Date   : 03/13/2006    Duedate: 03/25/2006


DM-46    TURN-470

This Weeks Top Honors


(46-996) [17-18-0,124]

Chartered Recognition Leader   Unchartered Recognition Leader

8-BALL                         POSITION IS EMPTY
INFERNAL LORDS (8)             
(46-996) [17-18-0,124]         

Popularity Leader              This Weeks Favorite

BECKER COLLIN                  GLOW-ROOM
(46-3850) [14-15-1,58]         (46-3404) [12-6-0,96]



Team Name                  Point Gain  Chartered Team
1. FANDILS (75)                33
2. INFERNAL LORDS (8)          26      CYNICAL DELUSIONS (218)
3. CYNICAL DELUSIONS (218)      1      Unchartered Team
5. RUBY DRAGONS (336)          -5      ZODIAC (86)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 CYNICAL DELUSIONS (218)  205 129 12 61.4   1/ 2 INFERNAL LORDS (8)        7  0 0
 2/ 2 FANDILS (75)             764 593 24 56.3   2/ 5 FANDILS (75)              5  1 1
 3/ 3 INFERNAL LORDS (8)       161 136 10 54.2   3/ 1 CYNICAL DELUSIONS (218)   5  6 0
 4/ 4 RUBY DRAGONS (336)       105  97  2 52.0   4/ 3 RUBY DRAGONS (336)        3  2 0
 5/ 5 BLUVALLEY WARRIORS (74)  368 549 11 40.1   5/ 4 BLUVALLEY WARRIORS (74)   2 13 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

