DUEL 2 NEWSLETTER

Date   : 12/16/2006    Duedate: 12/29/2006

RODEKI ARENA

DM-42    TURN-501

This Weeks Top Honors

THE DUELMASTER IS

POSITION IS EMPTY

Chartered Recognition LeaderUnchartered Recognition Leader

POSITION IS EMPTY              BASILISK
                               THE SUMMONING 4 (393)
                               (42-4396) [3-0-0,42]

Popularity Leader              This Weeks Favorite

FREDIBAR                       ACELESS DEUCER
DELVERS (154)                  COLOR ME SUAVE (322)
(42-4236) [18-15-1,95]         (42-4388) [7-1-0,44]

THE CURRENT TOP TEAM

COLOR ME SUAVE (322)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DELVERS (154)               38
2. COLOR ME SUAVE (322)        20      COLOR ME SUAVE (322)
3. KLK RANGE HAMMERZ (379)     18      Unchartered Team
4. THE SUMMONING 4 (393)       15
5. BEASTIAL LEGION (391)        2      THE SUMMONING 4 (393)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*THE SUMMONING 4 (393)      3   0  0  100   1/ 1 COLOR ME SUAVE (322)     12  3 1
 2- 2 RESCUE RANGERS (296)      17  12  0 58.6   2/ 2 DELVERS (154)             6  9 1
 3/ 3 COLOR ME SUAVE (322)     462 327 24 58.6   3/ 3 KLK RANGE HAMMERZ (379)   4  2 0
 4/ 4 KLK RANGE HAMMERZ (379)   16  18  2 47.1   4/ 4 BEASTIAL LEGION (391)     4  8 1
 5/ 5 BEASTIAL LEGION (391)     19  25  3 43.2   5/ 5*THE SUMMONING 4 (393)     3  0 0
 6/ 6 DELVERS (154)            477 640 13 42.7   6- 6 RESCUE RANGERS (296)      0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Greetings, warriors of RODEKI!  Once again I've been called out of retirement 
for my abilities and insights into Spyreporting.  What's with FREDIBAR?  He actually 
beat COLOR ME SUAVE's MOP, and walked away with 23 more points from the fight.  Major 
screwup at COLOR ME SUAVE.  JOCKSTRAP JONES lost 14 points to QUICK DEAD HAMMER.  
Some new strategies, perhaps?  Maybe JOCKSTRAP JONES will provide more easy wins...  
What a role model for RODEKI's young 'uns!  WOLVERINE becomes Duelmaster, but don't 
bother to fight no more!  Wouldn't it be nice to have live subjects to practice on?  
I hear some team is looking into the uses of convicted prisoners.   
     No matter the time or place, men will always duel.  RODEKI thinks KLK RANGE 
HAMMERZ and their 16-18-2 is too much!  If at first you don't succeed, give up...  
The bums at COLOR ME SUAVE couldn't face the challenges from KLK RANGE HAMMERZ!  No 
excuse for that!  What do people see in FREDIBAR?  His 18-15-1?  DELVERS ain't 
talkin', but he's got 95 points.  SCADDIE expects the easy win by going 18 points 
down.  ROCKSOCK will find this a hard lesson!  SCADDIE bested ROCKSOCK.  I bet 
SCADDIE could beat two-year-olds, too.  Well, DELVERS knows who to set their sights 
on.  ACELESS DEUCER of COLOR ME SUAVE knows how to pick 'em.  He challenged BADGER of 
BEASTIAL LEGION who is up by 18.  Now was this a wise move?  ACELESS DEUCER perhaps 
got his just desserts, seeing as he won victory over BADGER and ended up with 44 
recognition points.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  FREDIBAR proved too determined for MOP.  MOP was 
lucky to go in the ring, with 10-3-1 to hers credit.  She will be remembered.  Is it 
my imagination, or are fighters getting younger every day?  To die so young, so 
gloriously!   
     Well, I'm pretty much through.  You guys need to get back practicing.  Are you 
as tired of reading this as I am of writing it?  Actually, I guess I'm writing it 
before you read it.  Oh, well.  Remember--a good fighter needs both good skills and 
good luck.  Until next time,-- Olaf Modeen  

