DUEL 2 NEWSLETTER

Date   : 05/05/2009    Duedate: 05/18/2009

KATI-TEI ARENA

DM-41    TURN-561

This Weeks Top Honors

THE DUELMASTER IS

SERGEANT 1
MEDAL OF HONOR H3 (397)
(41-4388) [16-5-1,114]

Chartered Recognition Leader   Unchartered Recognition Leader

SERGEANT 1                     SHADOW KNIGHT
MEDAL OF HONOR H3 (397)        DARK ROYALTY (50)
(41-4388) [16-5-1,114]         (41-392) [1-1-0,15]

Popularity Leader              This Weeks Favorite

CHARLES DEGLOPPER              CHARLES DEGLOPPER
MEDAL OF HONOR H3 (397)        MEDAL OF HONOR H3 (397)
(41-4377) [12-10-1,104]        (41-4377) [12-10-1,104]

THE CURRENT TOP TEAM

MEDAL OF HONOR H3 (397)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. MEDAL OF HONOR H3 (397)     22
2. DARK ROYALTY (50)           14      MEDAL OF HONOR H3 (397)
3. WANDERERS (329)             10      Unchartered Team
4. THE PLAGUE (93)              0
5. RADIO CLASH (394)            0      DARK ROYALTY (50)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 MEDAL OF HONOR H3 (397)   79  39  3 66.9   1/ 1 MEDAL OF HONOR H3 (397)  14  1 0
 2- 2 RADIO CLASH (394)         56  34  3 62.2   2/ 2 WANDERERS (329)           8  7 0
 3- 3 THE PLAGUE (93)          295 272 19 52.0   3/ 0*DARK ROYALTY (50)         1  0 0
 4/ 4 WANDERERS (329)          616 642 15 49.0   4- 5 THE PLAGUE (93)           0  2 0
 5/ 0*DARK ROYALTY (50)          2   4  0 33.3   5- 3 RADIO CLASH (394)         0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #28 ]H[ + ---:--- + ]H[ +

Elsewhere:

