DUEL 2 NEWSLETTER

Date   : 12/03/2007    Duedate: 12/15/2007

ARDIVENT ARENA

DM-46    TURN-515

This Weeks Top Honors

THE DUELMASTER IS

HAIRY BEAR
THE BEARS II (355)
(46-3939) [9-4-0,113]

Chartered Recognition Leader   Unchartered Recognition Leader

HAIRY BEAR                     DECEPTIVE DELILA
THE BEARS II (355)             THE ZEN ZONE (362)
(46-3939) [9-4-0,113]          (46-4021) [4-3-0,48]

Popularity Leader              This Weeks Favorite

JUANITA                        MIKE MILLER
FANDILS (75)                   FANDILS (75)
(46-3926) [25-12-0,105]        (46-4006) [10-5-0,63]

THE CURRENT TOP TEAM

DEATHTONGUE (89)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DEATHTONGUE (89)            56
2. THE ZEN ZONE (362)          52      DEATHTONGUE (89)
3. THE BEARS II (355)          30      Unchartered Team
4. BLUVALLEY WARRIORS (74)     23
5. MISDIRECTION (364)           0      THE ZEN ZONE (362)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 DEATHTONGUE (89)         %1108 783 55 58.6   1/ 2 DEATHTONGUE (89)          9  6 0
 2/ 2 FANDILS (75)             890 658 28 57.5   2/ 1 FANDILS (75)              8  4 0
 3/ 4 INFERNAL LORDS (8)       221 189 14 53.9   3/ 3*THE ZEN ZONE (362)        6  4 0
 4/ 3 ERRATA (357)              14  12  0 53.8   4/ 5 THE BEARS II (355)        6  5 1
 5/ 6 THE BEARS II (355)        24  25  4 49.0   5/ 4 BLUVALLEY WARRIORS (74)   5 10 0
 6/ 5 SONS OF TULL (360)        30  32  0 48.4   6/ 6 INFERNAL LORDS (8)        4  5 1
 7/ 8*THE ZEN ZONE (362)        15  23  1 39.5   7/ 7 ERRATA (357)              1  1 0
 8/ 7 BLUVALLEY WARRIORS (74)  439 698 13 38.6   8/ 8 SONS OF TULL (360)        1  2 0
 9- 9*MISDIRECTION (364)         0   1  0  0.0   9- 9*MISDIRECTION (364)        0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

         + ]H[ + ---:--- + ]H[ Cities by the Shore #24 ]H[ + ---:--- + ]H[ +

Under Krael:

Picking up the thread: Iayean Lord Protectors Senator Sedalia and Old Doc Circ of
Lenpros, and and Lady Protector Gissanniah of Red Dog Gan, along with Master Cho, a
manager from Khalhums (retired), are in a dwarf-built tunnel complex under the ruined
city of Krael.  Having discovered that the whole city of Krael was designed to gather
and focus magical energy, they are attempting to destroy it in order to deny that
energy to their enemy, the time-traveling magician Khaldren.  They have set alchemo-
magical charges at various points under the city and are now fleeing toward the
surface as the charges begin to detonate.