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-WOLVERINE 4374                7   2  1   104       BEASTIAL LEGION (391)
 FREDIBAR 4236                18  15  1    95       DELVERS (154)
 QUICK DEAD HAMMER 4214        9   8  1    95       KLK RANGE HAMMERZ (379)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 JOCKSTRAP JONES 4237         19  14  1    72       COLOR ME SUAVE (322)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SCADDIE 4381                 10   3  1    65       COLOR ME SUAVE (322)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 DELAWARE RUN 4400             4   0  2    56       COLOR ME SUAVE (322)
-CHIP 4201                     5   3  0    53       RESCUE RANGERS (296)
 ACELESS DEUCER 4388           7   1  0    44       COLOR ME SUAVE (322)
 ROCKSOCK 4253                 9  16  0    43       DELVERS (154)
 JOHN WAYNE HAMMER 4213        7  10  1    42       KLK RANGE HAMMERZ (379)
 BASILISK 4396                 3   0  0    42       THE SUMMONING 4 (393)
-MONTY 3457                    5   4  0    41       RESCUE RANGERS (296)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 BADGER 4375                   6   4  0    33       BEASTIAL LEGION (391)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 RACKABOY 4402                 2   1  0    22       DELVERS (154)
-RHINO 4384                    3   3  2    20       BEASTIAL LEGION (391)
 CHRISTELLINA 4405             2   0  0    16       DELVERS (154)
 WOLFEN 4401                   1   2  0    16       BEASTIAL LEGION (391)
 CELIE SHATTERSTONE 4404       1   1  0     4       DELVERS (154)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
THE USEROUS MERCHA 10  0  1 0   1                   DELAWARE RUN 4400     501 NONE    
MOP 4382              10  3 1 COLOR ME SUAVE 322    FREDIBAR 4236         501         
HANDSOME DOES 4175    17 44 3 DELVERS 154           WOLVERINE 4374        499         
LEAFCUTTER BEAL 4268  11  9 1 DELVERS 154           JOHN WAYNE HAMME 4213 497 REVENGED

                                     PERSONAL ADS

Hammer -- So we're basically a drive-by?  I'm not sure whether to be thankful or
disappointed that you're announcing you're merely here to graduate your duo, then
vanish.  Sounds like a tourney-manager move to me. -- Suave

Wolverine -- Impressive.  The record still stands at Mr. Wrinkle Free's 8 consecutive
turns on the throne, although Rockjaw made a valiant effort at breaking it.  You've
got the youth; do you have the stamina? -- Mop, trying to get into range

Wolverine -- I'm already in range.  Whatcha got? -- Jockstrap Jones

Summoning -- Who're you? -- Suave
P.S.  That's "who are," in case you're not reading carefully.

Harby -- Fifteen wins and counting down.  Do you have the most wins in Rodeki, or is
there an oldie I don't know about? -- Suave

Wolverine -- You go for it, boy!  Better you with the title and the column than me.
-- Fredibar the low-profile

Badger -- They tell me that a beastial orc is even worse than a beastial badger, and
that, you being both, you're probably worse.  I don't see it.  You taught me a skill.
This is a good thing. -- Rocksock

Aceless Deucer -- Well, if you're playing aces-low, that's probably a good thing,
though not particularly suave.  (shrug)  You had no business turning that fight
around after I dealt you a tremendous blow, though.  I consider that a gross
violation of protocol. -- Racaboy

Wolfen -- That being the female of a wolf, I suppose?  Drool all you want, girl, but
*I* am the one men will fall over for. -- Christellina

A Mordant Deserter?  No challenge, but he WAS fun. -- Celie Shatterstone
P.S.  Afterward.

John Wayne Hammer -- I am a golem.  I rise above human emotions. -- Rocksock
P.S.  Except when possessed by some human ghost.  A strange and confusing experience.
They tell me that it's one of the ghosts of former members of this team.  I wouldn't
know, as golems don't have ghosts.

