DUEL 2 NEWSLETTER Date : 12/06/2006 Duedate: 01/02/2007 STORMCROWE ARENA DM-45 TURN-250 This Weeks Top Honors THE DUELMASTER IS LULU DARQUE FORCES (428) (45-4135) [16-10-1,93] Chartered Recognition Leader Unchartered Recognition Leader LULU THE TRANSIENT DARQUE FORCES (428) MEN OF ILL REPUTE (395) (45-4135) [16-10-1,93] (45-3494) [9-0-0,83] Popularity Leader This Weeks Favorite FROSTBITE AUNTY ENTITY NORTHERN LIGHTS (393) DARQUE FORCES (428) (45-4014) [7-35-0,69] (45-4253) [2-1-1,12] THE CURRENT TOP TEAM MEN OF ILL REPUTE (395) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. REDNECKS (484) 57 2. MUTANT HAMMERZ (456) 38 MUTANT HAMMERZ (456) 3. MEN OF ILL REPUTE (395) 32 Unchartered Team 4. THE FIVE RONIN (481) 6 5. NORTHERN LIGHTS (393) 5 REDNECKS (484) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 0*REDNECKS (484) 3 2 1 60.0 1/ 1*MEN OF ILL REPUTE (395) 10 5 0 2/ 3*MEN OF ILL REPUTE (395) 26 18 2 59.1 2/ 3 DARQUE FORCES (428) 8 6 2 3/ 0 MUTANT HAMMERZ (456) 29 21 2 58.0 3/ 2 NORTHERN LIGHTS (393) 6 9 0 4/ 2 DARQUE FORCES (428) 225 174 13 56.4 4/ 0 MUTANT HAMMERZ (456) 5 0 0 5/ 0 THE FIVE RONIN (481) 45 51 3 46.9 5/ 0*REDNECKS (484) 3 2 1 6- 4 ROAD WARRIORS (476) 19 23 0 45.2 6/ 4*THE ABYSMALS (483) 3 7 1 7/ 5 NORTHERN LIGHTS (393) 158 203 3 43.8 7- 6 A DEAL'S A DEAL (457) 2 3 0 8- 6*THE LION'S DEN (479) 9 12 1 42.9 8/ 0 THE FIVE RONIN (481) 2 3 0 9- 7 A DEAL'S A DEAL (457) 87 128 5 40.5 9- 5*BLIND LUCK (450) 0 1 0 10- 8*BLIND LUCK (450) 6 10 0 37.5 10- 8 ROAD WARRIORS (476) 0 1 0 11/ 1*THE ABYSMALS (483) 3 7 1 30.0 11- 7*THE LION'S DEN (479) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT STORMCROWE CHRONICLES Chapter the First 250 by Hammer the WordSmith "So he who cohabits with his neighbor's wife [will be tortured with evil consequences and just retribution]; he who touches her shall not be innocent or go unpunished." -- Proverbs 6:29 Amplified There are many things to speak of that will remain unspoken. Many deeds to do that will not be undone. Many things to see that shall not go unsung. Many tunes to sing that shall not be unseen. Thoughts to be vocalized and sounds not left unthought. Much more to read from the abyss of untaught. Some would say gibberish while others sweep rubberish. Then there are those who would know of the place called StormCrowe. Was it a call in the wind? Or a shift in the skin? Whatever the matter would soon blend itself in. Maximillian was summoned with his REDNECKS crew. The one they call Wretch with his ARCTIC WASTES too. So search the newsletter if you think you'll do better. As for the one you are lusting for it is best to forget her! "May Your Blades Be Sharp and Your Wits Sharper!" Hammer Minister of War SPY REPORT Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the clash and bustle of the weekly STORMCROWE games. Fortune did not smile upon BLIND LUCK this time out who this turn suffered a fall into 9th position in the wake of a 0-0-0 round. Although WALRUS made a valiant effort, it did not suffice to topple the reign of victorious LULU. Informants "close" to the city champion have told me that he never fights without pantyhose on beneath his armor. Watch out! I have been in deep conclave with my spies who watched all that has recently transpired. Indeed there is much I would report. I saw one fighter that warriors avoided when this week's challenge seeking began. NORTHERN LIGHTS is feared. This much I can say. If you didn't look down dark alleys you'd have been hard pressed to find any of MEN OF ILL REPUTE last week. Busy avoiding NORTHERN LIGHTS? Loose talk at the arena has reached my ears and it but confirms the knowledge that many fighters are after DIRK HAMMERTOE. Watch your back! A match that raised a few eyebrows at the games this week, it seems that THE TRANSIENT posted a challenge against the more highly recognized RAGGEDY ANN. The results, you ask? Well, the firebrand THE TRANSIENT beat RAGGEDY ANN. Remember warriors, this is the discipline of steel. What warrior does not hone his years, impatiently waiting for the moment of his foe's mortality? Dark alleys may hide both secrets and assassins. In the arena there is only the brightness of steel. Keep vigil always! If it were not for my skills as a spy I would have been mugged three times already in STORMCROWE. Nice atmosphere you have here! Sadly warriors, now longer can I keep thy company nor savor the ale of thy fine city. Depart I must and soon! Till next we meet remember - the pen is mightier than the sword, but a maul is a different story!-- Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME LULU 4135 16 10 1 93 DARQUE FORCES (428) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -B.F. GOODRICH 4143 7 2 0 105 ROAD WARRIORS (476) -AUNTY MACASSAR 4137 13 12 0 92 A DEAL'S A DEAL (457) CHAMPIONS W L K POINTS TEAM NAME THE TRANSIENT 3494 9 0 0 83 MEN OF ILL REPUTE (395) WALRUS 3995 13 31 0 72 NORTHERN LIGHTS (393) CHAMPIONS W L K POINTS TEAM NAME FROSTBITE 4014 7 35 0 69 NORTHERN LIGHTS (393) RAGGEDY ANN 4148 18 7 0 68 DARQUE FORCES (428) CHALLENGER ADEPTS W L K POINTS TEAM NAME CANNONBALL HAMMER 3960 7 3 0 61 MUTANT HAMMERZ (456) ADEPTS W L K POINTS TEAM NAME ANGEL HAMMER 3962 7 3 2 52 MUTANT HAMMERZ (456) CHIKUAMI 4214 6 2 1 48 THE FIVE RONIN (481) THE BRIDE 4180 8 6 0 46 DARQUE FORCES (428) BEAST HAMMER 3963 6 4 0 46 MUTANT HAMMERZ (456) IKEDA 4211 6 0 1 40 THE FIVE RONIN (481) -WINSTON 4141 5 5 0 39 ROAD WARRIORS (476) -LYNX 4195 3 1 0 35 THE LION'S DEN (479) BISHOP HAMMER 3993 5 3 0 34 MUTANT HAMMERZ (456) CHALLENGER INITIATES W L K POINTS TEAM NAME NENE 4238 2 0 0 33 THE FIVE RONIN (481) -SNAKE EYES 3892 3 3 0 32 BLIND LUCK (450) LADY WINTER 4231 5 4 0 31 NORTHERN LIGHTS (393) -PUMA 4194 3 1 0 29 THE LION'S DEN (479) SNAKE PLISKIN 3495 4 5 0 26 MEN OF ILL REPUTE (395) INITIATES W L K POINTS TEAM NAME DIRK HAMMERTOE 3492 7 2 0 23 MEN OF ILL REPUTE (395) SHADOWCAT HAMMER 3961 4 6 0 22 MUTANT HAMMERZ (456) ASANO 4212 3 3 0 22 THE FIVE RONIN (481) ODA 4213 4 4 0 21 THE FIVE RONIN (481) TARG THE WHIP 4264 2 0 0 21 MEN OF ILL REPUTE (395) -CRAPS 3891 2 0 0 21 BLIND LUCK (450) BILLY JOE BOB 4268 1 0 1 17 REDNECKS (484) JOHNBOY 4270 1 0 0 15 REDNECKS (484) QITOU 4259 1 1 1 14 THE ABYSMALS (483) -OCELOT 4239 1 3 0 14 THE LION'S DEN (479) AUNTY ENTITY 4253 2 1 1 12 DARQUE FORCES (428) HANUMAN 4255 1 1 0 12 THE ABYSMALS (483) KY-LIN FURY 4257 1 1 0 11 THE ABYSMALS (483) -ACE 3917 1 1 0 11 BLIND LUCK (450) APSARAS 4256 0 2 0 10 THE ABYSMALS (483) -POSSUMNATOR 4189 1 0 0 9 ROAD WARRIORS (476) COUSIN CLEATUS 4267 0 1 0 9 REDNECKS (484) -PANTHER 4196 1 3 1 7 THE LION'S DEN (479) THELEN THE REDD 4263 1 1 0 7 MEN OF ILL REPUTE (395) -DAPL 4192 1 3 0 6 THE LION'S DEN (479) -ANGUS 4262 1 0 0 6 A DEAL'S A DEAL (457) UNCLE JESSE 4269 1 0 0 6 REDNECKS (484) GELIDNIA HALE 4260 1 2 0 5 NORTHERN LIGHTS (393) -SLOTS 3893 0 2 0 2 BLIND LUCK (450) DURGA 4258 0 2 0 2 THE ABYSMALS (483) -BAMBI FAWNDEER 4197 0 1 0 1 ROAD WARRIORS (476) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? RED 4241 3 2 0 A DEAL'S A DEAL 457 AUNTY ENTITY 4253 248 CELESTIAL ROSE 4240 3 1 1 DARQUE FORCES 428 REDEMPTION 3491 247 REVENGED REDEMPTION 3491 3 4 2 MEN OF ILL REPUTE 395 LULU 4135 248 RADIO FLYER 4250 2 2 0 NORTHERN LIGHTS 393 BILLY JOE BOB 4268 250 DA1 4266 0 1 0 REDNECKS 484 BLACK ORC 20 250 NONE PERSONAL ADS StormCrowe Citizens -- There is an agenda that summons my MUTANT HAMMERZ back to the fold until such time as evaporation becomes necessary to make way for a more suitable stable and purpose! -- Hammer/Minister of War Maximillian and REDNECKS -- Welcome to the Party! -- Hammer/Minister of War ARCTIC WASTES and Wretch -- No better place for a Baptismal of Battle and no better time than the present tense now! -- Hammer/Minister of War Lulu -- Ah, a veritable queen of a companion! A delight to the eye, and the way you deal with oysters is amazing. Let us do that again some time, my little cabbage. -- Walrus The Userous Merchant? What a (deleted)! I'll put the bite on him, see if I don't. -- Frostbite P.S. And he's damned stingy, too. Dirk Hammertoe -- The very IDEA! To say you, as fine a figure of a man as I've seen in hours, are a "man of ill repute" is an insult to all orcs. It's speciesist. It's despicable. I won't have it! -- Lady Winter P.S. Just remember that I get to win any fights between us, and you'll be fine. Snake Pliskin -- Huh, Winter can go on all she wants about the injustice of your team's name, but she hasn't met YOU, has she? Oh, wait, she has. Well, I still say she's wrong about you. It isn't like YOU are an orc, after all, and who wants a Karnhorn around? -- Gelidnia Hale Thelen the Redd -- Ah, I could have predicted your race from your name, you know. All you Harkenes tend to be redheaded, except the ones that aren't. And temperamental. But I can live with that. Just so long as you don't get the idea to go killing your opponents. -- Radio Flyer P.S. I can't stay, there's