DUEL 2 NEWSLETTER

Date   : 05/16/2009    Duedate: 05/29/2009

RODEKI ARENA

DM-42    TURN-561

This Weeks Top Honors

THE DUELMASTER IS

CHATTY CABALIST
DUNGEON CELL (402)
(42-4488) [16-2-1,118]

Chartered Recognition Leader   Unchartered Recognition Leader

CHATTY CABALIST                POSITION IS EMPTY
DUNGEON CELL (402)             
(42-4488) [16-2-1,118]         

Popularity Leader              This Weeks Favorite

EACHAM                         CHATTY CABALIST
DELVERS (154)                  DUNGEON CELL (402)
(42-4485) [11-8-0,64]          (42-4488) [16-2-1,118]

THE CURRENT TOP TEAM

DUNGEON CELL (402)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DUNGEON CELL (402)          29
2. COLOR ME SUAVE (322)        17      DUNGEON CELL (402)
3. DELVERS (154)               -1      Unchartered Team

                                       THE INQUISITION (174)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 DUNGEON CELL (402)        42  16  2 72.4   1/ 2 DUNGEON CELL (402)       10  2 0
 2/ 2 COLOR ME SUAVE (322)     650 437 29 59.8   2/ 1 COLOR ME SUAVE (322)      9  6 0
 3/ 3 DELVERS (154)            616 798 16 43.6   3/ 3 DELVERS (154)             4 11 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 622): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.)
 DM   2 NIANIA (turn 505): GALLORDIN of THE GOLDEN FISH (Jorja, mgr.)
 DM   3 OSKSI (turn 628): KOVARARMANN VOTH of GAMES LIBRARY (Jorja, mgr.)
 DM   5 KALTOS (turn 623): FELISSA HURM of THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 623): HATTIE of PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 627): HIERONYMUS ZIGG of SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 616): JOLEEN KRUZ of THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 613): DOT DOT DOT of CENTER FOR OLDS (Suave, mgr.)
 DM  21 SUNSET (turn 612): LEAD INSTRUCTOR of LIGHT BRIGADE (Woody, mgr.)
 DM  36 JHANS (turn 584): BAM BAM THE IMP of HOUSE OF RATS (?, mgr.)
 DM  38 CLIFFHOME (turn 576): TORCHILIGHT KID of U.A.K. (Otis the Drunk, mgr.)
 DM  39 XOCHITHLAN (turn 259): D'URVILLE of KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 560): CHATTY CABALIST of DUNGEON CELL (One Armed Bandit, mgr.)
 DM  51 TRICORUS (turn 511): CARGO of SEA DOGS (One Armed Bandit, mgr.)
 DM  54 TROCAR (turn 246): KORASIM of TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 460): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.)
 DM  72 DRAGONHEAD (turn 210): UM-PAH of ONE MAN BAND (Allegro, mgr.)
ADM 104 DARKHOLM (turn 504): SUPER BUM of FLAT BROKE (The Muffin Man, mgr.)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 622): SWEORDMASTERS (Mannequin, mgr.)
 DM   2 NIANIA (turn 505): PEANUT BUTTER FUDGE (Gavin, Rule, mgr.)
 DM   3 OSKSI (turn 628): GAMES LIBRARY (Jorja, mgr.)
 DM   5 KALTOS (turn 623): THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 623): PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 627): SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 616): THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 613): SEA DOGS (One Armed Bandit, mgr.)
 DM  21 SUNSET (turn 612): MONADIC TRIBE (Nomad, mgr.)
 DM  36 JHANS (turn 584): GIRLS GIRLS GIRLS (Non?, mgr.)
 DM  38 CLIFFHOME (turn 576): U.A.K. (Otis the Drunk, mgr.)
 DM  39 XOCHITHLAN (turn 259): KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 560): COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 511): DARK HORSEMEN (Jorja, mgr.)
 DM  54 TROCAR (turn 246): TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 234): ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 460): DEATH MOB (Jakari, mgr.)
 DM  72 DRAGONHEAD (turn 210): ONE MAN BAND (Allegro, mgr.)
ADM 104 DARKHOLM (turn 504) FLOPS et al (The Muffin Man, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   5 KALTOS (turn 622): JAMMY LARKE of THE MIDDLE WAY 5 (Jorja, mgr.)
 DM  10 KOLACT (turn 616): JOLEEN KRUZ of THE MOONDOGS (Jorja, mgr.)
               (turn 615): REESE SILEEN of THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 612): BLUE MOON of RUN AND HYDE (Jekyll, mgr.)
                            HEXALUS of VINCERE AUT MORI (Toker, mgr.)
 DM  21 SUNSET (turn 612): LAGERKVIST of LITERATE LOONS (?, mgr.)
 DM  38 CLIFFHOME (turn 575): RUNNA DAMILL of U.A.K. (Otis the Drunk, mgr.)
 DM  59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 460): EVANDER GILL of MIDDLE WAY 10 (Jorja, mgr.)

