DUEL 2 NEWSLETTER

Date   : 06/21/2004    Duedate: 07/03/2004

ARDIVENT ARENA

DM-46    TURN-429

This Weeks Top Honors

THE DUELMASTER IS

BERKE
DEATHTONGUE (89)
(46-3799) [15-6-0,99]

Chartered Recognition Leader   Unchartered Recognition Leader

BERKE                          POSITION IS EMPTY
DEATHTONGUE (89)               
(46-3799) [15-6-0,99]          

Popularity Leader              This Weeks Favorite

BERKE                          BERKE
DEATHTONGUE (89)               DEATHTONGUE (89)
(46-3799) [15-6-0,99]          (46-3799) [15-6-0,99]

THE CURRENT TOP TEAM

DEATHTONGUE (89)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DEATHTONGUE (89)            43
2. HARDTIMESINBABYLON (325)    25      HARDTIMESINBABYLON (325)
3. BLUVALLEY WARRIORS (74)     17      Unchartered Team
4. CYNICAL DELUSIONS (218)      0
5. RUBY DRAGONS (336)          -3      BLANK (46)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 HARDTIMESINBABYLON (325) 174  98  8 64.0   1/ 1 DEATHTONGUE (89)         12  3 0
 2- 2 CYNICAL DELUSIONS (218)  126  89  9 58.6   2/ 7 BLUVALLEY WARRIORS (74)   5 10 0
 3/ 3 DEATHTONGUE (89)         %1041 745 55 58.3   3/ 4 THE FURIOUS FIVE (253)    4  2 1
 4/ 4 RUBY DRAGONS (336)        61  49  2 55.5   4/ 2 RUBY DRAGONS (336)        4  5 0
 5/ 5 THE FURIOUS FIVE (253)    79  70  1 53.0   5- 5 CYNICAL DELUSIONS (218)   3  1 0
 6/ 7 BLUVALLEY WARRIORS (74)  277 439  9 38.7   6/ 6 HARDTIMESINBABYLON (325)  2  8 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ +
                                   Andorian Edition

Aruak City:

     "First, gather information," Adeolar muttered.  It was one of the basic rules
that the more information you had relevant to your problem, the better your chance
was of solving it.  She frowned at her gilt-framed magic mirror, twisting a lock of
hair thoughtfully as she considered how to make best use of it.  It was still
working, after a fashion, but the reddish film tainting the glass was stronger.  It
confused the images, and she suspected that it also indicated something more
dangerous than misreading a scene: that the spell which it embodied was being
contaminated by blood magic, as well.  Contaminated, and maybe distorted, maybe even
subverted.  Did she dare use the mirror spell now?
     Did she dare NOT use it?  She needed information to plan her campaign against
Khaldren.  She shook her head and wiped at the red-tinged glass once more.  She would
just have to--
     "Ma'am?"
     She glanced over her shoulder as Segallion Sundancer, one of her warriors,
looked into the room.  His countrywoman Nila was with him.
     "Nila and I were wondering if we could help, ma'am.  You being a sun priestess,
and us being temple staff of the Sun Temple on Korvant Isle, well, we thought we
might be... compatible."
     "Oh.  Hmm."  Adie frowned, her fingers automatically going to one of her curls
and twisting it as she considered the possibilities.  The worship of the sun as
