DUELMASTERS NEWSLETTER Date : 03/04/2004 Duedate: 03/17/2004 VEASTIAN ARENA DM-43 TURN-422 This Weeks Top Honors THE DUELMASTER IS FACE BREAKER WIDOWMAKERS (115) (43-1099) [23-17-0,107] Chartered Recognition Leader Unchartered Recognition Leader FLESHRENDER POSITION IS EMPTY WIDOWMAKERS (115) (43-1108) [20-20-0,120] Popularity Leader This Weeks Favorite CARLINE SILVER BELLE THE FAMILY (116) WENSINWASIN (428) (43-4266) [19-13-1,97] (43-4269) [10-7-0,90] THE CURRENT TOP TEAM THE FAMILY (116) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. KORGAN CRUSADE (392) 24 2. WIDOWMAKERS (115) 20 MEDS (432) 3. THE FAMILY (116) 16 Unchartered Team 4. WENSINWASIN (428) 7 5. MEDS (432) 3 (100) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 2 MEDS (432) 52 30 2 63.4 1/ 2 THE FAMILY (116) 10 5 0 2/ 1 WENSINWASIN (428) 38 23 1 62.3 2/ 4 KORGAN CRUSADE (392) 9 6 0 3/ 3 KORGAN CRUSADE (392) 296 190 15 60.9 3/ 3 WIDOWMAKERS (115) 7 7 0 4/ 4 WIDOWMAKERS (115) 105 97 4 52.0 4/ 1 MEDS (432) 6 3 0 5/ 5 WOLF RIDERS (391) 69 80 8 46.3 5/ 5 WENSINWASIN (428) 4 7 0 6/ 6 THE FAMILY (116) 338 410 9 45.2 6/ 6 WOLF RIDERS (391) 2 8 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The North Woods #1 ]H[ + ---:--- + ]H[ + A log cabin near North Fork: Captain Zarthynes glanced at Galbadan and almost laughed. The Shew was scowling, probably as deeply as he himself had been a moment ago. The two of them had been appointed, by Emir Kyreses of Veastian and the ruling council of North Fork, to be joint commanders of this first mission against the Black Kaliv, and Zarthynes could see that the Shew liked this partnership no more than he did. Which actually made the whole thing seem more manageable. He could work with a man whose attitude he understood. Even if the man was a Shew. Zarthynes smiled, a little stiffly, perhaps, but it was a smile, and extended his hand. "We can make this work, if we do it together," he said in his careful Harkanar. That was the trade dialect used by the Harkene tribes of the area, and he figured the Shew would know it. Of course, it was quite likely that Galbadan spoke Akkadic, as well, but given the current relations between Shews and Karnhorns, that might be less than tactful. Galbadan maintained his scowl for a few seconds, and then his mouth twitched a little. He reached out and grasped the Karnhorn's hand. "Aye, we can. Nothing like a common enemy, eh?" He relaxed and leaned back on his bench. "What men do you bring? I've half a dozen scouts, my own men, and a few gladiators from Murska." "A few gladiators," Zarthynes said, "and a small boat...ship, whatever, with a crew that knows the coast from Amen-Tei to Snowbound. Emir Kyreses regards this as primarily a scouting mission, with a heavier expedition to follow when we have more information." "Sensible," the Shew agreed, nodding. "But they do say that Kyreses is a sensible man...for a Karnhorn." He raised his hand to forestall Zarthynes' response. "Nay, that was unworthy of me. For now, we're allies." Zarthynes took a deep breath, then nodded himself. "I must remember that, too," he muttered. Seeing the Shew's questioning look, he added, "Some of the gladiators in my group are...Andorians." He took another deep breath. "An ally in time of need is a true ally. You know the land between here and Kurukar better than I do, I am sure. What would you suggest as the best way to begin?" The Shew frowned at the far wall of the cabin, then got up and crossed to the window. By the fact that he didn't have to duck his head--he was well over seven feet tall--Zarthynes knew that this cabin had been built for Shews. "I hadn't thought of having a boat in this," Galbadan muttered. "Not our kind of thing, boats. But it might be useful...." He shrugged. "I don't know how best to work the boat in. My suggestion would be to go north through the woods--stay away from the main road and maybe all the others as well. Get close to Kurukar and then see what happens, what openings we find." He glanced over his shoulder "I know those woods, you see. My scouts know them really well. But boats...." He shook his head. "What do Shews know of boats?" "I will admit that I am not a sailor myself. Through the