              + ]H[ + ---:--- + ]H[ Nightfall #16 ]H[ + ---:--- + ]H[ +

     Stepharoo set her foot on the rocks in perfect unison with Eclipse.  "We knock,"
she said.  She sounded firm, but Eclipse thought he detected uncertainty under her
     After all, knock on what?  There was no door that he could see, in fact, no
details at all.  Just a seamless wall of darkness going up forever.  He reminded
himself that in a mythic situation, belief was important.  "Where there's a wall," he
said firmly, "there must be a door.  That is the inescapable nature of things."
     The darkness immediately in front of them began to ripple and crawl as it sought
an appropriate door-shape.
     Quietly, for Stepharoo's ear only, Eclipse asked, "Why can't we just imagine the
Tower is defeated?  Not here anymore, gone forever--"
     "Mythic doesn't work that way," she said.  "We can shape the details, but the
underlying pattern has its own existence, and we have to conform to that.  Work
through it."  She was silent for a few moments, then went on, "If it was a quest, for
instance, we could...well, we could imagine a market so clean there were no flies, or
someone coming along to sell us horses when we needed them, that kind of thing.  But
we couldn't change the quest itself, the goal and the obstacles and stuff.  We
couldn't just PRETEND we'd done the quest, we'd still have to DO it."  Out of the
corner of his eye, Eclipse could see her biting her lip.  "And I think this IS a
quest, you know.  We're questing for..." she groped for words, "for the key that will
unlock the keystone and let the tower fall down."
     "Ah.  Okay.  I guess I see what you're saying.  Mind you, I don't LIKE it, but
if that's what we have to deal with, we'll deal with it.  A key, huh?"
     "That's just a figure of speech--"
     "Good enough to go with, and it always helps to know what we're looking for.  A
Key."  He put as much belief into that word as he could, visualizing a key like the
one to the manor house behind them, as big as his hand, heavy, made of black iron and
having complicated wards.  He could SEE that Key; he could feel it taking reality
from his belief.  He nodded sharply and returned his full attention to the door that
had taken shape in the tower's black wall.
     There had been no changes in the last minute or two, so he guessed that it was
complete.  Ten feet high, three feet wide.  They wouldn't be able to go through it
side by side.  Black wood bound with black iron, set into a pointed arch of black
stones.  The keystone here was carved into a monster's head, fanged mouth gaping,
eyes bright with flame, as it leaned out above the doorstep.  There appeared to be
neither lock, knocker, nor handle.  He started to shift his grip on the "shield of
shadows" and saw that it had become a warhammer.  Okay.  All the better to knock
with.  He raised the hammer and thumped the door twice, firmly but not violently.
Save the violence for later, if it was needed.
     A long pause, everything waiting.
     The door swung inward with a horrible shrieking of unoiled hinges.
     "You'd think even a Bad Guy could spare a little time and effort for basic
maintenace," Eclipse muttered.
     "Maybe they're just too cheap to put in a doorbell."  Stepharoo gave his hand a
quick squeeze, centered her golden-shining shield in front of the door, and stepped
     Eclipse was right beside her.
     "We can't go through side by side," she said.  "We stay in contact, though.
I'll lead the way."
     "No.  I should lead--"
     "There's no light inside," Stepharoo said.  "How will you be able to see if
someone--"  She closed her mouth suddenly, biting off any further words.
     Biting off, he guessed, the possibility of an attack.  This mythic stuff could
trap them if they weren't careful.  Maybe one would happen, but she wasn't going to
imagine it into existence, for which he was grateful.  "There will be a light when I
step in," he said, putting as much belief in that statement as he could.
     "Of course."  Her voice came out almost as a whisper.  She swallowed and licked
her lips, took a deep breath, and nodded.  "Magical towers are always lighted when
you step inside.  I knew that."
     They rotated slightly so that Eclipse was in the lead.  He raised his foot.
Paused, glanced down at the doorsill.  After a moment's thought, he stepped carefully
over it and into the Tower.
     The floor was firm and smooth.  Tile, he decided.  Sourceless light bloomed and
brightened.  He glanced down.  Tile, sure enough.  Stepharoo crowded in behind him.
He looked around, the warhammer held at the ready.  He hadn't thought about
furnishings, and there were none.  No windows, and, as he turned, he saw that the
door was closed and not visible from this side.  They could probably imagine it back
when they needed it.  At least, he hoped so.  There were no other doors visible.  A
spiral stair, a lacy concoction of black iron and gilding, rose through a hole in the
center of the floor and vanished into a hole in the center of the ceiling.
     "Well," he said, "so far so good.  Now do we go up, or down?"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 267): INOCHI of YAKUZA (Sensei Jan, mgr.)
 DM  14 TOBIR (turn 536): LITTLE DEVIL of PLAYPEN (KAT, mgr.)
 DM  22 SOLVEN (turn 529): BLIZZARD of JUST CHILLIN (Mr. Freeze, mgr.)
 DM  24 ZORPUNT (turn 525): KING BROWN SNAKE of AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 525): RICK O'SHEA of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 523): WARBRIDE of VORTEX (Lord Xiang, mgr.)
 DM  30 IAYE (turn 518): STEINBACH of THE A'S -- LOSERS II (Malaquar, mgr.)
 DM  40 ZENSU (turn 487): DRIZZT of PHILANTHROPISTS (Aragorn, mgr.)
 DM  41 KATI-TEI (turn 479): 5 GOT PICKED of 072905R (The Muffin Man, mgr.)
 DM  46 ARDIVENT (turn 469): 8-BALL of INFERNAL LORDS (DeGotti, mgr.)
 DM  52 FRATSFA (turn 215): INSOLENT IRIS of FLOWER GIRLS (Lady Fern, mgr.)
 DM  60 ARADI (turn 385): FALCON XLI of DEATH STUDS VII (Death Stud, mgr.)
 DM  63 AMEN-TEI (turn 373): ROADBLOCK of WAYFARERS (Leeta, mgr.)
 DM  71 KYR'TERR (turn 169): I OF THE KNEE DOLL of HAZAARDS OF CLONING (Crip, mgr.)
ADM 105 ANDORAK (turn 421): ZEBRAWOOD of ACTION TOYS from KATI-TEI (Papaiz, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 267): ORCISH IDIOMS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 536): LETHAL HERITAGE (Lord Xiang, mgr.)
 DM  14 TOBIR (turn 536): PLAYPEN (KAT, mgr.)
 DM  22 SOLVEN (turn 529): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 525): MONEY PIT (Papaiz, mgr.)
 DM  25 LYRATILAN (turn 525): ERRATA (JE, mgr.)
 DM  26 CALEAM (turn 523): GOLDEN CANYON (Leeta, mgr.)
 DM  30 IAYE (turn 518): THE A'S -- LOSERS II (Malaquar, mgr.)
 DM  40 ZENSU (turn 487): PHILANTHROPISTS (Aragorn, mgr.)
 DM  41 KATI-TEI (turn 479): WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 469): CYNICAL DELUSIONS (Eclipse, mgr.)
 DM  52 FRATSFA (turn 215): BLOOD AND GUTS! (The Pentalque, mgr.)
 DM  60 ARADI (turn 385): CRAZY CREEPS (Crazy Creepster, mgr.)
 DM  63 AMEN-TEI (turn 373): WAYFARERS (Leeta, mgr.)
 DM  71 KYR'TERR (turn 169): NIGHTHAWKS (Savant, mgr.)
ADM 105 ANDORAK (turn 420): THE LAST STRAW V (Doc Steele, mgr.)

