DUEL 2 NEWSLETTER

Date   : 03/23/2022    Duedate: 04/19/2022

STORMCROWE ARENA

DM-45    TURN-448

This Weeks Top Honors

THE DUELMASTER IS

AIR BNB
YUPPIE SHELTER (576)
(45-5564) [16-11-0,106]

Chartered Recognition Leader   Unchartered Recognition Leader

AIR BNB                        POSITION IS EMPTY
YUPPIE SHELTER (576)           
(45-5564) [16-11-0,106]        

Popularity Leader              This Weeks Favorite

WHITE HOUSE                    AIR BNB
YUPPIE SHELTER (576)           YUPPIE SHELTER (576)
(45-5562) [12-14-0,82]         (45-5564) [16-11-0,106]

THE CURRENT TOP TEAM

YUPPIE SHELTER (576)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. YUPPIE SHELTER (576)        47
2. DARQUE FORCES (428)         30      DARQUE FORCES (428)
3. RAT PAK (79)                 6      Unchartered Team
4. CANDY CRUSHERS (534)         0
5. SERPENTS' HOLD (556)         0      CM-THE MENTORS (538)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 DARQUE FORCES (428)      664 437 36 60.3   1/ 4 YUPPIE SHELTER (576)      8  7 0
 2/ 2 GOING BERSERK (527)      152 125 11 54.9   2/ 1 DARQUE FORCES (428)       5 10 0
 3- 3 CANDY CRUSHERS (534)      78  65  8 54.5   3/ 2 GOING BERSERK (527)       4  2 0
 4/ 5 RAT PAK (79)              69  72  2 48.9   4- 3 SERPENTS' HOLD (556)      4  3 0
 5- 6 SERPENTS' HOLD (556)     109 115  8 48.7   5/ 6 RAT PAK (79)              2  2 0
 6/ 7 YUPPIE SHELTER (576)      62  73  1 45.9   6- 5 CANDY CRUSHERS (534)      1  0 0
 7- 8 ABATTOIR 5 BLADES (535)   59  89  3 39.9   7- 7 ABATTOIR 5 BLADES (535)   0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly STORMCROWE games.  Former top team DARQUE FORCES was 
unseated this week as YUPPIE SHELTER moved up from 4th ranking to take the top spot 
with a 4-1-0 record for the round.  Warriors--remember that glory waits always around 
the corner!  Witness how this week YUPPIE SHELTER went 4-1-0 to move up 3 in the 
rankings.  WHITE HOUSE caught the eye of many in the gladiatorial commission as it 
skillfully bested BIG BEN and was awarded 25 points in recognition.  In one of the 
week's more notable duels, WHITE HOUSE put down BIG BEN, causing him to lose 22 
points of recognition in the process.  Due to his absence and inability to defend the 
throne, RODMAN has lost the title of Duelmaster.  This time victory fell to the grasp 
of the usurper.  All hail AIR BNB, Duelmaster of STORMCROWE!  Would you believe that 
over half of the old women in STORMCROWE seem to feel that they could fight better 
than you gladiators?   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.  STORMCROWE, city of gladiators!  
Mighty among the names of thy guilds is GOING BERSERK, a guild shunned and avoided by 
many in the weekly duels.  If you didn't look down dark alleys you'd have been hard 
pressed to find any of DARQUE FORCES last week.  Busy avoiding GOING BERSERK?   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Fate is a fickle mistress.  She showers the 
miserable with fortune but sets enemies against the victorious.  Remember this!   
     The girls are as pretty in STORMCROWE as ever I remembered them....and the 
fighters as ugly!  Don't let your reputation slip!  More than a sharp eye must I 
keep, indeed a stout pair of legs must I keep as well!  The endless paths of Alastari 
await me!  Till next we meet remember:  a fool flies into a rage quickly and often.  
The wise are angered by the same thing only once.  Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 AIR BNB 5564                 16  11  0   106       YUPPIE SHELTER (576)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-BLIZZARD-RAT 516             29  10  0   116       RAT PAK (79)
-YAK 5296                     17   9  2   107       GOING BERSERK (527)
-RODMAN 5471                  14   6  0   106       SERPENTS' HOLD (556)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 WHITE HOUSE 5562             12  14  0    82       YUPPIE SHELTER (576)
 MAR-A-LAGO 5566              13  15  0    80       YUPPIE SHELTER (576)
-THE FEVER DREAMER 4906       12  16  1    80       ABATTOIR 5 BLADES (535)
-A FUNKY NIGHTMARE 4905       12  16  0    76       ABATTOIR 5 BLADES (535)
 PANIC ROOM 5561              13  15  1    68       YUPPIE SHELTER (576)
-CARAMEL CUDGEL 4900          11  12  1    67       CANDY CRUSHERS (534)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-GUMMI BEAR GAVEL 5089        10  13  3    62       CANDY CRUSHERS (534)
-STICKY SITUATION 4904        10  18  0    60       ABATTOIR 5 BLADES (535)
 BIG BEN 5720                  9   7  0    58       GOING BERSERK (527)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-USKIABUR 5634                 5   5  0    54       GOING BERSERK (527)
-NIGHTSHADE 5705               4   4  0    48       SERPENTS' HOLD (556)
-STICKY BLUE BLADE 5343        6  13  1    47       ABATTOIR 5 BLADES (535)
-MIA-RAT 5569                  8  13  0    37       RAT PAK (79)
 PAYNE ERYE 5675               8   4  0    35       DARQUE FORCES (428)
-JAWBREAKER JITTE 5600         5   1  0    35       CANDY CRUSHERS (534)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 RAZOR-RAT 5670                5   5  0    33       RAT PAK (79)
-ZED-RAT 5671                  4   3  0    32       RAT PAK (79)
 SANDALS 5693                  3   5  0    25       YUPPIE SHELTER (576)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ONTOR 5709                    4   5  1    18       GOING BERSERK (527)
 TIA-RAT 5667                  4   5  0    17       RAT PAK (79)
 BRAWLIPOP 5714                4   2  0    14       DARQUE FORCES (428)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 CHELSEA DAGGER 5731           1   0  0    13       DARQUE FORCES (428)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
FRAU BLUCHER 5730       0  1 0 DARQUE FORCES 428    STONE GOLEM           448  NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

