DUEL 2 NEWSLETTER

Date   : 07/08/2004    Duedate: 07/21/2004

VEASTIAN ARENA

DM-43    TURN-430

This Weeks Top Honors

THE DUELMASTER IS

STILTZ
THE FAMILY (116)
(43-4265) [17-23-0,104]

Chartered Recognition Leader   Unchartered Recognition Leader

STILTZ                         POSITION IS EMPTY
THE FAMILY (116)               
(43-4265) [17-23-0,104]        

Popularity Leader              This Weeks Favorite

CARLINE                        STILTZ
THE FAMILY (116)               THE FAMILY (116)
(43-4266) [21-19-1,92]         (43-4265) [17-23-0,104]

THE CURRENT TOP TEAM

 (100)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE FAMILY (116)            50
2. MEDS (432)                  10      MEDS (432)
3. WOLF RIDERS (391)            0      Unchartered Team
4. WIDOWMAKERS (115)           -7
5. HELL'S PAWNS (104)         -57      WE FIGHT, EH (135)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2 MEDS (432)                64  35  2 64.6   1/ 1 WIDOWMAKERS (115)        10  5 0
 2/ 4 WIDOWMAKERS (115)        126 115  4 52.3   2/ 2 THE FAMILY (116)         10  5 0
 3- 6 WOLF RIDERS (391)         73  86  8 45.9   3/ 3 MEDS (432)                5  0 0
 4/ 7 THE FAMILY (116)         359 429 10 45.6   4/ 4 HELL'S PAWNS (104)        5 10 0
 5/ 5 HELL'S PAWNS (104)       122 148 11 45.2   5- 7 WOLF RIDERS (391)         0  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     >)]H[(< + -----:----- + >)] The Free Cities #81 [(< + -----:----- + >)]H[(<

Near Barikala:

     The heavy bell-tone sounded again, and this time the wave-front came with a
light that was brighter than sunlight and sharper than needles.  Artemisia felt that
she was being raked over with a curry-comb.  It didn't feel bad, exactly, but if it
had been a little more forceful....  The tentacle holding her did not fare so well:
its flesh was ripped by the comb-teeth of sound and light.  A dark fluid that must
have been its blood splattered on the deck.
     The tilting deck.  There are just so many assaults of sound-light that any
wooden ship could take, and _The Golden Moon_ had taken them.
     Artemisia rolled free of the tentacle that had been pinning her down and looked
around, assessing options.  The tentacles seemed to be out of the fight, at least for
now.  The zombies, too--the bell's attack had shattered their flimsy bodies.  The
ship was coming apart around her.  But what about her crew?  The few men she could
see were dead.  They couldn't all have died but her, could they?  It certainly looked
like that was what had happened.  Maybe it was the Isle spells that had accompanied
her oath to the Greywand that had preserved her.
     Which didn't answer the immediate question:  What to do?  If she stayed with the
ship, no spell of physical toughness would preserve her from the possibility of being
crushed by a falling mast or the like.  And if she dived overboard...was the tentacle
thing killed or just injured?  But gladiators didn't make it to the Isle through
being indecisive.
     She sheathed her cutlass, gathered her limbs under her, and dived, cutting the
water cleanly and stroking away from the ship and toward the dark hump of Barikala
island.  They said that no one ever came back from Barikala these days, but she would
deal with that problem later.  She could feel turbulence in the water below her and
guessed that it might be more tentacles, and whatever it was they sprouted from.
Well, nothing she could do about it right this minute, but she vowed that if she
survived this, she would encourage the eating of giant octopus.  Or squid, as the
case might be.
     Her fingers grazed rock and something grasped her wrist.  She looked up, gasping
for breath and already twisting to reach her cutlass.
     There was a man kneeling on the rock and pulling her upwards.  An ordinary man.
The most beautiful sight she'd seen in hours.  She allowed him to help her onto the
rock, which she saw was part of the shoreline of the island.
     "I'm surprised you survived," the man said.  "And glad, of course, we see so few
new faces here!  My name's Eddystone, by the way--graduated from the arena here and
didn't get off-island fast enough."
     Artemisia gave up trying to wring water out of her hair and clothes.  "I'm a
Lady Protector myself," she admitted.  "What's going on here?  The zombies, the
tentacles, the bell...?"
     "Ah, well, it's a longish story," Eddystone muttered.  He squinted out across
the water.  "But I guess you're the only survivor on my section of the coast, so we
might as well head back to the Hall."
     "And you can tell me this long story on the way," Artemisia suggested firmly.
"Start with the short version, and we can go into detail later."
     "Yes, well...hmm.  I guess it began with the Invasion, or around the same time--
I don't know if they were connected.  But the Duke says that's when the Light-Keepers
started having trouble with--  Er, you HAVE heard of the TRUE Barikala Light, haven't
you?"
     Artemisia glanced inland toward the pillar of light that was visible over the
island every night and on cloudy days.  "Even if I hadn't heard of it then, I have
since."
     "Well, the Light-Keepers started having trouble with the, uh, controls on it, I
guess you'd say.  Most of us didn't know a thing about it then, of course, but we've
all--everyone on Barikala--become, uh, well-informed, I guess you could say, since
then.  The Light got loose.  At least to the extent you see now.  Don't even ask what
happened to the Keepers on duty when that happened!  The Light isn't, well, Evil or
anything like that, but when it's loose, it strains things.  The fabric of the
Multiverse and so on.  Like having a lot of little temporary Gates around the place.
Well, the Duke's no fool, you know.  There were procedures.  Close off the island to
local traffic.  The power of the Light can be tapped, and it was used to set up a
Barrier.  Things can get in, but not out.  Because all these little Gates were
leaking...monsters.  Like the one you fought, we've had several of that type.  They
come from a place called, uh, Miskatonia or something like that.  Not always inside
the Barrier, but since the monsters are all drawn to the power of the Light, they all
come in, sooner or later.  And we kill them as fast as we can."  Eddystone grimaced.
"It isn't easy!  We kill monsters, but there are always more coming, and OUR
population is dropping, because since the Barrier went up and people realized that no
one was LEAVING Barikala, we haven't gotten people to replace the ones that die."
     "Sounds like what you need to do is close the Gates," Artemisia said.
     "That's easy to SAY," Eddystone agreed, "and we do when we can, although we're
running out of magicians.  But for every Gate we close, it seems like two more open.
It's the Light that makes all these Gates POSSIBLE, so what we NEED to do is get the
Light back under control.  And that isn't something anyone seems to know how to do."
     "Then we'd better find out," Artemisia said.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 495): INSOMNIAC of DSM4 (The Sandman, mgr.)
 DM  12 RIZTAB (turn 493): RIFT of SPIRITUAL GIFT (Sultan, mgr.)
 DM  15 MALCORN (turn 489): RUTHLESS of TRIPLE CROWN (Sultan, mgr.)
 DM  16 WILLAF (turn 489): SLOTHIS of MINOTAURS (?, mgr.)
 DM  17 ALJAFIR (turn 487): KARO LEE of MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 486): ADARA AL ZAHRA of JAGUAR WARRIORS (Noachian, mgr.)
 DM  28 MORYA (turn 243): CIARAN POWER of 50TH MILK RAS (Dr. Mabuse, mgr.)
 DM  29 LAPUR (turn 478): COOKIE of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 241): LUCKY 7 of NUMBERS GAME (Destitute Noble, mgr.)
 DM  32 ARVAT (turn 475): STYLISH of SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 473): LUCKY LADY HAMMER of CASINO HAMMERZ (Hammer, mgr.)
 DM  35 MURSKA (turn 466): TOM THUMB of THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 429): MISERY of HELL'S PAWNS (Harbinger, mgr.)
 DM  45 STORMCROWE (turn 218): MARILYN of DARQUE FORCES (Master Darque, mgr.)
 DM  47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 354): BROKEN TOE of REDHORSE (Mila, mgr.)
 DM  61 JURINE (turn 334): TAIL IN THE AIR of ARENA FELINES (Garfield, mgr.)
 DM  73 ERINIKA (turn 148): RED HOT CHILE PAPA of WORLDWIDE GORE (Crip, mgr.)
ADM 103 FREE BLADES (turn 379): WOUNDWORT of DARKMOON from RIZTAB (Bobby Bigfoot)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 495): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 493): HIGH JINKS (Jondeaux, mgr.)
 DM  15 MALCORN (turn 489): GREENWARDENS (Jorja, mgr.)
 DM  16 WILLAF (turn 489): LUST MUPPETS (Ebenezer Frothingslosh, mgr.)
 DM  17 ALJAFIR (turn 487): THE HORDE (?, mgr.)
 DM  19 ZUWAYZA (turn 486): CURTAIN CALL (?, mgr.)
 DM  28 MORYA (turn 243): BAD GERMS (Assurnasirbanipal, mgr.)
 DM  29 LAPUR (turn 478): SHREW CAN IT BE NOW (The Anarchist, mgr.)
 DM  31 CHIMLEVTAL (turn 241): OVERLORDS (The Icelord, mgr.)
 DM  32 ARVAT (turn 475): SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 473): FOOD FIGHT (Ebenezer Frothingslosh, mgr.)
 DM  35 MURSKA (turn 466): THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 429): WIDOWMAKERS (Soultender, mgr.)
 DM  45 STORMCROWE (turn 218): DARQUE FORCES (Master Darque, mgr.)
 DM  47 NORTH FORK (turn 212): ROYAL FLUSH (Crip, mgr.)
 DM  50 SNOWBOUND (turn 199): DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 354): BAD APPLES (Uncle Wolf, mgr.)
 DM  61 JURINE (turn 334): FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 148): DEMONIC (?, mgr.)
ADM 103 FREE BLADES (turn 379): DARKENED PRIDE, etc. (

