DUEL 2 NEWSLETTER Date : 07/14/2008 Duedate: 07/26/2008 ARDIVENT ARENA DM-46 TURN-531 This Weeks Top Honors THE DUELMASTER IS DECEPTIVE DELILA THE ZEN ZONE (362) (46-4021) [13-10-0,111] Chartered Recognition Leader Unchartered Recognition Leader DECEPTIVE DELILA POSITION IS EMPTY THE ZEN ZONE (362) (46-4021) [13-10-0,111] Popularity Leader This Weeks Favorite BERNICE DECEPTIVE DELILA FANDILS (75) THE ZEN ZONE (362) (46-3996) [16-12-0,100] (46-4021) [13-10-0,111] THE CURRENT TOP TEAM THE ZEN ZONE (362) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. INFERNAL LORDS (8) 27 2. FANDILS (75) 13 FANDILS (75) 3. THE ZEN ZONE (362) 10 Unchartered Team 4. DEATHTONGUE (89) 0 5. THE BEARS II (355) -2 THE CUBS (179) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1 DEATHTONGUE (89) %1133 811 55 58.3 1/ 1 THE ZEN ZONE (362) 8 6 0 2/ 2 FANDILS (75) 925 677 33 57.7 2/ 4 FANDILS (75) 7 1 1 3/ 3 INFERNAL LORDS (8) 248 206 14 54.6 3/ 5 INFERNAL LORDS (8) 6 3 0 4/ 4 THE BEARS II (355) 48 53 6 47.5 4/ 2 THE BEARS II (355) 6 6 1 5/ 5 BLUVALLEY WARRIORS (74) 472 744 14 38.8 5- 3 DEATHTONGUE (89) 4 6 0 6/ 6 THE ZEN ZONE (362) 43 72 3 37.4 6/ 6 BLUVALLEY WARRIORS (74) 3 12 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Andorian Succession #8 ]H[ + ---:--- + ]H[ + On the shores of a lake: Senator Sedalia and Gissanniah stood side by side on the shore and looked around. Across the water, along the shore each wah, at the woods behind them. Mostly pine woods, where the forest on the Isle had been mostly broadleaf trees. "So, we're not on the Isle anymore, are we?" Sedalia shook his head. "No. Ah, do you feel that you should, perhaps, have a small black dog at this point?" "What?" She turned to stare at him. "Why would I have a dog with me?" "Ah. Well... just a passing thought," the senator said. "But I do wonder if we're still even in the same world as the Isle. Well, we must be, so maybe I should say, are we still in the same world as... Andor. Iaye. The places from which we have come." "That might take some finding out." Gissanniah looked around again, then gestured to the left. "Let's get moving and see what we can find out." Sedalia looked and shrugged. Nothing to distinguish one direction from another, so what difference did it make which way they went? "Why not?" he said. Tarrgir: Fandil stared at the man--he claimed to be an officer in a fire-control company- -in shock and consternation. "You didn't even TRY to put it out?" "Why should we?" the fireman answered. "That 'military academy' was a hotbed of beast-men and elves, agents of oppression of the true people of Convincia. No skin off OUR nose if they burned down." "But... fellow citizens of the Andorian League--" "That's a joke!" "But--" Lenpro put a hand on Fandil's arm. "Leave it, my friend. This man will have good reasons for his position, and argument never changed anyone's mind." "But--" "The so-called 'Andorian League' is run by the elves and the beast-men," the fireman said. His tone was deadly serious. "They set up a whole GUILD of spies and assassins to enforce their rule and tried to persuade all us true humans that being an assassin--that SCUM--was 'noble' and worthy of admiration! What can you think about people like that except that they're sick and wicked?" He gestured at the smoking remains of the military academy. "So we're cleaning them out, and high time." Fandil seemed incapable of response, which Lenpro decided was just as well. The old mage was a exceptionally idealistic man, and he believed in the Andorian League. Lenpro believed in the League--or some form of union--also, but he was, he hoped, honest enough to