                                   Recent Graduates
 DM  11 ARUAK CITY (turn 535): BIG LOU of MANIC MARVELS (Barnabas, mgr.)
 DM  22 SOLVEN (turn 528): BROOKS AND DUNN of THE REPUBLICANS (The Judge, mgr.)
 DM  24 ZORPUNT (turn 525): KING BROWN SNAKE of AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 525): RICK O'SHEA of FUNKY FOLK (Papa Bear, mgr.)
                  (turn 524): MENTAL of ERRATA (JE, mgr.)
 DM  26 CALEAM (turn 522): BOUNCER of GOLDEN CANYON (Leeta, mgr.)
 DM  46 ARDIVENT (turn 469): VECORDIUS of CYNICAL DELUSIONS (Eclipse, mgr.)
 DM  60 ARADI (turn 384): ASSHE-MASTER of 4000 BLOWS (Nuln, mgr.)
                          PRETTY BOY of RED DOG GANG (Spot, mgr.)
 DM  71 KYR'TERR (turn 168): SHAVED MONKEY of SECOND CHANCES (Papaiz, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Greetings warriors of Ardivent,

     Here I sit on the throne once again.  I figure if I hold it for one more turn, I
will be off to the Isle.
     Vecordius, a change of weapon and most likely strat for you but still the same
result.  Obviously I am the superior warrior.  You will just have to wait your turn
to get the DM back.
     I don't have much time this week so I have to keep my ramblings to a minimum.
Until next time....


                                      SPY REPORT

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly ARDIVENT games.  Former top team CYNICAL DELUSIONS was 
unseated this week as INFERNAL LORDS moved up from 2nd ranking to take the top spot 
with a 3-0-0 record for the round.  Warriors--remember that glory waits always around 
the corner!  Witness how this week FANDILS went 3-0-0 to move up 3 in the rankings.  
My praise to INFERNAL LORDS for their 3-0-0 week this time out.  Indeed, it was a 
skillfully fought round deserving of notice!  GLOW-ROOM caught the eye of many in the 
gladiatorial commission as it skillfully bested BREAK POINT and was awarded 18 points 
in recognition.  In one of the week's more notable duels, RYTHYM WIZARD put down 
COOLIN SCOT, causing him to lose 8 points of recognition in the process.  Although 
VECORDIUS made a valiant effort, it did not suffice to topple the reign of victorious 
8-BALL.  Would you believe that over half of the old women in ARDIVENT seem to feel 
that they could fight better than you gladiators?   
     Many and various are the arts of battle.  In ARDIVENT "art" is a word that has 
long since passed from the language!  I saw one fighter that warriors avoided when 
this week's challenge seeking began.  INFERNAL LORDS is feared.  This much I can say. 
If you didn't look down dark alleys you'd have been hard pressed to find any of 
FANDILS last week.  Busy avoiding INFERNAL LORDS?  Mighty fighters cannot but expect 
competition from those below.  BECKER COLLIN take warning!  You have more than a few 
enemies in ARDIVENT.   
     What warrior does not hone his years, impatiently waiting for the moment of his 
foe's mortality?  Fate is a fickle mistress.  She showers the miserable with fortune 
but sets enemies against the victorious.  Remember this!   
     The girls are as pretty in ARDIVENT as ever I remembered them....and the 
fighters as ugly!  Don't let your reputation slip!  Ahh, but I can hear the spires of 
a far off city calling to me.  I must away!  Till next we meet remember - the pen is 
mightier than the sword, but a maul is a different story!-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 8-BALL 996                   17  18  0   124       INFERNAL LORDS (8)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 GLOW-ROOM 3404               12   6  0    96       FANDILS (75)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BREAK POINT 2741             20  13  0    83       CYNICAL DELUSIONS (218)
-TEMPTATION 3314               8   5  0    75       INFERNAL LORDS (8)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 DR STEINBURGER 3442          10   2  0    66       FANDILS (75)
 LORI COLLIN 3888              7   5  0    60       BLUVALLEY WARRIORS (74)
 BECKER COLLIN 3850           14  15  1    58       BLUVALLEY WARRIORS (74)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 AZGUD 3253                    8  11  0    54       INFERNAL LORDS (8)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-IRONWOLF 274                  5   1  0    42       BARBARIAN HORDE (47)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-DAVY PRIVETTE 3447            6   1  0    32       FANDILS (75)
 MINACIOUS 3891                3   0  0    26       CYNICAL DELUSIONS (218)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 MARY CATHERINE 3459           5   1  1    23       FANDILS (75)
 SMILING MOUNTAIN 3896         2   1  0    22       RUBY DRAGONS (336)
 RYTHYM WIZARD 3357            2   1  0    21       INFERNAL LORDS (8)
-UG 271                        4   2  1    19       BARBARIAN HORDE (47)
-KROKUS 272                    4   2  0    19       BARBARIAN HORDE (47)
-TARAMON 270                   3   3  0    18       BARBARIAN HORDE (47)
-WEASEL 273                    4   2  0    15       BARBARIAN HORDE (47)
 DEBRA CONKLIN 3890            3   4  0    13       BLUVALLEY WARRIORS (74)
-FIIZ 3332                     1   4  0    13       INFERNAL LORDS (8)
 JACINTHE 3892                 2   3  0     9       BLUVALLEY WARRIORS (74)
 COOLIN SCOT 3897              1   2  0     5       BLUVALLEY WARRIORS (74)
-EARL & SISSY 3478             0   1  0     1       FANDILS (75)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
HERMY COLLIN 3878      8  5 1 BLUVALLEY WARRIORS 74 VECORDIUS 3870        467 NONE    
PUNISHMENT 3895        1  1 0 RUBY DRAGONS 336      MARY CATHERINE 3459   469         

