DUEL 2 NEWSLETTER

Date   : 05/27/2004    Duedate: 06/09/2004

VEASTIAN ARENA

DM-43    TURN-427

This Weeks Top Honors

THE DUELMASTER IS

PENICILLEN
MEDS (432)
(43-4299) [21-7-0,99]

Chartered Recognition Leader   Unchartered Recognition Leader

PENICILLEN                     CRAZY DIAMOND
MEDS (432)                     THE CLASSICS (426)
(43-4299) [21-7-0,99]          (43-4250) [2-0-0,51]

Popularity Leader              This Weeks Favorite

CARLINE                        RIBSPLITTER
THE FAMILY (116)               WIDOWMAKERS (115)
(43-4266) [20-17-1,98]         (43-4330) [7-11-1,43]

THE CURRENT TOP TEAM

THE CLASSICS (426)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE CLASSICS (426)          42
2. THE FAMILY (116)            35      MEDS (432)
3. JURIM'S TEAM (429)          14      Unchartered Team
4. WIDOWMAKERS (115)            4
5. HELL'S PAWNS (104)           0      THE CLASSICS (426)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 4*THE CLASSICS (426)         6   3  0 66.7   1- 2 HELL'S PAWNS (104)        7  2 0
 2/ 1 MEDS (432)                59  35  2 62.8   2/ 7*THE CLASSICS (426)        6  3 0
 3/ 2 JURIM'S TEAM (429)        32  19  1 62.7   3/ 1 WIDOWMAKERS (115)         5  9 0
 4- 3 KORGAN CRUSADE (392)     303 198 15 60.5   4/ 3 THE FAMILY (116)          5 10 1
 5/ 5 WIDOWMAKERS (115)        116 110  4 51.3   5- 5 WOLF RIDERS (391)         4  1 0
 6- 6 WOLF RIDERS (391)         73  81  8 47.4   6/ 4 MEDS (432)                4  2 0
 7- 7 HELL'S PAWNS (104)       117 138 11 45.9   7/ 8 JURIM'S TEAM (429)        4  3 0
 8/ 8 THE FAMILY (116)         349 424 10 45.1   8- 6 KORGAN CRUSADE (392)      4  6 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ The North Woods #3 ]H[ + ---:--- + ]H[ +

In the woods north of North Fork:

     Neddie Ogil, late of North Fork, felt his ribs gingerly.  Faking his death to
become a "ghost spy" was all well and good, but that had been a little too close to
the real thing for comfort.  He looked around at the trees and then scowled down at
his companion.  "Do you have any idea where we are?"
     The Visiting Orc (one of several, this one called Geroge) (Orcs can't spell)
grinned back up at him.  Geroge was short, but nearly as broad as he was tall,
definitely nobody to mess with outside the strictly regulated arena.  "Relax," he
growled.  Everything he said came out as a growl; he had a voice like a sack full of
gravel.  "I may not be a hotshot Shew tracker, but I know these woods.  We ain't
lost."
     "Okay, then," Neddie said, shifting ground, "where are we going?"
     "North," Geroge answered promptly.  "Not a problem.  You can always tell which
way's north by which side of the trees got moss on 'em."
     Neddie glanced around and sighed.  Of the six trees nearest to them, two had no
moss, one had moss all the way around and the other three each had moss on one
side...but not the same one side.  "I don't think that's going to work, Geroge.  How
about if we just find the road and use it for a while?"
     The orc looked horrified.  "We can't use the road!  We're SPIES.  Spies NEVER
use the road."
     "Okay, we'll use the road, and people won't realize we're spies.  A deceit,
which is what spies do, right?  Lead us to the road."
     "Uh...the road.  Right.  You want the road.  Um...."
     "We ARE lost, aren't we?"
     "No, we're right HERE!  It's just...the road is...lost," the orc admitted.
     Neddie sighed again.  He would never, not in a million years, have imagined that
scouting and spying on the Black Kaliv would be like this....