a snowy hill waiting for me. 10 November 2006 The Quest of the Best has come to an end. Dark Knight Toker, host of the Quest, wants to proclaim the Ultimate Victor and give a listing of prize winners. Lady Fern and her Flower Girls of the Consortium are the Ultimate Victors of the Quest. Well fought and there's nothing like coming from behind to leave us all in the dust. Can't wait to see you defend your title! (wink) Here is a complete list of managers who placed in prize positions: 1) Lady Fern, mgr. Flower Girls 2) Le Pentarque, mgr. Blood & Guts! 3) Crip, mgr. Otto's Parts 4) D.K. Heathen Hatebred, mgr. Odin's Chosen 5) Ghab, mgr. Assassin Nation 6) Fanthayne, mgr. Dark Raiders 7) D.K. Toker, mgr. Silver Knights 8) D.K. Wasby, mgr. Bronze Knights 9) The Expatriate, mgr. Bleak Legion 10) Still the Distilled, mgr. Springborne Fair Thanks to all that had the gall to show up, but I really want to thank the managers that had the mettle to survive and not run when they started getting their butt handed to them. Respect to All. Quest #1 host, Dark Knight Toker 14 November 2006 A Tale of Fusion Confusion Delusion Revolution as told by Hammer the WordSmith SomeWhere Beyond ElseWhere and ElseWhen a hooded figure brooded upon the lingering wisps of memory from days gone by. From the howling sands to the sanding howls the streams of thought bubbled and flowed, winding endlessly entwined within the darkest recesses and lightest resources of the learned and unlearned disciplines of managerial mayhem and manipulation. Nameless faces and faceless names floated in the swirling mists of madness embalmed within the memories of one who knew he did not know how far reaching the influences [both positive and negative] had rooted and flowered in the march of time and energy expended in the historical markings of gladiatorial essence and excellence experience. The tamed and the untamed coupled with the named and the unnamed resources that spilt their sweat and blood on the sands of arenas both known and unknown had metamorphosed into the dreamings and the schemings of the fadings of jadings and paradings [in both public and private] amongst the elite and the indiscreet posturings and babblings of managers becoming legends in their own minds and times. Hammer pondered upon beginnings and the seemingly endless myriad of endings possibly possible among the interspersed and intertwined impossible possibilities presently past and future. Echoing and reechoing in the vast depths and countless compartments along the corridors of his mind, Hammer played and replayed the glories shared and dared in the sixty-plus stabled arena on fabled Noblish Island DM 93. The training had been all too brief, but the competition generated by the multi faceted personages inhabiting DM 93 and the sheer multitude of numbers had forever instilled themselves in the heart and soul of the veteran manager [Hammer]; insomuch that the migration to Niatoli Island DM 33 triggered the desire to emulate the glory and the grandeur of the spectacle of stables vying for recognition from among the virtually numberless no-name newbies making names for themselves as they numbered their stables and accomplishments for all to see and behold, to the song and the sound of the sight of clashing cold cruel steel simmering the flesh of gallant gladiators consumed by the gory and the glory of crossing blades with the superior and the inferior within the interior of Greywand's Global Gladiatorial Galaxy. Far far ago and long long away had many abandoned hope for a return to the reminiscences revered by so many managers; predating even the generations of gladiators graduating from Noblish Island and the years of yore and gore and gallantry before. Rumblings and mumblings of a renovation rejuvenating the reflexes of managers numbed by the numberless trysts of tourney tarnished stables began revolutionizing the very fabric of time and space and time-honored tradition throughout the ranks of visionary newbies and volatile veterans alike and dislike. History was being shaken to the core of the gore as glory and grandeur responded to the revelry reverie revelations and reveille revolutionizing the creation of a new arena in the making; populated by No-Tourney Warriors and Full Stable Participants pledging to forge a new vision version of "The Fiercest and Best" for crossing blades and crosser banter in the personal ads and team spotlight tomes. Now was the time