Date   : 06/24/2004    Duedate: 07/07/2004


DM-43    TURN-429

This Weeks Top Honors


(43-1337) [14-13-0,111]

Chartered Recognition Leader   Unchartered Recognition Leader

MISERY                         POSITION IS EMPTY
HELL'S PAWNS (104)             
(43-1337) [14-13-0,111]        

Popularity Leader              This Weeks Favorite

CARLINE                        VAHNZUR
THE FAMILY (116)               THE FAMILY (116)
(43-4266) [20-19-1,85]         (43-4373) [3-3-0,24]



Team Name                  Point Gain  Chartered Team
1. WIDOWMAKERS (115)           32
2. HELL'S PAWNS (104)          32      MEDS (432)
3. MEDS (432)                  21      Unchartered Team
4. THE FAMILY (116)             9
5. JURIM'S TEAM (429)           0      BLANK (110)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*THE CLASSICS (426)         6   3  0 66.7   1/ 3 WIDOWMAKERS (115)         9  6 0
 2/ 2 MEDS (432)                63  35  2 64.3   2/ 5 THE FAMILY (116)          7  8 0
 3- 3 JURIM'S TEAM (429)        32  19  1 62.7   3/ 4 MEDS (432)                5  1 0
 4/ 5 WIDOWMAKERS (115)        124 112  4 52.5   4/ 2 HELL'S PAWNS (104)        5  5 0
 5/ 7 HELL'S PAWNS (104)       122 143 11 46.0   5- 7 JURIM'S TEAM (429)        4  1 0
 6/ 6 WOLF RIDERS (391)         73  86  8 45.9   6- 1*THE CLASSICS (426)        3  1 0
 7/ 8 THE FAMILY (116)         354 429 10 45.2   7/ 6 WOLF RIDERS (391)         0  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ The North Woods #6 ]H[ + ---:--- + ]H[ +

On the Trier off northwestern Alastari:

     Lockheart looked back at the pursuing ship from Kurukar again.  It was closer.
And moving in fast.  "Isn't there anything else we can do to move faster?" he asked.
     "You could jump overboard."
     Lockheart glanced at his teammate quickly.  Tindel seemed quite serious.
     Tindel grinned.  "It'd lighten the ship," he explained, "and that would help our
speed.  Of course, it wouldn't help YOU much, but there isn't anything else we can
     "That isn't funny, Tindel!"
     Tindel shrugged.  "Better hang onto something now," he warned, indicating the
water ahead of them with a slant of his head.  "I think we can get through there, but
I'm not sure, and if we hit a bar, the jolt could throw you overboard."
     Lockheart grabbed the nearest rope with both hands.  "What about the Kurukarns?"
He looked back uneasily.  "They're picking up a lot of speed, and they're getting
really close.  What if they ram us before we reach the shallows?"
     "Then we're in trouble.  There's always a risk somewhere."  He slammed them onto
another course suddenly, his small boat almost skidding on the water, then slammed
the tiller back the other way.
     Lockheart, hanging a lot closer to the water than he really wanted to, saw
something dark not far below the surface, ahead of them, then to the side, and then
behind.  It seemed more like the mud-bar--if that's what it was--moving around them
than vice versa.  He could hear the drummer setting the rowing rhythm on the Kurukarn
boat behind them, had been hearing it without paying attention for several minutes,
but now it suddenly changed, slowing.  Someone with a megaphone was screaming orders.
     Tindel swerved their boat again.
     Someone on the bow of the other ship yelled and shook a fist at them.  Lockheart
grinned and considered tossing a rude gesture their way as the warship slowed and
turned sideways.  The oars on one side began to churn up muddy water.  The warship's
progress slowed noticeably.  Lockheart whooped.  This was going to work!  The
Kurukarn ship glided another few yards and then stopped.  The rowers flailed,
stirring up pure mud.
     Lockheart grinned.  And nearly fell overboard when Tindel's boat struck a bar,
     Tindel cursed.  "Grab one of those poles and try to push us off!"  He busied
himself with sail and steering oar.
     "What's the rush?" Lockheart asked, lowering the pole over the side.  When it
hit the mud, it released an amazing stink.  "It isn't like they're any better off
than we--  Oh, shit."
     Their pursuers, seeing that the Convincian boat had grounded, too, were climbing
out of their own vessel and floundering through the mud and shallow water.  It would
have been funny to watch, if they hadn't all been carrying cutlasses.

