DUEL 2 NEWSLETTER

Date   : 09/09/2008    Duedate: 09/22/2008

KATI-TEI ARENA

DM-41    TURN-544

This Weeks Top Honors

THE DUELMASTER IS

RAMBLING OX
WANDERERS (329)
(41-4280) [30-19-1,112]

Chartered Recognition Leader   Unchartered Recognition Leader

RAMBLING OX                    EDWARD DAHLGREN
WANDERERS (329)                MEDAL OF HONOR H3 (397)
(41-4280) [30-19-1,112]        (41-4381) [6-3-0,54]

Popularity Leader              This Weeks Favorite

RAMBLING OX                    RAMBLING OX
WANDERERS (329)                WANDERERS (329)
(41-4280) [30-19-1,112]        (41-4280) [30-19-1,112]

THE CURRENT TOP TEAM

WANDERERS (329)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE PLAGUE (93)             28
2. WANDERERS (329)             27      RADIO CLASH (394)
3. TEMPLARZ HAMMERZ (395)       0      Unchartered Team
4. MEDAL OF HONOR H3 (397)     -6
5. RADIO CLASH (394)          -73      MEDAL OF HONOR H3 (397)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 RADIO CLASH (394)         40  26  2 60.6   1/ 3 WANDERERS (329)          10  5 0
 2/ 2*MEDAL OF HONOR H3 (397)   27  18  2 60.0   2/ 4 THE PLAGUE (93)           9  5 0
 3/ 3 THE PLAGUE (93)          264 253 17 51.1   3/ 1*MEDAL OF HONOR H3 (397)   9  6 1
 4/ 4 WANDERERS (329)          584 589 14 49.8   4/ 2 RADIO CLASH (394)         5  4 0
 5- 5 TEMPLARZ HAMMERZ (395)    33  47  4 41.3   5- 5 TEMPLARZ HAMMERZ (395)    1  9 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #13 ]H[ + ---:--- + ]H[ +

Andor:

     "I have never heard of this Korneth, or of Sengir," Crystal Fireblade said.
"Who is he that he should become king of the Andorian League?  What do you know of
him?"
     "Little more than you do.  He is as ambitious as any man I've ever seen," Herlas
said.  "Ruthless.  As to his background, nothing.  People who asked questions when he
first appeared... disappeared."
     The woman glanced at him, and her eyes reminded him of her name:  Fireblade.
"Did YOU try, magician?"
     "Yes.  I have never liked dealing with the unknown."
     "And yet, here you are.  Not disappeared."  One hand went to the hilt of her
sword.
     He looked away and shrugged.  Hoped his face wasn't red with the memory of that.
"It was a close thing, I think.  But he needed a magician he could control, and he...
decided he could control me."
     "How?"
     Now he was sure he was flushing, and it was all he could do not to hang his head
in shame.  But he kept his voice steady.  "Blackmail.  I have done things in the past
that I would not like made public--"
     "Why am I not surprised?"
     "Worse things than just... indiscretions and bending of the rules.  Things I
bitterly regret, now, when it's too late to not-do them.  Things that, well, would
make it laughable for ME to be trying to do the right thing now, if it weren't for
the fact that no one else seems willing or able."
     Fireblade's eyebrows rose.  "And you know what is the 'right thing' to do now?"
     "Gods, I wish!  I'm hoping you've got a clue here, Lady.  But at the least, I
will take Korneth with me, if I go down.  I have already done what I can to insure
that."
     She made a sharp gesture with one hand, to dismiss his statement.  Or so he
thought.  Until he noticed Korneth approaching.  He went hot with embarrassment
again.  How many years had it been since he'd made such an amateur's mistake as not
watching who was around him?
     When Korneth reined his mount around to ride beside the magician, Herlas said,
"I'm not sure this parade was a good idea."
     "You think not?  But there were people beginning to wonder if the king was dead,
you know.  It is necessary for a people to have confidence in the existence of its
leader."
     Herlas wondered if the mocking undertone in Korneth's voice was intentional.
"It may give them a belief in his continued existence," he said, "but it hardly
inspires confidence in his fitness to rule."
     "It just reminds them of how little has been done for the League as a whole in
the past few years," Fireblade added.
     Korneth smiled.  It was his smile that had first warned Herlas that this man
was... unusual.  An old woman he had known when he was a child, a servant in his
family's house, had once described such a smile as 'someone who's sharing a joke with
seven devils, and so full of himself he doesn't believe anyone will catch him out'.
Did Korneth honestly think everyone was too stupid to figure out that he was up to no
good?  Or did he just not care?  Herlas heard Crystal Fireblade catch her breath
sharply beside him.  She saw it, too, so he wasn't just imagining things.
     "Perhaps it's just as well," Korneth said.  "Let people once realize that the
king--who has no heir--is no longer fit to rule, and they will look with more favor
on a new dynasty."  He raised a finger, and two men clad all in black, one in a
nobleman's silk and velvet, the other in the plainest of plebian garb, drew near.
Assassins.  "A new dynasty that is prepared to maintain itself and rule with a firm
hand and a sharp blade.  It will be like... the old days."  He smiled again and
spurred his horse forward, but the assassins stayed behind.

