DUEL 2 NEWSLETTER Date : 12/03/2007 Duedate: 12/15/2007 ARDIVENT ARENA DM-46 TURN-515 This Weeks Top Honors THE DUELMASTER IS HAIRY BEAR THE BEARS II (355) (46-3939) [9-4-0,113] Chartered Recognition Leader Unchartered Recognition Leader HAIRY BEAR DECEPTIVE DELILA THE BEARS II (355) THE ZEN ZONE (362) (46-3939) [9-4-0,113] (46-4021) [4-3-0,48] Popularity Leader This Weeks Favorite JUANITA MIKE MILLER FANDILS (75) FANDILS (75) (46-3926) [25-12-0,105] (46-4006) [10-5-0,63] THE CURRENT TOP TEAM DEATHTONGUE (89) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. DEATHTONGUE (89) 56 2. THE ZEN ZONE (362) 52 DEATHTONGUE (89) 3. THE BEARS II (355) 30 Unchartered Team 4. BLUVALLEY WARRIORS (74) 23 5. MISDIRECTION (364) 0 THE ZEN ZONE (362) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 DEATHTONGUE (89) %1108 783 55 58.6 1/ 2 DEATHTONGUE (89) 9 6 0 2/ 2 FANDILS (75) 890 658 28 57.5 2/ 1 FANDILS (75) 8 4 0 3/ 4 INFERNAL LORDS (8) 221 189 14 53.9 3/ 3*THE ZEN ZONE (362) 6 4 0 4/ 3 ERRATA (357) 14 12 0 53.8 4/ 5 THE BEARS II (355) 6 5 1 5/ 6 THE BEARS II (355) 24 25 4 49.0 5/ 4 BLUVALLEY WARRIORS (74) 5 10 0 6/ 5 SONS OF TULL (360) 30 32 0 48.4 6/ 6 INFERNAL LORDS (8) 4 5 1 7/ 8*THE ZEN ZONE (362) 15 23 1 39.5 7/ 7 ERRATA (357) 1 1 0 8/ 7 BLUVALLEY WARRIORS (74) 439 698 13 38.6 8/ 8 SONS OF TULL (360) 1 2 0 9- 9*MISDIRECTION (364) 0 1 0 0.0 9- 9*MISDIRECTION (364) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Cities by the Shore #24 ]H[ + ---:--- + ]H[ + Under Krael: Picking up the thread: Iayean Lord Protectors Senator Sedalia and Old Doc Circ of Lenpros, and and Lady Protector Gissanniah of Red Dog Gan, along with Master Cho, a manager from Khalhums (retired), are in a dwarf-built tunnel complex under the ruined city of Krael. Having discovered that the whole city of Krael was designed to gather and focus magical energy, they are attempting to destroy it in order to deny that energy to their enemy, the time-traveling magician Khaldren. They have set alchemo- magical charges at various points under the city and are now fleeing toward the surface as the charges begin to detonate. The floor of the passage trembled, a vibration Gissanniah felt through her feet. That couldn't be the explosives yet. They should be more dramatic, shouldn't they? Dust was dancing on the stones, but there was no sound. She glanced over her shoulder to ask Master Cho about it. And stumbled, falling to one knee, as the floor heaved and bucked. A muffled sound, soft but powerful, came up the tunnel from behind and below, driving dust and a strange-tasting wind and a wave of heat. Gissanniah threw up her arm to shield her head against the stones she expected to fall from the ceiling. "Keep going!" Cho shouted. "That's only the first explosion." "But the roof--" Senator Sedalia began. "Dwarven tunnel," Old Doc Circ panted. "Won't collapse easily. We have a little time." "But only a little time," Gissanniah said. She grabbed the old alchemist's arm and started upward again. "Besides," the old alchemist muttered, "what would be the point in standing still?" They followed the cord that marked their route to the surface in panting silence for a few moments. The ground continued to shake under their feet, punctuated by the muted thuds that might be the bombs going off in sequence. The dust that billowed upward from behind them made it hard to breathe, harder to talk. The lantern was burning more faintly. It seemed to Gissanniah that the walls were closing in around them, even though they still had as much clearance. There was a feeling of pressure, and her head ached. Something was wrong. Oh, sure. She and three old men were running through a tunnel maze under a city that had been magically raised from the bottom of the lake, having set a bunch of explosive charges to destroy said