     Lenpro didn't mention the disappearance of the gate they'd come through from Old
Fratsfa, but Sizzling Sunflower turned to look also.  "It isn't like we need a way
out," she said.  "This is a great place, really good soil for the roots, and plenty
of sunlight!"
     Lenpro looked at her, suddenly worried.  "Is this what you want for your life,
to become a sunflower completely and stand in the light with your feet in the dirt?
Bees to pollinate you and birds to harvest your seeds?"
     She turned her face, which was rounder and flatter and more like the flower she
was named for with every passing moment, toward him, and her eyes opened wide.
"Bees?"
     "I seem to recall that's how sunflowers do it."
     "BEES?"  She blinked at him, startled and dismayed.  "No!  Surely I wouldn't
become a PLANT."
     "Look at yourself," Lenpro said.  "Listen to what you've been saying."
     "The lady wants to be a plant, you shouldn't butt in," someone growled.
     Gladiator and manager turned.  Something that was half man and half feline faced
them, ears laid back and whiskers bristling.  "And this was your choice?" Lenpro
asked, indicating the hybrid form.  "To be neither one thing or the other, unwelcome
in either group?"  To ask such questions here and now was probably dangerous, the
creature looked to be balanced on knife-edge of temper and sanity, but he wasn't
feeling diplomatic.  A good fight might clear the--  No, he couldn't push things that
far, what was he thinking?  Was this place getting to him, too?  He had
responsibilities, and they did not include getting himself killed here in some pocket
dimension.  He took a deep breath and said, "Sorry, not my business.  But the young
lady is my business."
     The man-cat looked at them for a long minute, while others of this place
gathered behind him.  Other man-cats, but no two alike, something that might have
been a sort of werewolf, and many stranger forms.  Some were clearly not far from
their human beginnings, but others--he assumed they had started as human, but now it
was hard to believe that.  "You need to see the king," the man-cat decided.  "We will
take you there."
     So, a king.  Not the anarchy he had thought at first.  Was this good or bad?  A
king meant authority he could appeal to in order to get the kidnapped women returned.
But if the king said no, it meant authority on the other side, no recovery of the
women, and maybe no escape for himself and Sunflower.  Well, you played the hand you
were dealt.  He watched the denizens of this place move to surround them and herd
them through the chaotic jumble of buildings and ruins.  They weren't going to be
given a choice to decline.  And if they had to run, it wouldn't be easy to find their
way back through this maze.  Which was assuming that once they got back to where the
gate had been, they could make it appear and open for them; no guarantee on that.
     The king was holding court in--Lenpro blinked.  It looked more like a ruined
arena than any kind of palace.  An oval space open to the sky, stone steps or ledges
rising all around it with people lounging on them.  The floor of the place was
sandy... and blood stained.  They were hustled into a position before the raised
throne.
     Lenpro looked up at the king critically.  He might be some kind of werewolf, but
there was more to him now than just the man and the wolf.  He looked... unstable,
which was no surprise.  Tricky to deal with.  But the man behind him, if it was a
man, looked worse.  Ancient, skeletal, not-quite-human but in some different way.  No
suggestion of cat or wolf there!  Nor elf, dwarf, orc... it would be easy to call him
half a demon, and it might even be true.
     The mancat who had led them here began to speak, hissing and yowling and barely
intelligible.
     The king growled back at him, then turned his yellow-eyed gaze on Lenpro.  "You
would take people away from this place where they can be themselves?" he asked.
Despite his conspicuous fangs, he was easy enough to understand.
     "Those who came here of their own will, no," the manager said.  He didn't like
the idea of leaving so many people here in this insane place, but he couldn't rescue
everybody.  "Just the two women who were kidnapped a few hours ago.  They weren't
volunteers."
     The half-demon leaned to the king's ear and whispered something.  The werewolf
shrugged and shook his head.  To the mancat, the king said, "Bring the women here."
     The wait seemed interminable, and Lenpro didn't try to guess how long it was.
Subjective time was tricky, and he suspected that it might be different here anyway.
     Presently the mancat returned, with two more who were, well, not his own kind,
exactly, but more like him than like the others around.  And two still-human women,
young, disheveled, and frightened.
     The king scowled at everyone impartially.  To the kidnappers he said, "It is a
rule here that no one is forced to enter.  How came these women to be with you?"
     One of the kidnappers replied, yowling like an angry cat.  "We wanted them.
That is our nature.  So we took them.  Why should we not?  It is our nature.  We live
our true natures here."
     The king roared, leaping to his feet.  If there were words in the roar, Lenpro
could not decipher them, but several of the observers came forward to grab the
kidnappers.  "It is the Rule," he said, becoming calmer.  "Each of us can be himself,
but only if it does not put this whole place at risk.  By your actions you drew the
attention of Those Outside.  You know the penalty."
     "Death!" roared all the spectators together.
     The king nodded.  "Death on the altar.  Take them away."  When the guilty pair
were taken away, he turned to Lenpro.  "There will be no more kidnappings," he said.
"Your work here is done.  You may leave."
     "Not without the women we came for."
     "They have seen too much.  They cannot go."
     "Sunflower and I have seen, too.  Will you try to keep us here?"
     "You, no, you'd be nothing but trouble, but the woman is one of us.  Already she
is changing, as you see.  She shall remain and become her true self."
     "I don't want to stay here," Sunflower protested.  "This... plant is NOT my true
self, dammit!  It's just an accident because of my arena name!"
     The half-demon leaned forward to whisper to the king again, but he brushed his
advisor back.  "You are a gladiator?  Good.  Will you fight for your right to leave?"
he asked.
     "Yesss!"
     "And for the right of the other two," Lenpro added.  "They won't tell about this
place, and if they did, who would believe them."
     The half-demon muttered something and smashed the butt of his staff onto the
stone floor.
     The king turned to snarl at him.  "No!  I am king here, and I decide.  The
sunflower will fight for the right to leave, for herself and the other two women.  I
have said it.  Let it be done.  Bring someone to oppose her."

