DUEL 2 NEWSLETTER Date : 10/06/2009 Duedate: 10/19/2009 KATI-TEI ARENA DM-41 TURN-572 This Weeks Top Honors THE DUELMASTER IS BREAK STUFF THE PLAGUE (93) (41-4344) [18-12-0,106] Chartered Recognition Leader Unchartered Recognition Leader BREAK STUFF THE MUFFIN THE PLAGUE (93) THUGS (400) (41-4344) [18-12-0,106] (41-4426) [2-0-1,29] Popularity Leader This Weeks Favorite STANLOY MEDAR COUNTRY RHODES WANDERERS (329) WANDERERS (329) (41-4369) [22-23-0,92] (41-4400) [9-8-0,84] THE CURRENT TOP TEAM THE PLAGUE (93) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THUGS (400) 48 2. THE PLAGUE (93) 47 MEDAL OF HONOR H3 (397) 3. THE STORM FRONT (109) 31 Unchartered Team 4. DA DOG POWNDAZ (111) 21 5. CONSTRUCTION (186) 0 THUGS (400) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 MEDAL OF HONOR H3 (397) 108 47 3 69.7 1/ 3 THE PLAGUE (93) 9 6 1 2- 2 CONSTRUCTION (186) 17 13 2 56.7 2/ 2 WANDERERS (329) 8 5 0 3/ 3 THE PLAGUE (93) 317 291 21 52.1 3/ 1 MEDAL OF HONOR H3 (397) 6 4 0 4/ 4 THE STORM FRONT (109) 178 168 15 51.4 4/ 5 THE STORM FRONT (109) 6 8 1 5/ 5 DA DOG POWNDAZ (111) 231 239 17 49.1 5/ 4 DA DOG POWNDAZ (111) 5 8 0 6/ 6 WANDERERS (329) 637 674 15 48.6 6/ 6*THUGS (400) 4 4 2 7/ 7*THUGS (400) 5 7 3 41.7 7- 7 CONSTRUCTION (186) 1 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Andorian Succession #35 ]H[ + ---:--- + ]H[ + West of Fratsfa: Elosjon hesitated, on the brink of rushing forward, and looked at Fandil. "I'm willing to do..." he swallowed, "anything to stop the--" He swallowed again. "Even dying, if that will prevent someone from loosing Chaos Magic here." Fandil nodded. "I expected no less from you." Elosjon wasn't sure if that was good or bad. Did it mean the old mage thought him noble-spirited, or a fool, or both, or...? "But rushing forward blindly will not defeat this enemy. We must plan a little." He squinted up at the looming castle again. "Though we may have little time for it. If the magician is at all alert, he will have noticed us, and even if he has not, his watchdog will." The demonic watchdog. Elosjon shivered and glanced around quickly. Would they smell it when the monster approached, or had they gotten used to smelling the sulfur now and wouldn't notice until it was too late? "Maybe we should get out of sight," he suggested. Fandil shrugged and looked up at the sky. "I suppose we might as well; it looks like rain. But it won't make any difference to our enemy--he will see us wherever we are once we extend our powers." He turned and moved toward the trees that grew along the base of the near-vertical slope. "Not into the town?" "There is no security for us in the watchdog's lair." "Oh... right." Elosjon hurried to keep up with his mentor, panting. It was disconcerting sometimes that the old man could move so quickly and keep going for so long. He himself, though young enough to be at least Fandil's grandson and maybe great-grandson, was exhausted, and he was too tired to care who knew it. How could the trees be that far away? Were they ever going to reach them? No, no, that was just tiredness. Elosjon sneaked a look at the sky, where the clouds were getting blacker and lower. And tripped, almost going down flat except that Fandil caught him and dragged him onward. Into shelter just as the rain began to come down. Elosjon was breathing hard, he had a pain in his side, and sweat was running down his face and body; he wrapped his arms around a tree in order to stay upright. If this was the kind of thing that senior mages had to be ready for, then he needed a lot more training. "Good!" Elosjon raised his head away from the tree to look at Fandil. The old mage was watching