for Hammer to emerge and once again merge his talent among the gifted and grifted; answering the call to assemble the drifted [and to directly divulge and converge with the dozens] for the destiny of destructive denizens determined to build a new legacy upon the all-but-forgotten ashes of the old and olden legends of times lost. [TIME JUMP] Hammer sifted the sands in the dead of night in the desert reaches [located SomeWhere BeYond ElseWhere and ElseWhen] to discover 5 gladiators not tourney worthy, yet interesting enough to begin their careers in a No-Tourney Arena! "They need not be dispatched to the Dark Arena," the veteran manager mused as he sorted through paperwork long discarded and vaguely forgotten, "because there is nothing like a good Blood Feud to provide inspiration for writing personal ads in the arena newsletter! Besides, there are times when the replacement for a warrior wounded mortally on the arena sands fares much better than the one exchanged from Torch Light!" Fights by Torch Light were certainly deemed unnecessary as Hammer had already deduced that a number of determined stables would undoubtedly congregate with High Octane Warriors under the guidance of Higher Octane Managers to populate and depopulate the new No-Tourney Arena currently under construction in DM 81. Fortunately his feeble foray into the desert would yield somewhat suitable candidates for the newfound purposes Hammer had in mind. From among the candidates to be found Hammer would be rewarded in time by BLOODFEUDS and REPLACEMENT WARRIORS aplenty! Deep into the night Hammer searched and searched until five not-so-promising stables were uncovered in the waning hours before dawn. Ripper discards were scattered far and wide, but this was not the time or the hour to let sentimental views cloud the issue at hand. Future events would lend themselves to a suitable Ripper replacement, especially with the prospects Hammer was now sorting for his selection decision to dispatch to the Gladiatorial Commission for processing. Most managers have the luxury of selecting the best group [or discarding the worst group!] Hammer had the novelty of rounding up the castaways from the New Stables paperwork accumulated long ago from Maximillian's Morya Madness contest in DM 28 that were deemed below inferior as contest prizes [and thus banished from sight!] Hammer scrutinized and agonized over which group of gladiators were worth the sacks of gold coins he was prepared to release to the Gladiatorial Commission for fees to MAINTENANCE his new stable in the No-Tourney Arena. After what seemed like long hours passing by, Hammer discarded one and then another group of hopefuls. After lengthy debate a third was cast aside. Deciding between the final two groups found Hammer going back to interview the rejected candidates time and time again [until a final decision was made that Hammer could live with and his new stable could die with!] before the final quirks were hammered out and pen put to paper to process the prospective puny stable with the Gladiatorial Commission. The only solace gained from the painful process was the knowledge that other managers would be less tempted to run stables in DM 81 populated by their tourney- worthy warriors [under the penalty of death imposed and enforced upon tourney experienced gladiators by the Committee being formed to police and regulate such matters!] as sworn to and signed in good faith by each registering manager. [TIME JUMP] Hammer had worked long and hard to find suitable candidates for his stable and now it was time to begin their training. The paperwork had been dispatched for registration with the Gladiatorial Commission and now was the hour in which preparation was paramount! Dispatch riders had arrived with the news that Considerable Bounty was being offered as incentive rewards to those managers sending new stables to the No-Tourney Arena. Hammer realized this would Up the Ante [causing greater pause in the managerial community for selecting suitable stables!] as the creative competition was certain to escalate and produce Serious Sword Slinging Stables Staining the Arena Sands Red! Obviously a serious upgrade in the quality of competition migrating to the No- Tourney Arena in DM 81 would definitely work in favor of Hammer; enormously increasing the death toll percentage potential amongst the ranks of his new start-up stable in DM 81 [Sands Running Red and Blood Feuds Running Rampant as