     <)]H[(> + -----:----- + <)] The Free Cities #79 [(> + -----:----- + <)]H[(>

Near Barikala:

     The pillar of light over Barikala was not an attack in any obvious way, but
Artemisia found no comfort in that.  It was probably magical.  No, it was definitely
magical.  No one had been able to explain it in the months, the years since the
Invasion, but they'd figured out that early on.  Well, what else could it be?  And
it, or something connected to it, was deadly dangerous, because no ship or single
visitor had returned from Barikala after the pillar first appeared.  Those ship
captains who normally used Zukal's port had long since worked out the limits of
safety in the waters around Barikala, and The Golden Moon was well outside that 
limit.  But...the zombies were something new on the chart.
     A man screamed behind her, along the ship's other rail, and she whirled.  There
was movement beyond the rail, black on near black, hard to make out.  Lanterns lit
the ship's deck but cast no significant light beyond it.  She could see one of her
sailors staggering toward the rail with some kind of dark cable wrapped around the
middle of his body, but not what lay beyond and pulled him.
     She didn't need to see.  She crossed to that side of the deck, her cutlass
whistling down on the cable.  The blade bit, but not deeply, the cable was more
rubbery than a normal rope.  It wasn't a rope, of course.  She saw with disgust
rather than fear that it was a tentacle, though what creature would have a tentacle
four inches thick at any point was not something she cared to think deeply about.
The Lady Protector hacked downward again.
     There were more cries.  Fear, loathing, terror.  More tentacles reaching up and
over the ship's side.  Tentacles on one side of the ship, zombies on the other.
Neither group of sailors could abandon their own task to aid the other.  Both
attacking forces were stronger than Artemisia had expected.  She began to wonder if
her crew and her ship would survive at all.

Niatoli Island:

     Lord Protector Ghenis walked along the waterfront of the island's only real town
and looked over the shipping on hand.  He wasn't sure what he was looking for, but he
figured he'd know it when he saw it.  Some people might have taken him for a tourist
and considered robbing him, or selling him the kind of trash that hustlers always
sold to strangers and rubes, but...not here.  This town had an arena, and they knew
that kind of walk, that assured and dangerous stance.  He could be a hick with hay
growing out his ears, but as long as he was a Lord Protector, no one would mistreat
him so.  At least, no one but another Lord Protector.  And since he wasn't such a
hick....  He smiled, a baring of his teeth that drove human rats out of his path.
     Ah.  There was a man on the street ahead of him, talking to a probably ship
captain.  A man who, like himself, was unmistakably a Lord Protector.  Tall, hard,
maybe not quite human, although Ghenis couldn't put his finger firmly on the
difference.  Something in the way he stood, maybe.  Not that it matter.  This looked
like a man he could work with.
     When the man turned away from the sailor, Ghenis was there, nodding his head in
a move as close to a bow as he ever got.  "I'm Ghenis, from Zukal," he said, and
raised a questioning eyebrow.
     The other frowned.  Odd, at this close distance, he seemed almost...scaled.
"Agro, Lapur," the man said shortly.
     Ghenis noted that the sailor was moving away, clearly dissociating himself from
the two gladiators.  "I have control of a ship," Ghenis said, "and I am minded to
make a raid on the invaders at Monuntial.  You look like a man who might be
interested in that."
     Agro's frown deepened, but he smiled, baring pointed, over-large teeth.  "I'm
interested," he agreed.