city, and she just NOW thought something was wrong? Her hand tightened on Circ's arm. They lurched out of the cramped tunnel into a larger chamber. There were five torches on tall stands, the flames a bloody red. Inside the circle formed by the torches, the air was clearer. And there was a demon waiting, flame-eyed and horned, a sword in his hand reflecting the bloody light. Or just... bloody. She could see bodies, parts of bodies, anyway, beyond him, where another tunnel entered this chamber. Was there room to go wide around--? "Well met, Vashku!" Cho gasped behind her. He pushed her forward into the circle and followed. They were all in there with the demon, and flames leaped from torch to torch, forming a burning dome around them. "You cut that one close, Cho," the demon said. "Didn't allow enough for the time-distortion of all that weight of magic," the old Adantri answered. The demon snorted, small flames shooting from his nostrils. "You always cut things close. The fault line through Seam will shift because of this work. There will be earthquakes all through the Clanholds." Cho muttered something Gissanniah couldn't make out through the sudden roaring of wind from the tunnel. She could see the dust driven past them in that wind, but the flames didn't bend under it, didn't even flicker. Magic. She shivered. The more she saw of magic, the less she liked it. It might have been minutes or hours that they waited inside the dome of flame. Proof that the great Ferencian philsopher Onestone was correct, and time was not absolute. Things had happened outside the dome, half-glimpsed, wholly impossible. Monstrous creatures, rivers of burning rock, "simple" falling stones from the ceiling of the chamber. It would have been a splendid occasion to have hysterics, but Gissanniah wasn't sure there was enough air inside the dome to support hysterics. Later for that. There was a sudden jolt, as though she'd stepped forward at the bottom of a flight of stairs and found there was one more step down. She staggered and caught her balance. The flames winked out. The demon resolved into... Arenamaster Vashku of Tobir? And light! Daylight! She looked up. They were standing at the bottom of a cleft. A breeze was blowing up it from somewhere lower, but it was damp rather than dusty. Seantor Sedalia was beating dust from his clothes. "My suit will never be the same," he said, "but unless I miss my guess, neither will Krael. Eh?" "Probably. Let's get up to the surface and have a look," Cho said. "Vashku, give a hand with Circ." The old alchemist coughed. "I'm well enough," he wheezed. "Just tired." Sedalia snorted, sneezed, and took one of Circ's arms. "If you'd stayed in shape after you left the arena, these little adventures wouldn't wear you out, you old quack." "Hah! You're staggering yourself, you old goat!" Circ turned, spotted the best route out of the cleft, and headed for it. The others followed him up. They ended up about a hundred yards from the mound of the Ogre's Tomb. There was a blue sky overhead, with a wind driving tattered clouds across it, and most of the population of Point standing around staring northward toward the ruins of Krael. Gissanniah turned to look. The ruins of Krael were mostly gone. A tower-top here and there showed above the water, but nothing more. And the water itself was... boiling? Roiling and smoking in an unnatural fashion, anyway. "Did we do that?" "We must've," Sedalia said, but he sounded a little uncertain. "Was it enough to stop Khaldren, though?" "By itself, no," Cho said. "But he will be unable to use the city to gather magical power any longer. He will be, in some ways, weakened. More vulnerable to a direct attack, without this reservoir of strength behind him." "So the next move is to attack him?" Vashku said. He nodded. "That