DUEL 2 NEWSLETTER

Date   : 05/21/2009    Duedate: 06/03/2009

VEASTIAN ARENA

DM-43    TURN-554

This Weeks Top Honors

THE DUELMASTER IS

HAWK NELSON
POSITIVE ALTERNATIVE (464)
(43-4636) [18-2-0,160]

Chartered Recognition Leader   Unchartered Recognition Leader

HAWK NELSON                    POSITION IS EMPTY
POSITIVE ALTERNATIVE (464)     
(43-4636) [18-2-0,160]         

Popularity Leader              This Weeks Favorite

PRINCESS EMILY                 MECHAN
LUROCIAN ROYALTY (462)         OBSCURE LORE (466)
(43-4616) [12-7-1,103]         (43-4654) [10-9-1,63]

THE CURRENT TOP TEAM

LUROCIAN ROYALTY (462)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. PHILANTHROPISTS (407)        9
2. THE FAMILY (116)             6      PHILANTHROPISTS (407)
3. OBSCURE LORE (466)           5      Unchartered Team
4. POSITIVE ALTERNATIVE (464)   5
5. SUPERHEROES! (469)           0      WE FIGHT, EH (135)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*SUPERHEROES! (469)         2   0  0  100   1/ 1 LUROCIAN ROYALTY (462)    7  8 0
 2/ 0 PHILANTHROPISTS (407)     18   9  2 66.7   2/ 2 OBSCURE LORE (466)        5  1 0
 3/ 2 POSITIVE ALTERNATI (464)  59  30  1 66.3   3/ 3 POSITIVE ALTERNATI (464)  5  2 0
 4/ 3 LUROCIAN ROYALTY (462)    56  38  2 59.6   4/ 4 THE FAMILY (116)          3  6 0
 5/ 4 THE FAMILY (116)         666 727 16 47.8   5- 6*SUPERHEROES! (469)        2  0 0
 6/ 5 OBSCURE LORE (466)        24  27  2 47.1   6- 5 CIV LEADERS (460)         2  4 0
 7- 6 CIV LEADERS (460)         29  39  1 42.6   7/ 0 PHILANTHROPISTS (407)     1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 618): KEEL HAULER of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 620): CARLOTTA of SWEET MAGIC (Jorja, mgr.)
 DM  15 MALCORN (turn 614): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 616): MAREY D'NUIT of PUNNY ANIMALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 614): TIBERIUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 612): WHITE CHOCOLATE of WALI'S FINEST (?, mgr.)
 DM  28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.)
 DM  29 LAPUR (turn 605): LITERNIUS of EQUESTORS (Spartacus, mgr.)
 DM  31 CHIMLEVTAL (turn 304): ULL HARDHAMMER of THE STORMBRINGERS (High Lord Bosk)
 DM  32 ARVAT (turn 602): MADNESS of ANGELS OF PAIN (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 600): PITT of STORM BRINGERS (The Rake, mgr.)
 DM  35 MURSKA (turn 591): SLOWGO of LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 553): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg)
 DM  45 STORMCROWE (turn 281): JACOB MARLEY of PHANTOM REGIMENT (Nomad, mgr.)
 DM  47 DOUBLE X (turn 276): JUSTICE FOR ALL of OF WOLF AND MAN (Tripwire, mgr.)
 DM  50 SNOWBOUND (turn 262): INGLEMORT JULS of MIDDLE WAY 6 (Jorja, mgr.)
 DM  56 ROCANIS (turn 481): SPLAT of THEM (Papa Bear, mgr.)
 DM  60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.)
 DM  61 JURINE (turn 448): ZOE ALDIN of MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.)
 DM  73 ERINIKA (turn 211): DEATH SUCKS of BLACKMAIL (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 408): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 401): CORINTHIAN of PARANOID ASYLUM (Jekyll, mgr.)
 DM  78 LIN TIRIAN (turn 390): GABRIELLE REESE of GIRLS X3 (NON, mgr.)
ADM 103 FREE BLADES (turn 506): NATAS of DO IT AGAIN (Dark One, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 618): SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 620): DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 614): DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 616): PUNNY ANIMALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 614): FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 612): THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  28 MORYA (turn 306): SANGUIS MORI (Toker, mgr.)
 DM  29 LAPUR (turn 605): WILL DUEL 4 MEAD (Sporkis, mgr.)
 DM  31 CHIMLEVTAL (turn 304): WAR (Mannequin, mgr.)
 DM  32 ARVAT (turn 602): DEVIL ADVOCATES (Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 600): RAVAGING LORDS (General Ikillyu, mgr.)
 DM  35 MURSKA (turn 591): LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 553): LUROCIAN ROYALTY (The Greek Guy, mgr.)
 DM  45 STORMCROWE (turn 281): MIKES HEROES (Mike?, mgr.)
 DM  47 DOUBLE X (turn 276): LAND OF OZ (Oz the All Successful, mgr.)
 DM  50 SNOWBOUND (turn 261): LIFE IMPACTS (Smitty, mgr.)
 DM  56 ROCANIS (turn 481): INCONSISTENT FURY (Banthius, mgr.)
 DM  60 COLLUSION COVE (turn 468): RED DOG GANG (Spot, mgr.)
 DM  61 JURINE (turn 448): MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 444): MIGHTY DUCKS (Woody, mgr.)
 DM  73 ERINIKA (turn 211): MIDLE WAY 18 (Jorja, mgr.)
 DM  74 DAYLA KIV (turn 408): SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 401): SAND DANCERS (Jorja, mgr.)
 DM  78 LIN TIRIAN (turn 390): GIRLS X3 (Non, mgr.)
ADM 103 FREE BLADES (turn 506): I'M HISTORY et al (Zalgor Prigg, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.)
 DM  16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.)
 DM  17 ALJAFIR (turn 614): QUINTUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 611): WEE MAN of CUNNING RUNTS (Deep Thought, mgr.)
 DM  28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.)
                          MANKILLER of DODGE BULLETS (Jorja, mgr.)
 DM  29 LAPUR (turn 604): ELVIRA MADIGAN of TRAIL OF TEARS (?, mgr.)
 DM  31 CHIMLEVTAL (turn 303): THERMOPYLAE of WAR (Mannequin, mgr.)
 DM  43 VEASTIAN (turn 552): KRYSTAL MEYERS of POSITIVE ALTERNATIVE (Zalgor Prigg)
 DM  47 DOUBLE X (turn 276): NIKKO of LAND OF OZ (Oz the Successful, mgr.)
                 (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.)
                             BLACKENED of OF WOLF AND MAN (Tripwire, mgr.)
                 (turn 274): KILLING JOKE of INDIFFERENCE (Jekyll, mgr.)
 DM  60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.)
                       (turn 467): BUSTED NUTS of HIT ME WITH... (PTFT, mgr.)
 DM  65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.)