Undoubtedly Expected!] Hammer observed the futility of his new warriors training [as well as they could for what they were made from!] while recent memories came to the forefront of his mind! When the paperwork was nearly completed and names were selected for each Gladiator, Hammer decided to name the stable according to what he had discovered in the darkness while searching during the dismal hours of the desert night. These warriors would probably be more well suited to fight by Torch Light had they fallen into the possession of most other managers! Paper Warriors better suited to confronting Dark Arena Monsters [rather than being fed to the Gladiatorial Lions certain to be populating the regular No-Tourney Arena!] Specimens blatantly better suited for feeding upon agitated armadillo ants than for striving to attain recognition and fame in the No-Tourney Arena [or any arena!] Thus was AARDVARK HAMMERZ birthed and born for Greatness or Disgrace! [TIME JUMP] Dispatch riders on winged steeds brought the news Hammer had been awaiting! Not since the days of training on Noblish Island in DM 93 had Hammer encountered such collective enthusiasm for crossing blades in a selected arena such as DM 81 [recalling the time Hammer generated a gathering of newbies to transfer to Niatoli Island in DM 33 to match wits and cross blades with the assembling veterans upon graduation!] The Consortium had represented the veterans well in DM 33 with the SWEETNESS stable managed by Sweety Pie. Now the good news had arrived that The Consortium was seen registering a stable named LIFE IMPACTS in the No-Tourney Arena! Former alliance mates Darque and Kat had reportedly registered DARQUE AGES and KATHOUSE with the Gladiatorial Commission. Morya Madness combatant LePentarque from DM 28 had registered LA PENTARCHIE and longtime fixture Drake in North Fork DM 47 [recently returned from a lengthy hiatus] had been lured by the competition to register DRAKE'S HARDWARE. Deke [at the helm of DOC LEGRAND'S LAB] was instrumental in promoting the No- Tourney Arena by repeatedly negotiating terms with the Gladiatorial Commission. Others had laid the groundwork before him, but Deke raised the banner and carried it the final distance [Supported by Countless Managers too numerous to mention!] Salute Yourselves for Your Efforts are Most Graciously Applauded throughout Alastari! Apex had signed in with CAROLINA BLUE as had Ghab with ASSASSIN NATION. Another familiar name was found on the rolls as DeGotti registered CULT OF BACCHUS followed by DOOM KNIGHTS managed by Blackstorm. Also on the rolls to be noted were AS SEEN ON TV II managed by Indimar and RAGNAROK'S WOLVES by none other than ragnorokwolf. Nomad had signed on with PHANTOM REGIMENT and Silas followed suit with GRIFFONRAWL MMA. Another notable signature was that of MasterBeru with CHILDHOOD HEROES and a penchant for scribing Team Spotlights [A Plus in Any Arena!] Detective Kellumbo had followed the clues and was observed enroute to registering a yet unannounced stable [such are the ways of sleuthhounds and such!] Rumor had it that the manager known as Roadkill was on his way to register a stable after his namesake and Slugbait was close behind [obliviously lost in thought!] Finally [in no particular disorder!] managers Grimm, Woody, Terminator, Den and Bill were also seen elbowing their way through the gathering registration crowd to officially announce their participation in the No-Tourney Arena. COUNTLESS OTHER MANAGERS were known to be pondering the consequences of sending stables to a No-Tourney Arena and had yet to make the commitment public knowledge as to their intentions. Howbeit the Gladiatorial Commission was reportedly swamped with requests for New Stable Registration Forms [whether for the Tempe Facer or No-Tourney Arena was anybody's guess at the present time!] Judging from the furtive figures darting and ducking in the shadows and alleyways throughout Alastari [as well as those huddled in taverns or communicating with one another by various means available!] the success of such a No-Tourney Arena was Ballooning far Beyond the Expectations of the Promoters and Petitioners Bar None! HAMMER WAS UNDERSTANDABLY ENTHUSED BEYOND MEASURE BECAUSE the No-Tourney Arena had the Best Potential for attracting and assembling a congregation of competitors rivaling the numbers of Noblish Island from days gone by! JANUARY 2007 MARKS THE BEGINNING of a Journey where both Newbies