                                      SPY REPORT

     You elder fighters surely remember me.  The younger ones may call me Olaf 
Modeen.  I return to RODEKI once again!  Bein' on top is great while it lasts, COLOR 
ME SUAVE.  But how many friends do you have now?  What's with CORRUPT TURNKEY?  He 
actually beat DELVERS' STONECRUSHER II, and walked away with 14 more points from the 
fight.  Laughs were big at COLOR ME SUAVE while they watched BIG DISAPPOINTMENT 
clobber ROCKHOG JR.  He lost 7 points and got bruised from objects thrown from the 
stands.  DACIMOUSEL was reminded on the sands why CHATTY CABALIST is Duelmaster.  
Advice to fighters with a 1 will--give up fighting!   
     No matter the time or place, men will always duel.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Many a warrior has met his fate in a hungover 
stupor.  You young rapscallions, take note!   
     Many other cities have retirement homes for aged warriors.  Any plans here?  
RODEKI is a nice place to live, but I don't like to live in nice places.  Time for my 
medication, so I'll leave now.  Practice, practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CHATTY CABALIST 4488         16   2  1   118       DUNGEON CELL (402)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MODEL PRISONER 4489           8   1  0    94       DUNGEON CELL (402)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 THE HYPHEN-DASH 4499         11   5  0    87       COLOR ME SUAVE (322)
 DACIMOUSEL 4438              15  24  0    76       DELVERS (154)
 CORRUPT TURNKEY 4487          8   2  1    76       DUNGEON CELL (402)
 STONECRUSHER II 4444         16  21  0    69       DELVERS (154)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 EACHAM 4485                  11   8  0    64       DELVERS (154)
 ALMOST PRETTY 4496            9   8  0    60       COLOR ME SUAVE (322)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 COLDFISHFINGER 4501          10   4  0    54       COLOR ME SUAVE (322)
 REEKY SNEAK 4491              6   0  0    49       DUNGEON CELL (402)
 LEMON TENDER 4493             8  10  0    34       COLOR ME SUAVE (322)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 FAROMAN 4495                  6  11  1    30       DELVERS (154)
 LAZY LOOKOUT 4504             4   4  0    28       DUNGEON CELL (402)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BIG DISAPPOINTMENT 4510       4   2  0    20       COLOR ME SUAVE (322)
 ROCKHOG JR 4511               2   3  0     9       DELVERS (154)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Chatty Cabalist -- Well, fine.  YOU chat.  I'm not up for it today.  I think it's the
rain. -- Dacimousel

The Hyphen-Dash -- Same old same old. -- Eacham

Model Prisoner -- This concept is confusing.  I understand the words "model" and
"prisoner" but do not find the conjunction clear. -- Stonecrusher Mark II

Reeky Sneak -- Why did they make you a prisoner.  Since you're a golem, couldn't they
just... turn you off? -- Faroman, honestly curious

Big Disappointment -- Not for me! -- Rockhog

A salute to Stupid Sexy Flanders for his tourney showing. -- Harby and the Delvers

29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff.  I come back to my
arena to find only two other teams there.  Terrible!  I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game.  Also,
anyone else who wants to come check out our little island are welcome.  Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens.  Great fun.  Come one, come all!