admit its flaws and inequities. The League had been conceived as a counter to the Delarquan Federation, but these days he thought people forgot that it was not THE counter, not the only possible workable response. And in a way, this man's grievances were valid, or at least had elements of truth in them. The king and many of the highest lords had elven blood, a lot of it in some cases, and the Aruaki did seem to be, at the least, very prominent in the military, besides occupying a large and fertile territory within the League lands. Add to that the Assassins' Guild, the blackest blot on the Andorian culture, and he could see how it would look to a normal human who spent most of his time working on a farm. And with the total disinterest shown by the king and the central government in recent problems.... He sighed. "I see where you're coming from," he said to the fireman, "but I don't think the violence of your actions is going to do you much good in the long run." He held up his hand to stop the man's protest. "In the end, violence may be necessary--who can tell UNTIL the end? But this is the beginning, and it's a bad precedent to set. People will see this as bloody rebellion rather than rational protest." "The only people we care about are--" "What if the Delarquans or the Karnhorns come pouring over the borders to 'quell turmoil that might spill over into their lands'?" Lenpro asked. "If you've destroyed the military, who will you call on for defense?" "Oh." The fireman was silent for several minutes, obviously considering the new angle. Eventually he said, "We don't need to worry about the Delarquans, they'd have to come through Ardivent and the Aruaki Clanholds to reach us. But the Karnhorns... might be a problem. Huh. Maybe we'd better think about this." "Do," Lenpro said. "And remember that you COULD turn on your Aruaki and elven allies later and destroy them--an act worthy of any assassin! But if you destroy them first, they'll never be allies." "We'll think about this," the fireman said again. "Do." Lenpro took Fandil's arm and drew him away before he could make any of the protests that were visibly forming in his mind. Andor: Herlas cast his spell of convincing illusion on the golem-king, and it was a good one if he said so himself. Not that he would say it; for the first time in a life that had contained many questionable and self-serving acts, he was deeply ashamed of his work. He wasn't sure why; he was not, after all, some kind of wild patriot. Was he? Why had Korneth insisted on parading this fake king through the streets of Andor? Herlas had to be part of the parade in order to stay close to the target for his spell, and it made him uncomfortable. People lined the streets, but there was no cheering. No catcalls, either, just sober silence. Or sullen silence. Maybe some of them did believe they were seeing the king, but that didn't make them happy. The king was a stranger, hadn't been in Andor for years, and had done nothing for 'his' country during those years. Why should they be glad to see him? The golem rode in a carriage, waving occasionally but attempting nothing more. Herlas had advised that minimalist stance; the golem just wouldn't have been convincing if it had tried to smile. Odd, really. There were plenty of golems around these days that couldn't be told from true-born people, so why hadn't Korneth gotten one of the better ones? Did he WANT to be found out? "That is not the king." The voice was low, positive, dangerous. Herlas's hands twitched on the reins of the horse he was riding just behind the carriage, but he managed (he hoped) a suitably casual air