     Lady Protector Eleven Blade, Leven to her friends, stood on Spirit Ridge and
stared southward.  What should have been rolling, increasingly arid grasslands to the
distant horizon was now a bank of...fog, maybe.  Dark, sharp as a wall at its base,
the top of it working like porridge boiling in a pot.  And no more than fifteen miles
away, probably less.  Ten.  "I've never seen anything like it," she admitted.
"Strange weather...if it is weather."
     "It's partly weather," her companion said slowly, "but not entirely."  He was a
Lord Protector from Morya, Ghost Dancer by name.  "I have been studying it for two
months now.  It began...I don't know where.  Somewhere in the far south.  It was a
hundred miles south of here when I first saw it."
     Leven glanced at the man sharply.  She didn't really know him, but there was
nothing in his face or manner that suggested he was lying.  "It's moved ninety miles
in two months?  At that rate, it could be on Rocanis within a week!"
     "Its speed is irregular," Ghost Dancer said.  "Some days it moved scarcely a
mile, other days it raced north like wildfire.  But yes, it could be on Rocanis...
any time."  He was silent for a moment, as though debating whether he should say
more.  With a faint shrug, he went on, "I have not been able to find an end to the
line of it and get around behind.  I have no idea what lies behind in the ground it
has already covered.  But I would not expect to find anything really GOOD where that
has passed."
     Obviously not, Leven agreed silently.  The unknown never seemed to be
benevolent.  It was probably a natural law.  "You couldn't get around an end," she
said.  "Did you try going straight through?"
     Ghost Dancer paled a little.  "Yes," he said very quietly.  "I survived, but I
didn't get very far into it.  Or I would never have come back, I think.  It was like
being caught in a whirlwind, in part.  But I was not the only thing in the grip of
the walking storm, and the others were....  Some of them were beasts, mad with terror
and striking blindly.  Others were," he hesitated, "things.  The sort of things a
priest of the Mytori might call out of the Darkness."
     "Do you believe it's a natural phenomenon?" Eleven Blade asked.
     "Good.  If it's unnatural, it was made by men.  Or something like men, anyway.
And what men can make, they can undo.  Let's find out how, and then...undo."

     >)]H[(< + -----:----- + >)] The Free Cities #80 [(< + -----:----- + >)]H[(<

Near Barikala:

     On _The Golden Moon_, Lady Protector Artemisia commanding, there were cries.
Fear, loathing, terror, desperate rage.  More tentacles reaching up and over the
ship's side.  Tentacles on one side of the ship, zombies on the other.  Grunting and
stamping, and the sound of blows landing.  Neither group of sailors could abandon
their own task to aid the other.  Both attacking forces were stronger than Artemisia
had expected.  She began to wonder if her crew and her ship would survive at all.
     The tone of a great bell, deep, loud, shaking the air, rolled over the ship,
drowning out even the sounds of battle.  Artemisia had never heard it before, so it
must be something the attackers were doing.  More trouble in the making.  That would
have to be a worry for later; she didn't have enough men to split off a group for a
new problem.
     She hacked at another of the rubbery tentacles.  Her sword made a shallow cut on
the surface, the best she'd managed so far, and the wound leaked something pale and
phosphorescent.  It reared upward, as though it had a mind of its own, independent of
the other tentacles, twice the height of a man and curling at the tip like a talon.
It poised above her for a moment, then began to descend.  Disks of pale light shown
on its inner surface, the mouths of suckers such as small octopi had.  But these
disks were as big across as her hand.  She didn't want to think what they might do to
human flesh.
     The bell struck again, a note so heavy with power that it was actually visible
as it swept over the embattled ship in a wave of blue darker than the twilight.  It
struck Artemisia as a huge wave might have, battering her to her knees.  The tentacle
was also engulfed in the pulse of sound, she saw it bent backward like a willow
switch and dreaded the thought of what would happen when the pressure was relieved
and it snapped forward again.  She would have thrown herself to the side, out of its
probable path, if movement had been possible.
     The heavy blue wave-front passed, and in its wake came a zone of emptiness, no
light, no powerful sound, and not much air.  The tentacle came forward like a
bowstring released.  But Artemisia had been released, too, and rolled to the side,
gasping for breath.  It smashed down on her leg instead of across her torso.
     The tentacle was as heavy in its way as the sound had been; had it come down
over her chest, she was sure it would have crushed breath and life out of her.  As it
was, she was pinned to the deck.  At least for the moment, the thing seemed satisfied
with simply trapping her.  She raised herself on her elbows and looked around.
     There were few of her crew still upright and fighting.  Most of the ones on the
side attacked by the zombies, the side toward Barikala, were simply gone, the zombies
as well as the sailors.  And most of those remaining on her side of the ship were
trapped as she was by tentacles pinning them to the planks.  Some of them must be
dead, from the way they were crushed against the wood.  None were moving.  She could
only see one other man still standing and fighting, and as she watched, he screamed,
slashed wildly at the air, and then leaped forward, throwing himself over the rail
into the water.
     The tentacle over her leg twisted and curled around it, then began drawing her
toward the side of the ship.  She considered grabbing some part of the ship's
equipment and fighting against that force, then shook her head.  The tentacle was too
strong; it would pull her loose...or pull her apart.  She tightened her grip on her
cutlass.  If this thing thought to eat her, it would find that its meal had teeth.