the rain coming down and seemed pleased by it. "Why?" "There are dangerous creatures that like being out in rain storms," Fandil said, "but they aren't sulfur-smelling demonic watchdogs. One thing we don't have to worry about. Of course, our Enemy may have some wet-weather watchdog, too!" Elosjon groaned. "I don't want to know." Fandil laughed at that, actually laughed! If it didn't take so much energy, the young man would have considered that insulting. No, of course not. Fandil wouldn't insult him. He pulled himself together. "Now what?" "Now we make a plan. I suppose you don't know anything about the castle, or any more about the magician there except that he's probably the son of the last lord of Mountain Home and went somewhere far away to study?" Elosjon shook his head. "Not a problem, we can work with what we've got already," Fandil said, patting his shoulder. "And really, the hint of Chaos Magic is enough." The old mage's face set grimly and suddenly looked a lot older than seemed possible. "He's been studying Folstrom materials, even if he didn't find the Folstrom themselves to study with." Folstrom! Elosjon shuddered. The Folstrom, who had nearly destroyed Alastari once--with Chaos Magic--were the monsters who lurked at the back of every Alastarian's mind, the ultimate image of evil and depravity, never to be forgiven. How could anyone seek out their learning? He asked the question aloud. "Some people would go into the very heart of wickedness in search of power, and vengeance is a strong motive, too," Fandil said. He sighed and sat down on a tree root. "He will not be easy to defeat, but we have learned a few things since the Folstrom were driven away. Sit down, boy, so I don't have to strain my neck talking to you. I am going to tell you spells that you will never, on pain of worse than death, repeat, nor even use if it isn't the most desperate last chance." "Why?" Elosjon slid down to sit beside him. "Why keep them secret, why not use them, why tell me at all?" "Because these spells are as dangerous in their way as Chaos Magic, because there is a good chance that using them will destroy you, and because someone has to know them and be ready to use them as the final reserve. This is a battle to death and beyond, young man, and we must make what preparations we can." Andor: Outcast Orchid got her companion out of the city mostly by dragging him along. He kept protesting that he wasn't worth her efforts and could buy her time to escape with his life, but she didn't listen. Men and their Heroic Gestures! It was clear that whatever this fellow had done in the past, he had a good heart. He'd saved her before she even realized she was in danger, and Orchid was honest enough to admit that left to herself, she might not have gotten away from the parade route in time. Furthermore, if he had been involved with setting up this false king at the beginning, then he knew stuff that might help defeat the usurpers. Lady Fern would know what questions to ask him. Orchid didn't relax until they were past the outer circle of estates around Andor. It was too bad the city didn't have a wall, that made it so much easier to tell when you were away from it. Here, even though there were no more mansions, the roadside was peppered with smaller houses and big vegetable gardens and orchards and.... She shook her head. So maybe they were clear of the city and maybe they weren't. Would the people in charge of the palace and the government be watching the roads? Drumming hooves behind them. Orchid had a guilty feeling that she had almost summoned them by just thinking about-- Her companion seized her arm and