and Veterans join together in a Historic Assemblage Celebrating the Crossing of Blades between some of the Best Managed Stables in all of Alastari [Known and Unknown!] "May Your Blades Be Sharp and Your Wits Sharper" Hammer Minister of War 30 November 2006 NEED A TURF WAR ALLIANCE?? Master Beru, Wretch, Reaper, and Xoan have come together to form an Alliance for the TURF WAR in DM47 with no regards for experience in competitions or even the game. If you want to enjoy the thrills of the competition, we have space for up to three more managers. Contact Master Beru at d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army of Darkness. If you are interested, we need to move quickly, since the contest starts in January and there are a few requirements to meet to participate. May your blades find the chinks in your enemy's armor. -- Master Beru 6 December 2006 ANNOUNCING THE NO-TOURNAMENT ARENA (81) As an American I honor my cultural heritage by stealing any good idea. This idea was originally proposed by Lord Xiang in November 2005. RSI will be opening the arena (81) for teams willing to sign the following pledge: * I pledge that I will not send warriors from this arena to a Tournament, nor will I use a Tournament prize on a warrior from this arena. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. The following are the rules for joining this No-Tournament arena 1. No tournament play for warriors in this arena (Dead tournament or otherwise). 2. One team per manager. 3. Teams start with new rollup (or a zero fight equivalent team is transferred into this arena.) 4. No tourney prizes allowed to modify warriors in the arena. 5. Twenty teams required, per RSI. 6. Waivers are required to allow self-regulation on tourney ban, granting RSI authority to Dark Arena any warrior that participates in a Tournament (until the warrior is dead). 7. Rotating council to enforce tourney ban and maintain arena integrity. The main purpose of the Player Committee is to maintain fair play in the arena: * Warriors that participate in Tournaments will be sent to the Dark Arena until they are dead. This means that the Player Committee has the power to send another player's warrior to the Dark Arena * Managers that abuse the rules of the Arena may be banned/transferred from the Arena. The player with the most votes for Chairman will fill slot 1 [Chairperson] and that term expires end of March 2007. The player with the most votes overall will fill slot 5 and that term expires end of November 2007. The player with the second most votes overall will fill slot 4 and that term expires end of September 2007. The player with the third most votes overall will fill slot 3 and that term expires end of November 2007. The player with the fourth most votes overall will fill slot 2 and that term expires end of May 2007. During the month that the chairperson's term expires the Player Committee will select one of the remaining 4 players to be the next chairperson. During the month that any member's term expires the arena will vote for a different player to join the Players' Committee. If you want to be a candidate for the player committee: 1. Post a message in the Duel2 Forum at http://www.reality.com/duel2/modules.php?name=Forums 2. E-Mail Deke at DekeYoung@Comcast.NET 3. Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81] There are 4 steps to joining this arena 1) Send in a new team rollup to RSI with the following pledge taped/stapled to the rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the following form. No-Tournament Arena (81) * I pledge that I will not send warriors from this team to a Tournament, nor will I use a Tournament prize on a warrior from this team. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. [Sign your name here ..............................................................] 