Niatoli Island:

     "I have control of a ship," Ghenis said, "and I am minded to make a raid on the
invaders at Monuntial.  You look like a man who might be interested in that."
     Agro's frown deepened, but he smiled, baring pointed, over-large teeth.  "I'm
interested," he agreed.
     "I know people who know these waters," Ghenis went on, "and they tell me that
the best time to leave for raiding the coast will be afternoon.  Light to get out of
the shoals, and then all night to get close to the our target.  We'll come on
Monuntial at dawn, get 'em before they're really awake."
     Agro nodded but asked, "You planning on a big fighting crew?"
     Ghenis hesitated.  He didn't actually have any warriors he could be sure of
except his teammate Cousin Og.  He, Og, and this Agro might be a formidable trio, but
it didn't make sense to launch an attack on a city, or even a serious raid, with only
three men.
     Agro grinned again.  Really, all those teeth just didn't look human.  "I can get
some refugees from Monuntial that'd be glad enough to do a little damage.  And some
other gladiators that're at loose ends.  It won't be a problem."
     This was not as reassuring as Ghenis expected it to be.


     Lord Protector Ipecac stalked ashore and glared around for someone to share his
outrage.  Anyone who recognized him in time--and Stormcrowe was a small island with a
limited population who generally DID recognize one another--departed hastily.  Lady
Protector Snowfall wasn't quite fast enough.  "Do you know what HAPPENED?" Ipecac
     Looking distinctly queasy, Snowfall shook her head.
     "My ship was ATTACKED," the warrior from Emetics snapped.  He didn't notice when
the shapely woman flinched from his vehemence; people were always doing that around
him.  He stalked closer, dropping his voice for privacy.  "Monsters," he hissed.
"Demons out of the waves.  Half shark, half man, you might say.  Others like kraken.
They were summoned by a dark wizard on a black ship.  We have to do something about
     Snowfall swallowed a couple of times, then said, "Why?  And how?"
     Ipecac raised his eyebrows.  "You want to live on nothing but fish caught in the
harbor?" he asked.  "They could blockade us!  And what if they decide to come ashore
and attack us here on the island?"  He frowned thoughtfully.  "Probably it's part of
some Karnhorn plot, and if we don't nip it in the bud, they'll be all over us,
murdering and enslaving.  Can't have that."
     "No," Snowfall agreed faintly, "we can't have that.  But how do we stop them?"
     "We fight, of course!"  He hesitated, perhaps realizing that such a plan was
lacking in useful details.  "All the ships will have to be armed with...catapults,"
he suggested.  "And...none of them going out alone.  Yes.  And we need to find any
wizards on the island and recruit them to help fight, and more importantly to find
out what we're up against.  That's a beginning."  He nodded firmly.  "We need to
start right away!"
     Snowfall turned quickly to the rail at the edge of the dock and fed the fish her
lunch, then straightened.  "Yes, I can see that.  Wizards, catapults, convoys.  No
time to waste...."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

