DUEL 2 NEWSLETTER

Date   : 06/11/2015    Duedate: 06/24/2015

VEASTIAN ARENA

DM-43    TURN-708

This Weeks Top Honors

THE DUELMASTER IS

PHANTASM
SPIRIT'S REALM (510)
(43-5048) [3-0-1,41]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              PHANTASM
                               SPIRIT'S REALM (510)
                               (43-5048) [3-0-1,41]

Popularity Leader              This Weeks Favorite

PHANTASM                       POOR PATTY
SPIRIT'S REALM (510)           WEIRD STUDENTS (512)
(43-5048) [3-0-1,41]           (43-5071) [3-0-0,26]

THE CURRENT TOP TEAM

WEIRD STUDENTS (512)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. WEIRD STUDENTS (512)        17
2. SPIRIT'S REALM (510)        10      ARCTIC GUARDS (403)
3. TOLBIN'S X-MEN (492)         0      Unchartered Team
4. MELODY MAYHEM (504)          0
                                       SPIRIT'S REALM (510)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*SPIRIT'S REALM (510)       3   0  1  100   1/ 2*WEIRD STUDENTS (512)      9  6 0
 2/ 3*WEIRD STUDENTS (512)       9   6  0 60.0   2- 1 TOLBIN'S X-MEN (492)      8  1 0
 3- 4 TOLBIN'S X-MEN (492)      86  58  7 59.7   3/ 4*SPIRIT'S REALM (510)      3  0 1
 4- 5 MELODY MAYHEM (504)       46  35  3 56.8   4- 3 MELODY MAYHEM (504)       1  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, 
I, Novgorodny Vir, return once again!  Nothing is certain in VEASTIAN, with changing 
loyalties, changing Duelmasters.  Write this down:  new top team--WEIRD STUDENTS.  
Practice pays for MILD MILO, who pummelled MORDANT DESERTER, to pocket 13 points.  
CONFUSED CLARK certainly had a baffled expression on his face, after losing to 
PHANTASM and losing 9 points in the process!  A certain someone saw XALOT at The 
Welcome Wench with the shakes, and now he fails to show up to defend his throne.  
What a pathetic slob!  Now I can't insult PHANTASM, as he has gloriously dueled to 
the top.  Oh great new Duelmaster!!!  (Stop me if I lay it on too thick) Word has it 
one team in VEASTIAN is using psychics to predict wins.  They lead a charmed life!   
     So much to report, so little time!  To quell some nasty rumors, the guys in 
TOLBIN'S X-MEN are not carrying any incurable diseases.  No need to avoid 'em.  As a 
woman of good breeding scorns the "warriors" of SPIRIT'S REALM, so did that sorry 
team shy from TOLBIN'S X-MEN If challenges were horses, CONFUSED CLARK could open up 
a fast food joint!   
     The moving sword slashes, and having slashed, moves on...  Ask not for whom the 
sword slashes; it slashes for thee.   
     Do not think spyreporting in VEASTIAN is the highlight of my life.  As if 
buffeted by forces of nature beyond my control, I must take my leave of this place.  
Like a mixed metaphor, and an overtaxed simile, I now bid VEASTIAN farewell-- 
Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 PHANTASM 5048                 3   0  1    41       SPIRIT'S REALM (510)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-XALOT 4961                    9   5  1    81       TOLBIN'S X-MEN (492)
-XERYUS 4941                  11   6  1    74       TOLBIN'S X-MEN (492)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-XINDEL 4952                   8   6  0    66       TOLBIN'S X-MEN (492)
-ACID RAIN 4995                8  12  0    62       MELODY MAYHEM (504)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-EXIT 5020                    11   8  0    49       MELODY MAYHEM (504)
-THE ROCK SHOW 5042            7   2  1    47       MELODY MAYHEM (504)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 POOR PATTY 5071               3   0  0    26       WEIRD STUDENTS (512)
-XANDY 5005                    5   4  2    25       TOLBIN'S X-MEN (492)
-BLURRY 5064                   2   0  1    25       MELODY MAYHEM (504)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 CONFUSED CLARK 5068           1   2  0    22       WEIRD STUDENTS (512)
-XITOMER 5084                  1   0  0    18       TOLBIN'S X-MEN (492)
 PROUD PEACH 5070              2   1  0    17       WEIRD STUDENTS (512)
-TENNESSEE LINE 5063           1   0  0    15       MELODY MAYHEM (504)
 MILD MILO 5085                1   0  0    13       WEIRD STUDENTS (512)
 RELAXING RAIN 5067            1   2  0     9       WEIRD STUDENTS (512)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
CLEVER CLIVE 5069       1  1 0 WEIRD STUDENTS 512   PHANTASM 5048         707   

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

PHANTASM devastated CONFUSED CLARK in a 1 minute mismatched Challenge Title fight.
POOR PATTY won victory over OSKSI NOBLE in a 1 minute battle.
RELAXING RAIN was handily defeated by EMBEZZLING SCRIBE in a 1 minute one-sided match.
PROUD PEACH vanquished CONVICTED THIEF in a 1 minute mismatched brawl.
MILD MILO overpowered MORDANT DESERTER in a 1 minute one-sided fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  2         TOTAL PARRY        2 -   0 -  0     100  |
|LUNGING ATTACK                   2         BASHING ATTACK     7 -   4 -  0      64  |
|BASHING ATTACK                   1         PARRY-LUNGE        5 -   3 -  0      63  |
|AIMED BLOW                       1         AIMED BLOW        15 -  10 -  1      60  |
|PARRY-LUNGE                      0         STRIKING ATTACK   19 -  13 -  3      59  |
|PARRY-STRIKE                     0         SLASHING ATTACK   10 -   9 -  0      53  |
|PARRY-RIPOSTE                    0         LUNGING ATTACK     8 -  10 -  0      44  |
|SLASHING ATTACK                  0         PARRY-STRIKE       0 -   0 -  0       0  |
|TOTAL PARRY                      0         PARRY-RIPOSTE      0 -   0 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   0 -  0       0  |

Turn 708 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    2 -  0     AIMED BLOW         0 -  1         3  STRIKING ATTACK
BASHING ATTACK     1 -  0     PARRY-LUNGE        0 -  0         2  SLASHING ATTACK
LUNGING ATTACK     1 -  1     PARRY-STRIKE       0 -  0         2  AIMED BLOW     
                              PARRY-RIPOSTE      0 -  0         2  BASHING ATTACK 
                              SLASHING ATTACK    0 -  0         1  PARRY-LUNGE    
                              TOTAL PARRY        0 -  0         1  LUNGING ATTACK 
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  PHANTASM 5048               3   0  1   41 SPIRIT'S REALM (510)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is PHANTASM 5048.  The most popular warrior this turn 
was POOR PATTY 5071.  The ten other most popular fighters were PHANTASM 5048, PROUD 
PEACH 5070, MILD MILO 5085, CONFUSED CLARK 5068, RELAXING RAIN 5067,  0,  0,  0,  0, 
and  0.

The least popular fighter this week was RELAXING RAIN 5067.  The other ten least 
popular fighters were CONFUSED CLARK 5068, MILD MILO 5085, PROUD PEACH 5070, PHANTASM 
5048, POOR PATTY 5071,  0,  0,  0,  0, and  0.

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!