2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament Arena thread http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid= 94ebf69603ccaf5c7dbf1b19da799732 3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name 4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team name and intent to join Arena 81 and abide by the Arena rules. RSI will be processing overviews for this arena as soon as you send them into RSI. The first turn will run in January 2007. This will be a normal speed arena. While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory. The intent is that players that run turns will run a full team. One warrior teams are discouraged and will a topic for the Player Committee to resolve. I also encourage players to join the Duel2 Yahoo Group for faster updates and feedback. http://games.groups.yahoo.com/group/duel/ There are already 29 managers already committed to the project x Apex = CAROLINA BLUE -- Cf PC -- Cf PCC x Bill (I think this is the same person) = CLUB CUTTHROAT x Blackstorm = DARK ENCLAVE -- Cf PC Master Darque = DARQUE AGES x DeGotti = CULT OF BACCHUS x Deke = DOC LEGRAND'S LAB Den = BIG LAKE OUTCASTS x Drake = DRAKE'S HARDWARE -- Cf PC Ghab = ASSASSIN NATION Grimm = FURRY FURY Hammer = AARDVARK HAMMERZ Ikillu = BATTLE GRUNTS x Indimar = AS SEEN ON TV II x Kat = KATHOUSE x Kellumbo = KELLUMBO'S KIDS x Le Pentarque = LA PENTARCHIE x Master Beru = CHILDHOOD HEROES -- Cf PC x Nomad = DRAGONBANE GUILD Nuln = RED IRON KNIGHTS x Pauly = ALE HOUSE MERCS Ragnarokwolf = RAGNAROK'S WOLVES x Rillon = THE DRAUGS x Roadkill = STREET WALKERS Seraphim = LEGION OF SOLITUDE Silas = GRIFFONRAWL MMA SlugBait = ORCS HATE PHYSICS x Terminator = WARMASTERS x The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC Woody X = 17 Team Rollups received by RSI as of 29 November 2006 Cf = Candidate for PC = Player Committee PCC = Player Committee Chairperson Deke Young will not be part of the inaugural Player Committee, maybe later once the Arena direction has been developed. Any questions can be directed to DekeYoung@Comcast.NET I will track Awards in Arena 81, which will be posted on a web site and included in the following turn's newsletter. The Honor of Sunset Award: The first team to reach 10 Team Kills. In the case that there is more than one team that achieves 10 Team Kills on the same turn, I will pay the Award to the team with the most kills. If two or more teams are tied for Team Kills, I will prolong the contest until one team has the most Kills in the Arena (it does not have to be one of the teams that first reached 10 Team Kills.) The Race to Victory Award: The first team to reach 75 Team Wins. In the case that there is more than one team that reaches 75 Team wins on the same turn, I will pay the Award to the team with the most wins. If two or more teams are tied for Team Wins, I will prolong the contest until one team has the most wins in the Arena (it does not have to be one of the teams that first reached 75 Team Wins.) The Commitment to Change Award: The first team to reach 125 Team Fights. In the case that there is more than one team that reaches 125 Team Fights on the same turn, I will pay the Award to the team with the most fights. If two or more teams are tied for Team Fights, I will prolong the contest until one team has the most fights in the Arena (it does not have to be one of the teams that first reached 125 Team Fights.) I hope I never give out this award {figure it out on your own.} The Team Advancement Award: The first team to graduate 5 warriors to ADM. In the case that there is more than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the first team to graduate 6 warriors. In the case that there is more than 1 team that graduates 6 warriors on the same turn, I will pay the Award to the first team to graduate 7 warriors, and so on. The Iron Throne Award: The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11. The Stylemaster Award. The first team to hold the Stylemaster Award in 7 different styles, STARTING ON TURN 11. If two teams obtain Stylemaster Awards in 7 styles on the same turn, the goal will be increased to 8 Styles. Team Recognition Points: The total recognition points for all warriors in the arena The Iron Throne Ledger: We will track who has been the Duelmaster every turn in Arena history. Iron Throne Counter: The total number of times a team has been the Duelmaster. Composite Team Stylemaster awards: The number of times a team has had any of the 10 Stylemasters. Having 2 Stylemasters = 2 points that turn. Challenge win percentage: How often your warriors win when they challenge. Challenge Defender rate: How often your warriors win when they WERE challenged. Team Invitations: Number of warriors graduated to ADM. Team Graduation Rate: Total team fights/Graduated Warriors. Team Kill Percentage: Total of team Kills/Team Fights Team Death Percentage: Total of Team Deaths/Team Fights Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena will be counted as not-revenged.) You only get credit for one successful BloodFeud per death (though I encourage