     The floor of the passage trembled, a vibration Gissanniah felt through her feet.
That couldn't be the explosives yet.  They should be more dramatic, shouldn't they?
Dust was dancing on the stones, but there was no sound.  She glanced over her
shoulder to ask Master Cho about it.
     And stumbled, falling to one knee, as the floor heaved and bucked.  A muffled
sound, soft but powerful, came up the tunnel from behind and below, driving dust and
a strange-tasting wind and a wave of heat.  Gissanniah threw up her arm to shield her
head against the stones she expected to fall from the ceiling.
     "Keep going!" Cho shouted.  "That's only the first explosion."
     "But the roof--" Senator Sedalia began.
     "Dwarven tunnel," Old Doc Circ panted.  "Won't collapse easily.  We have a
little time."
     "But only a little time," Gissanniah said.  She grabbed the old alchemist's arm
and started upward again.
     "Besides," the old alchemist muttered, "what would be the point in standing
still?"
     They followed the cord that marked their route to the surface in panting silence
for a few moments.  The ground continued to shake under their feet, punctuated by the
muted thuds that might be the bombs going off in sequence.  The dust that billowed
upward from behind them made it hard to breathe, harder to talk.  The lantern was
burning more faintly.  It seemed to Gissanniah that the walls were closing in around
them, even though they still had as much clearance.  There was a feeling of pressure,
and her head ached.  Something was wrong.
     Oh, sure.  She and three old men were running through a tunnel maze under a city
that had been magically raised from the bottom of the lake, having set a bunch of
explosive charges to destroy said city, and she just NOW thought something was wrong?
Her hand tightened on Circ's arm.
     They lurched out of the cramped tunnel into a larger chamber.  There were five
torches on tall stands, the flames a bloody red.  Inside the circle formed by the
torches, the air was clearer.  And there was a demon waiting, flame-eyed and horned,
a sword in his hand reflecting the bloody light.
     Or just... bloody.  She could see bodies, parts of bodies, anyway, beyond him,
where another tunnel entered this chamber.  Was there room to go wide around--?
     "Well met, Vashku!" Cho gasped behind her.  He pushed her forward into the
circle and followed.  They were all in there with the demon, and flames leaped from
torch to torch, forming a burning dome around them.
     "You cut that one close, Cho," the demon said.
     "Didn't allow enough for the time-distortion of all that weight of magic," the
old Adantri answered.
     The demon snorted, small flames shooting from his nostrils.  "You always cut
things close.  The fault line through Seam will shift because of this work.  There
will be earthquakes all through the Clanholds."
     Cho muttered something Gissanniah couldn't make out through the sudden roaring
of wind from the tunnel.  She could see the dust driven past them in that wind, but
the flames didn't bend under it, didn't even flicker.  Magic.  She shivered.  The
more she saw of magic, the less she liked it.

     It might have been minutes or hours that they waited inside the dome of flame.
Proof that the great Ferencian philsopher Onestone was correct, and time was not
absolute.  Things had happened outside the dome, half-glimpsed, wholly impossible.
Monstrous creatures, rivers of burning rock, "simple" falling stones from the ceiling
of the chamber.  It would have been a splendid occasion to have hysterics, but
Gissanniah wasn't sure there was enough air inside the dome to support hysterics.
Later for that.
     There was a sudden jolt, as though she'd stepped forward at the bottom of a
flight of stairs and found there was one more step down.  She staggered and caught
her balance.  The flames winked out.  The demon resolved into... Arenamaster Vashku
of Tobir?  And light!  Daylight!  She looked up.  They were standing at the bottom of
a cleft.  A breeze was blowing up it from somewhere lower, but it was damp rather
than dusty.
     Seantor Sedalia was beating dust from his clothes.  "My suit will never be the
same," he said, "but unless I miss my guess, neither will Krael.  Eh?"
     "Probably.  Let's get up to the surface and have a look," Cho said.  "Vashku,
give a hand with Circ."
     The old alchemist coughed.  "I'm well enough," he wheezed.  "Just tired."
     Sedalia snorted, sneezed, and took one of Circ's arms.  "If you'd stayed in
shape after you left the arena, these little adventures wouldn't wear you out, you
old quack."
     "Hah!  You're staggering yourself, you old goat!"  Circ turned, spotted the best
route out of the cleft, and headed for it.
     The others followed him up.  They ended up about a hundred yards from the mound
of the Ogre's Tomb.  There was a blue sky overhead, with a wind driving tattered
clouds across it, and most of the population of Point standing around staring
northward toward the ruins of Krael.
     Gissanniah turned to look.
     The ruins of Krael were mostly gone.  A tower-top here and there showed above
the water, but nothing more.  And the water itself was... boiling?  Roiling and
smoking in an unnatural fashion, anyway.
     "Did we do that?"
     "We must've," Sedalia said, but he sounded a little uncertain.  "Was it enough
to stop Khaldren, though?"
     "By itself, no," Cho said.  "But he will be unable to use the city to gather
magical power any longer.  He will be, in some ways, weakened.  More vulnerable to a
direct attack, without this reservoir of strength behind him."
     "So the next move is to attack him?" Vashku said.  He nodded.  "That is a
pleasing thought.  I prefer the direct approach to such problems."
     "Even the direct approach requires a little planning," Old Doc Circ said.  "And
planning requires ale.  Let us see what Point can provide in that line, eh?"

         + ]H[ + ---:--- + ]H[ Cities by the Shore #25 ]H[ + ---:--- + ]H[ +

Picking up the thread:  Wise Old Fandil, mage and manager of Ardivent, has gone to
the Aruak City arena in the expectation of finding a device by which his enemy
Khaldren tapped the blood-magic power of arena injuries and deaths.  Alone at the
lowest level beneath the arena, he confronts a door behind which lurks the device.

     Now that Fandil knew it was there, the spell of avoidance was as easily brushed
aside as a cobweb.  The door awaited, dark, silent, but with shifting light slicing
out around the edges.  Intelligence but no life beyond, a golem or other magicial
device: both bad and good.  A struggle was inevitable, and golems didn't tire, that
was bad, but they weren't creative in their defense, which was good.
     He was putting it off.  Fandil snorted and squared his shoulders.  Enough of
that.  He reached for the door latch.  The metal of the handle had been wrapped with
leather and was neither hot nor cold against his palm, faintly oily.  It moved easily
and without sound.  The door swung inward.
     A large room.  He noticed, out of the corners of his mind, that it was mostly
empty.  In the center was a pillar, or a stump, or an abstract sort of statue.  The
lights came from twisting edges of the carving, inching along the edges like
glowworms and sometimes flaring up as brightly as a jewel catching the sunlight.  It
was amazing simply considered as a work of art.  As a work of magic... it was
alarming.
     He tipped his staff forward, bringing the crystal nob closer to the golem.
Sparks.  An increase in the glittering lights that moved along the edges of the
thing.  The basic body of the golem appeared to black, of a matte darkness so
complete that light vanished into it.  Well, that figured, it was designed to collect
and concentrate energy, and light was energy; reflection would be wasteful.  The
edges were the exception, gleaming, shimmering, and they appeared razor-sharp.  There
was bound to be a reason for that, and he wished he had the time to study it.  This
was truly a master work of magic.  But he was here to destroy it.
     If he could.  Cho had said that the destruction was likely to release all the
stored energy, creating an explosion that could destroy all of Aruak City and the
land for a good distance around it.  Not a desireable end, if there was an
alternative.  If there wasn't--would it be better to have Aruak City destroyed, or
still in physical existence but serving as nothing but a well of magical power for
Khaldren?
     Fandil's face tightened.  His mind tightened.  He was a very old man, and he had
seen a lot of good and bad magic, good and bad results of magic.  It would be easy to
say, "Leave the golem, there will be a chance to destroy it later after some better
method is found."  That was false.  Khaldren would get stronger over time, would be
able to defend the golem better.  The Aruaki would be drained of their particular
magical essence, the shapeshifter trait, and of their humanity: compassion,
creativity, intelligence, and will.  This had already begun and would continue so
long as Khaldren's golem survived; there was a point beyond which they couldn't be
healed.  For some, that point had already been reached.  Others were nearing it.
     The golem had to go, now.
     But how, exactly, should he destroy it?  Absently, he murmured the question
aloud.
     Lights flashed at the top of it.  *this unit may be destroyed by closing the
drainage channel*
     Fandil's eyes opened wide.  He would not have expected such folly from Khaldren,
but if the golem was truly a device, without any sense of a self or any free will...
it could work WITH him to its own destruction!  He took a careful breath, composing
himself for dispassionate discourse.  "This was assumed," he said, "but also that the
radius of destruction would be... larger than is acceptable."
     *define an acceptable radius*
     "If you have the human unit of measurement of 'feet', an acceptable radius would
be... ten feet, perhaps."  That would include himself, but some things were worth
dying for.
     The lights winked and rippled for several long minutes.  *this radius could be
achieved by implosion but the technique is more complex*
     Fandil's hands tightened on his staff.  "Explain the details of this technique
to me," he said.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 290): LORD BYRON of SMITHSONIAN (Curator, mgr.)
 DM  11 ARUAK CITY (turn 581): DAWNING DANIKA of TUFT TUGGERS (Adie, mgr.)
 DM  14 TOBIR (turn 581): BWUCE REE of FOREIGN LEGION (Seraphim, mgr.)
 DM  22 SOLVEN (turn 574): JACKSON of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 570): MANUEL PEREZ of MEDAL OF HONOR A3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 570): JUST A WIN of MASTERS OF SIN (Sin, mgr.)
 DM  26 CALEAM (turn 568): PIKE of GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 563): DR TRINAIRE of RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 531): BELLA DEANE of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 523): RAMBLING OX of WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 514): BUNKER of SONS OF TULL (Gerald Bostock, mgr.)
 DM  52 FRATSFA (turn 237): INSOLENT IRIS of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 416): LENNALGIRE of WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 191): OBSESSION of SCENT OF A WOMAN (The Sentinel, mgr.)
ADM 105 ANDORAK (turn 466): WARPATH of X-FORCE (Armalias Skyhawk, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 290): SMITHSONIAN (Curator, mgr.)
 DM  11 ARUAK CITY (turn 581): ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 580): THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 574): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 570): MEDAL OF HONOR A3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 570): THE RED BLADES (Bill the Bard, mgr.)
 DM  26 CALEAM (turn 568): GOLDEN CANYON (Jorja, mgr.)
 DM  30 IAYE (turn 563): RANDOM (JE, mgr.)
 DM  40 ZENSU (turn 532): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 523): WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 514): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 237): FIRE INC. (Wretch, mgr.)
 DM  63 AMEN-TEI (turn 416): WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 191): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 466): SUPERIOR FORCES (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  11 ARUAK CITY (turn 581): WOLFBROTHER of SCARLET KNIGHTS II (Armalias, mgr.)
 DM  30 IAYE (turn 563): DR TRINAIRE of RED DOG GANG (Jorja, mgr.)
 DM  52 FRATSFA (turn 235): BOB LE CANADIEN of BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  71 KYR'TERR (turn 191): AIKEN of SUPERIOR FORCES Y4 (Manager, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