On the Trier off northwestern Alastari:

     "We should be off Veastian now," Tindel said, studying the water, the sky, and
the distant shore.  "A little north, but not much, I think."
     "I don't see how you can be sure," his teammate Lockheart grumbled.  Then,
seeing that Tindel was about to explain--probably at great length--he raised a hand
in surrender.  "No doubt you're right.  But what I really don't see is why we're
going to help out these Karnhorns.  And don't hand me the treaty nonsense.  Everybody
knows that treaty is as dead as yesterday's news."
     Tindel shrugged slightly.  "Not the treaty," he agreed.  "But Kurukar's setting
up a blockade of all the eastern Karnhorn ports, and North Fork as well.  You think
Kurukar will STOP with them?  Besides, if we're cut off from North Fork, where'll we
get timbers for masts?  Not to mention all the other timber needed for shipbuilding.
And if Amen-Tei's shipbuilding industry is crippled, what'll that do to the rest of
the city?  And there's a lot of other trade that'll be crimped by a blockade, too."
     "Oh, gods, logical reasons.  I knew you'd have some, and I hate logical
reasons."  There was no real heat in Lockheart's voice as he said it, though, and he
peered through the early morning mist intently.  "The rumors said sea monsters," he
added, fingering the catapult-mounted harpoon.
     "You hear more about sea monsters than you see 'em."  Tindel glanced down at his
shorter companion.  "And don't get too eager with that thing if we DO see one.
Spearing a sea monster is a last resort kind of effort."
     Lockheart looked at him in exasperation.  "I'm not completely stupid."  He
returned his attention to the distant shore.  "So we're here, altruistically, to
protect Convincia's trade?"  He paused and then nodded.  "If you say so.  But how are
we going to do it, just the two of us in this boat?"
     "We're logistical support for a mixed group of Karnhorns and North Forkers going
against Kurukar.  They're traveling by land, along the coast road.  They can move
faster with light loads than heavy ones, nobody knows for sure what things will be
like--possible food stores and so on--north of North Fork, so we've got as much
traveler's biscuit and dried meat as we can carry."  Tindel squinted at the low, dark
line of the shore.  "We might pick up and drop off scouts, too."
     "And fight sea monsters when we meet 'em," Lockheart said, nodding.
     "Enough with the 'sea monsters'," Tindel snapped.  "Meeting any kind of real sea
monster is a one-in-a-million chance."
     "Then I wish I'd had a bet on."  Lockheart swiveled the catapult to line the
harpoon up with...something that was agitating the water ahead and to the side, about
half way between them and the shore.
     Tindel snatched up his spyglass and studied the disturbance.  It was not
unmistakably a monster, but then again, it wasn't something normal out there, either.
Definitely not something safe for a small boat, even if it was 'only' a whirlpool.
He began to adjust the boat's course away from it.
     For a long moment, nothing seemed to happen to the obstacle.  Something non-
sentient, then, whatever it was, Tindel decided.  But then the boil of water heaved
higher, sank until it was almost gone, and finally split of a smaller version of
itself which moved along a course parallel to the one Tindel had taken.  It didn't
come any closer than a hundred yards, didn't actually threaten the boat at all, but
it stayed with them.
     "Watchdog," Tindel muttered.  "Maybe not dangerous itself, but if we've got any
enemies out here...."
     "I don't see how anything under the water could communicate with another ship,
or with anyone on the shore," Lockheart protested.  Before his companion could
answer, he added, "Okay, magic.  You know, I could get to where I really, really hate
magic."

Somewhere between North Fork and Kurukar:

     "If we've got North Forkers along," Norpramine growled, "where are they?"
     "Scouting," Zarthynes said briskly.  "They're good at it.  And they know these
woods a lot better than any of us from Veastian do."
     Nhavarl, also from Veastian, moved a little closer to Norpramine and Zarthynes.
"If there are any," he said quietly.  "We haven't seen anyone but the Shew, Gabaldan.
Maybe the people of North Fork figure they can just sit this one out."
     "There are warriors from North Fork," Zarthynes said firmly.  He wished he could
feel as sure of it as he sounded, but this was no time to raise doubts about their
allies.  And Gabaldan had said there would be warriors from North Fork involved.
     "It doesn't really matter," Jack Wolfspider said.  "We can do it alone if we
have to."
     "We just hope we won't have to," Nhavarl finished.

