DUEL 2 NEWSLETTER
Date : 10/09/2008 Duedate: 10/22/2008
VEASTIAN ARENA
DM-43 TURN-538
This Weeks Top Honors
THE DUELMASTER IS
JEREMY CAMP
POSITIVE ALTERNATIVE (464)
(43-4626) [5-1-0,104]
Chartered Recognition Leader Unchartered Recognition Leader
POSITION IS EMPTY HAWK NELSON
POSITIVE ALTERNATIVE (464)
(43-4636) [6-0-0,120]
Popularity Leader This Weeks Favorite
J'KOROU J'KOROU
THE FAMILY (116) THE FAMILY (116)
(43-4560) [25-12-1,96] (43-4560) [25-12-1,96]
THE CURRENT TOP TEAM
POSITIVE ALTERNATIVE (464)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. CIV LEADERS (460) 40
2. POSITIVE ALTERNATIVE (464) 33 MEDAL OF HONOR F1 (458)
3. BERSERKERS (459) 25 Unchartered Team
4. OBSCURE LORE (466) 8
5. MEDAL OF HONOR F1 (458) 7POSITIVE ALTERNATIVE (464)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 MEDAL OF HONOR F1 (458) 38 18 1 67.9 1/ 2*POSITIVE ALTERNATI (464) 9 6 0
2- 2*ROAD WARRIORS (463) 16 8 2 66.7 2- 1*ROAD WARRIORS (463) 7 2 1
3/ 3*POSITIVE ALTERNATI (464) 19 11 1 63.3 3/ 5*LUROCIAN ROYALTY (462) 7 7 1
4/ 4*LUROCIAN ROYALTY (462) 12 12 1 50.0 4/ 3 MEDAL OF HONOR F1 (458) 6 6 0
5/ 5 THE FAMILY (116) 640 682 16 48.4 5/ 6*OBSCURE LORE (466) 6 9 1
6/ 6*OBSCURE LORE (466) 6 9 1 40.0 6/ 7*BERSERKERS (459) 5 7 2
7/ 7*BERSERKERS (459) 9 15 3 37.5 7/ 8*CIV LEADERS (460) 4 5 0
8/ 8*CIV LEADERS (460) 6 13 0 31.6 8/ 4 THE FAMILY (116) 4 11 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===FREE BLADES REGIONAL NEWS===---
Duelmasters
-----------
DM 9 ZUKAL (turn 602): MORAVIA MAUVE of BLUE MOON (Jorja, mgr.)
DM 12 RIZTAB (turn 604): BIG SHRIMP of ICE AGE (Wali Kharif, mgr.)
DM 15 MALCORN (turn 598): THULE of DARK CREATION (H.P.L. West, mgr.)
DM 16 WILLAF (turn 600): GOLD BULLION of GOLDEN GLADIATORS (Midas, mgr.)
DM 17 ALJAFIR (turn 598): AURELIUS of FIELDS OF ELYSIUM (Caesar, mgr.)
DM 19 ZUWAYZA (turn 596): HOT ROD II of THE MAGNIFICENT MAGS (Jorja, mgr.)
DM 28 MORYA (turn 298): SCARLET ROSE of STEEL AND SILK (Michael Eldritch, mgr.)
DM 29 LAPUR (turn 589): ALUMINUM AWL of METAL MINCERS (Oremaster, mgr.)
DM 31 CHIMLEVTAL (turn 296): CORNELIUS of CAESAR'S POOL HALL (Caesar, mgr.)
DM 32 ARVAT (turn 586): WAR EAGLE of SARATOGA GLORY (The Trainer, mgr.)
DM 33 NIATOLI ISLAND (turn 584): THIMBELL of THE SEWING CIRCLE (Jorja, mgr.)
DM 35 MURSKA (turn 575): CLYDE of LOST CAUSE (Vol, mgr.)
DM 43 VEASTIAN (turn 537): JEREMY CAMP of POSITIVE ALTERNATIVE (Zalgor Prigg, mgr.)
