DUEL 2 NEWSLETTER Date : 06/24/2004 Duedate: 07/07/2004 VEASTIAN ARENA DM-43 TURN-429 This Weeks Top Honors THE DUELMASTER IS MISERY HELL'S PAWNS (104) (43-1337) [14-13-0,111] Chartered Recognition Leader Unchartered Recognition Leader MISERY POSITION IS EMPTY HELL'S PAWNS (104) (43-1337) [14-13-0,111] Popularity Leader This Weeks Favorite CARLINE VAHNZUR THE FAMILY (116) THE FAMILY (116) (43-4266) [20-19-1,85] (43-4373) [3-3-0,24] THE CURRENT TOP TEAM WIDOWMAKERS (115) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. WIDOWMAKERS (115) 32 2. HELL'S PAWNS (104) 32 MEDS (432) 3. MEDS (432) 21 Unchartered Team 4. THE FAMILY (116) 9 5. JURIM'S TEAM (429) 0 BLANK (110) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*THE CLASSICS (426) 6 3 0 66.7 1/ 3 WIDOWMAKERS (115) 9 6 0 2/ 2 MEDS (432) 63 35 2 64.3 2/ 5 THE FAMILY (116) 7 8 0 3- 3 JURIM'S TEAM (429) 32 19 1 62.7 3/ 4 MEDS (432) 5 1 0 4/ 5 WIDOWMAKERS (115) 124 112 4 52.5 4/ 2 HELL'S PAWNS (104) 5 5 0 5/ 7 HELL'S PAWNS (104) 122 143 11 46.0 5- 7 JURIM'S TEAM (429) 4 1 0 6/ 6 WOLF RIDERS (391) 73 86 8 45.9 6- 1*THE CLASSICS (426) 3 1 0 7/ 8 THE FAMILY (116) 354 429 10 45.2 7/ 6 WOLF RIDERS (391) 0 5 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The North Woods #6 ]H[ + ---:--- + ]H[ + On the Trier off northwestern Alastari: Lockheart looked back at the pursuing ship from Kurukar again. It was closer. And moving in fast. "Isn't there anything else we can do to move faster?" he asked. "You could jump overboard." Lockheart glanced at his teammate quickly. Tindel seemed quite serious. Tindel grinned. "It'd lighten the ship," he explained, "and that would help our speed. Of course, it wouldn't help YOU much, but there isn't anything else we can spare...." "That isn't funny, Tindel!" Tindel shrugged. "Better hang onto something now," he warned, indicating the water ahead of them with a slant of his head. "I think we can get through there, but I'm not sure, and if we hit a bar, the jolt could throw you overboard." Lockheart grabbed the nearest rope with both hands. "What about the Kurukarns?" He looked back uneasily. "They're picking up a lot of speed, and they're getting really close. What if they ram us before we reach the shallows?" "Then we're in trouble. There's always a risk somewhere." He slammed them onto another course suddenly, his small boat almost skidding on the water, then slammed the tiller back the other way. Lockheart, hanging a lot closer to the water than he really wanted to, saw something dark not far below the surface, ahead of them, then to the side, and then behind. It seemed more like the mud-bar--if that's what it was--moving around them than vice versa. He could hear the drummer setting the rowing rhythm on the Kurukarn boat behind them, had been hearing it without paying attention for several minutes, but now it suddenly changed, slowing. Someone with a megaphone was screaming orders. Tindel swerved their boat again. Someone on the bow of the other ship yelled and shook a fist at them. Lockheart grinned and considered tossing a rude gesture their way as the warship slowed and turned sideways. The oars on one side began to churn up muddy water. The warship's progress slowed noticeably. Lockheart whooped. This was going to work! The Kurukarn ship glided another few yards and then stopped. The rowers flailed, stirring up pure mud. Lockheart grinned. And nearly fell overboard when Tindel's boat struck a bar, too. Tindel cursed. "Grab one of those poles and try to push us off!" He busied himself with sail and steering oar. "What's the rush?" Lockheart asked, lowering the pole over the side. When it hit the mud, it released an amazing stink. "It isn't like they're any better off than we-- Oh, shit." Their pursuers, seeing that the Convincian boat had grounded, too, were climbing out of their own vessel and floundering through the mud and shallow water. It would have been funny to watch, if they hadn't all been carrying cutlasses. <)]H[(> + -----:----- + <)] The Free