                                      SPY REPORT

     Greetings, Warriors of VEASTIAN.  Allow this humble servant Novgorodny Vir to 
give you a respite from the fights in the form of this Spyreport.  The boys at 
WIDOWMAKERS left the arena dejected, after being kicked out of the top spot by THE 
CLASSICS.  Good show!  What's a move up by 5 you ask?  (alright, maybe you didn't 
ask)  Cause for celebration, according to THE CLASSICS.  Say what you will about 
blind luck and dirty fighting, but JURIM'S TEAM will tell you 32-19-1 is nothing to 
laugh at...  Practice pays for CRAZY DIAMOND, who pummelled JURRASIC LARKS, to pocket 
22 points.  A certain someone should cut down on the drinking and practice more, 
after losing 18 points to CARLINE.  (Discrete enough, PREDNIZONE?) Can you believe 
it?  THE NAUGHTY POPE apparently has better things to do as VEASTIAN's Duelmaster 
than show up and fight!  Now I can't insult PENICILLEN, as he has gloriously dueled 
to the top.  Oh great new Duelmaster!!!  (Stop me if I lay it on too thick) So who 
was the warrior seen charging into immovable walls and challenging dead trees?  
Someone's got a basic problem...   
     A Zenmaster once told me, 'Does not the spinning wheel turn?  And do not the 
little birds cry out?'  Any ideas?  To quell some nasty rumors, the guys in 
WIDOWMAKERS are not carrying any incurable diseases.  No need to avoid 'em.  Like a 
pup with its tail between its legs, THE CLASSICS scurried away from WIDOWMAKERS.  Oh, 
the shame!   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  Oh hard!  that to strike a flame, the match itself must needs be wasting!   
     Do not think spyreporting in VEASTIAN is the highlight of my life.  Keep those 
sands bloody and the buzzards fat!  Do not despair!  I shall return!-- Novgorodny Vir 

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 PENICILLEN 4299              21   7  0    99       MEDS (432)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-THE NAUGHTY POPE 4332        12   7  1   109       KORGAN CRUSADE (392)
-CUTTER 3864                  19  13  3   102       WOLF RIDERS (391)
-RAYEK 3915                   18  12  0   102       WOLF RIDERS (391)
 CARLINE 4266                 20  17  1    98       THE FAMILY (116)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-SPACE BABOON 4313            13   7  0    90       KORGAN CRUSADE (392)
-DESPAIR 1217                 16  17  2    89       HELL'S PAWNS (104)
 TIRO COCOCO 4314             14  11  0    89       THE FAMILY (116)
-MISERY 1337                  12  13  0    89       HELL'S PAWNS (104)
 STILTZ 4265                  15  22  0    84       THE FAMILY (116)
 PREDNIZONE 4298              15  13  0    76       MEDS (432)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-WINTER WITCH 4283            12  17  0    59       KORGAN CRUSADE (392)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-DART 3865                    11  21  1    55       WOLF RIDERS (391)
 JIB AH 4276                   6   4  0    55       JURIM'S TEAM (429)
 JABBA 4277                    7   3  0    53       JURIM'S TEAM (429)
 CRAZY DIAMOND 4250            2   0  0    51       THE CLASSICS (426)
-DISMAY 1906                   5   2  0    48       HELL'S PAWNS (104)
 CRAZY 4252                    2   0  0    47       THE CLASSICS (426)
 TIRO CUCKOO 4329             10  13  1    44       THE FAMILY (116)
 RIBSPLITTER 4330              7  11  1    43       WIDOWMAKERS (115)
 JURRASIC LARKS 4278           7   2  0    43       JURIM'S TEAM (429)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-JACK WOLFSPIDER 4363          4   2  0    33       KORGAN CRUSADE (392)
 BLOODLETTER 4365              4   3  0    25       WIDOWMAKERS (115)
 GYPSY QUEEN 4304              2   0  0    25       THE CLASSICS (426)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-TORMENT 1960                  3   1  0    23       HELL'S PAWNS (104)
 WILLBREAKER 4372              3   1  0    21       WIDOWMAKERS (115)
-SUDAFED 4321                  1   0  0    13       MEDS (432)
-RAPTURE 4374                  1   0  0    11       HELL'S PAWNS (104)
-PERCOCET 4320                 1   0  0    11       MEDS (432)
 JON QUIL 4379                 1   0  0     7       JURIM'S TEAM (429)
 VAHNZUR 4373                  1   3  0     6       THE FAMILY (116)
-TREESTUMP 4357                1   3  0     6       WOLF RIDERS (391)
 JUNTO 4378                    1   0  0     5       JURIM'S TEAM (429)
 GUTSPILLER 4375               0   2  0     2       WIDOWMAKERS (115)
 WOUNDBRINGER 4376             0   2  0     2       WIDOWMAKERS (115)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
SAND MAN 4249          0  2 0 THE CLASSICS 426      WURM KIN 27           427 NONE    