as he glanced to the side. Damn. Lady Protector Sir Crystal Fireblade, a royal knight. He hadn't realized she was in town. Did Korneth know? More important, what was he, Herlas, going to do? The lady knight had a formidable reputation and had been pledged to serve the king directly as his protector. Hundreds of different calculations of the odds of this or that tumbled through the mage's brain. Finally he shrugged. "No. I argued against this display, but..." "Where IS the king?" "I don't know. I asked, early on. Didn't get a clear answer, and... it was made clear to me that I shouldn't ask again." A faint, ladylike snort. "Probably not." She was silent for a moment. "I went with the king to the Isle--some time ago. He vanished. Completely vanished. I have been hunting for him since then, on the Isle and in other places that can be reached from there. At first, there were rumors that he might have passed through. Nothing I could trace. Then fewer rumors, then none. Finally I came back." Her voice was bitter, and still dangerous. "I have heard some people say--whisper--that the king has sought his own happiness in some other dimension where he can still have his princess wife with him," Herlas offered. "If that should be true, I think the less of him for it," she snapped. "It isn't a king's business to seek his own happiness, especially at the expense of his responsibilities to his people." Herlas did not say that such a sense of responsibility was hard to imagine. Once it would have been, but lately he was beginning to wonder. Still, if the king truly was gone--or dead--and without heirs, what was there left? "What do you propose to do?" he asked. "It was not the king's intention to abandon Andoria, on that last trip to the Isle," she said slowly. "Mind you don't let your illusion slip!" Herlas adjusted it hastily. "So I think someone persuaded him--I do not know what means might have been used, but it could have been done, I think--and whisked him away. That person, I will find." Her hand clenched on the reins of her mount. "Oh, yes, I will find him. Or HER, if it was--" It was Herlas's turn to give warning. The Grey Witch had ears everywhere. "Do not mention that person!" She took a deep breath and let it out slowly. "Yes. No names without proof." "And no vengeance without proof." Gods, the irony that HE, Herlas of Zensu, should be the one to argue prudence and fair dealing! "And what good will it do Andoria, when your vengeance has fallen on the deserving party?" "What?" "Who will be king then? Or will the League fall apart and be subject to the attacks of its neighbors--many of whom do not love it." "I hadn't thought beyond-- I don't know who will take the throne," the lady knight said. After a moment, she added, "We're facing a civil war, aren't we?" "I think so, yes. That is why, one reason why, I have gone along with this travesty." He gestured at the golem. "It buys a little time." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.) DM 11 ARUAK CITY (turn 597): ONEWOLF of WOLFBROTHERS (Doc Steele, mgr.) DM 14 TOBIR (turn 597): STEWART of OTAGO HIGHLANDERS (The Mun, mgr.) DM 22 SOLVEN (turn 590): DONDRIC of KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 586): MORLIN POOLE of KRILL CAVALRY (Jorja, mgr.) DM 25 LYRATILAN (turn 586): KEG STAND of BARHOPPERS (Apex, mgr.) DM 26 CALEAM (turn 583): CALONYMUS of STEEL CRUSADE (Cassius Calvata, mgr.) DM 30 IAYE (turn 579): STONE COLD of WRESTLEMANIACS (Crip, mgr.) DM 40 ZENSU (turn 548): CHUCK ELVIS of BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 539): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.) DM 46 