West of Fratsfa:

     The brush that choked the end of the road turned out to be a thin screen, maybe
a couple of yards of it.  The road beyond that screen wasn't exactly well worn, but
it did look like there'd been travel.  Regular travel.  Horses or maybe mules, Fandil
was no tracker to tell the difference, and besides, it was getting dark fast under
the trees.  But nothing with wheels that he could see a sign of.
     "We're going to have to find a place to camp soon," Ravishing Redbud said.  "In
fact, we should probably take the first good place we find."
     Elosjon stopped in his tracks and stared at her.  "Sleep OUTSIDE?"
     Redbud widened her eyes in comical dismay.  "You were going to ask someone who
lives out here," she waved at the forest, "for shelter?  I really don't think so."
     "If we could find a tree big enough to shelter us in its limbs, that might be
even better," Fandil said.  "I don't know what wild animals live in these woods--"
     "Deer, wolves, wild boars, bears," Redbud recited.  "Bears climb trees, though."
     "Three out of four is better than nothing," Fandil said.  "Start looking for a
tree."
     Elosjon opened his mouth, to make a further protest, probably, Fandil thought,
and then stopped.  The notes of a hunting horn were echoing through the shadowy
aisles of the forest.  He shivered a little.  "Trees, right.  Big trees... over
there?"  He pointed toward a darker area where the ground sloped downward.
     "Probably our best bet," Redbud said.  "And we'd better move fast."

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 308): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 618): LILAC LIZARD of ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 618): MR FANG of THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 606): ULTRA FAIT of DROP THE LEASH (Jekyll, mgr.)
 DM  24 ZORPUNT (turn 607): PAUL WEIDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 605): WORKER BEE of WE BEE BAD (Dartor, mgr.)
 DM  26 CALEAM (turn 604): FLESH FLAYER of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 600): BAINES of GAMEHENDGE (Malaquar, mgr.)
 DM  40 ZENSU (turn 569): GRUNT 4 of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 560): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 551): TEMPTATION of INFERNAL LORDS (DeGotti, mgr.)
 DM  52 FRATSFA (turn 256): BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 450): THOMAS WIGLE of MEDAL OF HONOR J3 (The Anarchist, mgr.)
 DM  71 KYR'TERR (turn 209): NAPOLEON of DOGS OF WAR (Omega, mgr.)
ADM 105 ANDORAK (turn 503): SMITH of MIKES (Cereal Boy, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 308): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 618): ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 618): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 606): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 607): MEDAL OF HONOOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 605): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 604): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 600): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 569): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 560): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 551): BLUVALLEY WARRIORS (Jorja, mgr.)
 DM  52 FRATSFA (turn 256): FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 450): WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 209): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 503): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  11 ARUAK CITY (turn 618): SEPHIROTH of NIGHT'S GUARDIANS (Ichabod Frothingslosh)
 DM  14 TOBIR (turn 618): LITTLE BIG MUN of ALL THE MUN'S MEN (The Mun, mgr.)
 DM  40 ZENSU (turn 568): GRUNT 5 of MEDAL OF HONOR G1 (The Anarchist, mgr.)
                          GRUNT 3 of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  52 FRATSFA (turn 255): TEALIN SALI of MIDDLE WAY 8 (Jorja, mgr.)
 DM  63 AMEN-TEI (turn 449): M.T. LANE of WAYFARERS (Jorja, mgr.}
 DM  71 KYR'TERR (turn 208): DORINE EAGEL of THE ZOO (Jorja, mgr.)