                                     PERSONAL ADS

Skywise -- You're too short for your name, you know.  What you think is the sky is 
really just the lower atmosphere. -- Stiltz

Cutter -- Implying that's all there is to you?  How one-dimensional! -- Tiro Cococo

Despair -- Strike out on your own, do not remain a pawn! -- Carline

Dismay -- Same to you.  Anyone who can suck up skills like that shouldn't be a pawn. 
-- Tiro Cuckoo

Sand Man -- Now, if you were a Quartzite Man, that would BE something. -- Vahnzur

Harbinger -- Good column. -- Jorja, The Family

Naughty Pope -- Uh... thanks.  Can I eat it?  Or convert it into cash? -- Stiltz

All -- Sorry there were no personals from me last time.  I was having troubles with 
my lightning pigeon. -- Jorja

Treestump -- I didn't know that Treestumps could hit hard.  Good hits, buddy.  But by 
luck I pulled this win off. -- Crazy

Yahnzur -- Good fight!  Who am I kidding.  I am being sent to a very dark place now.  
What a bummer.  I will still rock on. -- Sandman

Woundbringer - Sorry 'bout your lost, pal, but this fight belonged to me.  My sword 
wasn't really longer.  Just my mind playing tricks.  It must be the drugs. -- Crazy 
Diamond

All -- The Classics will be only here shortly till my funds are straight.  They are 
named after some great songs of the past.  I say rock on. -- Unforgiven, mgr. The 
Classics

6 May 2004
                                     DEATH FEST

     The ferocious ghosts of former glories whispered across the wind swept sands of
DM 59; agonizing incessantly due to the diminutive demise of the Delarq arena known
as Illis.
     Tattered banners and forgotten memories wailed in the wind for a dynamic death
march to dawn once more upon the blood stained sands of the Delarq slow arena.
     The distant call crying for  a declaration of restoration amidst the ruin of the
all but forgotten Delarq arena carried to the far corners of Alastari; drawing the
Devious, the Diabolical, the Dangerous and the Down Challenging to cross blades and
wage warfare among an assemblage of new stables managed by the Known and Unknown;
willing to spill fresh blood, while carving their destiny during 15 Rounds of contest
driven combat to be known as the "Illis Incredibly Diabolical Delarq Death Fest".
     A lone cloaked figure huddled by lamplight in a remote outpost near the
crossroads of ElseWhere and ElseWhen; feverishly formulating the foundational
framework for the dawning of the Delarq Death Fest in DM 59, complete with
Gladiatorial Commission sanctioned prizes to promote the growing thirst for a Delarq
Slow Arena Death Festival.

     Delarq Death Fest Opening Round debuts the first turn immediately following the
Summer 2004 F2F Tourney and continues through the completion of 15 consecutive
rounds.
     Death Fest points are Won or Lost ONLY in the DM 59 Delarq Slow Arena [Tourneys
DO NOT Add or Subtract from the Death Fest Point Scoring System]:

Death Fest Scoring Format:
Win =3D +2 pts
Loss =3D -1 pt
Kill =3D +5 pts [in addition to +2 pts for Win]
Death =3D -3 pts [in addition to 1 pt for Loss]
Dark Arena Kill =3D +10 pts [in addition to +2 pts for Win]
Dark Arena Death =3D -5 pts [in addition to 1 pt for Loss]