                                   Recent Graduates
                                  -----------------
 DM  12 RIZTAB (turn 493): RIFT of SPIRITUAL GIFT (Sultan, mgr.)
 DM  28 MORYA (turn 243): CIARAN POWER of 50TH MILK RAS (Dr. Mabuse, mgr.)
                          STUPID SMILEY of IDIOTIC ICCERS (THawk, mgr.)
              (turn 242): TERRIBLE TOTOMAC of IDIOTIC ICCERS (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 241): DIXIE SCUM of LOONY TOONS (Rascally Rabbit, mgr.)
                   (turn 240): LAPHROAIG of SINGLE MALTS (Berylstar, mgr.)
                               TIGBASA of STORMWATCH (Polar Bear, mgr.)
                               SIR PELLEAS of WILLBENDERS (Abraxis, mgr.)
                               STIGMA OF STUPID of UNFIT TO BE ORCS (Slugbait, mgr.)
 DM  43 VEASTIAN (turn 429): MISERY of HELL'S PAWNS (Harbinger, mgr.)
                             PREDNIZONE of MEDS (Berylstar, mgr.)
                 (turn 428): PENICILLEN of MEDS (Berylstar, mgr.)
 DM  45 STORMCROWE (turn 218): SUNFLASH of NORTHERN LIGHTS (Jorja, mgr.)
                   (turn 217): SCORPIUS of KNIGHT BREED (The Omnimancer, mgr.)
 DM  47 NORTH FORK (turn 212): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 199): MAEGOLOS of DARK SIDHE (Daehir, mgr.)