performed in the western Karian states was not at all like that of her own tradition,
but it might work.  It might, at least, be worth trying.  "Perhaps," she said
finally.  "Let's set it up this way:  I'll start on my own, and if I don't need your
help, you keep out of it--  It's too dangerous to mix in if you aren't needed," she
added sternly as Segallion opened his mouth to protest.  "But you be READY, and if I
need help, I'll signal you."  Maybe she would, but maybe not.  It WAS dangerous, and
neither gladiator had achieved Shelia Greywand's immortality yet.  But she understood
the need to be helpful, and she might not have to make use of their aid.
     When both gladiators nodded agreement, she turned back to her mirror.
Carefully, with every aspect of the spell observed meticulously--something that
wasn't necessary under better times, because spells were normally all of a piece and
could "take a hint," as it were--she began the incantation that would activate the
mirror.  The surface shimmered crimson silver, glittering and trembling.  This was
NOT the normal behavior of a mirror spell!  It felt as though she was trying to lift
a great weight with her mind.  She had never thought of the veil between HERE and
THERE as a weight before....
     Abruptly the glass cleared, or nearly so, a reddish film remained.  And there
was risen Krael as she had seen it before.  But this time she was not interested in
the general view.  It was an accepted law of magic that for every strength a magician
or wizard had, there was a corresponding weakness.  Khaldren had come into the
present from Krael, and somewhere in that city she hoped to find a clue to his power
and his weakness.
     There was the ancient city, mud-stained and battered by the centuries it had
spent sunk beneath the Trier.  There the survivors, moving about their tasks which
seemed inexplicable but must be linked in some way to Khaldren.  She selected one of
the better-dressed men and began to follow him through the ruins.  His course was
erratic, she thought at first it was to avoid the obstacles presented by the city's
decrepit state.  But he climbed over the mound of rubble that represented a fallen
wall, and splashed through a knee-deep pool of water and mud.  There were easier ways
to get from one point to another, so why...?
     The man met up with another, handed over a... she couldn't see what, a crystal
of some sort, and sat down on a stone to wring out the hem of his robe.  The other
man set off across the rubble.  With a cold shock, Adie realized that the movement of
these men, and others in Krael, were themselves parts of a spell.
     What kind of spell would be produced by somatic components on such a scale?  A
very powerful one....  Were the other "risen cities" involved in this?  Celestinvael
had been mentioned, and Old Valamantis.  Adie turned her mirror-sight to the south.
     She was marginally aware that behind her the two gladiators began to dance and
chant.