Revenged Blood Feud =3D +5 pts [successful Revenged Blood Feud provides Death Fest
contestants the opportunity to cancel out 3 pts for Death and 1 pt for Loss; while
gaining +1 pt overall for the Revenged Blood Feud in addition to the +2 pts for Win]

    DEATH FEST PRIZES will be awarded to the Top Ten Death Fest Stables on the basis
of Total Points*** accumulated during the 15 rounds of competition as follows:

1.  Favorite Weapon Knowledge for 1 (one) warrior ranked Initiate or higher on the
Final Round to be revealed by RSI to each of the Top Ten Death Fest Stables
2.  Renaming of Dark Arena Monsters and NPCs [yet to be determined according to how
many DA Monsters and NPCs are available in DM 59 for Renaming]
3.  The Top Five Death Fest Stables will receive New Team Rollup Certificates as
follows:  1st (10), 2nd (8), 3rd (6), 4th (4) and 5th (2)
4.  Renaming Illis Arena for 6 months plus Receiving 6 months Free Play courtesy of
RSI will be awarded to the manager of the 1st Place Death Fest Stable
5.  Discussions are underway regarding a possible Special Award granted to the Illis
Iron Stable qualifiers who compete in 67 of a possible 75 fights during the course of
the 15 consecutive rounds of the Death Fest [Key Factor is How Many (?) stables will
be competing in the Death Fest without drawing away participation by current managers
in the remaining slow arenas!]  Therefore, it is important for all managers entering
stables in DM 59 for the upcoming Death Fest to contact RSI as soon as possible
regarding their participation in this contest so that a Final Ruling on the proposed
Illis Iron Stable Award can be issued by RSI.

***TieBreaker is determined on the Final Round by the DM 59 Newsletter Recognition
Rankings.  The stable with the Highest Ranked Active Gladiator is granted the
decision.  [Example: Warrior A and Warrior B are both listed in the Recognition
Rankings with 87 pts; however, because Warrior A is listed in the Recognition
Rankings ahead of Warrior B, then Warrior A is granted the TieBreaker Decision for
His/Her stable!]

     Opening Round Team Spotlight Bonus [minimum 15 paragraphs!]  Each Delarq Death
Fest competitor who writes a Team Spotlight featuring their Stable (Name) and
Managerial Alias [Gladiatorial Names Optional] in regards to competing in the Delarq
Death Fest will receive 25 pts added to His/Her opening round score.
     Illis Iron Stable Bonus [in addition to the proposed award awaiting RSI
approval!]  Any manager whose stable competes in at least 67 of the possible 75
fights during the 15 rounds of Death Fest receives 25 points added to His/Her final
overall score [this allows each stable the cushion of missing one round of
competition; plus up to 3 additional fights due to waiting for replacement rollups
from Deaths suffered either in Tourneys or during the Death Fest contest in DM 59
over the course of 15 rounds of competition!]

Delarq Death Fest
Hosted by Hammer
[Who Else?]

25 May 2004
                                 TEN TURNS OF HELL:
                        The KLK Capture The Flag Competition

In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition.  The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:)  We are announcing this contest early to allow managers time to prep.

Rules:
     -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
     -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
     -- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
     -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
     -- If you hold your own flag on an inactive warrior you receive NO POINTS that
turn.
     -- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
warrior.
     -- Scoring as follows for each turn:
          2 pts -- possession of your own team flag
          1 pt -- possession any other flag
          1 pt -- for each win
          1 pt -- for each kill
          1 pt -- for each award you receive in the newsletter
     -- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
     -- Tie-Breaker goes to the team that had the most points from flags.
     -- If still tied the tie-breaker will be the team that had the most points from
kills.  (It's the Delarq way.)
     -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)

Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
       DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*

* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.

     How's that for paying out? (grin)  Even if you think that it's all about the TC,
these prizes should be enough to draw you in.  (You know who you are.)
     I hope to see friend and foe alike come to Jhans.  Legion, Froths, and all the
others...this is your personal invite.  Can you win?  Can you survive 10 turns of
Hell in Jhans?
     Note:  Special thanks to RSI for helping make this contest possible.  Thanks
guys!