ARDIVENT (turn 530): BANNIR PARK of BLUVALLEY WARRIORS (Jorja, mgr.) DM 52 FRATSFA (turn 245): PAINFUL PANSY of FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 432): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.) DM 71 KYR'TERR (turn 199): TRYPTOPHAN of SUPERIOR FORCES (Manager, mgr.) ADM 105 ANDORAK (turn 482): JOHN BOBBIT of DEATH BY STUPIDITY (The Sentinel, mgr.) Top Teams --------- DM 8 ARKERS (turn 298): CONSANGUINEOUS (Mannequin, mgr.) DM 11 ARUAK CITY (turn 597): BULLDOGS (Kennelworth, mgr.) DM 14 TOBIR (turn 587): ALL THE MUN'S MEN (The Mun, mgr.) DM 22 SOLVEN (turn 590): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 586): MEDAL OF HONOR F3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 586): BARHOPPERS II (Apex, mgr.) DM 26 CALEAM (turn 583): ULTRA-VIOLENT (Deep Thought, mgr.) DM 30 IAYE (turn 579): RED DOG GANG (Jojra, mgr.) DM 40 ZENSU (turn 548): MEDAL OF HONOR G1 (The Anarchist, mgr.) DM 41 KATI-TEI (turn 539): WANDERERS (Jorja, mgr.) DM 46 ARDIVENT (turn 530): THE ZEN ZONE (Jondeaux, mgr.) DM 52 FRATSFA (turn 245): BLOOD AND GUTS! (Le Pentarque, mgr.) DM 63 AMEN-TEI (turn 432): 1949 YANKEES (Papa Bear, mgr.) DM 71 KYR'TERR (turn 199): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 482): SUPERIOR FORCES (Manager, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.) DM 11 ARUAK CITY (turn 596): CHIEF SITTING BULL of BULLDOGS (Kennelworth, mgr.) DELIA'S GONE of ELFQUEST (Armalias, mgr.) DM 14 TOBIR (turn 597): STEWART of OTAGO HIGHLANDERS (The Mun, mgr.) GINKOR of THE DOGHOUSE (Jorja, mgr.) DM 24 ZORPUNT (turn 586): MORLIN POOLE of KRILL CAVALRY (Jorja, mgr.) DM 26 CALEAM (turn 583): CALONYMUS of STEEL CRUSADE (Cassius Calvata, mgr.) IRIS of MENAGERIE (Ichabod Frothingslosh, mgr.) DM 30 IAYE (turn 578): WORLD CHUMPS of THE A'S -- LOSERS II (Malaquar, mgr.) WINDSONG of RED DOG GANG (Jorja, mgr.) DM 40 ZENSU (turn 547): PARTICLE MAN of NEUROMANCERS (Rude Buddha, mgr.) DM 46 ARDIVENT (turn 530): BANNIR PARK of BLUVALLEY WARRIORS (Jorja, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. You're a fine old ape, Godzilla, and it was my pleasure to defeat you today. May we never meet so again. Bannir Park SPY REPORT Oh, hi. Its just little 'ol Debby Tonte. Thought I'd check out ARDIVENT to see what's new. Cut this out and put it in your scrapbooks, INFERNAL LORDS! 'Cause they got 3-0-0 and moved up to 3rd! MVP award for MIKE MILLER? FANDILS' proud of him after beating GODZILLA and getting 15 points. Talk about yer major upsets! SHELLEY's match with KUNG-FU MASTER cost her a loss of 21 points! DECEPTIVE DELILA thinks hers 13-10-0 and studly character is good enough to face up to the Duelmaster. Any bets? Was that a tear I saw in DECEPTIVE DELILA's eye, as she took over Duelmastership? And wasn't BANNIR PARK fit to be tied! Is the Duelmaster really being a real snob to his teammates? Don't ask me! I gotta admit I haven't been in "deep con caves" with any spies. Really, I just wing this stuff. The warriors of DEATHTONGUE must be getting lonely. They were the most avoided team. Do you guys know something that I don't? Is there some deep dark secret why THE BEARS II's been avoiding DEATHTONGUE so much? Or is it just that they're too scared? Like, is JACINTHE popular, or what? She was challenged the most in all of ARDIVENT! She's got a 12-54-0, is that good? For sure, I was holding my breath when I found out TWO JACKS challenged SADIE. After all, haven't THE ZEN ZONE and FANDILS had a long standing duel in ARDIVENT? It wasn't a spectacular fight, or anything, but SADIE wants me to write about it since she beat TWO JACKS. Satisfied? Challenges, revenges, Bloodfeuds. All