                                      SPY REPORT

     Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, 
I, Novgorodny Vir, return once again!  Practice pays for BITT BETRO, who pummelled 
KING COREY, to pocket 12 points.  A certain someone should cut down on the drinking 
and practice more, after losing 8 points to BITT BETRO.  (Discrete enough, KING 
COREY?) Those who hoped for a new Duelmaster were disappointed by PRINCE CONNOR, of 
LUROCIAN ROYALTY, who despite a 13-6-0 couldn't overcome VEASTIAN's Number 1.  So 
who's the team that's been walking into taverns last week and ordering milk?  Sounds 
like a PR stunt to me.   
     My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. 
But warriors aren't supposed to avoid fights!   
     The moving sword slashes, and having slashed, moves on...  Ask not for whom the 
sword slashes; it slashes for thee.   
     Leave me now, you base fools!  As the seasons change, and the creatures of the 
wild change also, so do I feel a yearning to leave this place.  Like a mixed 
metaphor, and an overtaxed simile, I now bid VEASTIAN farewell-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HAWK NELSON 4636             18   2  0   160       POSITIVE ALTERNATIVE (464)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 PRINCESS EMILY 4616          12   7  1   103       LUROCIAN ROYALTY (462)
-NAPOLEON 4609                 9  10  0   100       CIV LEADERS (460)
 QUEEN RANDI 4644             13   6  0    96       LUROCIAN ROYALTY (462)
 PRINCE CONNOR 4618           13   6  0    94       LUROCIAN ROYALTY (462)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 ELOWAN 4653                  11   8  1    84       OBSCURE LORE (466)
 BITT BETRO 4662              10   8  0    77       THE FAMILY (116)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 KING COREY 4620              12   7  1    64       LUROCIAN ROYALTY (462)
 MECHAN 4654                  10   9  1    63       OBSCURE LORE (466)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-CYRUS 4610                   10   9  0    53       CIV LEADERS (460)
 PRINCE JACKSON 4619           6   7  0    51       LUROCIAN ROYALTY (462)
-GEORGE 4607                   7  12  1    34       CIV LEADERS (460)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-LINNAEUS 4055                 4   0  1    30       PHILANTHROPISTS (407)
-CHESTER 4119                  4   0  0    30       PHILANTHROPISTS (407)
-UNECASARY RUFNESS 4053        3   1  0    29       PHILANTHROPISTS (407)
 UMBAR CONN III 4280           4   5  1    28       PHILANTHROPISTS (407)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-AEROPEARL 4690                1   0  0    27       SUPERHEROES! (469)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SENJIRO 4688                  4   5  0    17       THE FAMILY (116)
-THOUGHT FIGHTER 4693          1   0  0    13       SUPERHEROES! (469)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