 DM   9 ZUKAL (turn 494): INSOMNIAC of DSM4 (The Sandman, mgr.)
 DM  12 RIZTAB (turn 492): RIFT of SPIRITUAL GIFT (Sultan, mgr.)
 DM  15 MALCORN (turn 488): RUTHLESS of TRIPLE CROWN (Sultan, mgr.)
 DM  16 WILLAF (turn 488): SLOTHIS of MINOTAURS (?, mgr.)
 DM  17 ALJAFIR (turn 486): KARO LEE of MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 485): ADARA AL ZAHRA of JAGUAR WARRIORS (Noachian, mgr.)
 DM  28 MORYA (turn 242): CIARAN POWER of 50TH MILK RAS (Dr. Mabuse, mgr.)
 DM  29 LAPUR (turn 477): COOKIE of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 240): VILI of LORDS OF VALHALLA (High Lord Bosk, mgr.)
 DM  32 ARVAT (turn 474): STYLISH of SARATOGA GLORY (The Trainer, mgr.)
 DM  35 MURSKA (turn 465): TOM THUMB of THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 428): PENICILLEN of MEDS (Berylstar, mgr.)
 DM  45 STORMCROWE (turn 217): SCORPIUS of KNIGHT BREED (The Omnimancer, mgr.)
 DM  47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 353): CAPTAIN CAVEMAN of LAFFALYMPICS (The Dark One, mgr.)
 DM  61 JURINE (turn 333): HENRY DEARE of FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 147): VANISH of THE INANIMATES (Mannequin, mgr.)
ADM 103 FREE BLADES (turn 378): HEL of ARCTIC GUARDS from DWES EG (Yukon Cornelius)

                                      Top Teams
 DM   9 ZUKAL (turn 494): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 492): HIGH JINKS (Jondeaux, mgr.)
 DM  15 MALCORN (turn 488): GREENWARDENS (Jorja, mgr.)
 DM  16 WILLAF (turn 488): PUNNY AMINALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 486): THE HORDE (?, mgr.)
 DM  19 ZUWAYZA (turn 485): CURTAIN CALL (?, mgr.)
 DM  28 MORYA (turn 242): THE PENTARCHY (The Pentalque, mgr.)
 DM  29 LAPUR (turn 477): SHREW CAN IT BE NOW (The Anarchist, mgr.)
 DM  31 CHIMLEVTAL (turn 240): OVERLORDS (The Icelord, mgr.)
 DM  32 ARVAT (turn 474): SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 472): FOOD FIGHT (Ebenezer Frothingslosh, mgr.)
 DM  35 MURSKA (turn 465): THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 428): HELL'S PAWNS (Harbinger, mgr.)
 DM  45 STORMCROWE (turn 217): MOJO P@TROL (Master Voodoo, mgr.)
 DM  47 NORTH FORK (turn 212): ROYAL FLUSH (Crip, mgr.)
 DM  50 SNOWBOUND (turn 199): DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 353): GENERAL SURGERY (Darkfist, mgr.)
 DM  61 JURINE (turn 333): FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 147): MAGIC MAYHEM (Fizban, mgr.)
ADM 103 FREE BLADES (turn 378): BLADES OF GRASS (Lord Andarus, mgr.)

                                   Recent Graduates
 DM  12 RIZTAB (turn 491): JOSTLING JAGUAR of ARENA FELINES (Garfield, mgr.)
                           TILLOUISA of SWEET MAGIC (Jorja, mgr.)
 DM  17 ALJAFIR (turn 485): TORLYN UNA of MIDDLE WAY (Jorja, mgr.)
 DM  28 MORYA (turn 242): TERRIBLE TOTOMAC of IDIOTIC ICCERS (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 240): LAPHROAIG of SINGLE MALTS (Berylstar, mgr.)
                               TIGBASA of STORMWATCH (Polar Bear, mgr.)
                               SIR PELLEAS of WILLBENDERS (Abraxis, mgr.)
                               STIGMA OF STUPID of UNFIT TO BE ORCS (Slugbait, mgr.)
 DM  43 VEASTIAN (turn 428): PENICILLEN of MEDS (Berylstar, mgr.)
 DM  45 STORMCROWE (turn 217): SCORPIUS of KNIGHT BREED (The Omnimancer, mgr.)
 DM  47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.)
 DM  73 ERINIKA (turn 146): KASENKO of PERFECTION QUEST II (Mannequin, mgr.)