is a pleasing thought. I prefer the direct approach to such problems." "Even the direct approach requires a little planning," Old Doc Circ said. "And planning requires ale. Let us see what Point can provide in that line, eh?" + ]H[ + ---:--- + ]H[ Cities by the Shore #25 ]H[ + ---:--- + ]H[ + Picking up the thread: Wise Old Fandil, mage and manager of Ardivent, has gone to the Aruak City arena in the expectation of finding a device by which his enemy Khaldren tapped the blood-magic power of arena injuries and deaths. Alone at the lowest level beneath the arena, he confronts a door behind which lurks the device. Now that Fandil knew it was there, the spell of avoidance was as easily brushed aside as a cobweb. The door awaited, dark, silent, but with shifting light slicing out around the edges. Intelligence but no life beyond, a golem or other magicial device: both bad and good. A struggle was inevitable, and golems didn't tire, that was bad, but they weren't creative in their defense, which was good. He was putting it off. Fandil snorted and squared his shoulders. Enough of that. He reached for the door latch. The metal of the handle had been wrapped with leather and was neither hot nor cold against his palm, faintly oily. It moved easily and without sound. The door swung inward. A large room. He noticed, out of the corners of his mind, that it was mostly empty. In the center was a pillar, or a stump, or an abstract sort of statue. The lights came from twisting edges of the carving, inching along the edges like glowworms and sometimes flaring up as brightly as a jewel catching the sunlight. It was amazing simply considered as a work of art. As a work of magic... it was alarming. He tipped his staff forward, bringing the crystal nob closer to the golem. Sparks. An increase in the glittering lights that moved along the edges of the thing. The basic body of the golem appeared to black, of a matte darkness so complete that light vanished into it. Well, that figured, it was designed to collect and concentrate energy, and light was energy; reflection would be wasteful. The edges were the exception, gleaming, shimmering, and they appeared razor-sharp. There was bound to be a reason for that, and he wished he had the time to study it. This was truly a master work of magic. But he was here to destroy it. If he could. Cho had said that the destruction was likely to release all the stored energy, creating an explosion that could destroy all of Aruak City and the land for a good distance around it. Not a desireable end, if there was an alternative. If there wasn't--would it be better to have Aruak City destroyed, or still in physical existence but serving as nothing but a well of magical power for Khaldren? Fandil's face tightened. His mind tightened. He was a very old man, and he had seen a lot of good and bad magic, good and bad results of magic. It would be easy to say, "Leave the golem, there will be a chance to destroy it later after some better method is found." That was false. Khaldren would get stronger over time, would be able to defend the golem better. The Aruaki would be drained of their particular magical essence, the shapeshifter trait, and of their humanity: compassion, creativity, intelligence, and will. This had already begun and would continue so long as Khaldren's golem survived; there was a point beyond which they couldn't be healed. For some, that point had already been reached. Others were nearing it. The golem had to go, now. But how, exactly, should he destroy it? Absently, he murmured the question aloud. Lights flashed at the top of it. *this unit may be destroyed by closing the drainage channel* Fandil's eyes opened wide. He would not have expected such folly from Khaldren, but if the golem was truly a device, without any sense of a self or