                                     PERSONAL ADS

Ahhhhhh.  The names of old....  Deadly Shadows, Deathtongue (who completed his 1000th
win a short while ago in Ardivent), The Cestus Group, Infernal Lords, Men At Play....
Those were the days.  DeGotti, thanks for reviving the moment. -- Fandil The Wise

Stepharoo -- You were always quite the student.  You made me feel like a great
teacher and mentor.  I see from your adventure that you have learned well.  Good luck
to you and Eclipse. -- Fandil The Wise

Becker Collin -- Seeing the doctor is not always a good thing. -- Dr Steinburger

Minacious -- You were just too darn good for the both of us! -- Earl & Sissy

Punishment, and the Ruby Dragon Team -- I apologize to you for the death.  It was not
my intention. -- Mary Catherine

Ruby Dragons -- Fandils are not killers by nature or by intent.  We rue the day that
our competitors fall, never to fight again in The Arena Of The Red Sands, where it
happens far too often.  Health.  Humility.  Honor. -- Fandil The Wise

Congratulations to 8-Ball of the Infernal Lords.  A great old-timer from a great old-
time team is Duelmaster Of The Red Sands.  So it should be.  Salute. -- Fandil The

Fandil -- I am very glad the elders decided to gather together the fine Fandils
stable.  The Consortium always add a flair to any arena they participate in. --

I wonder if Wild Cards in Aradi were/are still run by Technogeek?  Does anyone know?
I saw they were reactivated last turn; I wonder if he will reactivate Deathtongue
here in our fine city. -- DeGotti

What kind of bug is in the system that allows the Barbarian Horde to stay listed?  I
remember when they first arrived here in Ardivent. -- DeGotti

Leeta -- Thanks for the welcome back.  I hope to entice more teams to return. --

Temptation -- Gosh, it IS.  Wow!  WHERE did you get those shoes?  I'm just, like,
totally MAD for shoes! -- Lori Collin, deeply tempted

Fiiz -- No, sorry, but I'm too phlegmatic to fiiz.  I leave that to the elves. --

Dr Steinburger -- Whew, I thought I had some endurance.  Guess NOT, eh? -- Becker
P.S.  You could've taught me some.

