DUEL 2 NEWSLETTER

Date   : 08/26/2008    Duedate: 09/08/2008

KATI-TEI ARENA

DM-41    TURN-543

This Weeks Top Honors

THE DUELMASTER IS

GUNS OF BRIXTON
RADIO CLASH (394)
(41-4348) [14-7-1,142]

Chartered Recognition Leader   Unchartered Recognition Leader

GUNS OF BRIXTON                ROBERT DUNLAP
RADIO CLASH (394)              MEDAL OF HONOR H3 (397)
(41-4348) [14-7-1,142]         (41-4378) [5-3-0,53]

Popularity Leader              This Weeks Favorite

RAMBLING OX                    GOTHELCINA
WANDERERS (329)                WANDERERS (329)
(41-4280) [29-19-1,107]        (41-4376) [8-5-1,62]

THE CURRENT TOP TEAM

MEDAL OF HONOR H3 (397)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. MEDAL OF HONOR H3 (397)     54
2. THE PLAGUE (93)             48      RADIO CLASH (394)
3. RADIO CLASH (394)           14      Unchartered Team
4. WANDERERS (329)              0
5. TEMPLARZ HAMMERZ (395)     -22      MEDAL OF HONOR H3 (397)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 RADIO CLASH (394)         40  23  2 63.5   1/ 2*MEDAL OF HONOR H3 (397)  11  4 1
 2/ 2*MEDAL OF HONOR H3 (397)   25  15  2 62.5   2/ 3 RADIO CLASH (394)         8  1 0
 3/ 3 THE PLAGUE (93)          261 251 17 51.0   3/ 1 WANDERERS (329)           8  7 0
 4/ 4 WANDERERS (329)          580 588 14 49.7   4/ 5 THE PLAGUE (93)           6  3 0
 5/ 5 TEMPLARZ HAMMERZ (395)    33  47  4 41.3   5/ 4 TEMPLARZ HAMMERZ (395)    2 13 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #11 ]H[ + ---:--- + ]H[ +

Istoreth, Skaithvarn:

     "Somehow I hadn't expected the city to be so beautiful," Gissaniah said.  "All
these white towers and colonnades and..." she waved her hand vaguely to encompass the
relentless architectural unity of the the S'varnian city.
     "Gets to you, doesn't it?"
     The voice behind her was not Sedalia's, and she turned to see who had come up.
A man, tall, lean, dark-skinned and well-dressed in the Delarquan style, narrow
features with a slightly elvish cast, white hair and neatly trimmed beard.  "I don't
believe we've been introduced?" she said.
     "Tainvar of Osksi.  An ambassador of sorts."
     "From Osksi to Istoreth?"
     He shrugged.  "We have a trade agreement.  It pleases the Istorese to have one
of the Twelve around to watch it."  He stared along the graceful curve of the street
ahead of them, all white columns and narrow, dark cypresses.  "We take it in turns,"
he added.  "This isn't a good place for ordinary people to be."
     "Why not?"  Another voice behind, and this time it was the senator.  Gissanniah
turned farther and saw that Sedalia, though in a freshly pressed white suit, was
looking frazzled around the edges.
     "The magic," Tainvar said.  His stare at the street deepened to a frown, his
hand creeping toward his belt dagger.  "I always thought the Adantri were perverse,
or at least unreasonable, in banning all magic from their lands.  But if they'd been
subjected to this--"  He waved his hand at the vista and snorted.  "Well, then I
could understand how they came to take against magic."
     Sedalia's eyebrows rose and he looked around carefully.  So did Gissanniah.
Grace, beauty, perfection.  It was depressing.  "Illusion?" the senator asked.
     The Osksian nodded.  "Some, at least.  Hard to know which or how much.  I
suppose it's cheaper than paint."  He shrugged and sighed, then faced the gladiators
squarely.  "And why are you here?  Andoria trying to negotiate a treaty, too?"
     "Just passing through," Sedalia said smoothly.  "A little magical glitch when we
tried to get off the Isle of the Eye.  We're headed for home, as soon as we, ah, do
some little service for our 'hosts'--"
     "Very hot on getting value for their effort, the Istorese," Tainvar said.  "I
wish you good luck of them.  If you have more trouble than seems reasonable getting
away, I have a ship."
     "I seem to recall that Delarquans are also, as you put it, hot on getting value
for their effort," Sedalia said.  "And while there is no war that I know of between
Andoria and the Federation, still, you will understand if I'm hesitant."
     Tainvar shrugged again, looking uncomfortable.  "Just... a hunch that we might
be able to do each other a service or two," he said finally.  "Without prejudice to
either of our national interests."
     "National interests," the senator said, tasting the phrase.  "The Delarquan
Federation is no more a monolithic single entity than the Andorian League, perhaps
less, and no more possessed of a single focus of interest."
     "Yes.  And times are unsettled.  A friend is always good to have."  The
Delarquan looked past them down the avenue.  "Ah.  The Lord High Magician comes, and
I suspect you are about to learn what the Istorese would have you do.  I will leave
you to it."  He moved off quickly, slipping into a side street that the two
gladiators hadn't noticed up to that point.
     The magician--he wasn't one of the ones they'd met at the lake--stared at them
for several moments.  "I am not convinced that the specificity of the spell
guarantees you can do the job that awaits," he said.  He looked them up and down and
pursed his lips.  "The two of you appear to be simply... muscle.  The task will call
for more, for wit and subtlety.  Are you capable of that?"
     Sedalia bristled, there was no other word for it.  Gissanniah was reminded of a
dog challenged on its own territory by a cur of dubious origin.  "I am a politician
of many years' experience," he said.  "I can do wit, subtlety, and cunning maneuver
with any demon you care to name and come out in a draw or better."
     "Were you not a politician," the magician said, "I would advise you to pray, but
it is known that politicians worship no god.  Never the less, you must hope that you
have not overstated your ability, for it is against just such risks that you must
contend.  Come."  He turned and stalked off down the avenue.
     Sedalia glanced at Gissanniah and shrugged.  She shrugged back.  They followed
the Istorene down through the too-perfect streets of the city toward the waterfront.