any free will... it could work WITH him to its own destruction! He took a careful breath, composing himself for dispassionate discourse. "This was assumed," he said, "but also that the radius of destruction would be... larger than is acceptable." *define an acceptable radius* "If you have the human unit of measurement of 'feet', an acceptable radius would be... ten feet, perhaps." That would include himself, but some things were worth dying for. The lights winked and rippled for several long minutes. *this radius could be achieved by implosion but the technique is more complex* Fandil's hands tightened on his staff. "Explain the details of this technique to me," he said. * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 290): LORD BYRON of SMITHSONIAN (Curator, mgr.) DM 11 ARUAK CITY (turn 581): DAWNING DANIKA of TUFT TUGGERS (Adie, mgr.) DM 14 TOBIR (turn 581): BWUCE REE of FOREIGN LEGION (Seraphim, mgr.) DM 22 SOLVEN (turn 574): JACKSON of KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 570): MANUEL PEREZ of MEDAL OF HONOR A3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 570): JUST A WIN of MASTERS OF SIN (Sin, mgr.) DM 26 CALEAM (turn 568): PIKE of GOLDEN CANYON (Jorja, mgr.) DM 30 IAYE (turn 563): DR TRINAIRE of RED DOG GANG (Jorja, mgr.) DM 40 ZENSU (turn 531): BELLA DEANE of BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 523): RAMBLING OX of WANDERERS (Jorja, mgr.) DM 46 ARDIVENT (turn 514): BUNKER of SONS OF TULL (Gerald Bostock, mgr.) DM 52 FRATSFA (turn 237): INSOLENT IRIS of FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 416): LENNALGIRE of WAYFARERS (Jorja, mgr.) DM 71 KYR'TERR (turn 191): OBSESSION of SCENT OF A WOMAN (The Sentinel, mgr.) ADM 105 ANDORAK (turn 466): WARPATH of X-FORCE (Armalias Skyhawk, mgr.) Top Teams --------- DM 8 ARKERS (turn 290): SMITHSONIAN (Curator, mgr.) DM 11 ARUAK CITY (turn 581): ANIMAL FARM (Mino, mgr.) DM 14 TOBIR (turn 580): THE DOGHOUSE (Jorja, mgr.) DM 22 SOLVEN (turn 574): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 570): MEDAL OF HONOR A3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 570): THE RED BLADES (Bill the Bard, mgr.) DM 26 CALEAM (turn 568): GOLDEN CANYON (Jorja, mgr.) DM 30 IAYE (turn 563): RANDOM (JE, mgr.) DM 40 ZENSU (turn 532): BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 523): WANDERERS (Jorja, mgr.) DM 46 ARDIVENT (turn 514): FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 237): FIRE INC. (Wretch, mgr.) DM 63 AMEN-TEI (turn 416): WAYFARERS (Jorja, mgr.) DM 71 KYR'TERR (turn 191): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 466): SUPERIOR FORCES (Manager, mgr.) Recent Graduates ---------------- DM 11 ARUAK CITY (turn 581): WOLFBROTHER of SCARLET KNIGHTS II (Armalias, mgr.) DM 30 IAYE (turn 563): DR TRINAIRE of RED DOG GANG (Jorja, mgr.) DM 52 FRATSFA (turn 235): BOB LE CANADIEN of BLOOD AND GUTS! (Le Pentarque, mgr.) DM 71 KYR'TERR (turn 191): AIKEN of SUPERIOR FORCES Y4 (Manager, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. It would seem that Bunker and Mick Jagger may be trading places for a while. Whomever gets the jump wins the crown. Mick is a worthy adversary and we congratulate him for his victory last week. This week belonged to Sons of Tull, however. I'm still a few fights away from graduating my first warrior and the anticipation is intoxicating! The tiger flashes sharpened teeth. Bowler-hatted; Summer briefs beneath his pinstriped skin. To kill demands a business sense; Economy moves non-residence approaching from down-wind. Knowing a tiger means you must Accept his promise of mutual trust And offer him your throat. Gerald Bostock (Manager, Sons of Tull) I want to thank Mick Jagger for keeping my throne warm this last turn, but the fickle Arena Gods deemed me worthy of the title this week. I had a