you to BloodFeud all 4 turns.) Current Win Streaks: Warriors that have gone the most turns without losing or missing a turn. Team Yahtzee counter: Number of times a team has gone 5-0 in a turn. Team Bagel counter: Number of times a team has fought without a win. Team Dark Arena counter: Number of times each team has used the Dark Arena. The Most Feared (avoided) Team counter: Number of turns that team was the most avoided team. We will create a web page just for Arena 81 category leaders. Hope to see you there. -- Deke LAST WEEK'S FIGHTS DA1 was unbelievably slain by BLACK ORC in a 1 minute Dark Arena fight. THE TRANSIENT outwaited RAGGEDY ANN in a monotonous 34 minute gruesome Challenge duel. APSARAS was demolished by TARG THE WHIP in a 1 minute uneven Challenge fight. QITOU was outwaited by DIRK HAMMERTOE in a slow 7 minute brutal Challenge fight. KY-LIN FURY was bested by SNAKE PLISKIN in a action packed 1 minute Challenge brawl. LULU defeated WALRUS in a crowd pleasing 1 minute veteran's Title struggle. FROSTBITE handily defeated THE BRIDE in a 1 minute uneven fight. LADY WINTER was vanquished by ANGEL HAMMER in a 1 minute uneven duel. CHIKUAMI lost to CANNONBALL HAMMER in a action packed 1 minute fight. BEAST HAMMER vanquished ODA in a 1 minute one-sided fight. BISHOP HAMMER beat ASANO in a 1 minute melee. IKEDA savagely defeated CAPTURED ORC in a 6 minute brutal fight. SHADOWCAT HAMMER savagely defeated THELEN THE REDD in a 9 minute competition. NENE devastated HANUMAN in a crowd pleasing 1 minute mismatched bout. RADIO FLYER was assassinated by BILLY JOE BOB in a 1 minute one-sided duel. AUNTY ENTITY bested COUSIN CLEATUS in a exciting 2 minute beginner's duel. DURGA was bested by UNCLE JESSE in a 1 minute amateur's brawl. GELIDNIA HALE was overpowered by JOHNBOY in a exciting 1 minute brutal one-sided bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 6 TOTAL PARRY 20 - 8 - 0 71 | |LUNGING ATTACK 6 LUNGING ATTACK 28 - 21 - 4 57 | |AIMED BLOW 5 STRIKING ATTACK 10 - 9 - 2 53 | |STRIKING ATTACK 4 PARRY-RIPOSTE 14 - 13 - 0 52 | |SLASHING ATTACK 3 PARRY-LUNGE 15 - 15 - 1 50 | |BASHING ATTACK 3 SLASHING ATTACK 5 - 5 - 1 50 | |WALL OF STEEL 3 AIMED BLOW 11 - 13 - 0 46 | |PARRY-LUNGE 2 BASHING ATTACK 5 - 10 - 0 33 | |PARRY-RIPOSTE 2 WALL OF STEEL 3 - 10 - 0 23 | |PARRY-STRIKE 0 PARRY-STRIKE 2 - 9 - 1 18 | Turn 250 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 2 - 0 LUNGING ATTACK 2 - 4 3 LUNGING ATTACK SLASHING ATTACK 2 - 1 PARRY-STRIKE 0 - 0 2 TOTAL PARRY BASHING ATTACK 2 - 1 PARRY-RIPOSTE 0 - 2 2 AIMED BLOW TOTAL PARRY 4 - 2 WALL OF STEEL 0 - 3 2 STRIKING ATTACK AIMED BLOW 3 - 2 1 PARRY-LUNGE STRIKING ATTACK 2 - 2 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK LULU 4135 16 10 1 93 DARQUE FORCES (428) TOTAL PARRY THE TRANSIENT 3494 9 0 0 83 MEN OF ILL REPUTE (395) AIMED BLOW CANNONBALL HAMMER 3960 7 3 0 61 MUTANT HAMMERZ (456) STRIKING ATTACK ANGEL HAMMER 3962 7 3 2 52 MUTANT HAMMERZ (456) BASHING ATTACK BEAST HAMMER 3963 6 4 0 46 MUTANT HAMMERZ (456) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is FROSTBITE 4014. The most popular warrior this turn was AUNTY ENTITY 4253. The ten other most popular fighters were SNAKE PLISKIN 3495, LULU 4135, JOHNBOY 4270, TARG THE WHIP 4264, QITOU 4259, ANGEL HAMMER 3962, NENE 4238, CHIKUAMI 4214, CANNONBALL HAMMER 3960, and BEAST HAMMER 3963. The least popular fighter this week was RAGGEDY ANN 4148. The other ten least popular fighters were THE TRANSIENT 3494, THELEN THE REDD 4263, DIRK HAMMERTOE 3492, SHADOWCAT HAMMER 3961, DURGA 4258, RADIO FLYER 4250, ASANO 4212, ODA 4213, LADY WINTER 4231, and THE BRIDE 4180. JANUARY FACE-TO-FACE IN TEMPE! Our next winter FTF will be held in Tempe, Arizona, January 12-14, 2007. It will be held at the Embassy Suites Hotel in Tempe, Arizona (480-894-7444), the same hotel as last year by popular request. Room rates are $149.00 per night, 1-4 occupancy, which includes full cooked breakfast, complimentary manager's reception (yes, really!), free airport shuttle, free parking, high speed internet (for extra charge), fitness center, jacuzzi, and pool. The rooms are blocked--please make your reservation by December 15 before the block is released! (This is prime season for Phoenix, and several people were unable to book rooms last year because they waited too long.) Look for transportation info in the tournament information sheet. We hope you're all looking forward to it and that we will see you there!