                                      SPY REPORT

     Greetings, warriors of KATI-TEI!  Once again I've been called out of retirement 
for my abilities and insights into Spyreporting.  What's with SHADOW KNIGHT?  He 
actually beat KATI-TEI's POLITE BEGGAR, and walked away with 14 more points from the 
fight.  See how the Duelmaster challenged WANDERERS' TERRINDAR?  That sort of 
initiative is how he got where he is now.  TERRINDAR was reminded on the sands why 
SERGEANT 1 is Duelmaster.  I suppose you want to hear some rumors and dirty gossip 
about your fellow fighters?  Tough!   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  What 
do people see in TERRINDAR?  His 16-29-1?  WANDERERS ain't talkin', but he's got 91 
points.   
     There have been some calls to lengthen the time limit.  Do you want the fighters 
to walk away, or not?  Here's some advice:  study your opponent, master many skills, 
fight dirty.   
     Well, I'm pretty much through.  You guys need to get back practicing.  Are you 
as tired of reading this as I am of writing it?  Actually, I guess I'm writing it 
before you read it.  Oh, well.  Time for my medication, so I'll leave now.  Practice, 
practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SERGEANT 1 4388              16   5  1   114       MEDAL OF HONOR H3 (397)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 CHARLES DEGLOPPER 4377       12  10  1   104       MEDAL OF HONOR H3 (397)
 ROBERT DUNLAP 4378           15   8  0   100       MEDAL OF HONOR H3 (397)
 TERRINDAR 4340               16  29  1    91       WANDERERS (329)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SERGEANT3 4393               10   2  0    81       MEDAL OF HONOR H3 (397)
 SERGEANT2 4392                8   4  0    79       MEDAL OF HONOR H3 (397)
-THE WAIT 4382                12   5  0    72       THE PLAGUE (93)
-BREAK STUFF 4344             14   8  0    70       THE PLAGUE (93)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 STANLOY MEDAR 4369           16  18  0    66       WANDERERS (329)
 VALARELLE 4365               15  21  0    66       WANDERERS (329)
 COUNTRY RHODES 4400           5   1  0    58       WANDERERS (329)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BALIN CHANE 4391              7   8  0    37       WANDERERS (329)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-HARBINGER OF WOE 4390         7   3  0    26       THE PLAGUE (93)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-THUMP 2 4402                  1   0  0    15       THE PLAGUE (93)
 SHADOW KNIGHT 392             1   1  0    15       DARK ROYALTY (50)
-BLACK HUNTSMAN 390            1   1  0    13       DARK ROYALTY (50)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Sergeant 1 -- Whew!  Thanks, I couldn't think of much more to say in a column, and
this way, I get to save it for a rainy day. -- Terrindar

Sergeant2 -- Yeah, I know, you try harder.  Well, heck. -- Valarelle

Sergeant3 -- I suppose I shouldn't be surprised.  It's just you guys and us, isn't
it? -- Stanloy Medar

A Ruthless Jaywalker who may be more careful who he cuts in front of.  Ha. -- Country
Rhodes

I don't know what the Happy Peasant was smoking, but I'd like to. -- Balin Chane

29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff.  I come back to my
arena to find only two other teams there.  Terrible!  I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game.  Also,

anyone else who wants to come check out our little island are welcome.  Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens.  Great fun.  Come one, come all!

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and

SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

SERGEANT 1 devastated TERRINDAR in a 1 minute mismatched Challenge Title fight.
CHARLES DEGLOPPER won victory over KUNG-FU MASTER in a action packed 1 minute battle.
ROBERT DUNLAP overpowered NOBLE ASSASSIN in a crowd pleasing 1 minute mismatched duel.
SERGEANT2 defeated VALARELLE in a exciting 1 minute fight.
SERGEANT3 bested STANLOY MEDAR in a action packed 1 minute brawl.
COUNTRY RHODES overpowered THE HONEST MERCHANT in a 2 minute one-sided struggle.
BALIN CHANE slimly won victory over HAPPY PEASANT in a 10 minute fight.
SHADOW KNIGHT vanquished POLITE BEGGAR in a dull 4 minute gory uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         LUNGING ATTACK    34 -  12 -  0      74  |
|AIMED BLOW                       2         PARRY-RIPOSTE     13 -   6 -  1      68  |
|PARRY-RIPOSTE                    1         STRIKING ATTACK    2 -   1 -  0      67  |
|TOTAL PARRY                      1         AIMED BLOW        10 -   7 -  0      59  |
|WALL OF STEEL                    1         TOTAL PARRY        7 -   6 -  0      54  |
|PARRY-LUNGE                      1         WALL OF STEEL      1 -   1 -  0      50  |
|PARRY-STRIKE                     1         SLASHING ATTACK    2 -   2 -  0      50  |
|SLASHING ATTACK                  0         PARRY-LUNGE        5 -   8 -  1      38  |
|STRIKING ATTACK                  0         PARRY-STRIKE       0 -  11 -  0       0  |
|BASHING ATTACK                   0         BASHING ATTACK     0 -   0 -  0       0  |

Turn 561 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     PARRY-LUNGE        0 -  1         5  LUNGING ATTACK 
LUNGING ATTACK     4 -  0     PARRY-STRIKE       0 -  1         2  AIMED BLOW     
TOTAL PARRY        1 -  0     SLASHING ATTACK    0 -  0         1  PARRY-LUNGE    
WALL OF STEEL      1 -  0     STRIKING ATTACK    0 -  0         1  TOTAL PARRY    
AIMED BLOW         1 -  1     BASHING ATTACK     0 -  0         1  PARRY-STRIKE   
                                                                1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   SERGEANT 1 4388            16   5  1  114 MEDAL OF HONOR H3 (397)
AIMED BLOW       ROBERT DUNLAP 4378         15   8  0  100 MEDAL OF HONOR H3 (397)
PARRY-RIPOSTE    COUNTRY RHODES 4400         5   1  0   58 WANDERERS (329)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CHARLES DEGLOPPER 4377.  The most popular warrior 
this turn was CHARLES DEGLOPPER 4377.  The ten other most popular fighters were 
SERGEANT2 4392, COUNTRY RHODES 4400, ROBERT DUNLAP 4378, SERGEANT3 4393, SERGEANT 1 
4388, VALARELLE 4365, STANLOY MEDAR 4369, TERRINDAR 4340, SHADOW KNIGHT 392, and 
BALIN CHANE 4391.

The least popular fighter this week was BALIN CHANE 4391.  The other ten least 
popular fighters were SHADOW KNIGHT 392, TERRINDAR 4340, STANLOY MEDAR 4369, 
VALARELLE 4365, SERGEANT 1 4388, SERGEANT3 4393, ROBERT DUNLAP 4378, COUNTRY RHODES 
4400, SERGEANT2 4392, and CHARLES DEGLOPPER 4377.

The following warriors will travel to AD after next turn:

SERGEANT 1 (41-4388) MEDAL OF HONOR H3 (397)

                  MAIL-IN TOURNEY XLVII

CONTENDERS TOURNEY                     W  L  K         TEAM NAME            
MATA HARI 3812 (82-55-1)               0  5  0         FIST OF FIVE         

ADM TOURNEY                            W  L  K         TEAM NAME            
JAMES DOOLITTLE 4237 (34-26-1)         3  3  0         MEDAL OF HONOR 26    

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
HUMVEE 4397 (0-0-0)                    1  3  0         WHEELS               
JEEP 4398 (1-0-0)                      1  3  0         WHEELS               

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
SCOOTER 4405 (0-0-0)                   5  3  1         WHEELS               
UNICYCLE 4404 (0-0-0)                  1  3  0         WHEELS               

ADM FOOLS TOURNEY                      W  L  K         TEAM NAME            
GWYN AP NUDD 1210 (37-10-0)            0  3  0         CAER SIDHE           

ADEPTS FOOLS TOURNEY                   W  L  K         TEAM NAME            
THE WAIT 4382 (12-5-0)                 0  3  0         THE PLAGUE           

ROOKIES FOOLS TOURNEY                  W  L  K         TEAM NAME            
TRUCK 4394 (0-0-0)                     0  3  0         WHEELS