dragged her off the road and through the ditch beside it, pulling her down behind a bank of reeds. She did not need his sign to keep silent. Half a dozen horsemen in the palace livery. One looked like a nobleman, one a clerk with a bundle of scrolls clutched against his chest and an uneasy seat on his mount. The other four were soldiers, no mistaking that. When the horsemen were out of sight, Orchid began to get up. It was wet in the ditch, and not exactly warm, and there were mosquitoes or something. Her companion shook his head and pulled her back down, gesturing toward the city again. Puzzled, she looked along the road, saw nothing, and then back at him. He gestured for her to wait. She sighed (quietly) and waited. Five minutes. Ten. A vague sort of sound, not hoofbeats or anything so definite, but coming from the city along the road. Presently something came into sight. At first glance it might be taken for a man on a horse, but it wasn't a man and it wasn't a horse. Orchid groped for concepts that would allow her to see it, but the thing was so alien that her eyes kept sliding away. She couldn't call it anything but a monster, and knew the word was inadequate. And that if she had stood earlier when she'd wanted to, it would have seen her. And... eaten her or whatever things like that did. It made snuffling sounds. Could it smell them in the ditch? She risked a glance at her companion. He was tense but not alarmed. Maybe it wouldn't smell them, then. It passed out of sight to the south in the wake of the earlier group. "I know back roads," her companion whispered in her ear. "I think we will be safe if we take them. No telling how many more patrols will come along here." Orchid nodded. Her neck felt stiff. "What was... that?" He shrugged. "Who knows? Some kind of Chaos creature." He paused for a moment, and she saw that he was blushing. "I guess you might as well know my name. I'm Herlas, originally from Zensu. Magician." She caught his hand and shook it. "Outcast Orchid, gladiator from Fratsfa. Now let's go." Fratsfa: There were people standing around the portal, Sizzling Sunflower supposed they could be called guards, though they weren't very militant looking. Beside her, Lenpro said, "Armed but not alert--they won't be able to stop us except by the freakiest chance. Straight on through, girl, and no hesitation." "What if we get separated?" "You keep going." "But--" "You keep going, girl." "Knowledge of this place, this pocket dimension, is this going to make a big difference back in the real world?" "By itself, probably not. But that it could exist at all, yes, that's important. I don't know what it means--that'll be for my brother Fandil to figure out--but I know it's important." "So we have to get out and tell him. Okay." She touched her sword and looked at the people around the Gate. Three mancats, two others more ordinary looking. "Not a problem." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 314): CONSTERNATION of CONSANGUINEOUS (Mannequin, mgr.) DM 11 ARUAK CITY (turn 629): POSITION IS EMPTY DM 14 TOBIR (turn 629): PITCH of THE DOGHOUSE (Jorja, mgr.) DM 22 SOLVEN (turn 616): ELLIRN KOUL of MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 618): PAUL WIEDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 614): SAML ULRON of THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 613): HERSHEL WILLIAMS of MEDAL OF HONOR F7 (The Anarchist, mgr) DM 30 IAYE (turn 611): BROTHER DOBBIN of LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 580): TERILEE LINZ of BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 571): STANLOY MEDAR of WANDERERS (Jorja, mgr.) DM 46 ARDIVENT (turn 562): ANNA BEATRICE of FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 261): NUMBSKULL of OTTO'S PARTS (Crip, mgr.) DM 63 AMEN-TEI (turn 461): SERGEANT2 of MEDAL OF HONOR J3 (The Anarchist, mgr.) DM 71 KYR'TERR (turn 215): FAIZUN GOTE of THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 514): DEATH FOG of SUPERIOR FORCES (Manager, mgr.) Top Teams --------- DM 8 ARKERS (turn 314): CONSANGUINEOUS (Mannequin, mgr.) DM 11 ARUAK CITY (turn 629): BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 629): OTAGO HIGHLANDERS (The Mun, mgr.) DM 22 SOLVEN (turn 616): MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 618): MEDAL OF HONOOR J4 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 614): THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 613): ULTRA-VIOLENT (Deep Thought, mgr.) DM 30 IAYE (turn 611): ALL JACKED UP (Dr. Fil, mgr.) DM 40 ZENSU (turn 580): BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 571): MEDAL OF HONOR H3 (The Anarchist, mgr.) DM 46 ARDIVENT (turn 562): FANDILS (Fandil, mgr.) DM 52 FRATSFA (turn 261): OTTO'S PARTS (Crip, mgr.) DM 63 AMEN-TEI (turn 461): MEDAL OF HONOR J3 (The Anarchist, mgr.) DM 71 KYR'TERR (turn 215): DARK AS DAY (?, mgr.) ADM 105 ANDORAK (turn 514): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) Recent Graduates ---------------- DM 11 ARUAK CITY (turn 628): BROWN NOSE of COLORIFIC (Purple People Eater, mgr.) DM 22 SOLVEN (turn 616): ELLIRN KOUL of MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 618): PAUL WIEDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.) DM 40 ZENSU (turn 580): TERILEE LINZ of BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 569): SERGEANT2 of MEDAL OF HONOR H3 (The Anarchist) DM 52 FRATSFA (turn 260): IRMINSUL of BLOOD AND GUTS! (Le Pentarque, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Gracefully lost, Sergeant3. I hadn't really looked for that from you. Doubtless you'll be back to take the title away from me again, but that's life in the arena. Stanloy Medar SPY REPORT Hail and well met warriors of KATI-TEI! Know me for who I am, Zontani Sharp Eyes, Spymaster extraordinaire of all Alastari. Former top team MEDAL OF HONOR H3 was unseated this week as THE PLAGUE moved up from 3rd ranking to take the top spot with a 4-1-0 record for the round. THE MUFFIN caught the eye of many in the gladiatorial commission as he skillfully bested OF THE ORDER and was awarded 23 points in recognition. In one of the week's more notable duels, BREAK STUFF put down VALARELLE, causing her to lose 16 points of recognition in the process. The city has turned out in honor of SERGEANT3, for with his arena victory he may now lay claim to the highest position in the city! Heed this! A seer has warned that if exactly 6 die in duels this week, the whole city shall perish! Just remember...5 or 7! But come now, let us look deeper into the maze of contention and crossed blades that is city KATI-TEI. I saw one fighter that warriors avoided when this week's challenge seeking began. MEDAL OF HONOR H3 is feared. This much I can say. Methinks more than a few here could name the guild it was that spent the better part of last week avoiding MEDAL OF HONOR H3. Indeed it was THE PLAGUE. Loose talk at the arena has reached my ears and it but confirms the knowledge that many fighters are after RED DAWG. Watch your back! A match that raised a few eyebrows at the games this week, it seems that LUCKY DAWG posted a challenge against the more highly recognized COUNTRY RHODES. The results, you ask? Well, the firebrand LUCKY DAWG subdued COUNTRY RHODES. Remember warriors, this is the discipline of steel. Is not Death a warrior's foremost adviser? Warriors, may this counselor stand ready at your right hand forever! I must report the passing of OF THE ORDER, veteran of many duels. 5-4-1 final record His was not illustrious--but death plays no favorites. TYEFOON TURMOIL must hold silent, for this week he was humbled in the arena by a successful Bloodfeud won by FOUR PAWZ of DA DOG POWNDAZ. Hail FOUR PAWZ for thy victory! Some say a warrior is judged by the way he bears arms. One thing is sure, better a dagger in hand then a sword on the belt! The girls are as pretty in KATI-TEI as ever I remembered them....and the fighters as ugly! Don't let your reputation slip! More than a sharp eye must I keep, indeed a stout pair of legs must I keep as well! The endless paths of Alastari await me! Till we meet again, remember: a turtle walks slow, hides head in a shell, and harms no one; a lion runs to slay its prey.-- Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME BREAK STUFF 4344 18 12 0 106 THE PLAGUE (93) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -CHARLES DEGLOPPER 4377 13 10 1 115 MEDAL OF HONOR H3 (397) LUCKY DAWG 2751 10 4 0 94 DA DOG POWNDAZ (111) STANLOY MEDAR 4369 22 23 0 92 WANDERERS (329) CHAMPIONS W L K POINTS TEAM NAME VALARELLE 4365 18 29 0 86 WANDERERS (329) COUNTRY RHODES 4400 9 8 0 84 WANDERERS (329) THE WAIT 4382 15 8 0 81 THE PLAGUE (93) HARBINGER OF WOE 4390 13 6 0 81 THE PLAGUE (93) FOUR PAWZ 2208 13 13 0 79 DA DOG POWNDAZ (111) CHAMPIONS W L K POINTS TEAM NAME RED DAWG 2689 11 9 1 74 DA DOG POWNDAZ (111) CHALLENGER ADEPTS W L K POINTS TEAM NAME -HELL HOUND 2675 12 8 0 62 DA DOG POWNDAZ (111) BALIN CHANE 4391 12 14 0 57 WANDERERS (329) ADEPTS W L K POINTS TEAM NAME I.C. SLEET 2674 7 10 1 45 THE STORM FRONT (109) ASSID RANE 2735 5 6 1 45 THE STORM FRONT (109) -DUCT MAN 2190 7 5 0 44 CONSTRUCTION (186) CHALLENGER INITIATES W L K POINTS TEAM NAME THE MUFFIN 4426 2 0 1 29 THUGS (400) -LANDSCAPER 2189 5 2 1 25 CONSTRUCTION (186) ANGEL OF ARKHAM 4423 4 0 1 25 THE PLAGUE (93) -ARMED BANDIT 4418 2 0 1 25 THUGS (400) INITIATES W L K POINTS TEAM NAME SERGEANT 6 4415 3 2 0 23 MEDAL OF HONOR H3 (397) TYEFOON TURMOIL 2736 3 8 1 22 THE STORM FRONT (109) -MAKITA 2687 3 1 1 17 CONSTRUCTION (186) CHIEF SILLYWALK 4427 1 1 1 14 THUGS (400) LONDON FOGG 4431 2 0 0 13 THE STORM FRONT (109) EL NINO 4430 1 1 0 7 THE STORM FRONT (109) SERGEANT 5 4424 1 2 0 5 MEDAL OF HONOR H3 (397) HOWLITZER 4428 0 2 0 3 DA DOG POWNDAZ (111) GRIMM LURCHER 4432 0 1 0 1 WANDERERS (329) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? FRIENDLY CONSTAB 0 0 0 CHIEF SILLYWALK 4427 572 NONE NATE DOGG O.G. 2824 3 3 0 DA DOG POWNDAZ 111 TYEFOON TURMOIL 2736 570 JUST REVENGED OF THE ORDER 4406 5 4 1 THE PLAGUE 93 THE MUFFIN 4426 572 HURRY KANE KAOS 2755 0 5 0 THE STORM FRONT 109 ARMED BANDIT 4418 569 TORE NAYDO 4425 0 1 0 THE STORM FRONT 109 ANGEL OF ARKHAM 4423 570 BLADE RUBBER 4416 0 3 0 THUGS 400 SPYMASTER 572 NONE THE GEEK GUY 4420 0 1 0 THUGS 400 BANDIT PRINCE 572 NONE HALZORAN 4411 2 4 0 WANDERERS 329 LANDSCAPER 2189 569 PERSONAL ADS Valarelle -- I have to admit, I didn't think you had that in you! -- Red Dawg Break Stuff -- Damn!!! -- Four Pawz Harbinger of Woe -- And there's more where THAT came from! -- Lucky Dawg The Muffin -- Looks like I need to get the jump on you next time. -- Howlitzer Tyefoon -- Stop hiding, my little rain storm.... and take your bloodfued like a man!! -- Da Dogs Red Dawg -- I thought that meant "make you bloody"? No, actually, I wouldn't do that to a dog. Um, usually. But I could see that you're really just a very hairy dwarf, and that's a different matter. -- Valarelle The Wait -- So long as there isn't a dentist at the end of it. -- Country Rhodes Assid Rane -- I think you did something to my armor! Etched it or something. Couldn't you have come up with a pleasing pattern, if you had to do it? -- Balin Chane Our congratulations to Sergeant3. -- Jorja and the Wanderers P.S. Is it just me, or are they printing the newsletters in smaller, fainter type these days? LAST WEEK'S FIGHTS BLADE RUBBER was butchered by SPYMASTER in a 1 minute bloody Dark Arena fight. THE GEEK GUY was slaughtered by BANDIT PRINCE in a 1 minute Dark Arena battle. FOUR PAWZ demolished TYEFOON TURMOIL in a 1 minute uneven Bloodfeud fight. RED DAWG was unbelievably bested by THE WAIT in a 5 minute Challenge contest. LUCKY DAWG outwaited COUNTRY RHODES in a action packed 8 minute gory Challenge brawl. I.C. SLEET devastated SERGEANT 6 in a 1 minute mismatched Challenge match. THE MUFFIN viciously butchered OF THE ORDER in a 2 minute gruesome Challenge fight. STANLOY MEDAR was vanquished by SERGEANT3 in a action packed 1 minute uneven duel. VALARELLE was vanquished by BREAK STUFF in a popular 1 minute one-sided Title duel. HARBINGER OF WOE overpowered VETERAN MERCENARY in a 1 minute gory one-sided melee. ASSID RANE was subdued by BALIN CHANE in a crowd pleasing 3 minute match. ANGEL OF ARKHAM overcame HOWLITZER in a exciting 1 minute novice's contest. SERGEANT 5 was bested by LONDON FOGG in a 2 minute amateur's bout. CHIEF SILLYWALK easily killed FRIENDLY CONSTABLE in a 1 minute gory uneven fight. EL NINO bested GRIMM LURCHER in a exciting 1 minute beginner's duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 7 PARRY-LUNGE 6 - 2 - 0 75 | |SLASHING ATTACK 4 LUNGING ATTACK 37 - 21 - 4 64 | |PARRY-STRIKE 4 AIMED BLOW 9 - 7 - 1 56 | |TOTAL PARRY 3 SLASHING ATTACK 14 - 11 - 1 56 | |AIMED BLOW 2 TOTAL PARRY 10 - 8 - 0 56 | |STRIKING ATTACK 2 WALL OF STEEL 3 - 3 - 0 50 | |PARRY-LUNGE 1 PARRY-STRIKE 12 - 15 - 2 44 | |PARRY-RIPOSTE 1 STRIKING ATTACK 5 - 10 - 0 33 | |BASHING ATTACK 1 PARRY-RIPOSTE 4 - 12 - 0 25 | |WALL OF STEEL 1 BASHING ATTACK 0 - 5 - 0 0 | Turn 572 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 LUNGING ATTACK 3 - 4 2 LUNGING ATTACK TOTAL PARRY 3 - 0 PARRY-RIPOSTE 0 - 1 2 PARRY-STRIKE SLASHING ATTACK 3 - 1 STRIKING ATTACK 0 - 2 2 SLASHING ATTACK AIMED BLOW 1 - 1 BASHING ATTACK 0 - 1 1 PARRY-LUNGE PARRY-STRIKE 2 - 2 WALL OF STEEL 0 - 1 1 AIMED BLOW 1 PARRY-RIPOSTE 1 TOTAL PARRY 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK BREAK STUFF 4344 18 12 0 106 THE PLAGUE (93) PARRY-LUNGE LUCKY DAWG 2751 10 4 0 94 DA DOG POWNDAZ (111) PARRY-RIPOSTE COUNTRY RHODES 4400 9 8 0 84 WANDERERS (329) TOTAL PARRY THE WAIT 4382 15 8 0 81 THE PLAGUE (93) SLASHING ATTACK HARBINGER OF WOE 4390 13 6 0 81 THE PLAGUE (93) WALL OF STEEL RED DAWG 2689 11 9 1 74 DA DOG POWNDAZ (111) Note: Warriors have a winning record and are an Adept or Above. FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME The overall popularity leader is STANLOY MEDAR 4369. The most popular warrior this turn was COUNTRY RHODES 4400. The ten other most popular fighters were LUCKY DAWG 2751, RED DAWG 2689, ASSID RANE 2735, THE MUFFIN 4426, SERGEANT 5 4424, EL NINO 4430, BREAK STUFF 4344, ANGEL OF ARKHAM 4423, FOUR PAWZ 2208, and THE WAIT 4382. The least popular fighter this week was GRIMM LURCHER 4432. The other ten least popular fighters were STANLOY MEDAR 4369, SERGEANT 6 4415, BLADE RUBBER 4416, HOWLITZER 4428, BALIN CHANE 4391, VALARELLE 4365, OF THE ORDER 4406, TYEFOON TURMOIL 2736, THE GEEK GUY 4420, and CHIEF SILLYWALK 4427. The following warriors have traveled to AD after fighting this turn: SERGEANT3 (41-4393) MEDAL OF HONOR H3 (397)