS (Doc Steele, mgr.)
 DM  14 TOBIR (turn 597): STEWART of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 590): DONDRIC of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 586): MORLIN POOLE of KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 586): KEG STAND of BARHOPPERS (Apex, mgr.)
 DM  26 CALEAM (turn 583): CALONYMUS of STEEL CRUSADE (Cassius Calvata, mgr.)
 DM  30 IAYE (turn 579): STONE COLD of WRESTLEMANIACS (Crip, mgr.)
 DM  40 ZENSU (turn 548): CHUCK ELVIS of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 539): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 530): BANNIR PARK of BLUVALLEY WARRIORS (Jorja, mgr.)
 DM  52 FRATSFA (turn 245): PAINFUL PANSY of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 432): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 199): TRYPTOPHAN of SUPERIOR FORCES (Manager, mgr.)
ADM 105 ANDORAK (turn 482): JOHN BOBBIT of DEATH BY STUPIDITY (The Sentinel, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 298): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 597): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 587): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 590): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 586): MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 586): BARHOPPERS II (Apex, mgr.)
 DM  26 CALEAM (turn 583): ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 579): RED DOG GANG (Jojra, mgr.)
 DM  40 ZENSU (turn 548): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 539): WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 530): THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 245): BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  63 AMEN-TEI (turn 432): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 199): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 482): SUPERIOR FORCES (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 596): CHIEF SITTING BULL of BULLDOGS (Kennelworth, mgr.)
                               DELIA'S GONE of ELFQUEST (Armalias, mgr.)
 DM  14 TOBIR (turn 597): STEWART of OTAGO HIGHLANDERS (The Mun, mgr.)
                          GINKOR of THE DOGHOUSE (Jorja, mgr.)
 DM  24 ZORPUNT (turn 586): MORLIN POOLE of KRILL CAVALRY (Jorja, mgr.)
 DM  26 CALEAM (turn 583): CALONYMUS of STEEL CRUSADE (Cassius Calvata, mgr.)
                           IRIS of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 578): WORLD CHUMPS of THE A'S -- LOSERS II (Malaquar, mgr.)
                         WINDSONG of RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 547): PARTICLE MAN of NEUROMANCERS (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 530): BANNIR PARK of BLUVALLEY WARRIORS (Jorja, mgr.)