DM 45 STORMCROWE (turn 273): TUNDRA of ARCTIC WASTES (Wretch, mgr.)
DM 47 DOUBLE X (turn 268): THE RON of WARHAMMERS (Coyote, mgr.)
DM 50 SNOWBOUND (turn 254): EXTRUSION of LIFE IMPACTS (Smitty, mgr.)
DM 56 ROCANIS (turn 465): MALUS S'PROUT of BAD APPLES (Jorja, mgr.)
DM 60 COLLUSION COVE (turn 452): BEAST XVII of DEATH STUDS VII (Death Stud, mgr.)
DM 61 JURINE (turn 442): XAVAN YOLE of MIDDLE WAY 16 (Jorja, mgr.)
DM 65 DAL SHANG (turn 428): MERRO DOSH of SAND DANCERS (Jorja, mgr.)
DM 73 ERINIKA (turn 203): SKIN PEELER of BLACKMAIL (The Mun, mgr.)
DM 74 DAYLA KIV (turn 398): RUBY TUESDAY of CORPS (Papa Bear, mgr.)
DM 75 JADE MOUNTAIN (turn 396): FOOTSTEPS of PARANOID ASYLUM (Jekyll, mgr.)
ADM 103 FREE BLADES (turn 490): DREAM WARRIOR of NIGHT'S GUARDIANS (Ichabod
Frothingslosh, mgr.)
Top Teams
---------
DM 9 ZUKAL (turn 602): SEA DOGS (One-Armed Bandit, mgr.)
DM 12 RIZTAB (turn 604): FORCE OF FIVE (?, mgr.)
DM 15 MALCORN (turn 598): GREENWARDENS (Jorja, mgr.)
DM 16 WILLAF (turn 600): PUNNY ANIMALS (Jorja, mgr.)
DM 17 ALJAFIR (turn 598): MIDDLE WAY (Jorja, mgr.)
DM 19 ZUWAYZA (turn 596): IDES OF MARCH (Caesar, mgr.)
DM 28 MORYA (turn 298): D'HARAN EMPIRE (Lord Rahl, mgr.)
DM 29 LAPUR (turn 589): WILL DUEL 4 MEAD (Sporkis, mgr.)
DM 31 CHIMLEVTAL (turn 296): CAESAR'S POOL HALL (Caesar, mgr.)
DM 32 ARVAT (turn 586): SARATOGA GLORY (The Trainer, mgr.)
DM 33 NIATOLI ISLAND (turn 584): RAVAGING LORDS (General Ikillu, mgr.)
DM 35 MURSKA (turn 575): LOST CAUSE (Vol, mgr.)
DM 43 VEASTIAN (turn 537): ROAD WARRIORS (Mad Max, mgr.)
DM 45 STORMCROWE (turn 273): OF WOLF & MEN (Tripwire, mgr.)
DM 47 DOUBLE X (turn 268): THE BEAR'S PAW (Kat, mgr.)
DM 50 SNOWBOUND (turn 254): MIDDLE WAY 6 (Jorja, mgr.)
DM 56 ROCANIS (turn 465): INCONSISTENT FURY (Banthius, mgr.)
DM 60 COLLUSION COVE (turn 452): DEATH STUDS VII (Death Stud, mgr.)
DM 61 JURINE (turn 442): MIDDLE WAY 16 (Jorja, mgr.)
DM 65 DAL SHANG (turn 428): MIGHTY DUCKS (Woody, mgr.)
DM 73 ERINIKA (turn 203): MONGOL HORDE (Crip, mgr.)
DM 74 DAYLA KIV (turn 398): CORPS (Papa Bear, mgr.)
DM 75 JADE MOUNTAIN (turn 396): SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 490): SILMARILLIAD et al (Ichabod Frothingslosh, mgr.)
Recent Graduates
-----------------
DM 12 RIZTAB (turn 603): SORAK of FORCE OF FIVE (?, mgr.)
DM 15 MALCORN (turn 598): MOSSROCK of GREENWARDENS (Jorja, mgr.)
DM 16 WILLAF (turn 599): 24 CARAT of GOLDEN GLADIATORS (Midas, mgr.)