        + ]H[ + ---:--- + ]H[ The Andorian Succession #12 ]H[ + ---:--- + ]H[ +

Fratsfa:

     Fandil and Lenpro drew rein on the top of the hill, pausing to let their horses
breathe and to look down into the valley where the ancient city of Fratsfa lay
sprawled.
     "When I'm away from here," Fandil said, "I forget how much of the city is...
old."
     "Go ahead and say 'ruined'," Lenpro replied.
     "How about, ah, antique and picturesque?"
     "Old, abandoned, and falling apart," Lenpro countered.  There were times when
diplomatic phrasing just didn't do it for him, and this was one of them.  Half the
city was in abandoned ruins, and what was the use putting a polite face on it?
They'd better hope that it didn't indicate that "antique and picturesque" appealed to
Emperor Alonj.  Well, they'd find out soon enough.  He dismissed the whole question
with an abrupt gesture.  "That isn't why we're here.  We have to find a new king for
the Andorian League, while there's still a League at all.  Let's get on with it."  He
nudged his mount forward.
     Fandil followe.  "A 'fixer-upper' of a city?" he suggested.  "I hope this
doesn't represent Along's taste."
     Lenpro shrugged.  "We'll find out."
     "Lady Fern will know," Fandil agreed.
     They went straight to the guildhouse run by Consortium member Lady Fern,
entering through the back.
     The heavy, earthy scent of growing things, overlaid with a mixture of flower
scents, greeted them, closely followed by Lady Fern herself.  She was frowning.  "The
back entrance is not for the use of--  Why, Fandil and Lenpro!  It's been a long time
since you came for a visit.  Come into my private office and we can talk or whatever
seems appropriate, hmm?  Should I call some of the girls to... bring us wine?"
     Fandil blushed.  "Not right now, Fern," he said.  "We've a lot of talking to do
first."
     She sighed but led the way into the room she used as an office, which to Lenpro
would be better described as a boudoir.  A luxurious boudoir.  "I suppose you've come
about the news of Andor," she said.  "The whole city is buzzing with it, and probably
the countryside for miles around."
     "The news of Andor," Fandil repeated, speaking slowly as though tasting a wine
of dubious origin.  "Tell us the news of Andor as you've heard it, Fern."
     She shrugged and looked away for a moment.  "They say that the king has returned
to Andor from the Isle.  Some say it isn't the king, though, that no one could be
sure, just seeing him riding through the city in a carriage.  How many people are
there who knew him well and are still around, after all?  Some say that, king or not,
something is wrong.  Magic, illness, impersonation, the rumors get wilder by the
hour.  And it all comes down to rumors, in the end, there isn't anything I'd call
firm information."  She turned back to face them.  "What have you heard?"
     "Less, because we've been traveling," Lenpro said.  "But enough to know that
even if that is truly the King of Andor, alive, well, in his right mind, whatever,
it's too little and too late.  The League is in jeopardy, and the king has lost the
confidence of his subjects."  He glanced at his companion for further comment.
     Fandil sat unmoving for several minutes, staring into his goblet of wine as
though it were a crystal ball.  "The king is dead," he said finally, "or as good as
dead, so far as the League is concerned."
     Fern nodded once.  "I feared that might be so.  Some of my personal contacts--
not like that, Lenpro, so you needn't smirk!--have hinted at it.  But what is to be
done about it?"
     "Replace the king with someone who will take the governance of the League
seriously," Lenpro said.  "That, or watch it fall apart, with the Delarquans
encroaching from the south and the Karnhorns from the north."
     "Just 'replace the king'?  I see your point, but it's easier said than done,"
Lady Fern countered.  "People will see it as rebellion, whatever they do or don't
think about the king."
     "If the new king is someone chosen 'at large', so to speak, yes," Lenpro said.
