Date   : 10/26/2006    Duedate: 11/08/2006


DM-43    TURN-487

This Weeks Top Honors


(43-4385) [12-5-1,98]

Chartered Recognition Leader   Unchartered Recognition Leader

TAMARA RAHN                    BENGAL
(43-4385) [12-5-1,98]          (43-4444) [6-2-0,90]

Popularity Leader              This Weeks Favorite

KONJOR                         LION
THE FAMILY (116)               ANIMAL MAGNETISM (446)
(43-4448) [10-20-0,50]         (43-4442) [6-2-0,45]



Team Name                  Point Gain  Chartered Team
1. TERMAGANT VOTARY (378)      51
2. ANIMAL MAGNETISM (446)      25      TERMAGANT VOTARY (378)
3. THE FAMILY (116)           -15      Unchartered Team

                                       ANIMAL MAGNETISM (446)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*ANIMAL MAGNETISM (446)    27  12  1 69.2   1/ 1 TERMAGANT VOTARY (378)   12  1 1
 2/ 5 TERMAGANT VOTARY (378)   124 131 15 48.6   2/ 2*ANIMAL MAGNETISM (446)    7  3 0
 3/ 4 THE FAMILY (116)         509 560 10 47.6   3/ 3 THE FAMILY (116)          4 11 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Good day, in VEASTIAN a quiet thief gets rich, but a quiet spymaster gets poor.  
So bring me ale and harken to my tidbits of news.  And let's see, HYENA fought 
KURESSA D'GEN and gained 26 points and contributed to ANIMAL MAGNETISM's 2-3-0.  
KURESSA D'GEN has lost to HYENA, falling 21 points, while helping make THE FAMILY a 
1-4-0 turn.  Well done, VEASTIAN, the Duelmaster was this turn's most challenged 
warrior.  Perhaps ETHON EL KEER is not as thrilled, being challenged 2 times.  BENGAL 
challenged for the Duelmastership this turn, attempting to dethrone TERMAGANT 
VOTARY's warrior.  The attempts to dethrone the Duelmaster have failed, and ETHON EL 
KEER remains VEASTIAN's top warrior for another turn.  Tell me, is nothing sacred?  I 
have heard from unimpeachable sources that The Warty Toad uses trolls in their stew.  
Talk about gristle!   
     The crowd's roar, the smell of iron and leather, mixed with sweat, what more 
could a warrior ask of life?  Well, besides that.  CLASSIC GAMES has cause to stand 
tall, as they were VEASTIAN's most avoided team.  A smart manager knows this is a 
team to beat.  And guess who avoided CLASSIC GAMES stable the most?  Believe it or 
not, it was ANIMAL MAGNETISM.  Anyone surprised?   
     The Dark Arena is for those who cannot win, not who cannot lose with grace.  
Dignity in life or death is the warrior's creed.  Is it really true that VEASTIAN has 
more dishwashers per capita that fighters?  Just thought I'd ask...   
     I like this place, VEASTIAN, the taverns have old wine, and young serving girls. 
Who could ask for more?  Well, I'm burning daylight here in VEASTIAN and I've a long 
road ahead of me.  Happy Trails.  Until you see my quill in VEASTIAN again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TAMARA RAHN 4385             12   5  1    98       TERMAGANT VOTARY (378)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BENGAL 4444                   6   2  0    90       ANIMAL MAGNETISM (446)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 JAGUAR 4440                   7   1  0    59       ANIMAL MAGNETISM (446)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 TIRNIELLIS 4460              14   8  0    55       THE FAMILY (116)
 HYENA 4459                    5   2  1    53       ANIMAL MAGNETISM (446)
 KONJOR 4448                  10  20  0    50       THE FAMILY (116)
 LION 4442                     6   2  0    45       ANIMAL MAGNETISM (446)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 KURESSA D'GEN 4480            9   6  0    33       THE FAMILY (116)
 DRACO EL TANNJN 4516          3   1  1    26       TERMAGANT VOTARY (378)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 NESTOR BANE 4517              2   0  0    23       TERMAGANT VOTARY (378)
 ETTORE HSIDAR 4501            2   2  0    16       TERMAGANT VOTARY (378)
 SJORDHAL 4523                 0   3  0     3       THE FAMILY (116)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
LONE WOLF 4443         3  4 0 ANIMAL MAGNETISM 446  SPYMASTER 22          487 NONE    