Near Ardivent:

     Master Cho, former manager of the Bluvalley Warriors of Ardivent and Chan Chi
Monastery of Khalhums, sipped his wine and nodded approval.  "Very good.  Quite
drinkable, in fact."
     Fandil, former manager of the Fandils, laughed and poured wine into his own cup.
"Like you wouldn't drink it anyway, you old bandit?"  He sobered.  "What brings you
down from the mountains, Cho?  The rumors about Celestinvael?"  The ancient city lay
in the forested no-man's-land between Ardivent and the Delarquan Federation, and
woodsmen had been bringing tales of marvels and minor disasters for weeks now.  That
it was a matter for concern, a matter that would bear watching, was undeniable, but
Fandil had seen nothing to indicate that it was urgent.
     "Celestinvael is enough to worry about," Master Cho answered, nodding, "and it
is indirectly what brought me here.  If you think about what the city was like in its
last days...!  But my immediate concern is young Adeolar up in Aruak City."
     "I may be retired," old Fandil said stiffly, "but I'm not COMPLETELY out of
touch, Cho!  Adeolar is a very competent woman, and Kennelworth is not worried about
her--he'd have mentioned it in his last letter.  She can handle anything she's likely
to meet."
     "No doubt... one on one.  But that fool Khaldren has invoked and involved
wizards from a dozen centuries.  Not all of them will work together--as well try to
get cats to run in step!  But some will, and can she handle two, or six, or ten, if 
they're all working together?"
     "Ah."  Fandil was silent for several minutes, stroking his beard slowly as his
mind raced.  "Ah.  That could be... bad.  Very bad."  He set his wine cup down
carefully.  "You're quite right.  We'll have to assist her, or at least be ready to
do so.  Now?"
     "What better time?"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.)
 DM  11 ARUAK CITY (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 491): I ATE MY WORM of I BENT MY WOOKIE (The Muffin Man, mgr.)
 DM  22 SOLVEN (turn 484): TERMINATOR of SAVAGE HEARTS 2 (Silver Stroke, mgr.)
 DM  24 ZORPUNT (turn 480): CROCONAW of WATER DECK (Destitute Noble, mgr.)
 DM  25 LYRATILAN (turn 480): WRATH OF DOOM of REDSANDSBLACKDEATH (Cosmo
                              Frothingslosh, mgr.)
 DM  26 CALEAM (turn 481): FLIMSY of WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 476): DARK CHOCOLATE of RED DOG GANG (Leeta, mgr.)
 DM  40 ZENSU (turn 442): LEADFOOT of TACO GODS (The Oracle, mgr.)
 DM  41 KATI-TEI (turn 435): MARS of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 428): BERKE of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 192): STRING BEAN JEAN of THE FURIOUS FIVE (Generalissimo
                            Puerco, mgr.)
 DM  60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.)
 DM  63 AMEN-TEI (turn 329): LOCKHEART of SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 147): CHEROKEE of CHIEFS' ELITE (Matrix, mgr.)
ADM 105 ANDORAK (turn 376): MONICA VIRTUESHIELD of KNIGHTS OF VIRTUE from ARUAK CITY
                            (JRK, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 245): TEN TON TOGAS (Keldon Blackfang, mgr.)
 DM  11 ARUAK CITY (turn 491): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 491): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 480): WATER DECK (Destitute Noble, mgr.)
 DM  25 LYRATILAN (turn 480): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 481): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 476): LOVE LETTERS (The Sentinel, mgr.)
 DM  40 ZENSU (turn 442): TACO GODS (The Oracle, mgr.)
 DM  41 KATI-TEI (turn 435): GLAD TO MEAT YOU (Alfredo Frothingslosh, mgr.)
 DM  46 ARDIVENT (turn 428): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 192): ASSASSIN NATION (Ghab, mgr.)
 DM  60 LOOPHOLES (turn 340): WILD CARDS (Snotman, mgr.)
 DM  63 AMEN-TEI (turn 329): SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 147): CHIEFS' ELITE (Matrix, mgr.)
ADM 105 ANDORAK (turn 376): RISEN FROM THE DEAD (LHI, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 245): MISS STEP of LADIES IN WAITING (Crip, mgr.)
                           GREY FOX of A.K.A. (?, mgr.)
 DM  11 ARUAK CITY (turn 491): BEEF BULLION of BULLDOGS (Kennelworth, mgr.)
                               SKYWISE of ELFQUEST (Armalias, mgr.)
                   (turn 490): DOG-TIRED of BULLDOGS (Kennelworth, mgr.)
 DM  22 SOLVEN (turn 484): KANGAROO KATE of THE ZOO (Leeta, mgr.)
               (turn 483): RUMSFELD of THE REPUBLICANS (The Judge, mgr.)
 DM  40 ZENSU (turn 441): TERIS of BEYOND THE PALE (Leeta, mgr.)
 DM  41 KATI-TEI (turn 434): TORA HAMLIN of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 427): ZACK of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 191): GRIM GLADIOLA of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 LOOPHOLES (turn 340): BLACK EYE of JOKA MASHER! (Sultan, mgr.)
                  (turn 339): TRIPLICATE THUNDER of WILD CARDS (Snotman, mgr.)
                              LORD OF THE O RINGS of WILD CARDS (Snotman, mgr.)
                              BRAK of THE UNDERWORLD (Proximo, mgr.)
 DM  71 KYR'TERR (turn 146): TOMB of SHADOW GOLD (Shadowgate, mgr.)