DM 19 ZUWAYZA (turn 596): HOT ROD II of THE MAGNIFICENT MAGS (Jorja, mgr.)
(turn 595): DAN STEPPE of FUNKY FOLK (Papa Bear, mgr.)
DM 28 MORYA (turn 297): TROOPER TED of THE PENTARCHY (Le Pentarque, mgr.)
DM 29 LAPUR (turn 589): AMIE of CROC FILES (THawk, mgr.)
DM 31 CHIMLEVTAL (turn 296): CORNELIUS of CAESAR'S POOL HALL (Caesar, mgr.)
DM 32 ARVAT (turn 585): CANNIBALISTIC COW of BARN OF HORRORS (Mad Max, mgr.)
DM 45 STORMCROWE (turn 273): TUNDRA of ARCTIC WASTES (Wretch, mgr.)
DM 56 ROCANIS (turn 464): WONDER BUBBLE of INCONSISTENT FURY (Banthius, mgr.)
DM 60 COLLUSION COVE (turn 451): ZIG-ZAG MAN of MY BEST BUDS (Street Legal, mgr.)
ODDALISQUE of ELOQUENT KNIGHTS (Soultaker, mgr.)
DM 73 ERINIKA (turn 203): LAELKORISSA of FAVORITE GUYS (Jorja, mgr.)
SPY REPORT
Hail and well met warriors of VEASTIAN! Know me for who I am, Zontani Sharp
Eyes, Spymaster extraordinaire of all Alastari. Former top team ROAD WARRIORS was
unseated this week as POSITIVE ALTERNATIVE moved up from 2nd ranking to take the top
spot with a 3-2-0 record for the round. Fortune did not smile upon THE FAMILY this
time out who this turn suffered a fall into 8th position in the wake of a 1-4-0
round. Did only my eyes note the 3-1-0 record which CIV LEADERS managed to post this
round? I don't doubt that such a record will draw challengers! VICTORIA caught the
eye of many in the gladiatorial commission as she skillfully bested EMBEZZLING SCRIBE
and was awarded 21 points in recognition. In one of the week's more notable duels,
DAVID CROWDER put down SOLDIER 2, causing him to lose 9 points of recognition in the
process. Not for nothing has JEREMY CAMP in the past laid claim to the Duelmaster's
throne, and this week he's proven his combat skill yet again. Would you believe that
over half of the old women in VEASTIAN seem to feel that they could fight better than
you gladiators?
Many and various are the arts of battle. In VEASTIAN "art" is a word that has
long since passed from the language! VEASTIAN, city of gladiators! Mighty among the
names of thy guilds is LUROCIAN ROYALTY, a guild shunned and avoided by many in the
weekly duels. If you didn't look down dark alleys you'd have been hard pressed to
find any of BERSERKERS last week. Busy avoiding LUROCIAN ROYALTY? Mighty fighters
cannot but expect competition from those below. SJORDHAL take warning! You have
more than a few enemies in VEASTIAN. I can not but mention with disdain the name of
SIZE 17 who this week posted a challenge to a warrior a full 8 points below in the
rankings. I thought SIZE 17 showed great skill and promise when he beat KING COREY.
All right, so I slept through it! Big deal!
Vendettas. Bloodied blades and broken spears. Indeed the city has seen more
than its fair share of red in recent times. Dark alleys may hide both secrets and
assassins. In the arena there is only the brightness of steel. Keep vigil always!