Bookie
KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life

                                  LAST WEEK'S FIGHTS

SAND MAN was butchered by WURM KIN in a 1 minute Dark Arena fight.
PREDNIZONE was devastated by CARLINE in a 1 minute one-sided duel.
PENICILLEN overcame STILTZ in a action packed 1 minute veteran's Title match.
TIRO COCOCO bested KHALHUMS DWARF in a 2 minute gory veteran's contest.
JURRASIC LARKS was savagely defeated by CRAZY DIAMOND in a 2 minute competition.
TIRO CUCKOO was viciously subdued by JABBA in a 2 minute bloody fight.
CRAZY beat RIBSPLITTER in a crowd pleasing 4 minute gory brawl.
JIB AH handily defeated BLOODLETTER in a 1 minute uneven melee.
GYPSY QUEEN vanquished GUTSPILLER in a 1 minute one-sided duel.
WILLBREAKER won victory over EMBEZZLING SCRIBE in a 6 minute duel.
WOUNDBRINGER was defeated by JON QUIL in a 1 minute novice's fight.
VAHNZUR was outwaited by JUNTO in a 7 minute novice's bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   7         TOTAL PARRY       13 -   2 -  0      87  |
|TOTAL PARRY                      3         AIMED BLOW        10 -   6 -  0      63  |
|BASHING ATTACK                   3         WALL OF STEEL     21 -  13 -  1      62  |
|WALL OF STEEL                    3         PARRY-LUNGE        9 -   7 -  0      56  |
|SLASHING ATTACK                  2         PARRY-STRIKE       3 -   3 -  0      50  |
|AIMED BLOW                       1         PARRY-RIPOSTE      8 -   8 -  0      50  |
|PARRY-RIPOSTE                    1         LUNGING ATTACK    29 -  30 -  1      49  |
|STRIKING ATTACK                  1         BASHING ATTACK     6 -   8 -  0      43  |
|PARRY-LUNGE                      0         SLASHING ATTACK    6 -   9 -  1      40  |
|PARRY-STRIKE                     0         STRIKING ATTACK   14 -  24 -  0      37  |

Turn 427 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     LUNGING ATTACK     3 -  4         3  LUNGING ATTACK 
PARRY-RIPOSTE      1 -  0     BASHING ATTACK     1 -  2         3  AIMED BLOW     
TOTAL PARRY        3 -  0     WALL OF STEEL      1 -  2         2  STRIKING ATTACK
SLASHING ATTACK    1 -  1     PARRY-LUNGE        0 -  0         1  TOTAL PARRY    
                              PARRY-STRIKE       0 -  0         1  PARRY-RIPOSTE  
                              STRIKING ATTACK    0 -  1         1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      PENICILLEN 4299            21   7  0   99 MEDS (432)
PARRY-RIPOSTE    CARLINE 4266               20  17  1   98 THE FAMILY (116)
AIMED BLOW       TIRO COCOCO 4314           14  11  0   89 THE FAMILY (116)
STRIKING ATTACK  PREDNIZONE 4298            15  13  0   76 MEDS (432)
LUNGING ATTACK   JIB AH 4276                 6   4  0   55 JURIM'S TEAM (429)
WALL OF STEEL    CRAZY 4252                  2   0  0   47 THE CLASSICS (426)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CARLINE 4266.  The most popular warrior this turn 
was RIBSPLITTER 4330.  The ten other most popular fighters were CRAZY DIAMOND 4250, 
JABBA 4277, CRAZY 4252, STILTZ 4265, TIRO COCOCO 4314, JIB AH 4276, GYPSY QUEEN 4304, 
JON QUIL 4379, VAHNZUR 4373, and CARLINE 4266.

The least popular fighter this week was JUNTO 4378.  The other ten least popular 
fighters were WOUNDBRINGER 4376, WILLBREAKER 4372, GUTSPILLER 4375, BLOODLETTER 4365, 
TIRO CUCKOO 4329, SAND MAN 4249, JURRASIC LARKS 4278, PREDNIZONE 4298, PENICILLEN 
4299, and CARLINE 4266.

