DUEL 2 NEWSLETTER Date : 06/11/2015 Duedate: 06/24/2015 VEASTIAN ARENA DM-43 TURN-708 This Weeks Top Honors THE DUELMASTER IS PHANTASM SPIRIT'S REALM (510) (43-5048) [3-0-1,41] Chartered Recognition Leader Unchartered Recognition Leader POSITION IS EMPTY PHANTASM SPIRIT'S REALM (510) (43-5048) [3-0-1,41] Popularity Leader This Weeks Favorite PHANTASM POOR PATTY SPIRIT'S REALM (510) WEIRD STUDENTS (512) (43-5048) [3-0-1,41] (43-5071) [3-0-0,26] THE CURRENT TOP TEAM WEIRD STUDENTS (512) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. WEIRD STUDENTS (512) 17 2. SPIRIT'S REALM (510) 10 ARCTIC GUARDS (403) 3. TOLBIN'S X-MEN (492) 0 Unchartered Team 4. MELODY MAYHEM (504) 0 SPIRIT'S REALM (510) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*SPIRIT'S REALM (510) 3 0 1 100 1/ 2*WEIRD STUDENTS (512) 9 6 0 2/ 3*WEIRD STUDENTS (512) 9 6 0 60.0 2- 1 TOLBIN'S X-MEN (492) 8 1 0 3- 4 TOLBIN'S X-MEN (492) 86 58 7 59.7 3/ 4*SPIRIT'S REALM (510) 3 0 1 4- 5 MELODY MAYHEM (504) 46 35 3 56.8 4- 3 MELODY MAYHEM (504) 1 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, I, Novgorodny Vir, return once again! Nothing is certain in VEASTIAN, with changing loyalties, changing Duelmasters. Write this down: new top team--WEIRD STUDENTS. Practice pays for MILD MILO, who pummelled MORDANT DESERTER, to pocket 13 points. CONFUSED CLARK certainly had a baffled expression on his face, after losing to PHANTASM and losing 9 points in the process! A certain someone saw XALOT at The Welcome Wench with the shakes, and now he fails to show up to defend his throne. What a pathetic slob! Now I can't insult PHANTASM, as he has gloriously dueled to the top. Oh great new Duelmaster!!! (Stop me if I lay it on too thick) Word has it one team in VEASTIAN is using psychics to predict wins. They lead a charmed life! So much to report, so little time! To quell some nasty rumors, the guys in TOLBIN'S X-MEN are not carrying any incurable diseases. No need to avoid 'em. As a woman of good breeding scorns the "warriors" of SPIRIT'S REALM, so did that sorry team shy from TOLBIN'S X-MEN If challenges were horses, CONFUSED CLARK could open up a fast food joint! The moving sword slashes, and having slashed, moves on... Ask not for whom the sword slashes; it slashes for thee. Do not think spyreporting in VEASTIAN is the highlight of my life. As if buffeted by forces of nature beyond my control, I must take my leave of this place. Like a mixed metaphor, and an overtaxed simile, I now bid VEASTIAN farewell-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME PHANTASM 5048 3 0 1 41 SPIRIT'S REALM (510) CHAMPIONS W L K POINTS TEAM NAME -XALOT 4961 9 5 1 81 TOLBIN'S X-MEN (492) -XERYUS 4941 11 6 1 74 TOLBIN'S X-MEN (492) CHALLENGER ADEPTS W L K POINTS TEAM NAME -XINDEL 4952 8 6 0 66 TOLBIN'S X-MEN (492) -ACID RAIN 4995 8 12 0 62 MELODY MAYHEM (504) ADEPTS W L K POINTS TEAM NAME -EXIT 5020 11 8 0 49 MELODY MAYHEM (504) -THE ROCK SHOW 5042 7 2 1 47 MELODY MAYHEM (504) CHALLENGER INITIATES W L K POINTS TEAM NAME POOR PATTY 5071 3 0 0 26 WEIRD STUDENTS (512) -XANDY 5005 5 4 2 25 TOLBIN'S X-MEN (492) -BLURRY 5064 2 0 1 25 MELODY MAYHEM (504) INITIATES W L K POINTS TEAM NAME CONFUSED CLARK 5068 1 2 0 22 WEIRD STUDENTS (512) -XITOMER 5084 1 0 0 18 TOLBIN'S X-MEN (492) PROUD PEACH 5070 2 1 0 17 WEIRD STUDENTS (512) -TENNESSEE LINE 5063 1 0 0 15 MELODY MAYHEM (504) MILD MILO 5085 1 0 0 13 WEIRD STUDENTS (512) RELAXING RAIN 5067 1 2 0 9 WEIRD STUDENTS (512) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? CLEVER CLIVE 5069 1 1 0 WEIRD STUDENTS 512 PHANTASM 5048 707 PERSONAL ADS LAST WEEK'S FIGHTS PHANTASM devastated CONFUSED CLARK in a 1 minute mismatched Challenge Title fight. POOR PATTY won victory over OSKSI NOBLE in a 1 minute battle. RELAXING RAIN was handily defeated by EMBEZZLING SCRIBE in a 1 minute one-sided match. PROUD PEACH vanquished CONVICTED THIEF in a 1 minute mismatched brawl. MILD MILO overpowered MORDANT DESERTER in a 1 minute one-sided fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 2 TOTAL PARRY 2 - 0 - 0 100 | |LUNGING ATTACK 2 BASHING ATTACK 7 - 4 - 0 64 | |BASHING ATTACK 1 PARRY-LUNGE 5 - 3 - 0 63 | |AIMED BLOW 1 AIMED BLOW 15 - 10 - 1 60 | |PARRY-LUNGE 0 STRIKING ATTACK 19 - 13 - 3 59 | |PARRY-STRIKE 0 SLASHING ATTACK 10 - 9 - 0 53 | |PARRY-RIPOSTE 0 LUNGING ATTACK 8 - 10 - 0 44 | |SLASHING ATTACK 0 PARRY-STRIKE 0 - 0 - 0 0 | |TOTAL PARRY 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |WALL OF STEEL 0 WALL OF STEEL 0 - 0 - 0 0 | Turn 708 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: STRIKING ATTACK 2 - 0 AIMED BLOW 0 - 1 3 STRIKING ATTACK BASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 2 SLASHING ATTACK LUNGING ATTACK 1 - 1 PARRY-STRIKE 0 - 0 2 AIMED BLOW PARRY-RIPOSTE 0 - 0 2 BASHING ATTACK SLASHING ATTACK 0 - 0 1 PARRY-LUNGE TOTAL PARRY 0 - 0 1 LUNGING ATTACK WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK PHANTASM 5048 3 0 1 41 SPIRIT'S REALM (510) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is PHANTASM 5048. The most popular warrior this turn was POOR PATTY 5071. The ten other most popular fighters were PHANTASM 5048, PROUD PEACH 5070, MILD MILO 5085, CONFUSED CLARK 5068, RELAXING RAIN 5067, 0, 0, 0, 0, and 0. The least popular fighter this week was RELAXING RAIN 5067. The other ten least popular fighters were CONFUSED CLARK 5068, MILD MILO 5085, PROUD PEACH 5070, PHANTASM 5048, POOR PATTY 5071, 0, 0, 0, 0, and 0. BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!