The girls are as pretty in VEASTIAN as ever I remembered them....and the
fighters as ugly! Don't let your reputation slip! Sadly warriors, now longer can I
keep thy company nor savor the ale of thy fine city. Depart I must and soon! Till
we meet again, remember: a turtle walks slow, hides head in a shell, and harms no
one; a lion runs to slay its prey.-- Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
JEREMY CAMP 4626 5 1 0 104 POSITIVE ALTERNATIVE (464)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
HAWK NELSON 4636 6 0 0 120 POSITIVE ALTERNATIVE (464)
J'KOROU 4560 25 12 1 96 THE FAMILY (116)
LEO POWERS 4599 10 2 0 96 MEDAL OF HONOR F1 (458)
CHAMPIONS W L K POINTS TEAM NAME
SJORDHAL 4523 18 36 0 90 THE FAMILY (116)
SELINSIA 4588 16 9 2 89 THE FAMILY (116)
NORILTENNE 4573 19 14 2 76 THE FAMILY (116)
ADEPTS W L K POINTS TEAM NAME
-PALADIN 4623 5 0 0 53 ROAD WARRIORS (463)
ADEPTS W L K POINTS TEAM NAME
RALPH NEPPEL 4596 11 1 1 52 MEDAL OF HONOR F1 (458)
KRYSTAL MEYERS 4635 3 3 0 49 POSITIVE ALTERNATIVE (464)
-FUSION 4621 5 0 0 47 ROAD WARRIORS (463)
DAVID CROWDER 4628 3 3 0 42 POSITIVE ALTERNATIVE (464)
SIZE 17 4660 2 0 1 38 BERSERKERS (459)
CHALLENGER INITIATES W L K POINTS TEAM NAME
HAMBERGERIZER 4603 5 1 1 33 BERSERKERS (459)
-HURRICANE 4647 3 0 2 26 ROAD WARRIORS (463)
PRINCE CONNOR 4618 3 2 0 26 LUROCIAN ROYALTY (462)
SOLDIER 1 4600 6 6 0 24 MEDAL OF HONOR F1 (458)
SOLDIER 2 4598 6 6 0 24 MEDAL OF HONOR F1 (458)
KING COREY 4620 3 2 0 24 LUROCIAN ROYALTY (462)
INITIATES W L K POINTS TEAM NAME
PRINCESS EMILY 4616 3 2 1 22 LUROCIAN ROYALTY (462)
VICTORIA 4656 1 1 0 22 CIV LEADERS (460)
CYRUS 4610 2 2 0 20 CIV LEADERS (460)
NAPOLEON 4609 2 2 0 18 CIV LEADERS (460)
BITT BETRO 4662 2 0 0 18 THE FAMILY (116)
-SKY HAWK 4622 3 2 0 17 ROAD WARRIORS (463)
ELOWAN 4653 2 1 0 13 OBSCURE LORE (466)
QUEEN RANDI 4644 3 1 0 10 LUROCIAN ROYALTY (462)
MECHAN 4654 2 1 1 9 OBSCURE LORE (466)
ENDURIUM 4655 1 2 0 5 OBSCURE LORE (466)
GEORGE 4607 0 4 0 4 CIV LEADERS (460)
THRYNN 4651 0 3 0 3 OBSCURE LORE (466)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
MURDERATOR 4664 0 1 0 BERSERKERS 459 MECHAN 4654 538
MUST DIE 4663 0 1 0 BERSERKERS 459 BANDIT PRINCE 538 NONE
ALEXANDER 4608 0 2 0 CIV LEADERS 460 HURRICANE 4647 535
FRANKIE 4606 1 2 0 CIV LEADERS 460 HURRICANE 4647 536
PRINCE JACKSON 4650 0 2 0 LUROCIAN ROYALTY 462 HAMBERGERIZER 4603 537
VELOX 4652 1 2 0 OBSCURE LORE 466 PRINCESS EMILY 4616 538
MERCY ME 4627 2 4 1 POSITIVE ALTERNA 464 DARK CHAMPION 538 NONE
AVENGER 4624 0 2 0 ROAD WARRIORS 463 PSYCHOMAN 4604 534 REVENGED
PERSONAL ADS
Hawk Nelson -- Nasty fellow, aren't you? Positively nasty, in fact! -- J'Korou
Everybody's nasty in the arena, it's a prerequisite. Take the Venomous Concubine,
for instance. -- Noriltenne
P.S. Take her far away, if possible.
Fortunately, some, like the Convicted Assassin, are nasty but wusses. -- Selinsia
M. Chardinee had no business doing that. -- Sjordhal
P.S. I think he got hold of somebody else's script.
Mechan -- Heck, I didn't expect to be fighting a tome of obscure lore on my debut!
Not that it went badly, except that I should have learned more. -- Bitt Betro
8 October 2008
Hail Alastarians!
Allow me to introduce myself. I am Vanek, manager of the Warmasters in the No-
Tourney arena of Shadowspire. I come to you with a public service announcement.
Some of you may already be aware of Shadowspire and some of you may not realize what
exactly you're missing. This isn't your average arena. This is Shadowspire, a large
and very active arena where role-playing is encouraged; many managers are active both
the personal ads and the D2 forums online, and excitement reigns with many grudge
matches from turn to turn.
If you haven't checked arena 81 out, I urge you to do so. After returning to
the game almost 2 years ago, after a 15+ year hiatus, I was looking to try and
recapture the magic of the game I remembered from my youth. After finding my first
two arenas lacking, I almost quit the game again. That was until I found the newly
opening Shadowspire. It was here that I found the magic and excitement that I
remembered. I truly love this arena and am sure you will too if given a chance.
Rookie or experienced veteran, it matters not. Both have come together here to
successfully make an arena with plenty of competition to challenge the vets, yet with
the no tourney format, friendly enough for the novices to get their feet wet and
learn (or relearn) the game. When I say that even novices can find success here, I
speak from personal experience. I still consider myself a "newbie" to the game but
have found plenty of success with my first two Duelmaster titles and two ADM
graduates to date.
I encourage you all to check out the D2 forums at www.reality.com/duel2/ and
look over both the Shadowspire newsletter and DM-81 forum section at the bottom of
the page. The forum banter and personal ads help to clearly show that the "old
school" feel for the game is still alive and well here in Shadowspire.
Also, if you're a former Shadowspire manager who is currently away, I encourage
you to return and help continue to make this one of the most entertaining arenas in
the game today!
I hope to see many new faces in the near future and am excited to see the return
of some of the old faces whom have been away!
Sincerely,
Vanek
8 October 2008
After 17 long years they are finally cutting the Cowboy loose. Red & stinging, my
hand is now sufficiently slapped. The state of Texas' boot print is stamped across
my ***... Uncle Damnit! I am only 34 (think about it...) so plenty of time to
reinvent myself...prospects are great. After wading through the culture shock I hope
to be amongst you soon, dishing out paper "w"itch slaps and taking my share of them
from you. See you @ the Winter face '09? Only time will tell. Good luck. --
CFH/Rat Salad, 5 Below Zero and an assortment of other underachieving thugs.
P.S. Contact info coming soon for those who want it; email and all that other fun
sh...stuff. *grin* Sorry Ed.
8 July 2008
*****************************************************
**********************ATTENTION**********************
*****************************************************
ALLIANCES
OF
ALASTARI
*****************************************************
**********************ATTENTION**********************
*****************************************************
*TURF WAR VI RULES*
Starting Nov 2008 (10 turns)
Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War! To participate, each alliance must:
1. Announce the alliance and the Captain of the alliance in the North Fork
(DM 47) newsletter.
2. Announcements made on the D2 Forums will not be accepted.
Captains are responsible for:
1. Verifying those who wish to participate under the banner of their
alliance;
2. Distribution of prizes should their alliance win the Turf War.
3. Submit one (1) RSI Roll-Up Certificate to participate
Participating managers who are not Captains must:
1. Submit one (1) RSI Roll-Up Certificate to participate
2. Announce their intent to compete with manager name, team name, and
alliance they will represent in the North Fork (DM 47) newsletter.
Announcement made on the D2 Forums will not be accepted.
a. No scores will be tabulated until a Gift Certificate is received.