                                     PERSONAL ADS

Well, I finally got my invite.  So I'm outta here.  My final numbers; 17(+2)-8(+2)-
13-17-8(+2)-10-17, aimed blow.  Ad Ex in attack, EX in defense.  Naturally adept with
the fist!  Arrgh!  Moderate offensive, Low activity.  Learn defensive skills.  Not
great but it gets me out of here.  Good luck to those of you left behind. -- Ethon El
Keer, Termagant Votary, Servant Of Kjarran, Lord Protector of the Glorious Empire

Tamara Rahn -- Aha!  JUST what I needed, thanks.  I knew you orccesses were generous
women, and this PROVES it. -- Tirraj, on his way...somewhere

The Fratsfa Slave?  What a pitiful figure he is.  Tall, skinny, and terrified.  Bah.
-- Kuressa D'Gen

Hmm, remind me to add to the "list of things I'm glad not to be," Ambitious Guard.  I
am really glad not to be an Ambitious Guard.  It seems to be a doomed occupation. --

I frequently disagree with my teammate Konjor, to put it no higher, but in his
assessment of the Ambitious Guard I must concur.  Pitiful. -- Tirniellis

Ettore Hsidar -- Huh, I guess I came along as a special service, to show that you
could, if really pushed to it, defeat somebody.  Not that I think it was a fair
fight!  You had TWICE my experience! -- Sjordhal
P.S.  And you're too, er, hefty.

Ethon El Keer -- Congratulations. -- The Family
P.S.  Finally!

Tamara Rahn -- You orcs have no taste. -- Kuressa D'Gen

Nestor Bane -- Yeah, seems likely. -- Sjordhal

Draco El Tannjn -- Fortunately, we use golem beggars in the arena these days, and it
is, relatively speaking, a simple matter to "revive" them.  But it's is still
annoying.  Try not to do it again. -- Kharfa, Second Assistant to the Arenamaster, in
charge of standbys

Tirniellis -- That "savagery" of yours was unnecessary and frankly a little rude.
Also, let's face it, a dead giveaway.  But you orccesses are insatiable.  I believe I
was a fool even to try. -- Mursid N'Isn, Ambitious Guard

Konjor -- That was practically a "walk in the park" after dealing with your teammate.
If I had come to you first, things might have gone differently. -- Mursid N'Isn
P.S.  Or maybe not.

Kuressa D'Gen -- (whimper) -- an anonymous Fratsfa Slave

Ethon El Keer -- Had the steward not removed my personal, special blades before the
fight....  Ah, well.  I salute an excellent opponent.  Perhaps we might meet again in
an alley somewhere. -- (name withheld by request), Convicted Assassin