ARDIVENT ever talks about is fighting! Me, I'm more laid back. What if they had a fight and nobody showed up? I'd be out of a job, that's what!!! I really didn't, you know, study when I was a kid. Who would've guessed I'd be a famous Spyreporter? I know how much you like reading this stuff, but I really should stop. Remember you guys, ease up sometimes! Chill out! Later, Debby Tonte DUELMASTER W L K POINTS TEAM NAME DECEPTIVE DELILA 4021 13 10 0 111 THE ZEN ZONE (362) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME MIKE MILLER 4006 16 12 0 108 FANDILS (75) BERNICE 3996 16 12 0 100 FANDILS (75) -TANK 4054 8 2 1 99 FANDILS (75) CHAMPIONS W L K POINTS TEAM NAME JACINTHE 3892 12 54 0 90 BLUVALLEY WARRIORS (74) -BIG DAVE DIODE 3821 19 18 0 86 DEATHTONGUE (89) GODZILLA 3969 10 8 1 86 THE BEARS II (355) SHELLEY 4030 13 9 4 81 FANDILS (75) MEMNOCK 3982 17 17 1 79 INFERNAL LORDS (8) -TEMPTATION 3314 10 9 1 73 INFERNAL LORDS (8) CHALLENGER ADEPTS W L K POINTS TEAM NAME SADIE 4062 6 0 1 61 FANDILS (75) -EUROQ 3901 9 10 1 59 INFERNAL LORDS (8) ADEPTS W L K POINTS TEAM NAME THE BLESSED 4083 7 3 1 52 THE BEARS II (355) ADEPTS W L K POINTS TEAM NAME -IRONWOLF 274 5 1 0 42 BARBARIAN HORDE (47) ABBOL 4080 7 3 0 40 INFERNAL LORDS (8) -BIG DOPE 4074 4 3 0 36 DEATHTONGUE (89) -H.P. 4073 4 3 0 35 DEATHTONGUE (89) CHALLENGER INITIATES W L K POINTS TEAM NAME TWO JACKS 4077 6 4 1 30 THE ZEN ZONE (362) -BUM 4094 3 0 0 30 DEATHTONGUE (89) INITIATES W L K POINTS TEAM NAME IZZCO 4087 5 1 0 19 INFERNAL LORDS (8) -UG 271 4 2 1 19 BARBARIAN HORDE (47) -KROKUS 272 4 2 0 19 BARBARIAN HORDE (47) -TARAMON 270 3 3 0 18 BARBARIAN HORDE (47) BOVETTE 4095 2 2 0 17 THE ZEN ZONE (362) -WEASEL 273 4 2 0 15 BARBARIAN HORDE (47) WHITE BEAR 4112 1 0 0 13 THE BEARS II (355) -GRUFFY 4111 1 0 1 12 THE BEARS II (355) MOUSETRAP 4110 1 2 0 9 THE ZEN ZONE (362) MANDIN LORV 4091 1 4 0 7 BLUVALLEY WARRIORS (74) MUNGO BURKE 4097 1 3 0 6 BLUVALLEY WARRIORS (74) JENNIMYS COLLIN 4114 1 0 0 5 BLUVALLEY WARRIORS (74) CAS-CAZ 4113 0 1 0 1 THE ZEN ZONE (362) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? DECKER COBB 3992 14 16 0 BLUVALLEY WARRIOR 74 SHELLEY 4030 527 REVENGED JEETER COLLIN 4098 0 3 0 BLUVALLEY WARRIOR 74 GRUFFY 4111 530 SANDERSCOT 4061 4 7 0 BLUVALLEY WARRIOR 74 THE BLESSED 4083 527 NOT REVENGED HAIRY BEAR 4093 1 2 0 THE BEARS II 355 BANDIT PRINCE 531 NONE PERSONAL ADS Bannir Park -- Duelmaster (on a great defense) and now Lord Protector! We salute you. -- The Fandils The Zen Zone comes roaring with a 4-0! Wow! Well done. Avoid city. -- Fandil The Wise Welcome back to the word game, Technogeek. -- WOF Uh, gee, sorry about that, Kung-Fu Master. Maybe the devil made me do it? -- Shelley Jacinthe -- I just wanted my day in the sun. -- Bernice Health. Humility. Honor. Beware The Red Sands. -- Fandil The Wise The sucky mail service didn't get me my turn in time to get it sent out...combined with a 3 day power outage. I'll be back next turn. -- Technogeek Technogeek -- I hope it all works out for you! Would be great to have you more vocal again! -- DeGotti Two Jacks -- That was a tough loss for me to take! -- Izzco Fandil -- Are you insinuating that my parry-somethings are worse than other peoples' parry-somethings? My two parry-somethings have a combined 10-4 record. They are winners and shouldn't winners be more popular than losers? -- DeGotti H.P. -- Umm yeah! That fight was a bit lopsided on FE! -- Memnock Mandin -- You were a good sport, but...luck of the match-ups, Champ. I ended up getting my hotsie-totsies from Mungo...hee hee hee...you had to be there. -- Bovette Big Dave Diode -- Buy