Cities #79 [(> + -----:----- + <)]H[(> Near Barikala: The pillar of light over Barikala was not an attack in any obvious way, but Artemisia found no comfort in that. It was probably magical. No, it was definitely magical. No one had been able to explain it in the months, the years since the Invasion, but they'd figured out that early on. Well, what else could it be? And it, or something connected to it, was deadly dangerous, because no ship or single visitor had returned from Barikala after the pillar first appeared. Those ship captains who normally used Zukal's port had long since worked out the limits of safety in the waters around Barikala, and The Golden Moon was well outside that limit. But...the zombies were something new on the chart. A man screamed behind her, along the ship's other rail, and she whirled. There was movement beyond the rail, black on near black, hard to make out. Lanterns lit the ship's deck but cast no significant light beyond it. She could see one of her sailors staggering toward the rail with some kind of dark cable wrapped around the middle of his body, but not what lay beyond and pulled him. She didn't need to see. She crossed to that side of the deck, her cutlass whistling down on the cable. The blade bit, but not deeply, the cable was more rubbery than a normal rope. It wasn't a rope, of course. She saw with disgust rather than fear that it was a tentacle, though what creature would have a tentacle four inches thick at any point was not something she cared to think deeply about. The Lady Protector hacked downward again. There were more cries. Fear, loathing, terror. More tentacles reaching up and over the ship's side. Tentacles on one side of the ship, zombies on the other. Neither group of sailors could abandon their own task to aid the other. Both attacking forces were stronger than Artemisia had expected. She began to wonder if her crew and her ship would survive at all. Niatoli Island: Lord Protector Ghenis walked along the waterfront of the island's only real town and looked over the shipping on hand. He wasn't sure what he was looking for, but he figured he'd know it when he saw it. Some people might have taken him for a tourist and considered robbing him, or selling him the kind of trash that hustlers always sold to strangers and rubes, but...not here. This town had an arena, and they knew that kind of walk, that assured and dangerous stance. He could be a hick with hay growing out his ears, but as long as he was a Lord Protector, no one would mistreat him so. At least, no one but another Lord Protector. And since he wasn't such a hick.... He smiled, a baring of his teeth that drove human rats out of his path. Ah. There was a man on the street ahead of him, talking to a probably ship captain. A man who, like himself, was unmistakably a Lord Protector. Tall, hard, maybe not quite human, although Ghenis couldn't put his finger firmly on the difference. Something in the way he stood, maybe. Not that it matter. This looked like a man he could work with. When the man turned away from the sailor, Ghenis was there, nodding his head in a move as close to a bow as he ever got. "I'm Ghenis, from Zukal," he said, and raised a questioning eyebrow. The other frowned. Odd, at this close distance, he seemed almost...scaled. "Agro, Lapur," the man said shortly. Ghenis noted that the sailor was moving away, clearly dissociating himself from the two gladiators. "I have control of a ship," Ghenis said, "and I am minded to make a raid on the invaders at Monuntial. You look like a man who might be interested in that." Agro's frown deepened, but he smiled, baring pointed, over-large teeth. "I'm interested," he agreed. Rocanis: Lady Protector Eleven Blade, Leven to her friends, stood on Spirit Ridge and stared southward. What should have been rolling, increasingly arid grasslands to the distant horizon was now a bank of...fog, maybe. Dark, sharp as a wall at its base, the top of it working like porridge boiling in a pot. And