DUEL 2 NEWSLETTER
Date : 05/18/2022 Duedate: 06/14/2022
STORMCROWE ARENA
DM-45 TURN-450
This Weeks Top Honors
THE DUELMASTER IS
AIR BNB
YUPPIE SHELTER (576)
(45-5564) [18-11-0,111]
Chartered Recognition Leader Unchartered Recognition Leader
AIR BNB POSITION IS EMPTY
YUPPIE SHELTER (576)
(45-5564) [18-11-0,111]
Popularity Leader This Weeks Favorite
SECURITY GUARD SECURITY GUARD
AVID FANS (65) AVID FANS (65)
(45-4825) [14-28-1,84] (45-4825) [14-28-1,84]
THE CURRENT TOP TEAM
YUPPIE SHELTER (576)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. DARQUE FORCES (428) 41
2. RAT PAK (79) 27 DARQUE FORCES (428)
3. AVID FANS (65) 18 Unchartered Team
4. GOING BERSERK (527) 7
5. YUPPIE SHELTER (576) -5 WINGS OF PREY (343)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 DARQUE FORCES (428) 667 444 36 60.0 1/ 1 YUPPIE SHELTER (576) 12 3 0
2/ 2 GOING BERSERK (527) 154 130 11 54.2 2/ 4 DARQUE FORCES (428) 5 10 0
3/ 0 AVID FANS (65) 273 251 24 52.1 3/ 2 RAT PAK (79) 4 2 0
4/ 3 RAT PAK (79) 72 73 2 49.7 4/ 3 GOING BERSERK (527) 2 7 0
5/ 4 YUPPIE SHELTER (576) 70 75 1 48.3 5/ 0 AVID FANS (65) 1 3 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
THE 300
They slowly trudged along the finely-kempt and well-swept dirt road on their way to
the normally quiet and unassuming town of SEAM. 300 of them in all, methodically
making their way into town amid the gazes of their curious onlookers. Seam was a
smallish town, full of ordinary folk who enjoyed an ordinary life; it was indeed not
the type of town that one would expect to be one of the very few towns chosen to host
the Games of the Arena. Some years back the town council was presented with the
opportunity to once again be host to the games, but they did not want to make the same
mistake twice. In short: the beauty and simplicity of the town was all but ruined by
the dark magics that seemingly without fail came to every host town the first time
that SEAM attempted to be a host so many years back.
The town council could not deny that the arena games brought a certain level of
prosperity to any town that agreed to become a host. But unfortunately, this
prosperity had a very strong dark side. It also brought with it thieves, thugs, and
miscreants of every type. Hustlers, gamblers, drunkards, and whores. Hit-men and wise
guys. Taverns open 'til all hours of the night... open practically on every corner.
However, the quiet and unassuming little town of SEAM has managed to escape the dark
faction that seemed to accompany most every arena town this second time around. Their
answer to this problem was very simple: no magic of any kind was allowed in the city
limits. Furthermore, in order to guarantee that the town's arena fighters stay
completely and totally uncorrupted by the allure of magic, all of them were required
to remain in the town until when and if they were lucky enough to advance to the games
at the Isle.
The town was extraordinary in how ordinary it actually was, and this was one thing
that alfredo Frothingslosh himself loved so much about this lazy little town that he
now called home. alfredo was not a rich man, but he did have a very strong standing
with the spy commission and the other managers of the games... a standing that far
surpassed his actual wealth, and he kept this standing by always being ready for any
new opportunity that might come along. And in the case of having no such opportunity
presenting itself for a long time, such as is the case now, alfredo also possessed a
certain talent to create such an opportunity for himself.
When alfredo first went to the town council with his notion of sponsoring a contest,
he was categorically turned down. But he realized that it was not the contest itself
that the town council feared: it was the *prize*. Prizes generally meant magic. Magic
almost always was accompanied by a hidden cost that the council did not have the
desire or the willingness to pay. But one thing that alfredo was famous for was the
ability to make the most of his young warriors without the need of relying on magic.
And this special "knack" that he had helped him not only to think of a prize that the
council might begrudgingly accept, but further, actually showcased, emphasized, and
*celebrated* the ability to compete in the Games without resorting to magic.
What really sealed the deal was alfredo offering to round up the 300 recruits needed
for the contest all on his own. At that point the council could hardly argue further.