                                      SPY REPORT

     Good day, in VEASTIAN a quiet thief gets rich, but a quiet spymaster gets poor.  
So bring me ale and harken to my tidbits of news.  The THE FAMILY guild has had a 
5-0-0 turn and deserves to be watched in the future.  You never know where this kind 
of thing can lead.  And let's see, WILLBREAKER fought DISMAY and gained 14 points and 
contributed to WIDOWMAKERS' 2-3-0.  WOUNDBRINGER has lost to CULT MEMBER, falling 13 
points, while helping make WIDOWMAKERS a 2-3-0 turn.  We should ask STILTZ about the 
thrill of victory, and what being the new Duelmaster does for a warrior, he's now the 
one to ask.  Tell me, is nothing sacred?  I have heard from unimpeachable sources 
that The Warty Toad uses trolls in their stew.  Talk about gristle!   
     The crowd's roar, the smell of iron and leather, mixed with sweat, what more 
could a warrior ask of life?  Well, besides that.   
     We only live a short time in this world, so why not take a sharp blade, and 
shave it close?  Is it really true that VEASTIAN has more dishwashers per capita that 
fighters?  Just thought I'd ask...   
     I like this place, VEASTIAN, the taverns have old wine, and young serving girls. 
Who could ask for more?  Well, I'm burning daylight here in VEASTIAN and I've a long 
road ahead of me.  Happy Trails.  Until you see my quill in VEASTIAN again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 STILTZ 4265                  17  23  0   104       THE FAMILY (116)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-RAYEK 3915                   18  13  0    99       WOLF RIDERS (391)
 CARLINE 4266                 21  19  1    92       THE FAMILY (116)
 TIRO COCOCO 4314             16  12  0    92       THE FAMILY (116)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 DESPAIR 1217                 17  19  2    88       HELL'S PAWNS (104)
-CUTTER 3864                  19  14  3    82       WOLF RIDERS (391)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 TIRO CUCKOO 4329             12  14  1    64       THE FAMILY (116)
 RIBSPLITTER 4330              9  12  1    61       WIDOWMAKERS (115)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-DART 3865                    11  22  1    56       WOLF RIDERS (391)
 BLOODLETTER 4365              6   4  0    40       WIDOWMAKERS (115)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 VAHNZUR 4373                  4   3  0    32       THE FAMILY (116)
 WILLBREAKER 4372              4   3  0    30       WIDOWMAKERS (115)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 GUTSPILLER 4375               3   2  0    26       WIDOWMAKERS (115)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 DISMAY 1906                   5   5  0    20       HELL'S PAWNS (104)
 TORMENT 1960                  4   3  0    19       HELL'S PAWNS (104)
-SUDAFED 4321                  1   0  0    13       MEDS (432)
 WOUNDBRINGER 4376             2   3  0    12       WIDOWMAKERS (115)
-PERCOCET 4320                 1   0  0    11       MEDS (432)
 RAPTURE 4374                  2   2  0     9       HELL'S PAWNS (104)
-TREESTUMP 4357                1   4  0     7       WOLF RIDERS (391)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?

                                     PERSONAL ADS

Prednizone -- But I wasn't SICK! -- Carline
P.S.  Of course, I am now....

Misery -- (sigh)  If you were a woman, I'd offer to keep you company. -- Stiltz
P.S.  But I don't bathe with guys, you know.
P.P.S.  Serimna!  You're the Duel-Too!  Good thing you won; I wouldn't have filled
that post so well as you are bound to.

Where'd M. Chardinee come from?  Where'd he GO? -- Tiro Cococo

Torment -- No, I don't believe in that.  Just a quick fight and done. -- Tiro Cuckoo

Willbreaker -- Not mine.  I'm pretty strong in that area. -- Vahnzur

Tiro Cuckoo -- Dang!  You dinged him right in the off-switch! -- Harbinger

Harbinger -- Wow!  You're the greatest manager ever!  I wish I was half as good as
you! -- Warden

Dark Lord Ed -- Yeah!  What he said! -- Dark Lord Ed

16 June 2004
                             Death Fest Begins July 29/DM 59 T-172

     "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena
exclusively for a period of six months to those Death Fest contestants who fight
their stables at least 67 times out of a possible 75 during the 15 rounds of Death
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable
Award at the conclusion of the Death Fest and those qualifying managers send a New
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other
arenas where they have active stables!"
     Hammer felt a certain sense of satisfaction as he studied the ghoulish grin
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission
papers authenticating the arrangement agreed upon by the two parties presiding.
     "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow
Arena with at least 20 New Stables by the Managers who fight their stables at least
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables
Active each cycle. That is a fair bargain for the opportunity to battle for the
Duelmaster Throne each of those six months before Other New Stables are allowed to
enter Delarq Tor."
     This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67
fights out of a possible 75; then for the price of running a stable in a Regular
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow
Arena on November 3rd, 2005.
     Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron
Stable Award Winners enough time to be registered with the Gladiatorial Commission;
whereupon they would be able to submit a New Team Roll Up to the GC to start a New
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
     Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death
Fest Designation for which Top Ten Finishers re-name which characters!]
     Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to
the Profits to be made by the local Illis business merchants and surrounding
community from the Anticipated Influx into Illis by the Veteran and Newbie
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
     Nor could Hammer conceal his jubilation regarding the Call Across Alistari being
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to
Fulfill their Delarq Dueling Destiny!
     REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to
those who write a minimum 15 paragraph Team Spotlight [including Stable Name &
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
     "May Your Blades Be Sharp and Your Wits Sharper!"  -- Hammer/Death Fest
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension
Family in DM 28