no more than fifteen miles away, probably less. Ten. "I've never seen anything like it," she admitted. "Strange weather...if it is weather." "It's partly weather," her companion said slowly, "but not entirely." He was a Lord Protector from Morya, Ghost Dancer by name. "I have been studying it for two months now. It began...I don't know where. Somewhere in the far south. It was a hundred miles south of here when I first saw it." Leven glanced at the man sharply. She didn't really know him, but there was nothing in his face or manner that suggested he was lying. "It's moved ninety miles in two months? At that rate, it could be on Rocanis within a week!" "Its speed is irregular," Ghost Dancer said. "Some days it moved scarcely a mile, other days it raced north like wildfire. But yes, it could be on Rocanis... any time." He was silent for a moment, as though debating whether he should say more. With a faint shrug, he went on, "I have not been able to find an end to the line of it and get around behind. I have no idea what lies behind in the ground it has already covered. But I would not expect to find anything really GOOD where that has passed." Obviously not, Leven agreed silently. The unknown never seemed to be benevolent. It was probably a natural law. "You couldn't get around an end," she said. "Did you try going straight through?" Ghost Dancer paled a little. "Yes," he said very quietly. "I survived, but I didn't get very far into it. Or I would never have come back, I think. It was like being caught in a whirlwind, in part. But I was not the only thing in the grip of the walking storm, and the others were.... Some of them were beasts, mad with terror and striking blindly. Others were," he hesitated, "things. The sort of things a priest of the Mytori might call out of the Darkness." "Do you believe it's a natural phenomenon?" Eleven Blade asked. "No." "Good. If it's unnatural, it was made by men. Or something like men, anyway. And what men can make, they can undo. Let's find out how, and then...undo." >)]H[(< + -----:----- + >)] The Free Cities #80 [(< + -----:----- + >)]H[(< Near Barikala: On _The Golden Moon_, Lady Protector Artemisia commanding, there were cries. Fear, loathing, terror, desperate rage. More tentacles reaching up and over the ship's side. Tentacles on one side of the ship, zombies on the other. Grunting and stamping, and the sound of blows landing. Neither group of sailors could abandon their own task to aid the other. Both attacking forces were stronger than Artemisia had expected. She began to wonder if her crew and her ship would survive at all. The tone of a great bell, deep, loud, shaking the air, rolled over the ship, drowning out even the sounds of battle. Artemisia had never heard it before, so it must be something the attackers were doing. More trouble in the making. That would have to be a worry for later; she didn't have enough men to split off a group for a new problem. She hacked at another of the rubbery tentacles. Her sword made a shallow cut on the surface, the best she'd managed so far, and the wound leaked something pale and phosphorescent. It reared upward, as though it had a mind of its own, independent of the other tentacles, twice the height of a man and curling at the tip like a talon. It poised above her for a moment, then began to descend. Disks of pale light shown on its inner surface, the mouths of suckers such as small octopi had. But these disks were as big across as her hand. She didn't want to think what they might do to human flesh. The bell struck again, a note so heavy with power that it was actually visible as it swept over the embattled ship in a wave of blue darker than the twilight. It struck Artemisia as a huge wave might have, battering her to her knees. The tentacle was also engulfed in the pulse of sound, she saw it bent backward like a willow switch and dreaded the thought of what would happen when the pressure was relieved and it snapped forward again. She would have thrown herself