And that, my friends, brings us around full circle... back to the beginning of this
little story: back to the 300 ordinary folk that I described shuffling past you into
town.
They were men and women, young and not so young; they tended to be on the thin side
(perhaps a little undernourished); most looked to be in dire need of a bath, but more
than anything, these recruits were totally and completely ordinary. But that should
change, and in a little more than a year from now... change it will. It is most
definitely not clear now, but through hard work, training, and perhaps a bit of talent
that they were not yet aware of, six of these ordinary recruits will rise and prove
that indeed the once ordinary can become extraordinary. Six of these ordinary recruits
will rise, proving themselves to be the "Cream of the Slosh."
***---------*---------*---------*---------**---------*---------*---------*---------***
The Frothingslosh Syndicate is proud to announce 99 Bottles of Beer III!!! (+ 100):
Sponsored by ALFREDOVISION(TM): for a Better Tomorrow, and a Better Today.
The contest will be in honor and celebration of turn 199 of SEAM DM 20.
Your objective is simple: be the first team to accumulate 199 Bottles of Beer!
The first part of the contest will be a 15 turn "warm-up" starting on turn 184, due
7/4/22, but you are encouraged to start your team as early as possible. During this
casual "meet and greet" stage, all teams will earn one bottle per turn simply by
fielding a full team of 5 warriors and writing at least one personal ad. BTW guys, for
the sake of simplicity, your Host and Cruise director asks that you PLEASE do not sign
your ad expecting me to know who you are. If you are not 100% certain, then please
state very clearly EVERY TURN what team you are associated with so i do not have to go
through past newsletters to try to figure out who you are. Also do not forget to write
a personal ad for the turn 184 newsletter! Simply stating who you are would be great.
Something like, "Hi Seam. I'm John, the manager of John's team" is certainly
sufficient.
The real fireworks will start on turn 199, due on 1/30/23. That is when the teams will
start to earn Bottles for Arena Performance, which will be earned/awarded as follows:
* Bottles awarded for being active and writing a personal ad are discontinued.
* 5 Bottles for each invite to ADM, AWARDED UPON THE ANNOUNCEMENT OF INVITE IN THE
NEWSLETTER with the opportunity to earn 1 extra bottle ON THE FOLLOWING TURN for
achieving a kill in the Dark Arena on their last fight. Note that this Bottle is a
"bonus;" you will also earn a Bottle for the win; bottles awarded for wins are
outlined below.
* 3 Bottles for each turn as Duelmaster, with the opportunity to earn 1 extra bottle
for writing a Duelmaster's column COLLECTED ON THE FOLLOWING TURN when the column
is actually published. It does not have to be fancy but has to be "something": 99
words minimum.
* 5, 4, 3, 2, and 1 Bottles for Team on the Move and Current Top Team. In the case
of ties, partial bottles will be awarded and will count towards your total.
* 2 Bottles for Chartered Recognition Leader
* 2 Bottles for This Week's Favorite
* 2 Bottles for TOP CAREER HONORS Chartered Team
* 0 Bottles for each turn as Overall Popularity Leader. Additionally, you will pay a
1 BOTTLE PENALTY on the following turn if you fail to post a personal ad
apologizing for your ostentatious behavior! OR...you can choose to brag further
about how astonishingly wonderful you actually are, and are more than worthy of
all the accolades you get from your adoring fans.
* 1 Bottle for a successful Bloodfeud: limit two bottles per incident.
* 2 Bottles for each Stylemaster as listed in the newsletter. In other words, the
rules for being awarded bottles for Stylemaster are the same as they are in the
arena: winning record, adept or above.
* 1 bottle for each win, or two bottles for each kill in the regular arena. Warriors
that manage to return from the Dark Arena earn one bottle for the win only.
If more than one team achieves or surpasses 199 Bottles on the same turn, the team
with the higher total will be the victor. Partial Bottles having been awarded make the
event of a tie at the end much less likely; any fraction of a bottle lead that you may
have *will* count. In the unlikely event that there is an exact tie for any place that
receives a prize, those teams involved will continue playing until a winner can be
decided.