     Hal has been misbehaving, and many personals sent in good time have not arrived.
     They should show up next time.  Well, we hope they'll show up next time.  For
     now, our apologies. -- the Editor

29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff.  I come back to my
arena to find only two other teams there.  Terrible!  I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game.  Also,
anyone else who wants to come check out our little island are welcome.  Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens.  Great fun.  Come one, come all!

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

HAWK NELSON outwaited PRINCE CONNOR in a crowd boring 22 minute master's Title fight.
QUEEN RANDI subdued VENOMOUS CONCUBINE in a popular 3 minute gruesome veteran's melee.
PRINCESS EMILY bested ELOWAN in a 2 minute contest.
KING COREY was defeated by BITT BETRO in a 2 minute fight.
MECHAN savagely defeated PRINCE JACKSON in a crowd pleasing 3 minute competition.
UMBAR CONN III defeated SENJIRO in a 1 minute struggle.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|WALL OF STEEL                    2         WALL OF STEEL     16 -   6 -  0      73  |
|LUNGING ATTACK                   2         PARRY-RIPOSTE     22 -  10 -  0      69  |
|STRIKING ATTACK                  2         SLASHING ATTACK    2 -   1 -  0      67  |
|TOTAL PARRY                      2         AIMED BLOW        17 -  12 -  1      59  |
|AIMED BLOW                       2         TOTAL PARRY       14 -  11 -  0      56  |
|PARRY-RIPOSTE                    1         LUNGING ATTACK    20 -  19 -  0      51  |
|PARRY-LUNGE                      0         BASHING ATTACK     2 -   2 -  0      50  |
|PARRY-STRIKE                     0         STRIKING ATTACK   13 -  22 -  0      37  |
|SLASHING ATTACK                  0         PARRY-STRIKE       2 -   6 -  0      25  |
|BASHING ATTACK                   0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 554 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     AIMED BLOW         0 -  2         2  TOTAL PARRY    
WALL OF STEEL      2 -  0     PARRY-LUNGE        0 -  0         2  WALL OF STEEL  
LUNGING ATTACK     1 -  1     PARRY-STRIKE       0 -  0         2  AIMED BLOW     
STRIKING ATTACK    1 -  1     SLASHING ATTACK    0 -  0         2  LUNGING ATTACK 
TOTAL PARRY        1 -  1     BASHING ATTACK     0 -  0         2  PARRY-RIPOSTE  
                                                                1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      HAWK NELSON 4636           18   2  0  160 POSITIVE ALTERNATIVE (464)
WALL OF STEEL    PRINCESS EMILY 4616        12   7  1  103 LUROCIAN ROYALTY (462)
AIMED BLOW       ELOWAN 4653                11   8  1   84 OBSCURE LORE (466)
LUNGING ATTACK   BITT BETRO 4662            10   8  0   77 THE FAMILY (116)
PARRY-RIPOSTE    MECHAN 4654                10   9  1   63 OBSCURE LORE (466)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is PRINCESS EMILY 4616.  The most popular warrior this 
turn was MECHAN 4654.  The ten other most popular fighters were PRINCE JACKSON 4619, 
QUEEN RANDI 4644, PRINCESS EMILY 4616, ELOWAN 4653, KING COREY 4620, BITT BETRO 4662, 
UMBAR CONN III 4280, SENJIRO 4688, HAWK NELSON 4636, and PRINCE CONNOR 4618.

The least popular fighter this week was PRINCE CONNOR 4618.  The other ten least 
popular fighters were HAWK NELSON 4636, SENJIRO 4688, UMBAR CONN III 4280, BITT BETRO 
4662, KING COREY 4620, ELOWAN 4653, PRINCESS EMILY 4616, QUEEN RANDI 4644, PRINCE 
JACKSON 4619, and MECHAN 4654.

The following warriors will travel to AD after next turn:

HAWK NELSON (43-4636) POSITIVE ALTERNATIVE (464)