to the side, out of its probable path, if movement had been possible. The heavy blue wave-front passed, and in its wake came a zone of emptiness, no light, no powerful sound, and not much air. The tentacle came forward like a bowstring released. But Artemisia had been released, too, and rolled to the side, gasping for breath. It smashed down on her leg instead of across her torso. The tentacle was as heavy in its way as the sound had been; had it come down over her chest, she was sure it would have crushed breath and life out of her. As it was, she was pinned to the deck. At least for the moment, the thing seemed satisfied with simply trapping her. She raised herself on her elbows and looked around. There were few of her crew still upright and fighting. Most of the ones on the side attacked by the zombies, the side toward Barikala, were simply gone, the zombies as well as the sailors. And most of those remaining on her side of the ship were trapped as she was by tentacles pinning them to the planks. Some of them must be dead, from the way they were crushed against the wood. None were moving. She could only see one other man still standing and fighting, and as she watched, he screamed, slashed wildly at the air, and then leaped forward, throwing himself over the rail into the water. The tentacle over her leg twisted and curled around it, then began drawing her toward the side of the ship. She considered grabbing some part of the ship's equipment and fighting against that force, then shook her head. The tentacle was too strong; it would pull her loose...or pull her apart. She tightened her grip on her cutlass. If this thing thought to eat her, it would find that its meal had teeth. Niatoli Island: "I have control of a ship," Ghenis said, "and I am minded to make a raid on the invaders at Monuntial. You look like a man who might be interested in that." Agro's frown deepened, but he smiled, baring pointed, over-large teeth. "I'm interested," he agreed. "I know people who know these waters," Ghenis went on, "and they tell me that the best time to leave for raiding the coast will be afternoon. Light to get out of the shoals, and then all night to get close to the our target. We'll come on Monuntial at dawn, get 'em before they're really awake." Agro nodded but asked, "You planning on a big fighting crew?" Ghenis hesitated. He didn't actually have any warriors he could be sure of except his teammate Cousin Og. He, Og, and this Agro might be a formidable trio, but it didn't make sense to launch an attack on a city, or even a serious raid, with only three men. Agro grinned again. Really, all those teeth just didn't look human. "I can get some refugees from Monuntial that'd be glad enough to do a little damage. And some other gladiators that're at loose ends. It won't be a problem." This was not as reassuring as Ghenis expected it to be. Stormcrowe: Lord Protector Ipecac stalked ashore and glared around for someone to share his outrage. Anyone who recognized him in time--and Stormcrowe was a small island with a limited population who generally DID recognize one another--departed hastily. Lady Protector Snowfall wasn't quite fast enough. "Do you know what HAPPENED?" Ipecac demanded. Looking distinctly queasy, Snowfall shook her head. "My ship was ATTACKED," the warrior from Emetics snapped. He didn't notice when the shapely woman flinched from his vehemence; people were always doing that around him. He stalked closer, dropping his voice for privacy. "Monsters," he hissed. "Demons out of the waves. Half shark, half man, you might say. Others like kraken. They were summoned by a dark wizard on a black ship. We have to do something about this." Snowfall swallowed a couple of times, then said, "Why? And how?" Ipecac raised his eyebrows. "You want to live on nothing but fish caught in the harbor?" he asked. "They could blockade us! And what if they decide to come ashore and attack us here on the island?" He frowned thoughtfully. "Probably it's part of