The top three places will win one or more "Cream of the Slosh" replacements:
* 1st Place: 3 CotS replacements
* 2nd Place: 2 CotS replacements
* 3rd Place: 1 CotS replacements
A CotS replacement is 10 standard, ordinary Duelmasters teamsheets that are specially
"marked" and grouped together by the Spy Commision to be used for this single purpose
only. The winning manager then chooses any one out of the 50 warriors on the 10
teamsheets they wish to be their "Cream of the Slosh" replacement; the other 49 are
simply discarded. Note that you are free to use your CotS replacement anytime you have
an opening on your team; in other words, you are not required to Dark Arena nor do you
have to pass on a good naturally occurring replacement.
However, CotS replacements will not be allowed to hide their status: all CotS
replacements will be required to start its name with these three symbols: O^O (capital
O, shift-6 [caret symbol], capital O. This surely will cause them to be a "target" of
challenges, but also will serve as a badge of honor for them to wear proudly. In the
case of winning multiple CotS replacements, you will be required to wait at least 10
ACTIVE turns in between using your CotS replacements; you will only receive one CotS
packet at a time. Just send a note in to the Spy Commission with your 10th turn's
orders to receive your new CotS packet with your turn's results.
Note that 6 CotS replacements being won in total is the guaranteed minimum. I have
been informed that if the contest has an unusually large turnout, the Spy Commission
MAY choose to spice up the prize pool with additional CotS replacements. Understand
there are no guarantees (other than them 6 as listed), and these Spies were rather
"vague" and sometimes can be a little sketchy. But, for what it's worth, I figured I
should pass the information on just in case it does actually have merit.
But that's not all! For those of you that wish to spice up the contest even further,
we are featuring an additional and completely voluntary "Contest Within a Contest" for
which there will be a one time fee of 6 RSI Gift Certificates to enter. The prize pool
for the CWAC will be one "6-pack" of Duelmasters Gift Certificates (no cash value;
each may be redeemed for one Duelmasters teamsheet) for every manager who chooses to
participate. The prize pool will divided up among the winning players as follows:
* 1st place: 1/2 of all the teamsheets
* 2nd place: 1/3 of all the teamsheets
* 3rd place: 1/6 of all the teamsheets
I just want to clarify that managers competing for the CWAC teamsheets are only
competing against each other. So, for example, if you place second in the main contest
but the main contest winner did not choose to participate in the CWAC, you will then
be the first place winner of the CWAC (and receive half of all the sheets in the prize
pool). Additionally, if the CWAC proves to be very popular and gets many entries, I
may pay out more places. Any such decisions will be discussed and finalized prior to
turn 199.
I will do my best to write a Contest Update every turn which will obviously be based
on the totals from the previous turn. I also plan to start an email list that you may
join if you wish. I will send out the updated contest standings to this list...likely
very soon after the newsletter is posted; I will actually be so bold to suggest that I
might get your contest update prior to getting your mail! So everyone can have up-to-
date standings, but also gives you the chance to point out any errors I might have
made prior to sending in the official update to be printed in the newsletter.
Other Rules:
* Once the first team equals or surpasses the required 199 Bottles total, THE
CONTEST IS OVER unless there are any ties to work out, and in that case the
contest will continue to the following turn ONLY for those teams involved. Your
official contest ranking will be based on whatever position you are holding at the
time that the first team(s) surpasses 199 bottles, even in the unlikely event of a
tie for first place and the winner has not yet been determined.
* NO AVOIDS: This will be STRICTLY ENFORCED starting on Turn 199. Any team caught
avoiding will be REMOVED from the contest and their entry fee (if any) WILL NOT be
refunded! And trust me, with the number of nosy spy reporters out there, YOU WILL
get caught.
* Cheating of any kind will not be tolerated and will be grounds for
disqualification. Coordinating challenges is allowed; non-aggression pacts are
allowed. "Taking a dive" (ie: throwing fights) is definitely NOT allowed. Any
allegations of cheating will be investigated seriously; any decision made by the
spy commission regarding said allegations will be final. Ladies and gentlemen:
let's keep this clean, okay? None of us are kids anymore!
