DUEL 2 NEWSLETTER
Date : 12/02/2008 Duedate: 12/15/2008
KATI-TEI ARENA
DM-41 TURN-550
This Weeks Top Honors
THE DUELMASTER IS
GHETTO DEFENDANT
RADIO CLASH (394)
(41-4351) [18-10-1,100]
Chartered Recognition Leader Unchartered Recognition Leader
GHETTO DEFENDANT POSITION IS EMPTY
RADIO CLASH (394)
(41-4351) [18-10-1,100]
Popularity Leader This Weeks Favorite
GHETTO DEFENDANT CHARLES DEGLOPPER
RADIO CLASH (394) MEDAL OF HONOR H3 (397)
(41-4351) [18-10-1,100] (41-4377) [7-8-1,59]
THE CURRENT TOP TEAM
THE PLAGUE (93)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. RADIO CLASH (394) 33
2. MEDAL OF HONOR H3 (397) 18 RADIO CLASH (394)
3. WANDERERS (329) -4 Unchartered Team
4. THE PLAGUE (93) -21
BATTLE BOTS (345)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 2 RADIO CLASH (394) 48 30 2 61.5 1/ 1 THE PLAGUE (93) 8 7 0
2/ 1 MEDAL OF HONOR H3 (397) 42 28 3 60.0 2/ 2 MEDAL OF HONOR H3 (397) 7 4 0
3/ 3 THE PLAGUE (93) 280 263 18 51.6 3/ 3 RADIO CLASH (394) 5 1 0
4/ 4 WANDERERS (329) 593 610 15 49.3 4/ 4 WANDERERS (329) 3 12 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
+ ]H[ + ---:--- + ]H[ The Andorian Succession #18 ]H[ + ---:--- + ]H[ +
Andor:
Herlas enjoyed scrying. True, it wasn't totally reliable as a way to gather
information, but there were compensations. To be able to direct his vision anywhere
within a range of fifty or a hundred miles, to skim it above the landscape like a
bird, ah! It was almost as good as flying. And one thing this government job had
given him was enough money to buy the very best scrying crystals.
He paused with his hand on the sphere, reminded by the word "crystal" and a sort
of twinge of concern. Should he keep an eye on Crystal Fireblade? She was by way of
being his partner in this, and the night was full of dangers, and he had been around
Korneth long enough to have a better idea how his mind worked.... No, the lady would
consider his watching her, however well-intentioned, to be prying. Best to leave
that for some later discussion, or a certainty of immediate danger.
He forced thought of the woman out of his mind and placed the crystal ball on
its working stand, polishing it carefully to remove any fingerprints or specks of
dust. Amazing how much distortion you could get from little things like that. He
admired the perfect crystal for a moment, then smiled, flexed his fingers, and
muttered the spell to activate it.
Andor at night, seen from above. Rings of light around the palace, Korneth
didn't stint on the oil for the watchlights. A few lamps along the main streets and
in the courtyards of the best inns. Mostly a carpet of textured darkness threaded
with the silver of moon-reflecting water. By day or night, the view from above was
always breathtaking. But personal indulgence was not his concern at the present.
He muttered an addendum to the spell, altering what he saw and how he saw it.
Concentrations of magic, that's what he was looking for now. The view shifted to
shades of gray. A gossamer ring of lavender, barely visible, marked the outer watch-
spell of the palace. No spark to indicate that the golem-king was active; it must
have been shut down for the night. That made sense; as long as it was active,
someone had to be providing power to it. Some golems were self-powered, eating just
as real people did to provide them with energy, but Herlas knew that this one was not
that sophisticated. Barely good enough to do the job, and no frills at all. He felt
contempt; he was no specialist in golem construction, but even he could have done a
better one. Oh, well.
No magicians other than himself here in Andor. That always surprised him.
There had used to be other mages here. But even a magician who wasn't using his
powers would show up at this range, and there was nothing. Had Korneth ordered them
killed, or driven off in some way? Wouldn't that have been too obvious? No, maybe
not, after all, he himself hadn't noticed their absence until he went looking for
them. He shrugged, uneasy, and widened his search. There were bound to be other
magicians somewhere, Fratsfa and, if he could see that far, Zensu, and probably
scattered around the countryside. Of course, any of them who was paying attention
would feel his scry-spell pass, but that shouldn't cause alarm, magicians did this
kind of thing all the time, to keep an eye on the competition.
He set his viewpoint moving in widening circles like a soaring bird. His mouth
twitched in amused recollection. The first time he'd tried this, he had kept the
circles tight and moved too fast; it had made him so dizzy that he'd fallen on his
face. Well, he'd been young. He knew better now.
The landscape opened before him like a shadowy map. Andor, the river. Straight
south to start with, to the northern end of the Daggerspine Mountains. Few people
lived in that rock land, but there were some, and he recalled... had there not been a
Lord Montar, an independent ruler back before the formation of the Andorian League;
rumor said his only son had taken up the study of magic. And the castle would still
be there. Somewhere around... there? A blank spot? How odd. He should probe it
more deeply-- No, he should not. At least, not now. Thirty or even twenty years
ago, he would have dropped his current survey to pursue that puzzle, but he had
learned a few things since then. Finish one job before starting another. He could
come back to that blank spot later. Maybe it was some kind of old static defense
around Montar's castle, in which case it wouldn't go away. And if it did disappear,
that would tell him something in itself.
Sweep through the western arc of his range--these things were generally easier
if done clockwise, for some reason. Tarrgir, with a faint smudge of magic hanging
over it like smoke. North, the mouth of the river, Kati-Tei, the bay. East. Forest
there, dark but webbed with faint light. The forest always showed that blue-lavender
web, he had never figured out why. But there were bright sparks within it.
Magicians or magical creatures of some kind. He would have to focus on one and dive
his viewpoint as close as possible to work out which, and it didn't matter. Whatever
he was looking for, it wouldn't be in the Shewish Forest.
Through the southeast quadrant, across Fratsfa and back toward the mountains.
Ah! Fratsfa looked like a bed of hot coals under the spell. This must be where the
magicians of Andor had gone. He narrowed his focus, trying for more detail. Many
different power signatures, most of them low in energy or skill but, as he had
learned the hard way, not to be ignored. When magic was involved, a strong
motivation could make up for a lot. He adjusted his spell to scan them more closely.
Hmm. A typical unsorted population of magicians, this. Mostly self-absorbed
and not particularly good or evil. A few, even on this quick examination, made him
uneasy, and when he was younger, he would have dropped everything to challenge-- But
not now. Now he had work to do.
A stronger signature, the strongest he could detect in Fratsfa, and one he
recognized: Fandil of Ardivent. He'd never actually met the man, in fact, he had
avoided doing so because of their different orientations, but he would not be
mistaken in identifying him. Odd to find Fandil up here, he usually stayed closer to
Ardivent. But given the circumstances and Herlas's present intentions, perhaps the
old mage would make a valuable ally. Perhaps he should contact--
It was like running at top speed and going head-first into a wall. The scrying
crystal shattered. Where had the barricade come from? Herlas groped for his mental
balance and failed to find it, collapsing among the shards of crystal,
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===ANDORIAN REGIONAL NEWS===---
Duelmasters
-----------
DM 8 ARKERS (turn 303): GOLDENEYE of BONDAGE (Spawn, mgr.)
DM 11 ARUAK CITY (turn 607): JON FLUTE of KRILL CAVALRY (Jorja, mgr.)
DM 14 TOBIR (turn 607): WHOLE MUTT of THE DOGHOUSE (Jorja, mgr.)
DM 22 SOLVEN (turn 600): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
DM 24 ZORPUNT (turn 596): SOLDIER 8 of MEDAL OF HONOR F3 (The Anarchist, mgr.)
DM 25 LYRATILAN (turn 596): TRELLIN XISS of THE MIDDLE WAY 4 (Jorja, mgr.)
DM 26 CALEAM (turn 593): SOLDIER 23 of MEDAL OF HONOR F7 (The Anarchist, mgr)
DM 30 IAYE (turn 589): BROTHER J.J. of LENPROS (Lenpro, mgr.)
DM 40 ZENSU (turn 558): NORM THE GNOME of GUARDIANS II (Twig, mgr.)
DM 41 KATI-TEI (turn 549): RAISE THE ABYSS of THE PLAGUE (Reaper, mgr.)
DM 46 ARDIVENT (turn 540): ISSARIES of THE TASKMASTERS (Blueface, mgr.)
DM 52 FRATSFA (turn 250): SIZZLING SUNFLOWER of FLOWER GIRLS (Lady Fern, mgr.)
DM 63 AMEN-TEI (turn 439): CRUZIA GARDETT of WAYFARERS (Jorja, mgr.)
DM 71 KYR'TERR (turn 204): MESSY MONGREL of DOGS OF WAR (Omega, mgr.)
ADM 105 ANDORAK (turn 492): SNAKE CHARMER of KELLUMBO'S KIDS (Detective Kellumbo)
Top Teams
---------
DM 8 ARKERS (turn 303): GENERALS (?, mgr.)
DM 11 ARUAK CITY (turn 607): PUBLIC ENEMIES (?, mgr.)
DM 14 TOBIR (turn 607): ALL THE MUN'S MEN (The Mun, mgr.)
DM 22 SOLVEN (turn 600): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
DM 24 ZORPUNT (turn 596): KRILL CAVALRY (Jorja, mgr.)
DM 25 LYRATILAN (turn 596): THE MIDDLE WAY 4 (Jorja, mgr.)
DM 26 CALEAM (turn 593): MEDAL OF HONOR F7 (The Anarchist, mgr)
DM 30 IAYE (turn 589): RED DOG GANG (Jorja, mgr.)
DM 40 ZENSU (turn 558): GUARDIANS II (Twig, mgr.)
DM 41 KATI-TEI (turn 549): THE PLAGUE (Reaper, mgr.)
DM 46 ARDIVENT (turn 540): BLUVALLEY WARRIORS (Jorja, mgr.)
DM 52 FRATSFA (turn 250): ZERO (Ice Man, mgr.)
DM 63 AMEN-TEI (turn 439): 1949 YANKEES (Papa Bear, mgr.)
DM 71 KYR'TERR (turn 204): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 492): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
Recent Graduates
----------------
DM 8 ARKERS (turn 303): ROCK GLAS HUT FUN of ORCISH IDIOMS (Slugbait, mgr.)
(turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
CRIMSON MIST of BLOOD RITES (Wretch, mgr.)
DM 11 ARUAK CITY (turn 606): BARK of BULLDOGS (Kennelworth, mgr.)
DM 25 LYRATILAN (turn 595): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.)
DM 30 IAYE (turn 588): MAD CARMENCITA of RED DOG GANG (Jorja, mgr.)
SPY REPORT
Hail and well met warriors of KATI-TEI! Know me for who I am, Zontani Sharp
Eyes, Spymaster extraordinaire of all Alastari. SERGEANT3 caught the eye of many in
the gladiatorial commission as he skillfully bested TRUSTWORTHY SCRIBE and was
awarded 20 points in recognition. In one of the week's more notable duels, EYES THAT
BURN put down ROBERT DUNLAP, causing him to lose 11 points of recognition in the
process. The city has turned out in honor of GHETTO DEFENDANT, for with his arena
victory he may now lay claim to the highest position in the city! Informants "close"
to the city champion have told me that he never fights without pantyhose on beneath
his armor. Watch out!
But come now, let us look deeper into the maze of contention and crossed blades
that is city KATI-TEI. My inside sources tell me that the team to beat in KATI-TEI
these days is WANDERERS. At least, most blades in town are looking to avoid them.
If you didn't look down dark alleys you'd have been hard pressed to find any of THE
PLAGUE last week. Busy avoiding WANDERERS? Mighty fighters cannot but expect
competition from those below. JANIE JONES take warning! You have more than a few
enemies in KATI-TEI.
Vendettas. Bloodied blades and broken spears. Indeed the city has seen more
than its fair share of red in recent times. Let all swords of the city take heed!
By law, MEDAL OF HONOR H3 has but one remaining week to take their revenge upon RAISE
THE ABYSS for the slaying of EDWARD DAHLGREN. Dark alleys may hide both secrets and
assassins. In the arena there is only the brightness of steel. Keep vigil always!
The girls are as pretty in KATI-TEI as ever I remembered them....and the
fighters as ugly! Don't let your reputation slip! More than a sharp eye must I
keep, indeed a stout pair of legs must I keep as well! The endless paths of Alastari
await me! Till next we meet remember: a fool flies into a rage quickly and often.
The wise are angered by the same thing only once. Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
GHETTO DEFENDANT 4351 18 10 1 100 RADIO CLASH (394)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
JANIE JONES 4349 16 12 0 95 RADIO CLASH (394)
EYES THAT BURN 4339 13 10 0 94 THE PLAGUE (93)
CHAMPIONS W L K POINTS TEAM NAME
RAISE THE ABYSS 4331 17 10 1 85 THE PLAGUE (93)
GOTHELCINA 4376 11 9 1 75 WANDERERS (329)
ROBERT DUNLAP 4378 9 6 0 72 MEDAL OF HONOR H3 (397)
TERRINDAR 4340 13 21 1 67 WANDERERS (329)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
THE WAIT 4382 10 3 0 65 THE PLAGUE (93)
BREAK STUFF 4344 11 6 0 64 THE PLAGUE (93)
CHARLES DEGLOPPER 4377 7 8 1 59 MEDAL OF HONOR H3 (397)
ADEPTS W L K POINTS TEAM NAME
STANLOY MEDAR 4369 15 8 0 53 WANDERERS (329)
SERGEANT 1 4388 6 4 1 53 MEDAL OF HONOR H3 (397)
VALARELLE 4365 10 15 0 45 WANDERERS (329)
INITIATES W L K POINTS TEAM NAME
HARBINGER OF WOE 4390 4 1 0 20 THE PLAGUE (93)
SERGEANT3 4393 1 0 0 20 MEDAL OF HONOR H3 (397)
INITIATES W L K POINTS TEAM NAME
SERGEANT2 4392 1 0 0 16 MEDAL OF HONOR H3 (397)
BALIN CHANE 4391 1 3 0 9 WANDERERS (329)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
EDWARD DAHLGREN 4381 8 4 1 MEDAL OF HONOR H 397 RAISE THE ABYSS 4331 547
SERGEANT 2 4389 4 2 0 MEDAL OF HONOR H 397 TERRINDAR 4340 546 NOT REVENGED
PERSONAL ADS
Charles Deglopper -- Hmm, I would guess you weren't an officer, because you weren't a
gentleman. But then, I wasn't a lady, either, so we're even there. Besides, it's a
no-win situation, because if you'd acted the gentleman and let me have a win I hadn't
come by honestly, you'd be criticized for that. How about if we stash any hatchets
in an equipment locker and go somewhere for dinner? -- Valarelle
Raise the Abyss -- I suppose you're determined to do this, and there is obviously
nothing I can do to stop you, but I still think it's a mistake. Leave the abyss
where it belongs. -- Gothelcina
Janie Jones -- Pah. Go ahead, clash your radios! See if I care. -- Terrindar
Sergeant 1 -- I hope you lose your pension over this! -- Stanloy Medar the intensely
frustrated
Harbinger of Woe -- Ah, but this time, you harbinged your own woe! Neat trick. I
like it. -- Balin Chane
P.S. That it should be your woe, I mean. I wouldn't want to become a harbinger of
my own.
Al Hazred -- Ah, but remember that he who killed Death was himself Death. Can this
type of morticide be all wrong? -- Jorja, recalling Terry Pratchett and _Reaper Man_
Raise the Abyss -- Of course I'm a talker, someone has to be. Good job doing a
column last time. -- Gothelcina
LAST WEEK'S FIGHTS
BREAK STUFF was devastated by JANIE JONES in a 1 minute mismatched Challenge fight.
EYES THAT BURN vanquished ROBERT DUNLAP in a 1 minute uneven Challenge battle.
THE WAIT luckily beat CHARLES DEGLOPPER in a action packed 3 minute Challenge fight.
HARBINGER OF WOE viciously subdued BALIN CHANE in a 2 minute novice's Challenge fight.
RAISE THE ABYSS was viciously subdued by GHETTO DEFENDANT in a 4 minute Title brawl.
GOTHELCINA was luckily beaten by NOBLE ASSASSIN in a crowd pleasing 2 minute brawl.
SERGEANT 1 was overcome by TERRINDAR in a action packed 1 minute uneven melee.
VALARELLE was vanquished by VISITING ORC in a 1 minute uneven fight.
STANLOY MEDAR viciously subdued AMBITIOUS GUARD in a popular 1 minute brutal fight.
SERGEANT2 overcame TRUSTWORTHY SCRIBE in a exciting 1 minute novice's bout.
SERGEANT3 demolished TRUSTWORTHY SCRIBE in a 1 minute mismatched competition.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 6 STRIKING ATTACK 8 - 4 - 0 67 |
|PARRY-LUNGE 3 SLASHING ATTACK 5 - 3 - 0 63 |
|PARRY-RIPOSTE 2 PARRY-RIPOSTE 11 - 7 - 1 61 |
|TOTAL PARRY 2 TOTAL PARRY 7 - 5 - 0 58 |
|AIMED BLOW 2 PARRY-STRIKE 11 - 9 - 1 55 |
|PARRY-STRIKE 1 LUNGING ATTACK 21 - 18 - 1 54 |
|SLASHING ATTACK 1 PARRY-LUNGE 16 - 15 - 1 52 |
|STRIKING ATTACK 0 AIMED BLOW 11 - 13 - 0 46 |
|BASHING ATTACK 0 WALL OF STEEL 2 - 5 - 0 29 |
|WALL OF STEEL 0 BASHING ATTACK 0 - 3 - 0 0 |
Turn 550 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 3 - 0 LUNGING ATTACK 2 - 4 3 PARRY-LUNGE
PARRY-STRIKE 1 - 0 AIMED BLOW 0 - 2 3 LUNGING ATTACK
SLASHING ATTACK 1 - 0 STRIKING ATTACK 0 - 0 2 PARRY-RIPOSTE
PARRY-RIPOSTE 1 - 1 BASHING ATTACK 0 - 0 1 AIMED BLOW
TOTAL PARRY 1 - 1 WALL OF STEEL 0 - 0 1 TOTAL PARRY
1 PARRY-STRIKE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
PARRY-LUNGE GHETTO DEFENDANT 4351 18 10 1 100 RADIO CLASH (394)
PARRY-RIPOSTE JANIE JONES 4349 16 12 0 95 RADIO CLASH (394)
LUNGING ATTACK GOTHELCINA 4376 11 9 1 75 WANDERERS (329)
AIMED BLOW ROBERT DUNLAP 4378 9 6 0 72 MEDAL OF HONOR H3 (397)
TOTAL PARRY THE WAIT 4382 10 3 0 65 THE PLAGUE (93)
PARRY-STRIKE STANLOY MEDAR 4369 15 8 0 53 WANDERERS (329)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is GHETTO DEFENDANT 4351. The most popular warrior
this turn was CHARLES DEGLOPPER 4377. The ten other most popular fighters were
GHETTO DEFENDANT 4351, GOTHELCINA 4376, STANLOY MEDAR 4369, HARBINGER OF WOE 4390,
TERRINDAR 4340, SERGEANT2 4392, JANIE JONES 4349, EYES THAT BURN 4339, THE WAIT 4382,
and RAISE THE ABYSS 4331.
The least popular fighter this week was VALARELLE 4365. The other ten least popular
fighters were ROBERT DUNLAP 4378, BREAK STUFF 4344, SERGEANT 1 4388, BALIN CHANE
4391, SERGEANT3 4393, RAISE THE ABYSS 4331, THE WAIT 4382, EYES THAT BURN 4339, JANIE
JONES 4349, and SERGEANT2 4392.
MAIL-IN TOURNEY XLVI
ELIGIBLES TOURNEY W L K TEAM NAME
5 GOT PICKED 4199 (48-19-2) 3 3 0 072905R
ADM TOURNEY W L K TEAM NAME
JAMES DOOLITTLE 4237 (31-17-1) 0 2 0 MEDAL OF HONOR 26
DEAD ADEPTS TOURNEY W L K TEAM NAME
QUICK SILVER 1199 (5-3-0) 1 3 0 THE PLAGUE
DEAD INITIATES TOURNEY W L K TEAM NAME
ILL WIND OF FATE 1889 (2-0-0) 3 3 0 THE PLAGUE