"But if it's someone who has legitimacy, who would be recognized as having it--"
     "Such as?  You must have a specific person in mind."
     "Emperor Alonj of Fratsfa."
     "He won't do it," Fern said.
     Lenpro ignored that.  "There are the long-standing rumors that he's either
insane or feeble-minded, of course, not that many people would object to either of
those qualities in a king, but... is there any truth in those rumors?"
     "No.  I think, myself, it was his mother's doing.  Maybe not her intent, but her
fault anyway.  Since his marriage, Emperor Alonj has demonstrated to the satisfaction
of the people here that he is sane and intelligent.  Which is why he won't accept the
position of king of the League.  He isn't thrilled being Emperor of the Frafrejan
Empire, however shrunken it is now, so how much less thrilled would he be if he was
ruler of the whole of Andoria with real authority?"  She shook her head.  "He won't
do it."  She glanced at Fandil in appeal, but the old mage refused to meet her eyes
or to say anything.
     "It's his plain duty," Lenpro said.  "And he should be able to see that, when
it's pointed out.  Would he take the post on those terms, do you think?"
     Fern sighed.  "Probably, but it seems cruel to condemn the man to such a fate,
now that he's had a few years of happiness to make the contrast.  His wife won't be
thrilled, either."
     "Will she oppose it?"
     "No.  she understands 'duty', too.  But it will be important to have her support
before you ever approach Alonj."
     "That's exactly the kind of inside information we need," Lenpro said.  "Do you
know anyone who can arrange a meeting with her?"
     "Oh, I can do that," Fern said.  "We met some time ago, quite by accident--she's
interested in flowers.  But she's friendly, and we still get together now and then.
Girl talk, you know.  I can arrange something."
     "You're a wonder, Lady Fern."
     "Yes, Lenpro, I know.  And don't you forget it."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 299): MISS TOOK of LADIES IN WAITING (Crip, mgr.)
 DM  11 ARUAK CITY (turn 599): SNOW WHITE of COLORIFIC (Purple People Eater, mgr.)
 DM  14 TOBIR (turn 600): WESTON of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 593): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 588): DAVID WAYBUR of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 589): STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 582): NULN of I TRAINED THEM (Soultaker, mgr.)
 DM  40 ZENSU (turn 550): BELA LUGOSI of MEN OF 1,000 FACES (Mad Max, mgr.)
 DM  41 KATI-TEI (turn 541): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 532): GODZILLA of THE BEARS II (Papa Bear, mgr.)
 DM  52 FRATSFA (turn 246): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 434): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 200): ALBURQUERQUE of WESTERN FRONTIER (Crip, mgr.)
ADM 105 ANDORAK (turn 484): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 299): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 599): POSITION IS EMPTY
 DM  14 TOBIR (turn 596): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 593): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 588): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 589): FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 586): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 582): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 550): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 541): WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 532): THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 246): OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 434): THE EXILED ONES (Darklock, mgr.)
 DM  71 KYR'TERR (turn 200): OUT OF THIS WORLD (Crip, mgr.)
ADM 105 ANDORAK (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 599): BLACK EYES of COLORIFIC (Purple People Eater, mgr.)
                   (turn 598): PONY of KRILL CAVALRY (Jorja, mgr.)
 DM  22 SOLVEN (turn 592): DONDRIC of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)