brush with the infirmary during my first title defense (the power must have gone to my head) but things will be different this time around. Should Mick want to dance again, I'll be ready. I think he might be a little timid after the beating I handed him this turn. Still, I welcome all challengers. If I want to be the best, I need to beat the best. The turn of the blade can mean the difference between life and death and who can say if I will defend my throne this week? My manager seems to think I am up to the task. Good luck to all who would be the Duelmaster. For now I shall enjoy the moment. Bunker SPY REPORT Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, I, Novgorodny Vir, return once again! The boys at FANDILS left the arena dejected, after being kicked out of the top spot by DEATHTONGUE. Good show! DEATHTONGUE had cause to celebrate, after OPURT got 20 points by beating BAXTER. BAXTER certainly had a baffled expression on his face, after losing to OPURT and losing 19 points in the process! BUNKER found out being ARDIVENT's Duelmaster isn't all nuts and berries, receiving 4 challenges! You could cut the tension with a scimitar as HAIRY BEAR of THE BEARS II met the Duelmaster. Now I can't insult HAIRY BEAR, as he has gloriously dueled to the top. Oh great new Duelmaster!!! (Stop me if I lay it on too thick) Word has it one team in ARDIVENT is using psychics to predict wins. They lead a charmed life! And how sociable are ARDIVENT's warriors? Come, let us see. Perhaps the warriors of DEATHTONGUE should take up some hobbies, as they are the most avoided team... Like a pup with its tail between its legs, FANDILS scurried away from DEATHTONGUE. Oh, the shame! Like the wind whispering among the pines, do hearest I many disquieting rumors. Justice was served as DECEPTIVE DELILA fought SHELLEY in bloodfeud. Well done, THE ZEN ZONE! Ask not for whom the sword slashes; it slashes for thee. Do not think spyreporting in ARDIVENT is the highlight of my life. More important duties call me. Do not despair! I shall return!-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME HAIRY BEAR 3939 9 4 0 113 THE BEARS II (355) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME JUANITA 3926 25 12 0 105 FANDILS (75) -ANCHORMAN 3971 9 1 0 102 ERRATA (357) MICK JAGGER 3840 15 3 0 97 DEATHTONGUE (89) -TEMPTATION 3314 10 7 1 91 INFERNAL LORDS (8) CHAMPIONS W L K POINTS TEAM NAME BUNKER 4005 11 5 0 89 SONS OF TULL (360) CADDO SCOT 3975 16 9 0 87 BLUVALLEY WARRIORS (74) CUTTER 3847 10 5 0 87 DEATHTONGUE (89) BROQUS 3947 10 8 1 79 INFERNAL LORDS (8) MEMNOCK 3982 11 8 1 75 INFERNAL LORDS (8) JACINTHE 3892 11 39 0 72 BLUVALLEY WARRIORS (74) CHALLENGER ADEPTS W L K POINTS TEAM NAME NIVIX 3986 10 7 0 65 INFERNAL LORDS (8) MIKE MILLER 4006 10 5 0 63 FANDILS (75) BIG DAVE DIODE 3821 16 11 0 62 DEATHTONGUE (89) -EUROQ 3901 9 10 1 59 INFERNAL LORDS (8) ADEPTS W L K POINTS TEAM NAME BANNIR PARK 3981 12 12 0 48 BLUVALLEY WARRIORS (74) DECEPTIVE DELILA 4021 4 3 0 48 THE ZEN ZONE (362) OPURT 4043 4 1 0 45 DEATHTONGUE (89) GODZILLA 3969 3 2 1 45 THE BEARS II (355) -IRONWOLF 274 5 1 0 42 BARBARIAN HORDE (47) -BERNICE 3996 9 7 0 41 FANDILS (75) -ANDERSON 3998 4 8 0 41 SONS OF TULL (360) SHELLEY 4030 5 3 1 37 FANDILS (75) BAXTER 3970 3 4 0 35 ERRATA (357) CHALLENGER INITIATES W L K POINTS TEAM NAME DECKER COBB 3992 7 11 0 32 BLUVALLEY WARRIORS (74) -RON BURGUNDY 3974 2 2 0 30 ERRATA (357) BUNKER BETTY 4020 4 4 0 28 THE ZEN ZONE (362) HONEYCOMB 4046 2 1 0 26 THE ZEN ZONE (362) SARLIAMNE 4048 2 2 0 25 BLUVALLEY WARRIORS (74) CHALLENGER INITIATES W L K POINTS TEAM NAME BOOBY 3849 6 5 0 24 DEATHTONGUE (89) KID DYNAMITE 4047 3 0 0 24 THE ZEN ZONE (362) INITIATES W L K POINTS TEAM NAME -DOANE 3997 6 5 0 23 SONS OF TULL (360) -CROSSEYED MARY 3999 5 6 0 21 SONS OF TULL (360) -UG 271 4 2 1 19 BARBARIAN HORDE (47) -KROKUS 272 4 2 0 19 BARBARIAN HORDE (47) -BARLOW 4023 2 1 0 19 SONS OF TULL (360) -TARAMON 270 3 3 0 18 BARBARIAN HORDE (47) -WEASEL 273 4 2 0 15 BARBARIAN HORDE (47) TERROR BEAR 4055 1 1 1 5 THE BEARS II (355) TANK 4054 1 1 0 4 FANDILS (75) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? DEBRA CONKLIN 3890 11 37 0 BLUVALLEY WARRIOR 74 TEMPTATION 3314 511 NONE TROJAN HORSE 4049 0 1 0 MISDIRECTION 364 TERROR BEAR 4055 514 BIG MOLLY 4056 0 1 0 THE ZEN ZONE 362 MISTRESS FANDETT 515 NONE BISMO 4039 0 2 0 THE ZEN ZONE 362 SHELLEY 4030 511 JUST REVENGED PERSONAL ADS Mick -- You can't always get what you want. This last round, Satisfaction was all mine. I have a feeling that the Battle of the Bands will continue until one of us dies (I'm Too Old to Rock and Roll, Too Young to Die) or graduates. -- Bunker DeGotti -- We've had a few nagging injuries, some illnesses and various other excuses that has limited our entries into the fights. Ultimately, it comes down to Mrs. Bostock wanting me to conserve a little here and there. Fear not, we'll be back in full force after some foreign wizard visits our children bearing gifts and a stack of bills. -- Gerald Bostock I may be quite popular, but apparently I am simply not good enough to be Duelmaster Of The Red Sands. -- Juanita Congratulations to Bunker--Duelmaster. Apparently he made Mick Jagger wail. - Fandil The Wise Memnock -- Thanks for being there. I needed you and THAT badly. -- Juanita Bannir Park -- I am not so sure I "overpowered" you as the spy reporter chooses to indicate. However, I surely did fight mighty darn good, if I must say so myself. -- Shelley Ruthless Jaywalker and Shifteyed Volunteer -- What would we ever have done without you? -- Mike Miller and Tank, Fandils forever Jondeaux -- I cannot say that I, nor any other member of The Consortium, has ever used, or allowed use of, the whiffle in the off-hand. An interesting concept! As mediocre as the whiffle is as a primary, and IF we were to use an off hand weapon, we would more likely stick a warhammer off-hand than a whiffle. I might add that I am unsure of the meaning of your comment about morning star obliging one to go for the head or chest. Why obliged? My Fandils are highly Andorian in nature and are committed to the lower KD, non-vital philosophy. We have not found it NECESSARY to go for head or chest with any weapon or style. -- Fandil The Wise Health. Humility. Honor. -- WOF Sarliamne -- Really? You like it? Bernice does my hair. She's GOOD! At least, she is at hairdressing. (giggle) -- Shelley Sure, sure, Shelley. Rub it in for me being scummed by The Honest Merchant. Embarrassing, but can we just get on with it?! -- Bernice Soldifain -- Thank you. I am going to interpret those words as you thinking I am a stunning beauty. -- Juanita Decker -- Miller time? I hadn't thought of that! I LIKE it! -- Mike Miller WOF -- Looks like I've got some work to do in timing my turns so they arrive in time. -- Jondeaux The holidays have kept me busy (that and hockey, finishing thesis, etc.) But we will be back in the not too (hopefully) distant future, we miss you all. -- Adie, Mgr. Tuft-Tastic! Wouldn't ya know I send Euroq to the DA and he kills that chump Dark Champion! Of course he learns nothing from the fight so next free fight I get he goes back! -- DeGotti Cado Scot -- Have you ever been able to distinguish between a male or female Golem? The ones I have in my stable are generally just a Humanoid shape that range in color from grey to browns to a redish tint!- DeGotti Big Dave -- Maybe you have lost the fighting touch? 