30 November 2006
NEED A TURF WAR ALLIANCE??  Master Beru, Wretch, Reaper, and Xoan have come together
to form an Alliance for the TURF WAR in DM47 with no regards for experience in
competitions or even the game.  If you want to enjoy the thrills of the competition,
we have space for up to three more managers.  Contact Master Beru at
d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army
of Darkness.  If you are interested, we need to move quickly, since the contest
starts in January and there are a few requirements to meet to participate.  May your
blades find the chinks in your enemy's armor. -- Master Beru

6 December 2006
ANNOUNCING THE NO-TOURNAMENT ARENA (81)

As an American I honor my cultural heritage by stealing any good idea.  This idea was
originally proposed by Lord Xiang in November 2005.  RSI will be opening the arena
(81) for teams willing to sign the following pledge:

*  I pledge that I will not send warriors from this arena to a Tournament, nor will I
   use a Tournament prize on a warrior from this arena.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

The following are the rules for joining this No-Tournament arena
1.  No tournament play for warriors in this arena (Dead tournament or otherwise).
2.  One team per manager.
3.  Teams start with new rollup (or a zero fight equivalent team is transferred into
    this arena.)
4.  No tourney prizes allowed to modify warriors in the arena.
5.  Twenty teams required, per RSI.
6.  Waivers are required to allow self-regulation on tourney ban, granting RSI
    authority to Dark Arena any warrior that participates in a Tournament (until the
    warrior is dead).
7.  Rotating council to enforce tourney ban and maintain arena integrity.

The main purpose of the Player Committee is to maintain fair play in the arena:
*  Warriors that participate in Tournaments will be sent to the Dark Arena until they
   are dead.  This means that the Player Committee has the power to send another
   player's warrior to the Dark Arena
*  Managers that abuse the rules of the Arena may be banned/transferred from the
   Arena.

The player with the most votes for Chairman will fill slot 1 [Chairperson] and that
term expires end of March 2007.
The player with the most votes overall will fill slot 5 and that term expires end of
November 2007.
The player with the second most votes overall will fill slot 4 and that term expires
end of September 2007.
The player with the third most votes overall will fill slot 3 and that term expires
end of November 2007.
The player with the fourth most votes overall will fill slot 2 and that term expires
end of May 2007.

During the month that the chairperson's term expires the Player Committee will select
one of the remaining 4 players to be the next chairperson.  During the month that any
member's term expires the arena will vote for a different player to join the Players'
Committee.

If you want to be a candidate for the player committee:
1.  Post a message in the Duel2 Forum at
    http://www.reality.com/duel2/modules.php?name=Forums
2.  E-Mail Deke at DekeYoung@Comcast.NET
3.  Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81]

There are 4 steps to joining this arena
1) Send in a new team rollup to RSI with the following pledge taped/stapled to the
rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the
following form.

No-Tournament Arena (81)
*  I pledge that I will not send warriors from this team to a Tournament, nor will I
   use a Tournament prize on a warrior from this team.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

[Sign your name here ..............................................................]

2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament
   Arena thread
   http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid=
   94ebf69603ccaf5c7dbf1b19da799732
3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name
4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team
   name and intent to join Arena 81 and abide by the Arena rules.

     RSI will be processing overviews for this arena as soon as you send them into
RSI.
     The first turn will run in January 2007.  This will be a normal speed arena.
     While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory.
The intent is that players that run turns will run a full team.  One warrior teams
are discouraged and will a topic for the Player Committee to resolve.
     I also encourage players to join the Duel2 Yahoo Group for faster updates and
feedback.  http://games.groups.yahoo.com/group/duel/