woods...yes, that sounds best," the Karnhorn agreed. "And the boat can follow along as we move north, maybe keep watch on the fleet the Black Kaliv sent down to blockade us. Because if those ships were to land men to cut off our advance--" "Don't want that," the Shew agreed. He went to the door of the cabin. "Let's begin." >)]H[(< + -----:----- + >)] The Free Cities #77 [(< + -----:----- + >)]H[(< Near Barikala: The Golden Moon, Lady Protector Artemisia commanding, was approaching the Urt Delta from the northeast as the day drew to a close. Her goal was Zukal, but as soon as the ship came within sight of land, she would anchor and wait for daylight. The maze of channels and islands that formed the delta was not something to attempt at night. At least, not now. A decade ago there had been an intricate network of beacons that a skilled and familiar pilot could use to reach the city's docks at any hour, but the invasion from the East had put an end to that. The defenders had destroyed the beacons to hamper their foes, and the triumphant invaders of Zukal had neither the knowledge or desire to restore the system. Artemisia's lip curled. The Easterners called the people of Alastari barbarians, because many of their cultures were young. But if the 'civilized' old cultures of the East didn't--or couldn't--restore safe shipping, who was the true barbarian? The lookout shouted that land was in sight, and Artemisia turned to squint into the setting sun. But she was lower than the man on the mast and couldn't see the dark line of the shore yet. With a shrug, she turned to look the other way, searching the sky for a warning of the sudden storms that had given this great lake its name. That horizon was clear, also. She didn't quite trust it, but...the sky was clear and the wind was steady. Good enough, for now. When she turned to the west again, she could see land herself, the long, dark hump of Barikala Island, silhouetted against the crimson sky. The sun vanished from sight, and its light was replaced by the broad, slightly greenish beam that shot straight upward from the center of Barikala. Around her, the sailors moved to place the ship in a safe position and run out the anchors for the night; her first officer needed no instructions to handle that. That beam of light over Barikala was also new since the invasion, and Artemisia wished her friend Beag Magda were here. The Elf understood such things. Or at least knew how to think about them, because nobody understood just what that blazing beacon was...other than dangerous. No one who had landed on Barikala in the last few years had returned from there to tell what they'd seen. The lookout called down something else that she couldn't hear over the bustling sounds of sails being lowered and anchor chains creaking off their drums. One of the sailors halfway down the mast below him shouted up, got an answer, and came hurrying down. "Koro says there's something coming out through the delta," the sailor reported. "He isn't sure what, the light's about gone, but it might be a group of canoes. They aren't in a main channel, anyway." Artemisia glanced to the side. Her first officer was there, as he should be. "We may have an attack coming up," she said quietly. He nodded and moved off to make sure the crew was ready. Artemisia tapped her fingers on the hilt of her cutlass, reviewing possibilities, then shrugged. It was useless to speculate without more information, and dangerous to formulate plans under such circumstances. She would have to wait upon events. Zukal: Ghenis glared down into the alley where the last of the soldiers were marching past. Nothing had happened. The dark god he had believed he served had not responded. The Ferencian was lying to them all. But somewhere, he knew, there was such a dark demongod, and he vowed to find it. And the Ferencian liar would be the first sacrifice.... He withdrew carefully from the roof above the alley. It would be a good idea to get out of Zukal for a while. Out from under that liar Pelishtekan's eye, so that he could think and lay his plans in relative safety. Niatoli Island, that's where he would go. The false cult already had a 'mission' there, and Cousin