FRAU BLUCHER was barely slain by STONE GOLEM in a 3 minute bloody Dark Arena fight.
AIR BNB won victory over RAINBOW BYTE in a exciting 5 minute expert's Title battle.
BIG BEN was vanquished by WHITE HOUSE in a popular 1 minute mismatched brawl.
MAR-A-LAGO was defeated by KHALHUMS DWARF in a 1 minute master's match.
PANIC ROOM devastated THE USEROUS MERCHANT in a 1 minute one-sided duel.
PAYNE ERYE devastated TIA-RAT in a 1 minute mismatched match.
ONTOR was handily defeated by RAZOR-RAT in a 1 minute uneven fight.
BRAWLIPOP was vanquished by SANDALS in a action packed 1 minute gory uneven duel.
CHELSEA DAGGER vanquished CONVICTED THIEF in a 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   7         PARRY-RIPOSTE      3 -   1 -  0      75  |
|AIMED BLOW                       3         PARRY-LUNGE       11 -   5 -  0      69  |
|BASHING ATTACK                   3         TOTAL PARRY       11 -   7 -  0      61  |
|STRIKING ATTACK                  1         BASHING ATTACK    14 -  13 -  2      52  |
|PARRY-LUNGE                      0         LUNGING ATTACK    48 -  45 -  1      52  |
|PARRY-STRIKE                     0         AIMED BLOW        17 -  20 -  0      46  |
|PARRY-RIPOSTE                    0         SLASHING ATTACK    9 -  11 -  0      45  |
|SLASHING ATTACK                  0         WALL OF STEEL      4 -   5 -  0      44  |
|TOTAL PARRY                      0         STRIKING ATTACK   16 -  26 -  0      38  |
|WALL OF STEEL                    0         PARRY-STRIKE       0 -   1 -  0       0  |