                                      SPY REPORT

     You elder fighters surely remember me.  The younger ones may call me Olaf 
Modeen.  I return to VEASTIAN once again!  Biff!  Pow!  VEASTIAN watched with glee as 
THE CLASSICS got knocked off top spot by WIDOWMAKERS!  Hmmmph!  I always thought THE 
CLASSICS was an over-rated team and they proved it with a 0-0-0!  Up 'n down.  Up 'n 
down.  Rankings always change.  Up 'n down.  I think I'm gonna be...  Well, THE 
FAMILY's 2nd moved them up to 3-2-0 place.  It seems so recently people were saying 
WIDOWMAKERS was washed up, finished.  But 4-1-0 moved them up 2.  I guess they're 
washed no more...  What's with DESPAIR?  He actually beat WOLF RIDERS' CUTTER, and 
walked away with 23 more points from the fight.  Major screwup at WOLF RIDERS.  
CUTTER lost 20 points to DESPAIR.  Some new strategies, perhaps?  Maybe CUTTER will 
provide more easy wins...  Try as he might, RAYEK wasn't good enough at persuading 
PENICILLEN to step down from the Duelmaster's throne...  I suppose you want to hear 
some rumors and dirty gossip about your fellow fighters?  Tough!   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Many a warrior has met his fate in a hungover 
stupor.  You young rapscallions, take note!   
     Many other cities have retirement homes for aged warriors.  Any plans here?  The 
end of another Spyreport!  That's cause for celebration in my book!  Time for my 
medication, so I'll leave now.  Practice, practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 MISERY 1337                  14  13  0   111       HELL'S PAWNS (104)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 PREDNIZONE 4298              17  13  0   107       MEDS (432)
 RAYEK 3915                   18  13  0    99       WOLF RIDERS (391)
 DESPAIR 1217                 17  18  2    96       HELL'S PAWNS (104)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 TIRO COCOCO 4314             15  12  0    89       THE FAMILY (116)
 CARLINE 4266                 20  19  1    85       THE FAMILY (116)
 STILTZ 4265                  16  23  0    83       THE FAMILY (116)
 CUTTER 3864                  19  14  3    82       WOLF RIDERS (391)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 RIBSPLITTER 4330              9  11  1    63       WIDOWMAKERS (115)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 DART 3865                    11  22  1    56       WOLF RIDERS (391)
-JIB AH 4276                   6   4  0    55       JURIM'S TEAM (429)
 TIRO CUCKOO 4329             11  14  1    53       THE FAMILY (116)
-JABBA 4277                    7   3  0    53       JURIM'S TEAM (429)
-CRAZY DIAMOND 4250            2   0  0    51       THE CLASSICS (426)
 BLOODLETTER 4365              6   3  0    49       WIDOWMAKERS (115)
-CRAZY 4252                    2   0  0    47       THE CLASSICS (426)
-JURRASIC LARKS 4278           7   2  0    43       JURIM'S TEAM (429)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 DISMAY 1906                   5   4  0    31       HELL'S PAWNS (104)
 TORMENT 1960                  4   2  0    25       HELL'S PAWNS (104)
 WOUNDBRINGER 4376             2   2  0    25       WIDOWMAKERS (115)
-GYPSY QUEEN 4304              2   0  0    25       THE CLASSICS (426)
 VAHNZUR 4373                  3   3  0    24       THE FAMILY (116)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 GUTSPILLER 4375               2   2  0    23       WIDOWMAKERS (115)
 WILLBREAKER 4372              3   3  0    16       WIDOWMAKERS (115)
-SUDAFED 4321                  1   0  0    13       MEDS (432)
 RAPTURE 4374                  2   1  0    11       HELL'S PAWNS (104)
-PERCOCET 4320                 1   0  0    11       MEDS (432)
 TREESTUMP 4357                1   4  0     7       WOLF RIDERS (391)
-JON QUIL 4379                 1   0  0     7       JURIM'S TEAM (429)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-JUNTO 4378                    1   0  0     5       JURIM'S TEAM (429)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
O.G.R.E. 4382          0  1 0 WOLF RIDERS 391       WURM KIN 27           429 NONE    