* Seam is a "non-tourney" arena, and as such you are required to field a full team
of 5 warriors every turn! Any warrior that has 1 FE or more missing the turn will
incur a 3-Bottle penalty for their team. You are highly encouraged to put your
entire team on maintenance, to guard against any mistakes. If you have a warrior
"accidentally' sit out the turn, you will "accidentally" incur a 3-bottle penalty
;>. Any rookie warrior missing a turn will only incur a 1-Bottle penalty for
their team. I am aware that those poor noobs often get lost temporarily.
* There will be no penalty for your *entire team* missing a turn. It is certainly
not recommended, however!
* No tournament experience or "enhanced" warriors will be allowed.
* If you wish to participate in the optional "contest within a contest," you must
announce your intention to participate prior to turn 190 being processed (due
9/26). The one-time entry fee of 6 RSI Gift Certificates will be charged to your
account at that time.
YOU are invited; you are encouraged to start early if you like! The Frothingslosh
Syndicate invites you to Bottle! Er...ah...battle!
SPY REPORT
I can't believe the violence in STORMCROWE! I still haven't told Mom I'm
writing Spyreports. She'd have a cow! Well, here we go... MVP award for M.C.?
AVID FANS' proud of him after beating WHITE HOUSE and getting 18 points. Talk about
yer major upsets! WHITE HOUSE's match with M.C. cost it a loss of 16 points! Don't
you think the Duelmaster is being unfair? I think AIR BNB should let SECURITY GUARD
be Duelmaster for a while, without fighting about it. Who was the wiseguy that said
STORMCROWE's Duelmaster was paying for drinks at The Shadow's Fountain? Don't look
at me!
So just why would someone becomes a warrior anyway? It can't be for these
really neat Spyreports can it? GOING BERSERK was STORMCROWE's most avoided team. Is
there some award for that? I don't know what RAT PAK's been doing. They certainly
haven't been accepting many fights from GOING BERSERK, that's fer sher.
Challenges, revenges, Bloodfeuds. All STORMCROWE ever talks about is fighting!
Me, I'm more laid back. Fight, fight, fight. Is that all you guys can do?
Remember, blood on a purple robe may stain. Soak it in cold water, and hand
wash. I know how much you like reading this stuff, but I really should stop.
Remember you guys, ease up sometimes! Chill out! Later, Debby Tonte
DUELMASTER W L K POINTS TEAM NAME
AIR BNB 5564 18 11 0 111 YUPPIE SHELTER (576)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-BLIZZARD-RAT 516 29 10 0 116 RAT PAK (79)
-YAK 5296 17 9 2 107 GOING BERSERK (527)
MAR-A-LAGO 5566 15 15 0 103 YUPPIE SHELTER (576)
M.C. 5369 11 7 0 97 AVID FANS (65)
CHAMPIONS W L K POINTS TEAM NAME
PANIC ROOM 5561 15 15 1 90 YUPPIE SHELTER (576)
SECURITY GUARD 4825 14 28 1 84 AVID FANS (65)
WHITE HOUSE 5562 13 15 0 76 YUPPIE SHELTER (576)
-ADVANCE SCOUT 5580 11 3 0 74 AVID FANS (65)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
RAZOR-RAT 5670 7 5 0 61 RAT PAK (79)
ADEPTS W L K POINTS TEAM NAME
THE BRUTE SQUAD 5326 12 18 2 56 AVID FANS (65)
PAYNE ERYE 5675 9 5 0 47 DARQUE FORCES (428)
ADEPTS W L K POINTS TEAM NAME
BIG BEN 5720 9 9 0 37 GOING BERSERK (527)
-MIA-RAT 5569 8 13 0 37 RAT PAK (79)
ONTOR 5709 6 5 1 36 GOING BERSERK (527)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-ZED-RAT 5671 4 3 0 32 RAT PAK (79)
TIA-RAT 5667 5 6 0 31 RAT PAK (79)
CHELSEA DAGGER 5731 3 0 0 25 DARQUE FORCES (428)
INITIATES W L K POINTS TEAM NAME
SANDALS 5693 4 6 0 20 YUPPIE SHELTER (576)
BRAWLIPOP 5714 4 4 0 16 DARQUE FORCES (428)
PEANUT SALESMAN 5676 2 2 0 14 AVID FANS (65)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
DEAD 5734 0 1 0 DARQUE FORCES 428 SPYMASTER 450 NONE
DEAD 2 5735 0 1 0 DARQUE FORCES 428 BANDIT PRINCE 450 NONE
DA1 5736 0 1 0 GOING BERSERK 527 SPYMASTER 450 NONE
ENGAGE 5703 0 2 0 GOING BERSERK 527 HIGH ELF 450 NONE
PERSONAL ADS
LAST WEEK'S FIGHTS
ENGAGE was butchered by HIGH ELF in a crowd pleasing 1 minute Dark Arena fight.