It would seem that Bunker and Mick Jagger may be trading places for a while.
Whomever gets the jump wins the crown.  Mick is a worthy adversary and we
congratulate him for his victory last week.  This week belonged to Sons of Tull,
however.  I'm still a few fights away from graduating my first warrior and the
anticipation is intoxicating!

The tiger flashes sharpened teeth.
Bowler-hatted; Summer briefs beneath his pinstriped skin.
To kill demands a business sense;
Economy moves non-residence approaching from down-wind.

Knowing a tiger means you must
Accept his promise of mutual trust
And offer him your throat.

Gerald Bostock (Manager, Sons of Tull)

I want to thank Mick Jagger for keeping my throne warm this last turn, but the fickle
Arena Gods deemed me worthy of the title this week.  I had a brush with the infirmary
during my first title defense (the power must have gone to my head) but things will
be different this time around.  Should Mick want to dance again, I'll be ready.  I
think he might be a little timid after the beating I handed him this turn.  Still, I
welcome all challengers.  If I want to be the best, I need to beat the best.  The
turn of the blade can mean the difference between life and death and who can say if I
will defend my throne this week?  My manager seems to think I am up to the task.
Good luck to all who would be the Duelmaster.  For now I shall enjoy the moment.

Bunker

                                      SPY REPORT

     Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, 
I, Novgorodny Vir, return once again!  The boys at FANDILS left the arena dejected, 
after being kicked out of the top spot by DEATHTONGUE.  Good show!  DEATHTONGUE had 
cause to celebrate, after OPURT got 20 points by beating BAXTER.  BAXTER certainly 
had a baffled expression on his face, after losing to OPURT and losing 19 points in 
the process!  BUNKER found out being ARDIVENT's Duelmaster isn't all nuts and 
berries, receiving 4 challenges!  You could cut the tension with a scimitar as HAIRY 
BEAR of THE BEARS II met the Duelmaster.  Now I can't insult HAIRY BEAR, as he has 
gloriously dueled to the top.  Oh great new Duelmaster!!!  (Stop me if I lay it on 
too thick) Word has it one team in ARDIVENT is using psychics to predict wins.  They 
lead a charmed life!   
     And how sociable are ARDIVENT's warriors?  Come, let us see.  Perhaps the 
warriors of DEATHTONGUE should take up some hobbies, as they are the most avoided 
team...  Like a pup with its tail between its legs, FANDILS scurried away from 
DEATHTONGUE.  Oh, the shame!   
     Like the wind whispering among the pines, do hearest I many disquieting rumors.  
Justice was served as DECEPTIVE DELILA fought SHELLEY in bloodfeud.  Well done, THE 
ZEN ZONE!  Ask not for whom the sword slashes; it slashes for thee.   
     Do not think spyreporting in ARDIVENT is the highlight of my life.  More 
important duties call me.  Do not despair!  I shall return!-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HAIRY BEAR 3939               9   4  0   113       THE BEARS II (355)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 JUANITA 3926                 25  12  0   105       FANDILS (75)
-ANCHORMAN 3971                9   1  0   102       ERRATA (357)
 MICK JAGGER 3840             15   3  0    97       DEATHTONGUE (89)
-TEMPTATION 3314              10   7  1    91       INFERNAL LORDS (8)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BUNKER 4005                  11   5  0    89       SONS OF TULL (360)