                                     PERSONAL ADS

Penicillen -- For some reason, I find it impossible to keep a loaf of bread fresh
around you, or even a sandwich!  And when I match against you, I NEED that sandwich
along about the second hour or so, to keep my strength up. -- Carline the hungry
P.S.  Congratulations.

A convicted assassin?  Pooh. -- Stiltz
P.S.  Probably an Andorian.

Misery -- And by making me miserable, that gives you company and makes you happy,
hmm?  I don't go for that.  I think YOU should be the one who is miserable at the end
of the fight. -- Tiro Cococo

Ribsplitter -- But I'm still USING them. -- Tiro Cuckoo

Rapture -- I felt it, oh yes! -- Vahnzur

25 May 2004
                                 TEN TURNS OF HELL:
                        The KLK Capture The Flag Competition

In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition.  The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:)  We are announcing this contest early to allow managers time to prep.

     -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
     -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
     -- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
     -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
     -- If you hold your own flag on an inactive warrior you receive NO POINTS that
     -- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
     -- Scoring as follows for each turn:
          2 pts -- possession of your own team flag
          1 pt -- possession any other flag
          1 pt -- for each win
          1 pt -- for each kill
          1 pt -- for each award you receive in the newsletter
     -- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
     -- Tie-Breaker goes to the team that had the most points from flags.
     -- If still tied the tie-breaker will be the team that had the most points from
kills.  (It's the Delarq way.)
     -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)

Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
       DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*

* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.

     How's that for paying out? (grin)  Even if you think that it's all about the TC,
these prizes should be enough to draw you in.  (You know who you are.)
     I hope to see friend and foe alike come to Jhans.  Legion, Froths, and all the
others...this is your personal invite.  Can you win?  Can you survive 10 turns of
Hell in Jhans?
     Note:  Special thanks to RSI for helping make this contest possible.  Thanks

KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life

16 June 2004
                             Death Fest Begins July 29/DM 59 T-172

     "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the 
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena 
exclusively for a period of six months to those Death Fest contestants who fight 
their stables at least 67 times out of a possible 75 during the 15 rounds of Death 
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable 
Award at the conclusion of the Death Fest and those qualifying managers send a New 
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other 
arenas where they have active stables!"
     Hammer felt a certain sense of satisfaction as he studied the ghoulish grin 
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once 
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission 
papers authenticating the arrangement agreed upon by the two parties presiding.
     "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied 
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow 
Arena with at least 20 New Stables by the Managers who fight their stables at least 
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the 
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables 
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables 
Active each cycle. That is a fair bargain for the opportunity to battle for the 
Duelmaster Throne each of those six months before Other New Stables are allowed to 
enter Delarq Tor."
     This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new 
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 
fights out of a possible 75; then for the price of running a stable in a Regular 
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part 
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow 
Arena on November 3rd, 2005.
     Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron 
Stable Award Winners enough time to be registered with the Gladiatorial Commission; 
whereupon they would be able to submit a New Team Roll Up to the GC to start a New 
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall 
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor 
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
     Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part 
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by 
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by 
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death 
Fest Designation for which Top Ten Finishers re-name which characters!]
     Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena 
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to 
the Profits to be made by the local Illis business merchants and surrounding 
community from the Anticipated Influx into Illis by the Veteran and Newbie 
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
     Nor could Hammer conceal his jubilation regarding the Call Across Alistari being 
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the 
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to 
Fulfill their Delarq Dueling Destiny!
     REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to 
those who write a minimum 15 paragraph Team Spotlight [including Stable Name & 
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL 
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and 
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye 
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
     "May Your Blades Be Sharp and Your Wits Sharper!"  -- Hammer/Death Fest 
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension 
Family in DM 28