5 October 2006
*Turf War IV Rules*

     Everyone may participate; known alliances, new alliances, or temporary alliances
created to compete in the Turf War! However, to participate, each alliance must:
     A.  Announce the alliance and the Captain of the alliance in the North Fork (DM
         47) newsletter.
Captains are responsible for:
     a.  verifying those who wish to participate under the banner of their alliance;
     b.  distribution of prizes should their alliance win the Turf War.
Managers must:
     a.  Submit one (1) RSI Roll-Up Gift Certificate to participate to:
          Baphomet, mgr. Knights Templar (568), DM 47 -- North Fork, or
          Rick Stringer
          13 St. Michael's CT
          Elkton, MD 21921
     b.  Announce their intent to compete with manager name, team name and alliance
         they will be fighting under in the North Fork (DM 47) newsletter.
     1.  No scoring will begin until a Gift Cert is received.  No exceptions.
     2.  Before a manager can compete, he/she must declare and be verified by the
         Captain of the alliance he/she has claimed for;
     3.  Only one (1) team per player may compete.  NO multiple aliases please.
         Violations will result in disqualification.
     4.  The contest will begin on the turn following the January F2F and run for 12
     5.  The turn  a declaration and verification will begin the scoring process.
     6.  No declarations or verifications will be accepted after Turn 10 of the Turf
         War 5.
     7.  For the purpose of scoring, I reserve the right to make all final decisions.
                  Win     Loss     Kill     Die
Challenge          +2      -2       +5       -5
Match-Up           +1      -1       +1       -5
Bloodfeud          +2      -5       +5      -10
Champion           x2      x2       x2       x2
Downchallenge     -10      xx      -10       xx
Dark Arena        +10      -5       xx       xx
Special Scoring:
     a.  Each mention in the Spy Report is worth 2 points (team mentions only!)
     b.  Each Style Master is worth 2 points.
     c.  Duelmaster Throne is worth 2 points
     a.  Champions may be declared, but are not mandatory.  If declared, the Champion
         must be in the Adepts or lower brackets on the turn they are declared
         without having gone above the Adepts bracket at any time...including
         transferred teams.  (I'll be watching for this occurrence!)
     a.  Bloodfeuds count for all four (4) turns.  However, the same warrior may not
         be used all four turns.  4 turns means 4 separate warriors.  A penalty of
         -10 will be given to the team who violates this.
Special Conditions:
     a.  I reserve the right for all final decisions.
     b.  If I make a mistake, I'll multiply the points by 2.
     c.  If you claim I did, and *YOU* are wrong, I'll subtract points at the rate of
     d.  Each alliance begins with zero (0) points.
     e.  Dark Arena may be used on the first turn of every warrior with no penalty
         (this means a warrior with 0 FE).
     f.  TVs won after the contest begins gain a 25 point one time score once the
         tourney reports are posted in the NL.
     g.  TCs won after the contest begins gain a 50 point one time score with the
         same conditions as noted for TVs.
     h.  NO switching alliance once verified by an alliance that a team has declared
     i.  Only 7 teams are permitted per alliance for the Turf War 5.
     Turf Wars are a "Winner Takes All" type contest.  All prizes and 100% of the RU
Certs will be given to the Captain of the winning alliance and it is his/her
responsibility to give these to the alliance membership.
     I have requested from RSI the following:
     a.  renaming of the orth Fork (DM 47) arena;
     b.  renaming of Dark Arena Monsters;
     c.  known favourite rhythms for one warrior on each team of the winning
         alliance.  This warrior would be in the Initiates or above brackets on the
         last turn of the Turf War (they must have at least one arena fight to
         receive this award).
               Baphomet, Host of TW5
Special Note:  A downchallenge is considered from a higher bracket to a lower
bracket.  Same bracket, more recognition points?  Not a downchallenge!

20 October 2006
In accordance with those rules set forth by the Lady of the Realm, I hereby announce
the formation of a small group of managers calling themselves "The Outsiders".  The
group consists of the following members:
     Doc LeGrande
     Street Legal
     This group has only one rule.  Respect the play of the managers of this
alliance.  We have no worries about not playing by the rules set forth by others.  We
fight the way we like, and all those in this group appreciate what tools each manager
brings.  We have managers from the Delarquan, Andorian and Free Blade regions.  We
have managers that focus on the tournament arenas, and we have those that focus on
the regular city arenas.  We have those in our ranks that fight with honor and
respect for all, and we have those that have a bloodlust that cannot be quenched.
     Our goal is simple.  To create a ensemble of managers that will show their
prowess in the land of Alastari, and to bring a new level of competition to all those
that share the sands with our warriors.  Our warriors are many throughout the land.
We have no home arena.  We have no pacts we abide by.  Our fighters range from
Mordant to Talcama, from Lapur to Lyratilan, Aruak City to Valamantis, the Primus
arena to Talahya, and many more arenas throughout the land.
     Whether we are sought out or ignored makes no difference to us.  We are what we
are.  We fight how we fight.  And we do it however we wish.  We have no rules.  We
have no leader or ruler.  Be prepared.  We are.