                                  LAST WEEK'S FIGHTS

DESPAIR was devastated by PREDNIZONE in a 1 minute mismatched Challenge fight.
MISERY was demolished by STILTZ in a popular 1 minute gruesome one-sided Title melee.
TIRO COCOCO devastated RIBSPLITTER in a 1 minute one-sided contest.
CARLINE overpowered M. CHARDINEE in a 1 minute mismatched match.
BLOODLETTER was devastated by TIRO CUCKOO in a 1 minute one-sided duel.
WOUNDBRINGER was devastated by CULT MEMBER in a 1 minute mismatched match.
DISMAY was unbelievably bested by WILLBREAKER in a 2 minute gruesome fight.
TORMENT lost to VAHNZUR in a 2 minute duel.
RAPTURE lost to GUTSPILLER in a 1 minute novice's duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         TOTAL PARRY       13 -   4 -  0      76  |
|AIMED BLOW                       3         WALL OF STEEL     20 -   9 -  1      69  |
|WALL OF STEEL                    2         PARRY-STRIKE       2 -   1 -  0      67  |
|STRIKING ATTACK                  2         AIMED BLOW        14 -   8 -  0      64  |
|PARRY-RIPOSTE                    1         PARRY-LUNGE        6 -   6 -  0      50  |
|SLASHING ATTACK                  1         LUNGING ATTACK    30 -  32 -  0      48  |
|BASHING ATTACK                   1         PARRY-RIPOSTE      6 -   7 -  0      46  |
|TOTAL PARRY                      1         BASHING ATTACK     6 -   8 -  0      43  |
|PARRY-LUNGE                      0         STRIKING ATTACK   14 -  20 -  0      41  |
|PARRY-STRIKE                     0         SLASHING ATTACK    6 -   9 -  0      40  |

Turn 430 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     AIMED BLOW         1 -  2         3  LUNGING ATTACK 
SLASHING ATTACK    1 -  0     PARRY-LUNGE        0 -  0         2  AIMED BLOW     
BASHING ATTACK     1 -  0     PARRY-STRIKE       0 -  0         2  WALL OF STEEL  
TOTAL PARRY        1 -  0     LUNGING ATTACK     0 -  5         1  BASHING ATTACK 
WALL OF STEEL      2 -  0                                       1  PARRY-RIPOSTE  
STRIKING ATTACK    1 -  1                                       1  STRIKING ATTACK
                                                                1  PARRY-LUNGE    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-RIPOSTE    CARLINE 4266               21  19  1   92 THE FAMILY (116)
AIMED BLOW       TIRO COCOCO 4314           16  12  0   92 THE FAMILY (116)
LUNGING ATTACK   BLOODLETTER 4365            6   4  0   40 WIDOWMAKERS (115)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CARLINE 4266.  The most popular warrior this turn 
was STILTZ 4265.  The ten other most popular fighters were DISMAY 1906, VAHNZUR 4373, 
TIRO COCOCO 4314, CARLINE 4266, TIRO CUCKOO 4329, RIBSPLITTER 4330, WILLBREAKER 4372, 
TORMENT 1960, GUTSPILLER 4375, and DESPAIR 1217.

The least popular fighter this week was RAPTURE 4374.  The other ten least popular 
fighters were WOUNDBRINGER 4376, BLOODLETTER 4365, DESPAIR 1217, GUTSPILLER 4375, 
TORMENT 1960, WILLBREAKER 4372, RIBSPLITTER 4330, TIRO CUCKOO 4329, CARLINE 4266, and 
TIRO COCOCO 4314.

The following warriors have traveled to AD after fighting this turn:

MISERY (43-1337) HELL'S PAWNS (104)
PREDNIZONE (43-4298) MEDS (432)