 CADDO SCOT 3975              16   9  0    87       BLUVALLEY WARRIORS (74)
 CUTTER 3847                  10   5  0    87       DEATHTONGUE (89)
 BROQUS 3947                  10   8  1    79       INFERNAL LORDS (8)
 MEMNOCK 3982                 11   8  1    75       INFERNAL LORDS (8)
 JACINTHE 3892                11  39  0    72       BLUVALLEY WARRIORS (74)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 NIVIX 3986                   10   7  0    65       INFERNAL LORDS (8)
 MIKE MILLER 4006             10   5  0    63       FANDILS (75)
 BIG DAVE DIODE 3821          16  11  0    62       DEATHTONGUE (89)
-EUROQ 3901                    9  10  1    59       INFERNAL LORDS (8)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BANNIR PARK 3981             12  12  0    48       BLUVALLEY WARRIORS (74)
 DECEPTIVE DELILA 4021         4   3  0    48       THE ZEN ZONE (362)
 OPURT 4043                    4   1  0    45       DEATHTONGUE (89)
 GODZILLA 3969                 3   2  1    45       THE BEARS II (355)
-IRONWOLF 274                  5   1  0    42       BARBARIAN HORDE (47)
-BERNICE 3996                  9   7  0    41       FANDILS (75)
-ANDERSON 3998                 4   8  0    41       SONS OF TULL (360)
 SHELLEY 4030                  5   3  1    37       FANDILS (75)
 BAXTER 3970                   3   4  0    35       ERRATA (357)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 DECKER COBB 3992              7  11  0    32       BLUVALLEY WARRIORS (74)
-RON BURGUNDY 3974             2   2  0    30       ERRATA (357)
 BUNKER BETTY 4020             4   4  0    28       THE ZEN ZONE (362)
 HONEYCOMB 4046                2   1  0    26       THE ZEN ZONE (362)
 SARLIAMNE 4048                2   2  0    25       BLUVALLEY WARRIORS (74)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 BOOBY 3849                    6   5  0    24       DEATHTONGUE (89)
 KID DYNAMITE 4047             3   0  0    24       THE ZEN ZONE (362)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-DOANE 3997                    6   5  0    23       SONS OF TULL (360)
-CROSSEYED MARY 3999           5   6  0    21       SONS OF TULL (360)
-UG 271                        4   2  1    19       BARBARIAN HORDE (47)
-KROKUS 272                    4   2  0    19       BARBARIAN HORDE (47)
-BARLOW 4023                   2   1  0    19       SONS OF TULL (360)
-TARAMON 270                   3   3  0    18       BARBARIAN HORDE (47)
-WEASEL 273                    4   2  0    15       BARBARIAN HORDE (47)
 TERROR BEAR 4055              1   1  1     5       THE BEARS II (355)
 TANK 4054                     1   1  0     4       FANDILS (75)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
DEBRA CONKLIN 3890     11 37 0 BLUVALLEY WARRIOR 74 TEMPTATION 3314       511  NONE
TROJAN HORSE 4049       0  1 0 MISDIRECTION 364     TERROR BEAR 4055      514   
BIG MOLLY 4056          0  1 0 THE ZEN ZONE 362     MISTRESS FANDETT      515  NONE
BISMO 4039              0  2 0 THE ZEN ZONE 362     SHELLEY 4030          511  JUST REVENGED

                                     PERSONAL ADS

Mick -- You can't always get what you want.  This last round, Satisfaction was all
mine.  I have a feeling that the Battle of the Bands will continue until one of us
dies (I'm Too Old to Rock and Roll, Too Young to Die) or graduates. -- Bunker