                                      SPY REPORT

     Hail ARDIVENT!  Warriors of the arena, prepare to be praised and blamed for your 
deeds.  BLUVALLEY WARRIORS stable has parlayed this turn's 3-2-0 into a 5 space move 
up the rankings.  This brings them up to 2nd place.  Good work, guys!  And let's see, 
BIG DAVE DIODE fought JOHNNY SUNSHINE and gained 18 points and contributed to 
DEATHTONGUE's 5-0-0.  JOHNNY SUNSHINE has lost to BIG DAVE DIODE, falling 16 points, 
while helping make THE FURIOUS FIVE a 1-1-0 turn.  The attempts to dethrone the 
Duelmaster have failed, and BERKE remains ARDIVENT's top warrior for another turn.  
Can someone confirm a rumor for me?  I hear the top team makes their losing fighters 
do dishes at The Seaside Manor until they win.  Maybe?   
     Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' 
Inscrutable, but true.   
     We only live a short time in this world, so why not take a sharp blade, and 
shave it close?  A brave warrior does not carry a red shield, he has nothing to cover 
or hide when the fight is over.  Consider well.   
     Remember, blood on the purple robe does not change it from a purple robe.  Dare 
to fight bravely.  Well, I'm burning daylight here in ARDIVENT and I've a long road 
ahead of me.  Happy Trails.  Until you see my quill in ARDIVENT again, farewell-- 
Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BERKE 3799                   15   6  0    99       DEATHTONGUE (89)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-SILVER FURY 2542             11   7  1    85       CYNICAL DELUSIONS (218)
 SOLARIS 3759                 10  10  0    85       RUBY DRAGONS (336)
 BOBBI 3812                    8   5  0    71       DEATHTONGUE (89)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 MANSIZE ROOSTER 2819         16  11  0    70       THE FURIOUS FIVE (253)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 BERNINA COLLIN 3794          12  11  1    60       BLUVALLEY WARRIORS (74)
 REAGAN 3818                   6   4  0    57       DEATHTONGUE (89)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 KHORNE SHADOWSPAWN 3809      11   4  1    55       RUBY DRAGONS (336)
 VALLEY-JO 3798                9  12  0    47       BLUVALLEY WARRIORS (74)
-RUSTED SOUL 2603              7   4  0    47       CYNICAL DELUSIONS (218)
-POISED TO KILL 2637           8   3  0    46       CYNICAL DELUSIONS (218)
 FLINT HILLS 3796              7  15  0    45       BLUVALLEY WARRIORS (74)
 BIG DAVE DIODE 3821           5   1  0    45       DEATHTONGUE (89)
-BREAK POINT 2741              5   2  0    38       CYNICAL DELUSIONS (218)
 PALANTIRIATHALASA 3808        8   8  1    37       RUBY DRAGONS (336)
 GNEISS GUY 3787               7  16  0    37       BLUVALLEY WARRIORS (74)
-ECLIPSE 2740                  2   1  0    37       CYNICAL DELUSIONS (218)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-PAKMARI 3819                  5   3  0    31       HARDTIMESINBABYLON (325)
 JOHNNY SUNSHINE 3428          4   3  1    25       THE FURIOUS FIVE (253)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 DEBRA COLLIN 3816             3   7  0    23       BLUVALLEY WARRIORS (74)
 VIRGIL POODINSKI 3828         3   1  0    22       DEATHTONGUE (89)
-PARTNER IN CRIME 3405         1   2  0    11       THE FURIOUS FIVE (253)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
BADDEST 3835           0  1 0 HARDTIMESINBABYLO 325 MISTRESS FANDETTE 23  429 NONE    
BADDER 3834            0  1 0 HARDTIMESINBABYLO 325 DARK CHAMPION 24      429 NONE    
BAD 3833               0  1 0 HARDTIMESINBABYLO 325 BANDIT PRINCE 25      429 NONE    
DELENN 3822            1  2 0 HARDTIMESINBABYLO 325 JOHNNY SUNSHINE 3428  427         

                                     PERSONAL ADS

Hardtimesinbabylon -- Zack sure has a hard hitting personality, hope to see him on
the other side. -- Silver Fury

Pakamari -- You showed great skill, see you again on the sands. -- Poised

Debra Collin -- Thanks for the skills, I appreciate the learns a lot.  Anytime you
want to exchange more of them let me know. -- Eclipse

Palantiria -- Your name is as long as our fight, well your fight, my standing still
like a target. -- Break Point

Berke -- If I get to tangle with you next turn, I wish you good luck, may the best
man win. -- Silver Fury

Johnny Sunshine -- You didn't have to grin like a damned smirking smiley face the
whole time. -- Gneiss Guy

Berke -- I really don't like it when that happens.  But at least you didn't kill me.
-- Bernina Collin

Khorne Shadowspawn -- Oh.  You. -- Valley Jo

Eclipse -- That's...um, that's when you're getting ready to copy something, but your
paper clips hide the most important words, right? -- Debra Collin
P.S.  But you get good pictures of the clipse, anyway.