Og would be his, Ghenis's, first recruit. The Isle of the Eye: Beag Magda sat at a small table near the back of the Two Lilies and swirled the last of the tea in her cup moodily. She had no fault to find with the Lilies, they knew her here and always gave her the same table. And the tea, as usual, was excellent. Something was wrong somewhere, but it was less definite--and more important--than a problem with the service, or a mediocre cup of tea. She was almost afraid to look into her cup. That was nonsense. It was only the unknown that should be feared, and once she read the tea leaves, the problem would not be unknown. Well, it would not be completely unknown, but tea leaves were a very imprecise method of diagnosis and prognostication. With a little shake, she threw off the dark mood, emptied the last swallow of tea into the saucer, and peered into the cup at the leaves clinging to its bottom and sides. She could feel the hair trying to rise on the back of her neck. The leaves seemed to be swimming in a web of shadows. The patterns they formed all indicated as plainly as tea leaves could that something very dark was impending. But nothing was clear. Who was menaced, and by what? How soon? Beag Magda set the cup down very carefully, because her hand was trying to shake, and laid coins beside it to pay for the tea. She needed more information, and she couldn't get it here. Stormcrowe: Lord Protector Ipecac stalked ashore and glared around for someone to share his outrage. Anyone who recognized him in time--and Stormcrowe was a small island with a limited population who generally DID recognize one another--departed hastily. Lady Protector Snowfall wasn't quite fast enough. "Do you know what HAPPENED?" Ipecac demanded. Looking distinctly queasy, Snowfall shook her head. "My ship was ATTACKED," the warrior from Emetics snapped. He didn't notice when the shapely woman flinched from his vehemence; people were always doing that around him. He stalked closer, dropping his voice for privacy. "Monsters," he hissed. "Demons out of the waves. Half shark, half man, you might say. Others like kraken. They were summoned by a dark wizard on a black ship. We have to do something about this." Snowfall swallowed a couple of times, then said, "Why? And how?" Ipecac raised his eyebrows. "You want to live on nothing but fish caught in the harbor?" he asked. "They could blockade us! And what if they decide to come ashore and attack us here on the island?" He frowned thoughtfully. "Probably it's part of some Karnhorn plot, and if we don't nip it in the bud, they'll be all over us, murdering and enslaving. Can't have that." "No," Snowfall agreed faintly, "we can't have that. But how do we stop them?" "We fight, of course!" He hesitated, perhaps realizing that such a plan was lacking in useful details. "All the ships will have to be armed with...catapults," he suggested. "And...none of them going out alone. Yes. And we need to find any wizards on the island and recruit them to help fight, and more importantly to find out what we're up against. That's a beginning." He nodded firmly. "We need to start right away!" Snowfall turned quickly to the rail at the edge of the dock and fed the fish her lunch, then straightened. "Yes, I can see that. Wizards, catapults, convoys. No time to waste...." DUELMASTER'S COLUMN Notes from the arena champ. The main reason I came to Ghea was they have some of the best bananas of any planet I know. And who has access to more bananas than a Duelmaster, I reasoned? If word of the place ever gets back, expect a lot more visitors from my homeworld, Planet of the Baboons. Space Baboon SPY REPORT Welcome VEASTIAN. I, Olaf Modeen remember this place well. Many the fights have I fought here. The celebrations, the disappointments... Woof! MEDS were a bunch of dogs after THE FAMILY got through with 'em! 4th ain't so sweet as 1st! THE FAMILY showed VEASTIAN what they were made of as they fought with a vengeance to walk off with 4-1-0. What's with THE NAUGHTY POPE? He actually beat MEDS' NORPRAMINE, and walked away with 20 more points from the fight. Major screwup at MEDS. NORPRAMINE lost 14 points to THE NAUGHTY POPE. Some new strategies, perhaps? Maybe NORPRAMINE will provide more easy wins... I'm sure VEASTIAN is excited about FACE BREAKER, the new Duelmaster from WIDOWMAKERS. (remember?) But when you've seen as many as I have... I suppose you want to hear some rumors and dirty gossip about your fellow fighters? Tough! Speaking of cowardly avoiders and unfair challenges... How well I know the feeling of being the most challenged warrior, FLESHRENDER! Don't make idle boasts, they may come back to haunt you. Maybe WOLF RIDERS' CUTTER is one of those guys who likes pain, or something. That's what he'll get next week, after challenging up 29 to PREDNIZONE. I don't get it. CUTTER goes and challenges PREDNIZONE, way above him, but gets 1 points after he loses! Is this a new strategy? A fighter's lot is filled with strife, revenge, and killing. Some fighters don't accept this. The best do. NORPRAMINE larned hers lesson (THE NAUGHTY POPE taught it well), and we right likely won't be seein' 'im fight any KORGAN CRUSADE members with the same gusto. Is it my imagination, or are fighters getting younger every day? To die so young, so gloriously! Who knows what the future holds for a warrior. More fights, there's no doubt. VEASTIAN is a nice place to live, but I don't like to live in nice places. Time for my medication, so I'll leave now. Practice, practice, practice!-- Olaf Modeen DUELMASTER W L K POINTS TEAM NAME FACE BREAKER 1099 23 17 0 107 WIDOWMAKERS (115) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME FLESHRENDER 1108 20 20 0 120 WIDOWMAKERS (115) PENICILLEN 4299 17 6 0 114 MEDS (432) PREDNIZONE 4298 12 11 0 113 MEDS (432) NHAVARL 4222 17 25 0 104 THE FAMILY (116) CARLINE 4266 19 13 1 97 THE FAMILY (116) SPACE BABOON 4313 12 5 0 97 KORGAN CRUSADE (392) SKYWISE 3868 18 13 1 95 WOLF RIDERS (391) CHAMPIONS W L K POINTS TEAM NAME SILVER BELLE 4269 10 7 0 90 WENSINWASIN (428) RAYEK 3915 17 12 0 86 WOLF RIDERS (391) THE NAUGHTY POPE 4332 10 6 1 83 KORGAN CRUSADE (392) CUTTER 3864 18 13 3 78 WOLF RIDERS (391) LIFETAKER 1520 13 14 1 77 WIDOWMAKERS (115) TIRO COCOCO 4314 10 10 0 72 THE FAMILY (116) NORPRAMINE 4296 15 9 2 69 MEDS (432) CHALLENGER ADEPTS W L K POINTS TEAM NAME STILTZ 4265 13 19 0 58 THE FAMILY (116) WINTER WITCH 4283 10 16 0 57 KORGAN CRUSADE (392) ADEPTS W L K POINTS TEAM NAME DART 3865 10 21 1 52 WOLF RIDERS (391) TIRO CUCKOO 4329 7 11 0 36 THE FAMILY (116) RIBSPLITTER 4330 6 7 1 36 WIDOWMAKERS (115) CHALLENGER INITIATES W L K POINTS TEAM NAME BLOODLETTER 4365 2 0 0 25 WIDOWMAKERS (115) JACK WOLFSPIDER 4363 3 0 0 24 KORGAN CRUSADE (392) INITIATES W L K POINTS TEAM NAME PROTOMAS 4344 1 5 0 18 WENSINWASIN (428) -SUDAFED 4321 1 0 0 13 MEDS (432) DOLLY DAGGER 4347 2 1 0 12 WENSINWASIN (428) -PERCOCET 4320 1 0 0 11 MEDS (432) -GALO THE RED 4268 2 3 1 10 WENSINWASIN (428) -BISHOP 4272 2 4 0 10 WENSINWASIN (428) TREESTUMP 4357 1 2 0 5 WOLF RIDERS (391) MYSTIQUEE 4366 0 2 0 2 KORGAN CRUSADE (392) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? UGLY WITCHMONKEY 4343 4 3 0 KORGAN CRUSADE 392 NORPRAMINE 4296 418 JUST REV SKUNNY WUNDY 4353 2 1 0 KORGAN CRUSADE 392 RIBSPLITTER 4330 418 REVENGED PERSONAL ADS Face Breaker -- Finally! I have been on such a losing binge lately, but maybe it's over now. Thanks. -- Nhavarl P.S. If I can get out of here alive, I'm going back home to the plains and never even LOOK at an arena again. M. Chardinee? Piffling. -- Carline Winter Witch -- But you see, it's spring now. -- Tiro Cococo The Naughty Pope -- Bad pope! BAD! -- Stiltz Dart -- Odd that I should win that. I wonder if it's a sign? -- Tiro Cuckoo Soultender -- I think some of my warriors, or their colleagues, anyway, have noticed. (pause to check) Right, Hallie O'Dene is one of mine. -- Jorja Jack -- I'm gathering up my energy to do just that. -- the Scribe Protomas -- Not to overstate the obvious or anything, but you are a very big dwarf. -- Jack Wolfspider 25 February 2004 Readers, and especially those who volunteered warriors -- My apologies for the sudden lack of episodes. I've been sick, but expect to be back at the keyboard soon. -- the Scribe 3 March 2004 MONGO'S MARDI GRAS MADNESS DUELMASTERS AUCTION Mongo, aka Matt McIntosh and ex-Warden of the Dark Circle, is auctioning off his entire collection of Duelmasters warriors and stables. Don't miss out on this chance to own some fantastic warriors! There are ADM warriors available in every class from Primus to Freshmen, as well as over a dozen Basic stables. Does a Slasher with +4 attack, +4 decisiveness, +3 initiative and +2 riposte sound good? How about a Lunger who received the benefit of a TC prize, has TVed three times after graduating--and still hasn't maxed out his skills!? How about a Striker in the Freshmen class who has decisiveness for a favorite learn and the MAUL for a favorite weapon!? Or perhaps you prefer playing in Basic. Then how does a stable with four Adept class warriors who have a combined record of 41-19-9 sound? Or maybe a stable with three 21-Will warriors? Or perhaps a stable with four Initiates and a Rookie who have a combined record of 23-6-1? The quality of the lots is excellent. All you need to view and bid on the lots is go to: http://members.aol.com/jvmerlino/mardigras.html If you want to be on the mailing list to receive regular updates on the auction, just send an e-mail to JVMerlino@aol.com. Merlin, aka John Merlino and also an ex- Warden of the Dark Circle, will be running this auction for me. I just moved to New Orleans and am likely currently stumbling around the French Quarter...because it's Mardi Gras! So I have named my auction in honor of this occasion. The auction will start on Saturday, March 13th, 2004, and will continue for several weeks. But you should get your bids in early if you want your best chance at owning any of these fantastic warriors and stables. Many thanks to all for your interest and your bids, Mongo 5 March 2004 Style Masters Symposium Hosted by Hammer The years have slipped by and many DM Managers have come and gone since the last Hammer's Handbook was compiled and printed. There is now a stirring within me to begin writing and editing yet another Handbook with a distribution date sometime in 2005. This Handbook will be made available via Email with a possibility of burning the info to a CD for distribution. Special arrangements will be made to provide the information via printed page to those contributors who are serving sentences behind bars. The working title of this new Handbook is "Style Masters Symposium Hosted by Hammer". Distribution of this Handbook is projected to be MAINLY for those DM Managers who contribute information/articles to Hammer by June 2004. Informative and entertaining articles should focus on insights regarding Any or All 10 Style Masters for both the Basic and ADM arenas as well as Tourney competition. Articles focusing on Weapons/Armor are also encouraged for inclusion. Whether you are a Newbie Manager without a clue or a Jaded Veteran; everyone has discovered something about this gaming experience that is both Insightful and Entertaining. Email Your Articles to HammerDM@fastermail.com or send them via Diplo to either Flower Hammerz (372) in DM 28 or Casino Hammerz (576) in DM 33. Length and Content of the Style Masters Symposium Hosted by Hammer will be Determined by the Quality and Quantity of Contributors Combined with the Literary Efforts of Hammer who is currently overseas for an indefinite period of time. Articles Contributed for this Project should be of Sufficient Length and Content to Warrant being Included to Receive the Finished Document when Hammer has completed this literary work to His satisfaction. Managers contributing articles are also requested to include a DM Bio of Themselves along with any Notable Successes and/or Failures during Their DM Career in Basic, ADM and/or Tourney Play. A listing of Active Stables would also be Helpful for Anyone Seeking to Reply to Contributors via Diplo, Email or Snailmail. May Your Blades Be Sharp And Your Wits Sharper! -- Hammer of Flower Hammerz (372) DM 28 and Casino Hammerz (576) DM 33 18 March 2004 St. Valentine's Day Massacre Update We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre kill contest in DM 36 is off to a great start. We are also pleased to announce that in addition to the 10 team rollups we are also able to offer the renaming of a dark arena warrior as a prize to the manager with the most kills. The contest is only 2 turns old and is still wide open. There are currently 5 managers tied with one kill each. Anything can still happen so hurry up and get into the arena. On a personal note, no other alliances have entered the arena in force to challenge the kLk dominance. We were expecting The Firm to put up a fight for their supposed home arena. But, they were a no show. Guess they proved what they are really made of. *evil grin* Perhaps another alliance would like to step in to give us a challenge. We are throwing down the gauntlet. Perhaps the Chaos Inc. boys I keep hearing about would like to step in and challenge the kLk for arena dominance. If you don't show up, Chaos, don't feel bad. FAR better managers than you have been invited into Jhans but have chosen to pass on the offer. So if you consider yourself worthy to compete, like fierce competition, and enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM 36. We're already planning our next contest, "Capture the Flag," and have a storyline being actively worked on in the arena. Whatever you like about DM you can find it in JHANS. Bookie mgr. of Suicidal Dreams and Director Jhans Board of Tourism kLk Alliance LAST WEEK'S FIGHTS SKYWISE slimly lost to FLESHRENDER in a 3 minute gruesome master's Challenge fight. CUTTER was demolished by PREDNIZONE in a 1 minute one-sided Challenge melee. RAYEK was overpowered by PENICILLEN in a 3 minute mismatched Challenge duel. DOLLY DAGGER was bested by JACK WOLFSPIDER in a 1 minute novice's Challenge fight. SPACE BABOON was bested by FACE BREAKER in a popular 3 minute expert's Title brawl. SILVER BELLE was unbelievably bested by NHAVARL in a 4 minute master's match. NORPRAMINE was overcome by THE NAUGHTY POPE in a action packed 1 minute melee. CARLINE vanquished LIFETAKER in a 2 minute uneven fight. TIRO COCOCO vanquished DART in a 2 minute one-sided fight. TIRO CUCKOO was overpowered by WINTER WITCH in a 1 minute one-sided melee. STILTZ defeated RIBSPLITTER in a exciting 1 minute match. PROTOMAS devastated TREESTUMP in a 1 minute mismatched conflict. MYSTIQUEE was demolished by BLOODLETTER in a 1 minute mismatched match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 7 TOTAL PARRY 7 - 3 - 0 70 | |STRIKING ATTACK 4 AIMED BLOW 6 - 4 - 0 60 | |WALL OF STEEL 4 WALL OF STEEL 21 - 15 - 0 58 | |PARRY-LUNGE 3 LUNGING ATTACK 26 - 21 - 2 55 | |PARRY-RIPOSTE 2 PARRY-RIPOSTE 11 - 9 - 0 55 | |SLASHING ATTACK 2 PARRY-STRIKE 5 - 5 - 0 50 | |AIMED BLOW 1 SLASHING ATTACK 7 - 7 - 1 50 | |PARRY-STRIKE 1 BASHING ATTACK 6 - 6 - 0 50 | |BASHING ATTACK 1 STRIKING ATTACK 17 - 20 - 0 46 | |TOTAL PARRY 1 PARRY-LUNGE 7 - 11 - 0 39 | Turn 422 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 1 - 0 LUNGING ATTACK 3 - 4 4 LUNGING ATTACK PARRY-STRIKE 1 - 0 STRIKING ATTACK 1 - 3 2 WALL OF STEEL PARRY-RIPOSTE 2 - 0 WALL OF STEEL 1 - 3 2 PARRY-RIPOSTE BASHING ATTACK 1 - 0 SLASHING ATTACK 0 - 2 1 PARRY-STRIKE TOTAL PARRY 1 - 0 1 TOTAL PARRY PARRY-LUNGE 2 - 1 1 STRIKING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME PARRY-STRIKE FACE BREAKER 1099 23 17 0 107 WIDOWMAKERS (115) TOTAL PARRY PENICILLEN 4299 17 6 0 114 MEDS (432) STRIKING ATTACK PREDNIZONE 4298 12 11 0 113 MEDS (432) PARRY-RIPOSTE CARLINE 4266 19 13 1 97 THE FAMILY (116) LUNGING ATTACK SPACE BABOON 4313 12 5 0 97 KORGAN CRUSADE (392) WALL OF STEEL SKYWISE 3868 18 13 1 95 WOLF RIDERS (391) SLASHING ATTACK NORPRAMINE 4296 15 9 2 69 MEDS (432) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is CARLINE 4266. The most popular warrior this turn was SILVER BELLE 4269. The ten other most popular fighters were SPACE BABOON 4313, NHAVARL 4222, THE NAUGHTY POPE 4332, FLESHRENDER 1108, STILTZ 4265, RIBSPLITTER 4330, JACK WOLFSPIDER 4363, CARLINE 4266, TIRO COCOCO 4314, and SKYWISE 3868. The least popular fighter this week was MYSTIQUEE 4366. The other ten least popular fighters were TREESTUMP 4357, TIRO CUCKOO 4329, DART 3865, NORPRAMINE 4296, RAYEK 3915, LIFETAKER 1520, DOLLY DAGGER 4347, PENICILLEN 4299, PREDNIZONE 4298, and CUTTER 3864. The following warriors will travel to ADVANCED DUELMASTERS after next turn: FACE BREAKER (43-1099) WIDOWMAKERS (115) NHAVARL (43-4222) THE FAMILY (116)