There are already 29 managers already committed to the project
x    Apex = CAROLINA BLUE -- Cf PC -- Cf PCC
x    Bill (I think this is the same person) = CLUB CUTTHROAT
x    Blackstorm = DARK ENCLAVE -- Cf PC
     Master Darque = DARQUE AGES
x    DeGotti = CULT OF BACCHUS
x    Deke = DOC LEGRAND'S LAB
     Den = BIG LAKE OUTCASTS
x    Drake = DRAKE'S HARDWARE -- Cf PC
     Ghab = ASSASSIN NATION
     Grimm = FURRY FURY
     Hammer = AARDVARK HAMMERZ
     Ikillu = BATTLE GRUNTS
x    Indimar = AS SEEN ON TV II
x    Kat = KATHOUSE
x    Kellumbo = KELLUMBO'S KIDS
x    Le Pentarque = LA PENTARCHIE
x    Master Beru = CHILDHOOD HEROES -- Cf PC
x    Nomad = DRAGONBANE GUILD
     Nuln = RED IRON KNIGHTS
x    Pauly = ALE HOUSE MERCS
     Ragnarokwolf = RAGNAROK'S WOLVES
x    Rillon = THE DRAUGS
x    Roadkill = STREET WALKERS
     Seraphim = LEGION OF SOLITUDE
     Silas = GRIFFONRAWL MMA
     SlugBait = ORCS HATE PHYSICS
x    Terminator = WARMASTERS
x    The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC
     Woody

X  = 17 Team Rollups received by RSI as of 29 November 2006
Cf = Candidate for
PC = Player Committee
PCC = Player Committee Chairperson

     Deke Young will not be part of the inaugural Player Committee, maybe later once
the Arena direction has been developed.
     Any questions can be directed to DekeYoung@Comcast.NET
     I will track Awards in Arena 81, which will be posted on a web site and included
in the following turn's newsletter.

The Honor of Sunset Award:
     The first team to reach 10 Team Kills.  In the case that there is more than one
team that achieves 10 Team Kills on the same turn, I will pay the Award to the team
with the most kills.  If two or more teams are tied for Team Kills, I will prolong
the contest until one team has the most Kills in the Arena (it does not have to be
one of the teams that first reached 10 Team Kills.)

The Race to Victory Award:
     The first team to reach 75 Team Wins.  In the case that there is more than one
team that reaches 75 Team wins on the same turn, I will pay the Award to the team
with the most wins.  If two or more teams are tied for Team Wins, I will prolong the
contest until one team has the most wins in the Arena (it does not have to be one of
the teams that first reached 75 Team Wins.)

The Commitment to Change Award:
     The first team to reach 125 Team Fights.  In the case that there is more than
one team that reaches 125 Team Fights on the same turn, I will pay the Award to the
team with the most fights.  If two or more teams are tied for Team Fights, I will
prolong the contest until one team has the most fights in the Arena (it does not have
to be one of the teams that first reached 125 Team Fights.)  I hope I never give out
this award {figure it out on your own.}

The Team Advancement Award:
     The first team to graduate 5 warriors to ADM.  In the case that there is more
than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the
first team to graduate 6 warriors.  In the case that there is more than 1 team that
graduates 6 warriors on the same turn, I will pay the Award to the first team to
graduate 7 warriors, and so on.

The Iron Throne Award:
     The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11.

The Stylemaster Award.
     The first team to hold the Stylemaster Award in 7 different styles, STARTING ON
TURN 11.  If two teams obtain Stylemaster Awards in 7 styles on the same turn, the
goal will be increased to 8 Styles.

Team Recognition Points:  The total recognition points for all warriors in the arena
The Iron Throne Ledger:  We will track who has been the Duelmaster every turn in
     Arena history.
Iron Throne Counter:  The total number of times a team has been the Duelmaster.
Composite Team Stylemaster awards:  The number of times a team has had any of the 10
     Stylemasters.  Having 2 Stylemasters = 2 points that turn.
Challenge win percentage:  How often your warriors win when they challenge.
Challenge Defender rate:  How often your warriors win when they WERE challenged.
Team Invitations:  Number of warriors graduated to ADM.
Team Graduation Rate:  Total team fights/Graduated Warriors.
Team Kill Percentage:  Total of team Kills/Team Fights
Team Death Percentage:  Total of Team Deaths/Team Fights
Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena
     will be counted as not-revenged.)  You only get credit for one successful
     BloodFeud per death (though I encourage you to BloodFeud all 4 turns.)
Current Win Streaks:  Warriors that have gone the most turns without losing or
     missing a turn.
Team Yahtzee counter:  Number of times a team has gone 5-0 in a turn.
Team Bagel counter:  Number of times a team has fought without a win.
Team Dark Arena counter:  Number of times each team has used the Dark Arena.
The Most Feared (avoided) Team counter:  Number of turns that team was the most
     avoided team.