No EXCEPTIONS.
b. Before a manager can compete, he/she must declare themselves in
the North Fork (DM 47) newsletter as stated above AND be verified
by the alliance Captain they will represent.
c. Only one (1) team per player may compete. No multiple teams or
aliases will be allowed. Violations will result in immediate
disqualification from the Turf War (so be sure to take any
multiple teams OFF of Team Maintenance).
d. Scoring will NOT be retroactive for teams that do not properly
declare or fail to send a Gift Certificate by Turn 1. In other
words, if your Gift Certificate is not received until Turn 3 of
the Turf War, and you have fought on Turns 1 and 2, your scoring
will not begin until Turn 3. All conditions must be met before
scoring will begin--declaration, verification, and Gift
Certificate received.
e. No declarations or verifications will be accepted after Turn 5 of
the Turf War.
f. For purposes of scoring, the moderators will score the Turf War
and settle any and all disputes as they arise. Their decisions
will be final.
Scoring will be as follows for Fights:
Win Loss Kill Die
Challenge +2 -2 +5 -5
Match Up +1 -1 +1 -5
Bloodfeud +2 -5 +5 -10
Champion x2 x2 x2 x2
Dark Arena* +10 -5 xx xx
*After 2nd win, warrior scores no points for wins
Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only) +2
Style Master +2
Duelmaster +2
Champions:
1. A Champion may be declared, but one is not mandatory.
2. Only one Champion allowed per manager at any given time.
3. Champions that graduate or are killed by another warrior in the arena, but
not the Dark Arena, may be replaced.
4. Champions must be in the Adepts bracket or lower on the turn they are
declared, and may NOT have gone above Adepts level at any time; this
includes teams transferred into North Fork for the Turf War.
Bloodfeuds:
1. Bloodfeuds will score points on all four (4) turns.
2. There is no limit to which warrior may bloodfeud or how often.
Tournament Considerations:
1. Tournament participation is ALLOWED and encouraged.
2. Tournament Victors won during the course of the contest will gain a one
(1) time bonus of 25 points. This bonus will apply EACH time a
warrior(s) wins such status.
3. Tournament Champions won during the course of the contest will gain a one
(1) time bonus of 50 points. This bonus will apply EACH time a
warrior(s) win such status.
4. Points for TVs and TCs will be applied the Turn after RSI posts
tournament results in the North Fork (DM 47) newsletter (i.e., if the
results post on North Fork turn 275, points will be credited on North
Fork turn 276 to the applicable teams).
Special Considerations:
1. Each alliance begins the Turf War with zero (0) points.
2. There will be NO alliance or team changes once the contest has begun. If
you begin the Turf War with Alliance A, you must end the Turf War with
Alliance A. If you begin the Turf War with Team A, you must end the Turf
War with Team A.
3. There will be a maximum of seven (7) teams allowed per alliance for the
Turf War.
4. The Dark Arena may be used on the first turn only, of every warrior,
without penalty.
Prizes:
The Turf War is a "winner take all" contest. All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance. It is the
responsibility of the Captain to distribute Gift Certificates. Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.
The following prizes have been secured from RSI:
1. Renaming of the North Fork (DM 47) arena;
2. Renaming of Dark Arena Monsters (one for each manager in the winning
alliance);
3. Known Favorites for one warrior on each team of the winning alliance
(warrior must be ranked Initiate or above, must be alive, and must have
at least one arena fight to receive this award).
4. +1 Skill bonus potion for each manager on the winning alliance. Bonus
potion must be applied to a living warrior from (DM 47)
5. +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
AND 45 fights of the Turf War. Bonus potion must be applied to a living
warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.
Moderators:
The Moderators for this event will be Oz and Master Darque. They will arbitrate all
dealings during the course of the contest. Their decisions will be final. All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47. Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums. Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.
Please note there have been rule changes from the last Turf War. Please read them
carefully!
Contest will begin in November following the Fall Mail In Tournament.
LAST WEEK'S FIGHTS
MERCY ME was butchered by DARK CHAMPION in a crowd pleasing 2 minute Dark Arena fight.
MUST DIE was savagely slain by BANDIT PRINCE in a exciting 7 minute Dark Arena melee.
LEO POWERS vanquished SJORDHAL in a 1 minute mismatched Challenge brawl.
DAVID CROWDER overpowered SOLDIER 2 in a 1 minute one-sided Challenge fight.
SIZE 17 bested KING COREY in a action packed 2 minute Challenge brawl.