DeGotti -- We've had a few nagging injuries, some illnesses and various other excuses
that has limited our entries into the fights.  Ultimately, it comes down to Mrs.
Bostock wanting me to conserve a little here and there.  Fear not, we'll be back in
full force after some foreign wizard visits our children bearing gifts and a stack of
bills. -- Gerald Bostock

I may be quite popular, but apparently I am simply not good enough to be Duelmaster
Of The Red Sands. -- Juanita

Congratulations to Bunker--Duelmaster.  Apparently he made Mick Jagger wail. -
Fandil The Wise

Memnock -- Thanks for being there.  I needed you and THAT badly. -- Juanita

Bannir Park -- I am not so sure I "overpowered" you as the spy reporter chooses to
indicate.  However, I surely did fight mighty darn good, if I must say so myself. --
Shelley

Ruthless Jaywalker and Shifteyed Volunteer -- What would we ever have done without
you? -- Mike Miller and Tank, Fandils forever

Jondeaux -- I cannot say that I, nor any other member of The Consortium, has ever
used, or allowed use of, the whiffle in the off-hand.  An interesting concept!  As
mediocre as the whiffle is as a primary, and IF we were to use an off hand weapon, we
would more likely stick a warhammer off-hand than a whiffle.  I might add that I am
unsure of the meaning of your comment about morning star obliging one to go for the
head or chest.  Why obliged?  My Fandils are highly Andorian in nature and are
committed to the lower KD, non-vital philosophy.  We have not found it NECESSARY to
go for head or chest with any weapon or style. -- Fandil The Wise

Health.  Humility.  Honor. -- WOF

Sarliamne -- Really?  You like it?  Bernice does my hair.  She's GOOD!  At least, she
is at hairdressing.  (giggle) -- Shelley

Sure, sure, Shelley.  Rub it in for me being scummed by The Honest Merchant.
Embarrassing, but can we just get on with it?! -- Bernice

Soldifain -- Thank you.  I am going to interpret those words as you thinking I am a
stunning beauty. -- Juanita

Decker -- Miller time?  I hadn't thought of that!  I LIKE it! -- Mike Miller
     
WOF -- Looks like I've got some work to do in timing my turns so they arrive in time.
-- Jondeaux

The holidays have kept me busy (that and hockey, finishing thesis, etc.)  But we will
be back in the not too (hopefully) distant future, we miss you all. -- Adie, Mgr.
Tuft-Tastic!

Wouldn't ya know I send Euroq to the DA and he kills that chump Dark Champion!  Of
course he learns nothing from the fight so next free fight I get he goes back! --
DeGotti

Cado Scot -- Have you ever been able to distinguish between a male or female Golem?
The ones I have in my stable are generally just a Humanoid shape that range in color
from grey to browns to a redish tint!- DeGotti

Big Dave -- Maybe you have lost the fighting touch? 2 losses in a row now! -- DeGotti

Big Dave Diode -- That was too technical for me, so I just bopped you a couple of
times, and it served. -- Caddo Scot

Booby -- That's, ah, some kind of duck or something, isn't it?  It's hunting season,
too, although I don't *think* it's duck hunting season....  Hmm.  Still!  I can give
it a try. -- Decker Cobb

Nivix -- Infernally successful of you! -- Jacinthe

Shelley -- Just my luck:  a pretty little thing with a FOUL temper. -- Bannir Park

Opurt -- Oh!  Oh, whoosh, I thought for a moment that you were that woman, you know,
the one who's always talking about how she lost a lot of weight, and a lot of other
things she shouldn't be talking about in public, too.  But you aren't.  That makes up
for a lot. -- Sarliamne

Shelley -- Why should I rant about something fair, like a challenge and loss?  Any
idiocy in that is mine, and I won't mention it. -- Sarliamne

3 November 2007
If you need to send an email to RSI, please send it to CSR (at) reality.com.  Using
any other address makes it all but impossible that you'll receive a response. -- RSI