     We will create a web page just for Arena 81 category leaders.
     Hope to see you there. -- Deke

                                  LAST WEEK'S FIGHTS

SCADDIE devastated ROCKSOCK in a 1 minute mismatched Challenge fight.
MOP was dispatched by FREDIBAR in a 1 minute Challenge battle.
ACELESS DEUCER viciously subdued BADGER in a 3 minute gory Challenge match.
QUICK DEAD HAMMER vanquished JOCKSTRAP JONES in a 2 minute mismatched brawl.
DELAWARE RUN assassinated THE USEROUS MERCHANT in a 1 minute bloody one-sided fight.
JOHN WAYNE HAMMER was bested by BASILISK in a popular 1 minute duel.
CHRISTELLINA devastated MORDANT DESERTER in a 1 minute mismatched match.
WOLFEN handily defeated CELIE SHATTERSTONE in a 1 minute uneven fight.
RACKABOY vanquished PERSISTENT BEGGAR in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|WALL OF STEEL                    4         PARRY-LUNGE        7 -   1 -  0      88  |
|LUNGING ATTACK                   2         WALL OF STEEL     25 -  14 -  2      64  |
|STRIKING ATTACK                  2         STRIKING ATTACK   21 -  14 -  3      60  |
|AIMED BLOW                       2         LUNGING ATTACK     9 -   6 -  1      60  |
|SLASHING ATTACK                  2         BASHING ATTACK     8 -   7 -  2      53  |
|BASHING ATTACK                   2         SLASHING ATTACK    6 -   6 -  0      50  |
|PARRY-LUNGE                      1         AIMED BLOW         9 -  13 -  1      41  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      4 -  10 -  0      29  |
|PARRY-RIPOSTE                    0         TOTAL PARRY        0 -   2 -  0       0  |
|TOTAL PARRY                      0         PARRY-STRIKE       0 -   0 -  0       0  |

Turn 501 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     WALL OF STEEL      1 -  3         2  LUNGING ATTACK 
LUNGING ATTACK     2 -  0     PARRY-STRIKE       0 -  0         2  WALL OF STEEL  
STRIKING ATTACK    2 -  0     PARRY-RIPOSTE      0 -  0         2  AIMED BLOW     
AIMED BLOW         1 -  1     TOTAL PARRY        0 -  0         2  STRIKING ATTACK
SLASHING ATTACK    1 -  1                                       2  BASHING ATTACK 
BASHING ATTACK     1 -  1                                       1  PARRY-LUNGE    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    FREDIBAR 4236              18  15  1   95 DELVERS (154)
AIMED BLOW       QUICK DEAD HAMMER 4214      9   8  1   95 KLK RANGE HAMMERZ (379)
STRIKING ATTACK  SCADDIE 4381               10   3  1   65 COLOR ME SUAVE (322)
BASHING ATTACK   DELAWARE RUN 4400           4   0  2   56 COLOR ME SUAVE (322)
PARRY-LUNGE      ACELESS DEUCER 4388         7   1  0   44 COLOR ME SUAVE (322)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is FREDIBAR 4236.  The most popular warrior this turn 
was ACELESS DEUCER 4388.  The ten other most popular fighters were QUICK DEAD HAMMER 
4214, BASILISK 4396, DELAWARE RUN 4400, SCADDIE 4381, FREDIBAR 4236, WOLFEN 4401, 
RACKABOY 4402, MOP 4382, BADGER 4375, and CHRISTELLINA 4405.

The least popular fighter this week was CELIE SHATTERSTONE 4404.  The other ten least 
popular fighters were JOHN WAYNE HAMMER 4213, JOCKSTRAP JONES 4237, ROCKSOCK 4253, 
CHRISTELLINA 4405, BADGER 4375, MOP 4382, RACKABOY 4402, WOLFEN 4401, FREDIBAR 4236, 
and SCADDIE 4381.