DUELMASTERS NEWSLETTER Date : 08/20/2003 Duedate: 09/16/2003 STORMCROWE ARENA DM-45 TURN-207 This Weeks Top Honors THE DUELMASTER IS CAN'T BRING ME DOWN THE SUNGOD XPERIENCE (405) (45-3559) [16-0-0,107] Chartered Recognition Leader Unchartered Recognition Leader CAN'T BRING ME DOWN ARROGANT WURM THE SUNGOD XPERIENCE (405) FOREST PHALANX (452) (45-3559) [16-0-0,107] (45-3905) [6-2-0,60] Popularity Leader This Weeks Favorite SNOWFALL NORA BATES NORTHERN LIGHTS (393) MORDRED'S MADMEN (409) (45-3473) [20-10-0,90] (45-3883) [7-3-0,88] THE CURRENT TOP TEAM MORDRED'S MADMEN (409) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. MORDRED'S MADMEN (409) 59 2. A DEAL'S DEAL (457) 52THE SUNGOD XPERIENCE (405) 3. PENDRAGON CYCLE (426) 51 Unchartered Team 4. AVID FANS (65) 42 5. MYTH TAKES (458) 34 MIKES MORGUE (460) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0*MIKES MORGUE (460) 4 1 0 80.0 1/ 3 MORDRED'S MADMEN (409) 11 4 1 2/ 1 THE SUNGOD XPERIEN (405) 18 5 1 78.3 2/ 5 PENDRAGON CYCLE (426) 10 4 3 3/ 3 MORDRED'S MADMEN (409) 67 40 2 62.6 3/ 1 DYNASTIC (433) 8 7 1 4/ 2 DYNASTIC (433) 49 31 3 61.3 4/ 7 AVID FANS (65) 7 6 0 5/ 0 RESCUE RANGERS (205) 130 90 4 59.1 5/ 6 NORTHERN LIGHTS (393) 7 7 0 6/ 4 PENDRAGON CYCLE (426) 46 32 4 59.0 6/ 9*MUTANT HAMMERZ (456) 6 9 1 7/ 5 DARQUE FORCES (428) 112 97 7 53.6 7/ 4 EMETICS (406) 6 9 0 8- 6 WALKING DEATH (197) 84 73 1 53.5 8/ 8*FOREST PHALANX (452) 5 2 0 9/ 7*FOREST PHALANX (452) 17 15 2 53.1 9/13*A DEAL'S DEAL (457) 5 5 0 10/ 9 AVID FANS (65) 103 95 10 52.0 10/ 2 DARQUE FORCES (428) 5 10 0 11/ 0 DESCENDENTS OF DAR (291) 267 249 11 51.7 11/10 KNIGHT BREED (403) 4 0 0 12/10 KNIGHT BREED (403) 30 28 0 51.7 12/ 0*MIKES MORGUE (460) 4 1 0 13/ 8 NORTHERN LIGHTS (393) 77 72 1 51.7 13/16 THE IMPERIALS (347) 3 7 1 14/14*A DEAL'S DEAL (457) 5 5 0 50.0 14/15 THE SUNGOD XPERIEN (405) 2 0 0 15-12*MOJO P@TROL (451) 14 16 1 46.7 15-12 WALKING DEATH (197) 2 0 0 16/13 EMETICS (406) 41 49 1 45.6 16/ 0 RESCUE RANGERS (205) 2 3 0 17/ 0 SUPERIOR FORCES (310) 15 22 0 40.5 17/18*MYTH TAKES (458) 2 3 0 18/11*MUTANT HAMMERZ (456) 6 9 1 40.0 18/ 0 DESCENDENTS OF DAR (291) 1 0 0 Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 19/17*MYTH TAKES (458) 2 3 0 40.0 19/ 0 SUPERIOR FORCES (310) 1 2 0 20/15 THE IMPERIALS (347) 22 37 2 37.3 20-11*MOJO P@TROL (451) 1 4 1 21-16 WILD HARPIES (441) 18 42 0 30.0 21-14 WILD HARPIES (441) 0 5 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT And so the Slaughterhouse 2 begins. By the time you are reading this, the first blood shall have been spilled. We'll have the standings up and running next turn, admittedly a month late -- but that's the Nature of the Contest. Okay, I'm going to run through the rules one more time. They are simple in the extreme. You get 5 points if one of your warriors defeats a lower rated warrior, 7 if he/she/it defeats an even rated warrior, 10 for defeating a higher rated warrior. Higher rated means the defeated warrior had at least one more recognition point than yours -- even means exactly the same number of recognition points -- lower at least one point less. The points are doubled if the win results in a kill (this IS a Slaughterhouse after all). Exceptions occur if your warrior downchallenged (meaning he/she/it challenged a warrior with one or more fewer recognition points). In this case the downchallenging warrior receives 0 points for a win or a kill. Also if your warrior defeats an NPC, arena standby, Dark Arena monster, anything not run by a player, then he receives 0 points. Other than that, everybody's fair game. So don't be afraid to get your hands bloody. And I'm going to consider EVERY team in the arena to be an active participant, so no need to declare it. If you're here, you're in the Slaughterhouse! Good luck, Jack Wolfspider & Master Darque >)]H[(< + -----:----- + >)] The Free Cities #66 [(< + -----:----- + >)]H[(< Ibizond, Korga, and in between: Fist of Kjarran strode briskly along the road that ran east from Ibizond. It would eventually reach Malcorn and then Zuwayza, but that was several days away even if nothing came of this effort to catch the killer. What kind of man, he wondered would haunt a lonely stretch of road and kill only single travelers after dark? A coward, for one thing. But it might be useful to consider the other factors; after all, the ambush ahead that was supposed to catch the killer might fail. He could end up fighting alone. His hand caressed the hilt of his sword. And he'd do very well by himself, if he had to. The Murskan, Cadal, believed the killer was a non-human monster of some sort, perhaps a demon. It would be a feather in his cap to kill a demon.... But he had to remember that he wasn't out here for glory, even when the glory would honor mighty Kjarran, and his daughter Jayde, too, of course. He was here to rid the area of a killer. He peered sharply into the trees on either side of the road. Though the sun had not yet vanished behind the western hills, the woods were already filled with shadow. Anything could be hiding there. In fact, Aghtamar, Zilla, and Cadal were hiding there, somewhere a little farther ahead. No human would detect them, Fist believed. Cadal might be a semi- barbarian, as all the Murskans were, and a second-rate gladiator (for a Lord Protector), but he knew what he was doing in the woods. Fist sighed and shook his head. What the Murskans should