                                      SPY REPORT

     Thankyouthankyou.  It's great for me, The Unknown Spymaster to be back in 
KATI-TEI.  Hope you enjoy the show.  Oh, who am I kidding?  I already got paid!  
Coming up with a solid 2-3-0 outing, TEMPLARZ HAMMERZ has advanced 3 places in the 
rankings.  Hey everybody, watch out for TERRINDAR, who flew up 27 points in the 
rankings after mashing GHETTO DEFENDANT like a melon.  Keep your eye on this guy.  Ya 
know, some days it doesn't pay to walk out on the sands.  GHETTO DEFENDANT was 
defeated by TERRINDAR and drops 24 points.  In front of all the crowds, RAMBLING OX 
took the Duelmaster's crown for his own.  I give the bum two weeks.  4 out of 5 
gladiators surveyed protect the body, so try and avoid aiming at that location.   
     Let's dig a little deeper into what's happening in the KATI-TEI arena.   
     Being a spy is great--other people die and you spend the rest of the day 
drinking to their memory.  Better tanked than dead!  Yes, and another newbie bites 
the dust as SERGEANT 14 goes down under the sword of GOTHELCINA.  Thanks to this, 
GOTHELCINA now has 53 recognition points.  Well, just when you thought it was safe to 
put a new warrior in the arena.  No no!  SERGEANT 16, a mere boy, was slain by 
AMBITIOUS GUARD this turn.  Knowing when to use the right tactics at the proper time 
is a very important step on the road to Duelmaster.   
     Well, there's the manager of the KATI-TEI giving me the 'cut' sign (or is that 
'They're going to strangle you in the alley?).  C'mon, Leadfoot, let's make some 
tracks.  Its been fun, and I'm sure you enjoyed it (boos).  Now that I've got you 
worked up for Snide Clemens, I'll be leaving-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 RAMBLING OX 4280             28  17  1   114       WANDERERS (329)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 GUNS OF BRIXTON 4348         11   7  1    92       RADIO CLASH (394)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 LADY GRACE HAMMER 4355        9   4  1    90       TEMPLARZ HAMMERZ (395)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 TERRINDAR 4340                9  15  0    66       WANDERERS (329)
-BREAK STUFF 4344              7   3  0    66       THE PLAGUE (93)
-RAISE THE ABYSS 4331         12   7  0    63       THE PLAGUE (93)
 VALARELLE 4365                9   6  0    61       WANDERERS (329)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 JANIE JONES 4349             10   8  0    55       RADIO CLASH (394)
 GOTHELCINA 4376               6   4  1    53       WANDERERS (329)
-EYES THAT BURN 4339           8   7  0    49       THE PLAGUE (93)
 GHETTO DEFENDANT 4351        11   7  1    42       RADIO CLASH (394)
 STANLOY MEDAR 4369            9   4  0    41       WANDERERS (329)
 COMMUNION HAMMER 4356         8   5  0    39       TEMPLARZ HAMMERZ (395)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 HOLY WATER HAMMER 4354        6   7  2    33       TEMPLARZ HAMMERZ (395)
 SIR HAMMER HAMMER 4352        6   7  1    32       TEMPLARZ HAMMERZ (395)
-THE WAIT 4382                 4   1  0    32       THE PLAGUE (93)
-TRINITY REBORN 4337           7   9  0    30       THE PLAGUE (93)
 EDWARD DAHLGREN 4381          3   2  0    28       MEDAL OF HONOR H3 (397)
 SERGEANT 15 4377              3   2  1    26       MEDAL OF HONOR H3 (397)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SIR KNIGHT HAMMER 4353        2  11  0    17       TEMPLARZ HAMMERZ (395)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ROBERT DUNLAP 4378            2   3  0    12       MEDAL OF HONOR H3 (397)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
SERGEANT 14 4379        3  2 0 MEDAL OF HONOR H 397 GOTHELCINA 4376       540   
SERGEANT 16 4380        3  2 0 MEDAL OF HONOR H 397 AMBITIOUS GUARD       540  NONE

                                     PERSONAL ADS

Huh, somebody seems to have decided that we were getting too much paper.  No
newsletter, and Gotha's fight report is missing, too.  Is this a hint?  Should we
vacate the arena? -- Jorja, manager of Wanderers

Guns of Brixton -- It is with relief that I hand the title over to you.  The gods
know I didn't want it and was or am barely fit to hold it.  Well, compared to some
who have in the past.  As for the present... time will tell, and until then, anything
else is guessing. -- Rambling Ox
P.S.  Why do you think I'm called "rambling," after all?

Sir Hammer Hammer -- Maybe you should try fighting with a hammer?  Heck with "well-
suited." -- Valarelle
P.S.  Not that I want you to use one on me.  Take it to someone else, okay?

Communion Hammer -- Weird name, but I've heard worse, especially in the arena.  Of
course, your name would go better with a loss.  Humility, and all that.  Whereas I
can handle a win just fine.  Let's try it that way next time, hmm? -- Stanloy Medar

Janie Jones -- I don't understand about this "radio" stuff, although they tell me
that Debby Tonte goes on about it sometimes.  Something about it being "not tv."
Still seems odd.  Why have a word for that? -- Terrindar
P.S.  There are too many words in the language as it is.