                                  LAST WEEK'S FIGHTS

O.G.R.E. was butchered by WURM KIN in a 1 minute bloody Dark Arena fight.
PENICILLEN outwaited RAYEK in a 8 minute brutal expert's battle.
PREDNIZONE overpowered CARLINE in a crowd pleasing 1 minute mismatched duel.
STILTZ was overpowered by MISERY in a crowd pleasing 1 minute one-sided Title fight.
CUTTER was bested by DESPAIR in a crowd pleasing 1 minute veteran's duel.
TIRO COCOCO overpowered M. CHARDINEE in a popular 1 minute mismatched brawl.
TIRO CUCKOO handily defeated TORMENT in a 1 minute uneven melee.
RIBSPLITTER vanquished DART in a 1 minute one-sided duel.
BLOODLETTER won victory over DISMAY in a 2 minute duel.
VAHNZUR savagely defeated WILLBREAKER in a 3 minute brutal fight.
TREESTUMP slimly lost to RAPTURE in a 2 minute brutal novice's bout.
GUTSPILLER demolished CONVICTED THIEF in a 1 minute mismatched competition.
WOUNDBRINGER devastated PERSISTENT BEGGAR in a 2 minute one-sided battle.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         TOTAL PARRY       13 -   4 -  0      76  |
|AIMED BLOW                       3         AIMED BLOW        14 -   6 -  0      70  |
|STRIKING ATTACK                  3         WALL OF STEEL     20 -  11 -  1      65  |
|WALL OF STEEL                    2         LUNGING ATTACK    33 -  29 -  0      53  |
|SLASHING ATTACK                  2         PARRY-STRIKE       2 -   2 -  0      50  |
|TOTAL PARRY                      2         PARRY-LUNGE        7 -   7 -  0      50  |
|BASHING ATTACK                   2         PARRY-RIPOSTE      6 -   8 -  0      43  |
|PARRY-LUNGE                      1         SLASHING ATTACK    6 -   9 -  0      40  |
|PARRY-RIPOSTE                    1         STRIKING ATTACK   13 -  21 -  0      38  |
|PARRY-STRIKE                     0         BASHING ATTACK     5 -   9 -  0      36  |

Turn 429 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         3 -  0     STRIKING ATTACK    1 -  2         3  AIMED BLOW     
WALL OF STEEL      2 -  0     PARRY-LUNGE        0 -  1         3  LUNGING ATTACK 
LUNGING ATTACK     4 -  2     PARRY-STRIKE       0 -  0         2  STRIKING ATTACK
SLASHING ATTACK    1 -  1     PARRY-RIPOSTE      0 -  1         1  PARRY-RIPOSTE  
TOTAL PARRY        1 -  1     BASHING ATTACK     0 -  2         1  BASHING ATTACK 
                                                                1  PARRY-LUNGE    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       MISERY 1337                14  13  0  111 HELL'S PAWNS (104)
STRIKING ATTACK  PREDNIZONE 4298            17  13  0  107 MEDS (432)
LUNGING ATTACK   RAYEK 3915                 18  13  0   99 WOLF RIDERS (391)
PARRY-RIPOSTE    CARLINE 4266               20  19  1   85 THE FAMILY (116)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CARLINE 4266.  The most popular warrior this turn 
was VAHNZUR 4373.  The ten other most popular fighters were RAPTURE 4374, PREDNIZONE 

The least popular fighter this week was WILLBREAKER 4372.  The other ten least 
popular fighters were DART 3865, TORMENT 1960, CUTTER 3864, STILTZ 4265, CARLINE 
4266, O.G.R.E. 4382, GUTSPILLER 4375, DISMAY 1906, RIBSPLITTER 4330, and TIRO CUCKOO 

The following warriors will travel to AD after next turn:

MISERY (43-1337) HELL'S PAWNS (104)
PREDNIZONE (43-4298) MEDS (432)

The following warriors have traveled to AD after fighting this turn:

PENICILLEN (43-4299) MEDS (432)