DEAD 2 was slaughtered by BANDIT PRINCE in a 2 minute Dark Arena battle.
DEAD was easily killed by SPYMASTER in a 1 minute gory Dark Arena match.
DA1 was slaughtered by SPYMASTER in a 1 minute bloody Dark Arena brawl.
AIR BNB defeated SECURITY GUARD in a crowd pleasing 3 minute veteran's Title fight.
MAR-A-LAGO devastated KHALHUMS DWARF in a crowd pleasing 1 minute one-sided duel.
WHITE HOUSE was devastated by M.C. in a action packed 1 minute one-sided competition.
PANIC ROOM vanquished VETERAN MERCENARY in a 1 minute uneven duel.
THE BRUTE SQUAD was vanquished by RAZOR-RAT in a 1 minute uneven fight.
BIG BEN slimly lost to PAYNE ERYE in a 2 minute fight.
ONTOR overpowered BRAWLIPOP in a 1 minute gory uneven match.
SANDALS was defeated by TIA-RAT in a 1 minute match.
PEANUT SALESMAN was subdued by CHELSEA DAGGER in a 1 minute amateur's competition.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 9 PARRY-RIPOSTE 2 - 0 - 0 100 |
|AIMED BLOW 5 PARRY-LUNGE 7 - 3 - 0 70 |
|BASHING ATTACK 3 TOTAL PARRY 6 - 5 - 0 55 |
|STRIKING ATTACK 2 LUNGING ATTACK 42 - 37 - 1 53 |
|TOTAL PARRY 1 WALL OF STEEL 2 - 2 - 0 50 |
|PARRY-LUNGE 0 AIMED BLOW 19 - 19 - 0 50 |
|PARRY-STRIKE 0 BASHING ATTACK 13 - 13 - 1 50 |
|PARRY-RIPOSTE 0 SLASHING ATTACK 7 - 9 - 0 44 |
|SLASHING ATTACK 0 STRIKING ATTACK 14 - 24 - 0 37 |
|WALL OF STEEL 0 PARRY-STRIKE 0 - 1 - 0 0 |
Turn 450 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
BASHING ATTACK 2 - 1 AIMED BLOW 2 - 3 5 LUNGING ATTACK
LUNGING ATTACK 5 - 4 PARRY-LUNGE 0 - 0 2 BASHING ATTACK
PARRY-STRIKE 0 - 0 1 AIMED BLOW
PARRY-RIPOSTE 0 - 0 1 TOTAL PARRY
SLASHING ATTACK 0 - 0 1 STRIKING ATTACK
STRIKING ATTACK 0 - 2 1 WALL OF STEEL
TOTAL PARRY 0 - 1
WALL OF STEEL 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW AIR BNB 5564 18 11 0 111 YUPPIE SHELTER (576)
LUNGING ATTACK M.C. 5369 11 7 0 97 AVID FANS (65)
BASHING ATTACK ONTOR 5709 6 5 1 36 GOING BERSERK (527)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is SECURITY GUARD 4825. The most popular warrior this
turn was SECURITY GUARD 4825. The ten other most popular fighters were AIR BNB 5564,
MAR-A-LAGO 5566, M.C. 5369, PAYNE ERYE 5675, PANIC ROOM 5561, BIG BEN 5720, CHELSEA
DAGGER 5731, RAZOR-RAT 5670, ONTOR 5709, and TIA-RAT 5667.
The least popular fighter this week was DEAD 2 5735. The other ten least popular
fighters were THE BRUTE SQUAD 5326, DEAD 5734, SANDALS 5693, BRAWLIPOP 5714, WHITE
HOUSE 5562, DA1 5736, ENGAGE 5703, PEANUT SALESMAN 5676, TIA-RAT 5667, and ONTOR
5709.
The following warriors will travel to AD after next turn:
AIR BNB (45-5564) YUPPIE SHELTER (576)