Turn 448 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    1 -  0     AIMED BLOW         1 -  2         2  TOTAL PARRY    
LUNGING ATTACK     5 -  2     PARRY-LUNGE        0 -  0         2  LUNGING ATTACK 
                              PARRY-STRIKE       0 -  0         2  BASHING ATTACK 
                              PARRY-RIPOSTE      0 -  0         2  WALL OF STEEL  
                              SLASHING ATTACK    0 -  0         1  AIMED BLOW     
                              BASHING ATTACK     0 -  3         1  STRIKING ATTACK
                              TOTAL PARRY        0 -  0         1  PARRY-LUNGE    
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       AIR BNB 5564               16  11  0  106 YUPPIE SHELTER (576)
LUNGING ATTACK   BIG BEN 5720                9   7  0   58 GOING BERSERK (527)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is WHITE HOUSE 5562.  The most popular warrior this 
turn was AIR BNB 5564.  The ten other most popular fighters were FRAU BLUCHER 5730, 
WHITE HOUSE 5562, SANDALS 5693, MAR-A-LAGO 5566, PANIC ROOM 5561, PAYNE ERYE 5675, 
RAZOR-RAT 5670, CHELSEA DAGGER 5731, BRAWLIPOP 5714, and BIG BEN 5720.

The least popular fighter this week was ONTOR 5709.  The other ten least popular 
fighters were TIA-RAT 5667, BIG BEN 5720, BRAWLIPOP 5714, CHELSEA DAGGER 5731, 
RAZOR-RAT 5670, PAYNE ERYE 5675, PANIC ROOM 5561, MAR-A-LAGO 5566, SANDALS 5693, and 
WHITE HOUSE 5562.

The following warriors have traveled to AD after fighting this turn:

RAINBOW BYTE (45-5391) DARQUE FORCES (428)

                                NAME CHANGE-O-RAMA

     Algernon, who had NOT gotten the name change he'd asked for, looked at the latest 
petitioner.  This was a typical gladiator, big, muscular, and scarred, with a frown.  
"Ah, what can I do for you?"
     "Name change.  I heard we can do that.  I'm tired of being Jane Doe."
     "I'd think you would be," Algernon said faintly.  "The Commission has actually 
been thinking about this.  It isn't FREE, mind you!  It takes money to run our office, 
you know, and we want to buy some goats--"
     "I don't care about goats!"  He made a crude suggestion about goats.
     "Or maybe chickens. Or bees--" Algernon took a quick step back at the look on the 
rough warrior's face. "Yes, a name change.  Right away, sir.  We can do that.  
Gladiators, teams, it will cost you two dollars to make a change--"
     "I had a talk with my manager.  He'll find the money.  I want to change my name 
to Jane Ralph.  I'm no doe!"  He thumped a fist on the counter.
     "Er, yes.  Jane Ralph.  Fill out this form, please."  He pushed the paper across 
the counter.  "The changes start on the 15th of April--that's the Ides, you know, and 
can be submitted through the end of May.  With the payment.  No change without the 
goat, ah, the gold."

                                  *   *   *   *   *  

     Warrior and team name changes will be accepted beginning April 15 and continuing 
throughout the month of May.  The cost will be $2 per name change.  All proceeds will 
be used to buy goats via Heifer International and will be matched up to $500.  
If you have names you want to change, please contact Customer Service. -- RSI

                                WINTER BLOODGAMES 2022

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in late April.  We also plan our usual Bloodgames arenas at the summer Face-
to-Face.  

For those of you who always wanted the chance to manage the 
last warrior standing alive upon the arena sands, your day has come.  At the end of 
the ten turns, even though several warriors, bruised and scarred, MAY yet live, only 
one will be crowned Champion of the Bloodgames.  And in this game mere survival counts 
for little.  A great general once said, "The object of battle is not to die for your 
cause, but to make your enemy die for his."  This general would have greatly enjoyed 
the Duelmasters Bloodgames.  Here are the particulars: 

  Slow Bloodgames (DM 95):    	Turn 1 is due Weds April 27 
                                Turns process every 28 days
	                        Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In this turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- DM 95 is due April 27 and will process on a 28-day 
schedule.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!