some Karnhorn plot, and if we don't nip it in the bud, they'll be all over us, murdering and enslaving. Can't have that." "No," Snowfall agreed faintly, "we can't have that. But how do we stop them?" "We fight, of course!" He hesitated, perhaps realizing that such a plan was lacking in useful details. "All the ships will have to be armed with...catapults," he suggested. "And...none of them going out alone. Yes. And we need to find any wizards on the island and recruit them to help fight, and more importantly to find out what we're up against. That's a beginning." He nodded firmly. "We need to start right away!" Snowfall turned quickly to the rail at the edge of the dock and fed the fish her lunch, then straightened. "Yes, I can see that. Wizards, catapults, convoys. No time to waste...." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 494): INSOMNIAC of DSM4 (The Sandman, mgr.) DM 12 RIZTAB (turn 492): RIFT of SPIRITUAL GIFT (Sultan, mgr.) DM 15 MALCORN (turn 488): RUTHLESS of TRIPLE CROWN (Sultan, mgr.) DM 16 WILLAF (turn 488): SLOTHIS of MINOTAURS (?, mgr.) DM 17 ALJAFIR (turn 486): KARO LEE of MIDDLE WAY (Jorja, mgr.) DM 19 ZUWAYZA (turn 485): ADARA AL ZAHRA of JAGUAR WARRIORS (Noachian, mgr.) DM 28 MORYA (turn 242): CIARAN POWER of 50TH MILK RAS (Dr. Mabuse, mgr.) DM 29 LAPUR (turn 477): COOKIE of CROC FILES (THawk, mgr.) DM 31 CHIMLEVTAL (turn 240): VILI of LORDS OF VALHALLA (High Lord Bosk, mgr.) DM 32 ARVAT (turn 474): STYLISH of SARATOGA GLORY (The Trainer, mgr.) DM 33 NIATOLI ISLAND (turn 472): LUCKY LADY HAMMER of CASINO HAMMERZ (Hammer, mgr.) DM 35 MURSKA (turn 465): TOM THUMB of THE BEARS (Papa Bear, mgr.) DM 43 VEASTIAN (turn 428): PENICILLEN of MEDS (Berylstar, mgr.) DM 45 STORMCROWE (turn 217): SCORPIUS of KNIGHT BREED (The Omnimancer, mgr.) DM 47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.) DM 50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.) DM 56 ROCANIS (turn 353): CAPTAIN CAVEMAN of LAFFALYMPICS (The Dark One, mgr.) DM 61 JURINE (turn 333): HENRY DEARE of FAVORITE GUYS (Jorja, mgr.) DM 73 ERINIKA (turn 147): VANISH of THE INANIMATES (Mannequin, mgr.) ADM 103 FREE BLADES (turn 378): HEL of ARCTIC GUARDS from DWES EG (Yukon Cornelius) Top Teams --------- DM 9 ZUKAL (turn 494): BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 492): HIGH JINKS (Jondeaux, mgr.) DM 15 MALCORN (turn 488): GREENWARDENS (Jorja, mgr.) DM 16 WILLAF (turn 488): PUNNY AMINALS (Jorja, mgr.) DM 17 ALJAFIR (turn 486): THE HORDE (?, mgr.) DM 19 ZUWAYZA (turn 485): CURTAIN CALL (?, mgr.) DM 28 MORYA (turn 242): THE PENTARCHY (The Pentalque, mgr.) DM 29 LAPUR (turn 477): SHREW CAN IT BE NOW (The Anarchist, mgr.) DM 31 CHIMLEVTAL (turn 240): OVERLORDS (The Icelord, mgr.) DM 32 ARVAT (turn 474): SARATOGA GLORY (The Trainer, mgr.) DM 33 NIATOLI ISLAND (turn 472): FOOD FIGHT (Ebenezer Frothingslosh, mgr.) DM 35 MURSKA (turn 465): THE BEARS (Papa Bear, mgr.) DM 43 VEASTIAN (turn 428): HELL'S PAWNS (Harbinger, mgr.) DM 45 STORMCROWE (turn 217): MOJO P@TROL (Master Voodoo, mgr.) DM 47 NORTH FORK (turn 212): ROYAL FLUSH (Crip, mgr.) DM 50 SNOWBOUND (turn 199): DARK SIDHE (Daehir, mgr.) DM 56 ROCANIS (turn 353): GENERAL SURGERY (Darkfist, mgr.) DM 61 JURINE (turn 333): FAVORITE GUYS (Jorja, mgr.) DM 73 ERINIKA (turn 147): MAGIC MAYHEM (Fizban, mgr.) ADM 103 FREE BLADES (turn 378): BLADES OF GRASS (Lord Andarus, mgr.) Recent Graduates ----------------- DM 12 RIZTAB (turn 491): JOSTLING JAGUAR of ARENA FELINES (Garfield, mgr.) TILLOUISA of SWEET MAGIC (Jorja, mgr.) DM 17 ALJAFIR (turn 485): TORLYN UNA of MIDDLE WAY (Jorja, mgr.) DM 28 MORYA (turn 242): TERRIBLE TOTOMAC of IDIOTIC ICCERS (THawk, mgr.) DM 31 CHIMLEVTAL (turn 240): LAPHROAIG of SINGLE MALTS (Berylstar, mgr.) TIGBASA of STORMWATCH (Polar Bear, mgr.) SIR PELLEAS of WILLBENDERS (Abraxis, mgr.) STIGMA OF STUPID of UNFIT TO BE ORCS (Slugbait, mgr.) DM 43 VEASTIAN (turn 428): PENICILLEN of MEDS (Berylstar, mgr.) DM 45 STORMCROWE (turn 217): SCORPIUS of KNIGHT BREED (The Omnimancer, mgr.) DM 