me one, ya Big lug. A wave-front...c'mon, admit it. And you gotta salute good learns. -- Deceptively and Reflectively Delila Mandin Lorv -- That's called springing the trap before the bait's cold. Trap's hot, folks. Cue up. -- Mousetrap P.S. Is it a trap?!? Of Course it's a Trap!!! Izzco -- Brave soul, the weight of fight experience DOES sometimes make a difference. -- Two Jacks Bernice -- I still think you should change your name to Bernasty. Not even a skill for me! Talk about stingy, you take the gold-plated palm with banana clusters. -- Jacinthe P.S. I originally got the banana clusters for Godzilla, but since he spends all his time hanging out with Bannir, why should he get 'em? Mousetrap -- You trying to say I'm a mouse? That's low of you. I am *not* a mouse. Not a bit of it. According to my teammates, sometimes a rat, occasionally a bit of a rabbit, and always squirrelly (what do they know?), but not a *mouse*. Gods. -- Mandin Lorv Bovette -- Dammit, you're supposed to teach me stuff! How can you break my arm, dislocate my shoulder (I haven't found it yet!), and then walk away whistling? It's...it's unfeminine! -- Mungo Burke P.S. Seriously, I was, you know, *sure* I was going to be better at this.... Gruffy -- If you didn't like my face, you could have just *looked away*. You didn't *have* to rip it off. -- Ghost of Jeeter Collin P.S. You really ruined my day, too. Good golly, miss molly, my favorites are *truly* disgusting. For those who want to know: 9-17-14-13-17-5-11, LG, very low/very low, and I learn *attack* skills. Gods, when do they expect me to *use* attack skills with those favorites? -- Bannir Park the rapidly retiring Dave -- It is true that the helm isn't good for my *hair*, but it sure makes my head feel safer. -- Jacinthe Izzco -- I guess Jeeter gave 'em away because *he* had no idea what to do with a winning secret. -- Jacinthe Bovette -- If so, that puts you, or maybe him, two up on most of the others in this game. So far as I can tell, anyway. -- Mandin Lorv 8 July 2008 ***************************************************** **********************ATTENTION********************** ***************************************************** ALLIANCES OF ALASTARI ***************************************************** **********************ATTENTION********************** ***************************************************** *TURF WAR VI RULES* Starting Nov 2008 (10 turns) Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War! To participate, each alliance must: 1. Announce the alliance and the Captain of the alliance in the North Fork (DM 47) newsletter. 2. Announcements made on the D2 Forums will not be accepted. Captains are responsible for: 1. Verifying those who wish to participate under the banner of their alliance; 2. Distribution of prizes should their alliance win the Turf War. 3. Submit one (1) RSI Roll-Up Certificate to participate Participating managers who are not Captains must: 1. Submit one (1) RSI Roll-Up Certificate to participate 2. Announce their intent to compete with manager name, team name, and alliance they will represent in the North Fork (DM 47) newsletter. Announcement made on the D2 Forums will not be accepted. a. No scores will be tabulated until a Gift Certificate is received. No EXCEPTIONS. b. Before a manager can compete, he/she must declare themselves in the North Fork (DM 47) newsletter as stated above AND be verified by the alliance Captain they will represent. c. Only one (1) team per player may compete. No multiple teams or aliases will be allowed. Violations will result in immediate disqualification from the Turf War (so be sure