                                      SPY REPORT

     I can't believe the violence in KATI-TEI!  I still haven't told Mom I'm writing 
Spyreports.  She'd have a cow!  Well, here we go...  Too bad, WANDERERS, but MEDAL OF 
HONOR H3 was just too good to be stopped.  One team deserves special mention 'cause 
they moved up 1 after going 4-1-0.  Keep it up, THE PLAGUE!  MVP award for BREAK 
STUFF?  THE PLAGUE's proud of him after beating LADY GRACE HAMMER and getting 24 
points.  Talk about yer major upsets!  LADY GRACE HAMMER's match with BREAK STUFF 
cost her a loss of 20 points!  Don't you think the Duelmaster is being unfair?  I 
think GUNS OF BRIXTON should let RAMBLING OX be Duelmaster for a while, without 
fighting about it.  Is the Duelmaster really being a real snob to his teammates?  
Don't ask me!   
     I gotta admit I haven't been in "deep con caves" with any spies.  Really, I just 
wing this stuff.  WANDERERS was KATI-TEI's most avoided team.  Is there some award 
for that?  Hhmph!  What kind of warriors are THE PLAGUE?  WANDERERS, an easy team to 
beat if I ever saw one, can't get them to accept an invitation!  Like, is GOTHELCINA 
popular, or what?  She was challenged the most in all of KATI-TEI!  She's got a 
8-5-1, is that good?  For sure, I was holding my breath when I found out THE WAIT 
challenged GOTHELCINA.  After all, haven't THE PLAGUE and WANDERERS had a long 
standing duel in KATI-TEI?  It wasn't a spectacular fight, or anything, but 
GOTHELCINA wants me to write about it since she subdued THE WAIT.  Satisfied?   
     Man, all these warriors dying and killing each other!  Don't you guys ever give 
it a break?  Fight, fight, fight.  Is that all you guys can do?   
     Remember, blood on a purple robe may stain.  Soak it in cold water, and hand 
wash.  I know how much you like reading this stuff, but I really should stop.  I had 
a fun time, see you later-- Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 GUNS OF BRIXTON 4348         14   7  1   142       RADIO CLASH (394)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 RAMBLING OX 4280             29  19  1   107       WANDERERS (329)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BREAK STUFF 4344              8   3  0    90       THE PLAGUE (93)
 RAISE THE ABYSS 4331         13   8  0    78       THE PLAGUE (93)
 JANIE JONES 4349             13   8  0    76       RADIO CLASH (394)
 LADY GRACE HAMMER 4355       10   6  1    68       TEMPLARZ HAMMERZ (395)
 GHETTO DEFENDANT 4351        13   8  1    67       RADIO CLASH (394)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 VALARELLE 4365               10   8  0    62       WANDERERS (329)
 GOTHELCINA 4376               8   5  1    62       WANDERERS (329)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 EYES THAT BURN 4339          10   7  0    57       THE PLAGUE (93)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ROBERT DUNLAP 4378            5   3  0    53       MEDAL OF HONOR H3 (397)
 EDWARD DAHLGREN 4381          5   3  0    52       MEDAL OF HONOR H3 (397)
 STANLOY MEDAR 4369           12   4  0    48       WANDERERS (329)
 TERRINDAR 4340               10  17  0    47       WANDERERS (329)
 THE WAIT 4382                 5   2  0    37       THE PLAGUE (93)
 TRINITY REBORN 4337           8  10  0    35       THE PLAGUE (93)
 COMMUNION HAMMER 4356         9   7  0    34       TEMPLARZ HAMMERZ (395)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SERGEANT 15 4377              3   5  1    33       MEDAL OF HONOR H3 (397)
 SERGEANT 1 4388               3   0  1    32       MEDAL OF HONOR H3 (397)
 SERGEANT 2 4389               3   0  0    32       MEDAL OF HONOR H3 (397)
 HOLY WATER HAMMER 4354        6  10  2    30       TEMPLARZ HAMMERZ (395)
 SIR HAMMER HAMMER 4352        6  10  1    29       TEMPLARZ HAMMERZ (395)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SIR KNIGHT HAMMER 4353        2  14  0    20       TEMPLARZ HAMMERZ (395)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
SERGEANT 14 4379        3  2 0 MEDAL OF HONOR H 397 GOTHELCINA 4376       540   

                                     PERSONAL ADS

In keeping with the spirit of this fine arena, and in view of the fact that it's
been a really long day and I'm tired:

To those we fought -- Good fight. -- We who fought you

Maybe more next time.

9 August 2008
All -- We are currently looking for capable manager that will give the Desolate
Empire Alliance a full roster for the Turf War.  We currently have four (4) roster
slots that are open to capable managers without questionable morals.  If interested
for the Turf War, contact:  Lamar Treas-Wilson, Dok Sik, Dok Sik Killas DM 47

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their

            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

THE WAIT was viciously subdued by GOTHELCINA in a 2 minute Challenge fight.
GUNS OF BRIXTON demolished RAMBLING OX in a popular 1 minute one-sided Title melee.
JANIE JONES won victory over VALARELLE in a 2 minute brawl.
GHETTO DEFENDANT was bested by RAISE THE ABYSS in a exciting 2 minute veteran's fight.
LADY GRACE HAMMER was devastated by BREAK STUFF in a 1 minute uneven brawl.
STANLOY MEDAR luckily beat SERGEANT 15 in a exciting 3 minute bloody struggle.
EYES THAT BURN handily defeated SIR HAMMER HAMMER in a 2 minute gruesome uneven fight.
TERRINDAR was vanquished by ROBERT DUNLAP in a 1 minute uneven duel.
COMMUNION HAMMER was overpowered by EDWARD DAHLGREN in a 1 minute gory uneven duel.
TRINITY REBORN defeated HOLY WATER HAMMER in a 2 minute match.
SIR KNIGHT HAMMER was handily defeated by SERGEANT 1 in a 1 minute one-sided bout.
SERGEANT 2 demolished TRUSTWORTHY SCRIBE in a 1 minute mismatched match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         STRIKING ATTACK   10 -   3 -  0      77  |
|PARRY-LUNGE                      4         TOTAL PARRY        5 -   2 -  0      71  |
|AIMED BLOW                       3         PARRY-RIPOSTE     12 -   5 -  0      71  |
|PARRY-STRIKE                     3         LUNGING ATTACK    17 -   8 -  3      68  |
|PARRY-RIPOSTE                    2         AIMED BLOW        20 -  13 -  0      61  |
|STRIKING ATTACK                  2         SLASHING ATTACK    5 -   5 -  0      50  |
|WALL OF STEEL                    2         WALL OF STEEL      8 -   9 -  0      47  |
|SLASHING ATTACK                  1         PARRY-STRIKE      13 -  15 -  0      46  |
|BASHING ATTACK                   1         PARRY-LUNGE       15 -  21 -  1      42  |
|TOTAL PARRY                      1         BASHING ATTACK     6 -   9 -  0      40  |

Turn 543 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      2 -  0     PARRY-LUNGE        1 -  3         3  AIMED BLOW     
LUNGING ATTACK     3 -  1     SLASHING ATTACK    0 -  1         2  LUNGING ATTACK 
AIMED BLOW         2 -  1     BASHING ATTACK     0 -  1         2  PARRY-RIPOSTE  
PARRY-STRIKE       2 -  1     TOTAL PARRY        0 -  1         2  PARRY-LUNGE    
STRIKING ATTACK    1 -  1                                       1  STRIKING ATTACK
WALL OF STEEL      1 -  1                                       1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       GUNS OF BRIXTON 4348       14   7  1  142 RADIO CLASH (394)
STRIKING ATTACK  RAMBLING OX 4280           29  19  1  107 WANDERERS (329)
LUNGING ATTACK   BREAK STUFF 4344            8   3  0   90 THE PLAGUE (93)
PARRY-RIPOSTE    RAISE THE ABYSS 4331       13   8  0   78 THE PLAGUE (93)
SLASHING ATTACK  LADY GRACE HAMMER 4355     10   6  1   68 TEMPLARZ HAMMERZ (395)
PARRY-LUNGE      GHETTO DEFENDANT 4351      13   8  1   67 RADIO CLASH (394)
PARRY-STRIKE     EDWARD DAHLGREN 4381        5   3  0   52 MEDAL OF HONOR H3 (397)
TOTAL PARRY      THE WAIT 4382               5   2  0   37 THE PLAGUE (93)
WALL OF STEEL    COMMUNION HAMMER 4356       9   7  0   34 TEMPLARZ HAMMERZ (395)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is RAMBLING OX 4280.  The most popular warrior this 
turn was GOTHELCINA 4376.  The ten other most popular fighters were SERGEANT 15 4377, 
GHETTO DEFENDANT 4351, GUNS OF BRIXTON 4348, RAISE THE ABYSS 4331, STANLOY MEDAR 
4369, EDWARD DAHLGREN 4381, SERGEANT 2 4389, JANIE JONES 4349, BREAK STUFF 4344, and 
EYES THAT BURN 4339.

The least popular fighter this week was SIR KNIGHT HAMMER 4353.  The other ten least 
popular fighters were COMMUNION HAMMER 4356, TERRINDAR 4340, LADY GRACE HAMMER 4355, 
THE WAIT 4382, ROBERT DUNLAP 4378, SIR HAMMER HAMMER 4352, VALARELLE 4365, RAMBLING 
OX 4280, SERGEANT 1 4388, and HOLY WATER HAMMER 4354.

The following warriors will travel to AD after next turn:

GUNS OF BRIXTON (41-4348) RADIO CLASH (394)