47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.) DM 50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.) DM 73 ERINIKA (turn 146): KASENKO of PERFECTION QUEST II (Mannequin, mgr.) SPY REPORT You elder fighters surely remember me. The younger ones may call me Olaf Modeen. I return to VEASTIAN once again! Biff! Pow! VEASTIAN watched with glee as THE CLASSICS got knocked off top spot by WIDOWMAKERS! Hmmmph! I always thought THE CLASSICS was an over-rated team and they proved it with a 0-0-0! Up 'n down. Up 'n down. Rankings always change. Up 'n down. I think I'm gonna be... Well, THE FAMILY's 2nd moved them up to 3-2-0 place. It seems so recently people were saying WIDOWMAKERS was washed up, finished. But 4-1-0 moved them up 2. I guess they're washed no more... What's with DESPAIR? He actually beat WOLF RIDERS' CUTTER, and walked away with 23 more points from the fight. Major screwup at WOLF RIDERS. CUTTER lost 20 points to DESPAIR. Some new strategies, perhaps? Maybe CUTTER will provide more easy wins... Try as he might, RAYEK wasn't good enough at persuading PENICILLEN to step down from the Duelmaster's throne... I suppose you want to hear some rumors and dirty gossip about your fellow fighters? Tough! If at first you don't succeed, avoid. That'll get you in the Spyreports. A fighter's lot is filled with strife, revenge, and killing. Some fighters don't accept this. The best do. Many a warrior has met his fate in a hungover stupor. You young rapscallions, take note! Many other cities have retirement homes for aged warriors. Any plans here? The end of another Spyreport! That's cause for celebration in my book! Time for my medication, so I'll leave now. Practice, practice, practice!-- Olaf Modeen DUELMASTER W L K POINTS TEAM NAME MISERY 1337 14 13 0 111 HELL'S PAWNS (104) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME PREDNIZONE 4298 17 13 0 107 MEDS (432) RAYEK 3915 18 13 0 99 WOLF RIDERS (391) DESPAIR 1217 17 18 2 96 HELL'S PAWNS (104) CHAMPIONS W L K POINTS TEAM NAME TIRO COCOCO 4314 15 12 0 89 THE FAMILY (116) CARLINE 4266 20 19 1 85 THE FAMILY (116) STILTZ 4265 16 23 0 83 THE FAMILY (116) CUTTER 3864 19 14 3 82 WOLF RIDERS (391) CHALLENGER ADEPTS W L K POINTS TEAM NAME RIBSPLITTER 4330 9 11 1 63 WIDOWMAKERS (115) ADEPTS W L K POINTS TEAM NAME DART 3865 11 22 1 56 WOLF RIDERS (391) -JIB AH 4276 6 4 0 55 JURIM'S TEAM (429) TIRO CUCKOO 4329 11 14 1 53 THE FAMILY (116) -JABBA 4277 7 3 0 53 JURIM'S TEAM (429) -CRAZY DIAMOND 4250 2 0 0 51 THE CLASSICS (426) BLOODLETTER 4365 6 3 0 49 WIDOWMAKERS (115) -CRAZY 4252 2 0 0 47 THE CLASSICS (426) -JURRASIC LARKS 4278 7 2 0 43 JURIM'S TEAM (429) CHALLENGER INITIATES W L K POINTS TEAM NAME DISMAY 1906 5 4 0 31 HELL'S PAWNS (104) TORMENT 1960 4 2 0 25 HELL'S PAWNS (104) WOUNDBRINGER 4376 2 2 0 25 WIDOWMAKERS (115) -GYPSY QUEEN 4304 2 0 0 25 THE CLASSICS (426) VAHNZUR 4373 3 3 0 24 THE FAMILY (116) INITIATES W L K POINTS TEAM NAME GUTSPILLER 4375 2 2 0 23 WIDOWMAKERS (115) WILLBREAKER 4372 3 3 0 16 WIDOWMAKERS (115) -SUDAFED 4321 1 0 0 13 MEDS (432) RAPTURE 4374 2 1 0 11 HELL'S PAWNS (104) -PERCOCET 4320 1 0 0 11 MEDS (432) TREESTUMP 4357 1 4 0 7 WOLF RIDERS (391) -JON QUIL 4379 1 0 0 7 JURIM'S TEAM (429) INITIATES W L K POINTS TEAM NAME -JUNTO 4378 1 0 0 5 JURIM'S TEAM (429) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? O.G.R.E. 4382 0 1 0 WOLF RIDERS 391 WURM KIN 27 429 NONE PERSONAL ADS Penicillen -- For some reason, I find it impossible to keep a loaf of bread fresh around you, or even a sandwich! And when I match against you, I NEED that sandwich along about the second hour or so, to keep my strength up. -- Carline the hungry P.S. Congratulations. A convicted assassin? Pooh. -- Stiltz P.S. Probably an Andorian. Misery -- And by making me miserable, that gives you company and makes you happy, hmm? I don't go for that. I think YOU should be the one who is miserable at the end of the fight. -- Tiro Cococo Ribsplitter -- But I'm still USING them. -- Tiro Cuckoo Rapture -- I felt it, oh yes! -- Vahnzur 25 May 2004 TEN TURNS OF HELL: The KLK Capture The Flag Competition In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I am proud to announce the KLK Capture The Flag Competition. The competition will be held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already). :) We are announcing this contest early to allow managers time to prep. Rules: -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your team's 'flag' (he is your initial flag defender). -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn 463 is the turn scoring will begin. -- Fights involving flags are winners-take-all and a warrior can carry as many flags as he can win. -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their original team's lowest ranked warrior. -- If you hold your own flag on an inactive warrior you receive NO POINTS that turn. -- If a warrior graduates to AD holding flags starting on the next turn those flags will be defended by the lowest ranked warrior on the team of the graduating warrior. -- Scoring as follows for each turn: 2 pts -- possession of your own team flag 1 pt -- possession any other flag 1 pt -- for each win 1 pt -- for each kill 1 pt -- for each award you receive in the newsletter -- You may enter as many teams as you like (per RSI rules) but each team is its own entry. -- Tie-Breaker goes to the team that had the most points from flags. -- If still tied the tie-breaker will be the team that had the most points from kills. (It's the Delarq way.) -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd (based on highest point totals) Prizes: (what you've been waiting on) 1st -- 3 know favorites potions* DA warrior named after winning manager 2nd -- 2 know favorites potions* 3rd -- 1 know favorites potion* * These are full favorite potions (weapon, rhythms and tactics) and can only be used on warriors with at least 4 FE. How's that for paying out? (grin) Even if you think that it's all about the TC, these prizes should be enough to draw you in. (You know who you are.) I hope to see friend and foe alike come to Jhans. Legion, Froths, and all the others...this is your personal invite. Can you win? Can you survive 10 turns of Hell in Jhans? Note: Special thanks to RSI for helping make this contest possible. Thanks guys! Bookie KLK Alliance Director Jhans' Board of Tourism Warden of the Froth Circle (grin) D.R.C. 4 Life 16 June 2004 Death Fest Begins July 29/DM 59 T-172 "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena exclusively for a period of six months to those Death Fest contestants who fight their stables at least 67 times out of a possible 75 during the 15 rounds of Death Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable Award at the conclusion of the Death Fest and those qualifying managers send a New Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other arenas where they have active stables!" Hammer felt a certain sense of satisfaction as he studied the ghoulish grin spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission papers authenticating the arrangement agreed upon by the two parties presiding. "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow Arena with at least 20 New Stables by the Managers who fight their stables at least 67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables managed by the Illis Iron Stable Award Winners that there must be at least 15 stables Active each cycle. That is a fair bargain for the opportunity to battle for the Duelmaster Throne each of those six months before Other New Stables are allowed to enter Delarq Tor." This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 fights out of a possible 75; then for the price of running a stable in a Regular Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow Arena on November 3rd, 2005. Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron Stable Award Winners enough time to be registered with the Gladiatorial Commission; whereupon they would be able to submit a New Team Roll Up to the GC to start a New Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor right out of the gate with the November 3rd 2005 T-1 Debut Opening Round. Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death Fest Designation for which Top Ten Finishers re-name which characters!] Lord Na-Sul could not hide his delight at the prospects of Death being re- delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to the Profits to be made by the local Illis business merchants and surrounding community from the Anticipated Influx into Illis by the Veteran and Newbie Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest. Nor could Hammer conceal his jubilation regarding the Call Across Alistari being Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to Fulfill their Delarq Dueling Destiny! REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to those who write a minimum 15 paragraph Team Spotlight [including Stable Name & Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!] "May Your Blades Be Sharp and Your Wits Sharper!" -- Hammer/Death Fest Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension Family in DM 28 LAST WEEK'S FIGHTS O.G.R.E. was butchered by WURM KIN in a 1 minute bloody Dark Arena fight. PENICILLEN outwaited RAYEK in a 8 minute brutal expert's battle. PREDNIZONE overpowered CARLINE in a crowd pleasing 1 minute mismatched duel. STILTZ was overpowered by MISERY in a crowd pleasing 1 minute one-sided Title fight. CUTTER was bested by DESPAIR in a crowd pleasing 1 minute veteran's duel. TIRO COCOCO overpowered M. CHARDINEE in a popular 1 minute mismatched brawl. TIRO CUCKOO handily defeated TORMENT in a 1 minute uneven melee. RIBSPLITTER vanquished DART in a 1 minute one-sided duel. BLOODLETTER won victory over DISMAY in a 2 minute duel. VAHNZUR savagely defeated WILLBREAKER in a 3 minute brutal fight. TREESTUMP slimly lost to RAPTURE in a 2 minute brutal novice's bout. GUTSPILLER demolished CONVICTED THIEF in a 1 minute mismatched competition. WOUNDBRINGER devastated PERSISTENT BEGGAR in a 2 minute one-sided battle. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 6 TOTAL PARRY 13 - 4 - 0 76 | |AIMED BLOW 3 AIMED BLOW 14 - 6 - 0 70 | |STRIKING ATTACK 3 WALL OF STEEL 20 - 11 - 1 65 | |WALL OF STEEL 2 LUNGING ATTACK 33 - 29 - 0 53 | |SLASHING ATTACK 2 PARRY-STRIKE 2 - 2 - 0 50 | |TOTAL PARRY 2 PARRY-LUNGE 7 - 7 - 0 50 | |BASHING ATTACK 2 PARRY-RIPOSTE 6 - 8 - 0 43 | |PARRY-LUNGE 1 SLASHING ATTACK 6 - 9 - 0 40 | |PARRY-RIPOSTE 1 STRIKING ATTACK 13 - 21 - 0 38 | |PARRY-STRIKE 0 BASHING ATTACK 5 - 9 - 0 36 | Turn 429 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 3 - 0 STRIKING ATTACK 1 - 2 3 AIMED BLOW WALL OF STEEL 2 - 0 PARRY-LUNGE 0 - 1 3 LUNGING ATTACK LUNGING ATTACK 4 - 2 PARRY-STRIKE 0 - 0 2 STRIKING ATTACK SLASHING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 1 1 PARRY-RIPOSTE TOTAL PARRY 1 - 1 BASHING ATTACK 0 - 2 1 BASHING ATTACK 1 PARRY-LUNGE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW MISERY 1337 14 13 0 111 HELL'S PAWNS (104) STRIKING ATTACK PREDNIZONE 4298 17 13 0 107 MEDS (432) LUNGING ATTACK RAYEK 3915 18 13 0 99 WOLF RIDERS (391) PARRY-RIPOSTE CARLINE 4266 20 19 1 85 THE FAMILY (116) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is CARLINE 4266. The most popular warrior this turn was VAHNZUR 4373. The ten other most popular fighters were RAPTURE 4374, PREDNIZONE 4298, MISERY 1337, DESPAIR 1217, TIRO COCOCO 4314, BLOODLETTER 4365, TREESTUMP 4357, WOUNDBRINGER 4376, RAYEK 3915, and TIRO CUCKOO 4329. The least popular fighter this week was WILLBREAKER 4372. The other ten least popular fighters were DART 3865, TORMENT 1960, CUTTER 3864, STILTZ 4265, CARLINE 4266, O.G.R.E. 4382, GUTSPILLER 4375, DISMAY 1906, RIBSPLITTER 4330, and TIRO CUCKOO 4329. The following warriors will travel to AD after next turn: MISERY (43-1337) HELL'S PAWNS (104) PREDNIZONE (43-4298) MEDS (432) The following warriors have traveled to AD after fighting this turn: PENICILLEN (43-4299) MEDS (432)