DUEL 2 NEWSLETTER Date : 02/26/2007 Duedate: 03/10/2007 ARDIVENT ARENA DM-46 TURN-495 This Weeks Top Honors THE DUELMASTER IS MARY CATHERINE FANDILS (75) (46-3459) [16-5-3,125] Chartered Recognition Leader Unchartered Recognition Leader MARY CATHERINE FEAR VECTOR FANDILS (75) WOE TO WHITECHAPEL (358) (46-3459) [16-5-3,125] (46-3978) [1-2-0,20] Popularity Leader This Weeks Favorite MARY CATHERINE JUANITA FANDILS (75) FANDILS (75) (46-3459) [16-5-3,125] (46-3926) [10-7-0,53] THE CURRENT TOP TEAM FANDILS (75) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. INFERNAL LORDS (8) 38 2. WOE TO WHITECHAPEL (358) 19 TUFT-TASTIC! (265) 3. BLUVALLEY WARRIORS (74) 13 Unchartered Team 4. TUFT-TASTIC! (265) 9 5. ERRATA (357) 5 ERRATA (357) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*ERRATA (357) 3 1 0 75.0 1/ 1 FANDILS (75) 11 3 0 2/ 3 TUFT-TASTIC! (265) 107 71 2 60.1 2- 2*THE BEARS II (355) 6 1 3 3- 4*THE BEARS II (355) 15 10 3 60.0 3/ 4 BLUVALLEY WARRIORS (74) 5 9 0 4/ 5 FANDILS (75) 828 627 27 56.9 4/ 5 TUFT-TASTIC! (265) 4 5 0 5/ 6 INFERNAL LORDS (8) 195 163 11 54.5 5/ 7*WOE TO WHITECHAPEL (358) 4 11 0 6/ 7 BLUVALLEY WARRIORS (74) 398 641 13 38.3 6/ 6*ERRATA (357) 3 1 0 7/ 8*WOE TO WHITECHAPEL (358) 4 11 0 26.7 7/ 8 INFERNAL LORDS (8) 3 2 1 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Cities by the Shore #12 ]H[ + ---:--- + ]H[ + Point: Lord Jerrofil, whose manor was near Point, supplied the horses and--he insisted on it--an armed escort. "The roads aren't safe," he said. "There's been a lot of banditry, random violence," he sighed, "and beggars everywhere. I can't remember a time like this, not here. Down south, during and right after the Rirorni War, but not here." "We aren't helpless," Adie told him sharply. "I'm sure you're not," Jerrofil agreed, "but unless you want to exhaust yourselves by fighting hourly, you will accept the escort, my lady. Then you might not have to fight at all; few of the bandits are so desperate--yet--that they will attack a party of armed men. Also, well, you might need a guide. The earth tremors have disrupted the roads, and some areas are impassable now." Fandil raised an eyebrow. "I hadn't realized the tremors were so severe, away from Krael. The ones three days ago--" "Were not the only ones, or the worst ones," Jerrofil said. "Things have been especially bad around Seam, but according to the latest news from travelers, anywhere within sixty miles of Point and Krael has been hit to some degree. Some buildings have fallen or are no longer stable, trees have come down here and there, at least one stream has changed course, but the worst are the bridges. Most of them are fallen or unsafe." Adie frowned, one hand going automatically to twist a lock of hair. It was perhaps forty miles from Point to Aruak City, a day's ride if they met no problems... though it was well into the morning, and she had hoped for an early start. But it was beginning to sound like "forty miles over good roads" was too optimistic. Her mouth set in a stubborn line. If anyone...such as Khaldren, thought such obstacles would turn her aside, that person was in error. But maybe it would be better if old Fandil didn't have to undertake what sounded like a wearing journey, and besides, someone should keep an eye on Cho. She turned to Fandil. "Don't even think it," the Ardiventi mage said. "I'm coming with you." Adie looked at him for a minute, then shook her head. Not in denial, but she knew an immovable object when she saw one. Fandil was coming. So be it. "And best if we get moving quickly," the old man went on. "We've got a window here where we can leave unobserved, we should take it." "How--?" Jerrofil began. "Cho is creating a distraction. We don't figure it will hold the Kraelians's attention for more than an hour, though, so...." "Yes, of course. I commend you to my Captain of Horse, Tollisker," Lord Jerrofil said, "and he to you. May you guard each other for safe journeying." The captain, a young man who looked Convincian rather than Aruaki, nodded soberly and signaled to his men, Five horsemen led the way out of Point, two fanned out to the right and two to the left, and another five brought up the rear, Tollisker riding with the two mages in the middle of the mounted group. "Have you a preferred route, my lady and lord?" "Whatever will get us there most quickly," Adie said. Tollisker looked to the side, though she didn't think he was studying the overgrown field. After a moment, he looked back and said, "We will begin by trying the straight road, then, and diverge only when we must." Cho had only promised Fandil an hour to get clear in, and he was glad of that. The illusion he had created to distract the Kraelian mages was fighting his control like a live thing, and he feared it might become one if he fed any more power into it. That was the trouble with doing any kind of magic in an area where the lines power and reality were so tangled together: you could never be sure what would happen. He forced his unreal leviathan back from the seawall that protected lower Krael from the lake. Cursed his tendency to build in too much detail; it made the illusion more convincing, but also gave it more reality from within, and this...thing he had made was absorbing the chaotic energies around the drowned city and becoming more... solid. But he was no apprentice to lose his grip on a spell, and he pinned it with his will and began to dismantle the web of forces that sustained it. They rode for an hour without problems, though less rapidly than Adie wished. Tollisker held them to a steady pace, walk and trot and walk again. He said that they could not count on finding remounts short of Aruak City, therefore they weren't going to ride these horses into the ground, that the time gained at a gallop would be lost when they were afoot. Adie acknowledged the sense of that, but she chaffed at the delay. Along the Point peninsula, through land which, Tollisker said, was all under the wardenship of Lord Jerrofil. If so, it spoke well of Jerrofil's stewardship. There were fields that had been abandoned, one saw them everywhere in recent years, but fewer than she'd expected. Farmsteads and hamlets occupied and in good condition, people who paused in their work to watch the troop pass and raised a hand in greeting and salute to Jerrofil's banner. "Things are better here than I expected," Fandil said quietly. Tollisker shrugged. "Most of the people here are Convincian, not Aruaki. And Point arena is closed. So we haven't been hit as hard as the Clanholds. It's bad enough, though. You'll see, soon." "See what?" Adie glanced around, looking for the unexpected or the out-of- place. But it was much the same as they'd seen all the way from Point, fields and patches of woods, a farmstead tucked under a hill. Watchers on the hilltops. More hilltops than farther west, the land rose into a chain of rugged hills at the end of peninsula, then would fall away into the river valley where Aruak City was located. "Around the next hill," Tollisker said. He was tense, Adie saw, like a man who is not only ready for trouble but actually expects it at any moment. It made her tense, too, and she began gathering sunlight against...whatever need might arise. DUELMASTER'S COLUMN Notes from the arena champ. I am so thrilled! I cannot believe I actually defended the title. Wow! I was a little lucky to be matched to one of Jehzra's style, but, on the other hand, I would bet her physicals are far, far better than mine. Just you all wait until I can reveal them. Just wait. It is good to see a new team in The Arena Of The Red Sands. I want to personally welcome Woe To Whitechapel. Glad you are with us in Ardivent. I want to pay some compliments to my teammates for four of five of us ascending to stylemaster. Neat! Way to go Davy, Juanita, and Dr.S! And if our slacker, Earl, would have fought, the likelihood is very good that The Fandils would have held 5 spots. Your bad, Earl. Life is good. And it is also precarious, especially in Ardivent, The Arena Of The Red Sands. I pray that I make it unscathed to graduation. Hugs and Kisses Mary Catherine SPY REPORT Busy, busy, busy, lots of things happening in ARDIVENT this turn, and let's start with a look at some of the teams. And let's see, FEAR VECTOR fought BANNIR PARK and gained 18 points and contributed to WOE TO WHITECHAPEL's 2-3-0. EARL has lost to JACINTHE, falling 15 points, while helping make FANDILS a 4-1-0 turn. Defending hers title for another turn, MARY CATHERINE kept TUFT-TASTIC!'s warrior, JHEZRA STEELBLADE, from claiming the throne. Tell me, is nothing sacred? I have heard from unimpeachable sources that The Victory Tavern uses trolls in their stew. Talk about gristle! The crowd's roar, the smell of iron and leather, mixed with sweat, what more could a warrior ask of life? Well, besides that. I also notice that the CYNICAL DELUSIONS stable was the most avoided team this turn. Come on ARDIVENT, what are you afraid of? And avoiding CYNICAL DELUSIONS more than any other team we find FANDILS. ARDIVENT, are we going to accept, or respect this sort of thing? The most challenged warrior this turn was FANDILS' warrior DR STEINBURGER. More fighters challenged him than challenged the Duelmaster! The Dark Arena is for those who cannot win, not who cannot lose with grace. Dignity in life or death is the warrior's creed. Is it really true that ARDIVENT has more dishwashers per capita that fighters? Just thought I'd ask... I like this place, ARDIVENT, the taverns have old wine, and young serving girls. Who could ask for more? Always good to rest in ARDIVENT, but never good to wear out my welcome. Look for me in future turns. Until you see my quill in ARDIVENT again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME MARY CATHERINE 3459 16 5 3 125 FANDILS (75) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME DR STEINBURGER 3442 28 9 0 104 FANDILS (75) CHAMPIONS W L K POINTS TEAM NAME -TEMPTATION 3314 9 5 0 89 INFERNAL LORDS (8) DAVY PRIVETTE 3447 19 7 0 84 FANDILS (75) LOTHAR LIGHTSWORD 3650 7 6 0 83 TUFT-TASTIC! (265) JHEZRA STEELBLADE 3017 11 11 0 76 TUFT-TASTIC! (265) -TERRENCE WYCLIFF 3433 8 2 0 73 TUFT-TASTIC! (265) CHALLENGER ADEPTS W L K POINTS TEAM NAME -ANNETTE TEVERLY 3651 8 3 1 65 TUFT-TASTIC! (265) EUROQ 3901 8 6 0 65 INFERNAL LORDS (8) -TUVOLD 3946 7 0 0 58 TUFT-TASTIC! (265) ADEPTS W L K POINTS TEAM NAME JACINTHE 3892 5 25 0 54 BLUVALLEY WARRIORS (74) -HAIRY BEAR 3939 4 2 0 54 THE BEARS II (355) JUANITA 3926 10 7 0 53 FANDILS (75) BROQUS 3947 6 3 1 47 INFERNAL LORDS (8) DEBRA CONKLIN 3890 7 25 0 46 BLUVALLEY WARRIORS (74) -IRONWOLF 274 5 1 0 42 BARBARIAN HORDE (47) EARL 3951 7 4 0 41 FANDILS (75) CHALLENGER INITIATES W L K POINTS TEAM NAME -UNBEATABLE 3949 2 0 1 33 THE BEARS II (355) INITIATES W L K POINTS TEAM NAME FEAR VECTOR 3978 1 2 0 20 WOE TO WHITECHAPEL (358) -UG 271 4 2 1 19 BARBARIAN HORDE (47) -KROKUS 272 4 2 0 19 BARBARIAN HORDE (47) CADDO SCOT 3975 4 1 0 19 BLUVALLEY WARRIORS (74) -FUZZY 3967 2 0 1 19 THE BEARS II (355) ANCHORMAN 3971 2 0 0 19 ERRATA (357) -TARAMON 270 3 3 0 18 BARBARIAN HORDE (47) MEMNOCK 3982 1 0 0 18 INFERNAL LORDS (8) -WEASEL 273 4 2 0 15 BARBARIAN HORDE (47) BONE MILL 3977 2 1 0 14 WOE TO WHITECHAPEL (358) -GODZILLA 3969 1 0 1 12 THE BEARS II (355) BANNIR PARK 3981 2 2 0 8 BLUVALLEY WARRIORS (74) BAXTER 3970 1 1 0 8 ERRATA (357) UP FROM THE SEA 3979 1 2 0 5 WOE TO WHITECHAPEL (358) PERCHED THING 3976 0 3 0 3 WOE TO WHITECHAPEL (358) WISP IN DARKNESS 3984 0 2 0 2 WOE TO WHITECHAPEL (358) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? ZELLIT 3948 5 7 1 BLUVALLEY WARRIORS 74 BROQUS 3947 493 PELLOZOEN 3961 1 5 0 BLUVALLEY WARRIORS 74 HAMMER 3962 491 NOT REVE KITTY PARKIN 3985 0 1 0 BLUVALLEY WARRIORS 74 FUZZY 3967 494 NEVER SLEEP 3980 0 1 0 WOE TO WHITECHAPE 358 GODZILLA 3969 493 PERSONAL ADS Adie -- Yes, indeed; it looks like we split a couple of tufts one turn past. But this last turn, oh my! I do believe my Fandils are collecting tufts. -- Fandil The Wise Lothar -- I will just bet that you or your manager saw that challenge coming so I feel even that much better for the win. -- Davy Privette Jhez -- I know the newsletter said "mismatched", but I believe the editor is full of a whole cart of manure. Salute. -- Mary Catherine Noble Assassin -- It was a real treat for me to spend a pleasurable fourteen minutes pulling your teeth one by one. -- Dr Steinburger Jacinthe -- I was very, very lucky. I hope you taught me a lot. -- Juanita DeGotti -- Two very solid warriors coming in here? How did you do that? You are not trading on the black market are you? Our optimum seems to be mediocre-at-best, so congrats to you. -- WOF Eclipse -- Your guys sure do like to chugalug! (wink) -- Fandil The Wise Health. Humility. Honor. -- Fandil The Wise Wise ol' Fandil -- I have to admit that Spanish Flower has put some sort of spell over me. She is back in Spain now and I am back in Ardivent. -- DeGotti Adie -- Like I said last turn the two warriors I have coming in are both better than Rhythm Wizard ever was. So it's not a total loss. -- DeGotti Woe to Whitechapel -- Welcome to Ardivent. Arena of the Red Sands! -- DeGotti Eclipse -- I think you need to discipline your warriors a little more. Two turns in a row they have been MIA. -- DeGotti Hairy Bear -- Ptew! That is, like, such a complete mess! Surely you can get, I don't know, some kind of greasy kid stuff for it? -- Debra Conklin Fear Vector -- Ouch! You shocked and terrified me there for a minute. Fortunately, the fight lasted long enough for me to recover my equanimity and win.... -- Caddo Scot Juanita -- Oh, thank you! I needed a win today. I'd tell you all about it, but my manager is cursing something called an expletive-deleted keyboard and won't allow us to go on at much length. -- Jacinthe Futstsy -- I'd spell your name correctly, but that key is one that won't work. It's the pits, apparently, but not, I am glad to say, MY problem. Ha! Anyway, for similar but not identical reasons to the ones that are keeping our personals short, I won't be returning in my new carnation until next time. Then, LOOK OUT. -- Ghost of Kitty Parkin Bone Mill -- Gotta thank you for that. Seems like it was a point of honor or something, you know? Well, if you don't know, it's okay, because I'm not real sure about it myself. Anyway, buy you a beer? -- Bannir Park Tuvold -- Well, that's easy to fix. Just lose a lot so you don't rise fast. -- Debra Conklin All -- I've been on the road for several days and now have an uncooperative keyboard at the wrong height, so I can't promise an episode in here today. I will if I can, but Our Ed only waits just so long. Fortunately, she's taking a nap right now, so... we'll see. -- the Scribe 29 January 2007 HDFA Mission Statement "Show me the money!" This is the battle cry of a newly formed collection of like-minded individuals: The High Dolla' Free Agent$. We are not a tough guy alliance: No...we offer no battle without reward. We search for victory and the prizes and accolades that follow. We are motivated by winning and will freely use whatever means necessary to obtain our currency. No stuffy rules, no mandates, no constitutions, no leaders, only a few objectives: 1) Win as often as possible 2) Celebrate freely and revel in your victories; the more meaningless the victory the more we celebrate. Highsiding and chest thumping are encouraged. Ostentatious endzone celebrations with prop usage are encouraged, regardless of fines, penalties, suspensions or arrest by local authorities. It is important to let your opponent know how great you are; more importantly, you must let your own alliance mates know how great you are. This is a 1-up alliance, let the performance of your fellow Free Agent$ motivate you. If a Free Agent wins a TV, win 2; if a Free agent wins a contest, win a more prestigious one. Current members of the HDFA include: CFH and Abraxis. Inquires can be directed to: CFH/Rat Salad DM 47 14 February 2007 RSI is now taking rollups for a slow version of the No-Tournament arena. Send your rollup to RSI listing the arena as "Slow No Tournament". Sign and send in the following pledge: * I pledge that I will not send warriors from this team to a Tournament, nor will I use a Tournament prize on a warrior from this team. * I pledge to run a full team when I run turns in this arena. If circumstances preclude my running less than a full team I will notify the Player Committee. * I agree to abide by the decisions of the Player Committee. * I understand that any warrior that participates in a Tournament shall be sent to the Dark Arena until they are dead. * I understand that any warrior that receives a Tournament prize shall be send to the Dark Arena until they are dead. The following are the rules for joining this No-Tournament arena 1. No tournament play (Dead tournament or otherwise) 2. One team per manager 3. Team starts with new rollup (or a zero fight equivalent team is transferred into this arena.) 4. No tourney prizes allowed to modify warriors in the arena 5. 20 teams required, per RSI 6. Waivers are required to allow self-regulation on tourney ban, granting RSI authority to Dark Arena any warrior that participates in a Tournament (until the warrior is dead.) 7. Rotating council to enforce tourney ban and maintain arena integrity. Hammer will be the focal point for this arena's Player Committee. LAST WEEK'S FIGHTS JUANITA viciously subdued DEBRA CONKLIN in a crowd pleasing 2 minute Challenge fight. FEAR VECTOR demolished BANNIR PARK in a 1 minute one-sided Challenge melee. BONE MILL defeated BAXTER in a 2 minute amateur's Challenge duel. MARY CATHERINE devastated JHEZRA STEELBLADE in a 1 minute one-sided Title fight. DR STEINBURGER outlasted LOTHAR LIGHTSWORD in a 12 minute mismatched competition. DAVY PRIVETTE defeated EUROQ in a 2 minute struggle. EARL was beaten by JACINTHE in a crowd pleasing 1 minute brawl. BROQUS overpowered AMBITIOUS GUARD in a action packed 1 minute gruesome uneven melee. ANCHORMAN vanquished WISP IN DARKNESS in a 1 minute uneven fight. CADDO SCOT unbelievably bested PERCHED THING in a 2 minute brutal novice's fight. UP FROM THE SEA was handily defeated by MEMNOCK in a 1 minute one-sided bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 4 TOTAL PARRY 29 - 8 - 1 78 | |WALL OF STEEL 3 STRIKING ATTACK 20 - 6 - 2 77 | |BASHING ATTACK 3 BASHING ATTACK 18 - 11 - 3 62 | |TOTAL PARRY 3 LUNGING ATTACK 9 - 6 - 0 60 | |PARRY-RIPOSTE 3 SLASHING ATTACK 13 - 10 - 2 57 | |AIMED BLOW 2 PARRY-STRIKE 3 - 5 - 0 38 | |SLASHING ATTACK 2 PARRY-LUNGE 4 - 8 - 0 33 | |LUNGING ATTACK 1 WALL OF STEEL 7 - 18 - 0 28 | |PARRY-LUNGE 0 AIMED BLOW 4 - 12 - 0 25 | |PARRY-STRIKE 0 PARRY-RIPOSTE 2 - 14 - 0 13 | Turn 495 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 1 - 0 STRIKING ATTACK 1 - 3 3 BASHING ATTACK WALL OF STEEL 3 - 0 PARRY-LUNGE 0 - 0 3 WALL OF STEEL BASHING ATTACK 2 - 1 PARRY-STRIKE 0 - 0 2 LUNGING ATTACK TOTAL PARRY 2 - 1 PARRY-RIPOSTE 0 - 3 1 TOTAL PARRY AIMED BLOW 1 - 1 1 AIMED BLOW SLASHING ATTACK 1 - 1 1 STRIKING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME BASHING ATTACK MARY CATHERINE 3459 16 5 3 125 FANDILS (75) TOTAL PARRY DR STEINBURGER 3442 28 9 0 104 FANDILS (75) WALL OF STEEL DAVY PRIVETTE 3447 19 7 0 84 FANDILS (75) STRIKING ATTACK EUROQ 3901 8 6 0 65 INFERNAL LORDS (8) SLASHING ATTACK JUANITA 3926 10 7 0 53 FANDILS (75) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is MARY CATHERINE 3459. The most popular warrior this turn was JUANITA 3926. The ten other most popular fighters were LOTHAR LIGHTSWORD 3650, EUROQ 3901, BROQUS 3947, MARY CATHERINE 3459, DAVY PRIVETTE 3447, ANCHORMAN 3971, PERCHED THING 3976, FEAR VECTOR 3978, BONE MILL 3977, and BAXTER 3970. The least popular fighter this week was DR STEINBURGER 3442. The other ten least popular fighters were UP FROM THE SEA 3979, WISP IN DARKNESS 3984, JHEZRA STEELBLADE 3017, BANNIR PARK 3981, DEBRA CONKLIN 3890, MEMNOCK 3982, CADDO SCOT 3975, JACINTHE 3892, EARL 3951, and BAXTER 3970. The following warriors will travel to AD after next turn: MARY CATHERINE (46-3459) FANDILS (75)