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

CHATTY CABALIST devastated DACIMOUSEL in a 1 minute mismatched Title fight.
MODEL PRISONER handily defeated ALMOST PRETTY in a 1 minute one-sided match.
THE HYPHEN-DASH won victory over VETERAN MERCENARY in a crowd pleasing 1 minute brawl.
STONECRUSHER II was overpowered by CORRUPT TURNKEY in a 1 minute mismatched match.
EACHAM devastated LEMON TENDER in a 1 minute one-sided duel.
COLDFISHFINGER devastated LAZY LOOKOUT in a 4 minute mismatched match.
REEKY SNEAK handily defeated FAROMAN in a 1 minute uneven fight.
BIG DISAPPOINTMENT won victory over ROCKHOG JR in a action packed 1 minute duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|PARRY-RIPOSTE                    3         STRIKING ATTACK    9 -   2 -  0      82  |
|LUNGING ATTACK                   2         LUNGING ATTACK    13 -   5 -  0      72  |
|PARRY-LUNGE                      2         TOTAL PARRY        7 -   3 -  0      70  |
|SLASHING ATTACK                  2         PARRY-STRIKE       4 -   3 -  0      57  |
|PARRY-STRIKE                     1         PARRY-LUNGE        9 -   9 -  0      50  |
|STRIKING ATTACK                  1         WALL OF STEEL      5 -   5 -  0      50  |
|TOTAL PARRY                      1         SLASHING ATTACK   10 -  10 -  1      50  |
|AIMED BLOW                       1         PARRY-RIPOSTE      7 -  10 -  0      41  |
|BASHING ATTACK                   1         BASHING ATTACK     3 -   7 -  0      30  |
|WALL OF STEEL                    1         AIMED BLOW         3 -  12 -  0      20  |

Turn 561 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     PARRY-RIPOSTE      1 -  2         2  SLASHING ATTACK
LUNGING ATTACK     2 -  0     AIMED BLOW         0 -  1         2  LUNGING ATTACK 
STRIKING ATTACK    1 -  0     BASHING ATTACK     0 -  1         2  PARRY-RIPOSTE  
TOTAL PARRY        1 -  0     WALL OF STEEL      0 -  1         1  STRIKING ATTACK
PARRY-LUNGE        1 -  1                                       1  BASHING ATTACK 
SLASHING ATTACK    1 -  1                                       1  PARRY-LUNGE    
                                                                1  WALL OF STEEL  
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  CHATTY CABALIST 4488       16   2  1  118 DUNGEON CELL (402)
STRIKING ATTACK  MODEL PRISONER 4489         8   1  0   94 DUNGEON CELL (402)
LUNGING ATTACK   THE HYPHEN-DASH 4499       11   5  0   87 COLOR ME SUAVE (322)
PARRY-LUNGE      EACHAM 4485                11   8  0   64 DELVERS (154)
WALL OF STEEL    ALMOST PRETTY 4496          9   8  0   60 COLOR ME SUAVE (322)
TOTAL PARRY      COLDFISHFINGER 4501        10   4  0   54 COLOR ME SUAVE (322)
PARRY-RIPOSTE    REEKY SNEAK 4491            6   0  0   49 DUNGEON CELL (402)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is EACHAM 4485.  The most popular warrior this turn was 
CHATTY CABALIST 4488.  The ten other most popular fighters were THE HYPHEN-DASH 4499, 
LAZY LOOKOUT 4504, MODEL PRISONER 4489, CORRUPT TURNKEY 4487, BIG DISAPPOINTMENT 
4510, EACHAM 4485, REEKY SNEAK 4491, COLDFISHFINGER 4501, ROCKHOG JR 4511, and 
DACIMOUSEL 4438.

The least popular fighter this week was FAROMAN 4495.  The other ten least popular 
fighters were LEMON TENDER 4493, STONECRUSHER II 4444, ALMOST PRETTY 4496, DACIMOUSEL 
4438, ROCKHOG JR 4511, COLDFISHFINGER 4501, REEKY SNEAK 4491, EACHAM 4485, BIG 
DISAPPOINTMENT 4510, and CORRUPT TURNKEY 4487.