be doing in the woods was cutting down the trees and planting beans. Oh, well. Doubtless that would come in time, as they absorbed civilization from their more enlightened neighbor, the Glorious Empire. Meanwhile, there was the killer. The sun was balanced on the rim of the hills, and the shadows were stretching out of the forest and across the road. It was time for the killer to appear. As though his thought had conjured the sound, he heard hoofs on the road ahead of him. No one had mentioned the killer being mounted. Could this be a chance victim? Some unfortunate traveler from the east who didn't know the risk he was taking? The rider was still out of sight, as the road ahead curving and slanting into a valley dark with trees. That valley would be a good place for the killer to set his ambush.... Or for Cadal to set his! Fist had a sudden vision of the killer and the gladiators facing each other across the road, waiting for a victim to walk into their trap. He resisted the urge to laugh; after all, it could be true! He also resisted the urge to break into a run, which would tire out him right when he might be needing his full strength. Somewhere ahead, but farther away than the horseman, a hound bayed, answered by two more. At least, Fist of Kjarran was fairly sure they were hounds, and not wolves. But it was enough to make anyone's blood run cold, and that alone might have scared a timid traveler to death. And who would be hunting with hounds along this road at night? Fist wasn't a country boy, but something seemed out of step in this. Maybe the killer used the hounds to terrify his victims? In any case, the horsemen in the valley was in danger. Fist paused to listen. He had lost track of the hoofbeats when he'd heard the baying, but now he picked them up again. They were faster-paced, but...they didn't seem to be getting any closer. He shuddered in sympathy for the rider as he hurried ahead. It must be like one of those nightmares where you run and run and can't escape. Darkness filled the little valley like a pool of water. Fist had the unreasonable feeling that he should hold his breath as he descended. There was a thin wail from below, then shouts and the clangor of swords. He broke into a trot. Some other traveler must have drawn the killer and sprung the ambush before he got there! At the bottom of the valley, the road crossed a stream. The woods were broken there so that some moonlight came down onto the bridge and the struggle going on there. Swords flickered in reflected moonlight, and shadows surged back and forth. Fist drew his sword. One shadow detached itself from the struggle. It was silhouetted briefly against the white foam of the stream: a gigantic hound, black as hate except for crimson ears and eyes that burned like fire. It bayed as it raced along the road toward Fist of Kjarran. Fist shuddered. You didn't have to be timid for that sound and sight to freeze your blood! But he was a gladiator, a Lord Protector, a faithful follower of Kjarran and Jayde. No dog was going to intimidate him. He steadied his sword to receive the charge. >)]H[(< + -----:----- + >)] The Free Cities #67 [(< + -----:----- + >)]H[(< Near Zukal: After the thing--shadow, demon, whatever it was--left, Ghenis sat and stared into the night for a long time. He kept the fire up, even though he didn't need it for heat; fire might be a defense, and the thing might come back. He stayed awake just in case that happened; this wouldn't be the first night he'd gone without sleep. Better to be tired in the morning than dead. And he had some serious thinking to do. He glanced around his campsite quickly. The horse was calm enough now, no need to worry about it running off. Besides, it would have to get past him to get out of the enclosure formed by the broken walls. Veleks was asleep, or unconscious, and just as well. The little thief was a useful tool, but not for thinking. What was this thing that he'd seen, that had driven Veleks, who feared water, to risk drowning rather than be caught? He'd been thinking of it as a sort of demon, but what sort? His defenses here would stop natural predators such as wolves, but not demons; for that, he should have needed something magical. Could his amulet have been protection enough? He didn't think so, especially since he hadn't called on the power behind it. So was this... thing some kind of natural predator? And if so, where had it come from? Why had it appeared now when there was no indication of such a creature prowling the area in the past? And what would it DO to its victims besides drive them into a frenzy of terror? Was that all it wanted, or would it have killed Veleks if it had caught him? And most important of all, what use could he and his masters make of this new thing? Come morning, and even the gray and rainy light was welcome, though. Ghenis wanted to get back to Zukal as quickly as possible. With Veleks riding double with him on his one horse, that wasn't as quickly as he hoped for. He thought of leaving his henchman at one of the smaller towns outside the city--his cult had contacts in several of them, and there were hangouts for thieves in general where the man would have been accepted if not welcomed. But Veleks wouldn't have it. He would stay with his leader who had rescued him from the monster, and not in some flimsy village inn. Suggestions that they part company always resulted in the little thief bursting into tears, which was damned embarrassing. Veleks was being a nuisance, so much so that Ghenis found himself wishing the little thief had died yesterday. The man's nerve had been broken, and Ghenis was beginning to wonder whether the break might be permanent. That would spell trouble for all involved. There was no place for a broken man among the servants of the dark cult. The obvious thing would be to kill the wretch. But the gladiator found it hard to follow through on that while Veleks was looking at him so gratefully. It would be like kicking a puppy, and while he was prepared, in theory, to kick puppies if that's what needed doing, it wasn't an easy thing to contemplate in cold blood. Perhaps he could send Veleks somewhere far away, to some place where the little thief could be sure of never meeting one of the monsters again. Hmm, if water provided safety, perhaps he could send Veleks along with a mission to Niatoli Island that was in preparation. Yes, Niatoli Island would be the place for Veleks now. He'd see about getting the thief onto the next ship headed that way. Near Malcorn: Blackie, Lord Malcorn of Malcorn, stood next to the ancient stone and waited for the moon to rise. It would be full tonight, and he knew, because he knew most of the natural world around Malcorn, that when it reached a certain height above the horizon, it would shine through the hole in a more distant rock and strike squarely onto the face of the rock beside him, revealing carvings that had been old when the first Lord Malcorn came to this land. The records of his ancestors said that the Dregur were accustomed to gathering here when the moon was just so. "I must be insane," Tiljanz muttered behind him. "Courage and a sense of responsibility often looks like madness," Blackie agreed, "even to the people exhibiting it. You didn't have to come here tonight, but you felt it was the right thing to do. I can respect that in a man. A lot." "Will it do any good?" the young Karnhorn asked curiously. "We've turned the Dregur loose, and I'd think it hard if not impossible to rein them back in." "We turned them loose under terms," Blackie said. His voice hardened, becoming the voice of the Lord of Malcorn. "They have not kept those terms. They were to attack only those who came here following Inzolas. That a few innocents might get caught in that net by accident was... almost inevitable. But some of the Dregur have been actively hunting those not indicated by the terms of their release." He was silent for a long moment, then shrugged. "I'm not certain that we can put an end to these... excesses. But I am very certain that if we don't protest, the situation will become worse. A failure to protest will be seen as an admission of weakness." Tiljanz shrugged. It sounded like politics as usual, or at least, the politics of those he dealt with, the lesser lords within the Glorious Empire. Vicious infighting was the order of the day in those circles. "I trust your judgment in this, as I must, of course." He glanced at the sky uneasily. "And I should think we don't have much longer to wait...." "No." Blackie watched the moonlight appear in the eye of the distant stone and slant across the clearing, creeping along the face of the stone beside him. It wouldn't be long now. The finger of light slid across the surface and touched the worn carvings, which leaped into sudden clarity. The little clearing, which had been empty except for the two of them, was suddenly full of shadows. Or something. Tiljanz could feel the weight of a dozen minds thinking about him--calculating minds, hostile minds, hungry ones. He held himself still and quiet with difficulty. This was Lord Malcorn's meeting; he himself was just present as a witness. Words came out of the darkness, hollow as caves, clear as trumpets. "Why are you here, Malcorn?" * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 471): BLUE DUCK of BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 469): EQUALIZER of THE LAWMEN (?, mgr.) DM 15 MALCORN (turn 465): DIRT KNAP of UNKNOWNS XX (Dark Spirit, mgr.) DM 16 WILLAF (turn 466): PA ELL of WAY OF THE SWORD (? mgr.) DM 17 ALJAFIR (turn 464): DUSK of DELTA DOOM (Barnabas, mgr.) DM 19 ZUWAYZA (turn 463): KANDY KANES of CARNIVAL (Carny, mgr.) DM 28 MORYA (turn 231): RAPAX of THE PENTARCHY (The Pentalque, mgr.) DM 29 LAPUR (turn 455): MR. YUCK of THE TAKEN (Stillgard, mgr.) DM 31 CHIMLEVTAL (turn 229): DELWYNNDWN of THE NIGHTHAWKS (Firehawk, mgr.) DM 32 ARVAT (turn 451): PICKLED PIGSKIN of BUFFY'S DINER (Alfredo Frothingslosh) DM 33 NIATOLI ISLAND (turn 449): APATHY of WHEN DOGMA FAILS (Prophet, mgr.) DM 35 MURSKA (turn 442): KING BEAR of THE BEARS (Papa Bear, mgr.) DM 43 VEASTIAN (turn 406): SUNGOD DESIGNED ME of WENSINWASIN (Youngblood, mgr.) DM 45 STORMCROWE (turn 206): SUNFLASH of NORTHERN LIGHTS (Jorja, mgr.) DM 47 NORTH FORK (turn 200): JUMBO MUMBO of SPOONERTIKS (Spawn, mgr.) DM 50 SNOWBOUND (turn 187): CLOUDS AWAY of OPEN SESAME (Crip, mgr.) DM 56 ROCANIS (turn 330): 4-0 PROLENE of GENERAL SURGERY (Darkfist, mgr.) DM 61 JURINE (turn 310): ON MY WAY of SADISTS F2F (SunGod, mgr.) DM 73 ERINIKA (turn 136): JUSTICE of PEACE MAKERS (Solomon, mgr.) ADM 103 FREE BLADES (turn 356): NEMESIS of CHAMPIONS from JHELUM (Shadowgate, mgr.) Top Teams --------- DM 9 ZUKAL (turn 471): DARK TOADS (TigToad, mgr.) DM 12 RIZTAB (turn 469): BLOODSUCKERS (Way Cool, mgr.) DM 15 MALCORN (turn 465): UNKNOWNS XX (Dark Spirit, mgr.) DM 16 WILLAF (turn 466): WYLDERNESS WYLD (?, mgr.) DM 17 ALJAFIR (turn 464): KINDRED OF KAOS (PTFT, mgr.) DM 19 ZUWAYZA (turn 463): CARNIVAL (Carny, mgr.) DM 28 MORYA (turn 231): UGLY URBAN ORCS (Slugbait, mgr.) DM 29 LAPUR (turn 455): DEATH THREAT (Papa Bear, mgr.) DM 31 CHIMLEVTAL (turn 229): UNFIT TO BE ORCS (Slugbait, mgr.) DM 32 ARVAT (turn 451): DEVIL ADVOCATES (Dark One, mgr.) DM 33 ANASAZI (turn 449): WHEN DOGMA FAILS (Prophet, mgr.) DM 35 MURSKA (turn 442): COMIC MAYHEM (Phantasm, mgr.) DM 43 VEASTIAN (turn 406): THE FAMILY (Jorja, mgr.) DM 45 STORMCROWE (turn 206): DYNASTIC (Jack Wolfspider, mgr.) DM 47 NORTH FORK (turn 200): SPOONERTIKS (Spawn, mgr.) DM 50 SNOWBOUND (turn 187): DARK SIDHE (Daehir, mgr.) DM 56 ROCANIS (turn 330): GENERAL SURGERY (Darkfist, mgr.) DM 61 JURINE (turn 310): FAVORITE GUYS (Jorja, mgr.) DM 73 ERINIKA (turn 136): WAY TO GO! II (Spawn, mgr.) ADM 103 FREE BLADES (turn 356): MEOW MIX, etc. (Ultraist, mgr.) Recent Graduates ----------------- DM 9 ZUKAL (turn 471): BLUE DUCK of BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 468): LIFE SENTANCE of THE LAWMEN (?, mgr.) DM 16 WILLAF (turn 464): MALASION of THE BLACKHEARTS (Nunzio Frothingslosh, mgr.) N.D. GRASSE of PUNNY AMINALS (Jorja, mgr.) DM 17 ALJAFIR (turn 464): KILLIN' STU of MINIONS OF MILO (Kleptov Grenufelbitz) DM 19 ZUWAYZA (turn 463): KANDY KANES of CARNIVAL (Carny, mgr.) DM 28 MORYA (turn 231): BATMANNING (28-3402) CANADIAN BACON (Firehawk, mgr.) DM 31 CHIMLEVTAL (turn 229):ODYSSEUS of OVERLORDS (The Icelord, mgr.) KRAC D'CHEVALIERS of THE STORMGUARDS (The Icelord) BABBS BUNNY of LOONY TOONS (Rascally Rabbit, mgr.) (turn 228): SIR YDER of WILLBENDERS (Abraxis, mgr.) BONEGRIN DEVAR of BUSHMASTERS (Tripwire, mgr.) DM 32 ARVAT (turn 450): LIGHTNING of HARBINGERS (High Lord Bosk, mgr.) DM 33 ANASAZI (turn 448): RYANATOR of OBSIDIAN HALL (Dameon Darkheart, mgr.) LEMON DROP of JOYS OF BOOZE (Berylstar, mgr.) DM 45 STORMCROWE (turn 205): DEBBIE DAHMER of MORDRED'S MADMEN (Abraxis, mgr.) DM 47 NORTH FORK (turn 200): ZEEL BEBUB of SPOONERTIKS (Spawn, mgr.) INCREDIBLE SULK of DRAKE'S COMICS (Drake, mgr.) MARY ANN of SCREEN DREAMS (Fizban, mgr.) DM 50 SNOWBOUND (turn 187): CLOUDS AWAY of OPEN SESAME (Crip, mgr.) DM 73 ERINIKA (turn 135): PUNCH DRUNK of WAY TO GO! II (Spawn, mgr.) MOONSTONE of FLAMING FIST (Firehawk, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Ming, my dear Dynasty, I'm sure you find the skills an adequate compensation, don't you? I didn't mean to hit you in the face, I thought that was, um, some other part of your anatomy. I'm not familiar with Karragits, you see. Fare you well in the future. But try not to kill any more of my teammates. Sunflash SPY REPORT Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, I, Novgorodny Vir, return once again! Nothing is certain in STORMCROWE, with changing loyalties, changing Duelmasters. Write this down: new top team--MORDRED'S MADMEN. Those betting on MOJO P@TROL lost their shirt, as MOJO P@TROL lost their fighting abilities: 0-0-0. Nothing works for a team like victory (How's that for a perceptive observation?) as A DEAL'S DEAL can attest... Say what you will about blind luck and dirty fighting, but PENDRAGON CYCLE will tell you 46-32-4 is nothing to laugh at... The boys at MIKES MORGUE are walking tall, as they are ranked 12th on their first try! Going for the Duelmaster soon? In the interest of complete reporting, MYTH TAKES got a 2-3-0 last week, on their first time around. KNIGHT BREED had cause to celebrate, after SCORPIUS got 26 points by beating BINGE N PURGE. FIFI certainly had a baffled expression on hers face, after losing to NIMNOLE and losing 19 points in the process! The arena was more crowded than usual this time, as CAN'T BRING ME DOWN faced STORMCROWE's Duelmaster. In STORMCROWE, nothing is permanent (except Death), and we find ourselves a new Duelmaster, CAN'T BRING ME DOWN. Word has it one team in STORMCROWE is using psychics to predict wins. They lead a charmed life! A Zenmaster once told me, 'Does not the spinning wheel turn? And do not the little birds cry out?' Any ideas? To quell some nasty rumors, the guys in AVID FANS are not carrying any incurable diseases. No need to avoid 'em. The warriors of AVID FANS found their efforts at combat frustrated as MUTANT HAMMERZ apparently had more important things to do than fight. If challenges were horses, DAMON could open up a fast food joint! Word has it CONCERTINA suffered a romantic setback. Note how she challenged SHARD, 26 points hers senior. Like a mother cat batting her overly rambunctious kitten into submission, SHARD quashed CONCERTINA. But CONCERTINA, if at first you don't succeed... Do my ears deceive me? DOOR NUMBER 3 (outclassed by 31 points) challenged LAN, in what promises to be a fight.(!) The gods smiled upon DOOR NUMBER 3, in hers upset fight against LAN. DOOR NUMBER 3 gets a win, 22 points, and a free drink on me. (Next week, OK?) Is there life after death? Pragmatics (and warriors) know there is death after life! Oh hard! that to strike a flame, the match itself must needs be wasting! Do not think spyreporting in STORMCROWE is the highlight of my life. My fingers tire and I fear my incessant prattling may cause unfair judgement upon my impeccable character. Like a mixed metaphor, and an overtaxed simile, I now bid STORMCROWE farewell-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME CAN'T BRING ME DOWN 3559 16 0 0 107 THE SUNGOD XPERIENCE (405) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME IPECAC 3625 11 6 0 100 EMETICS (406) SCORPIUS 3752 9 2 0 98 KNIGHT BREED (403) SUNFLASH 3474 20 10 0 97 NORTHERN LIGHTS (393) CHAMPIONS W L K POINTS TEAM NAME SNOWFALL 3473 20 10 0 90 NORTHERN LIGHTS (393) NORA BATES 3883 7 3 0 88 MORDRED'S MADMEN (409) CHIP 3321 14 5 0 86 RESCUE RANGERS (205) -WRECKER 1402 18 12 0 83 WALKING DEATH (197) THE BEER VENDOR 1975 14 11 1 82 AVID FANS (65) UTHER 3691 10 5 2 82 PENDRAGON CYCLE (426) MING 3755 8 8 1 78 DYNASTIC (433) BINGE N PURGE 3567 12 7 0 77 EMETICS (406) MARILYN 3712 17 19 2 76 DARQUE FORCES (428) BEDWYR 3835 9 4 0 74 PENDRAGON CYCLE (426) BALOO 3255 12 9 0 73 RESCUE RANGERS (205) CHALLENGER ADEPTS W L K POINTS TEAM NAME THE SMELL OF IT 3564 6 13 1 62 EMETICS (406) ARROGANT WURM 3905 6 2 0 60 FOREST PHALANX (452) THE STATISTICIAN 2309 11 10 0 59 AVID FANS (65) MOTHER 3741 9 5 1 58 DARQUE FORCES (428) ADEPTS W L K POINTS TEAM NAME CONVULSIVE HURL 3563 5 13 0 54 EMETICS (406) SHARLA MANSON 3936 5 0 0 54 MORDRED'S MADMEN (409) PLANTAGENET 3756 12 4 0 53 DYNASTIC (433) ROMANOV 3753 9 7 2 53 DYNASTIC (433) STORM SERPENT 2416 6 4 0 53 SUPERIOR FORCES (310) -ARIANA 3500 5 0 0 50 DESCENDENTS OF DARK (291) LEATHERBACK 3844 9 5 0 48 MORDRED'S MADMEN (409) LORD BATTLESTONE 3485 6 4 0 47 DESCENDENTS OF DARK (291) HAPSBURG 3754 11 5 0 46 DYNASTIC (433) HOT LIPS 3743 11 3 0 44 DARQUE FORCES (428) -WARSTRIKE 3436 10 13 1 44 DESCENDENTS OF DARK (291) -JOGLI 1902 10 4 0 43 WALKING DEATH (197) -SKORG 1804 10 7 1 42 WALKING DEATH (197) -RAYNOR 3549 7 5 0 40 KNIGHT BREED (403) -ZINDELLA AZRON 3898 4 2 0 40 MOJO P@TROL (451) -KERRIGAN 3545 7 5 0 39 KNIGHT BREED (403) HAWKINS 2905 7 5 1 37 THE IMPERIALS (347) SHARD 3507 7 13 1 36 NORTHERN LIGHTS (393) GARGLE SPEW 3902 4 3 0 36 EMETICS (406) 32ND PTOLEMAIC 3940 4 1 0 35 DYNASTIC (433) CHALLENGER INITIATES W L K POINTS TEAM NAME -CLAPTRAP 3804 7 5 0 33 WILD HARPIES (441) NIMNOLE 3439 2 4 0 32 RESCUE RANGERS (205) DAMON 2906 4 8 1 31 THE IMPERIALS (347) -DAGORA SAVON 3896 3 3 1 31 MOJO P@TROL (451) DRITZ 3299 3 1 0 31 THE IMPERIALS (347) COLOUR COMMENTATOR 3951 2 0 0 30 AVID FANS (65) INITIATES W L K POINTS TEAM NAME ALICE OSBORNE 3970 2 0 0 24 MORDRED'S MADMEN (409) INITIATES W L K POINTS TEAM NAME DOOR NUMBER 3 3966 1 1 0 23 A DEAL'S DEAL (457) ANGEL HAMMER 3962 2 1 1 21 MUTANT HAMMERZ (456) MALE DOMINANCE 2418 2 9 0 21 SUPERIOR FORCES (310) BOMBSHELL 3914 3 4 1 20 DARQUE FORCES (428) MYTH OLOGY 3975 1 0 0 20 MYTH TAKES (458) THE JANITOR 2545 4 5 0 19 AVID FANS (65) BAMBI 3462 2 2 1 19 RESCUE RANGERS (205) CANNONBALL HAMMER 3960 2 1 0 19 MUTANT HAMMERZ (456) ATTA-HERE ANNE 3967 1 1 0 19 A DEAL'S DEAL (457) -XAVIER MARTEK 3895 3 3 0 18 MOJO P@TROL (451) WHAT'S IT'S 3969 2 0 0 18 A DEAL'S DEAL (457) ICE PRINCESS 3911 4 4 0 16 NORTHERN LIGHTS (393) GOBLIN RAIDER 3931 4 1 0 16 FOREST PHALANX (452) A TALENT SCOUT 3950 1 1 0 16 AVID FANS (65) -LORD KNIGHTMARE 3618 4 0 0 15 DESCENDENTS OF DARK (291) FIFI 2481 4 2 0 14 SUPERIOR FORCES (310) -NANTUKO MENTOR 3903 2 3 0 13 FOREST PHALANX (452) SANGAN 3938 3 2 1 12 DARQUE FORCES (428) LAN 3287 3 2 0 12 THE IMPERIALS (347) -MASOJ 2603 2 0 0 12 WALKING DEATH (197) -8 BALL CORNER POCKET 3561 1 1 1 12 THE SUNGOD XPERIENCE (405) BENEVOLENCE 3986 1 0 0 11 MIKES MORGUE (460) ARTHUR 3982 1 1 0 11 PENDRAGON CYCLE (426) -KYRIE 3942 1 1 0 11 WILD HARPIES (441) MYTHING LINK 3972 1 0 0 11 MYTH TAKES (458) -RAGE 3637 1 1 0 11 DESCENDENTS OF DARK (291) -NIMBLE MONGOOSE 3976 1 0 0 10 FOREST PHALANX (452) DIMINUTIVE 3990 1 0 0 10 MIKES MORGUE (460) -VOR'EIV TAVERS 3916 2 3 0 9 MOJO P@TROL (451) BEAST HAMMER 3963 1 2 0 9 MUTANT HAMMERZ (456) SYNJEN 3263 1 6 0 9 THE IMPERIALS (347) SHADOWCAT HAMMER 3961 1 2 0 9 MUTANT HAMMERZ (456) SCOURGE 3987 1 0 0 9 MIKES MORGUE (460) JANE FAUST 3992 1 0 0 6 MORDRED'S MADMEN (409) LANCELOT 3994 1 0 0 5 PENDRAGON CYCLE (426) CONCERTINA 3965 1 1 0 4 A DEAL'S DEAL (457) -FUN WITH WAR HAMMERS 3562 1 1 0 4 THE SUNGOD XPERIENCE (405) USURIOUS 3989 1 0 0 3 MIKES MORGUE (460) WHO'S IT'S 3968 0 2 0 2 A DEAL'S DEAL (457) THUMPER 3480 0 2 0 2 RESCUE RANGERS (205) SWINGANDAMYTH 3971 0 1 0 1 MYTH TAKES (458) -SLOW AND BEHOLD 3603 0 1 0 1 THE SUNGOD XPERIENCE (405) NEAR MYTH 3973 0 1 0 1 MYTH TAKES (458) -TEARSA 3954 0 1 0 1 MOJO P@TROL (451) -SADISTIC BASTARD 3560 0 1 0 1 THE SUNGOD XPERIENCE (405) WALRUS 3995 0 1 0 1 NORTHERN LIGHTS (393) BISHOP HAMMER 3993 0 1 0 1 MUTANT HAMMERZ (456) -HENGIST 3460 0 1 0 1 WALKING DEATH (197) HIT & MYTH 3974 0 1 0 1 MYTH TAKES (458) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? A BOUNCER 2428 6 6 2 AVID FANS 65 ROMANOV 3753 204 REVENGED THE SCOREKEEPER 2821 1 5 0 AVID FANS 65 BOMBSHELL 3914 204 REVENGED OXY'S MORON 3988 0 1 0 MIKES MORGUE 460 ANGEL HAMMER 3962 207 LUTHIEN MAGDA 3899 2 3 0 MOJO P@TROL 451 SANGAN 3938 204 PSYLOCKE HAMMER 3964 0 2 0 MUTANT HAMMERZ 456 DAMON 2906 206 AURORA 3470 14 14 0 NORTHERN LIGHTS 393 MING 3755 205 REVENGED LADY OF THE LAKE 3991 0 1 0 PENDRAGON CYCLE 426 BLACK ORC 20 207 NONE THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? SIORAF 3941 1 1 0 WILD HARPIES 441 DAGORA SAVON 3896 205 PERSONAL ADS Jack Wolfie -- The Avid Fans will represent the old guard of Stormcrowe in the Slaughterhouse; however, it is still not certain if we will be able to stay active on the sands through the winter months. -- Crip, mgr of Avid Fans Romanov -- Honour has been served. Please go on your merry way, and leave the fans alone. -- The Beer Vendor Plantagenet -- And who was complaining about the potential for a long fight? -- The Statistician Gargle Spew -- Not the brightest of challenges on my part, but I really do appreciate that rating. -- The Janitor A Deal's Deal -- Welcome aboard. It appears that your manager believes in the power of Con. -- A Talent Scout & Colour Commentator All -- I was kicked out; I'm kicking myself back into this Slaughterhouse thing. Things will be different! -- Mikes Morgue Stormcrowe -- Greetings from the Slaughter Priest! The Slaughterhouse contest proved irresistable, of course, so along with my arrival this is my announcement of participation. I've brought one of my favorites to try to do the arena and the contest justice, so prepare to meet my "Myth Takes". (No, that's not a lisp...) We'll be bringing it hard if they can figure out how their weapons work, "Pointy end out! Pointy end out!" Life to you, warriors, and everlasting glory! -- Slaughter Priest Sunflash -- Most profound and honorable contratulations on your victory! -- Ming Applejack -- Welcome to the Slaughterhouse.. As for the honorable nature (or lack thereof) of Slaughterhouse contestants -- only time will tell. But in the end, a Slaughterhouse is a Slaughterhouse is a Slaughterhouse. And it's not a pretty sight. -- Jack Wolfspider Abraxis -- We wouldn't THINK of having a Slaughterhouse without the Madmen -- or shouldn't that be Madwoman? Anyway -- best of luck to the defending champs. -- Jack Wolfspider Fizban -- Unfortunately there are no Slaughterhouse points given for killing Dark Arena Monsters. Have you considered running Uther at 1-1-1 no weapon? -- Jack Wolfspider Mordigan -- And yet another welcome! A Karnhorn eh? I'm a citizen of the Empire with a rather rocky relationship with the powers that be there myself. We'll have to exchange histories some time. But a REAL Karnhorn would never consider Stormcrowe to be OUTSIDE the Emlpire. It's just a rebellious province -- a situation that will be rectified any day now. -- Jack Wolfspider All -- It's great to see all the new and returning Slaughterhouse teams. Good luck to you all. Enjoy the mayhem! -- Jack Wolfspider Hammer -- Glad to have you in the Slaughterhouse! I hope the Slaughterhouse doesn't put an end to TOO many of your long term plans for your warriors' futures. -- Jack Wolfspider Manager -- A warm welcome to the Slaughterhouse. I KNEW I should have built more scumkillers! -- Jack Wolfspider Angel Hammer -- Well, the thing is, I'm not an angel, so I didn't present such a good target for you. You'll have to pick your opponents more carefully. -- Shard Nora Bates -- You're really not dressed for winter weather, are you? -- Snowfall Beast Hammer -- (bristling) Are you implying that I'm a beast? How dare you! -- Ice Princess 26 July 2003 Citizens of Alastari, a bright dawn has risen. While you slept, a pernicious force has entered the once-fair City of Aruak. It fought alongside their treasured warriors, it drank with their fans, and it slept with their women. Now the masks are coming off. Warriors, be afraid...be very afraid. After years of Andorian managers ranting that Aruak is the safest city in Alastari, the Frothingslosh Syndicate has selected Aruak City as the home for its next epic 'contest'--Murder by Numbers II. Our spies have selected the warriors for extermination, and the executioners have had several months to prepare. Now a new age of darkness will descend upon Aruak, as the Syndicate and its allies bring an entirely new level of competition to the arena! Downchallenges! Assassinations! Small poodles as hors d'oeuvres! The Murder by Numbers II 'rules' will be announced next cycle. However, we invite all managers, from all corners of Alastari, to come to Aruak City and take part...in one way or another. Help defend the honor of a long heralded haven for the pure, or join the forces of change in their siege of the ice-cream and cake stronghold of the Dukes of Nerf-Dueling! This exercise is not for either the faint of heart or the weak willed. Blood will flow, brains will leak, and beer will be chugged. Either way, we welcome you with open arms and gleaming blades. This public service announcement has been brought to you by Frothingslosh Epic Contests (tm), the number 86, and the letter 'K'. The Frothingslosh Syndicate 29 July 2003 * * * *The Third Annual Turf War* * * * Yes, it's time again for alliances to go to war! TW3 will be held in DM 47 (North Fork) at a date to be specified later--right after Crip's Incomprehensible Contest is over...but I'm sure everyone wants to get their teams there soon! Here are the rules: 1. Each alliance must have a leader declare the arrival of his alliance. The leader will be responsible for verifying any and all teams/managers who declare to the alliance he/she is leading. 2. Each manager, team declaring for the contest must have approval of the leader, donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by snail, or a note to customer service), and declare his/her team by diplo, p-ad or snail. 3. Each team may declare one warrior as champion. All points scored by a champ are double! 4. Prizes are as follows (mostly...there WILL be some things added as the prize pot grows with entry donations--this list is not final!) * Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half of the total prize pot donated; roll-up certs. * The Alliance with the most returns from the DA will get to re-name the DA monsters for a period of 6 months. * The alliance with the most warriors listed as style masters will get to pick the Alastari city/arena to host the next Grand Tournament. * The warrior with the most front page honors/awards will have the Arenamaster named after him for a period of 6 months. * The Alliance with the most front page Honors/Awards will have the honor of picking the *slow* arena to host the Fifth Annual Turf War. * The team with the most listings as Style Master will find out the favorites of one of their warriors. * The warrior with the most listings as Style Master will fight at my expense for five turns (I will transfer to the manager's account). * The Alliance with the most kills will be able to re-name the stand-in warriors for a period of 6 months. * The warrior that scores the most total points will fight at my expense for 5 turns (I will transfer $7.50 to the manager's account). * The team that scores the most total points will receive an extra share of roll-up certs from the prize pot. There may be more categories to come, and the prize pot still has to be divided...I'm open to category/prize ideas--and further donations to the prize pot. The contest will run for *TEN* turns; prizes will be awarded at the end of the 11th turn. Scoring will be as follows: * 5 points per fight, doubled for each of the following conditions met: -- Two Alliance -- Champion -- Challenge -- Two Champions -- Bloodfeud -- Challenger losing -- Kill (Note: DA losses are exempt, but DA wins will be *tripled*!!! Ex: Happy Slasher goes to the DA and dies, no points are lost. If he wins, his team scores 60 points! If he was a champ, he scores 120 points!) Use the following chart to calculate scores: Conditions Met: 0 1 2 3 4 5 6 7 Points Per Fight: 5 10 20 40 80 160 320 640 * Awards/Honors and Style Masters will each be awarded points also. Find the total number of each (do note add Awards and Style Masters together) and consult the graph below. Champs that score an award or style master count as two. 1 -- 5 7 -- 320 2 -- 10 8 -- 640 3 -- 20 9 -- 1280 4 -- 40 10 -- 2560 5 -- 80 11 -- 5280 6 -- 100 (x2 for each extra) Note -- These categories *count as "triple"*--they will be figured for each team, *AND* again for each alliance *as well as* for each warrior! * Each and every mention in the Spy Report is worth 5 points...period. * TVs will be scored on the same scale as Awards/Style Masters, but the total points will be x10. TC's will be scored as TV's, but x10 more. Number of TV/TC's Points Scored (TV/TC) 1 50/ 500 2 100/1000 3 200/2000 4 400/4000 + x2/ x2 (for each extra) Each alliance will start with 5000 points, scores for *fights* will be added to the winner's total *AND* deducted from the losers. Come one and all, defend your turf and the honor of your alliance...or your own! Asmo Dius, TCB Arenas, DM 47, DM 73 1 August 2003 Assurnasirbanipal invites you to Talcama to participate in the third BATTLE ROYAL contest. It is a Delarquan contest so brutal that even some of Talcama's most notable managers will refuse to participate. The rules are simpler than any other contest: You may not avoid any other contest team. There are no silly rules for who can and can't compete. Any team in Talcama is eligible to compete. The scoring is also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and the first team to reach 25 points is the winner. Scoring will be live--the results for the turn posted in the newsletter. The winner will be able to fight their contest team in Talcama for free for 6 months but more importantly will win a contest against some of the best managers who play the game in one of the hardest contests in the game. First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30. 19 August 2003 Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari), no new day is rising, but the sun is setting on just another beautiful evening. While you were sleeping, an irksome rabble has entered the always fair Aruak City. Of course they fought alongside our warriors, most not so treasured, as all gladiators do. They drank with themselves, and slept with themselves. Whether they had masks, who cares. Warriors, don't be afraid. For years Aruak has been one of the safest cities in Ghea, and that custom has been continually cultivated, and will continue to be by those who have called it home for years and those who live, fight, and die by the same ethics. There is no contest, nor has there ever needed to be one for many years. A conflict of personalities has arisen, and the city has been 'invaded' by pests. Any rules that are annouced will be purely for the joy of the lemmings' own little world. Those who are being targeted have no interest in participating except to defend the integrity of an arena that is different from others. Whether you choose to come to Aruak, do it for your own reasons, not theirs. Competing in Aruak City has never been for the faint of heart or the weak willed. Combat is combat, wherever you go. Blood will flow as always, and now many innocents will be caught in the middle, but those who defend Aruak's traditions never target those who bring respect of Aruaki customs with them to our home. So ignore the private ranting announcement brought by the stuporous Frothingsloshers. If you choose Aruak City, do not choose it for an unsanctioned and bogus 'contest', choose it for the tradition. Choose it because Aruak is different. Defenders of Aruak LAST WEEK'S FIGHTS LADY OF THE LAKE was dealt death by BLACK ORC in a 1 minute Dark Arena fight. CANNONBALL HAMMER was bested by DAMON in a 3 minute novice vs. expert Bloodfeud duel. CAN'T BRING ME DOWN subdued SUNFLASH in a 4 minute expert's Challenge Title fight. ARROGANT WURM was devastated by UTHER in a 1 minute one-sided Challenge fight. MING was demolished by IPECAC in a 1 minute mismatched Challenge competition. BEDWYR overpowered THE SMELL OF IT in a 1 minute bloody one-sided Challenge struggle. THE BEER VENDOR handily defeated MOTHER in a 1 minute gruesome uneven Challenge fight. PLANTAGENET unbelievably bested CONVULSIVE HURL in a 4 minute Challenge duel. BOMBSHELL lost to DRITZ in a 2 minute gory Challenge duel. A TALENT SCOUT savagely defeated SYNJEN in a action packed 4 minute Challenge match. CONCERTINA was overpowered by SHARD in a 1 minute one-sided Challenge match. BEAST HAMMER was devastated by GARGLE SPEW in a 1 minute Challenge conflict. DOOR NUMBER 3 subdued LAN in a 3 minute amateur's Challenge match. ARTHUR overpowered WHO'S IT'S in a 1 minute mismatched Challenge conflict. BINGE N PURGE was overpowered by SCORPIUS in a crowd pleasing 1 minute one-sided duel. CHIP won victory over MARILYN in a 2 minute veteran's fray. SNOWFALL devastated THE STATISTICIAN in a 1 minute mismatched brawl. BALOO was outlasted by NORA BATES in a exciting 7 minute brutal bout. 32ND PTOLEMAIC was narrowly defeated by LEATHERBACK in a popular 7 minute match. SHARLA MANSON handily defeated THE USEROUS MERCHANT in a 1 minute competition. LORD BATTLESTONE savagely defeated HOT LIPS in a crowd boring 17 minute brutal fight. HAWKINS was overpowered by ROMANOV in a action packed 1 minute bloody uneven fray. HAPSBURG was luckily beaten by STORM SERPENT in a popular 6 minute gory match. FIFI was vanquished by NIMNOLE in a 1 minute one-sided match. BAMBI was viciously subdued by COLOUR COMMENTATOR in a 1 minute gory fight. MALE DOMINANCE was narrowly defeated by WHAT'S IT'S in a 5 minute melee. THE JANITOR was handily defeated by ALICE OSBORNE in a 1 minute uneven bout. ICE PRINCESS was overpowered by ATTA-HERE ANNE in a 1 minute uneven competition. SANGAN was luckily beaten by SCOURGE in a crowd boring 8 minute novice's fight. GOBLIN RAIDER handily defeated THUMPER in a tiresome 9 minute one-sided fight. SHADOWCAT HAMMER was narrowly defeated by BENEVOLENCE in a 3 minute novice's fight. ANGEL HAMMER executed OXY'S MORON in a 1 minute uneven bout. NEAR MYTH was subdued by LANCELOT in a 2 minute beginner's contest. HIT & MYTH was outlasted by USURIOUS in a tiresome 13 minute novice's struggle. MYTH OLOGY devastated EMBEZZLING SCRIBE in a 1 minute uneven bout. MYTHING LINK overpowered WALRUS in a 1 minute one-sided match. DIMINUTIVE handily defeated BISHOP HAMMER in a 1 minute uneven match. SWINGANDAMYTH was narrowly defeated by JANE FAUST in a 2 minute gory beginner's bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 14 AIMED BLOW 13 - 3 - 0 81 | |TOTAL PARRY 13 LUNGING ATTACK 76 - 48 - 5 61 | |STRIKING ATTACK 10 TOTAL PARRY 58 - 37 - 2 61 | |SLASHING ATTACK 7 PARRY-LUNGE 25 - 26 - 1 49 | |PARRY-STRIKE 6 STRIKING ATTACK 63 - 76 - 4 45 | |PARRY-RIPOSTE 6 PARRY-STRIKE 18 - 22 - 2 45 | |WALL OF STEEL 5 WALL OF STEEL 17 - 22 - 1 44 | |BASHING ATTACK 5 PARRY-RIPOSTE 13 - 18 - 1 42 | |PARRY-LUNGE 4 SLASHING ATTACK 22 - 37 - 2 37 | |AIMED BLOW 3 BASHING ATTACK 30 - 56 - 3 35 | Turn 207 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: STRIKING ATTACK 7 - 3 SLASHING ATTACK 3 - 4 2 TOTAL PARRY TOTAL PARRY 9 - 4 WALL OF STEEL 2 - 3 2 LUNGING ATTACK AIMED BLOW 2 - 1 PARRY-STRIKE 2 - 4 2 STRIKING ATTACK LUNGING ATTACK 8 - 6 PARRY-RIPOSTE 2 - 4 1 AIMED BLOW PARRY-LUNGE 1 - 3 1 PARRY-LUNGE BASHING ATTACK 1 - 4 1 PARRY-RIPOSTE 1 BASHING ATTACK 1 SLASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY CAN'T BRING ME DOWN 3559 16 0 0 107 THE SUNGOD XPERIENCE (405) LUNGING ATTACK IPECAC 3625 11 6 0 100 EMETICS (406) AIMED BLOW SCORPIUS 3752 9 2 0 98 KNIGHT BREED (403) PARRY-LUNGE SUNFLASH 3474 20 10 0 97 NORTHERN LIGHTS (393) PARRY-RIPOSTE SNOWFALL 3473 20 10 0 90 NORTHERN LIGHTS (393) STRIKING ATTACK NORA BATES 3883 7 3 0 88 MORDRED'S MADMEN (409) SLASHING ATTACK THE BEER VENDOR 1975 14 11 1 82 AVID FANS (65) WALL OF STEEL THE STATISTICIAN 2309 11 10 0 59 AVID FANS (65) BASHING ATTACK HAWKINS 2905 7 5 1 37 THE IMPERIALS (347) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SNOWFALL 3473. The most popular warrior this turn was NORA BATES 3883. The ten other most popular fighters were 32ND PTOLEMAIC 3940, HAPSBURG 3754, CONVULSIVE HURL 3563, SUNFLASH 3474, A TALENT SCOUT 3950, DRITZ 3299, IPECAC 3625, MARILYN 3712, BENEVOLENCE 3986, and SWINGANDAMYTH 3971. The least popular fighter this week was HOT LIPS 3743. The other ten least popular fighters were HIT & MYTH 3974, GOBLIN RAIDER 3931, USURIOUS 3989, LORD BATTLESTONE 3485, THUMPER 3480, SCOURGE 3987, SANGAN 3938, BISHOP HAMMER 3993, WALRUS 3995, and OXY'S MORON 3988.