to take any multiple teams OFF of Team Maintenance). d. Scoring will NOT be retroactive for teams that do not properly declare or fail to send a Gift Certificate by Turn 1. In other words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you have fought on Turns 1 and 2, your scoring will not begin until Turn 3. All conditions must be met before scoring will begin--declaration, verification, and Gift Certificate received. e. No declarations or verifications will be accepted after Turn 5 of the Turf War. f. For purposes of scoring, the moderators will score the Turf War and settle any and all disputes as they arise. Their decisions will be final. Scoring will be as follows for Fights: Win Loss Kill Die Challenge +2 -2 +5 -5 Match Up +1 -1 +1 -5 Bloodfeud +2 -5 +5 -10 Champion x2 x2 x2 x2 Dark Arena* +10 -5 xx xx *After 2nd win, warrior scores no points for wins Special Scoring Considerations for the Turf War are as follows: Spy Report mention (team name only) +2 Style Master +2 Duelmaster +2 Champions: 1. A Champion may be declared, but one is not mandatory. 2. Only one Champion allowed per manager at any given time. 3. Champions that graduate or are killed by another warrior in the arena, but not the Dark Arena, may be replaced. 4. Champions must be in the Adepts bracket or lower on the turn they are declared, and may NOT have gone above Adepts level at any time; this includes teams transferred into North Fork for the Turf War. Bloodfeuds: 1. Bloodfeuds will score points on all four (4) turns. 2. There is no limit to which warrior may bloodfeud or how often. Tournament Considerations: 1. Tournament participation is ALLOWED and encouraged. 2. Tournament Victors won during the course of the contest will gain a one (1) time bonus of 25 points. This bonus will apply EACH time a warrior(s) wins such status. 3. Tournament Champions won during the course of the contest will gain a one (1) time bonus of 50 points. This bonus will apply EACH time a warrior(s) win such status. 4. Points for TVs and TCs will be applied the Turn after RSI posts tournament results in the North Fork (DM 47) newsletter (i.e., if the results post on North Fork turn 275, points will be credited on North Fork turn 276 to the applicable teams). Special Considerations: 1. Each alliance begins the Turf War with zero (0) points. 2. There will be NO alliance or team changes once the contest has begun. If you begin the Turf War with Alliance A, you must end the Turf War with Alliance A. If you begin the Turf War with Team A, you must end the Turf War with Team A. 3. There will be a maximum of seven (7) teams allowed per alliance for the Turf War. 4. The Dark Arena may be used on the first turn only, of every warrior, without penalty. Prizes: The Turf War is a "winner take all" contest. All prizes and 100% of the Gift Certificates will be awarded to the Captain of the winning alliance. It is the responsibility of the Captain to distribute Gift Certificates. Moderators will submit a list of each manager on the winning alliance to RSI at the completion of the contest for the non-Certificate prizes. The following prizes have been secured from RSI: 1. Renaming of the North Fork (DM 47) arena; 2. Renaming of Dark Arena Monsters (one for each manager in the winning alliance); 3. Known Favorites for one warrior on each team of the winning alliance (warrior must be ranked Initiate or above, must be alive, and must have at least one arena fight to receive this award). 