JEREMY CAMP defeated SELINSIA in a exciting 1 minute Title struggle.
HAWK NELSON bested J'KOROU in a popular 4 minute competition.
NORILTENNE was overcome by KHALHUMS DWARF in a action packed 3 minute expert's melee.
RALPH NEPPEL narrowly defeated KRYSTAL MEYERS in a action packed 12 minute gory duel.
HAMBERGERIZER luckily beat SOLDIER 1 in a 3 minute match.
PRINCESS EMILY put to death VELOX in a 3 minute bout.
PRINCE CONNOR overpowered MORDANT DESERTER in a unpopular 4 minute one-sided match.
CYRUS viciously subdued QUEEN RANDI in a 5 minute brutal novice's contest.
NAPOLEON bested ENDURIUM in a crowd pleasing 1 minute amateur's bout.
GEORGE was defeated by ELOWAN in a crowd pleasing 1 minute gruesome novice's duel.
THRYNN was overcome by BITT BETRO in a crowd pleasing 1 minute amateur's bout.
MECHAN delivered the death blow upon MURDERATOR in a 2 minute novice's fight.
VICTORIA demolished EMBEZZLING SCRIBE in a 1 minute one-sided bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 6 WALL OF STEEL 20 - 9 - 4 69 |
|WALL OF STEEL 5 TOTAL PARRY 25 - 12 - 1 68 |
|TOTAL PARRY 4 LUNGING ATTACK 20 - 11 - 0 65 |
|AIMED BLOW 4 AIMED BLOW 20 - 14 - 0 59 |
|LUNGING ATTACK 4 STRIKING ATTACK 17 - 19 - 1 47 |
|PARRY-RIPOSTE 3 PARRY-RIPOSTE 7 - 8 - 1 47 |
|PARRY-STRIKE 3 PARRY-STRIKE 8 - 12 - 0 40 |
|BASHING ATTACK 2 BASHING ATTACK 6 - 13 - 1 32 |
|PARRY-LUNGE 0 SLASHING ATTACK 2 - 9 - 1 18 |
|SLASHING ATTACK 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 538 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
TOTAL PARRY 3 - 1 WALL OF STEEL 2 - 3 4 TOTAL PARRY
PARRY-RIPOSTE 2 - 1 PARRY-STRIKE 1 - 2 2 LUNGING ATTACK
AIMED BLOW 2 - 2 PARRY-LUNGE 0 - 0 2 STRIKING ATTACK
LUNGING ATTACK 2 - 2 SLASHING ATTACK 0 - 0 1 AIMED BLOW
STRIKING ATTACK 3 - 3 BASHING ATTACK 0 - 2 1 WALL OF STEEL
1 PARRY-RIPOSTE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK JEREMY CAMP 4626 5 1 0 104 POSITIVE ALTERNATIVE (464)
TOTAL PARRY HAWK NELSON 4636 6 0 0 120 POSITIVE ALTERNATIVE (464)
STRIKING ATTACK J'KOROU 4560 25 12 1 96 THE FAMILY (116)
AIMED BLOW LEO POWERS 4599 10 2 0 96 MEDAL OF HONOR F1 (458)
WALL OF STEEL SELINSIA 4588 16 9 2 89 THE FAMILY (116)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is J'KOROU 4560. The most popular warrior this turn
was J'KOROU 4560. The ten other most popular fighters were NORILTENNE 4573, KRYSTAL
MEYERS 4635, SIZE 17 4660, KING COREY 4620, JEREMY CAMP 4626, SOLDIER 1 4600, LEO
POWERS 4599, HAMBERGERIZER 4603, NAPOLEON 4609, and ELOWAN 4653.
The least popular fighter this week was RALPH NEPPEL 4596. The other ten least
popular fighters were PRINCE CONNOR 4618, PRINCESS EMILY 4616, VELOX 4652, SOLDIER 2
4598, SJORDHAL 4523, MUST DIE 4663, GEORGE 4607, ENDURIUM 4655, SELINSIA 4588, and
MERCY ME 4627.