Trinity Reborn -- Have you considered that it might be worth not dying and being
reborn all the time?  Work on one carnation till you get it right, you know?  I favor
dark red, myself. -- Gothelcina

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts

            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

GUNS OF BRIXTON was devastated by RAMBLING OX in a 1 minute mismatched Title fight.
LADY GRACE HAMMER viciously subdued KHALHUMS DWARF in a action packed 3 minute battle.
GHETTO DEFENDANT was overpowered by TERRINDAR in a 1 minute mismatched duel.
GOTHELCINA butchered SERGEANT 14 in a 1 minute one-sided fight.
COMMUNION HAMMER was demolished by VALARELLE in a 1 minute mismatched competition.
SERGEANT 16 was barely slain by AMBITIOUS GUARD in a 2 minute bloody fight.
JANIE JONES beat HOLY WATER HAMMER in a 2 minute brawl.
STANLOY MEDAR slimly won victory over EDWARD DAHLGREN in a 4 minute fight.
SIR KNIGHT HAMMER lost to SERGEANT 15 in a 2 minute expert vs. beginner upset fight.
SIR HAMMER HAMMER overpowered ROBERT DUNLAP in a 1 minute one-sided fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       4         TOTAL PARRY        4 -   1 -  0      80  |
|PARRY-LUNGE                      3         LUNGING ATTACK    12 -   6 -  2      67  |
|PARRY-STRIKE                     3         PARRY-RIPOSTE      9 -   6 -  0      60  |
|LUNGING ATTACK                   2         SLASHING ATTACK    6 -   4 -  0      60  |
|BASHING ATTACK                   2         AIMED BLOW        17 -  13 -  0      57  |
|PARRY-RIPOSTE                    1         STRIKING ATTACK    6 -   5 -  0      55  |
|SLASHING ATTACK                  1         WALL OF STEEL      8 -   7 -  0      53  |
|STRIKING ATTACK                  1         BASHING ATTACK     8 -   7 -  0      53  |
|WALL OF STEEL                    1         PARRY-LUNGE       15 -  19 -  1      44  |
|TOTAL PARRY                      0         PARRY-STRIKE      11 -  14 -  0      44  |

Turn 540 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     PARRY-LUNGE        1 -  2         3  PARRY-LUNGE    
LUNGING ATTACK     2 -  0     PARRY-STRIKE       1 -  2         2  AIMED BLOW     
SLASHING ATTACK    1 -  0     AIMED BLOW         1 -  3         2  LUNGING ATTACK 
STRIKING ATTACK    1 -  0     TOTAL PARRY        0 -  0         2  PARRY-RIPOSTE  
BASHING ATTACK     1 -  1     WALL OF STEEL      0 -  1         1  STRIKING ATTACK
                                                                1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  RAMBLING OX 4280           28  17  1  114 WANDERERS (329)
AIMED BLOW       GUNS OF BRIXTON 4348       11   7  1   92 RADIO CLASH (394)
SLASHING ATTACK  LADY GRACE HAMMER 4355      9   4  1   90 TEMPLARZ HAMMERZ (395)
PARRY-RIPOSTE    JANIE JONES 4349           10   8  0   55 RADIO CLASH (394)
LUNGING ATTACK   GOTHELCINA 4376             6   4  1   53 WANDERERS (329)
PARRY-LUNGE      GHETTO DEFENDANT 4351      11   7  1   42 RADIO CLASH (394)
PARRY-STRIKE     STANLOY MEDAR 4369          9   4  0   41 WANDERERS (329)
WALL OF STEEL    COMMUNION HAMMER 4356       8   5  0   39 TEMPLARZ HAMMERZ (395)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is RAMBLING OX 4280.  The most popular warrior this 
turn was EDWARD DAHLGREN 4381.  The ten other most popular fighters were LADY GRACE 
HAMMER 4355, STANLOY MEDAR 4369, RAMBLING OX 4280, SERGEANT 16 4380, JANIE JONES 
4349, SERGEANT 15 4377, TERRINDAR 4340, VALARELLE 4365, HOLY WATER HAMMER 4354, and 
SIR HAMMER HAMMER 4352.

The least popular fighter this week was SIR KNIGHT HAMMER 4353.  The other ten least 
popular fighters were COMMUNION HAMMER 4356, SERGEANT 14 4379, GHETTO DEFENDANT 4351, 
GUNS OF BRIXTON 4348, ROBERT DUNLAP 4378, GOTHELCINA 4376, SIR HAMMER HAMMER 4352, 
HOLY WATER HAMMER 4354, VALARELLE 4365, and TERRINDAR 4340.