4. +1 Skill bonus potion for each manager on the winning alliance. Bonus potion must be applied to a living warrior from (DM 47) 5. +1 Skill bonus potion (one) for each manager who fights in all 10 rounds AND 45 fights of the Turf War. Bonus potion must be applied to a living warrior from (DM 47) These awards will be listed by the Moderator for claiming from RSI (Lee) within 4 turns of the end of TW VI. Moderators: The Moderators for this event will be Oz and Master Darque. They will arbitrate all dealings during the course of the contest. Their decisions will be final. All questions, comments, and scoring disputes may be directed to Land of Oz or Darque Forces via diplo in DM 47. Managers with internet access may send a private message to [The Consortium] or [Darque] on the Duel2 Forums. Lastly, you may also email questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com. Please note there have been rule changes from the last Turf War. Please read them carefully! Contest will begin in November following the Fall Mail In Tournament. LAST WEEK'S FIGHTS HAIRY BEAR was butchered by BANDIT PRINCE in a 1 minute Dark Arena fight. DECEPTIVE DELILA viciously subdued BANNIR PARK in a 3 minute Challenge Title duel. BERNICE overpowered JACINTHE in a 1 minute mismatched Challenge duel. THE BLESSED was devastated by MEMNOCK in a 1 minute one-sided Challenge fight. TWO JACKS was demolished by SADIE in a 1 minute mismatched Challenge competition. MOUSETRAP lost to IZZCO in a 2 minute Challenge fight. SHELLEY was unbelievably bested by KUNG-FU MASTER in a 2 minute bloody match. MIKE MILLER handily defeated GODZILLA in a 1 minute uneven fight. ABBOL slimly won victory over VISITING ORC in a 3 minute gruesome duel. MANDIN LORV lost to BOVETTE in a 2 minute beginner's fight. MUNGO BURKE was vanquished by WHITE BEAR in a 1 minute one-sided fight. CAS-CAZ was beaten by JENNIMYS COLLIN in a 2 minute novice's melee. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 5 PARRY-RIPOSTE 15 - 5 - 0 75 | |PARRY-RIPOSTE 4 TOTAL PARRY 9 - 5 - 0 64 | |BASHING ATTACK 3 BASHING ATTACK 17 - 13 - 2 57 | |PARRY-STRIKE 2 STRIKING ATTACK 15 - 13 - 0 54 | |SLASHING ATTACK 2 PARRY-STRIKE 8 - 7 - 0 53 | |WALL OF STEEL 2 LUNGING ATTACK 23 - 21 - 1 52 | |PARRY-LUNGE 1 SLASHING ATTACK 19 - 26 - 1 42 | |STRIKING ATTACK 1 WALL OF STEEL 9 - 20 - 1 31 | |TOTAL PARRY 1 PARRY-LUNGE 1 - 4 - 0 20 | |AIMED BLOW 0 AIMED BLOW 0 - 1 - 0 0 | Turn 531 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 4 - 1 AIMED BLOW 0 - 0 4 BASHING ATTACK PARRY-RIPOSTE 3 - 1 PARRY-LUNGE 0 - 1 3 LUNGING ATTACK BASHING ATTACK 2 - 1 SLASHING ATTACK 0 - 2 2 SLASHING ATTACK PARRY-STRIKE 1 - 1 STRIKING ATTACK 0 - 1 1 PARRY-RIPOSTE TOTAL PARRY 0 - 1 1 WALL OF STEEL WALL OF STEEL 0 - 2 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME PARRY-RIPOSTE DECEPTIVE DELILA 4021 13 10 0 111 THE ZEN ZONE (362) BASHING ATTACK MIKE MILLER 4006 16 12 0 108 FANDILS (75) LUNGING ATTACK BERNICE 3996 16 12 0 100 FANDILS (75) SLASHING ATTACK GODZILLA 3969 10 8 1 86 THE BEARS II (355) PARRY-STRIKE ABBOL 4080 7 3 0 40 INFERNAL LORDS (8) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is BERNICE 3996. The most popular warrior this turn was DECEPTIVE DELILA 4021. The ten other most popular fighters were BOVETTE 4095, BERNICE 3996, SHELLEY 4030, MEMNOCK 3982, IZZCO 4087, MIKE MILLER 4006, WHITE BEAR 4112, JENNIMYS COLLIN 4114, HAIRY BEAR 4093, and SADIE 4062. The least popular fighter this week was MUNGO BURKE 4097. The other ten least popular fighters were ABBOL 4080, GODZILLA 3969, TWO JACKS 4077, THE BLESSED 4083, JACINTHE 3892, CAS-CAZ 4113, MANDIN LORV 4091, MOUSETRAP 4110, SADIE 4062, and HAIRY BEAR 4093. The following warriors have traveled to AD after fighting this turn: BANNIR PARK (46-3981) BLUVALLEY WARRIORS (74)