The Honest Merchant -- Couldn't prove it by me! -- Flint Hills

25 May 2004
                                 TEN TURNS OF HELL:
                        The KLK Capture The Flag Competition

In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition.  The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:)  We are announcing this contest early to allow managers time to prep.

Rules:
     -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
     -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
     -- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
     -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
     -- If you hold your own flag on an inactive warrior you receive NO POINTS that
turn.
     -- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
warrior.
     -- Scoring as follows for each turn:
          2 pts -- possession of your own team flag
          1 pt -- possession any other flag
          1 pt -- for each win
          1 pt -- for each kill
          1 pt -- for each award you receive in the newsletter
     -- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
     -- Tie-Breaker goes to the team that had the most points from flags.
     -- If still tied the tie-breaker will be the team that had the most points from
kills.  (It's the Delarq way.)
     -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)

Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
       DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*

* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.

     How's that for paying out? (grin)  Even if you think that it's all about the TC,
these prizes should be enough to draw you in.  (You know who you are.)
     I hope to see friend and foe alike come to Jhans.  Legion, Froths, and all the
others...this is your personal invite.  Can you win?  Can you survive 10 turns of
Hell in Jhans?
     Note:  Special thanks to RSI for helping make this contest possible.  Thanks
guys!

Bookie
KLK Alliance

Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life

16 June 2004
                             Death Fest Begins July 29/DM 59 T-172

     "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the 
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena 
exclusively for a period of six months to those Death Fest contestants who fight 
their stables at least 67 times out of a possible 75 during the 15 rounds of Death 
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable 
Award at the conclusion of the Death Fest and those qualifying managers send a New 
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other 
arenas where they have active stables!"
     Hammer felt a certain sense of satisfaction as he studied the ghoulish grin 
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once 
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission 
papers authenticating the arrangement agreed upon by the two parties presiding.
     "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied 
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow 
Arena with at least 20 New Stables by the Managers who fight their stables at least 
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the 
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables 
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables 
Active each cycle. That is a fair bargain for the opportunity to battle for the 
Duelmaster Throne each of those six months before Other New Stables are allowed to 
enter Delarq Tor."
     This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new 
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 
fights out of a possible 75; then for the price of running a stable in a Regular 
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part 
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow 
Arena on November 3rd, 2005.
     Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron 
Stable Award Winners enough time to be registered with the Gladiatorial Commission; 
whereupon they would be able to submit a New Team Roll Up to the GC to start a New 
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall 
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor 
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
     Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part 
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by 
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by 
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death 
Fest Designation for which Top Ten Finishers re-name which characters!]
     Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena 
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to 
the Profits to be made by the local Illis business merchants and surrounding 
community from the Anticipated Influx into Illis by the Veteran and Newbie 
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
     Nor could Hammer conceal his jubilation regarding the Call Across Alistari being 
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the 
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to 
Fulfill their Delarq Dueling Destiny!
     REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to 
those who write a minimum 15 paragraph Team Spotlight [including Stable Name & 
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL 
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and 
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye 
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]

     "May Your Blades Be Sharp and Your Wits Sharper!"  -- Hammer/Death Fest 
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension 
Family in DM 28

                                  LAST WEEK'S FIGHTS

BADDEST was butchered by MISTRESS FANDETTE in a 1 minute Dark Arena fight.
BADDER was butchered by DARK CHAMPION in a 1 minute brutal Dark Arena duel.
BAD was easily killed by BANDIT PRINCE in a 1 minute gory Dark Arena match.
BERKE viciously subdued SOLARIS in a crowd pleasing 2 minute gory Title brawl.
MANSIZE ROOSTER defeated KHORNE SHADOWSPAWN in a 1 minute match.
BERNINA COLLIN bested PALANTIRIATHALASA in a 1 minute gruesome brawl.
BOBBI overpowered FLINT HILLS in a 1 minute one-sided struggle.
REAGAN viciously subdued GNEISS GUY in a popular 2 minute gruesome competition.
JOHNNY SUNSHINE was vanquished by BIG DAVE DIODE in a 1 minute uneven duel.
VALLEY-JO vanquished HAPPY PEASANT in a 1 minute uneven fight.
DEBRA COLLIN won victory over TRUSTWORTHY SCRIBE in a popular 1 minute fight.
VIRGIL POODINSKI overpowered FRIENDLY CONSTABLE in a 1 minute one-sided melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  6         SLASHING ATTACK   25 -   3 -  2      89  |
|LUNGING ATTACK                   2         STRIKING ATTACK   39 -  25 -  0      61  |
|PARRY-RIPOSTE                    2         LUNGING ATTACK    14 -   9 -  0      61  |
|SLASHING ATTACK                  2         WALL OF STEEL      9 -   9 -  0      50  |
|BASHING ATTACK                   2         PARRY-RIPOSTE      9 -  11 -  0      45  |
|AIMED BLOW                       1         TOTAL PARRY        6 -   8 -  0      43  |
|PARRY-STRIKE                     1         AIMED BLOW         6 -  10 -  0      38  |
|WALL OF STEEL                    1         PARRY-STRIKE       5 -   9 -  1      36  |
|TOTAL PARRY                      1         BASHING ATTACK     6 -  15 -  0      29  |
|PARRY-LUNGE                      0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 429 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     STRIKING ATTACK    2 -  4         2  LUNGING ATTACK 
PARRY-STRIKE       1 -  0     PARRY-LUNGE        0 -  0         2  WALL OF STEEL  
LUNGING ATTACK     2 -  0     BASHING ATTACK     0 -  2         2  STRIKING ATTACK
WALL OF STEEL      1 -  0     TOTAL PARRY        0 -  1         1  PARRY-STRIKE   
PARRY-RIPOSTE      1 -  1                                       1  TOTAL PARRY    
SLASHING ATTACK    1 -  1                                       1  AIMED BLOW     
                                                                1  PARRY-RIPOSTE  
                                                                1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   BERKE 3799                 15   6  0   99 DEATHTONGUE (89)
AIMED BLOW       BOBBI 3812                  8   5  0   71 DEATHTONGUE (89)
WALL OF STEEL    BERNINA COLLIN 3794        12  11  1   60 BLUVALLEY WARRIORS (74)
STRIKING ATTACK  REAGAN 3818                 6   4  0   57 DEATHTONGUE (89)
SLASHING ATTACK  BIG DAVE DIODE 3821         5   1  0   45 DEATHTONGUE (89)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is BERKE 3799.  The most popular warrior this turn was 
BERKE 3799.  The ten other most popular fighters were REAGAN 3818, BERNINA COLLIN 
3794, DEBRA COLLIN 3816, MANSIZE ROOSTER 2819, BOBBI 3812, BIG DAVE DIODE 3821, 
VALLEY-JO 3798, KHORNE SHADOWSPAWN 3809, GNEISS GUY 3787, and VIRGIL POODINSKI 3828.

The least popular fighter this week was JOHNNY SUNSHINE 3428.  The other ten least 
popular fighters were FLINT HILLS 3796, PALANTIRIATHALASA 3808, SOLARIS 3759, BAD 
3833, BADDER 3834, BADDEST 3835, VIRGIL POODINSKI 3828, GNEISS GUY 3787, KHORNE 
SHADOWSPAWN 3809, and VALLEY-JO 3798.