                                  LAST WEEK'S FIGHTS

BIG MOLLY was butchered by MISTRESS FANDETTE in a 1 minute Dark Arena fight.
DECEPTIVE DELILA bested SHELLEY in a 2 minute Bloodfeud duel.
HAIRY BEAR demolished BUNKER in a popular 1 minute one-sided Challenge Title melee.
CUTTER devastated NIVIX in a 1 minute one-sided Challenge contest.
MEMNOCK was overpowered by MICK JAGGER in a 1 minute mismatched Challenge match.
GODZILLA devastated DECKER COBB in a crowd pleasing 1 minute one-sided Challenge duel.
TANK was overpowered by SARLIAMNE in a 1 minute mismatched Challenge brawl.
JUANITA overpowered JACINTHE in a 1 minute uneven melee.
CADDO SCOT won victory over BROQUS in a action packed 3 minute duel.
BIG DAVE DIODE overpowered BUNKER BETTY in a 1 minute uneven duel.
MIKE MILLER savagely defeated BANNIR PARK in a exciting 3 minute gruesome fight.
BAXTER was beaten by OPURT in a 1 minute fight.
BOOBY subdued TERROR BEAR in a 1 minute bloody master vs. amateur match.
HONEYCOMB demolished TRUSTWORTHY SCRIBE in a 1 minute mismatched match.
KID DYNAMITE overpowered POLITE BEGGAR in a 1 minute mismatched conflict.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  5         STRIKING ATTACK   36 -  21 -  1      63  |
|LUNGING ATTACK                   5         WALL OF STEEL     24 -  19 -  1      56  |
|SLASHING ATTACK                  4         LUNGING ATTACK    33 -  27 -  1      55  |
|BASHING ATTACK                   4         BASHING ATTACK    21 -  19 -  1      53  |
|WALL OF STEEL                    4         TOTAL PARRY       10 -  10 -  0      50  |
|PARRY-STRIKE                     2         PARRY-STRIKE       3 -   3 -  0      50  |
|TOTAL PARRY                      2         PARRY-RIPOSTE      8 -  11 -  0      42  |
|PARRY-RIPOSTE                    1         AIMED BLOW         7 -  12 -  1      37  |
|AIMED BLOW                       0         SLASHING ATTACK   13 -  23 -  0      36  |
|PARRY-LUNGE                      0         PARRY-LUNGE        1 -   3 -  0      25  |

Turn 515 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     LUNGING ATTACK     2 -  3         4  LUNGING ATTACK 
SLASHING ATTACK    4 -  0     BASHING ATTACK     1 -  3         3  STRIKING ATTACK
STRIKING ATTACK    3 -  2     WALL OF STEEL      1 -  3         1  SLASHING ATTACK
PARRY-STRIKE       1 -  1     AIMED BLOW         0 -  0         1  TOTAL PARRY    
TOTAL PARRY        1 -  1     PARRY-LUNGE        0 -  0         1  BASHING ATTACK 
                                                                1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   HAIRY BEAR 3939             9   4  0  113 THE BEARS II (355)
SLASHING ATTACK  JUANITA 3926               25  12  0  105 FANDILS (75)
STRIKING ATTACK  MICK JAGGER 3840           15   3  0   97 DEATHTONGUE (89)
TOTAL PARRY      CADDO SCOT 3975            16   9  0   87 BLUVALLEY WARRIORS (74)
BASHING ATTACK   BROQUS 3947                10   8  1   79 INFERNAL LORDS (8)
PARRY-RIPOSTE    DECEPTIVE DELILA 4021       4   3  0   48 THE ZEN ZONE (362)
WALL OF STEEL    OPURT 4043                  4   1  0   45 DEATHTONGUE (89)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is JUANITA 3926.  The most popular warrior this turn 
was MIKE MILLER 4006.  The ten other most popular fighters were BROQUS 3947, SHELLEY 
4030, HAIRY BEAR 3939, GODZILLA 3969, JUANITA 3926, CADDO SCOT 3975, BIG DAVE DIODE 
3821, BOOBY 3849, CUTTER 3847, and MICK JAGGER 3840.

The least popular fighter this week was TERROR BEAR 4055.  The other ten least 
popular fighters were BAXTER 3970, BUNKER BETTY 4020, JACINTHE 3892, TANK 4054, 
MEMNOCK 3982, NIVIX 3986, BIG MOLLY 4056, KID DYNAMITE 4047, HONEYCOMB 4046, and 
OPURT 4043.