The following warriors have traveled to AD after fighting this turn:

SKYWISE (43-3868) WOLF RIDERS (391)

                  MAIL-IN TOURNEY XXXVII

PRIMUS TOURNEY                         W  L  K         TEAM NAME            
MYSTIC 2387 (160-74-7)                 2  3  0         DARK SIDE            

CONTENDERS TOURNEY                     W  L  K         TEAM NAME            
STUD BEAR 1999 (64-43-2)               2  3  0         THE BEARS            
IRS AGENT 3135 (66-79-1)               1  2  0         ODD JOBBS            

ELIGIBLES TOURNEY                      W  L  K         TEAM NAME            
LINDA LOVELACE 3149 (46-19-1)          1  3  0         BOOGIE NIGHTS        

ADM TOURNEY                            W  L  K         TEAM NAME            
BLACK HOLE SCRAG 3220 (28-17-1)        6  3  0         GUARDIANS            
SUNGOD DESIGNED ME 4270 (23-5-0)       1  3  0         WENSINWASIN          

FRESHMEN TOURNEY                       W  L  K         TEAM NAME            
SWORDBREAKER 1087 (26-18-0)            3  3  0         WIDOWMAKERS          

CHALLENGERS TOURNEY                    W  L  K         TEAM NAME            
FLESHRENDER 1108 (22-20-0)             1  3  0         WIDOWMAKERS          
LIFETAKER 1520 (14-15-1)               0  2  0  DEAD   WIDOWMAKERS          
NORPRAMINE 4296 (15-11-2)              0  2  0  DEAD   MEDS                 

CHAMPIONS TOURNEY                      W  L  K         TEAM NAME            
PREDNIZONE 4298 (14-11-0)              2  3  0         MEDS                 

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
CRAZY 4252 (0-0-0)                     1  3  0         THE CLASSICS         
CRAZY DIAMOND 4250 (0-0-0)             1  3  0         THE CLASSICS         

INITIATES TOURNEY                      W  L  K         TEAM NAME            
PROTOMAS 4344 (2-5-0)                  1  1  0  DEAD   WENSINWASIN          
GYPSY QUEEN 4304 (0-0-0)               2  3  0         THE CLASSICS         

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
JACK WOLFSPIDER 4363 (3-1-0)           7  3  0         KORGAN CRUSADE       
BLOODLETTER 4365 (3-1-0)               2  3  0         WIDOWMAKERS          
WILLBREAKER 4372 (1-0-0)               1  3  0         WIDOWMAKERS          

FRESHMEN FOOLS TOURNEY                 W  L  K         TEAM NAME            
FACE BREAKER 1099 (24-18-0)            0  3  0         WIDOWMAKERS          

CHALLENGERS FOOL TOURNEY               W  L  K         TEAM NAME            
PENICILLEN 4299 (18-7-0)               1  3  0         MEDS                 

CHAMPIONS FOOLS TOURNEY                W  L  K         TEAM NAME            
SPACE BABOON 4313 (13-5-0)             0  3  0         KORGAN CRUSADE       
WINTER WITCH 4283 (11-16-0)            0  3  0         KORGAN CRUSADE       

ADEPTS FOOLS TOURNEY                   W  L  K         TEAM NAME            
JURRASIC LARKS 4278 (7-1-0)            1  3  0         JURIM'S TEAM         
RIBSPLITTER 4330 (6-9-1)               0  3  0         WIDOWMAKERS          
THE NAUGHTY POPE 4332 (10-7-1)         0  3  0         KORGAN CRUSADE       

INITIATES FOOLS TOURNEY                W  L  K         TEAM NAME            
PERCOCET 4320 (1-0-0)                  0  3  0         MEDS                 

APPRENTICES FOOL TOURNEY               W  L  K         TEAM NAME            
SUDAFED 4321 (1-0-0)                   0  3  0         MEDS                 

ROOKIES FOOLS TOURNEY                  W  L  K         TEAM NAME            
GANDALF 4360 (0-0-0)                   1  3  0         DUELING WIZARDS