20 October 2006
The Dark Knights of the Desolate Empire respond thus to the Avengers of the Light:
Where are you?  EACH AND EVERY Dark Knight can be found in arenas 31 and 52.  Your
pretty words mean less than nothing if you won't fight.  EVERY Dark Knight is more
than willing to back up their talk.  So...we give you three turns in either 31 or 52,
REPEAT 31 or 52 to show up or shut up.  If you don't show we'll let all of Alastari
know the Avengers are indeed cowards! -- Dark Knights of the Desolate Empire

                                  LAST WEEK'S FIGHTS

LONE WOLF was butchered by SPYMASTER in a 1 minute bloody Dark Arena fight.
BENGAL was vanquished by ETHON EL KEER in a 1 minute uneven Challenge battle.
LION was subdued by TIRNIELLIS in a action packed 3 minute Challenge fight.
JAGUAR viciously subdued KONJOR in a 1 minute gory one-sided Challenge contest.
TAMARA RAHN demolished TIRRAJ in a 1 minute mismatched Title competition.
KURESSA D'GEN was vanquished by HYENA in a 1 minute mismatched fight.
SJORDHAL was beaten by ETTORE HSIDAR in a 1 minute gory amateur's brawl.
DRACO EL TANNJN handily defeated MORDANT DESERTER in a 1 minute uneven melee.
NESTOR BANE vanquished EMBEZZLING SCRIBE in a 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         PARRY-LUNGE        5 -   2 -  0      71  |
|AIMED BLOW                       4         SLASHING ATTACK    8 -   4 -  2      67  |
|SLASHING ATTACK                  2         LUNGING ATTACK    30 -  15 -  1      67  |
|TOTAL PARRY                      2         PARRY-RIPOSTE      9 -   7 -  0      56  |
|PARRY-RIPOSTE                    1         BASHING ATTACK     7 -   7 -  1      50  |
|STRIKING ATTACK                  1         AIMED BLOW        18 -  19 -  0      49  |
|BASHING ATTACK                   1         STRIKING ATTACK    7 -   9 -  1      44  |
|PARRY-LUNGE                      0         TOTAL PARRY        2 -  11 -  0      15  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   1 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   0 -  0       0  |

Turn 487 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     AIMED BLOW         1 -  3         4  LUNGING ATTACK 
SLASHING ATTACK    2 -  0     PARRY-LUNGE        0 -  0         2  AIMED BLOW     
STRIKING ATTACK    1 -  0     PARRY-STRIKE       0 -  0         2  SLASHING ATTACK
BASHING ATTACK     1 -  0     TOTAL PARRY        0 -  2         1  PARRY-RIPOSTE  
LUNGING ATTACK     2 -  2     WALL OF STEEL      0 -  0         1  BASHING ATTACK 
                                                                1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   TAMARA RAHN 4385           12   5  1   98 TERMAGANT VOTARY (378)
AIMED BLOW       BENGAL 4444                 6   2  0   90 ANIMAL MAGNETISM (446)
PARRY-RIPOSTE    TIRNIELLIS 4460            14   8  0   55 THE FAMILY (116)
SLASHING ATTACK  HYENA 4459                  5   2  1   53 ANIMAL MAGNETISM (446)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is KONJOR 4448.  The most popular warrior this turn was 
LION 4442.  The ten other most popular fighters were JAGUAR 4440, ETTORE HSIDAR 4501, 
4516, LONE WOLF 4443, BENGAL 4444, and KONJOR 4448.

The least popular fighter this week was SJORDHAL 4523.  The other ten least popular 
fighters were KURESSA D'GEN 4480, KONJOR 4448, BENGAL 4444, LONE WOLF 4443, DRACO EL 
TANNJN 4516, HYENA 4459, NESTOR BANE 4517, TAMARA RAHN 4385, TIRNIELLIS 4460, and 

The following warriors have traveled to AD after fighting this turn:

TIRRAJ (43-4429) THE FAMILY (116)