Date   : 12/04/2006    Duedate: 12/16/2006


DM-46    TURN-489

This Weeks Top Honors


(46-3253) [15-14-0,118]

Chartered Recognition Leader   Unchartered Recognition Leader

AZGUD                          HAIRY BEAR
INFERNAL LORDS (8)             THE BEARS II (355)
(46-3253) [15-14-0,118]        (46-3939) [1-1-0,28]

Popularity Leader              This Weeks Favorite

AZGUD                          AZGUD
(46-3253) [15-14-0,118]        (46-3253) [15-14-0,118]



Team Name                  Point Gain  Chartered Team
2. INFERNAL LORDS (8)          50      CYNICAL DELUSIONS (218)
3. THE BEARS II (355)          41      Unchartered Team
4. WAKE 2 (356)                 9
5. BLUVALLEY WARRIORS (74)     -2      WAKE 2 (356)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*WAKE 2 (356)               2   0  0  100   1/ 1 FANDILS (75)              7  5 1
 2/ 2 CYNICAL DELUSIONS (218)  259 146 15 64.0   2/ 2 INFERNAL LORDS (8)        6  2 0
 3/ 4 FANDILS (75)             810 619 27 56.7   3/ 3 CYNICAL DELUSIONS (218)   6  4 1
 4/ 5 INFERNAL LORDS (8)       191 158 10 54.7   4/ 4 BLUVALLEY WARRIORS (74)   4 11 0
 5/ 0*THE BEARS II (355)         5   7  0 41.7   5/ 6 ALAN'S BOZLEEYOTCH (318)  3  5 0
 6/ 6 BLUVALLEY WARRIORS (74)  390 620 13 38.6   6/ 5*WAKE 2 (356)              2  0 0
 7/ 7 ALAN'S BOZLEEYOTCH (318)   9  15  0 37.5   7/ 0*THE BEARS II (355)        2  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

          + ]H[ + ---:--- + ]H[ Cities by the Shore #3 ]H[ + ---:--- + ]H[ +


     The afternoon was bright, windy, and rather cold when the ferry nudged into its
dock on the south side of the Point peninsula.  The docking and warehousing
facilities had a make-shift air about them, though they had been in use for several
years now, since the rising of Krael to the north of the peninsula had made the old
port useless.  A shanty town had grown up around the dock and warehouses.
     Old Doc Circ squinted at the huddle of buildings.  "I didn't expect so many
people here," he said.  "Two months ago when I was over here last--a matter of some
herbs that can only be picked on the slope above the Ogre's Tomb, you know--there was
not this crowding.  To shelter that population, they must be sleeping ten to a bed!"
     "Newly arrived," Senator Sedalia answered him.  He studied the people he could
see.  "Refugees, I know that look.  Something must be happening--something more and
worse--over in Point, or in Krael.  Only greed or fear would move so many people out
of their homes.  These people are afraid."
     "They have that look," Gissanniah admitted.  "I'm not sure I want to know what
they're afraid of, but I suppose we have to find out?"
     "Yes, and fix it," Sedalia said.  "Properly speaking, that is a senator's true
task, to understand and solve the problems of his constituents."  He paused and
grimaced.  "Tedious, but true, and most of us do our best, you know."  He squared his
shoulders, angled his jaw, and flicked an imaginary piece of lint off the lapel of
his suit.  "As I shall do here and now."
     "Fine words," Old Doc Circ grumbled.  The ferry was rubbing up against its dock,
and the crew were busy with ropes and planks and all the paraphernalia of landing.
"Let's get to it, then, you filibustering scalawag."

     "'Bad vibes'?"  Old Doc Circ's voice vibrated with outrage.  "That's all they
can say, that Point is filling with 'bad vibes'?"
     "They're not magicians or natural scientists," Gissanniah said, "so allow them a
little imprecision, okay?  Save your wrath for them not being willing to rent or sell
horses to us!"  She paused and leaned against a tree.  The rise that separated the
southern shore of the peninsula from Point on the northern former shore didn't seem
like much... until you had to climb it on your own feet.  "We're going to be so tired
when we GET there, we won't be able to DO anything."
     "You exaggerate, my dear," the senator said.  "We--"
     "She doesn't exaggerate by much," Circ snapped.  "You may find this a stroll in
the park, you young whippersnapper, but I am no spring chicken!"
     "You were never a chicken."  The senator snorted.  "An old goat from birth,
that's you.  Ah... have you any ideas?  The refugees seemed to be in agreement that
the activities in Krael have a magical bias, and that is not my field of expertise."
     The old alchemist shrugged.  "Not really.  I'm a scientist, not a high magician,
a blood sorcerer, a black necromancer, or what have you.  No doubt one of THEM--
Fandil, for instance--could tell from here, just be the taste of the Arcanum, what
might be going wrong over there.  We aren't more than a couple of miles away by now."
     "Eclipse is there."
     Everybody jumped.  Stepharoo had been silent for so long, they'd forgotten her
     Sedalia looked at her, one eyebrow raised.  "Can you be sure, my dear?  It IS
two miles yet, and there's the hill top blocking line of sight."
     "I know he's there," she said.  She began to walk faster.  "And he needs my

          + ]H[ + ---:--- + ]H[ Cities by the Shore #4 ]H[ + ---:--- + ]H[ +


     The attackers were pressing closer around Lord Protector Eclipse.  A lot of them
weren't even trying to fight, they were just hemming him in with their bodies, trying
to bring him down under the weight of their flesh.  Where were they all COMING from?
He swept the shadow of his dark shield across them, and they didn't flinch, didn't
even seem to notice.  If he correctly understood the nature of the shield...and he
probably didn't, it was so new to him, but he had an idea that any normal person
would run from that shadow as from a nightmare.  So did that mean these weren't
     Cut, stab, slash, cut, smash.
     They bled normally.
     No, they bled like carcasses.  He stared into the eyes of a man, or what looked
like a man, that threw himself, itself, onto his blade.  There was no mind there, no
soul, no man at all.  Just a body.  He stabbed it to the heart and shoved it away
with a shudder.  But every time one died, two more came forward to replace it.
     Even the ones he'd killed were getting up and coming at him again.  They were
even less efficient, but they were still coming and still coming.  Stabbing killed
them, if they could be called "alive" to begin with, but it didn't stop them.  He
began to hack off limbs.  It was exhausting.  He stamped on a bodiless hand that was
clutching his heel.  He whirled in place, hacking and smashing and trampling.  The
arena was not like this.  He had known, intellectually, that fighting in the arena
wasn't the same as "everyday" combat, but neither was this, in a different way.  Was
there no END to these bodies?

     "They're cooking a spell," Fandil said.  His words came between grunts of effort
as he slammed the end of his wizard's staff into one attacker after another.
     "Yes," Cho agreed.  His sword was moving constantly, but it was not flashing,
not now that it was bloody from tip to guard.  "And every one of these...warm bodies
we kill adds to the power they can use."  A pause while his blade swept another
blood-spilling arc across the front of the mass of attackers.  "We could use this
power, too, if we could--"
     "No!  This power here is VILE," Adie said.  "We shall not touch it.  That would
be to stoop to the level of our enemies."  Her beam of concentrated sunlight burned
across another rank of the attack; spilled blood boiled away in its wake.
     Cho shook his head and muttered something in Adantri.
     "Don't make me laugh, Cho!" Fandil gasped.  "That was NOT a nice thing to say
about--"  He paused while his staff shattered the skull of another attacker.  "My
staff isn't going to take much more of this," he reported.  "And we need to do
something about that spell, whatever it--"
     "Some kind of killing blast," Cho said.
     "I'll show them 'deadly blasts'," Adie growled, gathering more sunlight into her
grip.  Filtered or not, it was power, and clean power.  And if she could hold
together enough of it, she could burn through whatever filter the Kraelians had put
over it.  With the full power of the sunlight to wield, her enemies would find
themselves in a hard place.
     Fandil was muttering an incantation, trying to match the rhythm of the words to
the spinning and thrusting of his staff.  Even in the current weakened state, it
should be possible to fashion a shield from the Arcanum.  Shielding was one of the
last magical functions to go....  But the battle was a distraction he didn't need
right not.  And when he reached into the Arcanum, he found it...tainted.  The blood
magic, he guessed, the whole Aruaki region must be contaminated with it by now.  He
wondered in passing whether Cho had been right, whether Sheila Greywand had planned
the arena system to give her access to blood-power when there was no other source she
could tap.  Not that it mattered right this minute....
     The Arcanum was sluggish as well as weak and smudged.  The shield was forming so
slowly.  Too slowly.  The attackers began to collapse without being touched, which
must be signaling the launching of the spell; they were giving their lives to fuse
it.  Fandil groped for more power.
     And felt Adie's gathered sunlight pouring into him like hot iron into a mold.
The shield snapped into shape and position.
     Something struck, barely visible, a mass of dark, writhing energies that pressed
downward like the weight of the world.  Fandil staggered, then steadied, braced by
Adie's strength added to his own.
     And the attackers kept coming.  Only stumbling and shambling forward, now, but
still coming.  The shield didn't stop THEM, they were physical, not magical.  And
they could flow over the three magicians like a wave of flesh and bone, drowning
them, breaking the concentration that kept the spell shield in place.  Adie and
Fandil were aware of that approach but could do nothing without dissolving the
shield.  Cho hacked at the zombies like a madman, but he was only one man and one

     Eclipse staggered and almost fell when the pressure of the attack against him
suddenly fell away.  He leaned against a bit of broken wall, when had he reached the
wall? and blinked sweat from his eyes.  A lot of the zombies were simply collapsing.
Falling to the ground, falling into rapid decay, into noisome pools.  But some were
turning and moving toward the other center of battle.  Enough zombies to overwhelm
that small group.  He shook off the blurring of fatigue.  An enemy of my enemy might
be a friend, right?
     He hefted his shield of shadows and headed their way.

     The shield wouldn't hold much longer.  Fandil found it hard to believe the
amount of power the Kraelians had assembled in these days of a weakened Arcanum.  But
they were using blood magic, and probably even darker sources.  And they didn't care
how many of their supporting sorcerers they burned out in the effort.  And he and
Adie would burn out eventually, even if Cho left off the physical defense to aid
     What was Cho doing?  Fighting, yes, that was obvious, but the old Adantri was
shouting, as well.  Not spells, they sounded more like curses.  Serious, "I really
mean it" curses.  Cho was beginning to sound, in fact, like a man in the process of
losing his temper.  NOT a good thing for a magician to do.
     The dark weight of the spell pressed down on the shield and then...wavered.  A
different darkness edged against it.  A cleaner darkness, the passionless calm of a
winter night.  Where it touched the black fury of the Kraelian spell, that spell
began to fade.  As though it was a wineskin that had sprung a leak.
     At the same moment, Cho lost his temper completely and roared out something that
shattered the stones heaped around the plaza. Lifting them into the air in a stone-
fanged whirlwind that sailed across the open ground toward the Kraelian mages.
     Too many powers collided over the plaza.  Brightness of the sun, darkness of an 
eclipse.  Howling winds and flying debris.  Earthquake and a roaring of disturbed
     Fandil felt his shield collapse inward toward his staff like an umbrella
closing, but he could tell that the spell he'd raised it against was gone.  There
were other problems, of course, there were always other problems.  He caught Adie's
arm as she stumbled and nearly fell; Cho had her on the other side.  They turned
together and looked up-slope toward Point.
     The gladiator they had seen before was standing there, staring past them.  "Some
kind of dike broke," he said, "and there's water, a lot of water, pouring into the
lower part of this town."
     "Good!  Let's get higher up and away from it," Fandil answered.

          + ]H[ + ---:--- + ]H[ Cities by the Shore #5 ]H[ + ---:--- + ]H[ +


     "Good gad," Senator Sedalia muttered, panting along in Stepharoo's wake, "the
wench is tireless!"
     "I have an elixir--" Old Doc Circ began.
     "No!  I don't need your potions, you quack!"  More quietly, he added, "It's only
two miles.  Less than that, we must have come half way already."  He looked ahead,
where Stepharoo and Gissanniah were vanishing over the crest of the peninsula.  "And
the rest of it will be downhill."
     "Unless you're going to roll down the hill," Circ pointed out, "it won't be any
     Sedalia scowled at him.  The old alchemist seemed disgustingly spry, and
continuing the argument would take too much breath.  He and Circ were almost at the
top themselves, and it would be an obvious move to stop there and survey the
situation.  Any minute now.

     The two veterans stopped side by side and looked down on the town of Point.
     "Not one of Point's better days," Old Doc Circ murmured.
     An explosion over the nearer edge of Krael shook the air and the land, and dust
blasted upward in a fountain.
     "Not one of Krael's better days, either," Sedalia added, pointing into the
distance.  "Parts of it are being flooded again!"
     "Good!  But where have Gissanniah and Stepharoo gone?"  The alchemist fumbled in
the pockets of his robe.  "I have a telescope here somewhere...."
     Sedalia ignored him and scanned the town below.  One part of it had burned a
year or so ago, he remembered hearing about that.  What he hadn't heard was that the
burned buildings had been abandoned, no effort made to clean them up or clear the
sites for new building.  The jumble of blackened walls and tumbled, half-burned beams
was depressing.  All the outlying areas were depressing; the population, what
remained, had withdrawn to the core of the town around the empty arena and the mound
of the Ogre's Tomb.  A broad lane ran down from there toward Krael, or at least,
toward what had once been Point's harbor.  People were gathering on that path,
holding weapons, and even from this distance, the senator could hear the mutter that
warned of a crowd fast becoming a mob.  Stepharoo and Gissanniah had almost reached
the rear of the mob.
     And in front of it, coming up from Krael, was a group of four people, with a
confused mass of Kraelians in pursuit.

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Fandil the Wise here, reporting in for Dr Steinberger who is out cleaning teeth
and learning, albeit slowly, Health; Humility; Honor.  This column will be devoted to
DeGotti's question.
     Mr. DeGotti, I am sorry for the confusion, and I must admit that I wish I did
have all 116 point warriors AND The Frankenstein prize!  But....
     The stats info is not listed by warrior, but rather in ascending numeric value
by stat.  That way a specific warrior's design is not disclosed.  For example, let's
say I was "blessed" to have these two warriors:  11-10-10-17-17-8-11 and 9-6-11-21-9-
15-13.  They would be listed as such:
ST      9, 11
CN      6, 10
SZ     10, 11
WT     17, 21
WL      9, 17
SP      8, 15
DF     11, 13
In your eyes, perhaps, creating a 70 and 98 point warrior, when they are both, of
course at 84.
     I hope this helps the explanation to everyone interested.
               Fandil The Wise

P.S.  At birth means when rolled.  (Stats added later are excluded.)
P.P.S  This method was initiated by the great Crip.
P.P.P.S.  I truly wish I HAD those two warriors above!

                                      SPY REPORT

     Good day, in ARDIVENT a quiet thief gets rich, but a quiet spymaster gets poor.  
So bring me ale and harken to my tidbits of news.  The INFERNAL LORDS guild has had a 
3-0-0 turn and deserves to be watched in the future.  You never know where this kind 
of thing can lead.  And let's see, KIM CLIJSTERS fought HAMMER and gained 22 points 
and contributed to ALAN'S BOZLEEYOTCHS' 3-1-0.  HAMMER has lost to KIM CLIJSTERS, 
falling 18 points, while helping make CYNICAL DELUSIONS a 3-2-1 turn.  This turn DR 
STEINBURGER challenged AZGUD in what was ARDIVENT's Title bout.  And not without some 
honor, AZGUD now claims the title and throne of Duelmaster of ARDIVENT.  Can someone 
confirm a rumor for me?  I hear the top team makes their losing fighters do dishes at 
The Victory Tavern until they win.  Maybe?   
     He who challenges well, fights well.  He who avoids without cause, shall lose 
for good reasons.  My mama told me that one.  I also notice that the CYNICAL 
DELUSIONS stable was the most avoided team this turn.  Come on ARDIVENT, what are you 
afraid of?  And guess who avoided CYNICAL DELUSIONS stable the most?  Believe it or 
not, it was FANDILS.  Anyone surprised?  Well, sports fans, take notice that AZGUD 
from INFERNAL LORDS was ARDIVENT's most challenged warrior this turn.  Building 
dreams on hope, SHTEFFI GRAAF challenged up 27 points this turn to take on DAVY 
PRIVETTE from FANDILS stable.  And now nobody knows where DAVY PRIVETTE is right now, 
after giving SHTEFFI GRAAF 26 points worth of recognition.  As quiet chuckles rise 
behind me.  In a fit of brilliance or of stupidity (hard to say sometimes), SERENA 
WILLIAMS challenged JACINTHE today, facing a 30 difference in recognition.  And 
crowds were on their feet when SERENA WILLIAMS claimed a victory from JACINTHE, and 
now has 27 points for hers efforts.   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  We'd like to remind certain teams not to rob the graves of their enemies.  
You know who you are; and it's considered rude.   
     Remember, blood on the purple robe does not change it from a purple robe.  Dare 
to fight bravely.  Well, I'm burning daylight here in ARDIVENT and I've a long road 
ahead of me.  Happy Trails.  Until you see my quill in ARDIVENT again, farewell-- 
Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 AZGUD 3253                   15  14  0   118       INFERNAL LORDS (8)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-MARY CATHERINE 3459          12   5  3   102       FANDILS (75)
 SPARROW-BLASTER 3900         10   5  3    99       CYNICAL DELUSIONS (218)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 DR STEINBURGER 3442          23   8  0    89       FANDILS (75)
-TEMPTATION 3314               9   5  0    89       INFERNAL LORDS (8)
 GALOOT 3907                  13   1  0    76       CYNICAL DELUSIONS (218)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 QUAR-RAL 3898                12   1  0    65       CYNICAL DELUSIONS (218)
 RYTHYM WIZARD 3357            9   6  0    65       INFERNAL LORDS (8)
 SHTEFFI GRAAF 3388            7   4  0    64       ALAN'S BOZLEEYOTCHS (318)
 DAVY PRIVETTE 3447           16   4  0    62       FANDILS (75)
 EUROQ 3901                    8   5  0    61       INFERNAL LORDS (8)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 GLAVER 3915                   8   5  0    46       CYNICAL DELUSIONS (218)
 EARL 3951                     4   2  0    43       FANDILS (75)
-IRONWOLF 274                  5   1  0    42       BARBARIAN HORDE (47)
 DEBRA CONKLIN 3890            6  20  0    39       BLUVALLEY WARRIORS (74)
 JUANITA 3926                  7   5  0    38       FANDILS (75)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 JACINTHE 3892                 4  20  0    32       BLUVALLEY WARRIORS (74)
 HAIRY BEAR 3939               1   1  0    28       THE BEARS II (355)
 SERENA WILLIAMS 3963          1   1  0    27       ALAN'S BOZLEEYOTCHS (318)
-STONE BEAR 3941               3   1  0    25       THE BEARS II (355)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-BROQUS 3947                   4   2  0    22       INFERNAL LORDS (8)
 GEIN 3958                     2   0  0    22       WAKE 2 (356)
 KIM CLIJSTERS 3965            1   0  0    22       ALAN'S BOZLEEYOTCHS (318)
 ZELLIT 3948                   5   3  1    19       BLUVALLEY WARRIORS (74)
-UG 271                        4   2  1    19       BARBARIAN HORDE (47)
-KROKUS 272                    4   2  0    19       BARBARIAN HORDE (47)
-TARAMON 270                   3   3  0    18       BARBARIAN HORDE (47)
-WEASEL 273                    4   2  0    15       BARBARIAN HORDE (47)
 BEN 3952                      1   0  0    13       THE BEARS II (355)
 PELLOZOEN 3961                1   3  0     6       BLUVALLEY WARRIORS (74)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BUNGO PARK 3964               1   1  0     4       BLUVALLEY WARRIORS (74)
 HAMMER 3962                   1   1  0     4       CYNICAL DELUSIONS (218)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
NOBLE ASSASSIN 12      0  1 0   1                   SPARROW-BLASTER 3900  489 NONE    
FLASH 3940             0  1 0 THE BEARS II 355      SHEWISH GIANT 21      489 NONE    
BECKER COLLIN 3850    14 32 1 BLUVALLEY WARRIORS 74 MARY CATHERINE 3459   487         

                                     PERSONAL ADS

Well, hmmm, I wonder.  Each day I wait and wait for the turn to come in, to either
bask in the glory, or feel the gloom of despair.  This time, it's all despair, I'm
pretty sure I sent my boys to the right arena.  I'm pretty sure they made it
somewhere, but not to sure where that might be.  To keep this short, I'm off to find
them, and get them back to the red sands, so I might be gone awhile.  Keep the beer
cold, I will be back. -- Eclipse, Cynical Delusions

Sparrow Blaster does not need to win the title.  She realizes I am the better warrior
and revels in my accomplishments. -- Dr. Steinberger

What?!!! -- Mary Catherine

Ghost of Becker Collins -- I really, really am sorry.  Please don't call me a
Delarquan.  (sob) -- Mary Catherine

Jacinthe -- I TRIED to teach you something.  I have found that females do not listen
well to advice.  (re: Dixie Chicks) -- Earl

Azgud -- You put up a great battle.  I was surprised to see the dentist hold you off.
Are you ready to try again? -- Fandil The Wise

Azgud -- Ho hum.  I am glad I get paid by the minute.

Debra Conklin -- It was my distinct pleasure. -- Davy Privette

Shteffi Graaf -- Girls just wanna have fun.  Can I give John a try next? -- Juanita

Ardivent -- I may be in and out now and then to maintain some presence here.  We'll
see if I get back in the next turn or later.  I am trying to trim some costs but
don't want to stay away too long.  I kind of like my team here (not that they're
godly or anything).  Good luck all, hope to see you soon again! -- Adie

Eclipse -- Glad to see you made it back.  What happened to your warriors? :) --

Dr. Steinburger -- Hurry up and graduate already! -- Azgud

Glaver -- I think you will be disappointed in Azgud as a teacher.  He is dyslexic so
you have to watch his moves in reverse. :P -- DeGotti

Broqus -- You are, beyond a doubt, infernal.  I noticed that right off when you hit
me and broke my, uh, hip.  I said to myself, Self, that was the act of someone
infernal.  Not a lord, probably, because what lord would be a gladiator?  But
infernal, yes. -- Pellozoen

Davy Privette -- I know about the Privettes.  They're just down the street from us.
Hedges, right?  With...little blue berries?  And pointy stems.  The kind of hedges
that are just as good as a fence for people, but dogs and cats go under and that
isn't a problem for them. -- Debra Conklin
P.S.  And birds like them.  Do you have birds on your shoulders sometimes?

Euroq -- What IS it with you?  First you hit me a few times, then the flames, and
finally the egg.  This is twice, at least, and it wasn't funny the first time. --
P.S.  But you do it quite well.

That "Friendly Constable"!  He was, well, I wouldn't call it friendly!  He was too
familiar, is what he was.  Good thing I had a sword in my hand, you know?  It's
probably all that saved me from a really public embarrassment. -- Zellit
P.S.  And him from a really public "accident" that he would NOT have enjoyed.
P.P.S.  And this guy is MARRIED and still acting like that!

Martina Hingis -- I'm all excited!  An elf!  One hears, you know, such THINGS about
elven women.  Come show me your stuff, baby! -- Bungo Park

Mary Catherine -- Maybe if you were to cut back on the Dark Root, you'd be a happier
and less murderous person. -- Ghost of Becker Collin

Quar-Ral -- Well, why DIDN'T you? -- Debra Conklin

Fandil -- Sorry, I called for the wrong episodes last cycle.  I'll get 'em right this
time. -- the Scribe

10 November 2006
     The Quest of the Best has come to an end.  Dark Knight Toker, host of the Quest,
wants to proclaim the Ultimate Victor and give a listing of prize winners.
     Lady Fern and her Flower Girls of the Consortium are the Ultimate Victors of the
Quest.  Well fought and there's nothing like coming from behind to leave us all in
the dust.  Can't wait to see you defend your title! (wink)
     Here is a complete list of managers who placed in prize positions:

1)  Lady Fern, mgr. Flower Girls
2)  Le Pentarque, mgr. Blood & Guts!
3)  Crip, mgr. Otto's Parts
4)  D.K. Heathen Hatebred, mgr. Odin's Chosen
5)  Ghab, mgr. Assassin Nation
6)  Fanthayne, mgr. Dark Raiders
7)  D.K. Toker, mgr. Silver Knights
8)  D.K. Wasby, mgr. Bronze Knights
9)  The Expatriate, mgr. Bleak Legion
10) Still the Distilled, mgr. Springborne Fair

     Thanks to all that had the gall to show up, but I really want to thank the
managers that had the mettle to survive and not run when they started getting their
butt handed to them.
                                                           Respect to All.
                                                           Quest #1 host,
                                                           Dark Knight Toker

14 November 2006
                                      A Tale of
                        Fusion Confusion Delusion Revolution
                                     as told by
                                Hammer the WordSmith

     SomeWhere Beyond ElseWhere and ElseWhen a hooded figure brooded upon the
lingering wisps of memory from days gone by.
     From the howling sands to the sanding howls the streams of thought bubbled and
flowed, winding endlessly entwined within the darkest recesses and lightest resources
of the learned and unlearned disciplines of managerial mayhem and manipulation.
     Nameless faces and faceless names floated in the swirling mists of madness
embalmed within the memories of one who knew he did not know how far reaching the
influences [both positive and negative] had rooted and flowered in the march of time
and energy expended in the historical markings of gladiatorial essence and excellence
     The tamed and the untamed coupled with the named and the unnamed resources that
spilt their sweat and blood on the sands of arenas both known and unknown had
metamorphosed into the dreamings and the schemings of the fadings of jadings and
paradings [in both public and private] amongst the elite and the indiscreet
posturings and babblings of managers becoming legends in their own minds and times.
     Hammer pondered upon beginnings and the seemingly endless myriad of endings
possibly possible among the interspersed and intertwined impossible possibilities
presently past and future.
     Echoing and reechoing in the vast depths and countless compartments along the
corridors of his mind, Hammer played and replayed the glories shared and dared in the
sixty-plus stabled arena on fabled Noblish Island DM 93.
     The training had been all too brief, but the competition generated by the multi
faceted personages inhabiting DM 93 and the sheer multitude of numbers had forever
instilled themselves in the heart and soul of the veteran manager [Hammer]; insomuch
that the migration to Niatoli Island DM 33 triggered the desire to emulate the glory
and the grandeur of the spectacle of stables vying for recognition from among the
virtually numberless no-name newbies making names for themselves as they numbered
their stables and accomplishments for all to see and behold, to the song and the
sound of the sight of clashing cold cruel steel simmering the flesh of gallant
gladiators consumed by the gory and the glory of crossing blades with the superior
and the inferior within the interior of Greywand's Global Gladiatorial Galaxy.
     Far far ago and long long away had many abandoned hope for a return to the
reminiscences revered by so many managers; predating even the generations of
gladiators graduating from Noblish Island and the years of yore and gore and
gallantry before.
     Rumblings and mumblings of a renovation rejuvenating the reflexes of managers
numbed by the numberless trysts of tourney tarnished stables began revolutionizing
the very fabric of time and space and time-honored tradition throughout the ranks of
visionary newbies and volatile veterans alike and dislike.
     History was being shaken to the core of the gore as glory and grandeur responded
to the revelry reverie revelations and reveille revolutionizing the creation of a new
arena in the making; populated by No-Tourney Warriors and Full Stable Participants
pledging to forge a new vision version of "The Fiercest and Best" for crossing blades
and crosser banter in the personal ads and team spotlight tomes.
     Now was the time for Hammer to emerge and once again merge his talent among the
gifted and grifted; answering the call to assemble the drifted [and to directly
divulge and converge with the dozens] for the destiny of destructive denizens
determined to build a new legacy upon the all-but-forgotten ashes of the old and
olden legends of times lost.
         [TIME JUMP]
     Hammer sifted the sands in the dead of night in the desert reaches [located
SomeWhere BeYond ElseWhere and ElseWhen] to discover 5 gladiators not tourney worthy,
yet interesting enough to begin their careers in a No-Tourney Arena!
     "They need not be dispatched to the Dark Arena," the veteran manager mused as he
sorted through paperwork long discarded and vaguely forgotten, "because there is
nothing like a good Blood Feud to provide inspiration for writing personal ads in the
arena newsletter! Besides, there are times when the replacement for a warrior wounded
mortally on the arena sands fares much better than the one exchanged from Torch
     Fights by Torch Light were certainly deemed unnecessary as Hammer had already
deduced that a number of determined stables would undoubtedly congregate with High
Octane Warriors under the guidance of Higher Octane Managers to populate and
depopulate the new No-Tourney Arena currently under construction in DM 81.
     Fortunately his feeble foray into the desert would yield somewhat suitable
candidates for the newfound purposes Hammer had in mind.
     From among the candidates to be found Hammer would be rewarded in time by
     Deep into the night Hammer searched and searched until five not-so-promising
stables were uncovered in the waning hours before dawn.
     Ripper discards were scattered far and wide, but this was not the time or the
hour to let sentimental views cloud the issue at hand.  Future events would lend
themselves to a suitable Ripper replacement, especially with the prospects Hammer was
now sorting for his selection decision to dispatch to the Gladiatorial Commission for
     Most managers have the luxury of selecting the best group [or discarding the
worst group!] Hammer had the novelty of rounding up the castaways from the New
Stables paperwork accumulated long ago from Maximillian's Morya Madness contest in DM
28 that were deemed below inferior as contest prizes [and thus banished from sight!]
     Hammer scrutinized and agonized over which group of gladiators were worth the
sacks of gold coins he was prepared to release to the Gladiatorial Commission for
fees to MAINTENANCE his new stable in the No-Tourney Arena.
     After what seemed like long hours passing by, Hammer discarded one and then
another group of hopefuls.  After lengthy debate a third was cast aside.  Deciding
between the final two groups found Hammer going back to interview the rejected
candidates time and time again [until a final decision was made that Hammer could
live with and his new stable could die with!] before the final quirks were hammered
out and pen put to paper to process the prospective puny stable with the Gladiatorial
     The only solace gained from the painful process was the knowledge that other
managers would be less tempted to run stables in DM 81 populated by their tourney-
worthy warriors [under the penalty of death imposed and enforced upon tourney
experienced gladiators by the Committee being formed to police and regulate such
matters!] as sworn to and signed in good faith by each registering manager.
         [TIME JUMP]
     Hammer had worked long and hard to find suitable candidates for his stable and
now it was time to begin their training.  The paperwork had been dispatched for
registration with the Gladiatorial Commission and now was the hour in which
preparation was paramount!
     Dispatch riders had arrived with the news that Considerable Bounty was being
offered as incentive rewards to those managers sending new stables to the No-Tourney
     Hammer realized this would Up the Ante [causing greater pause in the managerial
community for selecting suitable stables!] as the creative competition was certain to
escalate and produce Serious Sword Slinging Stables Staining the Arena Sands Red!
     Obviously a serious upgrade in the quality of competition migrating to the No-
Tourney Arena in DM 81 would definitely work in favor of Hammer; enormously
increasing the death toll percentage potential amongst the ranks of his new start-up
stable in DM 81 [Sands Running Red and Blood Feuds Running Rampant as Undoubtedly
     Hammer observed the futility of his new warriors training [as well as they could
for what they were made from!] while recent memories came to the forefront of his
     When the paperwork was nearly completed and names were selected for each
Gladiator, Hammer decided to name the stable according to what he had discovered in
the darkness while searching during the dismal hours of the desert night.
     These warriors would probably be more well suited to fight by Torch Light had
they fallen into the possession of most other managers!
     Paper Warriors better suited to confronting Dark Arena Monsters [rather than
being fed to the Gladiatorial Lions certain to be populating the regular No-Tourney
     Specimens blatantly better suited for feeding upon agitated armadillo ants than
for striving to attain recognition and fame in the No-Tourney Arena [or any arena!]
     Thus was AARDVARK HAMMERZ birthed and born for Greatness or Disgrace!
         [TIME JUMP]
     Dispatch riders on winged steeds brought the news Hammer had been awaiting!
     Not since the days of training on Noblish Island in DM 93 had Hammer encountered
such collective enthusiasm for crossing blades in a selected arena such as DM 81
[recalling the time Hammer generated a gathering of newbies to transfer to Niatoli
Island in DM 33 to match wits and cross blades with the assembling veterans upon
     The Consortium had represented the veterans well in DM 33 with the SWEETNESS
stable managed by Sweety Pie.  Now the good news had arrived that The Consortium was
seen registering a stable named LIFE IMPACTS in the No-Tourney Arena!
     Former alliance mates Darque and Kat had reportedly registered DARQUE AGES and
KATHOUSE with the Gladiatorial Commission.
     Morya Madness combatant LePentarque from DM 28 had registered LA PENTARCHIE and
longtime fixture Drake in North Fork DM 47 [recently returned from a lengthy hiatus]
had been lured by the competition to register DRAKE'S HARDWARE.
     Deke [at the helm of DOC LEGRAND'S LAB] was instrumental in promoting the No-
Tourney Arena by repeatedly negotiating terms with the Gladiatorial Commission.
Others had laid the groundwork before him, but Deke raised the banner and carried it
the final distance [Supported by Countless Managers too numerous to mention!] Salute
Yourselves for Your Efforts are Most Graciously Applauded throughout Alastari!
     Apex had signed in with CAROLINA BLUE as had Ghab with ASSASSIN NATION.
     Another familiar name was found on the rolls as DeGotti registered CULT OF
BACCHUS followed by DOOM KNIGHTS managed by Blackstorm.
     Also on the rolls to be noted were AS SEEN ON TV II managed by Indimar and
RAGNAROK'S WOLVES by none other than ragnorokwolf.
     Nomad had signed on with PHANTOM REGIMENT and Silas followed suit with
     Another notable signature was that of MasterBeru with CHILDHOOD HEROES and a
penchant for scribing Team Spotlights [A Plus in Any Arena!]
     Detective Kellumbo had followed the clues and was observed enroute to
registering a yet unannounced stable [such are the ways of sleuthhounds and such!]
     Rumor had it that the manager known as Roadkill was on his way to register a
stable after his namesake and Slugbait was close behind [obliviously lost in
     Finally [in no particular disorder!] managers Grimm, Woody, Terminator, Den and
Bill were also seen elbowing their way through the gathering registration crowd to
officially announce their participation in the No-Tourney Arena.
     COUNTLESS OTHER MANAGERS were known to be pondering the consequences of sending
stables to a No-Tourney Arena and had yet to make the commitment public knowledge as
to their intentions.
     Howbeit the Gladiatorial Commission was reportedly swamped with requests for New
Stable Registration Forms [whether for the Tempe Facer or No-Tourney Arena was
anybody's guess at the present time!]
     Judging from the furtive figures darting and ducking in the shadows and
alleyways throughout Alastari [as well as those huddled in taverns or communicating
with one another by various means available!] the success of such a No-Tourney Arena
was Ballooning far Beyond the Expectations of the Promoters and Petitioners Bar None!
had the Best Potential for attracting and assembling a congregation of competitors
rivaling the numbers of Noblish Island from days gone by!
       JANUARY 2007 MARKS THE BEGINNING of a Journey where both Newbies and Veterans
join together in a Historic Assemblage Celebrating the Crossing of Blades between
some of the Best Managed Stables in all of Alastari [Known and Unknown!]
                 "May Your Blades Be Sharp and Your Wits Sharper"
                                          Minister of War

30 November 2006
NEED A TURF WAR ALLIANCE??  Master Beru, Wretch, Reaper, and Xoan have come together
to form an Alliance for the TURF WAR in DM47 with no regards for experience in
competitions or even the game.  If you want to enjoy the thrills of the competition,
we have space for up to three more managers.  Contact Master Beru at
d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army
of Darkness.  If you are interested, we need to move quickly, since the contest
starts in January and there are a few requirements to meet to participate.  May your
blades find the chinks in your enemy's armor. -- Master Beru

                                  LAST WEEK'S FIGHTS

MARTINA HINGIS was butchered by MISTRESS FANDETTE in a 1 minute Dark Arena fight.
FLASH was slaughtered by SHEWISH GIANT in a 1 minute Dark Arena battle.
DR STEINBURGER was handily defeated by AZGUD in a 2 minute Challenge Title match.
EUROQ vanquished JUANITA in a popular 1 minute mismatched Challenge brawl.
RYTHYM WIZARD overpowered EARL in a 1 minute mismatched Challenge match.
SHTEFFI GRAAF viciously subdued DAVY PRIVETTE in a 6 minute gory Challenge duel.
SERENA WILLIAMS devastated JACINTHE in a 1 minute mismatched Challenge match.
SPARROW-BLASTER easily killed NOBLE ASSASSIN in a 1 minute gruesome uneven fight.
GALOOT outwaited NOBLE ASSASSIN in a crowd boring 10 minute gory duel.
QUAR-RAL outwaited DEBRA CONKLIN in a slow 12 minute duel.
GLAVER was luckily beaten by VISITING ORC in a 2 minute expert vs. novice upset match.
HAIRY BEAR demolished ZELLIT in a 1 minute bloody mismatched match.
GEIN devastated BUNGO PARK in a 1 minute one-sided battle.
PELLOZOEN was devastated by BEN in a 1 minute mismatched bout.
HAMMER was handily defeated by KIM CLIJSTERS in a 1 minute uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|SLASHING ATTACK                  4         TOTAL PARRY       28 -   9 -  0      76  |
|TOTAL PARRY                      4         AIMED BLOW         9 -   7 -  1      56  |
|STRIKING ATTACK                  4         STRIKING ATTACK   14 -  11 -  0      56  |
|LUNGING ATTACK                   3         SLASHING ATTACK   15 -  12 -  1      56  |
|PARRY-LUNGE                      2         BASHING ATTACK    21 -  18 -  1      54  |
|PARRY-STRIKE                     2         LUNGING ATTACK    16 -  20 -  0      44  |
|BASHING ATTACK                   2         PARRY-STRIKE       4 -   6 -  0      40  |
|WALL OF STEEL                    2         WALL OF STEEL     10 -  17 -  0      37  |
|AIMED BLOW                       1         PARRY-LUNGE        4 -  10 -  0      29  |
|PARRY-RIPOSTE                    1         PARRY-RIPOSTE      1 -   9 -  0      10  |

Turn 489 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    3 -  1     AIMED BLOW         0 -  1         4  TOTAL PARRY    
TOTAL PARRY        3 -  1     PARRY-RIPOSTE      0 -  1         1  PARRY-LUNGE    
LUNGING ATTACK     2 -  1     BASHING ATTACK     0 -  2         1  BASHING ATTACK 
PARRY-LUNGE        1 -  1     WALL OF STEEL      0 -  2         1  SLASHING ATTACK
PARRY-STRIKE       1 -  1                                       1  LUNGING ATTACK 
STRIKING ATTACK    2 -  2                                       1  PARRY-STRIKE   
                                                                1  WALL OF STEEL  
                                                                1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-LUNGE      AZGUD 3253                 15  14  0  118 INFERNAL LORDS (8)
TOTAL PARRY      DR STEINBURGER 3442        23   8  0   89 FANDILS (75)
PARRY-STRIKE     RYTHYM WIZARD 3357          9   6  0   65 INFERNAL LORDS (8)
WALL OF STEEL    DAVY PRIVETTE 3447         16   4  0   62 FANDILS (75)
STRIKING ATTACK  EUROQ 3901                  8   5  0   61 INFERNAL LORDS (8)
BASHING ATTACK   GLAVER 3915                 8   5  0   46 CYNICAL DELUSIONS (218)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is AZGUD 3253.  The most popular warrior this turn was 
AZGUD 3253.  The ten other most popular fighters were EUROQ 3901, GLAVER 3915, SERENA 
BEN 3952, KIM CLIJSTERS 3965, and JUANITA 3926.

The least popular fighter this week was DEBRA CONKLIN 3890.  The other ten least 
popular fighters were QUAR-RAL 3898, GALOOT 3907, HAMMER 3962, PELLOZOEN 3961, BUNGO 
EARL 3951.

                            JANUARY FACE-TO-FACE IN TEMPE!

Our next winter FTF will be held in Tempe, Arizona, January 12-14, 2007.  It will be 
held at the Embassy Suites Hotel in Tempe, Arizona (480-894-7444), the same hotel as 
last year by popular request.  Room rates are $149.00 per night, 1-4 occupancy, which 
includes full cooked breakfast, complimentary manager's reception (yes, really!), free 
airport shuttle, free parking, high speed internet (for extra charge), fitness center, 
jacuzzi, and pool.  The rooms are blocked--please make your reservation by December 15 
before the block is released!  (This is prime season for Phoenix, and several people 
were unable to book rooms last year because they waited too long.)  Look for 
transportation info in the tournament information sheet.  We hope you're all looking 
forward to it and that we will see you there!