Istoreth, Skaithvarn:

     Whatever spell was on the city of Istoreth to make it perfect and beautiful did
not extend to the waterfront.  It was simply a working waterfront.  Prosperous, busy,
noisy with the shouts of venders and the cries of gulls, odorous with the stink of
ancient fish.  The gladiators could see vessels that hailed from ports all around the
glacier-fed lake that was the Trier Sea.  Gissanniah began to count them off in her
mind, dragonheaded ships from Snowbound, Karnhorn ships with two or three banks of
slave rowers, white-sailed Andorian ships, intricately painted hulls of the elves of
Ardivent, so many more, as a way to avoid looking at the blot of darkness anchored in
the center of the harbor.
     It was the shape of a ship, as large as any other there, dead black so that it
drank any light that fell on it.  A tall mast rose from the center but seemed too
slender to support sails against any earthly wind.  No oars were visible.  All the
normal ships appeared to be shrinking away from it toward the edges of the harbor.
     "That is your task," the Istorene High Magician said, nodding toward the Black
Ship.  The gladiators noted that he didn't look directly at it.  "We want that gone
from our harbor, gone from our waters entirely.  Make it so.  If you can."
     Senator Sedalia took a deep breath, paused for a moment, and then said, "It's a
challenge, no doubt about it.  We'll do what we can."
     Gissanniah just restrained herself from hitting him.  What could they do?  What
could gladiatorial skills or political savvy do against that blot on the Trier?
     Sedalia turned to the mage.  "Tell us what you know of this ship," he said.
"Since you sought demons rather than marines to rid yourself of it, I presume it's
magical in nature?"
     "Magical, and of the darkest nature.  Demonic, almost certainly.  It comes from
Kurukar, where the accursed kaliv has opened the Darkest Door."
     Sedalia nodded.  "We have heard rumors and unconfirmed reports of the kaliv's
activities," he admitted.  "We get little news out of Aradi now, but there is a hint
that a Chaos Lord there is considering the use of his special skills against
Kurukar."
     "No!"  The Istorene faced them squarely, which he had not done till now, and his
eyes were full of lightning while sparks leapt from the points of his mustache.
"There must be no unleashing of Chaos magic against the demonic forces, or the whole
world might be unmade!"

        + ]H[ + ---:--- + ]H[ The Andorian Succession #14 ]H[ + ---:--- + ]H[ +

Andor:

     Herlas glanced at the assassins out of the corner of his eye.  The one in silk
had a slight smile; the one who looked like a peasant had no expression at all.  Both
were staying close, right on the edge of earshot distance, as in "maybe they can hear
what we say, and maybe not."  If he had been Korneth, the Zensovian would have picked
the assassins with the best hearing he could find and had them at just such a
distance.  After all, they'd been trained to double as spies in the old days when the
kings of Andoria had protected their guild.  Which meant no talking private with
Fireblade during the rest of this parade.  And would the assassins keep with them
afterward?  If Korneth's trust in him had fallen that far, Herlas figured it might be
time to put his ultimate contingency plan into motion.
     He slid his glance toward the redhaired Lady Knight riding beside him.  She
raised an eyebrow, then glanced toward the assassins and shook her head slightly.
What, did she think him such a fool that he would talk where he could be overheard?
He reined in annoyance.  He'd been a big enough fool over this business already, why
might she not fear he would continue so?  Why was it the only interesting women he'd
met could see that he was a fool and a blackguard?  It was enough to depress a man.
     The parade which had seemed endless looped back to the palace and ended.  Lady
Knight Fireblade made another tiny, cryptic gesture and just... rode off!  What did
she mean by it?  Why did he care?  He'd been playing out a lone hand so far, why did
he suddenly yearn for an ally?  Herlas shook his head, hoping to shake out strange
notions, glanced at his assassin shadows, and rode toward the lodge on the edge of
the palace grounds where he was currently living.
                    *****     ***     *****     ***     *****
     Crystal Fireblade knocked on his door just after full dark.  The front door, and
she knocked openly.  Herlas looked past her gray-cloaked form into the rainy
darkness, then nodded.  "Did anyone follow you?"
     "I think not, though it's difficult to be sure."  She shrugged out of the cloak
which had concealed her mail, the hood that had covered her flame-colored hair.  "We
must take action of some kind, and soon," she said.  "You know that."  At his nod,
she went on, "Have you thought what kind of action?  The lost king must be replaced,
and this Korneth of Sengir must be eliminated.  But who the first, how the second?"
     "Alonj of Fratsfa for the first," Herlas said.  He indicated two chairs drawn up
to his fire, welcome on this wet night.  The Convincians will accept him as a
legitimate ruler, the Fratsfan will accept no one else.  The Baron of Ardivent is too
far away, and nobody knows which way the Clanholds of the Aruaki will go these days,
they are too disorganized within themselves."
     "Raltumas?"
     "Not of immediate concern.  The defection of Aradi has weakened them, and they
were never as coherent as other parts of the League."
     "And what of Korneth?  He will block any attempt to put Alonj--or anyone other
than himself--on the throne.  It is my feeling that he will be hard to dispose of."
     "Mine, too.  There were those assassins early today, a rather pointed message, I
thought."
     "Yes.  Where are they now?"  Fireblade glanced around as though she expected to
see them in some corner of the room.
     Herlas smiled.  "Posted in quite likely places, watching intently and seeing...
very little.  Bats or whatever moves around at night.  If those two are all Korneth
set to watching me, as I hope because he can't have many at his call yet, then we are
safe enough for now.  Later... probably not."
     Crystal Fireblade frowned.  "Should we leave Andor, get to where he can't spy on
us, do you think?"
     The magician got up and began pacing, tapping his fingers against each other
behind his back.  After several minutes, he said, "No, I don't think so.  True, we're
at risk of spying if we remain here, but once we move away from the center of the
action, we would need to find spies ourselves or lose touch with what's going on.  My
feeling is that we need to know what is going on here, at least until we've dealt
with Korneth."
     "I take your point, but what about Alonj of Fratsfa?  Not only do we--or
someone--have to tell him that he must take over governance of the League, he must be
protected.  Korneth is surely as able as we are to see that Alonj is the obvious
replacement for the vanished king."
     Herlas barked a laugh.  "Have you met Alonj's Adantri wife?  I have, and I would
not want to be an assassin trying to get past her!"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 300): ZIP of Z GLADIATORS (Mr. Zee, mgr.)
 DM  11 ARUAK CITY (turn 601): ONEWOLF of WOLFBROTHERS (Doc Steele, mgr.)
 DM  14 TOBIR (turn 601): WESTON of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 594): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): ASH LEELA of MINGALOIDS (Barnabas, mgr.)
 DM  25 LYRATILAN (turn 590): STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 587): DRALION of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): FRANKLINS TOWER of THE WARLOCKS (Malaquar, mgr.)
 DM  40 ZENSU (turn 552): WHIPPED WEASEL of EXOTIC TASTES (Soultaker, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 534): DECEPTIVE DELILA of THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 247): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 436): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 486): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 300): BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 601): KRILL CAVALRY (Jorja, mgr.)
 DM  14 TOBIR (turn 601): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 594): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 590): FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 587): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 552): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 543): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 534): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 247): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 463): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): POSITION IS EMPTY
ADM 105 ANDORAK (turn 486): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  11 ARUAK CITY (turn 600): SMUSH of NEVERWAKE (Doc Steele, mgr.)
                               SLY APPARITION of IMMORTALS (Dartor, mgr.)
 DM  22 SOLVEN (turn 594): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): FRANKLINS TOWER of THE WARLOCKS (Malaquar, mgr.)
 DM  40 ZENSU (turn 552): BELA LUGOSI of MEN OF 1,000 FACES (Mad Max, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)

                                      SPY REPORT

     Good day, in KATI-TEI a quiet thief gets rich, but a quiet spymaster gets poor.  
So bring me ale and harken to my tidbits of news.  It seems the training can make the 
difference, as MEDAL OF HONOR H3 is pushed out of top team by WANDERERS, who came 
from 3rd with a 4-1-0 this turn.  And let's see, GOTHELCINA fought GHETTO DEFENDANT 
and gained 16 points and contributed to WANDERERS' 4-1-0.  ROBERT DUNLAP has lost to 
TERRINDAR, falling 13 points, while helping make MEDAL OF HONOR H3 a 2-3-0 turn.  Our 
last turn's Duelmaster has lost, folks, lost to VETERAN MERCENARY, and GUNS OF 
BRIXTON has made the way for a new Duelmaster!  With GUNS OF BRIXTON clearing the 
throne, WANDERERS of RAMBLING OX takes a proud seat as KATI-TEI's new Duelmaster, by 
virtue of recognition points.  Can someone confirm a rumor for me?  I hear the top 
team makes their losing fighters do dishes at The Swinging Aardvark until they win.  
Maybe?   
     He who challenges well, fights well.  He who avoids without cause, shall lose 
for good reasons.  My mama told me that one.  WANDERERS has cause to stand tall, as 
they were KATI-TEI's most avoided team.  A smart manager knows this is a team to 
beat.  And avoiding WANDERERS more than any other team we find THE PLAGUE.  KATI-TEI, 
are we going to accept, or respect this sort of thing?  The most challenged warrior 
this turn was WANDERERS' warrior RAMBLING OX.  More fighters challenged him than 
challenged the Duelmaster!  In a fit of brilliance or of stupidity (hard to say 
sometimes), RAISE THE ABYSS challenged RAMBLING OX today, facing a 29 difference in 
recognition.  Well, RAISE THE ABYSS lost to RAMBLING OX, but RAISE THE ABYSS gained 5 
in recognition for hers efforts.  Thank goodness for small favors.  BREAK STUFF of 
THE PLAGUE had better have a good reason for challenging down 14 points in a 
challenge which he won.  I thought BREAK STUFF showed great skill and promise when he 
defeated JANIE JONES.  All right, so I slept through it!  Big deal!   
     We only live a short time in this world, so why not take a sharp blade, and 
shave it close?  We'd like to remind certain teams not to rob the graves of their 
enemies.  You know who you are; and it's considered rude.   
     I like this place, KATI-TEI, the taverns have old wine, and young serving girls. 
Who could ask for more?  It's been nice chatting with you, until we meet again, keep 
your swords sharp and your hammers heavy.  Until you see my quill in KATI-TEI again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 RAMBLING OX 4280             30  19  1   112       WANDERERS (329)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 BREAK STUFF 4344              9   3  0    95       THE PLAGUE (93)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 RAISE THE ABYSS 4331         13   9  0    83       THE PLAGUE (93)
 GOTHELCINA 4376               9   5  1    78       WANDERERS (329)
 JANIE JONES 4349             13   9  0    77       RADIO CLASH (394)
 EYES THAT BURN 4339          11   7  0    71       THE PLAGUE (93)
-LADY GRACE HAMMER 4355       10   6  1    68       TEMPLARZ HAMMERZ (395)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 TERRINDAR 4340               11  17  0    61       WANDERERS (329)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 GHETTO DEFENDANT 4351        13   9  1    55       RADIO CLASH (394)
 EDWARD DAHLGREN 4381          6   3  0    54       MEDAL OF HONOR H3 (397)
 STANLOY MEDAR 4369           13   4  0    52       WANDERERS (329)
 VALARELLE 4365               10   9  0    50       WANDERERS (329)
 THE WAIT 4382                 6   2  0    41       THE PLAGUE (93)
 ROBERT DUNLAP 4378            5   4  0    40       MEDAL OF HONOR H3 (397)
 SERGEANT 1 4388               4   0  1    36       MEDAL OF HONOR H3 (397)
 TRINITY REBORN 4337           8  11  0    35       THE PLAGUE (93)
-COMMUNION HAMMER 4356         9   7  0    34       TEMPLARZ HAMMERZ (395)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SERGEANT 15 4377              3   6  1    33       MEDAL OF HONOR H3 (397)
 SERGEANT 2 4389               3   1  0    33       MEDAL OF HONOR H3 (397)
-HOLY WATER HAMMER 4354        6  10  2    30       TEMPLARZ HAMMERZ (395)
-SIR HAMMER HAMMER 4352        6  10  1    29       TEMPLARZ HAMMERZ (395)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-SIR KNIGHT HAMMER 4353        2  14  0    20       TEMPLARZ HAMMERZ (395)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
SERGEANT 14 4379        3  2 0 MEDAL OF HONOR H 397 GOTHELCINA 4376       540  NOT REVENGED

                                     PERSONAL ADS

The Wait -- There's too much of that going around these days, and I have no patience
with it.  I'm through waiting. -- Gothelcina, woman of the Present

Guns of Briston -- Do you suppose we'll continue to fight each other every two weeks
until one of us dies or graduates?  That would be...tedious, after a while. --
Rambling Ox

Janie Jones -- It seems all wrong that you should be slim and blonde AND victorious.
Share the wealth, sword-sister! -- Valarelle

Sergeant 15 -- I was just doing it by the numbers, right?  And the numbers had me as
winner, which I don't argue with at all. -- Stanloy Medar

Robert Dunlap -- Darned elf!  And a dark elf from the Delarquan Federation, at that.
This is probably some kind of plot. -- Terrindar

Amazing, only one standby fought!  Why, if you ignore the silence, the arena almost
seems alive! -- Jorja

Our congratulations to Guns of Brixton. -- Jorja and the Wanderers

9 August 2008
All -- We are currently looking for capable manager that will give the Desolate
Empire Alliance a full roster for the Turf War.  We currently have four (4) roster
slots that are open to capable managers without questionable morals.  If interested
for the Turf War, contact:  Lamar Treas-Wilson, Dok Sik, Dok Sik Killas DM 47

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

BREAK STUFF bested JANIE JONES in a 2 minute Challenge fight.
RAISE THE ABYSS was bested by RAMBLING OX in a 4 minute Challenge Title duel.
EYES THAT BURN demolished VALARELLE in a 1 minute uneven Challenge fight.
ROBERT DUNLAP was devastated by TERRINDAR in a 1 minute one-sided Challenge contest.
TRINITY REBORN was defeated by EDWARD DAHLGREN in a 2 minute Challenge match.
GUNS OF BRIXTON was devastated by VETERAN MERCENARY in a 1 minute uneven brawl.
GHETTO DEFENDANT was devastated by GOTHELCINA in a 1 minute mismatched match.
THE WAIT unbelievably bested SERGEANT 15 in a action packed 3 minute gruesome fight.
STANLOY MEDAR won victory over SERGEANT 2 in a 2 minute expert vs. novice duel.
SERGEANT 1 vanquished FRATSFAN NOBLE in a 1 minute one-sided fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         TOTAL PARRY        6 -   2 -  0      75  |
|PARRY-LUNGE                      3         STRIKING ATTACK   10 -   4 -  0      71  |
|AIMED BLOW                       3         LUNGING ATTACK    19 -   9 -  3      68  |
|PARRY-STRIKE                     2         PARRY-RIPOSTE     12 -   6 -  0      67  |
|STRIKING ATTACK                  2         SLASHING ATTACK    5 -   4 -  0      56  |
|PARRY-RIPOSTE                    2         AIMED BLOW        18 -  16 -  0      53  |
|TOTAL PARRY                      1         PARRY-STRIKE      14 -  14 -  0      50  |
|WALL OF STEEL                    1         PARRY-LUNGE       16 -  20 -  1      44  |
|SLASHING ATTACK                  0         BASHING ATTACK     6 -   8 -  0      43  |
|BASHING ATTACK                   0         WALL OF STEEL      7 -  10 -  0      41  |

Turn 544 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       2 -  0     AIMED BLOW         0 -  3         3  PARRY-LUNGE    
TOTAL PARRY        1 -  0     PARRY-RIPOSTE      0 -  2         2  LUNGING ATTACK 
LUNGING ATTACK     3 -  1     SLASHING ATTACK    0 -  0         2  PARRY-RIPOSTE  
PARRY-LUNGE        2 -  1     BASHING ATTACK     0 -  0         2  PARRY-STRIKE   
STRIKING ATTACK    1 -  1     WALL OF STEEL      0 -  1         1  STRIKING ATTACK
                                                                1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  RAMBLING OX 4280           30  19  1  112 WANDERERS (329)
LUNGING ATTACK   BREAK STUFF 4344            9   3  0   95 THE PLAGUE (93)
PARRY-RIPOSTE    RAISE THE ABYSS 4331       13   9  0   83 THE PLAGUE (93)
PARRY-LUNGE      EYES THAT BURN 4339        11   7  0   71 THE PLAGUE (93)
PARRY-STRIKE     EDWARD DAHLGREN 4381        6   3  0   54 MEDAL OF HONOR H3 (397)
AIMED BLOW       VALARELLE 4365             10   9  0   50 WANDERERS (329)
TOTAL PARRY      THE WAIT 4382               6   2  0   41 THE PLAGUE (93)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is RAMBLING OX 4280.  The most popular warrior this 
turn was RAMBLING OX 4280.  The ten other most popular fighters were SERGEANT 15 
4377, SERGEANT 2 4389, EDWARD DAHLGREN 4381, STANLOY MEDAR 4369, BREAK STUFF 4344, 
RAISE THE ABYSS 4331, EYES THAT BURN 4339, TERRINDAR 4340, GOTHELCINA 4376, and 
SERGEANT 1 4388.

The least popular fighter this week was GHETTO DEFENDANT 4351.  The other ten least 
popular fighters were VALARELLE 4365, THE WAIT 4382, TRINITY REBORN 4337, ROBERT 
DUNLAP 4378, JANIE JONES 4349, SERGEANT 1 4388, GOTHELCINA 4376, TERRINDAR 4340, EYES 
THAT BURN 4339, and RAISE THE ABYSS 4331.

The following warriors have traveled to AD after fighting this turn:

GUNS OF BRIXTON (41-4348) RADIO CLASH (394)

                                  Name-Change-O-Rama

     The summer tourney brought a lot of people to the Isle who didn't appear there 
normally.  This included Commission employees.  Half a dozen arenamasters regarded 
each other warily in the mirror behind the bar at the Pig in a Haystack.  The Pig was 
obscure and mediocre, drawing few gladiators, which is what they had all been looking 
for.  They saw gladiators every day.  Most arenamaster were convinced that this was 
some kind of punishment.
     You could always pick out the arenamasters in a crowd.  There were superficial 
differences:  One of these had clearly Adantri features, one wore an eye-patch, two 
were female.  But there were, in significant ways, alike.  The same size, the same 
hair-trigger alertness, the same deadliness.
     The one-eyed man broke the ice, raising his beer mug in salute.  "I'm Zrof One-
Eye from Zukal.  Sugar of Arvat--"  One of the women bowed slightly.  "I know Sugar.  
The rest of you...?"
     The Adantri matched his salute.  "Dernal of Dayla Kiv."
     "Daiyla Kiv?  Ah...."
     "No, without the 'I' in it.  These damned bureaucrats can't spell, and they 
thought adding an unnecessary vowel was exotic."  Disgust dripped from his voice.
     "Tell me about it!" another man growled in agreement.  "Khagal of Niatoli, and 
what they do to the spelling of THAT simple word--!"
     "I thought Daiyla, I mean Dayla Kiv had a different name right now," 
Arenamistress Sugar said.  "The arena, at least, because of a contest?"
     "Chavez Ravine."  Dernal's tone was the one that substituted in polite company 
for spitting on the floor.
     Zrof blinked, taken aback by the bitterness.  He wouldn't have minded a contest 
in Zukal, and damn what they called the place.  "It's only temporary, though."
     "Temporary, shmiperary," another man muttered.  He seemed well into his drinking, 
although, like all arenamasters, he carried his liquor well.  "They do it all the time 
in Aradi.  No reshpect.  Go around changing thish, changing that.  I wish I could 
change shome thingsh."  He signalled the bartender for a refill.
     The second woman put her hand over his mug.  "You've had enough, Harkon.  Try the 
coffee, instead."
     "You should be mad, too, Ripplesh," Harkon said.  "They're going to do shtuff 
like that in Jahnsh, aren't they?"
     Ripples Dorrigan shrugged.  All the men paused, some with glasses half raised, to 
watch.  "It's the way things are," she said.  "Not much we can do about it."
     "You know," Khagal of Niatoli said, "maybe we could make a few changes.  Fix the 
spelling of Arena 33, for one, change a few standby titles--"
     "The Commission hates changes."  Dernal of Dayla Kiv topped up his glass and 
drained it gloomily.
     "Yes, but if we disguise it," Sugar of Arvat said, excited, "make it... maybe a 
general Name-Change-O-Rama!  Then we could slip OUR changes through and no one would 
notice or mind."

                  *-------*-------*-------*-------*-------*-------* 

     By popular demand, we are holding a Name-Change-o-Rama during the month of 
September, 2008.  If you wish to change the name of your warriors or teams, please 
contact RSI Customer Service.  The charge for a name change is $1.