2 losses in a row now! -- DeGotti Big Dave Diode -- That was too technical for me, so I just bopped you a couple of times, and it served. -- Caddo Scot Booby -- That's, ah, some kind of duck or something, isn't it? It's hunting season, too, although I don't *think* it's duck hunting season.... Hmm. Still! I can give it a try. -- Decker Cobb Nivix -- Infernally successful of you! -- Jacinthe Shelley -- Just my luck: a pretty little thing with a FOUL temper. -- Bannir Park Opurt -- Oh! Oh, whoosh, I thought for a moment that you were that woman, you know, the one who's always talking about how she lost a lot of weight, and a lot of other things she shouldn't be talking about in public, too. But you aren't. That makes up for a lot. -- Sarliamne Shelley -- Why should I rant about something fair, like a challenge and loss? Any idiocy in that is mine, and I won't mention it. -- Sarliamne 3 November 2007 If you need to send an email to RSI, please send it to CSR (at) reality.com. Using any other address makes it all but impossible that you'll receive a response. -- RSI LAST WEEK'S FIGHTS BIG MOLLY was butchered by MISTRESS FANDETTE in a 1 minute Dark Arena fight. DECEPTIVE DELILA bested SHELLEY in a 2 minute Bloodfeud duel. HAIRY BEAR demolished BUNKER in a popular 1 minute one-sided Challenge Title melee. CUTTER devastated NIVIX in a 1 minute one-sided Challenge contest. MEMNOCK was overpowered by MICK JAGGER in a 1 minute mismatched Challenge match. GODZILLA devastated DECKER COBB in a crowd pleasing 1 minute one-sided Challenge duel. TANK was overpowered by SARLIAMNE in a 1 minute mismatched Challenge brawl. JUANITA overpowered JACINTHE in a 1 minute uneven melee. CADDO SCOT won victory over BROQUS in a action packed 3 minute duel. BIG DAVE DIODE overpowered BUNKER BETTY in a 1 minute uneven duel. MIKE MILLER savagely defeated BANNIR PARK in a exciting 3 minute gruesome fight. BAXTER was beaten by OPURT in a 1 minute fight. BOOBY subdued TERROR BEAR in a 1 minute bloody master vs. amateur match. HONEYCOMB demolished TRUSTWORTHY SCRIBE in a 1 minute mismatched match. KID DYNAMITE overpowered POLITE BEGGAR in a 1 minute mismatched conflict. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 5 STRIKING ATTACK 36 - 21 - 1 63 | |LUNGING ATTACK 5 WALL OF STEEL 24 - 19 - 1 56 | |SLASHING ATTACK 4 LUNGING ATTACK 33 - 27 - 1 55 | |BASHING ATTACK 4 BASHING ATTACK 21 - 19 - 1 53 | |WALL OF STEEL 4 TOTAL PARRY 10 - 10 - 0 50 | |PARRY-STRIKE 2 PARRY-STRIKE 3 - 3 - 0 50 | |TOTAL PARRY 2 PARRY-RIPOSTE 8 - 11 - 0 42 | |PARRY-RIPOSTE 1 AIMED BLOW 7 - 12 - 1 37 | |AIMED BLOW 0 SLASHING ATTACK 13 - 23 - 0 36 | |PARRY-LUNGE 0 PARRY-LUNGE 1 - 3 - 0 25 | Turn 515 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 1 - 0 LUNGING ATTACK 2 - 3 4 LUNGING ATTACK SLASHING ATTACK 4 - 0 BASHING ATTACK 1 - 3 3 STRIKING ATTACK STRIKING ATTACK 3 - 2 WALL OF STEEL 1 - 3 1 SLASHING ATTACK PARRY-STRIKE 1 - 1 AIMED BLOW 0 - 0 1 TOTAL PARRY TOTAL PARRY 1 - 1 PARRY-LUNGE 0 - 0 1 BASHING ATTACK 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK HAIRY BEAR 3939 9 4 0 113 THE BEARS II (355) SLASHING ATTACK JUANITA 3926 25 12 0 105 FANDILS (75) STRIKING ATTACK MICK JAGGER 3840 15 3 0 97 DEATHTONGUE (89) TOTAL PARRY CADDO SCOT 3975 16 9 0 87 BLUVALLEY WARRIORS (74) BASHING ATTACK BROQUS 3947 10 8 1 79 INFERNAL LORDS (8) PARRY-RIPOSTE DECEPTIVE DELILA 4021 4 3 0 48 THE ZEN ZONE (362) WALL OF STEEL OPURT 4043 4 1 0 45 DEATHTONGUE (89) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is JUANITA 3926. The most popular warrior this turn was MIKE MILLER 4006. The ten other most popular fighters were BROQUS 3947, SHELLEY 4030, HAIRY BEAR 3939, GODZILLA 3969, JUANITA 3926, CADDO SCOT 3975, BIG DAVE DIODE 3821, BOOBY 3849, CUTTER 3847, and MICK JAGGER 3840. The least popular fighter this week was TERROR BEAR 4055. The other ten least popular fighters were BAXTER 3970, BUNKER BETTY 4020, JACINTHE 3892, TANK 4054, MEMNOCK 3982, NIVIX 3986, BIG MOLLY 4056, KID DYNAMITE 4047, HONEYCOMB 4046, and OPURT 4043.