Smiling Mountain -- Oh, right, just before you drop ROCKS on my head. -- Debra

Friendly Constable -- A true friend would have taught me more than one skill. --
Coolin Scot

Break Point or whoever spoke -- Thanks, I like the name myself.  It's been in my
family for a while.
     Leeta says an aimed blow is unlikely on this team, unless she gets a replacement
with a 21 deftness.  Something about having "already graduated an aimer from here."
(shrug)  Whatever. -- Coolin Scot

Harbad Kore, Ambitious Guard -- How about getting new ambitions?  Maybe you could be
the top wine-taster of Ardivent, or something. -- Becker Collin

Fandil -- Of course the outcome will be worth celebrating!  However else?  It just
might, um, take a little time to get there? -- the Scribe

Lord Protector Vecordius -- Surely you're cynical enough not to buy into the delusion
that the Baron will give you lands just because you're a successful gladiator?  If he
got into the habit of doing that, this whole barony would belong to gladiators, and
while you're fine entertainers, as a general rule, you're not administrators,
farmers, or what have you.  So, accept our good wishes and be off with you.  The Isle
beckons. -- Arvendon, Secretary to the Baron of Ardivent

22 February 2006
The Olympics have arrived!

The Mordanti Olympics, having been gone for six years, have returned to the Mordanti
Alliance, sponsored by Amicitia Primoris.  Teams have competed against each other for
recognition and notoriety four times in the past.  It is far past time for the fifth
Mordanti Olympics to be held.  The Mordanti Olympics shall be held in the Mordant
arena (DM-1) from May 1st (T544) through Oct 30 (T557).  There will be a
'registration period' lasting until T543, where teams will be allowed to register by
activating in Mordant and declaring their participation in the personals.  Rules will
be posted in the Mordant arena (DM-1) newsletter no later than T543, but shall be
available online before then.  An announcement will be made as to where they will be
posted.  Prizes will be awarded to the winners.

Lord Xiang
Amicitia Primoris

                                  LAST WEEK'S FIGHTS

DR STEINBURGER devastated BECKER COLLIN in a 4 minute mismatched Challenge fight.
RYTHYM WIZARD vanquished COOLIN SCOT in a 1 minute uneven Challenge battle.
8-BALL subdued VECORDIUS in a crowd pleasing 1 minute expert's Title fight.
BREAK POINT was viciously subdued by GLOW-ROOM in a exciting 3 minute one-sided fight.
LORI COLLIN devastated AMBITIOUS GUARD in a 1 minute one-sided duel.
AZGUD devastated SMILING MOUNTAIN in a 1 minute mismatched match.
DEBRA CONKLIN was viciously subdued by MARY CATHERINE in a 3 minute gruesome fight.
MINACIOUS vanquished JACINTHE in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|PARRY-LUNGE                      3         SLASHING ATTACK    9 -   5 -  0      64  |
|STRIKING ATTACK                  3         BASHING ATTACK     5 -   3 -  1      63  |
|SLASHING ATTACK                  2         TOTAL PARRY       12 -   8 -  0      60  |
|BASHING ATTACK                   2         STRIKING ATTACK   17 -  12 -  2      59  |
|TOTAL PARRY                      2         PARRY-LUNGE        8 -   6 -  0      57  |
|PARRY-STRIKE                     1         AIMED BLOW         4 -   3 -  1      57  |
|PARRY-RIPOSTE                    1         LUNGING ATTACK     1 -   1 -  0      50  |
|WALL OF STEEL                    1         PARRY-RIPOSTE      3 -   4 -  0      43  |
|AIMED BLOW                       0         WALL OF STEEL      2 -   3 -  0      40  |
|LUNGING ATTACK                   0         PARRY-STRIKE       1 -   3 -  0      25  |

Turn 470 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     AIMED BLOW         0 -  0         3  PARRY-LUNGE    
SLASHING ATTACK    2 -  0     PARRY-RIPOSTE      0 -  1         2  TOTAL PARRY    
BASHING ATTACK     2 -  0     LUNGING ATTACK     0 -  0         2  SLASHING ATTACK
PARRY-LUNGE        2 -  1     STRIKING ATTACK    0 -  3         1  BASHING ATTACK 
TOTAL PARRY        1 -  1     WALL OF STEEL      0 -  1         1  LUNGING ATTACK 
                                                                1  STRIKING ATTACK
                                                                1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   GLOW-ROOM 3404             12   6  0   96 FANDILS (75)
TOTAL PARRY      BREAK POINT 2741           20  13  0   83 CYNICAL DELUSIONS (218)
SLASHING ATTACK  LORI COLLIN 3888            7   5  0   60 BLUVALLEY WARRIORS (74)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is BECKER COLLIN 3850.  The most popular warrior this 
turn was GLOW-ROOM 3404.  The ten other most popular fighters were MARY CATHERINE 

The least popular fighter this week was JACINTHE 3892.  The other ten least popular 

The following warriors will travel to AD after next turn:

8-BALL (46-996) INFERNAL LORDS (8)

The following warriors have traveled to AD after fighting this turn: